Copyright 2001 Red Hat Inc., Christopher Faylor How do signals work? On process startup, cygwin starts a secondary thread that deals with signals. This thread contains a loop which blocks waiting for one of three events: 1) sigcatch_main - a semaphore which, when incremented, indicates that a signal may be available for the main thread. The caller waits for the signal to be delivered before returning. 2) sigcatch_nonmain - a semaphore which , when incremented, indicates that a signal is available for a non-main thread (currently this is not truly implemented). The caller waits for the signal to be delivered before returning. 3) sigcatch_nosync - a semaphore which, when incremented, indicates that a signal may be available for the main thread. The caller does not wait for the delivery of the signal before returning. So, the signal handler blocks waiting for one of these three semaphores. If one of these is activated, then the the signal handler inspects an array of integers looking for a non-zero value. The array corresponds to the normal UNIX signals + two extra locations for internal usage. This array is located in the 'sigtodo' array in the procinfo class. The signal thread uses the InterlockedDecrement function to atomically inspect elements of the array. If one one of the elements of the array is non-zero, then cygwin checks to see if the user has blocked the signal by inspecting the process signal mask. If the signal is blocked, then the current array element is reincremented and the next element is checked. If the signal is not blocked, then the function "sig_handle" is called with the signal number as an argument. This is a fairly straightforward function. It first checks to see if the signal is special in any way. A special signal is something like SIGKILL or SIGSTOP. The user has no control over how those signals affect a UNIX process. If a SIGKILL is received then sig_handle calls exit_sig to exit the process. If SIGSTOP is called then sig_handle calls the regular signal dispatch function with a special function argument "sig_handle_tty_stop". The signal dispatch function is described below. An uncaught signal like SIGTERM or SIGHUP will cause the process to exit with the standard UNIX exit values. Uncaught signals like SIGUSR1 are ignored, as on UNIX. If the signal has an associated signal handler, then the setup_handler function is eventually called. It is passed the signal, the address of the handler, and a standard UNIX sigaction structure. The meat of signal processing is in setup_handler. setup_handler has a "simple" task. It tries to stop the appropriate thread and redirect its execution to the signal handler function. Currently, the "appropriate thread" is only the main thread. Someday we'll have to change this to allow cygwin to interrupt other user threads. To accomplish its task, setup_handler first inspects the static sigsave structure. This structure contains information on any not-yet-handled signals that may have been set up by a previous call to setup_handler but not yet dispatched in the main thread. If the sigsave structure seems to be "active", then a "pending" flag is set (see below) and the function returns. Otherwise processing continues. After determining that sigsave is available, setup_handler will take one of two routes, depending on whether the main thread is executing in the cygwin DLL or is currently in "user" code. We'll discuss the cygwin DLL case first. If sigsave seems to be available, then the frame information for the main thread is inspected. This information is set by any cygwin function that is known to block (such as _read()), usually by calling 'sigframe thisframe (mainthread)' in the cygwin function. This call sets up information about the current stack frame of an executing cygwin process. Any function which uses 'sigframe thisframe' should be signal aware. It should detect when a signal has arrived and return immediately. So, if mainframe is active, that means that we have good information about the state of the main thread. Cygwin uses the stack frame info from this structure to insert a call to the assembly language function 'sigdelayed' in place of the main thread's normal return address. So, when a call to (e.g.) _read returns after detecting a signal, it does not return to its caller. Rather, it returns to sigdelayed. The sigdelayed function saves a lot of state on the stack and sets the signal mask as appropriate for POSIX. It uses information from the sigsave structure which has been filled in by interrupt_on_return, as called by setup_handler. sigdelayed pushes a "call" to the function "sigreturn" on the stack. This will be the return address seen by the signal handler. After setting up the return value, modifying the signal mask, and saving other information on the stack, sigreturn clears the sigsave structure (so that setup_handler can use it) and jumps to the signal handler function. And, so a UNIX signal handler function is emulated. The signal handler function operates as normal for UNIX but, upon return, it does not go directly back to the return address of the original cygwin function. Instead it returns to the previously mentioned 'sigreturn' assembly language function. sigreturn resets the process mask to its state prior to calling the signal handler. It checks to see if any new signals have come in and calls the handler for them now, ensuring that the order of signal arrival is more or less maintained. It checks to see if a cygwin routine has set a special "restore this errno on returning from a signal" value and sets errno to this, if so. Finally, it restores all of the register values that were in effect when sigdelayed was called. Ok, you thought I had forgotten about the 'pending' stuff didn't you? Well, if you can rewind up to the discussion of sig_handle, we'll return to the situation where sigsave was currently active. In this case, setup_handler will set a "pending" flag, will reincrement the appropriate element of the above signal array, and will return 0 to indicate that the interrupt did not occur. Otherwise setup_handler returns 1. For pending signals, the theory is that the signal handler thread will be forced to be rerun by having some strategic cygwin function call sig_send with a __SIGFLUSH "argument" to it. This causes the signal handler to rescan the signal array looking for pending signals. This leads us to the sig_send function. This is the "client side" part of the signal manipulation process. sig_send is the low-level function called by a high level process like kill(). You would use sig_send to send a __SIGFLUSH to the signal thread.