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Diffstat (limited to 'newlib/libm/machine/spu/headers/roundf.h')
-rw-r--r--newlib/libm/machine/spu/headers/roundf.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/newlib/libm/machine/spu/headers/roundf.h b/newlib/libm/machine/spu/headers/roundf.h
new file mode 100644
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+++ b/newlib/libm/machine/spu/headers/roundf.h
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+/*
+ (C) Copyright 2001,2006,
+ International Business Machines Corporation,
+ Sony Computer Entertainment, Incorporated,
+ Toshiba Corporation,
+
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ * Neither the names of the copyright holders nor the names of their
+ contributors may be used to endorse or promote products derived from this
+ software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+ IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
+ OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+#ifndef _ROUNDF_H_
+#define _ROUNDF_H_ 1
+
+#include <spu_intrinsics.h>
+#include "headers/vec_literal.h"
+
+/* Round the input to the nearest integer, rounding halfway
+ * cases away from zero.
+ */
+static __inline float _roundf(float x)
+{
+ vec_int4 exp;
+ vec_uint4 or_mask, and_mask, mask, addend;
+ vec_float4 in, out;
+
+ in = spu_promote(x, 0);
+
+ /* Add 0.5 (fixed precision to eliminate rounding issues)
+ */
+ exp = spu_sub(125, spu_and(spu_rlmask((vec_int4)in, -23), 0xFF));
+
+ addend = spu_and(spu_rlmask(VEC_SPLAT_U32(0x1000000), exp),
+ spu_cmpgt((vec_uint4)exp, -31));
+
+ in = (vec_float4)spu_add((vec_uint4)in, addend);
+
+ /* Truncate the result.
+ */
+ exp = spu_sub(127, spu_and(spu_rlmask((vec_int4)in, -23), 0xFF));
+
+ or_mask = spu_cmpgt(exp, 0);
+ and_mask = spu_rlmask(VEC_SPLAT_U32(0x7FFFFF), exp);
+
+ mask = spu_or(spu_and(and_mask, spu_cmpgt(exp, -31)), or_mask);
+
+ out = spu_andc(in, (vec_float4)(mask));
+
+ return (spu_extract(out, 0));
+}
+#endif /* _ROUNDF_H_ */