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Diffstat (limited to 'winsup/w32api/lib/opengl32.def')
-rw-r--r--winsup/w32api/lib/opengl32.def369
1 files changed, 369 insertions, 0 deletions
diff --git a/winsup/w32api/lib/opengl32.def b/winsup/w32api/lib/opengl32.def
new file mode 100644
index 000000000..e612a5753
--- /dev/null
+++ b/winsup/w32api/lib/opengl32.def
@@ -0,0 +1,369 @@
+LIBRARY OPENGL32.DLL
+EXPORTS
+GlmfBeginGlsBlock@4
+GlmfCloseMetaFile@4
+GlmfEndGlsBlock@4
+GlmfEndPlayback@4
+GlmfInitPlayback@12
+GlmfPlayGlsRecord@16
+glAccum@8
+glAlphaFunc@8
+glAreTexturesResident@12
+glArrayElement@4
+glBegin@4
+glBindTexture@8
+glBitmap@28
+glBlendFunc@8
+glCallList@4
+glCallLists@12
+glClear@4
+glClearAccum@16
+glClearColor@16
+glClearDepth@8
+glClearIndex@4
+glClearStencil@4
+glClipPlane@8
+glColor3b@12
+glColor3bv@4
+glColor3d@24
+glColor3dv@4
+glColor3f@12
+glColor3fv@4
+glColor3i@12
+glColor3iv@4
+glColor3s@12
+glColor3sv@4
+glColor3ub@12
+glColor3ubv@4
+glColor3ui@12
+glColor3uiv@4
+glColor3us@12
+glColor3usv@4
+glColor4b@16
+glColor4bv@4
+glColor4d@32
+glColor4dv@4
+glColor4f@16
+glColor4fv@4
+glColor4i@16
+glColor4iv@4
+glColor4s@16
+glColor4sv@4
+glColor4ub@16
+glColor4ubv@4
+glColor4ui@16
+glColor4uiv@4
+glColor4us@16
+glColor4usv@4
+glColorMask@16
+glColorMaterial@8
+glColorPointer@16
+glCopyPixels@20
+glCopyTexImage1D@28
+glCopyTexImage2D@32
+glCopyTexSubImage1D@24
+glCopyTexSubImage2D@32
+glCullFace@4
+glDebugEntry@8
+glDeleteLists@8
+glDeleteTextures@8
+glDepthFunc@4
+glDepthMask@4
+glDepthRange@16
+glDisable@4
+glDisableClientState@4
+glDrawArrays@12
+glDrawBuffer@4
+glDrawElements@16
+glDrawPixels@20
+glEdgeFlag@4
+glEdgeFlagPointer@8
+glEdgeFlagv@4
+glEnable@4
+glEnableClientState@4
+glEnd@0
+glEndList@0
+glEvalCoord1d@8
+glEvalCoord1dv@4
+glEvalCoord1f@4
+glEvalCoord1fv@4
+glEvalCoord2d@16
+glEvalCoord2dv@4
+glEvalCoord2f@8
+glEvalCoord2fv@4
+glEvalMesh1@12
+glEvalMesh2@20
+glEvalPoint1@4
+glEvalPoint2@8
+glFeedbackBuffer@12
+glFinish@0
+glFlush@0
+glFogf@8
+glFogfv@8
+glFogi@8
+glFogiv@8
+glFrontFace@4
+glFrustum@48
+glGenLists@4
+glGenTextures@8
+glGetBooleanv@8
+glGetClipPlane@8
+glGetDoublev@8
+glGetError@0
+glGetFloatv@8
+glGetIntegerv@8
+glGetLightfv@12
+glGetLightiv@12
+glGetMapdv@12
+glGetMapfv@12
+glGetMapiv@12
+glGetMaterialfv@12
+glGetMaterialiv@12
+glGetPixelMapfv@8
+glGetPixelMapuiv@8
+glGetPixelMapusv@8
+glGetPointerv@8
+glGetPolygonStipple@4
+glGetString@4
+glGetTexEnvfv@12
+glGetTexEnviv@12
+glGetTexGendv@12
+glGetTexGenfv@12
+glGetTexGeniv@12
+glGetTexImage@20
+glGetTexLevelParameterfv@16
+glGetTexLevelParameteriv@16
+glGetTexParameterfv@12
+glGetTexParameteriv@12
+glHint@8
+glIndexMask@4
+glIndexPointer@12
+glIndexd@8
+glIndexdv@4
+glIndexf@4
+glIndexfv@4
+glIndexi@4
+glIndexiv@4
+glIndexs@4
+glIndexsv@4
+glIndexub@4
+glIndexubv@4
+glInitNames@0
+glInterleavedArrays@12
+glIsEnabled@4
+glIsList@4
+glIsTexture@4
+glLightModelf@8
+glLightModelfv@8
+glLightModeli@8
+glLightModeliv@8
+glLightf@12
+glLightfv@12
+glLighti@12
+glLightiv@12
+glLineStipple@8
+glLineWidth@4
+glListBase@4
+glLoadIdentity@0
+glLoadMatrixd@4
+glLoadMatrixf@4
+glLoadName@4
+glLogicOp@4
+glMap1d@32
+glMap1f@24
+glMap2d@56
+glMap2f@40
+glMapGrid1d@20
+glMapGrid1f@12
+glMapGrid2d@40
+glMapGrid2f@24
+glMaterialf@12
+glMaterialfv@12
+glMateriali@12
+glMaterialiv@12
+glMatrixMode@4
+glMultMatrixd@4
+glMultMatrixf@4
+glNewList@8
+glNormal3b@12
+glNormal3bv@4
+glNormal3d@24
+glNormal3dv@4
+glNormal3f@12
+glNormal3fv@4
+glNormal3i@12
+glNormal3iv@4
+glNormal3s@12
+glNormal3sv@4
+glNormalPointer@12
+glOrtho@48
+glPassThrough@4
+glPixelMapfv@12
+glPixelMapuiv@12
+glPixelMapusv@12
+glPixelStoref@8
+glPixelStorei@8
+glPixelTransferf@8
+glPixelTransferi@8
+glPixelZoom@8
+glPointSize@4
+glPolygonMode@8
+glPolygonOffset@8
+glPolygonStipple@4
+glPopAttrib@0
+glPopClientAttrib@0
+glPopMatrix@0
+glPopName@0
+glPrioritizeTextures@12
+glPushAttrib@4
+glPushClientAttrib@4
+glPushMatrix@0
+glPushName@4
+glRasterPos2d@16
+glRasterPos2dv@4
+glRasterPos2f@8
+glRasterPos2fv@4
+glRasterPos2i@8
+glRasterPos2iv@4
+glRasterPos2s@8
+glRasterPos2sv@4
+glRasterPos3d@24
+glRasterPos3dv@4
+glRasterPos3f@12
+glRasterPos3fv@4
+glRasterPos3i@12
+glRasterPos3iv@4
+glRasterPos3s@12
+glRasterPos3sv@4
+glRasterPos4d@32
+glRasterPos4dv@4
+glRasterPos4f@16
+glRasterPos4fv@4
+glRasterPos4i@16
+glRasterPos4iv@4
+glRasterPos4s@16
+glRasterPos4sv@4
+glReadBuffer@4
+glReadPixels@28
+glRectd@32
+glRectdv@8
+glRectf@16
+glRectfv@8
+glRecti@16
+glRectiv@8
+glRects@16
+glRectsv@8
+glRenderMode@4
+glRotated@32
+glRotatef@16
+glScaled@24
+glScalef@12
+glScissor@16
+glSelectBuffer@8
+glShadeModel@4
+glStencilFunc@12
+glStencilMask@4
+glStencilOp@12
+glTexCoord1d@8
+glTexCoord1dv@4
+glTexCoord1f@4
+glTexCoord1fv@4
+glTexCoord1i@4
+glTexCoord1iv@4
+glTexCoord1s@4
+glTexCoord1sv@4
+glTexCoord2d@16
+glTexCoord2dv@4
+glTexCoord2f@8
+glTexCoord2fv@4
+glTexCoord2i@8
+glTexCoord2iv@4
+glTexCoord2s@8
+glTexCoord2sv@4
+glTexCoord3d@24
+glTexCoord3dv@4
+glTexCoord3f@12
+glTexCoord3fv@4
+glTexCoord3i@12
+glTexCoord3iv@4
+glTexCoord3s@12
+glTexCoord3sv@4
+glTexCoord4d@32
+glTexCoord4dv@4
+glTexCoord4f@16
+glTexCoord4fv@4
+glTexCoord4i@16
+glTexCoord4iv@4
+glTexCoord4s@16
+glTexCoord4sv@4
+glTexCoordPointer@16
+glTexEnvf@12
+glTexEnvfv@12
+glTexEnvi@12
+glTexEnviv@12
+glTexGend@16
+glTexGendv@12
+glTexGenf@12
+glTexGenfv@12
+glTexGeni@12
+glTexGeniv@12
+glTexImage1D@32
+glTexImage2D@36
+glTexParameterf@12
+glTexParameterfv@12
+glTexParameteri@12
+glTexParameteriv@12
+glTexSubImage1D@28
+glTexSubImage2D@36
+glTranslated@24
+glTranslatef@12
+glVertex2d@16
+glVertex2dv@4
+glVertex2f@8
+glVertex2fv@4
+glVertex2i@8
+glVertex2iv@4
+glVertex2s@8
+glVertex2sv@4
+glVertex3d@24
+glVertex3dv@4
+glVertex3f@12
+glVertex3fv@4
+glVertex3i@12
+glVertex3iv@4
+glVertex3s@12
+glVertex3sv@4
+glVertex4d@32
+glVertex4dv@4
+glVertex4f@16
+glVertex4fv@4
+glVertex4i@16
+glVertex4iv@4
+glVertex4s@16
+glVertex4sv@4
+glVertexPointer@16
+glViewport@16
+wglChoosePixelFormat@8
+wglCopyContext@12
+wglCreateContext@4
+wglCreateLayerContext@8
+wglDeleteContext@4
+wglDescribeLayerPlane@20
+wglDescribePixelFormat@16
+wglGetCurrentContext@0
+wglGetCurrentDC@0
+wglGetDefaultProcAddress@4
+wglGetLayerPaletteEntries@20
+wglGetPixelFormat@4
+wglGetProcAddress@4
+wglMakeCurrent@8
+wglRealizeLayerPalette@12
+wglSetLayerPaletteEntries@20
+wglSetPixelFormat@12
+wglShareLists@8
+wglSwapBuffers@4
+wglSwapLayerBuffers@8
+wglUseFontBitmapsA@16
+wglUseFontBitmapsW@16
+wglUseFontOutlinesA@32
+wglUseFontOutlinesW@32