diff options
Diffstat (limited to 'winsup/w32api/include/GL/gl.h')
-rw-r--r-- | winsup/w32api/include/GL/gl.h | 1469 |
1 files changed, 0 insertions, 1469 deletions
diff --git a/winsup/w32api/include/GL/gl.h b/winsup/w32api/include/GL/gl.h deleted file mode 100644 index 2b1cadc91..000000000 --- a/winsup/w32api/include/GL/gl.h +++ /dev/null @@ -1,1469 +0,0 @@ -/* $Id$ */ - -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/************************************************************************ - * 2002-Apr-22, José Fonseca: - * Removed non Win32 system-specific stuff - * - * 2002-Apr-17, Marcus Geelnard: - * For win32, OpenGL 1.2 & 1.3 definitions are not made in this file - * anymore, since under Windows those are regarded as extensions, and - * are better defined in glext.h (especially the function prototypes may - * conflict with extension function pointers). A few "cosmetical" - * changes were also made to this file. - * - * 2002-Apr-15, Marcus Geelnard: - * Modified this file to better fit a wider range of compilers, removed - * Mesa specific stuff, and removed extension definitions (this file now - * relies on GL/glext.h). Hopefully this file should now function as a - * generic OpenGL gl.h include file for most compilers and environments. - * Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h). - ************************************************************************/ - - -#ifndef __gl_h_ -#define __gl_h_ - - - -/************************************************************************ - * Begin system-specific stuff. - */ -/* __WIN32__ */ -#if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__)) -# define __WIN32__ -#endif - -/* GLAPI, part 1 (use WINGDIAPI, if defined) */ -#if defined(__WIN32__) && defined(WINGDIAPI) -# define GLAPI WINGDIAPI -#endif - -/* GLAPI, part 2 */ -#if !defined(GLAPI) -# if defined(_MSC_VER) // Microsoft Visual C++ -# define GLAPI __declspec(dllimport) -# elif defined(__LCC__) && defined(__WIN32__) // LCC-Win32 -# define GLAPI __stdcall -# else // Others (e.g. MinGW, Cygwin, non-win32) -# define GLAPI extern -# endif -#endif - -/* APIENTRY */ -#if !defined(APIENTRY) -# if defined(__WIN32__) -# define APIENTRY __stdcall -# else -# define APIENTRY -# endif -#endif -/* - * End system-specific stuff. - ************************************************************************/ - - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define GL_VERSION_1_1 1 - -#if !defined(__WIN32__) -#define GL_VERSION_1_2 1 -#define GL_VERSION_1_3 1 -#define GL_ARB_imaging 1 -#endif - - -/* - * - * Datatypes - * - */ -#ifdef CENTERLINE_CLPP -#define signed -#endif -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ - - - -/************************************************************************ - * - * Constants - * - ************************************************************************/ - -/* Boolean values */ -#define GL_FALSE 0x0 -#define GL_TRUE 0x1 - -/* Data types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_DOUBLE 0x140A -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 - -/* Primitives */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* Vertex Arrays */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* Matrix Mode */ -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* Points */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 - -/* Lines */ -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 - -/* Polygons */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* Display Lists */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 - -/* Depth buffer */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_COMPONENT 0x1902 - -/* Lighting */ -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_SHININESS 0x1601 -#define GL_EMISSION 0x1600 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_SHADE_MODEL 0x0B54 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_NORMALIZE 0x0BA1 - -/* User clipping planes */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* Accumulation buffer */ -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM 0x0100 -#define GL_ADD 0x0104 -#define GL_LOAD 0x0101 -#define GL_MULT 0x0103 -#define GL_RETURN 0x0102 - -/* Alpha testing */ -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_FUNC 0x0BC1 - -/* Blending */ -#define GL_BLEND 0x0BE2 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_DST 0x0BE0 -#define GL_ZERO 0x0 -#define GL_ONE 0x1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 - -/* Render Mode */ -#define GL_FEEDBACK 0x1C01 -#define GL_RENDER 0x1C00 -#define GL_SELECT 0x1C02 - -/* Feedback */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 - -/* Selection */ -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 - -/* Fog */ -#define GL_FOG 0x0B60 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_LINEAR 0x2601 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* Logic Ops */ -#define GL_LOGIC_OP 0x0BF1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_CLEAR 0x1500 -#define GL_SET 0x150F -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_NOOP 0x1505 -#define GL_INVERT 0x150A -#define GL_AND 0x1501 -#define GL_NAND 0x150E -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_XOR 0x1506 -#define GL_EQUIV 0x1509 -#define GL_AND_REVERSE 0x1502 -#define GL_AND_INVERTED 0x1504 -#define GL_OR_REVERSE 0x150B -#define GL_OR_INVERTED 0x150D - -/* Stencil */ -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_INDEX 0x1901 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 - -/* Buffers, Pixel Drawing/Reading */ -#define GL_NONE 0x0 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -/*GL_FRONT 0x0404 */ -/*GL_BACK 0x0405 */ -/*GL_FRONT_AND_BACK 0x0408 */ -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_COLOR_INDEX 0x1900 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_ALPHA_BITS 0x0D55 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_INDEX_BITS 0x0D51 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_READ_BUFFER 0x0C02 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_BITMAP 0x1A00 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_DITHER 0x0BD0 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 - -/* Implementation limits */ -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B - -/* Gets */ -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_RENDER_MODE 0x0C40 -#define GL_RGBA_MODE 0x0C31 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_VIEWPORT 0x0BA2 - -/* Evaluators */ -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_COEFF 0x0A00 -#define GL_DOMAIN 0x0A02 -#define GL_ORDER 0x0A01 - -/* Hints */ -#define GL_FOG_HINT 0x0C54 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* Scissor box */ -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SCISSOR_BOX 0x0C10 - -/* Pixel Mode / Transfer */ -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 - -/* Texture mapping */ -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_SPHERE_MAP 0x2402 -#define GL_DECAL 0x2101 -#define GL_MODULATE 0x2100 -#define GL_NEAREST 0x2600 -#define GL_REPEAT 0x2901 -#define GL_CLAMP 0x2900 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 - -/* Utility */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* Errors */ -#define GL_NO_ERROR 0x0 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* glPush/PopAttrib bits */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000FFFFF - - -/* OpenGL 1.1 */ -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF - - -/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since - it is treated as extensions (defined in glext.h) */ -#if !defined(__WIN32__) - -/* OpenGL 1.2 */ -#define GL_RESCALE_NORMAL 0x803A -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_TEXTURE_BINDING_3D 0x806A - -/* OpenGL 1.2 imaging subset */ -/* GL_EXT_color_table */ -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -/* GL_EXT_convolution and GL_HP_convolution_border_modes */ -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -/* GL_SGI_color_matrix */ -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -/* GL_EXT_histogram */ -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -/* GL_EXT_blend_color, GL_EXT_blend_minmax */ -#define GL_BLEND_EQUATION 0x8009 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_BLEND_COLOR 0x8005 - - -/* OpenGL 1.3 */ -/* multitexture */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -/* texture_cube_map */ -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -/* texture_compression */ -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -/* multisample */ -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 -/* transpose_matrix */ -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -/* texture_env_combine */ -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -/* texture_env_dot3 */ -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -/* texture_border_clamp */ -#define GL_CLAMP_TO_BORDER 0x812D - -#endif /* __WIN32__ */ - - - -/************************************************************************ - * - * Function prototypes - * - ************************************************************************/ - -/* Miscellaneous */ -GLAPI void APIENTRY glClearIndex( GLfloat c ); -GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); -GLAPI void APIENTRY glClear( GLbitfield mask ); -GLAPI void APIENTRY glIndexMask( GLuint mask ); -GLAPI void APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); -GLAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref ); -GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); -GLAPI void APIENTRY glLogicOp( GLenum opcode ); -GLAPI void APIENTRY glCullFace( GLenum mode ); -GLAPI void APIENTRY glFrontFace( GLenum mode ); -GLAPI void APIENTRY glPointSize( GLfloat size ); -GLAPI void APIENTRY glLineWidth( GLfloat width ); -GLAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern ); -GLAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode ); -GLAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); -GLAPI void APIENTRY glPolygonStipple( const GLubyte *mask ); -GLAPI void APIENTRY glGetPolygonStipple( GLubyte *mask ); -GLAPI void APIENTRY glEdgeFlag( GLboolean flag ); -GLAPI void APIENTRY glEdgeFlagv( const GLboolean *flag ); -GLAPI void APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); -GLAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); -GLAPI void APIENTRY glDrawBuffer( GLenum mode ); -GLAPI void APIENTRY glReadBuffer( GLenum mode ); -GLAPI void APIENTRY glEnable( GLenum cap ); -GLAPI void APIENTRY glDisable( GLenum cap ); -GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap ); -GLAPI void APIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ -GLAPI void APIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ -GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); -GLAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params ); -GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params ); -GLAPI void APIENTRY glPushAttrib( GLbitfield mask ); -GLAPI void APIENTRY glPopAttrib( void ); -GLAPI void APIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ -GLAPI void APIENTRY glPopClientAttrib( void ); /* 1.1 */ -GLAPI GLint APIENTRY glRenderMode( GLenum mode ); -GLAPI GLenum APIENTRY glGetError( void ); -GLAPI const GLubyte* APIENTRY glGetString( GLenum name ); -GLAPI void APIENTRY glFinish( void ); -GLAPI void APIENTRY glFlush( void ); -GLAPI void APIENTRY glHint( GLenum target, GLenum mode ); - -/* Depth Buffer */ -GLAPI void APIENTRY glClearDepth( GLclampd depth ); -GLAPI void APIENTRY glDepthFunc( GLenum func ); -GLAPI void APIENTRY glDepthMask( GLboolean flag ); -GLAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); - -/* Accumulation Buffer */ -GLAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); -GLAPI void APIENTRY glAccum( GLenum op, GLfloat value ); - -/* Transformation */ -GLAPI void APIENTRY glMatrixMode( GLenum mode ); -GLAPI void APIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); -GLAPI void APIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); -GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height ); -GLAPI void APIENTRY glPushMatrix( void ); -GLAPI void APIENTRY glPopMatrix( void ); -GLAPI void APIENTRY glLoadIdentity( void ); -GLAPI void APIENTRY glLoadMatrixd( const GLdouble *m ); -GLAPI void APIENTRY glLoadMatrixf( const GLfloat *m ); -GLAPI void APIENTRY glMultMatrixd( const GLdouble *m ); -GLAPI void APIENTRY glMultMatrixf( const GLfloat *m ); -GLAPI void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); -GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); -GLAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); - -/* Display Lists */ -GLAPI GLboolean APIENTRY glIsList( GLuint list ); -GLAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range ); -GLAPI GLuint APIENTRY glGenLists( GLsizei range ); -GLAPI void APIENTRY glNewList( GLuint list, GLenum mode ); -GLAPI void APIENTRY glEndList( void ); -GLAPI void APIENTRY glCallList( GLuint list ); -GLAPI void APIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists ); -GLAPI void APIENTRY glListBase( GLuint base ); - -/* Drawing Functions */ -GLAPI void APIENTRY glBegin( GLenum mode ); -GLAPI void APIENTRY glEnd( void ); -GLAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y ); -GLAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y ); -GLAPI void APIENTRY glVertex2i( GLint x, GLint y ); -GLAPI void APIENTRY glVertex2s( GLshort x, GLshort y ); -GLAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z ); -GLAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); -GLAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); -GLAPI void APIENTRY glVertex2dv( const GLdouble *v ); -GLAPI void APIENTRY glVertex2fv( const GLfloat *v ); -GLAPI void APIENTRY glVertex2iv( const GLint *v ); -GLAPI void APIENTRY glVertex2sv( const GLshort *v ); -GLAPI void APIENTRY glVertex3dv( const GLdouble *v ); -GLAPI void APIENTRY glVertex3fv( const GLfloat *v ); -GLAPI void APIENTRY glVertex3iv( const GLint *v ); -GLAPI void APIENTRY glVertex3sv( const GLshort *v ); -GLAPI void APIENTRY glVertex4dv( const GLdouble *v ); -GLAPI void APIENTRY glVertex4fv( const GLfloat *v ); -GLAPI void APIENTRY glVertex4iv( const GLint *v ); -GLAPI void APIENTRY glVertex4sv( const GLshort *v ); -GLAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); -GLAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); -GLAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); -GLAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); -GLAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); -GLAPI void APIENTRY glNormal3bv( const GLbyte *v ); -GLAPI void APIENTRY glNormal3dv( const GLdouble *v ); -GLAPI void APIENTRY glNormal3fv( const GLfloat *v ); -GLAPI void APIENTRY glNormal3iv( const GLint *v ); -GLAPI void APIENTRY glNormal3sv( const GLshort *v ); -GLAPI void APIENTRY glIndexd( GLdouble c ); -GLAPI void APIENTRY glIndexf( GLfloat c ); -GLAPI void APIENTRY glIndexi( GLint c ); -GLAPI void APIENTRY glIndexs( GLshort c ); -GLAPI void APIENTRY glIndexub( GLubyte c ); /* 1.1 */ -GLAPI void APIENTRY glIndexdv( const GLdouble *c ); -GLAPI void APIENTRY glIndexfv( const GLfloat *c ); -GLAPI void APIENTRY glIndexiv( const GLint *c ); -GLAPI void APIENTRY glIndexsv( const GLshort *c ); -GLAPI void APIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ -GLAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); -GLAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); -GLAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); -GLAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue ); -GLAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); -GLAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); -GLAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); -GLAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); -GLAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); -GLAPI void APIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); -GLAPI void APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); -GLAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); -GLAPI void APIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); -GLAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); -GLAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); -GLAPI void APIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); -GLAPI void APIENTRY glColor3bv( const GLbyte *v ); -GLAPI void APIENTRY glColor3dv( const GLdouble *v ); -GLAPI void APIENTRY glColor3fv( const GLfloat *v ); -GLAPI void APIENTRY glColor3iv( const GLint *v ); -GLAPI void APIENTRY glColor3sv( const GLshort *v ); -GLAPI void APIENTRY glColor3ubv( const GLubyte *v ); -GLAPI void APIENTRY glColor3uiv( const GLuint *v ); -GLAPI void APIENTRY glColor3usv( const GLushort *v ); -GLAPI void APIENTRY glColor4bv( const GLbyte *v ); -GLAPI void APIENTRY glColor4dv( const GLdouble *v ); -GLAPI void APIENTRY glColor4fv( const GLfloat *v ); -GLAPI void APIENTRY glColor4iv( const GLint *v ); -GLAPI void APIENTRY glColor4sv( const GLshort *v ); -GLAPI void APIENTRY glColor4ubv( const GLubyte *v ); -GLAPI void APIENTRY glColor4uiv( const GLuint *v ); -GLAPI void APIENTRY glColor4usv( const GLushort *v ); -GLAPI void APIENTRY glTexCoord1d( GLdouble s ); -GLAPI void APIENTRY glTexCoord1f( GLfloat s ); -GLAPI void APIENTRY glTexCoord1i( GLint s ); -GLAPI void APIENTRY glTexCoord1s( GLshort s ); -GLAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t ); -GLAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t ); -GLAPI void APIENTRY glTexCoord2i( GLint s, GLint t ); -GLAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t ); -GLAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); -GLAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); -GLAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); -GLAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); -GLAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -GLAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -GLAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); -GLAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); -GLAPI void APIENTRY glTexCoord1dv( const GLdouble *v ); -GLAPI void APIENTRY glTexCoord1fv( const GLfloat *v ); -GLAPI void APIENTRY glTexCoord1iv( const GLint *v ); -GLAPI void APIENTRY glTexCoord1sv( const GLshort *v ); -GLAPI void APIENTRY glTexCoord2dv( const GLdouble *v ); -GLAPI void APIENTRY glTexCoord2fv( const GLfloat *v ); -GLAPI void APIENTRY glTexCoord2iv( const GLint *v ); -GLAPI void APIENTRY glTexCoord2sv( const GLshort *v ); -GLAPI void APIENTRY glTexCoord3dv( const GLdouble *v ); -GLAPI void APIENTRY glTexCoord3fv( const GLfloat *v ); -GLAPI void APIENTRY glTexCoord3iv( const GLint *v ); -GLAPI void APIENTRY glTexCoord3sv( const GLshort *v ); -GLAPI void APIENTRY glTexCoord4dv( const GLdouble *v ); -GLAPI void APIENTRY glTexCoord4fv( const GLfloat *v ); -GLAPI void APIENTRY glTexCoord4iv( const GLint *v ); -GLAPI void APIENTRY glTexCoord4sv( const GLshort *v ); -GLAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y ); -GLAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y ); -GLAPI void APIENTRY glRasterPos2i( GLint x, GLint y ); -GLAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y ); -GLAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); -GLAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); -GLAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); -GLAPI void APIENTRY glRasterPos2dv( const GLdouble *v ); -GLAPI void APIENTRY glRasterPos2fv( const GLfloat *v ); -GLAPI void APIENTRY glRasterPos2iv( const GLint *v ); -GLAPI void APIENTRY glRasterPos2sv( const GLshort *v ); -GLAPI void APIENTRY glRasterPos3dv( const GLdouble *v ); -GLAPI void APIENTRY glRasterPos3fv( const GLfloat *v ); -GLAPI void APIENTRY glRasterPos3iv( const GLint *v ); -GLAPI void APIENTRY glRasterPos3sv( const GLshort *v ); -GLAPI void APIENTRY glRasterPos4dv( const GLdouble *v ); -GLAPI void APIENTRY glRasterPos4fv( const GLfloat *v ); -GLAPI void APIENTRY glRasterPos4iv( const GLint *v ); -GLAPI void APIENTRY glRasterPos4sv( const GLshort *v ); -GLAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); -GLAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); -GLAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); -GLAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); -GLAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); -GLAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); -GLAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 ); -GLAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); - -/* Lighting */ -GLAPI void APIENTRY glShadeModel( GLenum mode ); -GLAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); -GLAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param ); -GLAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params ); -GLAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params ); -GLAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params ); -GLAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param ); -GLAPI void APIENTRY glLightModeli( GLenum pname, GLint param ); -GLAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); -GLAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params ); -GLAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); -GLAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); -GLAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); -GLAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); -GLAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); -GLAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode ); - -/* Raster functions */ -GLAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); -GLAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param ); -GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param ); -GLAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param ); -GLAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param ); -GLAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ); -GLAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values ); -GLAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values ); -GLAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); -GLAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); -GLAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); -GLAPI void APIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); -GLAPI void APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); -GLAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); -GLAPI void APIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); - -/* Stenciling */ -GLAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); -GLAPI void APIENTRY glStencilMask( GLuint mask ); -GLAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); -GLAPI void APIENTRY glClearStencil( GLint s ); - -/* Texture mapping */ -GLAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); -GLAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); -GLAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); -GLAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); -GLAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); -GLAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); -GLAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); -GLAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); -GLAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); -GLAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); -GLAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); -GLAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); -GLAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); -GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); -GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params ); -GLAPI void APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params ); -GLAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ); -GLAPI void APIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); -GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); -GLAPI void APIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); - -/* Evaluators */ -GLAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); -GLAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); -GLAPI void APIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); -GLAPI void APIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); -GLAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); -GLAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); -GLAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); -GLAPI void APIENTRY glEvalCoord1d( GLdouble u ); -GLAPI void APIENTRY glEvalCoord1f( GLfloat u ); -GLAPI void APIENTRY glEvalCoord1dv( const GLdouble *u ); -GLAPI void APIENTRY glEvalCoord1fv( const GLfloat *u ); -GLAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); -GLAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); -GLAPI void APIENTRY glEvalCoord2dv( const GLdouble *u ); -GLAPI void APIENTRY glEvalCoord2fv( const GLfloat *u ); -GLAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); -GLAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); -GLAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); -GLAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); -GLAPI void APIENTRY glEvalPoint1( GLint i ); -GLAPI void APIENTRY glEvalPoint2( GLint i, GLint j ); -GLAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); -GLAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - -/* Fog */ -GLAPI void APIENTRY glFogf( GLenum pname, GLfloat param ); -GLAPI void APIENTRY glFogi( GLenum pname, GLint param ); -GLAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params ); -GLAPI void APIENTRY glFogiv( GLenum pname, const GLint *params ); - -/* Selection and Feedback */ -GLAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); -GLAPI void APIENTRY glPassThrough( GLfloat token ); -GLAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); -GLAPI void APIENTRY glInitNames( void ); -GLAPI void APIENTRY glLoadName( GLuint name ); -GLAPI void APIENTRY glPushName( GLuint name ); -GLAPI void APIENTRY glPopName( void ); - - -/* 1.1 functions */ -/* texture objects */ -GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures ); -GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture ); -GLAPI void APIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ); -GLAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ); -GLAPI GLboolean APIENTRY glIsTexture( GLuint texture ); -/* texture mapping */ -GLAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); -GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); -GLAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); -GLAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); -GLAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); -GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); -/* vertex arrays */ -GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); -GLAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); -GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); -GLAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); -GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); -GLAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); -GLAPI void APIENTRY glGetPointerv( GLenum pname, GLvoid **params ); -GLAPI void APIENTRY glArrayElement( GLint i ); -GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); -GLAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); -GLAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer ); - - - -/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since - it is treated as extensions (defined in glext.h) */ -#if !defined(__WIN32__) - -/* 1.2 functions */ -GLAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); -GLAPI void APIENTRY glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); -GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); - -/* 1.2 imaging extension functions */ -GLAPI void APIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); -GLAPI void APIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); -GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); -GLAPI void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); -GLAPI void APIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table ); -GLAPI void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ); -GLAPI void APIENTRY glBlendEquation( GLenum mode ); -GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); -GLAPI void APIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ); -GLAPI void APIENTRY glResetHistogram( GLenum target ); -GLAPI void APIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ); -GLAPI void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params ); -GLAPI void APIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink ); -GLAPI void APIENTRY glResetMinmax( GLenum target ); -GLAPI void APIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ); -GLAPI void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params ); -GLAPI void APIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ); -GLAPI void APIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ); -GLAPI void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ); -GLAPI void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params ); -GLAPI void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params ); -GLAPI void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params ); -GLAPI void APIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); -GLAPI void APIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image ); -GLAPI void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params ); -GLAPI void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params ); -GLAPI void APIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ); -GLAPI void APIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); - -/* 1.3 functions */ -GLAPI void APIENTRY glActiveTexture( GLenum texture ); -GLAPI void APIENTRY glClientActiveTexture( GLenum texture ); -GLAPI void APIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); -GLAPI void APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); -GLAPI void APIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); -GLAPI void APIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); -GLAPI void APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); -GLAPI void APIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); -GLAPI void APIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); -GLAPI void APIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); -GLAPI void APIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); -GLAPI void APIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); -GLAPI void APIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); -GLAPI void APIENTRY glMultiTexCoord1i( GLenum target, GLint s ); -GLAPI void APIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); -GLAPI void APIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); -GLAPI void APIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); -GLAPI void APIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); -GLAPI void APIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); -GLAPI void APIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); -GLAPI void APIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); -GLAPI void APIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); -GLAPI void APIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); -GLAPI void APIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); -GLAPI void APIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); -GLAPI void APIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); -GLAPI void APIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); -GLAPI void APIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); -GLAPI void APIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); -GLAPI void APIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); -GLAPI void APIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); -GLAPI void APIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); -GLAPI void APIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); -GLAPI void APIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -GLAPI void APIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); -GLAPI void APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -GLAPI void APIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); -GLAPI void APIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); -GLAPI void APIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); -GLAPI void APIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); -GLAPI void APIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); -GLAPI void APIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); -GLAPI void APIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); -GLAPI void APIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); -GLAPI void APIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); -GLAPI void APIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); -GLAPI void APIENTRY glSamplePass( GLenum pass ); - -#endif /* __WIN32__ */ - - -/* Include external definitions of OpenGL extensions */ -#include <GL/glext.h> - - - -/************************************************************************ - * Begin system-specific stuff - */ -/* - * End system-specific stuff - ************************************************************************/ - - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ |