/* cygthread.cc Copyright 1998, 1999, 2000, 2001, 2002 Red Hat, Inc. This software is a copyrighted work licensed under the terms of the Cygwin license. Please consult the file "CYGWIN_LICENSE" for details. */ #include "winsup.h" #include #include #include "exceptions.h" #include "security.h" #include "cygthread.h" #undef CloseHandle static cygthread NO_COPY threads[6]; #define NTHREADS (sizeof (threads) / sizeof (threads[0])) DWORD NO_COPY cygthread::main_thread_id; int NO_COPY cygthread::initialized; /* Initial stub called by cygthread constructor. Performs initial per-thread initialization and loops waiting for new thread functions to execute. */ DWORD WINAPI cygthread::stub (VOID *arg) { DECLARE_TLS_STORAGE; exception_list except_entry; /* Initialize this thread's ability to respond to things like SIGSEGV or SIGFPE. */ init_exceptions (&except_entry); cygthread *info = (cygthread *) arg; if (info->arg == cygself) info->ev = info->thread_sync = NULL; else { info->ev = CreateEvent (&sec_none_nih, TRUE, FALSE, NULL); info->thread_sync = CreateEvent (&sec_none_nih, FALSE, FALSE, NULL); } while (1) { if (!info->func || initialized < 0) ExitThread (0); /* Cygwin threads should not call ExitThread directly */ info->func (info->arg == cygself ? info : info->arg); /* ...so the above should always return */ #ifdef DEBUGGING info->func = NULL; // catch erroneous activation #endif SetEvent (info->ev); info->__name = NULL; switch (WaitForSingleObject (info->thread_sync, INFINITE)) { case WAIT_OBJECT_0: continue; default: api_fatal ("WFSO failed, %E"); break; } } } /* Overflow stub called by cygthread constructor. Calls specified function and then exits the thread. */ DWORD WINAPI cygthread::simplestub (VOID *arg) { DECLARE_TLS_STORAGE; exception_list except_entry; /* Initialize this thread's ability to respond to things like SIGSEGV or SIGFPE. */ init_exceptions (&except_entry); cygthread *info = (cygthread *) arg; info->func (info->arg == cygself ? info : info->arg); ExitThread (0); } /* This function runs in a secondary thread and starts up a bunch of other suspended threads for use in the cygthread pool. */ DWORD WINAPI cygthread::runner (VOID *arg) { for (unsigned i = 0; i < NTHREADS; i++) if (!initialized) threads[i].h = CreateThread (&sec_none_nih, 0, cygthread::stub, &threads[i], CREATE_SUSPENDED, &threads[i].avail); else ExitThread (0); initialized ^= 1; ExitThread (0); } HANDLE NO_COPY runner_handle; DWORD NO_COPY runner_tid; /* Start things going. Called from dll_crt0_1. */ void cygthread::init () { runner_handle = CreateThread (&sec_none_nih, 0, cygthread::runner, NULL, 0, &runner_tid); if (!runner_handle) api_fatal ("can't start thread_runner, %E"); main_thread_id = GetCurrentThreadId (); } bool cygthread::is () { DWORD tid = GetCurrentThreadId (); for (DWORD i = 0; i < NTHREADS; i++) if (threads[i].id == tid) return 1; return 0; } void * cygthread::freerange () { cygthread *self = (cygthread *) calloc (1, sizeof (*self)); self->is_freerange = true; self->h = CreateThread (&sec_none_nih, 0, cygthread::simplestub, self, CREATE_SUSPENDED, &self->id); self->ev = self->h; return self; } void * cygthread::operator new (size_t) { DWORD id; cygthread *info; for (;;) { int was_initialized = initialized; if (was_initialized < 0) ExitThread (0); /* Search the threads array for an empty slot to use */ for (info = threads + NTHREADS - 1; info >= threads; info--) if ((id = (DWORD) InterlockedExchange ((LPLONG) &info->avail, 0))) { info->id = id; #ifdef DEBUGGING if (info->__name) api_fatal ("name not NULL? id %p, i %d", id, info - threads); #endif return info; } if (was_initialized < 0) ExitThread (0); if (!was_initialized) Sleep (0); /* thread_runner is not finished yet. */ else { #ifdef DEBUGGING char buf[1024]; if (!GetEnvironmentVariable ("CYGWIN_NOFREERANGE_NOCHECK", buf, sizeof (buf))) api_fatal ("Overflowed cygwin thread pool"); #endif return freerange (); } } } cygthread::cygthread (LPTHREAD_START_ROUTINE start, LPVOID param, const char *name): func (start), arg (param) { #ifdef DEBUGGGING if (!__name) api_fatal ("name should never be NULL"); #endif thread_printf ("name %s, id %p", name, id); while (!h) #ifndef DEBUGGING Sleep (0); #else { thread_printf ("waiting for %s<%p> to become active", __name, h); Sleep (0); } #endif __name = name; /* Need to set after thread has woken up to ensure that it won't be cleared by exiting thread. */ if (thread_sync) SetEvent (thread_sync); else ResumeThread (h); } /* Return the symbolic name of the current thread for debugging. */ const char * cygthread::name (DWORD tid) { const char *res = NULL; if (!tid) tid = GetCurrentThreadId (); if (tid == main_thread_id) return "main"; for (DWORD i = 0; i < NTHREADS; i++) if (threads[i].id == tid) { res = threads[i].__name ?: "exiting thread"; break; } if (!res) { static char buf[30] NO_COPY = {0}; __small_sprintf (buf, "unknown (%p)", tid); res = buf; } return res; } cygthread::operator HANDLE () { while (!ev) Sleep (0); return ev; } /* Should only be called when the process is exiting since it leaves an open thread slot. */ void cygthread::exit_thread () { if (!is_freerange) SetEvent (*this); ExitThread (0); } /* Detach the cygthread from the current thread. Note that the theory is that cygthreads are only associated with one thread. So, there should be no problems with multiple threads doing waits on the one cygthread. */ void cygthread::detach () { if (avail) system_printf ("called detach on available thread %d?", avail); else { DWORD avail = id; /* Checking for __name here is just a minor optimization to avoid an OS call. */ if (!__name) thread_printf ("thread id %p returned. No need to wait.", id); else { DWORD res = WaitForSingleObject (*this, INFINITE); thread_printf ("WFSO returns %d, id %p", res, id); } if (is_freerange) { CloseHandle (h); free (this); } else { ResetEvent (*this); id = 0; __name = NULL; /* Mark the thread as available by setting avail to non-zero */ (void) InterlockedExchange ((LPLONG) &this->avail, avail); } } } void cygthread::terminate () { /* Wow. All of this seems to be necessary or (on Windows 9x at least) the process will sometimes deadlock if there are suspended threads. I assume that something funky is happening like a suspended thread being created while the process is exiting or something. In particular, it seems like the WaitForSingleObjects are necessary since it appears that the TerminateThread call may happen asynchronously, i.e., when TerminateThread returns, the thread may not yet have terminated. */ if (runner_handle && initialized >= 0) { /* Don't care about detaching (or attaching) threads now */ if (cygwin_hmodule && !DisableThreadLibraryCalls (cygwin_hmodule)) system_printf ("DisableThreadLibraryCalls (%p) failed, %E", cygwin_hmodule); initialized = -1; (void) TerminateThread (runner_handle, 0); (void) WaitForSingleObject (runner_handle, INFINITE); (void) CloseHandle (runner_handle); for (unsigned i = 0; i < NTHREADS; i++) if (threads[i].h) { TerminateThread (threads[i].h, 0); (void) WaitForSingleObject (threads[i].h, INFINITE); (void) CloseHandle (threads[i].h); #ifdef DEBUGGING threads[i].h = NULL; #endif } } }