diff options
author | Christopher Faylor <me@cgf.cx> | 2000-02-17 22:38:33 +0300 |
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committer | Christopher Faylor <me@cgf.cx> | 2000-02-17 22:38:33 +0300 |
commit | 1fd5e000ace55b323124c7e556a7a864b972a5c4 (patch) | |
tree | dc4fcf1e5e22a040716ef92c496b8d94959b2baa /winsup/w32api/lib/opengl32.def | |
parent | 369d8a8fd5e887eca547bf34bccfdf755c9e5397 (diff) |
import winsup-2000-02-17 snapshot
Diffstat (limited to 'winsup/w32api/lib/opengl32.def')
-rw-r--r-- | winsup/w32api/lib/opengl32.def | 369 |
1 files changed, 369 insertions, 0 deletions
diff --git a/winsup/w32api/lib/opengl32.def b/winsup/w32api/lib/opengl32.def new file mode 100644 index 000000000..e612a5753 --- /dev/null +++ b/winsup/w32api/lib/opengl32.def @@ -0,0 +1,369 @@ +LIBRARY OPENGL32.DLL +EXPORTS +GlmfBeginGlsBlock@4 +GlmfCloseMetaFile@4 +GlmfEndGlsBlock@4 +GlmfEndPlayback@4 +GlmfInitPlayback@12 +GlmfPlayGlsRecord@16 +glAccum@8 +glAlphaFunc@8 +glAreTexturesResident@12 +glArrayElement@4 +glBegin@4 +glBindTexture@8 +glBitmap@28 +glBlendFunc@8 +glCallList@4 +glCallLists@12 +glClear@4 +glClearAccum@16 +glClearColor@16 +glClearDepth@8 +glClearIndex@4 +glClearStencil@4 +glClipPlane@8 +glColor3b@12 +glColor3bv@4 +glColor3d@24 +glColor3dv@4 +glColor3f@12 +glColor3fv@4 +glColor3i@12 +glColor3iv@4 +glColor3s@12 +glColor3sv@4 +glColor3ub@12 +glColor3ubv@4 +glColor3ui@12 +glColor3uiv@4 +glColor3us@12 +glColor3usv@4 +glColor4b@16 +glColor4bv@4 +glColor4d@32 +glColor4dv@4 +glColor4f@16 +glColor4fv@4 +glColor4i@16 +glColor4iv@4 +glColor4s@16 +glColor4sv@4 +glColor4ub@16 +glColor4ubv@4 +glColor4ui@16 +glColor4uiv@4 +glColor4us@16 +glColor4usv@4 +glColorMask@16 +glColorMaterial@8 +glColorPointer@16 +glCopyPixels@20 +glCopyTexImage1D@28 +glCopyTexImage2D@32 +glCopyTexSubImage1D@24 +glCopyTexSubImage2D@32 +glCullFace@4 +glDebugEntry@8 +glDeleteLists@8 +glDeleteTextures@8 +glDepthFunc@4 +glDepthMask@4 +glDepthRange@16 +glDisable@4 +glDisableClientState@4 +glDrawArrays@12 +glDrawBuffer@4 +glDrawElements@16 +glDrawPixels@20 +glEdgeFlag@4 +glEdgeFlagPointer@8 +glEdgeFlagv@4 +glEnable@4 +glEnableClientState@4 +glEnd@0 +glEndList@0 +glEvalCoord1d@8 +glEvalCoord1dv@4 +glEvalCoord1f@4 +glEvalCoord1fv@4 +glEvalCoord2d@16 +glEvalCoord2dv@4 +glEvalCoord2f@8 +glEvalCoord2fv@4 +glEvalMesh1@12 +glEvalMesh2@20 +glEvalPoint1@4 +glEvalPoint2@8 +glFeedbackBuffer@12 +glFinish@0 +glFlush@0 +glFogf@8 +glFogfv@8 +glFogi@8 +glFogiv@8 +glFrontFace@4 +glFrustum@48 +glGenLists@4 +glGenTextures@8 +glGetBooleanv@8 +glGetClipPlane@8 +glGetDoublev@8 +glGetError@0 +glGetFloatv@8 +glGetIntegerv@8 +glGetLightfv@12 +glGetLightiv@12 +glGetMapdv@12 +glGetMapfv@12 +glGetMapiv@12 +glGetMaterialfv@12 +glGetMaterialiv@12 +glGetPixelMapfv@8 +glGetPixelMapuiv@8 +glGetPixelMapusv@8 +glGetPointerv@8 +glGetPolygonStipple@4 +glGetString@4 +glGetTexEnvfv@12 +glGetTexEnviv@12 +glGetTexGendv@12 +glGetTexGenfv@12 +glGetTexGeniv@12 +glGetTexImage@20 +glGetTexLevelParameterfv@16 +glGetTexLevelParameteriv@16 +glGetTexParameterfv@12 +glGetTexParameteriv@12 +glHint@8 +glIndexMask@4 +glIndexPointer@12 +glIndexd@8 +glIndexdv@4 +glIndexf@4 +glIndexfv@4 +glIndexi@4 +glIndexiv@4 +glIndexs@4 +glIndexsv@4 +glIndexub@4 +glIndexubv@4 +glInitNames@0 +glInterleavedArrays@12 +glIsEnabled@4 +glIsList@4 +glIsTexture@4 +glLightModelf@8 +glLightModelfv@8 +glLightModeli@8 +glLightModeliv@8 +glLightf@12 +glLightfv@12 +glLighti@12 +glLightiv@12 +glLineStipple@8 +glLineWidth@4 +glListBase@4 +glLoadIdentity@0 +glLoadMatrixd@4 +glLoadMatrixf@4 +glLoadName@4 +glLogicOp@4 +glMap1d@32 +glMap1f@24 +glMap2d@56 +glMap2f@40 +glMapGrid1d@20 +glMapGrid1f@12 +glMapGrid2d@40 +glMapGrid2f@24 +glMaterialf@12 +glMaterialfv@12 +glMateriali@12 +glMaterialiv@12 +glMatrixMode@4 +glMultMatrixd@4 +glMultMatrixf@4 +glNewList@8 +glNormal3b@12 +glNormal3bv@4 +glNormal3d@24 +glNormal3dv@4 +glNormal3f@12 +glNormal3fv@4 +glNormal3i@12 +glNormal3iv@4 +glNormal3s@12 +glNormal3sv@4 +glNormalPointer@12 +glOrtho@48 +glPassThrough@4 +glPixelMapfv@12 +glPixelMapuiv@12 +glPixelMapusv@12 +glPixelStoref@8 +glPixelStorei@8 +glPixelTransferf@8 +glPixelTransferi@8 +glPixelZoom@8 +glPointSize@4 +glPolygonMode@8 +glPolygonOffset@8 +glPolygonStipple@4 +glPopAttrib@0 +glPopClientAttrib@0 +glPopMatrix@0 +glPopName@0 +glPrioritizeTextures@12 +glPushAttrib@4 +glPushClientAttrib@4 +glPushMatrix@0 +glPushName@4 +glRasterPos2d@16 +glRasterPos2dv@4 +glRasterPos2f@8 +glRasterPos2fv@4 +glRasterPos2i@8 +glRasterPos2iv@4 +glRasterPos2s@8 +glRasterPos2sv@4 +glRasterPos3d@24 +glRasterPos3dv@4 +glRasterPos3f@12 +glRasterPos3fv@4 +glRasterPos3i@12 +glRasterPos3iv@4 +glRasterPos3s@12 +glRasterPos3sv@4 +glRasterPos4d@32 +glRasterPos4dv@4 +glRasterPos4f@16 +glRasterPos4fv@4 +glRasterPos4i@16 +glRasterPos4iv@4 +glRasterPos4s@16 +glRasterPos4sv@4 +glReadBuffer@4 +glReadPixels@28 +glRectd@32 +glRectdv@8 +glRectf@16 +glRectfv@8 +glRecti@16 +glRectiv@8 +glRects@16 +glRectsv@8 +glRenderMode@4 +glRotated@32 +glRotatef@16 +glScaled@24 +glScalef@12 +glScissor@16 +glSelectBuffer@8 +glShadeModel@4 +glStencilFunc@12 +glStencilMask@4 +glStencilOp@12 +glTexCoord1d@8 +glTexCoord1dv@4 +glTexCoord1f@4 +glTexCoord1fv@4 +glTexCoord1i@4 +glTexCoord1iv@4 +glTexCoord1s@4 +glTexCoord1sv@4 +glTexCoord2d@16 +glTexCoord2dv@4 +glTexCoord2f@8 +glTexCoord2fv@4 +glTexCoord2i@8 +glTexCoord2iv@4 +glTexCoord2s@8 +glTexCoord2sv@4 +glTexCoord3d@24 +glTexCoord3dv@4 +glTexCoord3f@12 +glTexCoord3fv@4 +glTexCoord3i@12 +glTexCoord3iv@4 +glTexCoord3s@12 +glTexCoord3sv@4 +glTexCoord4d@32 +glTexCoord4dv@4 +glTexCoord4f@16 +glTexCoord4fv@4 +glTexCoord4i@16 +glTexCoord4iv@4 +glTexCoord4s@16 +glTexCoord4sv@4 +glTexCoordPointer@16 +glTexEnvf@12 +glTexEnvfv@12 +glTexEnvi@12 +glTexEnviv@12 +glTexGend@16 +glTexGendv@12 +glTexGenf@12 +glTexGenfv@12 +glTexGeni@12 +glTexGeniv@12 +glTexImage1D@32 +glTexImage2D@36 +glTexParameterf@12 +glTexParameterfv@12 +glTexParameteri@12 +glTexParameteriv@12 +glTexSubImage1D@28 +glTexSubImage2D@36 +glTranslated@24 +glTranslatef@12 +glVertex2d@16 +glVertex2dv@4 +glVertex2f@8 +glVertex2fv@4 +glVertex2i@8 +glVertex2iv@4 +glVertex2s@8 +glVertex2sv@4 +glVertex3d@24 +glVertex3dv@4 +glVertex3f@12 +glVertex3fv@4 +glVertex3i@12 +glVertex3iv@4 +glVertex3s@12 +glVertex3sv@4 +glVertex4d@32 +glVertex4dv@4 +glVertex4f@16 +glVertex4fv@4 +glVertex4i@16 +glVertex4iv@4 +glVertex4s@16 +glVertex4sv@4 +glVertexPointer@16 +glViewport@16 +wglChoosePixelFormat@8 +wglCopyContext@12 +wglCreateContext@4 +wglCreateLayerContext@8 +wglDeleteContext@4 +wglDescribeLayerPlane@20 +wglDescribePixelFormat@16 +wglGetCurrentContext@0 +wglGetCurrentDC@0 +wglGetDefaultProcAddress@4 +wglGetLayerPaletteEntries@20 +wglGetPixelFormat@4 +wglGetProcAddress@4 +wglMakeCurrent@8 +wglRealizeLayerPalette@12 +wglSetLayerPaletteEntries@20 +wglSetPixelFormat@12 +wglShareLists@8 +wglSwapBuffers@4 +wglSwapLayerBuffers@8 +wglUseFontBitmapsA@16 +wglUseFontBitmapsW@16 +wglUseFontOutlinesA@32 +wglUseFontOutlinesW@32 |