/* d3d9types.h - Header file for the Direct3D9 API Written by Filip Navara This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef _D3D9_TYPES_H #define _D3D9_TYPES_H #if __GNUC__ >=3 #pragma GCC system_header #endif #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0900 #endif #if (DIRECT3D_VERSION >= 0x0900) #include #define D3DCLEAR_TARGET 0x01 #define D3DCLEAR_ZBUFFER 0x02 #define D3DCLEAR_STENCIL 0x04 #define D3DCLIPPLANE0 0x01 #define D3DCLIPPLANE1 0x02 #define D3DCLIPPLANE2 0x04 #define D3DCLIPPLANE3 0x08 #define D3DCLIPPLANE4 0x10 #define D3DCLIPPLANE5 0x20 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) #define D3DCOLORWRITEENABLE_RED 0x01 #define D3DCOLORWRITEENABLE_GREEN 0x02 #define D3DCOLORWRITEENABLE_BLUE 0x04 #define D3DCOLORWRITEENABLE_ALPHA 0x08 #define D3DCS_LEFT 0x01 #define D3DCS_RIGHT 0x02 #define D3DCS_TOP 0x04 #define D3DCS_BOTTOM 0x08 #define D3DCS_FRONT 0x10 #define D3DCS_BACK 0x20 #define D3DCS_PLANE0 0x40 #define D3DCS_PLANE1 0x80 #define D3DCS_PLANE2 0x100 #define D3DCS_PLANE3 0x200 #define D3DCS_PLANE4 0x400 #define D3DCS_PLANE5 0x800 #define D3DCS_ALL (D3DCS_LEFT|D3DCS_RIGHT|D3DCS_TOP|D3DCS_BOTTOM|D3DCS_FRONT|D3DCS_BACK|D3DCS_PLANE0|D3DCS_PLANE1|D3DCS_PLANE2|D3DCS_PLANE3|D3DCS_PLANE4|D3DCS_PLANE5) #define D3DDECL_END() {0xff,0,D3DDECLTYPE_UNUSED,0,0,0} #define D3DDP_MAXTEXCOORD 8 #define D3DPV_DONOTCOPYDATA 0x01 #define D3DTA_SELECTMASK 0x0f #define D3DTA_DIFFUSE 0x00 #define D3DTA_CURRENT 0x01 #define D3DTA_TEXTURE 0x02 #define D3DTA_TFACTOR 0x03 #define D3DTA_SPECULAR 0x04 #define D3DTA_TEMP 0x05 #define D3DTA_CONSTANT 0x06 #define D3DTA_COMPLEMENT 0x10 #define D3DTA_ALPHAREPLICATE 0x20 #define D3DFVF_RESERVED0 0x01 #define D3DFVF_POSITION_MASK 0x4000E #define D3DFVF_XYZ 0x02 #define D3DFVF_XYZRHW 0x04 #define D3DFVF_XYZB1 0x06 #define D3DFVF_XYZB2 0x08 #define D3DFVF_XYZB3 0x0a #define D3DFVF_XYZB4 0x0c #define D3DFVF_XYZB5 0x0e #define D3DFVF_XYZW 0x4002 #define D3DFVF_NORMAL 0x10 #define D3DFVF_PSIZE 0x20 #define D3DFVF_DIFFUSE 0x40 #define D3DFVF_SPECULAR 0x80 #define D3DFVF_TEXCOUNT_MASK 0xf00 #define D3DFVF_TEXCOUNT_SHIFT 8 #define D3DFVF_TEX0 0x0000 #define D3DFVF_TEX1 0x0100 #define D3DFVF_TEX2 0x0200 #define D3DFVF_TEX3 0x0300 #define D3DFVF_TEX4 0x0400 #define D3DFVF_TEX5 0x0500 #define D3DFVF_TEX6 0x0600 #define D3DFVF_TEX7 0x0700 #define D3DFVF_TEX8 0x0800 #define D3DFVF_TEXCOORDSIZE1(i) (D3DFVF_TEXTUREFORMAT1 << (i * 2 + 16)) #define D3DFVF_TEXCOORDSIZE2(i) (D3DFVF_TEXTUREFORMAT2) #define D3DFVF_TEXCOORDSIZE3(i) (D3DFVF_TEXTUREFORMAT3 << (i * 2 + 16)) #define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16)) #define D3DFVF_TEXTUREFORMAT1 3 #define D3DFVF_TEXTUREFORMAT2 0 #define D3DFVF_TEXTUREFORMAT3 1 #define D3DFVF_TEXTUREFORMAT4 2 #define D3DFVF_LASTBETA_UBYTE4 0x1000 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000 #define D3DFVF_RESERVED2 0x6000 #define D3DDMAPSAMPLER 256 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) #define D3DVS_ADDRESSMODE_SHIFT 13 #define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT) #define D3DVS_SWIZZLE_SHIFT 16 #define D3DVS_SWIZZLE_MASK 0x00FF0000 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) #define D3DVS_NOSWIZZLE (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W) #define D3DPRESENT_RATE_DEFAULT 0 #define D3DRENDERSTATE_WRAPBIAS 128UL #define D3DSHADER_ADDRESSMODE_SHIFT 13 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) #define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT #define D3DSHADER_COMPARISON_MASK (0x07 << D3DSHADER_COMPARISON_SHIFT) #define D3DSHADER_INSTRUCTION_PREDICATED 0x10000000 #define D3DSI_COISSUE 0x40000000 #define D3DSI_COMMENTSIZE_SHIFT 16 #define D3DSI_COMMENTSIZE_MASK 0x7fff0000 #define D3DSI_OPCODE_MASK 0xffff #define D3DSI_INSTLENGTH_MASK 0xf000000 #define D3DSI_INSTLENGTH_SHIFT 24 #define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) #define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f #define D3DSP_OPCODESPECIFICCONTROL_MASK 0xff0000 #define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 #define D3DSP_DCL_USAGE_SHIFT 0 #define D3DSP_DCL_USAGE_MASK 0x0000000f #define D3DSP_DCL_USAGEINDEX_SHIFT 16 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 #define D3DSP_TEXTURETYPE_SHIFT 27 #define D3DSP_TEXTURETYPE_MASK 0x78000000 #define D3DSP_REGNUM_MASK 0x7ff #define D3DSP_WRITEMASK_0 0x10000 #define D3DSP_WRITEMASK_1 0x20000 #define D3DSP_WRITEMASK_2 0x40000 #define D3DSP_WRITEMASK_3 0x80000 #define D3DSP_WRITEMASK_ALL 0xf0000 #define D3DSP_DSTMOD_SHIFT 20 #define D3DSP_DSTMOD_MASK 0xf00000 #define D3DSPDM_NONE 0 #define D3DSPDM_SATURATE (1 << D3DSP_DSTMOD_SHIFT) #define D3DSPDM_PARTIALPRECISION (2 << D3DSP_DSTMOD_SHIFT) #define D3DSPDM_MSAMPCENTROID (4 << D3DSP_DSTMOD_SHIFT) #define D3DSP_DSTSHIFT_SHIFT 24 #define D3DSP_DSTSHIFT_MASK 0xf000000 #define D3DSP_NOSWIZZLE ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) #define D3DSP_REPLICATERED 0 #define D3DSP_REPLICATEGREEN ((1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6))) #define D3DSP_REPLICATEBLUE ((2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6))) #define D3DSP_REPLICATEALPHA ((3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) #define D3DSP_REGTYPE_SHIFT 28 #define D3DSP_REGTYPE_SHIFT2 8 #define D3DSP_REGTYPE_MASK 0x70000000 #define D3DSP_REGTYPE_MASK2 0x1800 #define D3DSP_SRCMOD_SHIFT 24 #define D3DSP_SRCMOD_MASK 0xf000000 #define D3DSP_SWIZZLE_SHIFT 16 #define D3DSP_SWIZZLE_MASK 0xff0000 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) #define D3DTSS_TCI_PASSTHRU 0x00 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 #define D3DTSS_TCI_SPHEREMAP 0x40000 #define D3DUSAGE_RENDERTARGET 0x01 #define D3DUSAGE_DEPTHSTENCIL 0x02 #define D3DUSAGE_WRITEONLY 0x08 #define D3DUSAGE_SOFTWAREPROCESSING 0x10 #define D3DUSAGE_DONOTCLIP 0x20 #define D3DUSAGE_POINTS 0x40 #define D3DUSAGE_RTPATCHES 0x80 #define D3DUSAGE_NPATCHES 0x100 #define D3DUSAGE_DYNAMIC 0x200 #define D3DUSAGE_AUTOGENMIPMAP 0x400 #define D3DUSAGE_DMAP 0x4000 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x8000 #define D3DUSAGE_QUERY_SRGBREAD 0x10000 #define D3DUSAGE_QUERY_FILTER 0x20000 #define D3DUSAGE_QUERY_SRGBWRITE 0x40000 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x80000 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x100000 #define D3DWRAP_U 0x01 #define D3DWRAP_V 0x02 #define D3DWRAP_W 0x04 #define D3DWRAPCOORD_0 0x01 #define D3DWRAPCOORD_1 0x02 #define D3DWRAPCOORD_2 0x04 #define D3DWRAPCOORD_3 0x08 #define MAX_DEVICE_IDENTIFIER_STRING 512 #define MAXD3DDECLLENGTH 64 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE #define MAXD3DDECLUSAGEINDEX 15 #define D3DMAXUSERCLIPPLANES 32 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 #define D3DPS_VERSION(major,minor) (0xffff0000 | ((major) << 8) | (minor)) #define D3DVS_VERSION(major,minor) (0xfffe0000 | ((major) << 8) | (minor)) #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xff) #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xff) #define D3DSHADER_COMMENT(s) ((((s) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) #define D3DPS_END() 0xffff #define D3DVS_END() 0xffff #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x01 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x02 #define D3DPRESENTFLAG_DEVICECLIP 0x04 #define D3DPRESENTFLAG_VIDEO 0x10 #define D3DLOCK_READONLY 0x10 #define D3DLOCK_NOSYSLOCK 0x800 #define D3DLOCK_NOOVERWRITE 0x1000 #define D3DLOCK_DISCARD 0x2000 #define D3DLOCK_DONOTWAIT 0x4000 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000 #define D3DISSUE_END 0x01 #define D3DISSUE_BEGIN 0x02 #define D3DGETDATA_FLUSH 0x01 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) #define MAKEFOURCC(a,b,c,d) \ ((DWORD)(BYTE)(a) | ((DWORD)(BYTE)(b) << 8) | \ ((DWORD)(BYTE)(c) << 16) | ((DWORD)(BYTE)(d) << 24 )) typedef DWORD D3DCOLOR; typedef enum _D3DBACKBUFFER_TYPE { D3DBACKBUFFER_TYPE_MONO = 0, D3DBACKBUFFER_TYPE_LEFT = 1, D3DBACKBUFFER_TYPE_RIGHT = 2, D3DBACKBUFFER_TYPE_FORCE_DWORD = 0xffffffff } D3DBACKBUFFER_TYPE; typedef enum _D3DBASISTYPE { D3DBASIS_BEZIER = 0, D3DBASIS_BSPLINE = 1, D3DBASIS_INTERPOLATE = 2, D3DBASIS_FORCE_DWORD = 0xffffffff } D3DBASISTYPE; typedef enum _D3DBLEND { D3DBLEND_ZERO = 1, D3DBLEND_ONE = 2, D3DBLEND_SRCCOLOR = 3, D3DBLEND_INVSRCCOLOR = 4, D3DBLEND_SRCALPHA = 5, D3DBLEND_INVSRCALPHA = 6, D3DBLEND_DESTALPHA = 7, D3DBLEND_INVDESTALPHA = 8, D3DBLEND_DESTCOLOR = 9, D3DBLEND_INVDESTCOLOR = 10, D3DBLEND_SRCALPHASAT = 11, D3DBLEND_BOTHSRCALPHA = 12, D3DBLEND_BOTHINVSRCALPHA = 13, D3DBLEND_BLENDFACTOR = 14, D3DBLEND_INVBLENDFACTOR = 15, D3DBLEND_FORCE_DWORD = 0xffffffff } D3DBLEND; typedef enum _D3DBLENDOP { D3DBLENDOP_ADD = 1, D3DBLENDOP_SUBTRACT = 2, D3DBLENDOP_REVSUBTRACT = 3, D3DBLENDOP_MIN = 4, D3DBLENDOP_MAX = 5, D3DBLENDOP_FORCE_DWORD = 0x7fffffff } D3DBLENDOP; typedef enum _D3DCMPFUNC { D3DCMP_NEVER = 1, D3DCMP_LESS = 2, D3DCMP_EQUAL = 3, D3DCMP_LESSEQUAL = 4, D3DCMP_GREATER = 5, D3DCMP_NOTEQUAL = 6, D3DCMP_GREATEREQUAL = 7, D3DCMP_ALWAYS = 8, D3DCMP_FORCE_DWORD = 0xffffffff } D3DCMPFUNC; typedef enum _D3DCUBEMAP_FACES { D3DCUBEMAP_FACE_POSITIVE_X = 0, D3DCUBEMAP_FACE_NEGATIVE_X = 1, D3DCUBEMAP_FACE_POSITIVE_Y = 2, D3DCUBEMAP_FACE_NEGATIVE_Y = 3, D3DCUBEMAP_FACE_POSITIVE_Z = 4, D3DCUBEMAP_FACE_NEGATIVE_Z = 5, D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff } D3DCUBEMAP_FACES; typedef enum _D3DCULL { D3DCULL_NONE = 1, D3DCULL_CW = 2, D3DCULL_CCW = 3, D3DCULL_FORCE_DWORD = 0xffffffff } D3DCULL; typedef enum _D3DDEBUGMONITORTOKENS { D3DDMT_ENABLE = 0, D3DDMT_DISABLE = 1, D3DDMT_FORCE_DWORD = 0xffffffff } D3DDEBUGMONITORTOKENS; typedef enum _D3DDECLMETHOD { D3DDECLMETHOD_DEFAULT = 0, D3DDECLMETHOD_PARTIALU = 1, D3DDECLMETHOD_PARTIALV = 2, D3DDECLMETHOD_CROSSUV = 3, D3DDECLMETHOD_UV = 4, D3DDECLMETHOD_LOOKUP = 5, D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 } D3DDECLMETHOD; typedef enum _D3DDECLTYPE { D3DDECLTYPE_FLOAT1 = 0, D3DDECLTYPE_FLOAT2 = 1, D3DDECLTYPE_FLOAT3 = 2, D3DDECLTYPE_FLOAT4 = 3, D3DDECLTYPE_D3DCOLOR = 4, D3DDECLTYPE_UBYTE4 = 5, D3DDECLTYPE_SHORT2 = 6, D3DDECLTYPE_SHORT4 = 7, D3DDECLTYPE_UBYTE4N = 8, D3DDECLTYPE_SHORT2N = 9, D3DDECLTYPE_SHORT4N = 10, D3DDECLTYPE_USHORT2N = 11, D3DDECLTYPE_USHORT4N = 12, D3DDECLTYPE_UDEC3 = 13, D3DDECLTYPE_DEC3N = 14, D3DDECLTYPE_FLOAT16_2 = 15, D3DDECLTYPE_FLOAT16_4 = 16, D3DDECLTYPE_UNUSED = 17, } D3DDECLTYPE; typedef enum _D3DDECLUSAGE { D3DDECLUSAGE_POSITION = 0, D3DDECLUSAGE_BLENDWEIGHT = 1, D3DDECLUSAGE_BLENDINDICES = 2, D3DDECLUSAGE_NORMAL = 3, D3DDECLUSAGE_PSIZE = 4, D3DDECLUSAGE_TEXCOORD = 5, D3DDECLUSAGE_TANGENT = 6, D3DDECLUSAGE_BINORMAL = 7, D3DDECLUSAGE_TESSFACTOR = 8, D3DDECLUSAGE_POSITIONT = 9, D3DDECLUSAGE_COLOR = 10, D3DDECLUSAGE_FOG = 11, D3DDECLUSAGE_DEPTH = 12, D3DDECLUSAGE_SAMPLE = 13 } D3DDECLUSAGE; typedef enum _D3DDEGREETYPE { D3DDEGREE_LINEAR = 1, D3DDEGREE_QUADRATIC = 2, D3DDEGREE_CUBIC = 3, D3DDEGREE_QUINTIC = 5, D3DDEGREE_FORCE_DWORD = 0xffffffff, } D3DDEGREETYPE; typedef enum _D3DDEVTYPE { D3DDEVTYPE_HAL = 1, D3DDEVTYPE_REF = 2, D3DDEVTYPE_SW = 3, D3DDEVTYPE_FORCE_DWORD = 0xffffffff } D3DDEVTYPE; typedef enum _D3DFILLMODE { D3DFILL_POINT = 1, D3DFILL_WIREFRAME = 2, D3DFILL_SOLID = 3, D3DFILL_FORCE_DWORD = 0xffffffff } D3DFILLMODE; typedef enum _D3DFOGMODE { D3DFOG_NONE = 0, D3DFOG_EXP = 1, D3DFOG_EXP2 = 2, D3DFOG_LINEAR = 3, D3DFOG_FORCE_DWORD = 0xffffffff } D3DFOGMODE; typedef enum _D3DFORMAT { D3DFMT_UNKNOWN = 0, D3DFMT_R8G8B8 = 20, D3DFMT_A8R8G8B8 = 21, D3DFMT_X8R8G8B8 = 22, D3DFMT_R5G6B5 = 23, D3DFMT_X1R5G5B5 = 24, D3DFMT_A1R5G5B5 = 25, D3DFMT_A4R4G4B4 = 26, D3DFMT_R3G3B2 = 27, D3DFMT_A8 = 28, D3DFMT_A8R3G3B2 = 29, D3DFMT_X4R4G4B4 = 30, D3DFMT_A2B10G10R10 = 31, D3DFMT_A8B8G8R8 = 32, D3DFMT_X8B8G8R8 = 33, D3DFMT_G16R16 = 34, D3DFMT_A2R10G10B10 = 35, D3DFMT_A16B16G16R16 = 36, D3DFMT_A8P8 = 40, D3DFMT_P8 = 41, D3DFMT_L8 = 50, D3DFMT_A8L8 = 51, D3DFMT_A4L4 = 52, D3DFMT_V8U8 = 60, D3DFMT_L6V5U5 = 61, D3DFMT_X8L8V8U8 = 62, D3DFMT_Q8W8V8U8 = 63, D3DFMT_V16U16 = 64, D3DFMT_A2W10V10U10 = 67, D3DFMT_UYVY = MAKEFOURCC('U','Y','V','Y'), D3DFMT_R8G8_B8G8 = MAKEFOURCC('R','G','B','G'), D3DFMT_YUY2 = MAKEFOURCC('Y','U','Y','2'), D3DFMT_G8R8_G8B8 = MAKEFOURCC('G','R','G','B'), D3DFMT_DXT1 = MAKEFOURCC('D','X','T','1'), D3DFMT_DXT2 = MAKEFOURCC('D','X','T','2'), D3DFMT_DXT3 = MAKEFOURCC('D','X','T','3'), D3DFMT_DXT4 = MAKEFOURCC('D','X','T','4'), D3DFMT_DXT5 = MAKEFOURCC('D','X','T','5'), D3DFMT_D16_LOCKABLE = 70, D3DFMT_D32 = 71, D3DFMT_D15S1 = 73, D3DFMT_D24S8 = 75, D3DFMT_D24X8 = 77, D3DFMT_D24X4S4 = 79, D3DFMT_D16 = 80, D3DFMT_L16 = 81, D3DFMT_D32F_LOCKABLE = 82, D3DFMT_D24FS8 = 83, D3DFMT_VERTEXDATA = 100, D3DFMT_INDEX16 = 101, D3DFMT_INDEX32 = 102, D3DFMT_Q16W16V16U16 = 110, D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), D3DFMT_R16F = 111, D3DFMT_G16R16F = 112, D3DFMT_A16B16G16R16F = 113, D3DFMT_R32F = 114, D3DFMT_G32R32F = 115, D3DFMT_A32B32G32R32F = 116, D3DFMT_CxV8U8 = 117, D3DFMT_FORCE_DWORD = 0xffffffff } D3DFORMAT; typedef enum _D3DLIGHTTYPE { D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3, D3DLIGHT_FORCE_DWORD = 0xffffffff } D3DLIGHTTYPE; typedef enum _D3DMATERIALCOLORSOURCE { D3DMCS_MATERIAL = 0, D3DMCS_COLOR1 = 1, D3DMCS_COLOR2 = 2, D3DMCS_FORCE_DWORD = 0xffffffff } D3DMATERIALCOLORSOURCE; typedef enum _D3DMULTISAMPLE_TYPE { D3DMULTISAMPLE_NONE = 0, D3DMULTISAMPLE_NONMASKABLE = 1, D3DMULTISAMPLE_2_SAMPLES = 2, D3DMULTISAMPLE_3_SAMPLES = 3, D3DMULTISAMPLE_4_SAMPLES = 4, D3DMULTISAMPLE_5_SAMPLES = 5, D3DMULTISAMPLE_6_SAMPLES = 6, D3DMULTISAMPLE_7_SAMPLES = 7, D3DMULTISAMPLE_8_SAMPLES = 8, D3DMULTISAMPLE_9_SAMPLES = 9, D3DMULTISAMPLE_10_SAMPLES = 10, D3DMULTISAMPLE_11_SAMPLES = 11, D3DMULTISAMPLE_12_SAMPLES = 12, D3DMULTISAMPLE_13_SAMPLES = 13, D3DMULTISAMPLE_14_SAMPLES = 14, D3DMULTISAMPLE_15_SAMPLES = 15, D3DMULTISAMPLE_16_SAMPLES = 16, D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff } D3DMULTISAMPLE_TYPE; typedef enum _D3DORDERTYPE { D3DORDER_LINEAR = 1, D3DORDER_QUADRATIC = 2, D3DORDER_CUBIC = 3, D3DORDER_QUINTIC = 5, D3DORDER_FORCE_DWORD = 0xffffffff } D3DORDERTYPE; typedef enum _D3DPATCHEDGESTYLE { D3DPATCHEDGE_DISCRETE = 0, D3DPATCHEDGE_CONTINUOUS = 1, D3DPATCHEDGE_FORCE_DWORD = 0xffffffff } D3DPATCHEDGESTYLE; typedef enum _D3DPOOL { D3DPOOL_DEFAULT = 0, D3DPOOL_MANAGED = 1, D3DPOOL_SYSTEMMEM = 2, D3DPOOL_SCRATCH = 3, D3DPOOL_FORCE_DWORD = 0xffffffff } D3DPOOL; typedef enum _D3DPRIMITIVETYPE { D3DPT_POINTLIST = 1, D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4, D3DPT_TRIANGLESTRIP = 5, D3DPT_TRIANGLEFAN = 6, D3DPT_FORCE_DWORD = 0xffffffff } D3DPRIMITIVETYPE; typedef enum _D3DQUERYTYPE { D3DQUERYTYPE_VCACHE = 4, D3DQUERYTYPE_RESOURCEMANAGER = 5, D3DQUERYTYPE_VERTEXSTATS = 6, D3DQUERYTYPE_EVENT = 8, D3DQUERYTYPE_OCCLUSION = 9 } D3DQUERYTYPE; typedef enum _D3DRENDERSTATETYPE { D3DRS_ZENABLE = 7, D3DRS_FILLMODE = 8, D3DRS_SHADEMODE = 9, D3DRS_ZWRITEENABLE = 14, D3DRS_ALPHATESTENABLE = 15, D3DRS_LASTPIXEL = 16, D3DRS_SRCBLEND = 19, D3DRS_DESTBLEND = 20, D3DRS_CULLMODE = 22, D3DRS_ZFUNC = 23, D3DRS_ALPHAREF = 24, D3DRS_ALPHAFUNC = 25, D3DRS_DITHERENABLE = 26, D3DRS_ALPHABLENDENABLE = 27, D3DRS_FOGENABLE = 28, D3DRS_SPECULARENABLE = 29, D3DRS_FOGCOLOR = 34, D3DRS_FOGTABLEMODE = 35, D3DRS_FOGSTART = 36, D3DRS_FOGEND = 37, D3DRS_FOGDENSITY = 38, D3DRS_RANGEFOGENABLE = 48, D3DRS_STENCILENABLE = 52, D3DRS_STENCILFAIL = 53, D3DRS_STENCILZFAIL = 54, D3DRS_STENCILPASS = 55, D3DRS_STENCILFUNC = 56, D3DRS_STENCILREF = 57, D3DRS_STENCILMASK = 58, D3DRS_STENCILWRITEMASK = 59, D3DRS_TEXTUREFACTOR = 60, D3DRS_WRAP0 = 128, D3DRS_WRAP1 = 129, D3DRS_WRAP2 = 130, D3DRS_WRAP3 = 131, D3DRS_WRAP4 = 132, D3DRS_WRAP5 = 133, D3DRS_WRAP6 = 134, D3DRS_WRAP7 = 135, D3DRS_CLIPPING = 136, D3DRS_LIGHTING = 137, D3DRS_AMBIENT = 139, D3DRS_FOGVERTEXMODE = 140, D3DRS_COLORVERTEX = 141, D3DRS_LOCALVIEWER = 142, D3DRS_NORMALIZENORMALS = 143, D3DRS_DIFFUSEMATERIALSOURCE = 145, D3DRS_SPECULARMATERIALSOURCE = 146, D3DRS_AMBIENTMATERIALSOURCE = 147, D3DRS_EMISSIVEMATERIALSOURCE = 148, D3DRS_VERTEXBLEND = 151, D3DRS_CLIPPLANEENABLE = 152, D3DRS_POINTSIZE = 154, D3DRS_POINTSIZE_MIN = 155, D3DRS_POINTSPRITEENABLE = 156, D3DRS_POINTSCALEENABLE = 157, D3DRS_POINTSCALE_A = 158, D3DRS_POINTSCALE_B = 159, D3DRS_POINTSCALE_C = 160, D3DRS_MULTISAMPLEANTIALIAS = 161, D3DRS_MULTISAMPLEMASK = 162, D3DRS_PATCHEDGESTYLE = 163, D3DRS_DEBUGMONITORTOKEN = 165, D3DRS_POINTSIZE_MAX = 166, D3DRS_INDEXEDVERTEXBLENDENABLE = 167, D3DRS_COLORWRITEENABLE = 168, D3DRS_TWEENFACTOR = 170, D3DRS_BLENDOP = 171, D3DRS_POSITIONDEGREE = 172, D3DRS_NORMALDEGREE = 173, D3DRS_SCISSORTESTENABLE = 174, D3DRS_SLOPESCALEDEPTHBIAS = 175, D3DRS_ANTIALIASEDLINEENABLE = 176, D3DRS_MINTESSELLATIONLEVEL = 178, D3DRS_MAXTESSELLATIONLEVEL = 179, D3DRS_ADAPTIVETESS_X = 180, D3DRS_ADAPTIVETESS_Y = 181, D3DRS_ADAPTIVETESS_Z = 182, D3DRS_ADAPTIVETESS_W = 183, D3DRS_ENABLEADAPTIVETESSELLATION = 184, D3DRS_TWOSIDEDSTENCILMODE = 185, D3DRS_CCW_STENCILFAIL = 186, D3DRS_CCW_STENCILZFAIL = 187, D3DRS_CCW_STENCILPASS = 188, D3DRS_CCW_STENCILFUNC = 189, D3DRS_COLORWRITEENABLE1 = 190, D3DRS_COLORWRITEENABLE2 = 191, D3DRS_COLORWRITEENABLE3 = 192, D3DRS_BLENDFACTOR = 193, D3DRS_SRGBWRITEENABLE = 194, D3DRS_DEPTHBIAS = 195, D3DRS_WRAP8 = 198, D3DRS_WRAP9 = 199, D3DRS_WRAP10 = 200, D3DRS_WRAP11 = 201, D3DRS_WRAP12 = 202, D3DRS_WRAP13 = 203, D3DRS_WRAP14 = 204, D3DRS_WRAP15 = 205, D3DRS_SEPARATEALPHABLENDENABLE = 206, D3DRS_SRCBLENDALPHA = 207, D3DRS_DESTBLENDALPHA = 208, D3DRS_BLENDOPALPHA = 209, D3DRS_FORCE_DWORD = 0xffffffff } D3DRENDERSTATETYPE; typedef enum _D3DRESOURCETYPE { D3DRTYPE_SURFACE = 1, D3DRTYPE_VOLUME = 2, D3DRTYPE_TEXTURE = 3, D3DRTYPE_VOLUMETEXTURE = 4, D3DRTYPE_CUBETEXTURE = 5, D3DRTYPE_VERTEXBUFFER = 6, D3DRTYPE_INDEXBUFFER = 7, D3DRTYPE_FORCE_DWORD = 0xffffffff } D3DRESOURCETYPE; typedef enum _D3DSAMPLER_TEXTURE_TYPE { D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT, D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT, D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT, D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT, D3DSTT_FORCE_DWORD = 0xffffffff } D3DSAMPLER_TEXTURE_TYPE; typedef enum _D3DSAMPLERSTATETYPE { D3DSAMP_ADDRESSU = 1, D3DSAMP_ADDRESSV = 2, D3DSAMP_ADDRESSW = 3, D3DSAMP_BORDERCOLOR = 4, D3DSAMP_MAGFILTER = 5, D3DSAMP_MINFILTER = 6, D3DSAMP_MIPFILTER = 7, D3DSAMP_MIPMAPLODBIAS = 8, D3DSAMP_MAXMIPLEVEL = 9, D3DSAMP_MAXANISOTROPY = 10, D3DSAMP_SRGBTEXTURE = 11, D3DSAMP_ELEMENTINDEX = 12, D3DSAMP_DMAPOFFSET = 13, D3DSAMP_FORCE_DWORD = 0xffffffff, } D3DSAMPLERSTATETYPE; typedef enum _D3DSHADEMODE { D3DSHADE_FLAT = 1, D3DSHADE_GOURAUD = 2, D3DSHADE_PHONG = 3, D3DSHADE_FORCE_DWORD = 0xffffffff } D3DSHADEMODE; typedef enum _D3DSHADER_ADDRESSMODE_TYPE { D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT), D3DSHADER_ADDRMODE_FORCE_DWORD = 0xffffffff } D3DSHADER_ADDRESSMODE_TYPE; typedef enum _D3DSHADER_COMPARISON { D3DSPC_RESERVED0 = 0, D3DSPC_GT = 1, D3DSPC_EQ = 2, D3DSPC_GE = 3, D3DSPC_LT = 4, D3DSPC_NE = 5, D3DSPC_LE = 6, D3DSPC_RESERVED1 = 7 } D3DSHADER_COMPARISON; typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { D3DSIO_NOP = 0, D3DSIO_MOV = 1, D3DSIO_ADD = 2, D3DSIO_SUB = 3, D3DSIO_MAD = 4, D3DSIO_MUL = 5, D3DSIO_RCP = 6, D3DSIO_RSQ = 7, D3DSIO_DP3 = 8, D3DSIO_DP4 = 9, D3DSIO_MIN = 10, D3DSIO_MAX = 11, D3DSIO_SLT = 12, D3DSIO_SGE = 13, D3DSIO_EXP = 14, D3DSIO_LOG = 15, D3DSIO_LIT = 16, D3DSIO_DST = 17, D3DSIO_LRP = 18, D3DSIO_FRC = 19, D3DSIO_M4x4 = 20, D3DSIO_M4x3 = 21, D3DSIO_M3x4 = 22, D3DSIO_M3x3 = 23, D3DSIO_M3x2 = 24, D3DSIO_CALL = 25, D3DSIO_CALLNZ = 26, D3DSIO_LOOP = 27, D3DSIO_RET = 28, D3DSIO_ENDLOOP = 29, D3DSIO_LABEL = 30, D3DSIO_DCL = 31, D3DSIO_POW = 32, D3DSIO_CRS = 33, D3DSIO_SGN = 34, D3DSIO_ABS = 35, D3DSIO_NRM = 36, D3DSIO_SINCOS = 37, D3DSIO_REP = 38, D3DSIO_ENDREP = 39, D3DSIO_IF = 40, D3DSIO_IFC = 41, D3DSIO_ELSE = 42, D3DSIO_ENDIF = 43, D3DSIO_BREAK = 44, D3DSIO_BREAKC = 45, D3DSIO_MOVA = 46, D3DSIO_DEFB = 47, D3DSIO_DEFI = 48, D3DSIO_TEXCOORD = 64, D3DSIO_TEXKILL = 65, D3DSIO_TEX = 66, D3DSIO_TEXBEM = 67, D3DSIO_TEXBEML = 68, D3DSIO_TEXREG2AR = 69, D3DSIO_TEXREG2GB = 70, D3DSIO_TEXM3x2PAD = 71, D3DSIO_TEXM3x2TEX = 72, D3DSIO_TEXM3x3PAD = 73, D3DSIO_TEXM3x3TEX = 74, D3DSIO_RESERVED0 = 75, D3DSIO_TEXM3x3SPEC = 76, D3DSIO_TEXM3x3VSPEC = 77, D3DSIO_EXPP = 78, D3DSIO_LOGP = 79, D3DSIO_CND = 80, D3DSIO_DEF = 81, D3DSIO_TEXREG2RGB = 82, D3DSIO_TEXDP3TEX = 83, D3DSIO_TEXM3x2DEPTH = 84, D3DSIO_TEXDP3 = 85, D3DSIO_TEXM3x3 = 86, D3DSIO_TEXDEPTH = 87, D3DSIO_CMP = 88, D3DSIO_BEM = 89, D3DSIO_DP2ADD = 90, D3DSIO_DSX = 91, D3DSIO_DSY = 92, D3DSIO_TEXLDD = 93, D3DSIO_SETP = 94, D3DSIO_TEXLDL = 95, D3DSIO_BREAKP = 96, D3DSIO_PHASE = 0xfffd, D3DSIO_COMMENT = 0xfffe, D3DSIO_END = 0xffff, D3DSIO_FORCE_DWORD = 0xffffffff } D3DSHADER_INSTRUCTION_OPCODE_TYPE; typedef enum _D3DSHADER_MISCTYPE_OFFSETS { D3DSMO_POSITION = 0, D3DSMO_FACE = 1 } D3DSHADER_MISCTYPE_OFFSETS; typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { D3DSPR_TEMP = 0, D3DSPR_INPUT = 1, D3DSPR_CONST = 2, D3DSPR_ADDR = 3, D3DSPR_TEXTURE = 3, D3DSPR_RASTOUT = 4, D3DSPR_ATTROUT = 5, D3DSPR_TEXCRDOUT = 6, D3DSPR_OUTPUT = 6, D3DSPR_CONSTINT = 7, D3DSPR_COLOROUT = 8, D3DSPR_DEPTHOUT = 9, D3DSPR_SAMPLER = 10, D3DSPR_CONST2 = 11, D3DSPR_CONST3 = 12, D3DSPR_CONST4 = 13, D3DSPR_CONSTBOOL = 14, D3DSPR_LOOP = 15, D3DSPR_TEMPFLOAT16 = 16, D3DSPR_MISCTYPE = 17, D3DSPR_LABEL = 18, D3DSPR_PREDICATE = 19, D3DSPR_FORCE_DWORD = 0xffffffff } D3DSHADER_PARAM_REGISTER_TYPE; typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT, D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT, D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT, D3DSPSM_FORCE_DWORD = 0xffffffff } D3DSHADER_PARAM_SRCMOD_TYPE; typedef enum _D3DVS_ADDRESSMODE_TYPE { D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), D3DVS_ADDRMODE_FORCE_DWORD = 0xffffffff } D3DVS_ADDRESSMODE_TYPE; typedef enum _D3DVS_RASTOUT_OFFSETS { D3DSRO_POSITION = 0, D3DSRO_FOG = 1, D3DSRO_POINT_SIZE = 2, D3DSRO_FORCE_DWORD = 0xffffffff } D3DVS_RASTOUT_OFFSETS; typedef enum _D3DSTENCILOP { D3DSTENCILOP_KEEP = 1, D3DSTENCILOP_ZERO = 2, D3DSTENCILOP_REPLACE = 3, D3DSTENCILOP_INCRSAT = 4, D3DSTENCILOP_DECRSAT = 5, D3DSTENCILOP_INVERT = 6, D3DSTENCILOP_INCR = 7, D3DSTENCILOP_DECR = 8, D3DSTENCILOP_FORCE_DWORD = 0x7fffffff } D3DSTENCILOP; typedef enum _D3DSTATEBLOCKTYPE { D3DSBT_ALL = 1, D3DSBT_PIXELSTATE = 2, D3DSBT_VERTEXSTATE = 3, D3DSBT_FORCE_DWORD = 0xffffffff } D3DSTATEBLOCKTYPE; typedef enum _D3DSWAPEFFECT { D3DSWAPEFFECT_DISCARD = 1, D3DSWAPEFFECT_FLIP = 2, D3DSWAPEFFECT_COPY = 3, D3DSWAPEFFECT_COPY_VSYNC = 4, D3DSWAPEFFECT_FORCE_DWORD = 0xffffffff } D3DSWAPEFFECT; typedef enum _D3DTEXTUREADDRESS { D3DTADDRESS_WRAP = 1, D3DTADDRESS_MIRROR = 2, D3DTADDRESS_CLAMP = 3, D3DTADDRESS_BORDER = 4, D3DTADDRESS_MIRRORONCE = 5, D3DTADDRESS_FORCE_DWORD = 0xffffffff } D3DTEXTUREADDRESS; typedef enum _D3DTEXTUREFILTERTYPE { D3DTEXF_NONE = 0, D3DTEXF_POINT = 1, D3DTEXF_LINEAR = 2, D3DTEXF_ANISOTROPIC = 3, D3DTEXF_PYRAMIDALQUAD = 6, D3DTEXF_GAUSSIANQUAD = 7, D3DTEXF_FORCE_DWORD = 0xffffffff } D3DTEXTUREFILTERTYPE; typedef enum _D3DTEXTURESTAGESTATETYPE { D3DTSS_COLOROP = 1, D3DTSS_COLORARG1 = 2, D3DTSS_COLORARG2 = 3, D3DTSS_ALPHAOP = 4, D3DTSS_ALPHAARG1 = 5, D3DTSS_ALPHAARG2 = 6, D3DTSS_BUMPENVMAT00 = 7, D3DTSS_BUMPENVMAT01 = 8, D3DTSS_BUMPENVMAT10 = 9, D3DTSS_BUMPENVMAT11 = 10, D3DTSS_TEXCOORDINDEX = 11, D3DTSS_BUMPENVLSCALE = 22, D3DTSS_BUMPENVLOFFSET = 23, D3DTSS_TEXTURETRANSFORMFLAGS = 24, D3DTSS_ADDRESSW = 25, D3DTSS_COLORARG0 = 26, D3DTSS_ALPHAARG0 = 27, D3DTSS_RESULTARG = 28, D3DTSS_CONSTANT = 32, D3DTSS_FORCE_DWORD = 0xffffffff } D3DTEXTURESTAGESTATETYPE; typedef enum _D3DTEXTUREOP { D3DTOP_DISABLE = 1, D3DTOP_SELECTARG1 = 2, D3DTOP_SELECTARG2 = 3, D3DTOP_MODULATE = 4, D3DTOP_MODULATE2X = 5, D3DTOP_MODULATE4X = 6, D3DTOP_ADD = 7, D3DTOP_ADDSIGNED = 8, D3DTOP_ADDSIGNED2X = 9, D3DTOP_SUBTRACT = 10, D3DTOP_ADDSMOOTH = 11, D3DTOP_BLENDDIFFUSEALPHA = 12, D3DTOP_BLENDTEXTUREALPHA = 13, D3DTOP_BLENDFACTORALPHA = 14, D3DTOP_BLENDTEXTUREALPHAPM = 15, D3DTOP_BLENDCURRENTALPHA = 16, D3DTOP_PREMODULATE = 17, D3DTOP_MODULATEALPHA_ADDCOLOR = 18, D3DTOP_MODULATECOLOR_ADDALPHA = 19, D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, D3DTOP_BUMPENVMAP = 22, D3DTOP_BUMPENVMAPLUMINANCE = 23, D3DTOP_DOTPRODUCT3 = 24, D3DTOP_MULTIPLYADD = 25, D3DTOP_LERP = 26, D3DTOP_FORCE_DWORD = 0xffffffff, } D3DTEXTUREOP; typedef enum _D3DTEXTURETRANSFORMFLAGS { D3DTTFF_DISABLE = 0, D3DTTFF_COUNT1 = 1, D3DTTFF_COUNT2 = 2, D3DTTFF_COUNT3 = 3, D3DTTFF_COUNT4 = 4, D3DTTFF_PROJECTED = 256, D3DTTFF_FORCE_DWORD = 0xffffffff, } D3DTEXTURETRANSFORMFLAGS; typedef enum _D3DTRANSFORMSTATETYPE { D3DTS_VIEW = 2, D3DTS_PROJECTION = 3, D3DTS_TEXTURE0 = 16, D3DTS_TEXTURE1 = 17, D3DTS_TEXTURE2 = 18, D3DTS_TEXTURE3 = 19, D3DTS_TEXTURE4 = 20, D3DTS_TEXTURE5 = 21, D3DTS_TEXTURE6 = 22, D3DTS_TEXTURE7 = 23, D3DTS_FORCE_DWORD = 0xffffffff } D3DTRANSFORMSTATETYPE; typedef enum _D3DVERTEXBLENDFLAGS { D3DVBF_DISABLE = 0, D3DVBF_1WEIGHTS = 1, D3DVBF_2WEIGHTS = 2, D3DVBF_3WEIGHTS = 3, D3DVBF_TWEENING = 255, D3DVBF_0WEIGHTS = 256, D3DVBF_FORCE_DWORD = 0xffffffff } D3DVERTEXBLENDFLAGS; typedef enum _D3DZBUFFERTYPE { D3DZB_FALSE = 0, D3DZB_TRUE = 1, D3DZB_USEW = 2, D3DZB_FORCE_DWORD = 0xffffffff } D3DZBUFFERTYPE; typedef struct _D3DADAPTER_IDENTIFIER9 { char Driver[MAX_DEVICE_IDENTIFIER_STRING]; char Description[MAX_DEVICE_IDENTIFIER_STRING]; char DeviceName[32]; LARGE_INTEGER DriverVersion; DWORD VendorId; DWORD DeviceId; DWORD SubSysId; DWORD Revision; GUID DeviceIdentifier; DWORD WHQLLevel; } D3DADAPTER_IDENTIFIER9; typedef struct _D3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } D3DBOX; typedef struct _D3DCLIPSTATUS9 { DWORD ClipUnion; DWORD ClipIntersection; } D3DCLIPSTATUS9; typedef struct _D3DCOLORVALUE { float r; float g; float b; float a; } D3DCOLORVALUE; typedef struct _D3DRESOURCESTATS { BOOL bThrashing; DWORD ApproxBytesDownloaded; DWORD NumEvicts; DWORD NumVidCreates; DWORD LastPri; DWORD NumUsed; DWORD NumUsedInVidMem; DWORD WorkingSet; DWORD WorkingSetBytes; DWORD TotalManaged; DWORD TotalBytes; } D3DRESOURCESTATS; typedef struct _D3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; D3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags; } D3DDEVICE_CREATION_PARAMETERS; typedef struct _D3DDEVINFO_RESOURCEMANAGER { D3DRESOURCESTATS stats[D3DRTYPECOUNT]; } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; typedef struct _D3DDEVINFO_D3DVERTEXSTATS { DWORD NumRenderedTriangles; DWORD NumExtraClippingTriangles; } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; typedef struct _D3DDEVINFO_VCACHE { DWORD Pattern; DWORD OptMethod; DWORD CacheSize; DWORD MagicNumber; } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; typedef struct _D3DDISPLAYMODE { UINT Width; UINT Height; UINT RefreshRate; D3DFORMAT Format; } D3DDISPLAYMODE; typedef struct _D3DGAMMARAMP { WORD red[256]; WORD green[256]; WORD blue[256]; } D3DGAMMARAMP; typedef struct _D3DINDEXBUFFER_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; } D3DINDEXBUFFER_DESC; typedef struct _D3DVECTOR { float x; float y; float z; } D3DVECTOR; typedef struct _D3DLIGHT9 { D3DLIGHTTYPE Type; D3DCOLORVALUE Diffuse; D3DCOLORVALUE Specular; D3DCOLORVALUE Ambient; D3DVECTOR Position; D3DVECTOR Direction; float Range; float Falloff; float Attenuation0; float Attenuation1; float Attenuation2; float Theta; float Phi; } D3DLIGHT9; typedef struct _D3DLOCKED_BOX { INT RowPitch; INT SlicePitch; void *pBits; } D3DLOCKED_BOX; typedef struct _D3DLOCKED_RECT { INT Pitch; void *pBits; } D3DLOCKED_RECT; typedef struct _D3DMATERIAL9 { D3DCOLORVALUE Diffuse; D3DCOLORVALUE Ambient; D3DCOLORVALUE Specular; D3DCOLORVALUE Emissive; float Power; } D3DMATERIAL9; typedef struct _D3DMATRIX { union { struct { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; }; float m[4][4]; }; } D3DMATRIX; typedef struct _D3DPRESENT_PARAMETERS { UINT BackBufferWidth; UINT BackBufferHeight; D3DFORMAT BackBufferFormat; UINT BackBufferCount; D3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; D3DSWAPEFFECT SwapEffect; HWND hDeviceWindow; BOOL Windowed; BOOL EnableAutoDepthStencil; D3DFORMAT AutoDepthStencilFormat; DWORD Flags; UINT FullScreen_RefreshRateInHz; UINT PresentationInterval; } D3DPRESENT_PARAMETERS; typedef struct _D3DRANGE { UINT Offset; UINT Size; } D3DRANGE; typedef struct _D3DRASTER_STATUS { BOOL InVBlank; UINT ScanLine; } D3DRASTER_STATUS; typedef struct _D3DRECT { LONG x1; LONG y1; LONG x2; LONG y2; } D3DRECT; typedef struct _D3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; D3DBASISTYPE Basis; D3DORDERTYPE Order; } D3DRECTPATCH_INFO; typedef struct _D3DSURFACE_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; D3DMULTISAMPLE_TYPE MultiSampleType; UINT Width; UINT Height; } D3DSURFACE_DESC; typedef struct _D3DTRIPATCH_INFO { UINT StartVertexOffset; UINT NumVertices; D3DBASISTYPE Basis; D3DORDERTYPE Order; } D3DTRIPATCH_INFO; typedef struct _D3DVERTEXBUFFER_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; DWORD FVF; } D3DVERTEXBUFFER_DESC; typedef struct _D3DVERTEXELEMENT9 { WORD Stream; WORD Offset; BYTE Type; BYTE Method; BYTE Usage; BYTE UsageIndex; } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; typedef struct _D3DVIEWPORT9 { DWORD X; DWORD Y; DWORD Width; DWORD Height; float MinZ; float MaxZ; } D3DVIEWPORT9; typedef struct _D3DVOLUME_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Width; UINT Height; UINT Depth; } D3DVOLUME_DESC; #include #endif #endif