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authorSybren A. Stüvel <sybren@stuvel.eu>2021-06-29 17:21:25 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2021-06-29 17:21:25 +0300
commit5af0466627e0e5fb799a737796c149c8e1ee56ed (patch)
tree5a85c3ed86f02413649ce4a5b4fd772bee9c3074
parent7c661bf32df5a311f7e1629ddf7519b562c1e343 (diff)
parent9fa75c889fb54651c83c73563397dd8c8c828443 (diff)
Merge remote-tracking branch 'origin/master' into asset-browser-poselib
-rw-r--r--rigify/__init__.py126
-rw-r--r--rigify/base_rig.py2
-rw-r--r--rigify/legacy/__init__.py104
-rw-r--r--rigify/legacy/generate.py493
-rw-r--r--rigify/legacy/metarig_menu.py125
-rw-r--r--rigify/legacy/metarigs/__init__.py0
-rw-r--r--rigify/legacy/metarigs/human.py1200
-rw-r--r--rigify/legacy/metarigs/pitchipoy_human.py2720
-rw-r--r--rigify/legacy/rig_lists.py78
-rw-r--r--rigify/legacy/rig_ui_pitchipoy_template.py743
-rw-r--r--rigify/legacy/rig_ui_template.py590
-rw-r--r--rigify/legacy/rigs/__init__.py0
-rw-r--r--rigify/legacy/rigs/basic/__init__.py0
-rw-r--r--rigify/legacy/rigs/basic/copy.py139
-rw-r--r--rigify/legacy/rigs/basic/copy_chain.py206
-rw-r--r--rigify/legacy/rigs/biped/__init__.py0
-rw-r--r--rigify/legacy/rigs/biped/arm/__init__.py306
-rw-r--r--rigify/legacy/rigs/biped/arm/deform.py58
-rw-r--r--rigify/legacy/rigs/biped/arm/fk.py86
-rw-r--r--rigify/legacy/rigs/biped/arm/ik.py90
-rw-r--r--rigify/legacy/rigs/biped/leg/__init__.py345
-rw-r--r--rigify/legacy/rigs/biped/leg/deform.py92
-rw-r--r--rigify/legacy/rigs/biped/leg/fk.py130
-rw-r--r--rigify/legacy/rigs/biped/leg/ik.py350
-rw-r--r--rigify/legacy/rigs/biped/limb_common.py1261
-rw-r--r--rigify/legacy/rigs/finger.py408
-rw-r--r--rigify/legacy/rigs/misc/__init__.py0
-rw-r--r--rigify/legacy/rigs/misc/delta.py165
-rw-r--r--rigify/legacy/rigs/neck_short.py372
-rw-r--r--rigify/legacy/rigs/palm.py273
-rw-r--r--rigify/legacy/rigs/pitchipoy/__init__.py0
-rw-r--r--rigify/legacy/rigs/pitchipoy/limbs/__init__.py0
-rw-r--r--rigify/legacy/rigs/pitchipoy/limbs/arm.py110
-rw-r--r--rigify/legacy/rigs/pitchipoy/limbs/leg.py330
-rw-r--r--rigify/legacy/rigs/pitchipoy/limbs/limb_utils.py70
-rw-r--r--rigify/legacy/rigs/pitchipoy/limbs/paw.py211
-rw-r--r--rigify/legacy/rigs/pitchipoy/limbs/super_limb.py764
-rw-r--r--rigify/legacy/rigs/pitchipoy/limbs/ui.py143
-rw-r--r--rigify/legacy/rigs/pitchipoy/simple_tentacle.py349
-rw-r--r--rigify/legacy/rigs/pitchipoy/super_copy.py159
-rw-r--r--rigify/legacy/rigs/pitchipoy/super_face.py2396
-rw-r--r--rigify/legacy/rigs/pitchipoy/super_finger.py402
-rw-r--r--rigify/legacy/rigs/pitchipoy/super_palm.py324
-rw-r--r--rigify/legacy/rigs/pitchipoy/super_torso_turbo.py908
-rw-r--r--rigify/legacy/rigs/pitchipoy/super_widgets.py158
-rw-r--r--rigify/legacy/rigs/pitchipoy/tentacle.py503
-rw-r--r--rigify/legacy/rigs/spine.py552
-rw-r--r--rigify/legacy/ui.py434
-rw-r--r--rigify/legacy/utils.py977
-rw-r--r--rigify/ui.py23
-rw-r--r--rigify/utils/bones.py1
-rw-r--r--rigify/utils/mechanism.py2
52 files changed, 22 insertions, 19256 deletions
diff --git a/rigify/__init__.py b/rigify/__init__.py
index 4d208e4c..e91fca51 100644
--- a/rigify/__init__.py
+++ b/rigify/__init__.py
@@ -66,7 +66,6 @@ initial_load_order = [
'rot_mode',
'ui',
]
-utils_module_name = __name__ + '.utils'
def get_loaded_modules():
@@ -84,7 +83,10 @@ def reload_modules():
importlib.reload(sys.modules[name])
def compare_module_list(a, b):
- # Allow 'utils' to move around
+ # HACK: ignore the "utils" module when comparing module load orders,
+ # because it is inconsistent for reasons unknown.
+ # See rBAa918332cc3f821f5a70b1de53b65dd9ca596b093.
+ utils_module_name = __name__ + '.utils'
a_copy = list(a)
a_copy.remove(utils_module_name)
b_copy = list(b)
@@ -106,16 +108,13 @@ def load_initial_modules():
return load_list
def load_rigs():
- if not legacy_loaded:
- rig_lists.get_internal_rigs()
- metarig_menu.init_metarig_menu()
+ rig_lists.get_internal_rigs()
+ metarig_menu.init_metarig_menu()
if "reload_list" in locals():
reload_modules()
else:
- legacy_loaded = False
-
load_list = load_initial_modules()
from . import (base_rig, base_generate, rig_ui_template, feature_set_list, rig_lists, generate, ui, metarig_menu)
@@ -150,77 +149,13 @@ class RigifyPreferences(AddonPreferences):
# when defining this in a submodule of a python package.
bl_idname = __name__
- def update_legacy(self, context):
- global legacy_loaded, reload_list
-
- if self.legacy_mode:
- if legacy_loaded: # already in legacy mode. needed when rigify is reloaded
- return
- else:
- unregister()
- reload_modules()
-
- globals().pop('utils')
- globals().pop('rig_lists')
- globals().pop('generate')
- globals().pop('ui')
- globals().pop('metarig_menu')
-
- from .legacy import utils, rig_lists, generate, ui, metarig_menu
-
- print("ENTERING RIGIFY LEGACY\r\n")
-
- legacy_loaded = True
- reload_list += [ m.__name__ for m in [ legacy, utils, rig_lists, generate, ui, metarig_menu ] ]
-
- globals()['utils'] = legacy.utils
- globals()['rig_lists'] = legacy.rig_lists
- globals()['generate'] = legacy.generate
- globals()['ui'] = legacy.ui
- globals()['metarig_menu'] = legacy.metarig_menu
-
- register()
-
- else:
- unregister()
-
- globals().pop('utils')
- globals().pop('rig_lists')
- globals().pop('generate')
- globals().pop('ui')
- globals().pop('metarig_menu')
-
- from . import utils, rig_lists, generate, ui, metarig_menu
-
- print("EXIT RIGIFY LEGACY\r\n")
-
- globals()['utils'] = utils
- globals()['rig_lists'] = rig_lists
- globals()['generate'] = generate
- globals()['ui'] = ui
- globals()['metarig_menu'] = metarig_menu
-
- legacy_loaded = False
- reload_list = reload_list_init
- reload_modules()
-
- load_rigs()
-
- register()
-
def register_feature_sets(self, register):
"""Call register or unregister of external feature sets"""
- if self.legacy_mode:
- return
-
for set_name in feature_set_list.get_installed_list():
feature_set_list.call_register_function(set_name, register)
def update_external_rigs(self, force=False):
"""Get external feature sets"""
- if self.legacy_mode:
- return
-
set_list = feature_set_list.get_installed_list()
# Update feature set list
@@ -243,25 +178,12 @@ class RigifyPreferences(AddonPreferences):
# Re-register rig parameters
register_rig_parameters()
- legacy_mode: BoolProperty(
- name='Legacy Mode',
- description='When enabled the add-on will run in legacy mode using the old 2.76b feature set',
- default=False,
- update=update_legacy
- )
-
rigify_feature_sets: bpy.props.CollectionProperty(type=RigifyFeatureSets)
active_feature_set_index: IntProperty()
def draw(self, context):
layout = self.layout
- layout.prop(self, 'legacy_mode')
-
- if self.legacy_mode:
- return
-
-
layout.label(text="Feature Sets:")
layout.operator("wm.rigify_add_feature_set", text="Install Feature Set from File...", icon='FILEBROWSER')
@@ -618,42 +540,30 @@ def register():
name="Transfer Only Selected",
description="Transfer selected bones only", default=True)
- # Update legacy on restart or reload.
- if legacy_loaded or bpy.context.preferences.addons['rigify'].preferences.legacy_mode:
- bpy.context.preferences.addons['rigify'].preferences.legacy_mode = True
-
- bpy.context.preferences.addons['rigify'].preferences.register_feature_sets(True)
- bpy.context.preferences.addons['rigify'].preferences.update_external_rigs()
+ bpy.context.preferences.addons[__package__].preferences.register_feature_sets(True)
+ bpy.context.preferences.addons[__package__].preferences.update_external_rigs()
# Add rig parameters
register_rig_parameters()
def register_rig_parameters():
- if bpy.context.preferences.addons['rigify'].preferences.legacy_mode:
- for rig in rig_lists.rig_list:
- r = utils.get_rig_type(rig)
- try:
+ for rig in rig_lists.rigs:
+ rig_module = rig_lists.rigs[rig]['module']
+ rig_class = rig_module.Rig
+ r = rig_class if hasattr(rig_class, 'add_parameters') else rig_module
+ try:
+ if hasattr(r, 'add_parameters'):
r.add_parameters(RigifyParameterValidator(RigifyParameters, rig, RIGIFY_PARAMETER_TABLE))
- except AttributeError:
- pass
- else:
- for rig in rig_lists.rigs:
- rig_module = rig_lists.rigs[rig]['module']
- rig_class = rig_module.Rig
- r = rig_class if hasattr(rig_class, 'add_parameters') else rig_module
- try:
- if hasattr(r, 'add_parameters'):
- r.add_parameters(RigifyParameterValidator(RigifyParameters, rig, RIGIFY_PARAMETER_TABLE))
- except Exception:
- import traceback
- traceback.print_exc()
+ except Exception:
+ import traceback
+ traceback.print_exc()
def unregister():
from bpy.utils import unregister_class
- bpy.context.preferences.addons['rigify'].preferences.register_feature_sets(False)
+ bpy.context.preferences.addons[__package__].preferences.register_feature_sets(False)
# Properties on PoseBones and Armature.
del bpy.types.PoseBone.rigify_type
diff --git a/rigify/base_rig.py b/rigify/base_rig.py
index c25e701d..0cc2bc1d 100644
--- a/rigify/base_rig.py
+++ b/rigify/base_rig.py
@@ -159,7 +159,7 @@ class BaseRig(GenerateCallbackHost, RaiseErrorMixin, BoneUtilityMixin, Mechanism
"""
Base class for all rigs.
- The main weak areas in the legacy Rigify rig class structure
+ The main weak areas in the legacy (pre-2.76b) Rigify rig class structure
was that there were no provisions for intelligent interactions
between rigs, and all processing was done via one generate
method, necessitating frequent expensive mode switches.
diff --git a/rigify/legacy/__init__.py b/rigify/legacy/__init__.py
deleted file mode 100644
index 76c3a72f..00000000
--- a/rigify/legacy/__init__.py
+++ /dev/null
@@ -1,104 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-bl_info = {
- "name": "Rigify",
- "version": (0, 4),
- "author": "Nathan Vegdahl",
- "blender": (2, 66, 0),
- "description": "Automatic rigging from building-block components",
- "location": "Armature properties, Bone properties, View3d tools panel, Armature Add menu",
- "doc_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
- "Scripts/Rigging/Rigify",
- "tracker_url": "http://github.com/cessen/rigify/issues",
- "category": "Rigging",
-}
-
-
-if "bpy" in locals():
- import importlib
- importlib.reload(generate)
- importlib.reload(ui)
- importlib.reload(utils)
- importlib.reload(metarig_menu)
- importlib.reload(rig_lists)
-else:
- from . import utils, rig_lists, generate, ui, metarig_menu
-
-import bpy
-
-
-class RigifyName(bpy.types.PropertyGroup):
- name: bpy.props.StringProperty()
-
-
-class RigifyParameters(bpy.types.PropertyGroup):
- name: bpy.props.StringProperty()
-
-
-class RigifyArmatureLayer(bpy.types.PropertyGroup):
- name: bpy.props.StringProperty(name="Layer Name", default=" ")
- row: bpy.props.IntProperty(name="Layer Row", default=1, min=1, max=32)
-
-
-##### REGISTER #####
-
-def register():
- ui.register()
- metarig_menu.register()
-
- bpy.utils.register_class(RigifyName)
- bpy.utils.register_class(RigifyParameters)
- bpy.utils.register_class(RigifyArmatureLayer)
-
- bpy.types.PoseBone.rigify_type = bpy.props.StringProperty(name="Rigify Type", description="Rig type for this bone")
- bpy.types.PoseBone.rigify_parameters = bpy.props.PointerProperty(type=RigifyParameters)
-
- bpy.types.Armature.rigify_layers = bpy.props.CollectionProperty(type=RigifyArmatureLayer)
-
- IDStore = bpy.types.WindowManager
- IDStore.rigify_collection = bpy.props.EnumProperty(items=rig_lists.col_enum_list, default="All", name="Rigify Active Collection", description="The selected rig collection")
- IDStore.rigify_types = bpy.props.CollectionProperty(type=RigifyName)
- IDStore.rigify_active_type = bpy.props.IntProperty(name="Rigify Active Type", description="The selected rig type")
-
- # Add rig parameters
- for rig in rig_lists.rig_list:
- r = utils.get_rig_type(rig)
- try:
- r.add_parameters(RigifyParameters)
- except AttributeError:
- pass
-
-
-def unregister():
- del bpy.types.PoseBone.rigify_type
- del bpy.types.PoseBone.rigify_parameters
-
- IDStore = bpy.types.WindowManager
- del IDStore.rigify_collection
- del IDStore.rigify_types
- del IDStore.rigify_active_type
-
- bpy.utils.unregister_class(RigifyName)
- bpy.utils.unregister_class(RigifyParameters)
- bpy.utils.unregister_class(RigifyArmatureLayer)
-
- metarig_menu.unregister()
- ui.unregister()
diff --git a/rigify/legacy/generate.py b/rigify/legacy/generate.py
deleted file mode 100644
index 7045a012..00000000
--- a/rigify/legacy/generate.py
+++ /dev/null
@@ -1,493 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-import re
-import time
-import traceback
-import sys
-from rna_prop_ui import rna_idprop_ui_prop_get
-
-from .utils import MetarigError, new_bone, get_rig_type
-from .utils import ORG_PREFIX, MCH_PREFIX, DEF_PREFIX, WGT_PREFIX, ROOT_NAME, make_original_name
-from .utils import RIG_DIR
-from .utils import create_root_widget, ensure_widget_collection
-from .utils import random_id
-from .utils import copy_attributes
-from .rig_ui_template import UI_SLIDERS, layers_ui, UI_REGISTER
-from .rig_ui_pitchipoy_template import UI_P_SLIDERS, layers_P_ui, UI_P_REGISTER
-
-
-RIG_MODULE = "rigs"
-ORG_LAYER = [n == 31 for n in range(0, 32)] # Armature layer that original bones should be moved to.
-MCH_LAYER = [n == 30 for n in range(0, 32)] # Armature layer that mechanism bones should be moved to.
-DEF_LAYER = [n == 29 for n in range(0, 32)] # Armature layer that deformation bones should be moved to.
-ROOT_LAYER = [n == 28 for n in range(0, 32)] # Armature layer that root bone should be moved to.
-
-
-class Timer:
- def __init__(self):
- self.timez = time.time()
-
- def tick(self, string):
- t = time.time()
- print(string + "%.3f" % (t - self.timez))
- self.timez = t
-
-
-# TODO: generalize to take a group as input instead of an armature.
-def generate_rig(context, metarig):
- """ Generates a rig from a metarig.
-
- """
- t = Timer()
-
- # Random string with time appended so that
- # different rigs don't collide id's
- rig_id = random_id(16)
-
- # Initial configuration
- # mode_orig = context.mode # UNUSED
- rest_backup = metarig.data.pose_position
- metarig.data.pose_position = 'REST'
-
- bpy.ops.object.mode_set(mode='OBJECT')
-
- scene = context.scene
- view_layer = context.view_layer
- collection = context.collection
- layer_collection = context.layer_collection
-
- #------------------------------------------
- # Create/find the rig object and set it up
-
- # Check if the generated rig already exists, so we can
- # regenerate in the same object. If not, create a new
- # object to generate the rig in.
- print("Fetch rig.")
- try:
- name = metarig["rig_object_name"]
- except KeyError:
- name = "rig"
-
- try:
- obj = scene.objects[name]
- except KeyError:
- obj = bpy.data.objects.new(name, bpy.data.armatures.new(name))
- obj.display_type = 'WIRE'
- collection.objects.link(obj)
-
- obj.data.pose_position = 'POSE'
-
- # Get rid of anim data in case the rig already existed
- print("Clear rig animation data.")
- obj.animation_data_clear()
- obj.data.animation_data_clear()
-
- # Select generated rig object
- metarig.select_set(False)
- obj.select_set(True)
- view_layer.objects.active = obj
-
- # Remove all bones from the generated rig armature.
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in obj.data.edit_bones:
- obj.data.edit_bones.remove(bone)
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Create temporary duplicates for merging
- temp_rig_1 = metarig.copy()
- temp_rig_1.data = metarig.data.copy()
- collection.objects.link(temp_rig_1)
-
- temp_rig_2 = metarig.copy()
- temp_rig_2.data = obj.data
- collection.objects.link(temp_rig_2)
-
- # Select the temp rigs for merging
- for objt in view_layer.objects:
- objt.select_set(False) # deselect all objects
- temp_rig_1.select_set(True)
- temp_rig_2.select_set(True)
- view_layer.objects.active = temp_rig_2
-
- # Merge the temporary rigs
- bpy.ops.object.join()
-
- # Delete the second temp rig
- bpy.ops.object.delete()
-
- # Select the generated rig
- for objt in view_layer.objects:
- objt.select_set(False) # deselect all objects
- obj.select_set(True)
- view_layer.objects.active = obj
-
- # Copy over bone properties
- for bone in metarig.data.bones:
- bone_gen = obj.data.bones[bone.name]
-
- # B-bone stuff
- bone_gen.bbone_segments = bone.bbone_segments
- bone_gen.bbone_easein = bone.bbone_easein
- bone_gen.bbone_easeout = bone.bbone_easeout
-
- # Copy over the pose_bone properties
- for bone in metarig.pose.bones:
- bone_gen = obj.pose.bones[bone.name]
-
- # Rotation mode and transform locks
- bone_gen.rotation_mode = bone.rotation_mode
- bone_gen.lock_rotation = tuple(bone.lock_rotation)
- bone_gen.lock_rotation_w = bone.lock_rotation_w
- bone_gen.lock_rotations_4d = bone.lock_rotations_4d
- bone_gen.lock_location = tuple(bone.lock_location)
- bone_gen.lock_scale = tuple(bone.lock_scale)
-
- # rigify_type and rigify_parameters
- bone_gen.rigify_type = bone.rigify_type
- for prop in dir(bone_gen.rigify_parameters):
- if (not prop.startswith("_")) \
- and (not prop.startswith("bl_")) \
- and (prop != "rna_type"):
- try:
- setattr(bone_gen.rigify_parameters, prop, \
- getattr(bone.rigify_parameters, prop))
- except AttributeError:
- print("FAILED TO COPY PARAMETER: " + str(prop))
-
- # Custom properties
- for prop in bone.keys():
- try:
- bone_gen[prop] = bone[prop]
- except KeyError:
- pass
-
- # Constraints
- for con1 in bone.constraints:
- con2 = bone_gen.constraints.new(type=con1.type)
- copy_attributes(con1, con2)
-
- # Set metarig target to rig target
- if "target" in dir(con2):
- if con2.target == metarig:
- con2.target = obj
-
- # Copy drivers
- if metarig.animation_data:
- for d1 in metarig.animation_data.drivers:
- d2 = obj.driver_add(d1.data_path)
- copy_attributes(d1, d2)
- copy_attributes(d1.driver, d2.driver)
-
- # Remove default modifiers, variables, etc.
- for m in d2.modifiers:
- d2.modifiers.remove(m)
- for v in d2.driver.variables:
- d2.driver.variables.remove(v)
-
- # Copy modifiers
- for m1 in d1.modifiers:
- m2 = d2.modifiers.new(type=m1.type)
- copy_attributes(m1, m2)
-
- # Copy variables
- for v1 in d1.driver.variables:
- v2 = d2.driver.variables.new()
- copy_attributes(v1, v2)
- for i in range(len(v1.targets)):
- copy_attributes(v1.targets[i], v2.targets[i])
- # Switch metarig targets to rig targets
- if v2.targets[i].id == metarig:
- v2.targets[i].id = obj
-
- # Mark targets that may need to be altered after rig generation
- tar = v2.targets[i]
- # If a custom property
- if v2.type == 'SINGLE_PROP' \
- and re.match('^pose.bones\["[^"\]]*"\]\["[^"\]]*"\]$', tar.data_path):
- tar.data_path = "RIGIFY-" + tar.data_path
-
- # Copy key frames
- for i in range(len(d1.keyframe_points)):
- d2.keyframe_points.add()
- k1 = d1.keyframe_points[i]
- k2 = d2.keyframe_points[i]
- copy_attributes(k1, k2)
-
- t.tick("Duplicate rig: ")
- #----------------------------------
- # Make a list of the original bones so we can keep track of them.
- original_bones = [bone.name for bone in obj.data.bones]
-
- # Add the ORG_PREFIX to the original bones.
- bpy.ops.object.mode_set(mode='OBJECT')
- for i in range(0, len(original_bones)):
- obj.data.bones[original_bones[i]].name = make_original_name(original_bones[i])
- original_bones[i] = make_original_name(original_bones[i])
-
- # Create a sorted list of the original bones, sorted in the order we're
- # going to traverse them for rigging.
- # (root-most -> leaf-most, alphabetical)
- bones_sorted = []
- for name in original_bones:
- bones_sorted += [name]
- bones_sorted.sort() # first sort by names
- bones_sorted.sort(key=lambda bone: len(obj.pose.bones[bone].parent_recursive)) # then parents before children
-
- t.tick("Make list of org bones: ")
- #----------------------------------
- # Create the root bone.
- bpy.ops.object.mode_set(mode='EDIT')
- root_bone = new_bone(obj, ROOT_NAME)
- obj.data.edit_bones[root_bone].head = (0, 0, 0)
- obj.data.edit_bones[root_bone].tail = (0, 1, 0)
- obj.data.edit_bones[root_bone].roll = 0
- bpy.ops.object.mode_set(mode='OBJECT')
- obj.data.bones[root_bone].layers = ROOT_LAYER
- # Put the rig_name in the armature custom properties
- rna_idprop_ui_prop_get(obj.data, "rig_id", create=True)
- obj.data["rig_id"] = rig_id
-
- # Create/find widget collection
- ensure_widget_collection(context)
-
- t.tick("Create root bone: ")
- #----------------------------------
- try:
- # Collect/initialize all the rigs.
- rigs = []
- for bone in bones_sorted:
- bpy.ops.object.mode_set(mode='EDIT')
- rigs += get_bone_rigs(obj, bone)
- t.tick("Initialize rigs: ")
-
- # Generate all the rigs.
- ui_scripts = []
- for rig in rigs:
- # Go into editmode in the rig armature
- bpy.ops.object.mode_set(mode='OBJECT')
- context.view_layer.objects.active = obj
- obj.select_set(True)
- bpy.ops.object.mode_set(mode='EDIT')
- scripts = rig.generate()
- if scripts is not None:
- ui_scripts += [scripts[0]]
- t.tick("Generate rigs: ")
- except Exception as e:
- # Cleanup if something goes wrong
- print("Rigify: failed to generate rig.")
- metarig.data.pose_position = rest_backup
- obj.data.pose_position = 'POSE'
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Continue the exception
- raise e
-
- #----------------------------------
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Get a list of all the bones in the armature
- bones = [bone.name for bone in obj.data.bones]
-
- # Parent any free-floating bones to the root.
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in bones:
- if obj.data.edit_bones[bone].parent is None:
- obj.data.edit_bones[bone].use_connect = False
- obj.data.edit_bones[bone].parent = obj.data.edit_bones[root_bone]
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Lock transforms on all non-control bones
- r = re.compile("[A-Z][A-Z][A-Z]-")
- for bone in bones:
- if r.match(bone):
- pb = obj.pose.bones[bone]
- pb.lock_location = (True, True, True)
- pb.lock_rotation = (True, True, True)
- pb.lock_rotation_w = True
- pb.lock_scale = (True, True, True)
-
- # Every bone that has a name starting with "DEF-" make deforming. All the
- # others make non-deforming.
- for bone in bones:
- if obj.data.bones[bone].name.startswith(DEF_PREFIX):
- obj.data.bones[bone].use_deform = True
- else:
- obj.data.bones[bone].use_deform = False
-
- # Alter marked driver targets
- if obj.animation_data:
- for d in obj.animation_data.drivers:
- for v in d.driver.variables:
- for tar in v.targets:
- if tar.data_path.startswith("RIGIFY-"):
- temp, bone, prop = tuple([x.strip('"]') for x in tar.data_path.split('["')])
- if bone in obj.data.bones \
- and prop in obj.pose.bones[bone].keys():
- tar.data_path = tar.data_path[7:]
- else:
- tar.data_path = 'pose.bones["%s"]["%s"]' % (make_original_name(bone), prop)
-
- # Move all the original bones to their layer.
- for bone in original_bones:
- obj.data.bones[bone].layers = ORG_LAYER
-
- # Move all the bones with names starting with "MCH-" to their layer.
- for bone in bones:
- if obj.data.bones[bone].name.startswith(MCH_PREFIX):
- obj.data.bones[bone].layers = MCH_LAYER
-
- # Move all the bones with names starting with "DEF-" to their layer.
- for bone in bones:
- if obj.data.bones[bone].name.startswith(DEF_PREFIX):
- obj.data.bones[bone].layers = DEF_LAYER
-
- # Create root bone widget
- create_root_widget(obj, "root")
-
- # Assign shapes to bones
- # Object's with name WGT-<bone_name> get used as that bone's shape.
- for bone in bones:
- wgt_name = (WGT_PREFIX + obj.data.bones[bone].name)[:63] # Object names are limited to 63 characters... arg
- if wgt_name in context.scene.objects:
- # Weird temp thing because it won't let me index by object name
- for ob in context.scene.objects:
- if ob.name == wgt_name:
- obj.pose.bones[bone].custom_shape = ob
- break
- # This is what it should do:
- # obj.pose.bones[bone].custom_shape = context.scene.objects[wgt_name]
- # Reveal all the layers with control bones on them
- vis_layers = [False for n in range(0, 32)]
- for bone in bones:
- for i in range(0, 32):
- vis_layers[i] = vis_layers[i] or obj.data.bones[bone].layers[i]
- for i in range(0, 32):
- vis_layers[i] = vis_layers[i] and not (ORG_LAYER[i] or MCH_LAYER[i] or DEF_LAYER[i])
- obj.data.layers = vis_layers
-
- # Ensure the collection of layer names exists
- for i in range(1 + len(metarig.data.rigify_layers), 29):
- metarig.data.rigify_layers.add()
-
- # Create list of layer name/row pairs
- layer_layout = []
- for l in metarig.data.rigify_layers:
- print( l.name )
- layer_layout += [(l.name, l.row)]
-
-
- if isPitchipoy(metarig):
-
- # Generate the UI Pitchipoy script
- if "rig_ui.py" in bpy.data.texts:
- script = bpy.data.texts["rig_ui.py"]
- script.clear()
- else:
- script = bpy.data.texts.new("rig_ui.py")
- script.write(UI_P_SLIDERS % rig_id)
- for s in ui_scripts:
- script.write("\n " + s.replace("\n", "\n ") + "\n")
- script.write(layers_P_ui(vis_layers, layer_layout))
- script.write(UI_P_REGISTER)
- script.use_module = True
-
- else:
- # Generate the UI script
- if "rig_ui.py" in bpy.data.texts:
- script = bpy.data.texts["rig_ui.py"]
- script.clear()
- else:
- script = bpy.data.texts.new("rig_ui.py")
- script.write(UI_SLIDERS % rig_id)
- for s in ui_scripts:
- script.write("\n " + s.replace("\n", "\n ") + "\n")
- script.write(layers_ui(vis_layers, layer_layout))
- script.write(UI_REGISTER)
- script.use_module = True
-
- # Run UI script
- exec(script.as_string(), {})
-
- t.tick("The rest: ")
- #----------------------------------
- # Deconfigure
- bpy.ops.object.mode_set(mode='OBJECT')
- metarig.data.pose_position = rest_backup
- obj.data.pose_position = 'POSE'
-
- #----------------------------------
- # Restore active collection
- view_layer.active_layer_collection = layer_collection
-
-
-def get_bone_rigs(obj, bone_name, halt_on_missing=False):
- """ Fetch all the rigs specified on a bone.
- """
- rigs = []
- rig_type = obj.pose.bones[bone_name].rigify_type
- rig_type = rig_type.replace(" ", "")
-
- if rig_type == "":
- pass
- else:
- # Gather parameters
- params = obj.pose.bones[bone_name].rigify_parameters
-
- # Get the rig
- try:
- rig = get_rig_type(rig_type).Rig(obj, bone_name, params)
- except ImportError:
- message = "Rig Type Missing: python module for type '%s' not found (bone: %s)" % (rig_type, bone_name)
- if halt_on_missing:
- raise MetarigError(message)
- else:
- print(message)
- print('print_exc():')
- traceback.print_exc(file=sys.stdout)
- else:
- rigs += [rig]
- return rigs
-
-
-def param_matches_type(param_name, rig_type):
- """ Returns True if the parameter name is consistent with the rig type.
- """
- if param_name.rsplit(".", 1)[0] == rig_type:
- return True
- else:
- return False
-
-
-def param_name(param_name, rig_type):
- """ Get the actual parameter name, sans-rig-type.
- """
- return param_name[len(rig_type) + 1:]
-
-def isPitchipoy(metarig):
- """ Returns True if metarig is type pitchipoy.
- """
- pbones=metarig.pose.bones
- for pb in pbones:
- words = pb.rigify_type.partition('.')
- if words[0] == 'pitchipoy':
- return True
- return False
diff --git a/rigify/legacy/metarig_menu.py b/rigify/legacy/metarig_menu.py
deleted file mode 100644
index c0c20955..00000000
--- a/rigify/legacy/metarig_menu.py
+++ /dev/null
@@ -1,125 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import os
-from string import capwords
-
-import bpy
-
-from . import utils
-
-
-def get_metarig_list(path):
- """ Searches for metarig modules, and returns a list of the
- imported modules.
- """
- metarigs = []
- MODULE_DIR = os.path.dirname(__file__)
- METARIG_DIR_ABS = os.path.join(MODULE_DIR, utils.METARIG_DIR)
- SEARCH_DIR_ABS = os.path.join(METARIG_DIR_ABS, path)
- files = os.listdir(SEARCH_DIR_ABS)
- files.sort()
-
- for f in files:
- # Is it a directory?
- if os.path.isdir(os.path.join(SEARCH_DIR_ABS, f)):
- continue
- elif not f.endswith(".py"):
- continue
- elif f == "__init__.py":
- continue
- else:
- module_name = f[:-3]
- try:
- metarigs += [utils.get_metarig_module(module_name)]
- except (ImportError):
- pass
- return metarigs
-
-
-def make_metarig_add_execute(m):
- """ Create an execute method for a metarig creation operator.
- """
- def execute(self, context):
- # Add armature object
- bpy.ops.object.armature_add()
- obj = context.active_object
- obj.name = "metarig"
-
- # Remove default bone
- bpy.ops.object.mode_set(mode='EDIT')
- bones = context.active_object.data.edit_bones
- bones.remove(bones[0])
-
- # Create metarig
- m.create(obj)
-
- bpy.ops.object.mode_set(mode='OBJECT')
- return {'FINISHED'}
- return execute
-
-
-def make_metarig_menu_func(bl_idname, text):
- """ For some reason lambda's don't work for adding multiple menu
- items, so we use this instead to generate the functions.
- """
- def metarig_menu(self, context):
- self.layout.operator(bl_idname, icon='OUTLINER_OB_ARMATURE', text=text)
- return metarig_menu
-
-
-# Get the metarig modules
-metarigs = get_metarig_list("")
-
-# Create metarig add Operators
-metarig_ops = []
-for m in metarigs:
- name = m.__name__.rsplit('.', 1)[1]
-
- # Dynamically construct an Operator
- T = type("Add_" + name + "_Metarig", (bpy.types.Operator,), {})
- T.bl_idname = "object.armature_" + name + "_metarig_add"
- T.bl_label = "Add " + name.replace("_", " ").capitalize() + " (metarig)"
- T.bl_options = {'REGISTER', 'UNDO'}
- T.execute = make_metarig_add_execute(m)
-
- metarig_ops.append((T, name))
-
-# Create menu functions
-menu_funcs = []
-for mop, name in metarig_ops:
- text = capwords(name.replace("_", " ")) + " (Meta-Rig)"
- menu_funcs += [make_metarig_menu_func(mop.bl_idname, text)]
-
-
-def register():
- for mop, name in metarig_ops:
- bpy.utils.register_class(mop)
-
- for mf in menu_funcs:
- bpy.types.VIEW3D_MT_armature_add.append(mf)
-
-
-def unregister():
- for mop, name in metarig_ops:
- bpy.utils.unregister_class(mop)
-
- for mf in menu_funcs:
- bpy.types.VIEW3D_MT_armature_add.remove(mf)
diff --git a/rigify/legacy/metarigs/__init__.py b/rigify/legacy/metarigs/__init__.py
deleted file mode 100644
index e69de29b..00000000
--- a/rigify/legacy/metarigs/__init__.py
+++ /dev/null
diff --git a/rigify/legacy/metarigs/human.py b/rigify/legacy/metarigs/human.py
deleted file mode 100644
index 7adc03d7..00000000
--- a/rigify/legacy/metarigs/human.py
+++ /dev/null
@@ -1,1200 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-
-def create(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- for i in range(28):
- arm.rigify_layers.add()
-
- arm.rigify_layers[0].name = "head"
- arm.rigify_layers[0].row = 1
- arm.rigify_layers[1].name = " "
- arm.rigify_layers[1].row = 1
- arm.rigify_layers[2].name = "Torso"
- arm.rigify_layers[2].row = 2
- arm.rigify_layers[3].name = " "
- arm.rigify_layers[3].row = 1
- arm.rigify_layers[4].name = "Fingers"
- arm.rigify_layers[4].row = 3
- arm.rigify_layers[5].name = "(Tweak)"
- arm.rigify_layers[5].row = 3
- arm.rigify_layers[6].name = "Arm.L (FK)"
- arm.rigify_layers[6].row = 4
- arm.rigify_layers[7].name = "Arm.L (IK)"
- arm.rigify_layers[7].row = 5
- arm.rigify_layers[8].name = "Arm.L (Tweak)"
- arm.rigify_layers[8].row = 6
- arm.rigify_layers[9].name = "Arm.R (FK)"
- arm.rigify_layers[9].row = 4
- arm.rigify_layers[10].name = "Arm.R (IK)"
- arm.rigify_layers[10].row = 5
- arm.rigify_layers[11].name = "Arm.R (Tweak)"
- arm.rigify_layers[11].row = 6
- arm.rigify_layers[12].name = "Leg.L (FK)"
- arm.rigify_layers[12].row = 7
- arm.rigify_layers[13].name = "Leg.L (IK)"
- arm.rigify_layers[13].row = 8
- arm.rigify_layers[14].name = "Leg.L (Tweak)"
- arm.rigify_layers[14].row = 9
- arm.rigify_layers[15].name = "Leg.R (FK)"
- arm.rigify_layers[15].row = 7
- arm.rigify_layers[16].name = "Leg.R (IK)"
- arm.rigify_layers[16].row = 8
- arm.rigify_layers[17].name = "Leg.R (Tweak)"
- arm.rigify_layers[17].row = 9
- arm.rigify_layers[18].name = " "
- arm.rigify_layers[18].row = 1
- arm.rigify_layers[19].name = " "
- arm.rigify_layers[19].row = 1
- arm.rigify_layers[20].name = " "
- arm.rigify_layers[20].row = 1
- arm.rigify_layers[21].name = " "
- arm.rigify_layers[21].row = 1
- arm.rigify_layers[22].name = " "
- arm.rigify_layers[22].row = 1
- arm.rigify_layers[23].name = " "
- arm.rigify_layers[23].row = 1
- arm.rigify_layers[24].name = " "
- arm.rigify_layers[24].row = 1
- arm.rigify_layers[25].name = " "
- arm.rigify_layers[25].row = 1
- arm.rigify_layers[26].name = " "
- arm.rigify_layers[26].row = 1
- arm.rigify_layers[27].name = " "
- arm.rigify_layers[27].row = 1
-
- bones = {}
-
- bone = arm.edit_bones.new('hips')
- bone.head[:] = 0.0000, 0.0552, 1.0099
- bone.tail[:] = 0.0000, 0.0172, 1.1837
- bone.roll = 0.0000
- bone.use_connect = False
- bones['hips'] = bone.name
- bone = arm.edit_bones.new('spine')
- bone.head[:] = 0.0000, 0.0172, 1.1837
- bone.tail[:] = 0.0000, 0.0004, 1.3418
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['hips']]
- bones['spine'] = bone.name
- bone = arm.edit_bones.new('thigh.L')
- bone.head[:] = 0.0980, 0.0124, 1.0720
- bone.tail[:] = 0.0980, -0.0286, 0.5372
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hips']]
- bones['thigh.L'] = bone.name
- bone = arm.edit_bones.new('thigh.R')
- bone.head[:] = -0.0980, 0.0124, 1.0720
- bone.tail[:] = -0.0980, -0.0286, 0.5372
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hips']]
- bones['thigh.R'] = bone.name
- bone = arm.edit_bones.new('chest')
- bone.head[:] = 0.0000, 0.0004, 1.3418
- bone.tail[:] = 0.0000, 0.0114, 1.6582
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine']]
- bones['chest'] = bone.name
- bone = arm.edit_bones.new('shin.L')
- bone.head[:] = 0.0980, -0.0286, 0.5372
- bone.tail[:] = 0.0980, 0.0162, 0.0852
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thigh.L']]
- bones['shin.L'] = bone.name
- bone = arm.edit_bones.new('shin.R')
- bone.head[:] = -0.0980, -0.0286, 0.5372
- bone.tail[:] = -0.0980, 0.0162, 0.0852
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thigh.R']]
- bones['shin.R'] = bone.name
- bone = arm.edit_bones.new('neck')
- bone.head[:] = 0.0000, 0.0114, 1.6582
- bone.tail[:] = 0.0000, -0.0247, 1.7813
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['chest']]
- bones['neck'] = bone.name
- bone = arm.edit_bones.new('shoulder.L')
- bone.head[:] = 0.0183, -0.0684, 1.6051
- bone.tail[:] = 0.1694, 0.0205, 1.6050
- bone.roll = 0.0004
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['chest']]
- bones['shoulder.L'] = bone.name
- bone = arm.edit_bones.new('shoulder.R')
- bone.head[:] = -0.0183, -0.0684, 1.6051
- bone.tail[:] = -0.1694, 0.0205, 1.6050
- bone.roll = -0.0004
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['chest']]
- bones['shoulder.R'] = bone.name
- bone = arm.edit_bones.new('foot.L')
- bone.head[:] = 0.0980, 0.0162, 0.0852
- bone.tail[:] = 0.0980, -0.0934, 0.0167
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.L']]
- bones['foot.L'] = bone.name
- bone = arm.edit_bones.new('heel.L')
- bone.head[:] = 0.0980, 0.0162, 0.0852
- bone.tail[:] = 0.0980, 0.0882, -0.0000
- bone.roll = -3.1416
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.L']]
- bones['heel.L'] = bone.name
- bone = arm.edit_bones.new('foot.R')
- bone.head[:] = -0.0980, 0.0162, 0.0852
- bone.tail[:] = -0.0980, -0.0934, 0.0167
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.R']]
- bones['foot.R'] = bone.name
- bone = arm.edit_bones.new('heel.R')
- bone.head[:] = -0.0980, 0.0162, 0.0852
- bone.tail[:] = -0.0980, 0.0882, -0.0000
- bone.roll = 3.1416
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.R']]
- bones['heel.R'] = bone.name
- bone = arm.edit_bones.new('head')
- bone.head[:] = 0.0000, -0.0247, 1.7813
- bone.tail[:] = 0.0000, -0.0247, 1.9347
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['neck']]
- bones['head'] = bone.name
- bone = arm.edit_bones.new('upper_arm.L')
- bone.head[:] = 0.1953, 0.0267, 1.5846
- bone.tail[:] = 0.4424, 0.0885, 1.4491
- bone.roll = 2.0691
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['shoulder.L']]
- bones['upper_arm.L'] = bone.name
- bone = arm.edit_bones.new('upper_arm.R')
- bone.head[:] = -0.1953, 0.0267, 1.5846
- bone.tail[:] = -0.4424, 0.0885, 1.4491
- bone.roll = -2.0691
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['shoulder.R']]
- bones['upper_arm.R'] = bone.name
- bone = arm.edit_bones.new('toe.L')
- bone.head[:] = 0.0980, -0.0934, 0.0167
- bone.tail[:] = 0.0980, -0.1606, 0.0167
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['foot.L']]
- bones['toe.L'] = bone.name
- bone = arm.edit_bones.new('heel.02.L')
- bone.head[:] = 0.0600, 0.0000, 0.0000
- bone.tail[:] = 0.1400, 0.0000, 0.0000
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['heel.L']]
- bones['heel.02.L'] = bone.name
- bone = arm.edit_bones.new('toe.R')
- bone.head[:] = -0.0980, -0.0934, 0.0167
- bone.tail[:] = -0.0980, -0.1606, 0.0167
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['foot.R']]
- bones['toe.R'] = bone.name
- bone = arm.edit_bones.new('heel.02.R')
- bone.head[:] = -0.0600, 0.0000, 0.0000
- bone.tail[:] = -0.1400, 0.0000, 0.0000
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['heel.R']]
- bones['heel.02.R'] = bone.name
- bone = arm.edit_bones.new('forearm.L')
- bone.head[:] = 0.4424, 0.0885, 1.4491
- bone.tail[:] = 0.6594, 0.0492, 1.3061
- bone.roll = 2.1459
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['upper_arm.L']]
- bones['forearm.L'] = bone.name
- bone = arm.edit_bones.new('forearm.R')
- bone.head[:] = -0.4424, 0.0885, 1.4491
- bone.tail[:] = -0.6594, 0.0492, 1.3061
- bone.roll = -2.1459
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['upper_arm.R']]
- bones['forearm.R'] = bone.name
- bone = arm.edit_bones.new('hand.L')
- bone.head[:] = 0.6594, 0.0492, 1.3061
- bone.tail[:] = 0.7234, 0.0412, 1.2585
- bone.roll = -2.4946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['forearm.L']]
- bones['hand.L'] = bone.name
- bone = arm.edit_bones.new('hand.R')
- bone.head[:] = -0.6594, 0.0492, 1.3061
- bone.tail[:] = -0.7234, 0.0412, 1.2585
- bone.roll = 2.4946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['forearm.R']]
- bones['hand.R'] = bone.name
- bone = arm.edit_bones.new('palm.01.L')
- bone.head[:] = 0.6921, 0.0224, 1.2882
- bone.tail[:] = 0.7464, 0.0051, 1.2482
- bone.roll = -2.4928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.01.L'] = bone.name
- bone = arm.edit_bones.new('palm.02.L')
- bone.head[:] = 0.6970, 0.0389, 1.2877
- bone.tail[:] = 0.7518, 0.0277, 1.2487
- bone.roll = -2.5274
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.02.L'] = bone.name
- bone = arm.edit_bones.new('palm.03.L')
- bone.head[:] = 0.6963, 0.0545, 1.2874
- bone.tail[:] = 0.7540, 0.0521, 1.2482
- bone.roll = -2.5843
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.03.L'] = bone.name
- bone = arm.edit_bones.new('palm.04.L')
- bone.head[:] = 0.6929, 0.0696, 1.2871
- bone.tail[:] = 0.7528, 0.0763, 1.2428
- bone.roll = -2.5155
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.04.L'] = bone.name
- bone = arm.edit_bones.new('palm.01.R')
- bone.head[:] = -0.6921, 0.0224, 1.2882
- bone.tail[:] = -0.7464, 0.0051, 1.2482
- bone.roll = 2.4928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.01.R'] = bone.name
- bone = arm.edit_bones.new('palm.02.R')
- bone.head[:] = -0.6970, 0.0389, 1.2877
- bone.tail[:] = -0.7518, 0.0277, 1.2487
- bone.roll = 2.5274
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.02.R'] = bone.name
- bone = arm.edit_bones.new('palm.03.R')
- bone.head[:] = -0.6963, 0.0544, 1.2874
- bone.tail[:] = -0.7540, 0.0521, 1.2482
- bone.roll = 2.5843
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.03.R'] = bone.name
- bone = arm.edit_bones.new('palm.04.R')
- bone.head[:] = -0.6929, 0.0696, 1.2871
- bone.tail[:] = -0.7528, 0.0763, 1.2428
- bone.roll = 2.5155
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.04.R'] = bone.name
- bone = arm.edit_bones.new('f_index.01.L')
- bone.head[:] = 0.7464, 0.0051, 1.2482
- bone.tail[:] = 0.7718, 0.0013, 1.2112
- bone.roll = -2.0315
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.01.L']]
- bones['f_index.01.L'] = bone.name
- bone = arm.edit_bones.new('thumb.01.L')
- bone.head[:] = 0.6705, 0.0214, 1.2738
- bone.tail[:] = 0.6857, 0.0015, 1.2404
- bone.roll = -0.1587
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.01.L']]
- bones['thumb.01.L'] = bone.name
- bone = arm.edit_bones.new('f_middle.01.L')
- bone.head[:] = 0.7518, 0.0277, 1.2487
- bone.tail[:] = 0.7762, 0.0234, 1.2058
- bone.roll = -2.0067
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.02.L']]
- bones['f_middle.01.L'] = bone.name
- bone = arm.edit_bones.new('f_ring.01.L')
- bone.head[:] = 0.7540, 0.0521, 1.2482
- bone.tail[:] = 0.7715, 0.0499, 1.2070
- bone.roll = -2.0082
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.03.L']]
- bones['f_ring.01.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.01.L')
- bone.head[:] = 0.7528, 0.0763, 1.2428
- bone.tail[:] = 0.7589, 0.0765, 1.2156
- bone.roll = -1.9749
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.04.L']]
- bones['f_pinky.01.L'] = bone.name
- bone = arm.edit_bones.new('f_index.01.R')
- bone.head[:] = -0.7464, 0.0051, 1.2482
- bone.tail[:] = -0.7718, 0.0012, 1.2112
- bone.roll = 2.0315
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.01.R']]
- bones['f_index.01.R'] = bone.name
- bone = arm.edit_bones.new('thumb.01.R')
- bone.head[:] = -0.6705, 0.0214, 1.2738
- bone.tail[:] = -0.6857, 0.0015, 1.2404
- bone.roll = 0.1587
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.01.R']]
- bones['thumb.01.R'] = bone.name
- bone = arm.edit_bones.new('f_middle.01.R')
- bone.head[:] = -0.7518, 0.0277, 1.2487
- bone.tail[:] = -0.7762, 0.0233, 1.2058
- bone.roll = 2.0067
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.02.R']]
- bones['f_middle.01.R'] = bone.name
- bone = arm.edit_bones.new('f_ring.01.R')
- bone.head[:] = -0.7540, 0.0521, 1.2482
- bone.tail[:] = -0.7715, 0.0499, 1.2070
- bone.roll = 2.0082
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.03.R']]
- bones['f_ring.01.R'] = bone.name
- bone = arm.edit_bones.new('f_pinky.01.R')
- bone.head[:] = -0.7528, 0.0763, 1.2428
- bone.tail[:] = -0.7589, 0.0765, 1.2156
- bone.roll = 1.9749
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.04.R']]
- bones['f_pinky.01.R'] = bone.name
- bone = arm.edit_bones.new('f_index.02.L')
- bone.head[:] = 0.7718, 0.0013, 1.2112
- bone.tail[:] = 0.7840, -0.0003, 1.1858
- bone.roll = -1.8799
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.01.L']]
- bones['f_index.02.L'] = bone.name
- bone = arm.edit_bones.new('thumb.02.L')
- bone.head[:] = 0.6857, 0.0015, 1.2404
- bone.tail[:] = 0.7056, -0.0057, 1.2145
- bone.roll = -0.4798
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.01.L']]
- bones['thumb.02.L'] = bone.name
- bone = arm.edit_bones.new('f_middle.02.L')
- bone.head[:] = 0.7762, 0.0234, 1.2058
- bone.tail[:] = 0.7851, 0.0218, 1.1749
- bone.roll = -1.8283
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.01.L']]
- bones['f_middle.02.L'] = bone.name
- bone = arm.edit_bones.new('f_ring.02.L')
- bone.head[:] = 0.7715, 0.0499, 1.2070
- bone.tail[:] = 0.7794, 0.0494, 1.1762
- bone.roll = -1.8946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.01.L']]
- bones['f_ring.02.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.02.L')
- bone.head[:] = 0.7589, 0.0765, 1.2156
- bone.tail[:] = 0.7618, 0.0770, 1.1932
- bone.roll = -1.9059
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
- bones['f_pinky.02.L'] = bone.name
- bone = arm.edit_bones.new('f_index.02.R')
- bone.head[:] = -0.7718, 0.0012, 1.2112
- bone.tail[:] = -0.7840, -0.0003, 1.1858
- bone.roll = 1.8799
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.01.R']]
- bones['f_index.02.R'] = bone.name
- bone = arm.edit_bones.new('thumb.02.R')
- bone.head[:] = -0.6857, 0.0015, 1.2404
- bone.tail[:] = -0.7056, -0.0057, 1.2145
- bone.roll = 0.4798
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.01.R']]
- bones['thumb.02.R'] = bone.name
- bone = arm.edit_bones.new('f_middle.02.R')
- bone.head[:] = -0.7762, 0.0233, 1.2058
- bone.tail[:] = -0.7851, 0.0218, 1.1749
- bone.roll = 1.8283
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.01.R']]
- bones['f_middle.02.R'] = bone.name
- bone = arm.edit_bones.new('f_ring.02.R')
- bone.head[:] = -0.7715, 0.0499, 1.2070
- bone.tail[:] = -0.7794, 0.0494, 1.1762
- bone.roll = 1.8946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.01.R']]
- bones['f_ring.02.R'] = bone.name
- bone = arm.edit_bones.new('f_pinky.02.R')
- bone.head[:] = -0.7589, 0.0765, 1.2156
- bone.tail[:] = -0.7618, 0.0770, 1.1932
- bone.roll = 1.9059
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.01.R']]
- bones['f_pinky.02.R'] = bone.name
- bone = arm.edit_bones.new('f_index.03.L')
- bone.head[:] = 0.7840, -0.0003, 1.1858
- bone.tail[:] = 0.7892, 0.0006, 1.1636
- bone.roll = -1.6760
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.02.L']]
- bones['f_index.03.L'] = bone.name
- bone = arm.edit_bones.new('thumb.03.L')
- bone.head[:] = 0.7056, -0.0057, 1.2145
- bone.tail[:] = 0.7194, -0.0098, 1.1995
- bone.roll = -0.5826
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.02.L']]
- bones['thumb.03.L'] = bone.name
- bone = arm.edit_bones.new('f_middle.03.L')
- bone.head[:] = 0.7851, 0.0218, 1.1749
- bone.tail[:] = 0.7888, 0.0216, 1.1525
- bone.roll = -1.7483
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.02.L']]
- bones['f_middle.03.L'] = bone.name
- bone = arm.edit_bones.new('f_ring.03.L')
- bone.head[:] = 0.7794, 0.0494, 1.1762
- bone.tail[:] = 0.7781, 0.0498, 1.1577
- bone.roll = -1.6582
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.02.L']]
- bones['f_ring.03.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.03.L')
- bone.head[:] = 0.7618, 0.0770, 1.1932
- bone.tail[:] = 0.7611, 0.0772, 1.1782
- bone.roll = -1.7639
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
- bones['f_pinky.03.L'] = bone.name
- bone = arm.edit_bones.new('f_index.03.R')
- bone.head[:] = -0.7840, -0.0003, 1.1858
- bone.tail[:] = -0.7892, 0.0006, 1.1636
- bone.roll = 1.6760
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.02.R']]
- bones['f_index.03.R'] = bone.name
- bone = arm.edit_bones.new('thumb.03.R')
- bone.head[:] = -0.7056, -0.0057, 1.2145
- bone.tail[:] = -0.7194, -0.0098, 1.1995
- bone.roll = 0.5826
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.02.R']]
- bones['thumb.03.R'] = bone.name
- bone = arm.edit_bones.new('f_middle.03.R')
- bone.head[:] = -0.7851, 0.0218, 1.1749
- bone.tail[:] = -0.7888, 0.0216, 1.1525
- bone.roll = 1.7483
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.02.R']]
- bones['f_middle.03.R'] = bone.name
- bone = arm.edit_bones.new('f_ring.03.R')
- bone.head[:] = -0.7794, 0.0494, 1.1762
- bone.tail[:] = -0.7781, 0.0498, 1.1577
- bone.roll = 1.6582
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.02.R']]
- bones['f_ring.03.R'] = bone.name
- bone = arm.edit_bones.new('f_pinky.03.R')
- bone.head[:] = -0.7618, 0.0770, 1.1932
- bone.tail[:] = -0.7611, 0.0772, 1.1782
- bone.roll = 1.7639
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.02.R']]
- bones['f_pinky.03.R'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['hips']]
- pbone.rigify_type = 'spine'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.chain_bone_controls = "1, 2, 3"
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['spine']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thigh.L']]
- pbone.rigify_type = 'biped.leg'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thigh.R']]
- pbone.rigify_type = 'biped.leg'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['chest']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shin.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shin.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['neck']]
- pbone.rigify_type = 'neck_short'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shoulder.L']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shoulder.R']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['foot.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['foot.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['head']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['upper_arm.L']]
- pbone.rigify_type = 'biped.arm'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['upper_arm.R']]
- pbone.rigify_type = 'biped.arm'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['toe.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['toe.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forearm.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forearm.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['hand.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['hand.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.01.L']]
- pbone.rigify_type = 'palm'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.04.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.01.R']]
- pbone.rigify_type = 'palm'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.04.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thumb.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_middle.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_ring.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_pinky.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_index.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thumb.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_middle.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_ring.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_pinky.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_index.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
-
- arm.layers = [(x in [0, 2, 4, 6, 9, 12, 15]) for x in range(32)]
-
-if __name__ == "__main__":
- create(bpy.context.active_object)
diff --git a/rigify/legacy/metarigs/pitchipoy_human.py b/rigify/legacy/metarigs/pitchipoy_human.py
deleted file mode 100644
index 98541c07..00000000
--- a/rigify/legacy/metarigs/pitchipoy_human.py
+++ /dev/null
@@ -1,2720 +0,0 @@
-import bpy
-
-def create(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- for i in range(28):
- arm.rigify_layers.add()
-
- arm.rigify_layers[0].name = "Face"
- arm.rigify_layers[0].row = 1
- arm.rigify_layers[1].name = "Face (Primary)"
- arm.rigify_layers[1].row = 2
- arm.rigify_layers[2].name = "Face (Secondary)"
- arm.rigify_layers[2].row = 2
- arm.rigify_layers[3].name = "Torso"
- arm.rigify_layers[3].row = 3
- arm.rigify_layers[4].name = "Torso (Tweak)"
- arm.rigify_layers[4].row = 4
- arm.rigify_layers[5].name = "Fingers"
- arm.rigify_layers[5].row = 5
- arm.rigify_layers[6].name = "Fingers (Tweak)"
- arm.rigify_layers[6].row = 6
- arm.rigify_layers[7].name = "Arm.L (IK)"
- arm.rigify_layers[7].row = 7
- arm.rigify_layers[8].name = "Arm.L (FK)"
- arm.rigify_layers[8].row = 8
- arm.rigify_layers[9].name = "Arm.L (Tweak)"
- arm.rigify_layers[9].row = 9
- arm.rigify_layers[10].name = "Arm.R (IK)"
- arm.rigify_layers[10].row = 7
- arm.rigify_layers[11].name = "Arm.R (FK)"
- arm.rigify_layers[11].row = 8
- arm.rigify_layers[12].name = "Arm.R (Tweak)"
- arm.rigify_layers[12].row = 9
- arm.rigify_layers[13].name = "Leg.L (IK)"
- arm.rigify_layers[13].row = 10
- arm.rigify_layers[14].name = "Leg.L (FK)"
- arm.rigify_layers[14].row = 11
- arm.rigify_layers[15].name = "Leg.L (Tweak)"
- arm.rigify_layers[15].row = 12
- arm.rigify_layers[16].name = "Leg.R (IK)"
- arm.rigify_layers[16].row = 10
- arm.rigify_layers[17].name = "Leg.R (FK)"
- arm.rigify_layers[17].row = 11
- arm.rigify_layers[18].name = "Leg.R (Tweak)"
- arm.rigify_layers[18].row = 12
- arm.rigify_layers[19].name = ""
- arm.rigify_layers[19].row = 1
- arm.rigify_layers[20].name = ""
- arm.rigify_layers[20].row = 1
- arm.rigify_layers[21].name = ""
- arm.rigify_layers[21].row = 1
- arm.rigify_layers[22].name = ""
- arm.rigify_layers[22].row = 1
- arm.rigify_layers[23].name = ""
- arm.rigify_layers[23].row = 1
- arm.rigify_layers[24].name = ""
- arm.rigify_layers[24].row = 1
- arm.rigify_layers[25].name = ""
- arm.rigify_layers[25].row = 1
- arm.rigify_layers[26].name = ""
- arm.rigify_layers[26].row = 1
- arm.rigify_layers[27].name = ""
- arm.rigify_layers[27].row = 1
-
- bones = {}
-
- bone = arm.edit_bones.new('spine')
- bone.head[:] = 0.0000, 0.0552, 1.0099
- bone.tail[:] = 0.0000, 0.0172, 1.1573
- bone.roll = 0.0000
- bone.use_connect = False
- bones['spine'] = bone.name
- bone = arm.edit_bones.new('spine.001')
- bone.head[:] = 0.0000, 0.0172, 1.1573
- bone.tail[:] = 0.0000, 0.0004, 1.2929
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine']]
- bones['spine.001'] = bone.name
- bone = arm.edit_bones.new('pelvis.L')
- bone.head[:] = 0.0000, 0.0552, 1.0099
- bone.tail[:] = 0.1112, -0.0451, 1.1533
- bone.roll = -1.0756
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine']]
- bones['pelvis.L'] = bone.name
- bone = arm.edit_bones.new('pelvis.R')
- bone.head[:] = -0.0000, 0.0552, 1.0099
- bone.tail[:] = -0.1112, -0.0451, 1.1533
- bone.roll = 1.0756
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine']]
- bones['pelvis.R'] = bone.name
- bone = arm.edit_bones.new('thigh.L')
- bone.head[:] = 0.0980, 0.0124, 1.0720
- bone.tail[:] = 0.0980, -0.0286, 0.5372
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine']]
- bones['thigh.L'] = bone.name
- bone = arm.edit_bones.new('thigh.R')
- bone.head[:] = -0.0980, 0.0124, 1.0720
- bone.tail[:] = -0.0980, -0.0286, 0.5372
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine']]
- bones['thigh.R'] = bone.name
- bone = arm.edit_bones.new('spine.002')
- bone.head[:] = 0.0000, 0.0004, 1.2929
- bone.tail[:] = 0.0000, 0.0059, 1.4657
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.001']]
- bones['spine.002'] = bone.name
- bone = arm.edit_bones.new('shin.L')
- bone.head[:] = 0.0980, -0.0286, 0.5372
- bone.tail[:] = 0.0980, 0.0162, 0.0852
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thigh.L']]
- bones['shin.L'] = bone.name
- bone = arm.edit_bones.new('shin.R')
- bone.head[:] = -0.0980, -0.0286, 0.5372
- bone.tail[:] = -0.0980, 0.0162, 0.0852
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thigh.R']]
- bones['shin.R'] = bone.name
- bone = arm.edit_bones.new('spine.003')
- bone.head[:] = 0.0000, 0.0059, 1.4657
- bone.tail[:] = 0.0000, 0.0114, 1.6582
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.002']]
- bones['spine.003'] = bone.name
- bone = arm.edit_bones.new('foot.L')
- bone.head[:] = 0.0980, 0.0162, 0.0852
- bone.tail[:] = 0.0980, -0.0934, 0.0167
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.L']]
- bones['foot.L'] = bone.name
- bone = arm.edit_bones.new('foot.R')
- bone.head[:] = -0.0980, 0.0162, 0.0852
- bone.tail[:] = -0.0980, -0.0934, 0.0167
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.R']]
- bones['foot.R'] = bone.name
- bone = arm.edit_bones.new('spine.004')
- bone.head[:] = 0.0000, 0.0114, 1.6582
- bone.tail[:] = 0.0000, -0.0067, 1.7197
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.003']]
- bones['spine.004'] = bone.name
- bone = arm.edit_bones.new('shoulder.L')
- bone.head[:] = 0.0183, -0.0684, 1.6051
- bone.tail[:] = 0.1694, 0.0205, 1.6050
- bone.roll = 0.0004
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine.003']]
- bones['shoulder.L'] = bone.name
- bone = arm.edit_bones.new('shoulder.R')
- bone.head[:] = -0.0183, -0.0684, 1.6051
- bone.tail[:] = -0.1694, 0.0205, 1.6050
- bone.roll = -0.0004
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine.003']]
- bones['shoulder.R'] = bone.name
- bone = arm.edit_bones.new('breast.L')
- bone.head[:] = 0.1184, 0.0485, 1.4596
- bone.tail[:] = 0.1184, -0.0907, 1.4596
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine.003']]
- bones['breast.L'] = bone.name
- bone = arm.edit_bones.new('breast.R')
- bone.head[:] = -0.1184, 0.0485, 1.4596
- bone.tail[:] = -0.1184, -0.0907, 1.4596
- bone.roll = -0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine.003']]
- bones['breast.R'] = bone.name
- bone = arm.edit_bones.new('toe.L')
- bone.head[:] = 0.0980, -0.0934, 0.0167
- bone.tail[:] = 0.0980, -0.1606, 0.0167
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['foot.L']]
- bones['toe.L'] = bone.name
- bone = arm.edit_bones.new('heel.02.L')
- bone.head[:] = 0.0600, 0.0459, 0.0000
- bone.tail[:] = 0.1400, 0.0459, 0.0000
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['foot.L']]
- bones['heel.02.L'] = bone.name
- bone = arm.edit_bones.new('toe.R')
- bone.head[:] = -0.0980, -0.0934, 0.0167
- bone.tail[:] = -0.0980, -0.1606, 0.0167
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['foot.R']]
- bones['toe.R'] = bone.name
- bone = arm.edit_bones.new('heel.02.R')
- bone.head[:] = -0.0600, 0.0459, 0.0000
- bone.tail[:] = -0.1400, 0.0459, 0.0000
- bone.roll = -0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['foot.R']]
- bones['heel.02.R'] = bone.name
- bone = arm.edit_bones.new('spine.005')
- bone.head[:] = 0.0000, -0.0067, 1.7197
- bone.tail[:] = 0.0000, -0.0247, 1.7813
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.004']]
- bones['spine.005'] = bone.name
- bone = arm.edit_bones.new('upper_arm.L')
- bone.head[:] = 0.1953, 0.0267, 1.5846
- bone.tail[:] = 0.4424, 0.0885, 1.4491
- bone.roll = 2.0724
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['shoulder.L']]
- bones['upper_arm.L'] = bone.name
- bone = arm.edit_bones.new('upper_arm.R')
- bone.head[:] = -0.1953, 0.0267, 1.5846
- bone.tail[:] = -0.4424, 0.0885, 1.4491
- bone.roll = -2.0724
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['shoulder.R']]
- bones['upper_arm.R'] = bone.name
- bone = arm.edit_bones.new('spine.006')
- bone.head[:] = 0.0000, -0.0247, 1.7813
- bone.tail[:] = 0.0000, -0.0247, 1.9796
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.005']]
- bones['spine.006'] = bone.name
- bone = arm.edit_bones.new('forearm.L')
- bone.head[:] = 0.4424, 0.0885, 1.4491
- bone.tail[:] = 0.6594, 0.0492, 1.3061
- bone.roll = 2.1535
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['upper_arm.L']]
- bones['forearm.L'] = bone.name
- bone = arm.edit_bones.new('forearm.R')
- bone.head[:] = -0.4424, 0.0885, 1.4491
- bone.tail[:] = -0.6594, 0.0492, 1.3061
- bone.roll = -2.1535
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['upper_arm.R']]
- bones['forearm.R'] = bone.name
- bone = arm.edit_bones.new('face')
- bone.head[:] = 0.0000, -0.0247, 1.7813
- bone.tail[:] = 0.0000, -0.0247, 1.8725
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine.006']]
- bones['face'] = bone.name
- bone = arm.edit_bones.new('hand.L')
- bone.head[:] = 0.6594, 0.0492, 1.3061
- bone.tail[:] = 0.7234, 0.0412, 1.2585
- bone.roll = 2.2103
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['forearm.L']]
- bones['hand.L'] = bone.name
- bone = arm.edit_bones.new('hand.R')
- bone.head[:] = -0.6594, 0.0492, 1.3061
- bone.tail[:] = -0.7234, 0.0412, 1.2585
- bone.roll = -2.2103
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['forearm.R']]
- bones['hand.R'] = bone.name
- bone = arm.edit_bones.new('nose')
- bone.head[:] = 0.0000, -0.1536, 1.8978
- bone.tail[:] = 0.0000, -0.1834, 1.8589
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['nose'] = bone.name
- bone = arm.edit_bones.new('lip.T.L')
- bone.head[:] = -0.0000, -0.1710, 1.8140
- bone.tail[:] = 0.0195, -0.1656, 1.8146
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lip.T.L'] = bone.name
- bone = arm.edit_bones.new('lip.B.L')
- bone.head[:] = -0.0000, -0.1667, 1.7978
- bone.tail[:] = 0.0185, -0.1585, 1.8028
- bone.roll = -0.0789
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lip.B.L'] = bone.name
- bone = arm.edit_bones.new('jaw')
- bone.head[:] = 0.0000, -0.0945, 1.7439
- bone.tail[:] = 0.0000, -0.1519, 1.7392
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['jaw'] = bone.name
- bone = arm.edit_bones.new('ear.L')
- bone.head[:] = 0.0919, -0.0309, 1.8622
- bone.tail[:] = 0.0989, -0.0336, 1.9017
- bone.roll = -0.0324
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['ear.L'] = bone.name
- bone = arm.edit_bones.new('ear.R')
- bone.head[:] = -0.0919, -0.0309, 1.8622
- bone.tail[:] = -0.0989, -0.0336, 1.9017
- bone.roll = 0.0324
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['ear.R'] = bone.name
- bone = arm.edit_bones.new('lip.T.R')
- bone.head[:] = 0.0000, -0.1710, 1.8140
- bone.tail[:] = -0.0195, -0.1656, 1.8146
- bone.roll = -0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lip.T.R'] = bone.name
- bone = arm.edit_bones.new('lip.B.R')
- bone.head[:] = 0.0000, -0.1667, 1.7978
- bone.tail[:] = -0.0185, -0.1585, 1.8028
- bone.roll = 0.0789
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lip.B.R'] = bone.name
- bone = arm.edit_bones.new('brow.B.L')
- bone.head[:] = 0.0791, -0.1237, 1.9020
- bone.tail[:] = 0.0704, -0.1349, 1.9078
- bone.roll = 0.0412
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['brow.B.L'] = bone.name
- bone = arm.edit_bones.new('lid.T.L')
- bone.head[:] = 0.0768, -0.1218, 1.8947
- bone.tail[:] = 0.0678, -0.1356, 1.8995
- bone.roll = -0.2079
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lid.T.L'] = bone.name
- bone = arm.edit_bones.new('brow.B.R')
- bone.head[:] = -0.0791, -0.1237, 1.9020
- bone.tail[:] = -0.0704, -0.1349, 1.9078
- bone.roll = -0.0412
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['brow.B.R'] = bone.name
- bone = arm.edit_bones.new('lid.T.R')
- bone.head[:] = -0.0768, -0.1218, 1.8947
- bone.tail[:] = -0.0678, -0.1356, 1.8995
- bone.roll = 0.2079
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lid.T.R'] = bone.name
- bone = arm.edit_bones.new('forehead.L')
- bone.head[:] = 0.0168, -0.1325, 1.9704
- bone.tail[:] = 0.0215, -0.1546, 1.9144
- bone.roll = 1.4313
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['forehead.L'] = bone.name
- bone = arm.edit_bones.new('forehead.R')
- bone.head[:] = -0.0168, -0.1325, 1.9704
- bone.tail[:] = -0.0215, -0.1546, 1.9144
- bone.roll = -1.4313
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['forehead.R'] = bone.name
- bone = arm.edit_bones.new('eye.L')
- bone.head[:] = 0.0516, -0.1209, 1.8941
- bone.tail[:] = 0.0516, -0.1451, 1.8941
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['eye.L'] = bone.name
- bone = arm.edit_bones.new('eye.R')
- bone.head[:] = -0.0516, -0.1209, 1.8941
- bone.tail[:] = -0.0516, -0.1451, 1.8941
- bone.roll = -0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['eye.R'] = bone.name
- bone = arm.edit_bones.new('cheek.T.L')
- bone.head[:] = 0.0848, -0.0940, 1.8870
- bone.tail[:] = 0.0565, -0.1430, 1.8517
- bone.roll = -0.0096
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['cheek.T.L'] = bone.name
- bone = arm.edit_bones.new('cheek.T.R')
- bone.head[:] = -0.0848, -0.0940, 1.8870
- bone.tail[:] = -0.0565, -0.1430, 1.8517
- bone.roll = 0.0096
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['cheek.T.R'] = bone.name
- bone = arm.edit_bones.new('teeth.T')
- bone.head[:] = 0.0000, -0.1568, 1.8214
- bone.tail[:] = 0.0000, -0.1112, 1.8214
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['teeth.T'] = bone.name
- bone = arm.edit_bones.new('teeth.B')
- bone.head[:] = 0.0000, -0.1500, 1.7892
- bone.tail[:] = 0.0000, -0.1043, 1.7892
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['teeth.B'] = bone.name
- bone = arm.edit_bones.new('tongue')
- bone.head[:] = 0.0000, -0.1354, 1.7946
- bone.tail[:] = 0.0000, -0.1101, 1.8002
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['tongue'] = bone.name
- bone = arm.edit_bones.new('palm.01.L')
- bone.head[:] = 0.6921, 0.0224, 1.2882
- bone.tail[:] = 0.7464, 0.0051, 1.2482
- bone.roll = -2.4928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.01.L'] = bone.name
- bone = arm.edit_bones.new('palm.02.L')
- bone.head[:] = 0.6970, 0.0389, 1.2877
- bone.tail[:] = 0.7518, 0.0277, 1.2487
- bone.roll = -2.5274
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.02.L'] = bone.name
- bone = arm.edit_bones.new('palm.03.L')
- bone.head[:] = 0.6963, 0.0545, 1.2874
- bone.tail[:] = 0.7540, 0.0521, 1.2482
- bone.roll = -2.5843
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.03.L'] = bone.name
- bone = arm.edit_bones.new('palm.04.L')
- bone.head[:] = 0.6929, 0.0696, 1.2871
- bone.tail[:] = 0.7528, 0.0763, 1.2428
- bone.roll = -2.5155
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.04.L'] = bone.name
- bone = arm.edit_bones.new('palm.01.R')
- bone.head[:] = -0.6921, 0.0224, 1.2882
- bone.tail[:] = -0.7464, 0.0051, 1.2482
- bone.roll = 2.4928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.01.R'] = bone.name
- bone = arm.edit_bones.new('palm.02.R')
- bone.head[:] = -0.6970, 0.0389, 1.2877
- bone.tail[:] = -0.7518, 0.0277, 1.2487
- bone.roll = 2.5274
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.02.R'] = bone.name
- bone = arm.edit_bones.new('palm.03.R')
- bone.head[:] = -0.6963, 0.0544, 1.2874
- bone.tail[:] = -0.7540, 0.0521, 1.2482
- bone.roll = 2.5843
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.03.R'] = bone.name
- bone = arm.edit_bones.new('palm.04.R')
- bone.head[:] = -0.6929, 0.0696, 1.2871
- bone.tail[:] = -0.7528, 0.0763, 1.2428
- bone.roll = 2.5155
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.04.R'] = bone.name
- bone = arm.edit_bones.new('nose.001')
- bone.head[:] = 0.0000, -0.1834, 1.8589
- bone.tail[:] = 0.0000, -0.1965, 1.8450
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose']]
- bones['nose.001'] = bone.name
- bone = arm.edit_bones.new('lip.T.L.001')
- bone.head[:] = 0.0195, -0.1656, 1.8146
- bone.tail[:] = 0.0352, -0.1494, 1.8074
- bone.roll = 0.0236
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lip.T.L']]
- bones['lip.T.L.001'] = bone.name
- bone = arm.edit_bones.new('lip.B.L.001')
- bone.head[:] = 0.0185, -0.1585, 1.8028
- bone.tail[:] = 0.0352, -0.1494, 1.8074
- bone.roll = 0.0731
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lip.B.L']]
- bones['lip.B.L.001'] = bone.name
- bone = arm.edit_bones.new('chin')
- bone.head[:] = 0.0000, -0.1519, 1.7392
- bone.tail[:] = 0.0000, -0.1634, 1.7692
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw']]
- bones['chin'] = bone.name
- bone = arm.edit_bones.new('ear.L.001')
- bone.head[:] = 0.0989, -0.0336, 1.9017
- bone.tail[:] = 0.1200, -0.0088, 1.9074
- bone.roll = 0.0656
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.L']]
- bones['ear.L.001'] = bone.name
- bone = arm.edit_bones.new('ear.R.001')
- bone.head[:] = -0.0989, -0.0336, 1.9017
- bone.tail[:] = -0.1200, -0.0088, 1.9074
- bone.roll = -0.0656
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.R']]
- bones['ear.R.001'] = bone.name
- bone = arm.edit_bones.new('lip.T.R.001')
- bone.head[:] = -0.0195, -0.1656, 1.8146
- bone.tail[:] = -0.0352, -0.1494, 1.8074
- bone.roll = -0.0236
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lip.T.R']]
- bones['lip.T.R.001'] = bone.name
- bone = arm.edit_bones.new('lip.B.R.001')
- bone.head[:] = -0.0185, -0.1585, 1.8028
- bone.tail[:] = -0.0352, -0.1494, 1.8074
- bone.roll = -0.0731
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lip.B.R']]
- bones['lip.B.R.001'] = bone.name
- bone = arm.edit_bones.new('brow.B.L.001')
- bone.head[:] = 0.0704, -0.1349, 1.9078
- bone.tail[:] = 0.0577, -0.1427, 1.9093
- bone.roll = 0.0192
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.L']]
- bones['brow.B.L.001'] = bone.name
- bone = arm.edit_bones.new('lid.T.L.001')
- bone.head[:] = 0.0678, -0.1356, 1.8995
- bone.tail[:] = 0.0550, -0.1436, 1.9022
- bone.roll = 0.1837
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.L']]
- bones['lid.T.L.001'] = bone.name
- bone = arm.edit_bones.new('brow.B.R.001')
- bone.head[:] = -0.0704, -0.1349, 1.9078
- bone.tail[:] = -0.0577, -0.1427, 1.9093
- bone.roll = -0.0192
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.R']]
- bones['brow.B.R.001'] = bone.name
- bone = arm.edit_bones.new('lid.T.R.001')
- bone.head[:] = -0.0678, -0.1356, 1.8995
- bone.tail[:] = -0.0550, -0.1436, 1.9022
- bone.roll = -0.1837
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.R']]
- bones['lid.T.R.001'] = bone.name
- bone = arm.edit_bones.new('forehead.L.001')
- bone.head[:] = 0.0479, -0.1174, 1.9756
- bone.tail[:] = 0.0588, -0.1421, 1.9255
- bone.roll = 0.9928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.L']]
- bones['forehead.L.001'] = bone.name
- bone = arm.edit_bones.new('forehead.R.001')
- bone.head[:] = -0.0479, -0.1174, 1.9756
- bone.tail[:] = -0.0588, -0.1421, 1.9255
- bone.roll = -0.9928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.R']]
- bones['forehead.R.001'] = bone.name
- bone = arm.edit_bones.new('cheek.T.L.001')
- bone.head[:] = 0.0565, -0.1430, 1.8517
- bone.tail[:] = 0.0188, -0.1448, 1.8822
- bone.roll = 0.1387
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.T.L']]
- bones['cheek.T.L.001'] = bone.name
- bone = arm.edit_bones.new('cheek.T.R.001')
- bone.head[:] = -0.0565, -0.1430, 1.8517
- bone.tail[:] = -0.0188, -0.1448, 1.8822
- bone.roll = -0.1387
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.T.R']]
- bones['cheek.T.R.001'] = bone.name
- bone = arm.edit_bones.new('tongue.001')
- bone.head[:] = 0.0000, -0.1101, 1.8002
- bone.tail[:] = 0.0000, -0.0761, 1.7949
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['tongue']]
- bones['tongue.001'] = bone.name
- bone = arm.edit_bones.new('f_index.01.L')
- bone.head[:] = 0.7464, 0.0051, 1.2482
- bone.tail[:] = 0.7718, 0.0013, 1.2112
- bone.roll = -2.0315
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.01.L']]
- bones['f_index.01.L'] = bone.name
- bone = arm.edit_bones.new('thumb.01.L')
- bone.head[:] = 0.6705, 0.0214, 1.2738
- bone.tail[:] = 0.6857, 0.0015, 1.2404
- bone.roll = -0.1587
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.01.L']]
- bones['thumb.01.L'] = bone.name
- bone = arm.edit_bones.new('f_middle.01.L')
- bone.head[:] = 0.7518, 0.0277, 1.2487
- bone.tail[:] = 0.7762, 0.0234, 1.2058
- bone.roll = -2.0067
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.02.L']]
- bones['f_middle.01.L'] = bone.name
- bone = arm.edit_bones.new('f_ring.01.L')
- bone.head[:] = 0.7540, 0.0521, 1.2482
- bone.tail[:] = 0.7715, 0.0499, 1.2070
- bone.roll = -2.0082
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.03.L']]
- bones['f_ring.01.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.01.L')
- bone.head[:] = 0.7528, 0.0763, 1.2428
- bone.tail[:] = 0.7589, 0.0765, 1.2156
- bone.roll = -1.9749
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.04.L']]
- bones['f_pinky.01.L'] = bone.name
- bone = arm.edit_bones.new('f_index.01.R')
- bone.head[:] = -0.7464, 0.0051, 1.2482
- bone.tail[:] = -0.7718, 0.0012, 1.2112
- bone.roll = 2.0315
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.01.R']]
- bones['f_index.01.R'] = bone.name
- bone = arm.edit_bones.new('thumb.01.R')
- bone.head[:] = -0.6705, 0.0214, 1.2738
- bone.tail[:] = -0.6857, 0.0015, 1.2404
- bone.roll = 0.1587
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.01.R']]
- bones['thumb.01.R'] = bone.name
- bone = arm.edit_bones.new('f_middle.01.R')
- bone.head[:] = -0.7518, 0.0277, 1.2487
- bone.tail[:] = -0.7762, 0.0233, 1.2058
- bone.roll = 2.0067
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.02.R']]
- bones['f_middle.01.R'] = bone.name
- bone = arm.edit_bones.new('f_ring.01.R')
- bone.head[:] = -0.7540, 0.0521, 1.2482
- bone.tail[:] = -0.7715, 0.0499, 1.2070
- bone.roll = 2.0082
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.03.R']]
- bones['f_ring.01.R'] = bone.name
- bone = arm.edit_bones.new('f_pinky.01.R')
- bone.head[:] = -0.7528, 0.0763, 1.2428
- bone.tail[:] = -0.7589, 0.0765, 1.2156
- bone.roll = 1.9749
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.04.R']]
- bones['f_pinky.01.R'] = bone.name
- bone = arm.edit_bones.new('nose.002')
- bone.head[:] = 0.0000, -0.1965, 1.8450
- bone.tail[:] = 0.0000, -0.1854, 1.8402
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.001']]
- bones['nose.002'] = bone.name
- bone = arm.edit_bones.new('chin.001')
- bone.head[:] = 0.0000, -0.1634, 1.7692
- bone.tail[:] = 0.0000, -0.1599, 1.7909
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['chin']]
- bones['chin.001'] = bone.name
- bone = arm.edit_bones.new('ear.L.002')
- bone.head[:] = 0.1200, -0.0088, 1.9074
- bone.tail[:] = 0.1206, -0.0101, 1.8695
- bone.roll = -0.0265
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.L.001']]
- bones['ear.L.002'] = bone.name
- bone = arm.edit_bones.new('ear.R.002')
- bone.head[:] = -0.1200, -0.0088, 1.9074
- bone.tail[:] = -0.1206, -0.0101, 1.8695
- bone.roll = 0.0265
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.R.001']]
- bones['ear.R.002'] = bone.name
- bone = arm.edit_bones.new('brow.B.L.002')
- bone.head[:] = 0.0577, -0.1427, 1.9093
- bone.tail[:] = 0.0388, -0.1418, 1.9069
- bone.roll = 0.0847
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.L.001']]
- bones['brow.B.L.002'] = bone.name
- bone = arm.edit_bones.new('lid.T.L.002')
- bone.head[:] = 0.0550, -0.1436, 1.9022
- bone.tail[:] = 0.0425, -0.1427, 1.8987
- bone.roll = -0.0940
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.L.001']]
- bones['lid.T.L.002'] = bone.name
- bone = arm.edit_bones.new('brow.B.R.002')
- bone.head[:] = -0.0577, -0.1427, 1.9093
- bone.tail[:] = -0.0388, -0.1418, 1.9069
- bone.roll = -0.0847
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.R.001']]
- bones['brow.B.R.002'] = bone.name
- bone = arm.edit_bones.new('lid.T.R.002')
- bone.head[:] = -0.0550, -0.1436, 1.9022
- bone.tail[:] = -0.0425, -0.1427, 1.8987
- bone.roll = 0.0940
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.R.001']]
- bones['lid.T.R.002'] = bone.name
- bone = arm.edit_bones.new('forehead.L.002')
- bone.head[:] = 0.0719, -0.0940, 1.9717
- bone.tail[:] = 0.0830, -0.1213, 1.9164
- bone.roll = 0.4509
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.L.001']]
- bones['forehead.L.002'] = bone.name
- bone = arm.edit_bones.new('forehead.R.002')
- bone.head[:] = -0.0719, -0.0940, 1.9717
- bone.tail[:] = -0.0830, -0.1213, 1.9164
- bone.roll = -0.4509
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.R.001']]
- bones['forehead.R.002'] = bone.name
- bone = arm.edit_bones.new('nose.L')
- bone.head[:] = 0.0188, -0.1448, 1.8822
- bone.tail[:] = 0.0176, -0.1627, 1.8429
- bone.roll = 0.0997
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.T.L.001']]
- bones['nose.L'] = bone.name
- bone = arm.edit_bones.new('nose.R')
- bone.head[:] = -0.0188, -0.1448, 1.8822
- bone.tail[:] = -0.0176, -0.1627, 1.8429
- bone.roll = -0.0997
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.T.R.001']]
- bones['nose.R'] = bone.name
- bone = arm.edit_bones.new('tongue.002')
- bone.head[:] = 0.0000, -0.0761, 1.7949
- bone.tail[:] = 0.0000, -0.0538, 1.7673
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['tongue.001']]
- bones['tongue.002'] = bone.name
- bone = arm.edit_bones.new('f_index.02.L')
- bone.head[:] = 0.7718, 0.0013, 1.2112
- bone.tail[:] = 0.7840, -0.0003, 1.1858
- bone.roll = -1.8799
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.01.L']]
- bones['f_index.02.L'] = bone.name
- bone = arm.edit_bones.new('thumb.02.L')
- bone.head[:] = 0.6857, 0.0015, 1.2404
- bone.tail[:] = 0.7056, -0.0057, 1.2145
- bone.roll = -0.4798
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.01.L']]
- bones['thumb.02.L'] = bone.name
- bone = arm.edit_bones.new('f_middle.02.L')
- bone.head[:] = 0.7762, 0.0234, 1.2058
- bone.tail[:] = 0.7851, 0.0218, 1.1749
- bone.roll = -1.8283
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.01.L']]
- bones['f_middle.02.L'] = bone.name
- bone = arm.edit_bones.new('f_ring.02.L')
- bone.head[:] = 0.7715, 0.0499, 1.2070
- bone.tail[:] = 0.7794, 0.0494, 1.1762
- bone.roll = -1.8946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.01.L']]
- bones['f_ring.02.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.02.L')
- bone.head[:] = 0.7589, 0.0765, 1.2156
- bone.tail[:] = 0.7618, 0.0770, 1.1932
- bone.roll = -1.9059
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
- bones['f_pinky.02.L'] = bone.name
- bone = arm.edit_bones.new('f_index.02.R')
- bone.head[:] = -0.7718, 0.0012, 1.2112
- bone.tail[:] = -0.7840, -0.0003, 1.1858
- bone.roll = 1.8799
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.01.R']]
- bones['f_index.02.R'] = bone.name
- bone = arm.edit_bones.new('thumb.02.R')
- bone.head[:] = -0.6857, 0.0015, 1.2404
- bone.tail[:] = -0.7056, -0.0057, 1.2145
- bone.roll = 0.4798
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.01.R']]
- bones['thumb.02.R'] = bone.name
- bone = arm.edit_bones.new('f_middle.02.R')
- bone.head[:] = -0.7762, 0.0233, 1.2058
- bone.tail[:] = -0.7851, 0.0218, 1.1749
- bone.roll = 1.8283
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.01.R']]
- bones['f_middle.02.R'] = bone.name
- bone = arm.edit_bones.new('f_ring.02.R')
- bone.head[:] = -0.7715, 0.0499, 1.2070
- bone.tail[:] = -0.7794, 0.0494, 1.1762
- bone.roll = 1.8946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.01.R']]
- bones['f_ring.02.R'] = bone.name
- bone = arm.edit_bones.new('f_pinky.02.R')
- bone.head[:] = -0.7589, 0.0765, 1.2156
- bone.tail[:] = -0.7618, 0.0770, 1.1932
- bone.roll = 1.9059
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.01.R']]
- bones['f_pinky.02.R'] = bone.name
- bone = arm.edit_bones.new('nose.003')
- bone.head[:] = 0.0000, -0.1854, 1.8402
- bone.tail[:] = 0.0000, -0.1706, 1.8393
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.002']]
- bones['nose.003'] = bone.name
- bone = arm.edit_bones.new('ear.L.003')
- bone.head[:] = 0.1206, -0.0101, 1.8695
- bone.tail[:] = 0.1010, -0.0347, 1.8422
- bone.roll = 0.3033
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.L.002']]
- bones['ear.L.003'] = bone.name
- bone = arm.edit_bones.new('ear.R.003')
- bone.head[:] = -0.1206, -0.0101, 1.8695
- bone.tail[:] = -0.1010, -0.0347, 1.8422
- bone.roll = -0.3033
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.R.002']]
- bones['ear.R.003'] = bone.name
- bone = arm.edit_bones.new('brow.B.L.003')
- bone.head[:] = 0.0388, -0.1418, 1.9069
- bone.tail[:] = 0.0221, -0.1397, 1.8950
- bone.roll = 0.1405
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.L.002']]
- bones['brow.B.L.003'] = bone.name
- bone = arm.edit_bones.new('lid.T.L.003')
- bone.head[:] = 0.0425, -0.1427, 1.8987
- bone.tail[:] = 0.0262, -0.1418, 1.8891
- bone.roll = 0.2194
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.L.002']]
- bones['lid.T.L.003'] = bone.name
- bone = arm.edit_bones.new('brow.B.R.003')
- bone.head[:] = -0.0388, -0.1418, 1.9069
- bone.tail[:] = -0.0221, -0.1397, 1.8950
- bone.roll = -0.1405
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.R.002']]
- bones['brow.B.R.003'] = bone.name
- bone = arm.edit_bones.new('lid.T.R.003')
- bone.head[:] = -0.0425, -0.1427, 1.8987
- bone.tail[:] = -0.0262, -0.1418, 1.8891
- bone.roll = -0.2194
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.R.002']]
- bones['lid.T.R.003'] = bone.name
- bone = arm.edit_bones.new('temple.L')
- bone.head[:] = 0.0873, -0.0597, 1.9523
- bone.tail[:] = 0.0926, -0.0625, 1.8738
- bone.roll = -0.0913
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.L.002']]
- bones['temple.L'] = bone.name
- bone = arm.edit_bones.new('temple.R')
- bone.head[:] = -0.0873, -0.0597, 1.9523
- bone.tail[:] = -0.0926, -0.0625, 1.8738
- bone.roll = 0.0913
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.R.002']]
- bones['temple.R'] = bone.name
- bone = arm.edit_bones.new('nose.L.001')
- bone.head[:] = 0.0176, -0.1627, 1.8429
- bone.tail[:] = 0.0000, -0.1965, 1.8450
- bone.roll = 0.1070
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.L']]
- bones['nose.L.001'] = bone.name
- bone = arm.edit_bones.new('nose.R.001')
- bone.head[:] = -0.0176, -0.1627, 1.8429
- bone.tail[:] = -0.0000, -0.1965, 1.8450
- bone.roll = -0.1070
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.R']]
- bones['nose.R.001'] = bone.name
- bone = arm.edit_bones.new('f_index.03.L')
- bone.head[:] = 0.7840, -0.0003, 1.1858
- bone.tail[:] = 0.7892, 0.0006, 1.1636
- bone.roll = -1.6760
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.02.L']]
- bones['f_index.03.L'] = bone.name
- bone = arm.edit_bones.new('thumb.03.L')
- bone.head[:] = 0.7056, -0.0057, 1.2145
- bone.tail[:] = 0.7194, -0.0098, 1.1995
- bone.roll = -0.5826
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.02.L']]
- bones['thumb.03.L'] = bone.name
- bone = arm.edit_bones.new('f_middle.03.L')
- bone.head[:] = 0.7851, 0.0218, 1.1749
- bone.tail[:] = 0.7888, 0.0216, 1.1525
- bone.roll = -1.7483
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.02.L']]
- bones['f_middle.03.L'] = bone.name
- bone = arm.edit_bones.new('f_ring.03.L')
- bone.head[:] = 0.7794, 0.0494, 1.1762
- bone.tail[:] = 0.7781, 0.0498, 1.1577
- bone.roll = -1.6582
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.02.L']]
- bones['f_ring.03.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.03.L')
- bone.head[:] = 0.7618, 0.0770, 1.1932
- bone.tail[:] = 0.7611, 0.0772, 1.1782
- bone.roll = -1.7639
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
- bones['f_pinky.03.L'] = bone.name
- bone = arm.edit_bones.new('f_index.03.R')
- bone.head[:] = -0.7840, -0.0003, 1.1858
- bone.tail[:] = -0.7892, 0.0006, 1.1636
- bone.roll = 1.6760
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.02.R']]
- bones['f_index.03.R'] = bone.name
- bone = arm.edit_bones.new('thumb.03.R')
- bone.head[:] = -0.7056, -0.0057, 1.2145
- bone.tail[:] = -0.7194, -0.0098, 1.1995
- bone.roll = 0.5826
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.02.R']]
- bones['thumb.03.R'] = bone.name
- bone = arm.edit_bones.new('f_middle.03.R')
- bone.head[:] = -0.7851, 0.0218, 1.1749
- bone.tail[:] = -0.7888, 0.0216, 1.1525
- bone.roll = 1.7483
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.02.R']]
- bones['f_middle.03.R'] = bone.name
- bone = arm.edit_bones.new('f_ring.03.R')
- bone.head[:] = -0.7794, 0.0494, 1.1762
- bone.tail[:] = -0.7781, 0.0498, 1.1577
- bone.roll = 1.6582
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.02.R']]
- bones['f_ring.03.R'] = bone.name
- bone = arm.edit_bones.new('f_pinky.03.R')
- bone.head[:] = -0.7618, 0.0770, 1.1932
- bone.tail[:] = -0.7611, 0.0772, 1.1782
- bone.roll = 1.7639
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.02.R']]
- bones['f_pinky.03.R'] = bone.name
- bone = arm.edit_bones.new('nose.004')
- bone.head[:] = 0.0000, -0.1706, 1.8393
- bone.tail[:] = 0.0000, -0.1698, 1.8244
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.003']]
- bones['nose.004'] = bone.name
- bone = arm.edit_bones.new('ear.L.004')
- bone.head[:] = 0.1010, -0.0347, 1.8422
- bone.tail[:] = 0.0919, -0.0309, 1.8622
- bone.roll = 0.1518
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.L.003']]
- bones['ear.L.004'] = bone.name
- bone = arm.edit_bones.new('ear.R.004')
- bone.head[:] = -0.1010, -0.0347, 1.8422
- bone.tail[:] = -0.0919, -0.0309, 1.8622
- bone.roll = -0.1518
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.R.003']]
- bones['ear.R.004'] = bone.name
- bone = arm.edit_bones.new('lid.B.L')
- bone.head[:] = 0.0262, -0.1418, 1.8891
- bone.tail[:] = 0.0393, -0.1425, 1.8854
- bone.roll = 0.0756
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.L.003']]
- bones['lid.B.L'] = bone.name
- bone = arm.edit_bones.new('lid.B.R')
- bone.head[:] = -0.0262, -0.1418, 1.8891
- bone.tail[:] = -0.0393, -0.1425, 1.8854
- bone.roll = -0.0756
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.R.003']]
- bones['lid.B.R'] = bone.name
- bone = arm.edit_bones.new('jaw.L')
- bone.head[:] = 0.0926, -0.0625, 1.8738
- bone.tail[:] = 0.0783, -0.0689, 1.7975
- bone.roll = -0.0899
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['temple.L']]
- bones['jaw.L'] = bone.name
- bone = arm.edit_bones.new('jaw.R')
- bone.head[:] = -0.0926, -0.0625, 1.8738
- bone.tail[:] = -0.0783, -0.0689, 1.7975
- bone.roll = 0.0899
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['temple.R']]
- bones['jaw.R'] = bone.name
- bone = arm.edit_bones.new('lid.B.L.001')
- bone.head[:] = 0.0393, -0.1425, 1.8854
- bone.tail[:] = 0.0553, -0.1418, 1.8833
- bone.roll = 0.1015
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.L']]
- bones['lid.B.L.001'] = bone.name
- bone = arm.edit_bones.new('lid.B.R.001')
- bone.head[:] = -0.0393, -0.1425, 1.8854
- bone.tail[:] = -0.0553, -0.1418, 1.8833
- bone.roll = -0.1015
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.R']]
- bones['lid.B.R.001'] = bone.name
- bone = arm.edit_bones.new('jaw.L.001')
- bone.head[:] = 0.0783, -0.0689, 1.7975
- bone.tail[:] = 0.0387, -0.1315, 1.7536
- bone.roll = 0.1223
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw.L']]
- bones['jaw.L.001'] = bone.name
- bone = arm.edit_bones.new('jaw.R.001')
- bone.head[:] = -0.0783, -0.0689, 1.7975
- bone.tail[:] = -0.0387, -0.1315, 1.7536
- bone.roll = -0.1223
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw.R']]
- bones['jaw.R.001'] = bone.name
- bone = arm.edit_bones.new('lid.B.L.002')
- bone.head[:] = 0.0553, -0.1418, 1.8833
- bone.tail[:] = 0.0694, -0.1351, 1.8889
- bone.roll = -0.0748
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.L.001']]
- bones['lid.B.L.002'] = bone.name
- bone = arm.edit_bones.new('lid.B.R.002')
- bone.head[:] = -0.0553, -0.1418, 1.8833
- bone.tail[:] = -0.0694, -0.1351, 1.8889
- bone.roll = 0.0748
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.R.001']]
- bones['lid.B.R.002'] = bone.name
- bone = arm.edit_bones.new('chin.L')
- bone.head[:] = 0.0387, -0.1315, 1.7536
- bone.tail[:] = 0.0352, -0.1494, 1.8074
- bone.roll = -0.2078
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw.L.001']]
- bones['chin.L'] = bone.name
- bone = arm.edit_bones.new('chin.R')
- bone.head[:] = -0.0387, -0.1315, 1.7536
- bone.tail[:] = -0.0352, -0.1494, 1.8074
- bone.roll = 0.2078
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw.R.001']]
- bones['chin.R'] = bone.name
- bone = arm.edit_bones.new('lid.B.L.003')
- bone.head[:] = 0.0694, -0.1351, 1.8889
- bone.tail[:] = 0.0768, -0.1218, 1.8947
- bone.roll = -0.0085
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.L.002']]
- bones['lid.B.L.003'] = bone.name
- bone = arm.edit_bones.new('lid.B.R.003')
- bone.head[:] = -0.0694, -0.1351, 1.8889
- bone.tail[:] = -0.0768, -0.1218, 1.8947
- bone.roll = 0.0085
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.R.002']]
- bones['lid.B.R.003'] = bone.name
- bone = arm.edit_bones.new('cheek.B.L')
- bone.head[:] = 0.0352, -0.1494, 1.8074
- bone.tail[:] = 0.0736, -0.1216, 1.8243
- bone.roll = 0.0015
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['chin.L']]
- bones['cheek.B.L'] = bone.name
- bone = arm.edit_bones.new('cheek.B.R')
- bone.head[:] = -0.0352, -0.1494, 1.8074
- bone.tail[:] = -0.0736, -0.1216, 1.8243
- bone.roll = -0.0015
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['chin.R']]
- bones['cheek.B.R'] = bone.name
- bone = arm.edit_bones.new('cheek.B.L.001')
- bone.head[:] = 0.0736, -0.1216, 1.8243
- bone.tail[:] = 0.0848, -0.0940, 1.8870
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.B.L']]
- bones['cheek.B.L.001'] = bone.name
- bone = arm.edit_bones.new('cheek.B.R.001')
- bone.head[:] = -0.0736, -0.1216, 1.8243
- bone.tail[:] = -0.0848, -0.0940, 1.8870
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.B.R']]
- bones['cheek.B.R.001'] = bone.name
- bone = arm.edit_bones.new('brow.T.L')
- bone.head[:] = 0.0848, -0.0940, 1.8870
- bone.tail[:] = 0.0830, -0.1213, 1.9164
- bone.roll = 0.1990
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.B.L.001']]
- bones['brow.T.L'] = bone.name
- bone = arm.edit_bones.new('brow.T.R')
- bone.head[:] = -0.0848, -0.0940, 1.8870
- bone.tail[:] = -0.0830, -0.1213, 1.9164
- bone.roll = -0.1990
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.B.R.001']]
- bones['brow.T.R'] = bone.name
- bone = arm.edit_bones.new('brow.T.L.001')
- bone.head[:] = 0.0830, -0.1213, 1.9164
- bone.tail[:] = 0.0588, -0.1421, 1.9255
- bone.roll = 0.2372
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.L']]
- bones['brow.T.L.001'] = bone.name
- bone = arm.edit_bones.new('brow.T.R.001')
- bone.head[:] = -0.0830, -0.1213, 1.9164
- bone.tail[:] = -0.0588, -0.1421, 1.9255
- bone.roll = -0.2372
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.R']]
- bones['brow.T.R.001'] = bone.name
- bone = arm.edit_bones.new('brow.T.L.002')
- bone.head[:] = 0.0588, -0.1421, 1.9255
- bone.tail[:] = 0.0215, -0.1546, 1.9144
- bone.roll = 0.0724
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.L.001']]
- bones['brow.T.L.002'] = bone.name
- bone = arm.edit_bones.new('brow.T.R.002')
- bone.head[:] = -0.0588, -0.1421, 1.9255
- bone.tail[:] = -0.0215, -0.1546, 1.9144
- bone.roll = -0.0724
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.R.001']]
- bones['brow.T.R.002'] = bone.name
- bone = arm.edit_bones.new('brow.T.L.003')
- bone.head[:] = 0.0215, -0.1546, 1.9144
- bone.tail[:] = 0.0000, -0.1536, 1.8978
- bone.roll = -0.0423
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.L.002']]
- bones['brow.T.L.003'] = bone.name
- bone = arm.edit_bones.new('brow.T.R.003')
- bone.head[:] = -0.0215, -0.1546, 1.9144
- bone.tail[:] = 0.0000, -0.1536, 1.8978
- bone.roll = 0.0423
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.R.002']]
- bones['brow.T.R.003'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['spine']]
- pbone.rigify_type = 'pitchipoy.super_torso_turbo'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.chain_bone_controls = "1, 2, 3"
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.neck_pos = 5
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['spine.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['pelvis.L']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.make_control = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['pelvis.R']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.make_control = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thigh.L']]
- pbone.rigify_type = 'pitchipoy.limbs.super_limb'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.limb_type = "leg"
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thigh.R']]
- pbone.rigify_type = 'pitchipoy.limbs.super_limb'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.limb_type = "leg"
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['spine.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shin.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shin.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['spine.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['foot.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['foot.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['spine.004']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shoulder.L']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shoulder.R']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['breast.L']]
- pbone.rigify_type = 'pitchipoy.super_copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['breast.R']]
- pbone.rigify_type = 'pitchipoy.super_copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['toe.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['toe.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['spine.005']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['upper_arm.L']]
- pbone.rigify_type = 'pitchipoy.limbs.super_limb'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['upper_arm.R']]
- pbone.rigify_type = 'pitchipoy.limbs.super_limb'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['spine.006']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forearm.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forearm.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['face']]
- pbone.rigify_type = 'pitchipoy.super_face'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['hand.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['hand.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lip.T.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lip.B.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['jaw']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lip.T.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lip.B.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.B.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.T.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.B.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.T.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forehead.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forehead.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['eye.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['eye.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['cheek.T.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['cheek.T.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['teeth.T']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['teeth.B']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['tongue']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.01.L']]
- pbone.rigify_type = 'pitchipoy.super_palm'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.04.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.01.R']]
- pbone.rigify_type = 'pitchipoy.super_palm'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.04.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lip.T.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lip.B.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['chin']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lip.T.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lip.B.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.B.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.T.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.B.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.T.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forehead.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forehead.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['cheek.T.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['cheek.T.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['tongue.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.01.L']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thumb.01.L']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_middle.01.L']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_ring.01.L']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_pinky.01.L']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_index.01.R']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thumb.01.R']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_middle.01.R']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_ring.01.R']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_pinky.01.R']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['nose.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['chin.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.B.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.T.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.B.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.T.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forehead.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forehead.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['tongue.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.B.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.T.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.B.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.T.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['temple.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['temple.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose.004']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.L.004']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['ear.R.004']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.B.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.B.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['jaw.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['jaw.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.B.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.B.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['jaw.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['jaw.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.B.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.B.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['chin.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['chin.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.B.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['lid.B.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['cheek.B.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['cheek.B.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['cheek.B.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['cheek.B.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.T.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.T.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.T.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.T.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.T.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.T.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.T.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['brow.T.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
-
- arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16]) for x in range(32)]
-
-if __name__ == "__main__":
- create(bpy.context.active_object)
diff --git a/rigify/legacy/rig_lists.py b/rigify/legacy/rig_lists.py
deleted file mode 100644
index 8de8528e..00000000
--- a/rigify/legacy/rig_lists.py
+++ /dev/null
@@ -1,78 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-import os
-
-from . import utils
-
-
-def get_rig_list(path):
- """ Recursively searches for rig types, and returns a list.
- """
- rigs = []
- MODULE_DIR = os.path.dirname(__file__)
- RIG_DIR_ABS = os.path.join(MODULE_DIR, utils.RIG_DIR)
- SEARCH_DIR_ABS = os.path.join(RIG_DIR_ABS, path)
- files = os.listdir(SEARCH_DIR_ABS)
- files.sort()
-
- for f in files:
- is_dir = os.path.isdir(os.path.join(SEARCH_DIR_ABS, f)) # Whether the file is a directory
-
- # Stop cases
- if f[0] in [".", "_"]:
- continue
- if f.count(".") >= 2 or (is_dir and "." in f):
- print("Warning: %r, filename contains a '.', skipping" % os.path.join(SEARCH_DIR_ABS, f))
- continue
-
- if is_dir:
- # Check directories
- module_name = os.path.join(path, f).replace(os.sep, ".")
- rig = utils.get_rig_type(module_name)
- # Check if it's a rig itself
- if hasattr(rig, "Rig"):
- rigs += [f]
- else:
- # Check for sub-rigs
- ls = get_rig_list(os.path.join(path, f, "")) # "" adds a final slash
- rigs.extend(["%s.%s" % (f, l) for l in ls])
- elif f.endswith(".py"):
- # Check straight-up python files
- t = f[:-3]
- module_name = os.path.join(path, t).replace(os.sep, ".")
- rig = utils.get_rig_type(module_name)
- if hasattr(rig, "Rig"):
- rigs += [t]
- rigs.sort()
- return rigs
-
-
-def get_collection_list(rig_list):
- collection_list = []
- for r in rig_list:
- a = r.split(".")
- if len(a) >= 2 and a[0] not in collection_list:
- collection_list += [a[0]]
- return collection_list
-
-
-# Public variables
-rig_list = get_rig_list("")
-collection_list = get_collection_list(rig_list)
-col_enum_list = [("All", "All", ""), ("None", "None", "")] + [(c, c, "") for c in collection_list]
diff --git a/rigify/legacy/rig_ui_pitchipoy_template.py b/rigify/legacy/rig_ui_pitchipoy_template.py
deleted file mode 100644
index 3fc50767..00000000
--- a/rigify/legacy/rig_ui_pitchipoy_template.py
+++ /dev/null
@@ -1,743 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-UI_P_SLIDERS = '''
-import bpy
-from mathutils import Matrix, Vector
-from math import acos, pi, radians
-
-rig_id = "%s"
-
-
-############################
-## Math utility functions ##
-############################
-
-def perpendicular_vector(v):
- """ Returns a vector that is perpendicular to the one given.
- The returned vector is _not_ guaranteed to be normalized.
- """
- # Create a vector that is not aligned with v.
- # It doesn't matter what vector. Just any vector
- # that's guaranteed to not be pointing in the same
- # direction.
- if abs(v[0]) < abs(v[1]):
- tv = Vector((1,0,0))
- else:
- tv = Vector((0,1,0))
-
- # Use cross prouct to generate a vector perpendicular to
- # both tv and (more importantly) v.
- return v.cross(tv)
-
-
-def rotation_difference(mat1, mat2):
- """ Returns the shortest-path rotational difference between two
- matrices.
- """
- q1 = mat1.to_quaternion()
- q2 = mat2.to_quaternion()
- angle = acos(min(1,max(-1,q1.dot(q2)))) * 2
- if angle > pi:
- angle = -angle + (2*pi)
- return angle
-
-def tail_distance(angle,bone_ik,bone_fk):
- """ Returns the distance between the tails of two bones
- after rotating bone_ik in AXIS_ANGLE mode.
- """
- rot_mod=bone_ik.rotation_mode
- if rot_mod != 'AXIS_ANGLE':
- bone_ik.rotation_mode = 'AXIS_ANGLE'
- bone_ik.rotation_axis_angle[0] = angle
- bpy.context.view_layer.update()
-
- dv = (bone_fk.tail - bone_ik.tail).length
-
- bone_ik.rotation_mode = rot_mod
- return dv
-
-def find_min_range(bone_ik,bone_fk,f=tail_distance,delta=pi/8):
- """ finds the range where lies the minimum of function f applied on bone_ik and bone_fk
- at a certain angle.
- """
- rot_mod=bone_ik.rotation_mode
- if rot_mod != 'AXIS_ANGLE':
- bone_ik.rotation_mode = 'AXIS_ANGLE'
-
- start_angle = bone_ik.rotation_axis_angle[0]
- angle = start_angle
- while (angle > (start_angle - 2*pi)) and (angle < (start_angle + 2*pi)):
- l_dist = f(angle-delta,bone_ik,bone_fk)
- c_dist = f(angle,bone_ik,bone_fk)
- r_dist = f(angle+delta,bone_ik,bone_fk)
- if min((l_dist,c_dist,r_dist)) == c_dist:
- bone_ik.rotation_mode = rot_mod
- return (angle-delta,angle+delta)
- else:
- angle=angle+delta
-
-def ternarySearch(f, left, right, bone_ik, bone_fk, absolutePrecision):
- """
- Find minimum of unimodal function f() within [left, right]
- To find the maximum, revert the if/else statement or revert the comparison.
- """
- while True:
- #left and right are the current bounds; the maximum is between them
- if abs(right - left) < absolutePrecision:
- return (left + right)/2
-
- leftThird = left + (right - left)/3
- rightThird = right - (right - left)/3
-
- if f(leftThird, bone_ik, bone_fk) > f(rightThird, bone_ik, bone_fk):
- left = leftThird
- else:
- right = rightThird
-
-#########################################
-## "Visual Transform" helper functions ##
-#########################################
-
-def get_pose_matrix_in_other_space(mat, pose_bone):
- """ Returns the transform matrix relative to pose_bone's current
- transform space. In other words, presuming that mat is in
- armature space, slapping the returned matrix onto pose_bone
- should give it the armature-space transforms of mat.
- TODO: try to handle cases with axis-scaled parents better.
- """
- rest = pose_bone.bone.matrix_local.copy()
- rest_inv = rest.inverted()
- if pose_bone.parent:
- par_mat = pose_bone.parent.matrix.copy()
- par_inv = par_mat.inverted()
- par_rest = pose_bone.parent.bone.matrix_local.copy()
- else:
- par_mat = Matrix()
- par_inv = Matrix()
- par_rest = Matrix()
-
- # Get matrix in bone's current transform space
- smat = rest_inv @ (par_rest @ (par_inv @ mat))
-
- # Compensate for non-local location
- #if not pose_bone.bone.use_local_location:
- # loc = smat.to_translation() @ (par_rest.inverted() @ rest).to_quaternion()
- # smat.translation = loc
-
- return smat
-
-
-def get_local_pose_matrix(pose_bone):
- """ Returns the local transform matrix of the given pose bone.
- """
- return get_pose_matrix_in_other_space(pose_bone.matrix, pose_bone)
-
-
-def set_pose_translation(pose_bone, mat):
- """ Sets the pose bone's translation to the same translation as the given matrix.
- Matrix should be given in bone's local space.
- """
- if pose_bone.bone.use_local_location == True:
- pose_bone.location = mat.to_translation()
- else:
- loc = mat.to_translation()
-
- rest = pose_bone.bone.matrix_local.copy()
- if pose_bone.bone.parent:
- par_rest = pose_bone.bone.parent.matrix_local.copy()
- else:
- par_rest = Matrix()
-
- q = (par_rest.inverted() @ rest).to_quaternion()
- pose_bone.location = q @ loc
-
-
-def set_pose_rotation(pose_bone, mat):
- """ Sets the pose bone's rotation to the same rotation as the given matrix.
- Matrix should be given in bone's local space.
- """
- q = mat.to_quaternion()
-
- if pose_bone.rotation_mode == 'QUATERNION':
- pose_bone.rotation_quaternion = q
- elif pose_bone.rotation_mode == 'AXIS_ANGLE':
- pose_bone.rotation_axis_angle[0] = q.angle
- pose_bone.rotation_axis_angle[1] = q.axis[0]
- pose_bone.rotation_axis_angle[2] = q.axis[1]
- pose_bone.rotation_axis_angle[3] = q.axis[2]
- else:
- pose_bone.rotation_euler = q.to_euler(pose_bone.rotation_mode)
-
-
-def set_pose_scale(pose_bone, mat):
- """ Sets the pose bone's scale to the same scale as the given matrix.
- Matrix should be given in bone's local space.
- """
- pose_bone.scale = mat.to_scale()
-
-
-def match_pose_translation(pose_bone, target_bone):
- """ Matches pose_bone's visual translation to target_bone's visual
- translation.
- This function assumes you are in pose mode on the relevant armature.
- """
- mat = get_pose_matrix_in_other_space(target_bone.matrix, pose_bone)
- set_pose_translation(pose_bone, mat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
-
-def match_pose_rotation(pose_bone, target_bone):
- """ Matches pose_bone's visual rotation to target_bone's visual
- rotation.
- This function assumes you are in pose mode on the relevant armature.
- """
- mat = get_pose_matrix_in_other_space(target_bone.matrix, pose_bone)
- set_pose_rotation(pose_bone, mat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
-
-def match_pose_scale(pose_bone, target_bone):
- """ Matches pose_bone's visual scale to target_bone's visual
- scale.
- This function assumes you are in pose mode on the relevant armature.
- """
- mat = get_pose_matrix_in_other_space(target_bone.matrix, pose_bone)
- set_pose_scale(pose_bone, mat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
-def correct_rotation(bone_ik, bone_fk):
- """ Corrects the ik rotation in ik2fk snapping functions
- """
-
- alfarange = find_min_range(bone_ik,bone_fk)
- alfamin = ternarySearch(tail_distance,alfarange[0],alfarange[1],bone_ik,bone_fk,0.1)
-
- rot_mod = bone_ik.rotation_mode
- if rot_mod != 'AXIS_ANGLE':
- bone_ik.rotation_mode = 'AXIS_ANGLE'
- bone_ik.rotation_axis_angle[0] = alfamin
- bone_ik.rotation_mode = rot_mod
-
-##############################
-## IK/FK snapping functions ##
-##############################
-
-def match_pole_target(ik_first, ik_last, pole, match_bone, length):
- """ Places an IK chain's pole target to match ik_first's
- transforms to match_bone. All bones should be given as pose bones.
- You need to be in pose mode on the relevant armature object.
- ik_first: first bone in the IK chain
- ik_last: last bone in the IK chain
- pole: pole target bone for the IK chain
- match_bone: bone to match ik_first to (probably first bone in a matching FK chain)
- length: distance pole target should be placed from the chain center
- """
- a = ik_first.matrix.to_translation()
- b = ik_last.matrix.to_translation() + ik_last.vector
-
- # Vector from the head of ik_first to the
- # tip of ik_last
- ikv = b - a
-
- # Get a vector perpendicular to ikv
- pv = perpendicular_vector(ikv).normalized() * length
-
- def set_pole(pvi):
- """ Set pole target's position based on a vector
- from the arm center line.
- """
- # Translate pvi into armature space
- ploc = a + (ikv/2) + pvi
-
- # Set pole target to location
- mat = get_pose_matrix_in_other_space(Matrix.Translation(ploc), pole)
- set_pose_translation(pole, mat)
-
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
- set_pole(pv)
-
- # Get the rotation difference between ik_first and match_bone
- angle = rotation_difference(ik_first.matrix, match_bone.matrix)
-
- # Try compensating for the rotation difference in both directions
- pv1 = Matrix.Rotation(angle, 4, ikv) @ pv
- set_pole(pv1)
- ang1 = rotation_difference(ik_first.matrix, match_bone.matrix)
-
- pv2 = Matrix.Rotation(-angle, 4, ikv) @ pv
- set_pole(pv2)
- ang2 = rotation_difference(ik_first.matrix, match_bone.matrix)
-
- # Do the one with the smaller angle
- if ang1 < ang2:
- set_pole(pv1)
-
-
-def fk2ik_arm(obj, fk, ik):
- """ Matches the fk bones in an arm rig to the ik bones.
- obj: armature object
- fk: list of fk bone names
- ik: list of ik bone names
- """
- uarm = obj.pose.bones[fk[0]]
- farm = obj.pose.bones[fk[1]]
- hand = obj.pose.bones[fk[2]]
- uarmi = obj.pose.bones[ik[0]]
- farmi = obj.pose.bones[ik[1]]
- handi = obj.pose.bones[ik[2]]
-
- if 'auto_stretch' in handi.keys():
- # Stretch
- if handi['auto_stretch'] == 0.0:
- uarm['stretch_length'] = handi['stretch_length']
- else:
- diff = (uarmi.vector.length + farmi.vector.length) / (uarm.vector.length + farm.vector.length)
- uarm['stretch_length'] *= diff
-
- # Upper arm position
- match_pose_rotation(uarm, uarmi)
- match_pose_scale(uarm, uarmi)
-
- # Forearm position
- match_pose_rotation(farm, farmi)
- match_pose_scale(farm, farmi)
-
- # Hand position
- match_pose_rotation(hand, handi)
- match_pose_scale(hand, handi)
- else:
- # Upper arm position
- match_pose_translation(uarm, uarmi)
- match_pose_rotation(uarm, uarmi)
- match_pose_scale(uarm, uarmi)
-
- # Forearm position
- #match_pose_translation(hand, handi)
- match_pose_rotation(farm, farmi)
- match_pose_scale(farm, farmi)
-
- # Hand position
- match_pose_translation(hand, handi)
- match_pose_rotation(hand, handi)
- match_pose_scale(hand, handi)
-
-
-def ik2fk_arm(obj, fk, ik):
- """ Matches the ik bones in an arm rig to the fk bones.
- obj: armature object
- fk: list of fk bone names
- ik: list of ik bone names
- """
- uarm = obj.pose.bones[fk[0]]
- farm = obj.pose.bones[fk[1]]
- hand = obj.pose.bones[fk[2]]
- uarmi = obj.pose.bones[ik[0]]
- farmi = obj.pose.bones[ik[1]]
- handi = obj.pose.bones[ik[2]]
- if ik[3] != "":
- pole = obj.pose.bones[ik[3]]
- else:
- pole = None
-
-
- if pole:
- # Stretch
- handi['stretch_length'] = uarm['stretch_length']
-
- # Hand position
- match_pose_translation(handi, hand)
- match_pose_rotation(handi, hand)
- match_pose_scale(handi, hand)
-
- # Pole target position
- match_pole_target(uarmi, farmi, pole, uarm, (uarmi.length + farmi.length))
-
- else:
- # Hand position
- match_pose_translation(handi, hand)
- match_pose_rotation(handi, hand)
- match_pose_scale(handi, hand)
-
- # Upper Arm position
- match_pose_translation(uarmi, uarm)
- match_pose_rotation(uarmi, uarm)
- match_pose_scale(uarmi, uarm)
-
- # Rotation Correction
- correct_rotation(uarmi, uarm)
-
-def fk2ik_leg(obj, fk, ik):
- """ Matches the fk bones in a leg rig to the ik bones.
- obj: armature object
- fk: list of fk bone names
- ik: list of ik bone names
- """
- thigh = obj.pose.bones[fk[0]]
- shin = obj.pose.bones[fk[1]]
- foot = obj.pose.bones[fk[2]]
- mfoot = obj.pose.bones[fk[3]]
- thighi = obj.pose.bones[ik[0]]
- shini = obj.pose.bones[ik[1]]
- footi = obj.pose.bones[ik[2]]
- mfooti = obj.pose.bones[ik[3]]
-
- if 'auto_stretch' in footi.keys():
- # Stretch
- if footi['auto_stretch'] == 0.0:
- thigh['stretch_length'] = footi['stretch_length']
- else:
- diff = (thighi.vector.length + shini.vector.length) / (thigh.vector.length + shin.vector.length)
- thigh['stretch_length'] *= diff
-
- # Thigh position
- match_pose_rotation(thigh, thighi)
- match_pose_scale(thigh, thighi)
-
- # Shin position
- match_pose_rotation(shin, shini)
- match_pose_scale(shin, shini)
-
- # Foot position
- mat = mfoot.bone.matrix_local.inverted() @ foot.bone.matrix_local
- footmat = get_pose_matrix_in_other_space(mfooti.matrix, foot) @ mat
- set_pose_rotation(foot, footmat)
- set_pose_scale(foot, footmat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
- else:
- # Thigh position
- match_pose_translation(thigh, thighi)
- match_pose_rotation(thigh, thighi)
- match_pose_scale(thigh, thighi)
-
- # Shin position
- match_pose_rotation(shin, shini)
- match_pose_scale(shin, shini)
-
- # Foot position
- mat = mfoot.bone.matrix_local.inverted() @ foot.bone.matrix_local
- footmat = get_pose_matrix_in_other_space(mfooti.matrix, foot) @ mat
- set_pose_rotation(foot, footmat)
- set_pose_scale(foot, footmat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
-
-def ik2fk_leg(obj, fk, ik):
- """ Matches the ik bones in a leg rig to the fk bones.
- obj: armature object
- fk: list of fk bone names
- ik: list of ik bone names
- """
- thigh = obj.pose.bones[fk[0]]
- shin = obj.pose.bones[fk[1]]
- mfoot = obj.pose.bones[fk[2]]
- if fk[3] != "":
- foot = obj.pose.bones[fk[3]]
- else:
- foot = None
- thighi = obj.pose.bones[ik[0]]
- shini = obj.pose.bones[ik[1]]
- footi = obj.pose.bones[ik[2]]
- footroll = obj.pose.bones[ik[3]]
- if ik[4] != "":
- pole = obj.pose.bones[ik[4]]
- else:
- pole = None
- mfooti = obj.pose.bones[ik[5]]
-
- if (not pole) and (foot):
- # Stretch
- #footi['stretch_length'] = thigh['stretch_length']
-
- # Clear footroll
- set_pose_rotation(footroll, Matrix())
-
- # Foot position
- mat = mfooti.bone.matrix_local.inverted() @ footi.bone.matrix_local
- footmat = get_pose_matrix_in_other_space(foot.matrix, footi) @ mat
- set_pose_translation(footi, footmat)
- set_pose_rotation(footi, footmat)
- set_pose_scale(footi, footmat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
- # Thigh position
- match_pose_translation(thighi, thigh)
- match_pose_rotation(thighi, thigh)
- match_pose_scale(thighi, thigh)
-
- # Rotation Correction
- correct_rotation(thighi,thigh)
-
- # Pole target position
- #match_pole_target(thighi, shini, pole, thigh, (thighi.length + shini.length))
-
- else:
- # Stretch
- footi['stretch_length'] = thigh['stretch_length']
-
- # Clear footroll
- set_pose_rotation(footroll, Matrix())
-
- # Foot position
- mat = mfooti.bone.matrix_local.inverted() @ footi.bone.matrix_local
- footmat = get_pose_matrix_in_other_space(mfoot.matrix, footi) @ mat
- set_pose_translation(footi, footmat)
- set_pose_rotation(footi, footmat)
- set_pose_scale(footi, footmat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
- # Pole target position
- match_pole_target(thighi, shini, pole, thigh, (thighi.length + shini.length))
-
-
-##############################
-## IK/FK snapping operators ##
-##############################
-
-class Rigify_Arm_FK2IK(bpy.types.Operator):
- """ Snaps an FK arm to an IK arm.
- """
- bl_idname = "pose.rigify_arm_fk2ik_" + rig_id
- bl_label = "Rigify Snap FK arm to IK"
- bl_options = {'UNDO'}
-
- uarm_fk: bpy.props.StringProperty(name="Upper Arm FK Name")
- farm_fk: bpy.props.StringProperty(name="Forerm FK Name")
- hand_fk: bpy.props.StringProperty(name="Hand FK Name")
-
- uarm_ik: bpy.props.StringProperty(name="Upper Arm IK Name")
- farm_ik: bpy.props.StringProperty(name="Forearm IK Name")
- hand_ik: bpy.props.StringProperty(name="Hand IK Name")
-
- @classmethod
- def poll(cls, context):
- return (context.active_object != None and context.mode == 'POSE')
-
- def execute(self, context):
- fk2ik_arm(context.active_object, fk=[self.uarm_fk, self.farm_fk, self.hand_fk], ik=[self.uarm_ik, self.farm_ik, self.hand_ik])
- return {'FINISHED'}
-
-
-class Rigify_Arm_IK2FK(bpy.types.Operator):
- """ Snaps an IK arm to an FK arm.
- """
- bl_idname = "pose.rigify_arm_ik2fk_" + rig_id
- bl_label = "Rigify Snap IK arm to FK"
- bl_options = {'UNDO'}
-
- uarm_fk: bpy.props.StringProperty(name="Upper Arm FK Name")
- farm_fk: bpy.props.StringProperty(name="Forerm FK Name")
- hand_fk: bpy.props.StringProperty(name="Hand FK Name")
-
- uarm_ik: bpy.props.StringProperty(name="Upper Arm IK Name")
- farm_ik: bpy.props.StringProperty(name="Forearm IK Name")
- hand_ik: bpy.props.StringProperty(name="Hand IK Name")
- pole: bpy.props.StringProperty(name="Pole IK Name")
-
- @classmethod
- def poll(cls, context):
- return (context.active_object != None and context.mode == 'POSE')
-
- def execute(self, context):
- ik2fk_arm(context.active_object, fk=[self.uarm_fk, self.farm_fk, self.hand_fk], ik=[self.uarm_ik, self.farm_ik, self.hand_ik, self.pole])
- return {'FINISHED'}
-
-
-class Rigify_Leg_FK2IK(bpy.types.Operator):
- """ Snaps an FK leg to an IK leg.
- """
- bl_idname = "pose.rigify_leg_fk2ik_" + rig_id
- bl_label = "Rigify Snap FK leg to IK"
- bl_options = {'UNDO'}
-
- thigh_fk: bpy.props.StringProperty(name="Thigh FK Name")
- shin_fk: bpy.props.StringProperty(name="Shin FK Name")
- foot_fk: bpy.props.StringProperty(name="Foot FK Name")
- mfoot_fk: bpy.props.StringProperty(name="MFoot FK Name")
-
- thigh_ik: bpy.props.StringProperty(name="Thigh IK Name")
- shin_ik: bpy.props.StringProperty(name="Shin IK Name")
- foot_ik: bpy.props.StringProperty(name="Foot IK Name")
- mfoot_ik: bpy.props.StringProperty(name="MFoot IK Name")
-
- @classmethod
- def poll(cls, context):
- return (context.active_object != None and context.mode == 'POSE')
-
- def execute(self, context):
- fk2ik_leg(context.active_object, fk=[self.thigh_fk, self.shin_fk, self.foot_fk, self.mfoot_fk], ik=[self.thigh_ik, self.shin_ik, self.foot_ik, self.mfoot_ik])
- return {'FINISHED'}
-
-
-class Rigify_Leg_IK2FK(bpy.types.Operator):
- """ Snaps an IK leg to an FK leg.
- """
- bl_idname = "pose.rigify_leg_ik2fk_" + rig_id
- bl_label = "Rigify Snap IK leg to FK"
- bl_options = {'UNDO'}
-
- thigh_fk: bpy.props.StringProperty(name="Thigh FK Name")
- shin_fk: bpy.props.StringProperty(name="Shin FK Name")
- mfoot_fk: bpy.props.StringProperty(name="MFoot FK Name")
- foot_fk: bpy.props.StringProperty(name="Foot FK Name")
- thigh_ik: bpy.props.StringProperty(name="Thigh IK Name")
- shin_ik: bpy.props.StringProperty(name="Shin IK Name")
- foot_ik: bpy.props.StringProperty(name="Foot IK Name")
- footroll: bpy.props.StringProperty(name="Foot Roll Name")
- pole: bpy.props.StringProperty(name="Pole IK Name")
- mfoot_ik: bpy.props.StringProperty(name="MFoot IK Name")
-
-
- @classmethod
- def poll(cls, context):
- return (context.active_object != None and context.mode == 'POSE')
-
- def execute(self, context):
- ik2fk_leg(context.active_object, fk=[self.thigh_fk, self.shin_fk, self.mfoot_fk, self.foot_fk], ik=[self.thigh_ik, self.shin_ik, self.foot_ik, self.footroll, self.pole, self.mfoot_ik])
- return {'FINISHED'}
-
-
-###################
-## Rig UI Panels ##
-###################
-
-class RigUI(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Rig Main Properties"
- bl_idname = "VIEW3D_PT_rig_ui_" + rig_id
- bl_category = 'Item'
-
- @classmethod
- def poll(self, context):
- if context.mode != 'POSE':
- return False
- try:
- return (context.active_object.data.get("rig_id") == rig_id)
- except (AttributeError, KeyError, TypeError):
- return False
-
- def draw(self, context):
- layout = self.layout
- pose_bones = context.active_object.pose.bones
- try:
- selected_bones = [bone.name for bone in context.selected_pose_bones]
- selected_bones += [context.active_pose_bone.name]
- except (AttributeError, TypeError):
- return
-
- def is_selected(names):
- # Returns whether any of the named bones are selected.
- if type(names) == list:
- for name in names:
- if name in selected_bones:
- return True
- elif names in selected_bones:
- return True
- return False
-
-
-'''
-
-
-def layers_P_ui(layers, layout):
- """ Turn a list of booleans + a list of names into a layer UI.
- """
-
- code = '''
-class RigLayers(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Rig Layers"
- bl_idname = "VIEW3D_PT_rig_layers_" + rig_id
- bl_category = 'Item'
-
- @classmethod
- def poll(self, context):
- try:
- return (context.active_object.data.get("rig_id") == rig_id)
- except (AttributeError, KeyError, TypeError):
- return False
-
- def draw(self, context):
- layout = self.layout
- col = layout.column()
-'''
- rows = {}
- for i in range(28):
- if layers[i]:
- if layout[i][1] not in rows:
- rows[layout[i][1]] = []
- rows[layout[i][1]] += [(layout[i][0], i)]
-
- keys = list(rows.keys())
- keys.sort()
-
- for key in keys:
- code += "\n row = col.row()\n"
- i = 0
- for l in rows[key]:
- if i > 3:
- code += "\n row = col.row()\n"
- i = 0
- code += " row.prop(context.active_object.data, 'layers', index=%s, toggle=True, text='%s')\n" % (str(l[1]), l[0])
- i += 1
-
- # Root layer
- code += "\n row = col.row()"
- code += "\n row.separator()"
- code += "\n row = col.row()"
- code += "\n row.separator()\n"
- code += "\n row = col.row()\n"
- code += " row.prop(context.active_object.data, 'layers', index=28, toggle=True, text='Root')\n"
-
- return code
-
-
-UI_P_REGISTER = '''
-
-def register():
- bpy.utils.register_class(Rigify_Arm_FK2IK)
- bpy.utils.register_class(Rigify_Arm_IK2FK)
- bpy.utils.register_class(Rigify_Leg_FK2IK)
- bpy.utils.register_class(Rigify_Leg_IK2FK)
- bpy.utils.register_class(RigUI)
- bpy.utils.register_class(RigLayers)
-
-def unregister():
- bpy.utils.unregister_class(Rigify_Arm_FK2IK)
- bpy.utils.unregister_class(Rigify_Arm_IK2FK)
- bpy.utils.unregister_class(Rigify_Leg_FK2IK)
- bpy.utils.unregister_class(Rigify_Leg_IK2FK)
- bpy.utils.unregister_class(RigUI)
- bpy.utils.unregister_class(RigLayers)
-
-register()
-'''
diff --git a/rigify/legacy/rig_ui_template.py b/rigify/legacy/rig_ui_template.py
deleted file mode 100644
index db6ab4a1..00000000
--- a/rigify/legacy/rig_ui_template.py
+++ /dev/null
@@ -1,590 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-UI_SLIDERS = '''
-import bpy
-from mathutils import Matrix, Vector
-from math import acos, pi
-
-rig_id = "%s"
-
-
-############################
-## Math utility functions ##
-############################
-
-def perpendicular_vector(v):
- """ Returns a vector that is perpendicular to the one given.
- The returned vector is _not_ guaranteed to be normalized.
- """
- # Create a vector that is not aligned with v.
- # It doesn't matter what vector. Just any vector
- # that's guaranteed to not be pointing in the same
- # direction.
- if abs(v[0]) < abs(v[1]):
- tv = Vector((1,0,0))
- else:
- tv = Vector((0,1,0))
-
- # Use cross prouct to generate a vector perpendicular to
- # both tv and (more importantly) v.
- return v.cross(tv)
-
-
-def rotation_difference(mat1, mat2):
- """ Returns the shortest-path rotational difference between two
- matrices.
- """
- q1 = mat1.to_quaternion()
- q2 = mat2.to_quaternion()
- angle = acos(min(1,max(-1,q1.dot(q2)))) * 2
- if angle > pi:
- angle = -angle + (2*pi)
- return angle
-
-
-#########################################
-## "Visual Transform" helper functions ##
-#########################################
-
-def get_pose_matrix_in_other_space(mat, pose_bone):
- """ Returns the transform matrix relative to pose_bone's current
- transform space. In other words, presuming that mat is in
- armature space, slapping the returned matrix onto pose_bone
- should give it the armature-space transforms of mat.
- TODO: try to handle cases with axis-scaled parents better.
- """
- rest = pose_bone.bone.matrix_local.copy()
- rest_inv = rest.inverted()
- if pose_bone.parent:
- par_mat = pose_bone.parent.matrix.copy()
- par_inv = par_mat.inverted()
- par_rest = pose_bone.parent.bone.matrix_local.copy()
- else:
- par_mat = Matrix()
- par_inv = Matrix()
- par_rest = Matrix()
-
- # Get matrix in bone's current transform space
- smat = rest_inv @ (par_rest @ (par_inv @ mat))
-
- # Compensate for non-local location
- #if not pose_bone.bone.use_local_location:
- # loc = smat.to_translation() @ (par_rest.inverted() @ rest).to_quaternion()
- # smat.translation = loc
-
- return smat
-
-
-def get_local_pose_matrix(pose_bone):
- """ Returns the local transform matrix of the given pose bone.
- """
- return get_pose_matrix_in_other_space(pose_bone.matrix, pose_bone)
-
-
-def set_pose_translation(pose_bone, mat):
- """ Sets the pose bone's translation to the same translation as the given matrix.
- Matrix should be given in bone's local space.
- """
- if pose_bone.bone.use_local_location is True:
- pose_bone.location = mat.to_translation()
- else:
- loc = mat.to_translation()
-
- rest = pose_bone.bone.matrix_local.copy()
- if pose_bone.bone.parent:
- par_rest = pose_bone.bone.parent.matrix_local.copy()
- else:
- par_rest = Matrix()
-
- q = (par_rest.inverted() @ rest).to_quaternion()
- pose_bone.location = q @ loc
-
-
-def set_pose_rotation(pose_bone, mat):
- """ Sets the pose bone's rotation to the same rotation as the given matrix.
- Matrix should be given in bone's local space.
- """
- q = mat.to_quaternion()
-
- if pose_bone.rotation_mode == 'QUATERNION':
- pose_bone.rotation_quaternion = q
- elif pose_bone.rotation_mode == 'AXIS_ANGLE':
- pose_bone.rotation_axis_angle[0] = q.angle
- pose_bone.rotation_axis_angle[1] = q.axis[0]
- pose_bone.rotation_axis_angle[2] = q.axis[1]
- pose_bone.rotation_axis_angle[3] = q.axis[2]
- else:
- pose_bone.rotation_euler = q.to_euler(pose_bone.rotation_mode)
-
-
-def set_pose_scale(pose_bone, mat):
- """ Sets the pose bone's scale to the same scale as the given matrix.
- Matrix should be given in bone's local space.
- """
- pose_bone.scale = mat.to_scale()
-
-
-def match_pose_translation(pose_bone, target_bone):
- """ Matches pose_bone's visual translation to target_bone's visual
- translation.
- This function assumes you are in pose mode on the relevant armature.
- """
- mat = get_pose_matrix_in_other_space(target_bone.matrix, pose_bone)
- set_pose_translation(pose_bone, mat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
-
-def match_pose_rotation(pose_bone, target_bone):
- """ Matches pose_bone's visual rotation to target_bone's visual
- rotation.
- This function assumes you are in pose mode on the relevant armature.
- """
- mat = get_pose_matrix_in_other_space(target_bone.matrix, pose_bone)
- set_pose_rotation(pose_bone, mat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
-
-def match_pose_scale(pose_bone, target_bone):
- """ Matches pose_bone's visual scale to target_bone's visual
- scale.
- This function assumes you are in pose mode on the relevant armature.
- """
- mat = get_pose_matrix_in_other_space(target_bone.matrix, pose_bone)
- set_pose_scale(pose_bone, mat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
-
-##############################
-## IK/FK snapping functions ##
-##############################
-
-def match_pole_target(ik_first, ik_last, pole, match_bone, length):
- """ Places an IK chain's pole target to match ik_first's
- transforms to match_bone. All bones should be given as pose bones.
- You need to be in pose mode on the relevant armature object.
- ik_first: first bone in the IK chain
- ik_last: last bone in the IK chain
- pole: pole target bone for the IK chain
- match_bone: bone to match ik_first to (probably first bone in a matching FK chain)
- length: distance pole target should be placed from the chain center
- """
- a = ik_first.matrix.to_translation()
- b = ik_last.matrix.to_translation() + ik_last.vector
-
- # Vector from the head of ik_first to the
- # tip of ik_last
- ikv = b - a
-
- # Get a vector perpendicular to ikv
- pv = perpendicular_vector(ikv).normalized() * length
-
- def set_pole(pvi):
- """ Set pole target's position based on a vector
- from the arm center line.
- """
- # Translate pvi into armature space
- ploc = a + (ikv/2) + pvi
-
- # Set pole target to location
- mat = get_pose_matrix_in_other_space(Matrix.Translation(ploc), pole)
- set_pose_translation(pole, mat)
-
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
- set_pole(pv)
-
- # Get the rotation difference between ik_first and match_bone
- angle = rotation_difference(ik_first.matrix, match_bone.matrix)
-
- # Try compensating for the rotation difference in both directions
- pv1 = Matrix.Rotation(angle, 4, ikv) @ pv
- set_pole(pv1)
- ang1 = rotation_difference(ik_first.matrix, match_bone.matrix)
-
- pv2 = Matrix.Rotation(-angle, 4, ikv) @ pv
- set_pole(pv2)
- ang2 = rotation_difference(ik_first.matrix, match_bone.matrix)
-
- # Do the one with the smaller angle
- if ang1 < ang2:
- set_pole(pv1)
-
-
-def fk2ik_arm(obj, fk, ik):
- """ Matches the fk bones in an arm rig to the ik bones.
- obj: armature object
- fk: list of fk bone names
- ik: list of ik bone names
- """
- uarm = obj.pose.bones[fk[0]]
- farm = obj.pose.bones[fk[1]]
- hand = obj.pose.bones[fk[2]]
- uarmi = obj.pose.bones[ik[0]]
- farmi = obj.pose.bones[ik[1]]
- handi = obj.pose.bones[ik[2]]
-
- # Stretch
- if handi['auto_stretch'] == 0.0:
- uarm['stretch_length'] = handi['stretch_length']
- else:
- diff = (uarmi.vector.length + farmi.vector.length) / (uarm.vector.length + farm.vector.length)
- uarm['stretch_length'] *= diff
-
- # Upper arm position
- match_pose_rotation(uarm, uarmi)
- match_pose_scale(uarm, uarmi)
-
- # Forearm position
- match_pose_rotation(farm, farmi)
- match_pose_scale(farm, farmi)
-
- # Hand position
- match_pose_rotation(hand, handi)
- match_pose_scale(hand, handi)
-
-
-def ik2fk_arm(obj, fk, ik):
- """ Matches the ik bones in an arm rig to the fk bones.
- obj: armature object
- fk: list of fk bone names
- ik: list of ik bone names
- """
- uarm = obj.pose.bones[fk[0]]
- farm = obj.pose.bones[fk[1]]
- hand = obj.pose.bones[fk[2]]
- uarmi = obj.pose.bones[ik[0]]
- farmi = obj.pose.bones[ik[1]]
- handi = obj.pose.bones[ik[2]]
- pole = obj.pose.bones[ik[3]]
-
- # Stretch
- handi['stretch_length'] = uarm['stretch_length']
-
- # Hand position
- match_pose_translation(handi, hand)
- match_pose_rotation(handi, hand)
- match_pose_scale(handi, hand)
-
- # Pole target position
- match_pole_target(uarmi, farmi, pole, uarm, (uarmi.length + farmi.length))
-
-
-def fk2ik_leg(obj, fk, ik):
- """ Matches the fk bones in a leg rig to the ik bones.
- obj: armature object
- fk: list of fk bone names
- ik: list of ik bone names
- """
- thigh = obj.pose.bones[fk[0]]
- shin = obj.pose.bones[fk[1]]
- foot = obj.pose.bones[fk[2]]
- mfoot = obj.pose.bones[fk[3]]
- thighi = obj.pose.bones[ik[0]]
- shini = obj.pose.bones[ik[1]]
- footi = obj.pose.bones[ik[2]]
- mfooti = obj.pose.bones[ik[3]]
-
- # Stretch
- if footi['auto_stretch'] == 0.0:
- thigh['stretch_length'] = footi['stretch_length']
- else:
- diff = (thighi.vector.length + shini.vector.length) / (thigh.vector.length + shin.vector.length)
- thigh['stretch_length'] *= diff
-
- # Thigh position
- match_pose_rotation(thigh, thighi)
- match_pose_scale(thigh, thighi)
-
- # Shin position
- match_pose_rotation(shin, shini)
- match_pose_scale(shin, shini)
-
- # Foot position
- mat = mfoot.bone.matrix_local.inverted() @ foot.bone.matrix_local
- footmat = get_pose_matrix_in_other_space(mfooti.matrix, foot) @ mat
- set_pose_rotation(foot, footmat)
- set_pose_scale(foot, footmat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
-
-def ik2fk_leg(obj, fk, ik):
- """ Matches the ik bones in a leg rig to the fk bones.
- obj: armature object
- fk: list of fk bone names
- ik: list of ik bone names
- """
- thigh = obj.pose.bones[fk[0]]
- shin = obj.pose.bones[fk[1]]
- mfoot = obj.pose.bones[fk[2]]
- thighi = obj.pose.bones[ik[0]]
- shini = obj.pose.bones[ik[1]]
- footi = obj.pose.bones[ik[2]]
- footroll = obj.pose.bones[ik[3]]
- pole = obj.pose.bones[ik[4]]
- mfooti = obj.pose.bones[ik[5]]
-
- # Stretch
- footi['stretch_length'] = thigh['stretch_length']
-
- # Clear footroll
- set_pose_rotation(footroll, Matrix())
-
- # Foot position
- mat = mfooti.bone.matrix_local.inverted() @ footi.bone.matrix_local
- footmat = get_pose_matrix_in_other_space(mfoot.matrix, footi) @ mat
- set_pose_translation(footi, footmat)
- set_pose_rotation(footi, footmat)
- set_pose_scale(footi, footmat)
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='POSE')
-
- # Pole target position
- match_pole_target(thighi, shini, pole, thigh, (thighi.length + shini.length))
-
-
-##############################
-## IK/FK snapping operators ##
-##############################
-
-class Rigify_Arm_FK2IK(bpy.types.Operator):
- """ Snaps an FK arm to an IK arm.
- """
- bl_idname = "pose.rigify_arm_fk2ik_" + rig_id
- bl_label = "Rigify Snap FK arm to IK"
- bl_options = {'UNDO'}
-
- uarm_fk: bpy.props.StringProperty(name="Upper Arm FK Name")
- farm_fk: bpy.props.StringProperty(name="Forerm FK Name")
- hand_fk: bpy.props.StringProperty(name="Hand FK Name")
-
- uarm_ik: bpy.props.StringProperty(name="Upper Arm IK Name")
- farm_ik: bpy.props.StringProperty(name="Forearm IK Name")
- hand_ik: bpy.props.StringProperty(name="Hand IK Name")
-
- @classmethod
- def poll(cls, context):
- return (context.active_object is not None and context.mode == 'POSE')
-
- def execute(self, context):
- fk2ik_arm(context.active_object, fk=[self.uarm_fk, self.farm_fk, self.hand_fk], ik=[self.uarm_ik, self.farm_ik, self.hand_ik])
- return {'FINISHED'}
-
-
-class Rigify_Arm_IK2FK(bpy.types.Operator):
- """ Snaps an IK arm to an FK arm.
- """
- bl_idname = "pose.rigify_arm_ik2fk_" + rig_id
- bl_label = "Rigify Snap IK arm to FK"
- bl_options = {'UNDO'}
-
- uarm_fk: bpy.props.StringProperty(name="Upper Arm FK Name")
- farm_fk: bpy.props.StringProperty(name="Forerm FK Name")
- hand_fk: bpy.props.StringProperty(name="Hand FK Name")
-
- uarm_ik: bpy.props.StringProperty(name="Upper Arm IK Name")
- farm_ik: bpy.props.StringProperty(name="Forearm IK Name")
- hand_ik: bpy.props.StringProperty(name="Hand IK Name")
- pole: bpy.props.StringProperty(name="Pole IK Name")
-
- @classmethod
- def poll(cls, context):
- return (context.active_object is not None and context.mode == 'POSE')
-
- def execute(self, context):
- ik2fk_arm(context.active_object, fk=[self.uarm_fk, self.farm_fk, self.hand_fk], ik=[self.uarm_ik, self.farm_ik, self.hand_ik, self.pole])
- return {'FINISHED'}
-
-
-class Rigify_Leg_FK2IK(bpy.types.Operator):
- """ Snaps an FK leg to an IK leg.
- """
- bl_idname = "pose.rigify_leg_fk2ik_" + rig_id
- bl_label = "Rigify Snap FK leg to IK"
- bl_options = {'UNDO'}
-
- thigh_fk: bpy.props.StringProperty(name="Thigh FK Name")
- shin_fk: bpy.props.StringProperty(name="Shin FK Name")
- foot_fk: bpy.props.StringProperty(name="Foot FK Name")
- mfoot_fk: bpy.props.StringProperty(name="MFoot FK Name")
-
- thigh_ik: bpy.props.StringProperty(name="Thigh IK Name")
- shin_ik: bpy.props.StringProperty(name="Shin IK Name")
- foot_ik: bpy.props.StringProperty(name="Foot IK Name")
- mfoot_ik: bpy.props.StringProperty(name="MFoot IK Name")
-
- @classmethod
- def poll(cls, context):
- return (context.active_object is not None and context.mode == 'POSE')
-
- def execute(self, context):
- fk2ik_leg(context.active_object, fk=[self.thigh_fk, self.shin_fk, self.foot_fk, self.mfoot_fk], ik=[self.thigh_ik, self.shin_ik, self.foot_ik, self.mfoot_ik])
- return {'FINISHED'}
-
-
-class Rigify_Leg_IK2FK(bpy.types.Operator):
- """ Snaps an IK leg to an FK leg.
- """
- bl_idname = "pose.rigify_leg_ik2fk_" + rig_id
- bl_label = "Rigify Snap IK leg to FK"
- bl_options = {'UNDO'}
-
- thigh_fk: bpy.props.StringProperty(name="Thigh FK Name")
- shin_fk: bpy.props.StringProperty(name="Shin FK Name")
- mfoot_fk: bpy.props.StringProperty(name="MFoot FK Name")
-
- thigh_ik: bpy.props.StringProperty(name="Thigh IK Name")
- shin_ik: bpy.props.StringProperty(name="Shin IK Name")
- foot_ik: bpy.props.StringProperty(name="Foot IK Name")
- footroll: bpy.props.StringProperty(name="Foot Roll Name")
- pole: bpy.props.StringProperty(name="Pole IK Name")
- mfoot_ik: bpy.props.StringProperty(name="MFoot IK Name")
-
- @classmethod
- def poll(cls, context):
- return (context.active_object is not None and context.mode == 'POSE')
-
- def execute(self, context):
- ik2fk_leg(context.active_object, fk=[self.thigh_fk, self.shin_fk, self.mfoot_fk], ik=[self.thigh_ik, self.shin_ik, self.foot_ik, self.footroll, self.pole, self.mfoot_ik])
- return {'FINISHED'}
-
-
-###################
-## Rig UI Panels ##
-###################
-
-class RigUI(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Rig Main Properties"
- bl_idname = "VIEW3D_PT_rig_ui_" + rig_id
- bl_category = 'Item'
-
- @classmethod
- def poll(self, context):
- if context.mode != 'POSE':
- return False
- try:
- return (context.active_object.data.get("rig_id") == rig_id)
- except (AttributeError, KeyError, TypeError):
- return False
-
- def draw(self, context):
- layout = self.layout
- pose_bones = context.active_object.pose.bones
- try:
- selected_bones = [bone.name for bone in context.selected_pose_bones]
- selected_bones += [context.active_pose_bone.name]
- except (AttributeError, TypeError):
- return
-
- def is_selected(names):
- # Returns whether any of the named bones are selected.
- if type(names) == list:
- for name in names:
- if name in selected_bones:
- return True
- elif names in selected_bones:
- return True
- return False
-
-
-'''
-
-
-def layers_ui(layers, layout):
- """ Turn a list of booleans + a list of names into a layer UI.
- """
-
- code = '''
-class RigLayers(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Rig Layers"
- bl_idname = "VIEW3D_PT_rig_layers_" + rig_id
- bl_category = 'Item'
-
- @classmethod
- def poll(self, context):
- try:
- return (context.active_object.data.get("rig_id") == rig_id)
- except (AttributeError, KeyError, TypeError):
- return False
-
- def draw(self, context):
- layout = self.layout
- col = layout.column()
-'''
- rows = {}
- for i in range(28):
- if layers[i]:
- if layout[i][1] not in rows:
- rows[layout[i][1]] = []
- rows[layout[i][1]] += [(layout[i][0], i)]
-
- keys = list(rows.keys())
- keys.sort()
-
- for key in keys:
- code += "\n row = col.row()\n"
- i = 0
- for l in rows[key]:
- if i > 3:
- code += "\n row = col.row()\n"
- i = 0
- code += " row.prop(context.active_object.data, 'layers', index=%s, toggle=True, text='%s')\n" % (str(l[1]), l[0])
- i += 1
-
- # Root layer
- code += "\n row = col.row()"
- code += "\n row.separator()"
- code += "\n row = col.row()"
- code += "\n row.separator()\n"
- code += "\n row = col.row()\n"
- code += " row.prop(context.active_object.data, 'layers', index=28, toggle=True, text='Root')\n"
-
- return code
-
-
-UI_REGISTER = '''
-
-def register():
- bpy.utils.register_class(Rigify_Arm_FK2IK)
- bpy.utils.register_class(Rigify_Arm_IK2FK)
- bpy.utils.register_class(Rigify_Leg_FK2IK)
- bpy.utils.register_class(Rigify_Leg_IK2FK)
- bpy.utils.register_class(RigUI)
- bpy.utils.register_class(RigLayers)
-
-def unregister():
- bpy.utils.unregister_class(Rigify_Arm_FK2IK)
- bpy.utils.unregister_class(Rigify_Arm_IK2FK)
- bpy.utils.unregister_class(Rigify_Leg_FK2IK)
- bpy.utils.unregister_class(Rigify_Leg_IK2FK)
- bpy.utils.unregister_class(RigUI)
- bpy.utils.unregister_class(RigLayers)
-
-register()
-'''
diff --git a/rigify/legacy/rigs/__init__.py b/rigify/legacy/rigs/__init__.py
deleted file mode 100644
index e69de29b..00000000
--- a/rigify/legacy/rigs/__init__.py
+++ /dev/null
diff --git a/rigify/legacy/rigs/basic/__init__.py b/rigify/legacy/rigs/basic/__init__.py
deleted file mode 100644
index e69de29b..00000000
--- a/rigify/legacy/rigs/basic/__init__.py
+++ /dev/null
diff --git a/rigify/legacy/rigs/basic/copy.py b/rigify/legacy/rigs/basic/copy.py
deleted file mode 100644
index 50a25767..00000000
--- a/rigify/legacy/rigs/basic/copy.py
+++ /dev/null
@@ -1,139 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-
-from ...utils import copy_bone
-from ...utils import strip_org, make_deformer_name
-from ...utils import create_bone_widget
-
-
-class Rig:
- """ A "copy" rig. All it does is duplicate the original bone and
- constrain it.
- This is a control and deformation rig.
-
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- """
- self.obj = obj
- self.org_bone = bone
- self.org_name = strip_org(bone)
- self.params = params
- self.make_control = params.make_control
- self.make_deform = params.make_deform
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Make a control bone (copy of original).
- if self.make_control:
- bone = copy_bone(self.obj, self.org_bone, self.org_name)
-
- # Make a deformation bone (copy of original, child of original).
- if self.make_deform:
- def_bone = copy_bone(self.obj, self.org_bone, make_deformer_name(self.org_name))
-
- # Get edit bones
- eb = self.obj.data.edit_bones
- # UNUSED
- # if self.make_control:
- # bone_e = eb[bone]
- if self.make_deform:
- def_bone_e = eb[def_bone]
-
- # Parent
- if self.make_deform:
- def_bone_e.use_connect = False
- def_bone_e.parent = eb[self.org_bone]
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- if self.make_control:
- # Constrain the original bone.
- con = pb[self.org_bone].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = bone
-
- # Create control widget
- create_bone_widget(self.obj, bone)
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
- params.make_control = bpy.props.BoolProperty(name="Control", default=True, description="Create a control bone for the copy")
- params.make_deform = bpy.props.BoolProperty(name="Deform", default=True, description="Create a deform bone for the copy")
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
- """
- r = layout.row()
- r.prop(params, "make_control")
- r = layout.row()
- r.prop(params, "make_deform")
-
-
-def create_sample(obj):
- """ Create a sample metarig for this rig type.
- """
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('Bone')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0000, 0.0000, 0.2000
- bone.roll = 0.0000
- bone.use_connect = False
- bones['Bone'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['Bone']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/basic/copy_chain.py b/rigify/legacy/rigs/basic/copy_chain.py
deleted file mode 100644
index 4e426284..00000000
--- a/rigify/legacy/rigs/basic/copy_chain.py
+++ /dev/null
@@ -1,206 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-
-from ...utils import MetarigError
-from ...utils import copy_bone
-from ...utils import connected_children_names
-from ...utils import strip_org, make_deformer_name
-from ...utils import create_bone_widget
-
-
-class Rig:
- """ A "copy_chain" rig. All it does is duplicate the original bone chain
- and constrain it.
- This is a control and deformation rig.
-
- """
- def __init__(self, obj, bone_name, params):
- """ Gather and validate data about the rig.
- """
- self.obj = obj
- self.org_bones = [bone_name] + connected_children_names(obj, bone_name)
- self.params = params
- self.make_controls = params.make_controls
- self.make_deforms = params.make_deforms
-
- if len(self.org_bones) <= 1:
- raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 2 or more bones" % (strip_org(bone_name)))
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Create the deformation and control bone chains.
- # Just copies of the original chain.
- def_chain = []
- ctrl_chain = []
- for i in range(len(self.org_bones)):
- name = self.org_bones[i]
-
- # Control bone
- if self.make_controls:
- # Copy
- ctrl_bone = copy_bone(self.obj, name)
- eb = self.obj.data.edit_bones
- ctrl_bone_e = eb[ctrl_bone]
- # Name
- ctrl_bone_e.name = strip_org(name)
- # Parenting
- if i == 0:
- # First bone
- ctrl_bone_e.parent = eb[self.org_bones[0]].parent
- else:
- # The rest
- ctrl_bone_e.parent = eb[ctrl_chain[-1]]
- # Add to list
- ctrl_chain += [ctrl_bone_e.name]
- else:
- ctrl_chain += [None]
-
- # Deformation bone
- if self.make_deforms:
- # Copy
- def_bone = copy_bone(self.obj, name)
- eb = self.obj.data.edit_bones
- def_bone_e = eb[def_bone]
- # Name
- def_bone_e.name = make_deformer_name(strip_org(name))
- # Parenting
- if i == 0:
- # First bone
- def_bone_e.parent = eb[self.org_bones[0]].parent
- else:
- # The rest
- def_bone_e.parent = eb[def_chain[-1]]
- # Add to list
- def_chain += [def_bone_e.name]
- else:
- def_chain += [None]
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- # Constraints for org and def
- for org, ctrl, defrm in zip(self.org_bones, ctrl_chain, def_chain):
- if self.make_controls:
- con = pb[org].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = ctrl
-
- if self.make_deforms:
- con = pb[defrm].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = org
-
- # Create control widgets
- if self.make_controls:
- for bone in ctrl_chain:
- create_bone_widget(self.obj, bone)
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
- params.make_controls = bpy.props.BoolProperty(name="Controls", default=True, description="Create control bones for the copy")
- params.make_deforms = bpy.props.BoolProperty(name="Deform", default=True, description="Create deform bones for the copy")
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
- """
- r = layout.row()
- r.prop(params, "make_controls")
- r = layout.row()
- r.prop(params, "make_deforms")
-
-
-def create_sample(obj):
- """ Create a sample metarig for this rig type.
- """
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('bone.01')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0000, 0.0000, 0.3333
- bone.roll = 0.0000
- bone.use_connect = False
- bones['bone.01'] = bone.name
- bone = arm.edit_bones.new('bone.02')
- bone.head[:] = 0.0000, 0.0000, 0.3333
- bone.tail[:] = 0.0000, 0.0000, 0.6667
- bone.roll = 3.1416
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['bone.01']]
- bones['bone.02'] = bone.name
- bone = arm.edit_bones.new('bone.03')
- bone.head[:] = 0.0000, 0.0000, 0.6667
- bone.tail[:] = 0.0000, 0.0000, 1.0000
- bone.roll = 3.1416
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['bone.02']]
- bones['bone.03'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['bone.01']]
- pbone.rigify_type = 'basic.copy_chain'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['bone.02']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['bone.03']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/biped/__init__.py b/rigify/legacy/rigs/biped/__init__.py
deleted file mode 100644
index e69de29b..00000000
--- a/rigify/legacy/rigs/biped/__init__.py
+++ /dev/null
diff --git a/rigify/legacy/rigs/biped/arm/__init__.py b/rigify/legacy/rigs/biped/arm/__init__.py
deleted file mode 100644
index e30b58cc..00000000
--- a/rigify/legacy/rigs/biped/arm/__init__.py
+++ /dev/null
@@ -1,306 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-import importlib
-from . import fk, ik, deform
-
-importlib.reload(fk)
-importlib.reload(ik)
-importlib.reload(deform)
-
-script = """
-fk_arm = ["%s", "%s", "%s"]
-ik_arm = ["%s", "%s", "%s", "%s"]
-if is_selected(fk_arm+ik_arm):
- layout.prop(pose_bones[ik_arm[2]], '["ikfk_switch"]', text="FK / IK (" + ik_arm[2] + ")", slider=True)
- props = layout.operator("pose.rigify_arm_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_arm[0] + ")")
- props.uarm_fk = fk_arm[0]
- props.farm_fk = fk_arm[1]
- props.hand_fk = fk_arm[2]
- props.uarm_ik = ik_arm[0]
- props.farm_ik = ik_arm[1]
- props.hand_ik = ik_arm[2]
- props = layout.operator("pose.rigify_arm_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_arm[0] + ")")
- props.uarm_fk = fk_arm[0]
- props.farm_fk = fk_arm[1]
- props.hand_fk = fk_arm[2]
- props.uarm_ik = ik_arm[0]
- props.farm_ik = ik_arm[1]
- props.hand_ik = ik_arm[2]
- props.pole = ik_arm[3]
-if is_selected(fk_arm):
- try:
- pose_bones[fk_arm[0]]["isolate"]
- layout.prop(pose_bones[fk_arm[0]], '["isolate"]', text="Isolate Rotation (" + fk_arm[0] + ")", slider=True)
- except KeyError:
- pass
- layout.prop(pose_bones[fk_arm[0]], '["stretch_length"]', text="Length FK (" + fk_arm[0] + ")", slider=True)
-if is_selected(ik_arm):
- layout.prop(pose_bones[ik_arm[2]], '["stretch_length"]', text="Length IK (" + ik_arm[2] + ")", slider=True)
- layout.prop(pose_bones[ik_arm[2]], '["auto_stretch"]', text="Auto-Stretch IK (" + ik_arm[2] + ")", slider=True)
-if is_selected([ik_arm[3]]):
- layout.prop(pose_bones[ik_arm[3]], '["follow"]', text="Follow Parent (" + ik_arm[3] + ")", slider=True)
-"""
-
-hose_script = """
-hose_arm = ["%s", "%s", "%s", "%s", "%s"]
-if is_selected(hose_arm):
- layout.prop(pose_bones[hose_arm[2]], '["smooth_bend"]', text="Smooth Elbow (" + hose_arm[2] + ")", slider=True)
-"""
-
-end_script = """
-if is_selected(fk_arm+ik_arm):
- layout.separator()
-"""
-
-
-class Rig:
- """ An arm rig, with IK/FK switching and hinge switch.
-
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- Store any data or references to data that will be needed later on.
- In particular, store names of bones that will be needed.
- Do NOT change any data in the scene. This is a gathering phase only.
-
- """
- self.obj = obj
- self.params = params
-
- # Gather deform rig
- self.deform_rig = deform.Rig(obj, bone, params)
-
- # Gather FK rig
- self.fk_rig = fk.Rig(obj, bone, params)
-
- # Gather IK rig
- self.ik_rig = ik.Rig(obj, bone, params, ikfk_switch=True)
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- hose_controls = self.deform_rig.generate()
- fk_controls = self.fk_rig.generate()
- ik_controls = self.ik_rig.generate()
- ui_script = script % (fk_controls[0], fk_controls[1], fk_controls[2], ik_controls[0], ik_controls[1], ik_controls[2], ik_controls[3])
- if self.params.use_complex_arm:
- ui_script += hose_script % (hose_controls[0], hose_controls[1], hose_controls[2], hose_controls[3], hose_controls[4])
- ui_script += end_script
- return [ui_script]
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
-
- """
- params.use_complex_arm = bpy.props.BoolProperty(name="Complex Arm Rig", default=True, description="Generate the full, complex arm rig with twist bones and rubber-hose controls")
- params.bend_hint = bpy.props.BoolProperty(name="Bend Hint", default=True, description="Give IK chain a hint about which way to bend. Useful for perfectly straight chains")
-
- items = [('X', 'X', ''), ('Y', 'Y', ''), ('Z', 'Z', ''), ('-X', '-X', ''), ('-Y', '-Y', ''), ('-Z', '-Z', '')]
- params.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='X')
-
- params.elbow_base_name = bpy.props.StringProperty(name="Elbow Name", default="elbow", description="Base name for the generated elbow-related controls")
-
- params.separate_ik_layers = bpy.props.BoolProperty(name="Separate IK Control Layers:", default=False, description="Enable putting the ik controls on a separate layer from the fk controls")
- params.ik_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the ik controls to be on")
-
- params.separate_hose_layers = bpy.props.BoolProperty(name="Separate Rubber-hose Control Layers:", default=False, description="Enable putting the rubber-hose controls on a separate layer from the other controls")
- params.hose_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the rubber-hose controls to be on")
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
-
- """
- col = layout.column()
- col.prop(params, "use_complex_arm")
-
- r = layout.row()
- r.label(text="Elbow rotation axis:")
- r.prop(params, "primary_rotation_axis", text="")
-
- r = layout.row()
- r.prop(params, "elbow_base_name")
-
- r = layout.row()
- r.prop(params, "bend_hint")
-
- r = layout.row()
- r.prop(params, "separate_ik_layers")
-
- r = layout.row()
- r.active = params.separate_ik_layers
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "ik_layers", index=0, toggle=True, text="")
- row.prop(params, "ik_layers", index=1, toggle=True, text="")
- row.prop(params, "ik_layers", index=2, toggle=True, text="")
- row.prop(params, "ik_layers", index=3, toggle=True, text="")
- row.prop(params, "ik_layers", index=4, toggle=True, text="")
- row.prop(params, "ik_layers", index=5, toggle=True, text="")
- row.prop(params, "ik_layers", index=6, toggle=True, text="")
- row.prop(params, "ik_layers", index=7, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "ik_layers", index=16, toggle=True, text="")
- row.prop(params, "ik_layers", index=17, toggle=True, text="")
- row.prop(params, "ik_layers", index=18, toggle=True, text="")
- row.prop(params, "ik_layers", index=19, toggle=True, text="")
- row.prop(params, "ik_layers", index=20, toggle=True, text="")
- row.prop(params, "ik_layers", index=21, toggle=True, text="")
- row.prop(params, "ik_layers", index=22, toggle=True, text="")
- row.prop(params, "ik_layers", index=23, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "ik_layers", index=8, toggle=True, text="")
- row.prop(params, "ik_layers", index=9, toggle=True, text="")
- row.prop(params, "ik_layers", index=10, toggle=True, text="")
- row.prop(params, "ik_layers", index=11, toggle=True, text="")
- row.prop(params, "ik_layers", index=12, toggle=True, text="")
- row.prop(params, "ik_layers", index=13, toggle=True, text="")
- row.prop(params, "ik_layers", index=14, toggle=True, text="")
- row.prop(params, "ik_layers", index=15, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "ik_layers", index=24, toggle=True, text="")
- row.prop(params, "ik_layers", index=25, toggle=True, text="")
- row.prop(params, "ik_layers", index=26, toggle=True, text="")
- row.prop(params, "ik_layers", index=27, toggle=True, text="")
- row.prop(params, "ik_layers", index=28, toggle=True, text="")
- row.prop(params, "ik_layers", index=29, toggle=True, text="")
- row.prop(params, "ik_layers", index=30, toggle=True, text="")
- row.prop(params, "ik_layers", index=31, toggle=True, text="")
-
- if params.use_complex_arm:
- r = layout.row()
- r.prop(params, "separate_hose_layers")
-
- r = layout.row()
- r.active = params.separate_hose_layers
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "hose_layers", index=0, toggle=True, text="")
- row.prop(params, "hose_layers", index=1, toggle=True, text="")
- row.prop(params, "hose_layers", index=2, toggle=True, text="")
- row.prop(params, "hose_layers", index=3, toggle=True, text="")
- row.prop(params, "hose_layers", index=4, toggle=True, text="")
- row.prop(params, "hose_layers", index=5, toggle=True, text="")
- row.prop(params, "hose_layers", index=6, toggle=True, text="")
- row.prop(params, "hose_layers", index=7, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "hose_layers", index=16, toggle=True, text="")
- row.prop(params, "hose_layers", index=17, toggle=True, text="")
- row.prop(params, "hose_layers", index=18, toggle=True, text="")
- row.prop(params, "hose_layers", index=19, toggle=True, text="")
- row.prop(params, "hose_layers", index=20, toggle=True, text="")
- row.prop(params, "hose_layers", index=21, toggle=True, text="")
- row.prop(params, "hose_layers", index=22, toggle=True, text="")
- row.prop(params, "hose_layers", index=23, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "hose_layers", index=8, toggle=True, text="")
- row.prop(params, "hose_layers", index=9, toggle=True, text="")
- row.prop(params, "hose_layers", index=10, toggle=True, text="")
- row.prop(params, "hose_layers", index=11, toggle=True, text="")
- row.prop(params, "hose_layers", index=12, toggle=True, text="")
- row.prop(params, "hose_layers", index=13, toggle=True, text="")
- row.prop(params, "hose_layers", index=14, toggle=True, text="")
- row.prop(params, "hose_layers", index=15, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "hose_layers", index=24, toggle=True, text="")
- row.prop(params, "hose_layers", index=25, toggle=True, text="")
- row.prop(params, "hose_layers", index=26, toggle=True, text="")
- row.prop(params, "hose_layers", index=27, toggle=True, text="")
- row.prop(params, "hose_layers", index=28, toggle=True, text="")
- row.prop(params, "hose_layers", index=29, toggle=True, text="")
- row.prop(params, "hose_layers", index=30, toggle=True, text="")
- row.prop(params, "hose_layers", index=31, toggle=True, text="")
-
-
-def create_sample(obj):
- # generated by rigify.utils.write_meta_rig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('upper_arm')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.3000, 0.0300, 0.0000
- bone.roll = 1.5708
- bone.use_connect = False
- bones['upper_arm'] = bone.name
- bone = arm.edit_bones.new('forearm')
- bone.head[:] = 0.3000, 0.0300, 0.0000
- bone.tail[:] = 0.6000, 0.0000, 0.0000
- bone.roll = 1.5708
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['upper_arm']]
- bones['forearm'] = bone.name
- bone = arm.edit_bones.new('hand')
- bone.head[:] = 0.6000, 0.0000, 0.0000
- bone.tail[:] = 0.7000, 0.0000, 0.0000
- bone.roll = 3.1416
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['forearm']]
- bones['hand'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['upper_arm']]
- pbone.rigify_type = 'biped.arm'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['forearm']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['hand']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/biped/arm/deform.py b/rigify/legacy/rigs/biped/arm/deform.py
deleted file mode 100644
index a5444207..00000000
--- a/rigify/legacy/rigs/biped/arm/deform.py
+++ /dev/null
@@ -1,58 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-
-from .. import limb_common
-
-from ....utils import MetarigError
-from ....utils import connected_children_names
-from ....utils import strip_org
-
-
-class Rig:
- """ An FK arm rig, with hinge switch.
-
- """
- def __init__(self, obj, bone, params):
- self.obj = obj
- self.params = params
-
- # Get the chain of 3 connected bones
- self.org_bones = [bone] + connected_children_names(self.obj, bone)[:2]
-
- if len(self.org_bones) != 3:
- raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 3 bones" % (strip_org(bone)))
-
- # Get rig parameters
- if params.separate_hose_layers:
- layers = list(params.hose_layers)
- else:
- layers = None
- use_complex_rig = params.use_complex_arm
- elbow_base_name = params.elbow_base_name
- primary_rotation_axis = params.primary_rotation_axis
-
- # Based on common limb
- self.rubber_hose_limb = limb_common.RubberHoseLimb(obj, self.org_bones[0], self.org_bones[1], self.org_bones[2], use_complex_rig, elbow_base_name, primary_rotation_axis, layers)
-
- def generate(self):
- bone_list = self.rubber_hose_limb.generate()
- return bone_list
diff --git a/rigify/legacy/rigs/biped/arm/fk.py b/rigify/legacy/rigs/biped/arm/fk.py
deleted file mode 100644
index 03ff6fc9..00000000
--- a/rigify/legacy/rigs/biped/arm/fk.py
+++ /dev/null
@@ -1,86 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-
-from .. import limb_common
-
-from ....utils import MetarigError
-from ....utils import connected_children_names
-from ....utils import create_widget
-from ....utils import strip_org
-from ....utils import get_layers
-
-
-class Rig:
- """ An FK arm rig, with hinge switch.
-
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- Store any data or references to data that will be needed later on.
- In particular, store references to bones that will be needed, and
- store names of bones that will be needed.
- Do NOT change any data in the scene. This is a gathering phase only.
-
- """
- self.obj = obj
-
- # Get the chain of 3 connected bones
- self.org_bones = [bone] + connected_children_names(self.obj, bone)[:2]
-
- if len(self.org_bones) != 3:
- raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of at least 3 bones" % (strip_org(bone)))
-
- # Get params
- if "layers" in params:
- layers = get_layers(params["layers"])
- else:
- layers = None
-
- primary_rotation_axis = params.primary_rotation_axis
-
- # Arm is based on common limb
- self.fk_limb = limb_common.FKLimb(obj, self.org_bones[0], self.org_bones[1], self.org_bones[2], primary_rotation_axis, layers)
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- bone_list = self.fk_limb.generate()
- uarm = bone_list[0]
- farm = bone_list[1]
- hand = bone_list[2]
-
- # Create hand widget
- ob = create_widget(self.obj, hand)
- if ob is not None:
- verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
- edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
- mesh = ob.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- mod = ob.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
-
- return [uarm, farm, hand]
diff --git a/rigify/legacy/rigs/biped/arm/ik.py b/rigify/legacy/rigs/biped/arm/ik.py
deleted file mode 100644
index e4cd2b5d..00000000
--- a/rigify/legacy/rigs/biped/arm/ik.py
+++ /dev/null
@@ -1,90 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-
-from .. import limb_common
-
-from ....utils import MetarigError
-from ....utils import connected_children_names
-from ....utils import strip_org
-from ....utils import create_widget
-
-
-class Rig:
- """ An IK arm rig, with an optional ik/fk switch.
-
- """
- def __init__(self, obj, bone, params, ikfk_switch=False):
- """ Gather and validate data about the rig.
- Store any data or references to data that will be needed later on.
- In particular, store references to bones that will be needed, and
- store names of bones that will be needed.
- Do NOT change any data in the scene. This is a gathering phase only.
-
- ikfk_switch: if True, create an ik/fk switch slider
- """
- self.obj = obj
- self.params = params
-
- # Get the chain of 3 connected bones
- self.org_bones = [bone] + connected_children_names(self.obj, bone)[:2]
- if len(self.org_bones) != 3:
- raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 3 bones" % (strip_org(bone)))
-
- # Get the rig parameters
- if params.separate_ik_layers:
- layers = list(params.ik_layers)
- else:
- layers = None
- bend_hint = params.bend_hint
- primary_rotation_axis = params.primary_rotation_axis
- pole_target_base_name = self.params.elbow_base_name + "_target"
-
- # Arm is based on common limb
- self.ik_limb = limb_common.IKLimb(obj, self.org_bones[0], self.org_bones[1], self.org_bones[2], None, pole_target_base_name, primary_rotation_axis, bend_hint, layers, ikfk_switch)
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- bone_list = self.ik_limb.generate()
- uarm = bone_list[0]
- farm = bone_list[1]
- hand = bone_list[2]
- # hand_mch = bone_list[3]
- pole = bone_list[4]
- # vispole = bone_list[5]
- # vishand = bone_list[6]
-
- ob = create_widget(self.obj, hand)
- if ob is not None:
- verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
- edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
- mesh = ob.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- mod = ob.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
-
- return [uarm, farm, hand, pole]
diff --git a/rigify/legacy/rigs/biped/leg/__init__.py b/rigify/legacy/rigs/biped/leg/__init__.py
deleted file mode 100644
index bfa9f535..00000000
--- a/rigify/legacy/rigs/biped/leg/__init__.py
+++ /dev/null
@@ -1,345 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-import importlib
-from . import fk, ik, deform
-
-importlib.reload(fk)
-importlib.reload(ik)
-importlib.reload(deform)
-
-script = """
-fk_leg = ["%s", "%s", "%s", "%s"]
-ik_leg = ["%s", "%s", "%s", "%s", "%s", "%s"]
-if is_selected(fk_leg+ik_leg):
- layout.prop(pose_bones[ik_leg[2]], '["ikfk_switch"]', text="FK / IK (" + ik_leg[2] + ")", slider=True)
- p = layout.operator("pose.rigify_leg_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_leg[0] + ")")
- p.thigh_fk = fk_leg[0]
- p.shin_fk = fk_leg[1]
- p.foot_fk = fk_leg[2]
- p.mfoot_fk = fk_leg[3]
- p.thigh_ik = ik_leg[0]
- p.shin_ik = ik_leg[1]
- p.foot_ik = ik_leg[2]
- p.mfoot_ik = ik_leg[5]
- p = layout.operator("pose.rigify_leg_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_leg[0] + ")")
- p.thigh_fk = fk_leg[0]
- p.shin_fk = fk_leg[1]
- p.mfoot_fk = fk_leg[3]
- p.thigh_ik = ik_leg[0]
- p.shin_ik = ik_leg[1]
- p.foot_ik = ik_leg[2]
- p.pole = ik_leg[3]
- p.footroll = ik_leg[4]
- p.mfoot_ik = ik_leg[5]
-if is_selected(fk_leg):
- try:
- pose_bones[fk_leg[0]]["isolate"]
- layout.prop(pose_bones[fk_leg[0]], '["isolate"]', text="Isolate Rotation (" + fk_leg[0] + ")", slider=True)
- except KeyError:
- pass
- layout.prop(pose_bones[fk_leg[0]], '["stretch_length"]', text="Length FK (" + fk_leg[0] + ")", slider=True)
-if is_selected(ik_leg):
- layout.prop(pose_bones[ik_leg[2]], '["stretch_length"]', text="Length IK (" + ik_leg[2] + ")", slider=True)
- layout.prop(pose_bones[ik_leg[2]], '["auto_stretch"]', text="Auto-Stretch IK (" + ik_leg[2] + ")", slider=True)
-if is_selected([ik_leg[3]]):
- layout.prop(pose_bones[ik_leg[3]], '["follow"]', text="Follow Foot (" + ik_leg[3] + ")", slider=True)
-"""
-
-hose_script = """
-hose_leg = ["%s", "%s", "%s", "%s", "%s"]
-if is_selected(hose_leg):
- layout.prop(pose_bones[hose_leg[2]], '["smooth_bend"]', text="Smooth Knee (" + hose_leg[2] + ")", slider=True)
-"""
-
-end_script = """
-if is_selected(fk_leg+ik_leg):
- layout.separator()
-"""
-
-
-class Rig:
- """ A leg rig, with IK/FK switching, a hinge switch, and foot roll.
-
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- Store any data or references to data that will be needed later on.
- In particular, store names of bones that will be needed.
- Do NOT change any data in the scene. This is a gathering phase only.
-
- """
- self.obj = obj
- self.params = params
-
- # Gather deform rig
- self.deform_rig = deform.Rig(obj, bone, params)
-
- # Gather FK rig
- self.fk_rig = fk.Rig(obj, bone, params)
-
- # Gather IK rig
- self.ik_rig = ik.Rig(obj, bone, params, ikfk_switch=True)
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- hose_controls = self.deform_rig.generate()
- fk_controls = self.fk_rig.generate()
- ik_controls = self.ik_rig.generate()
- ui_script = script % (fk_controls[0], fk_controls[1], fk_controls[2], fk_controls[3], ik_controls[0], ik_controls[1], ik_controls[2], ik_controls[3], ik_controls[4], ik_controls[5])
- if self.params.use_complex_leg:
- ui_script += hose_script % (hose_controls[0], hose_controls[1], hose_controls[2], hose_controls[3], hose_controls[4])
- ui_script += end_script
- return [ui_script]
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
-
- """
- params.use_complex_leg = bpy.props.BoolProperty(name="Complex Leg Rig", default=True, description="Generate the full, complex leg rig with twist bones and rubber-hose controls")
- params.bend_hint = bpy.props.BoolProperty(name="Bend Hint", default=True, description="Give IK chain a hint about which way to bend. Useful for perfectly straight chains")
-
- items = [('X', 'X', ''), ('Y', 'Y', ''), ('Z', 'Z', ''), ('-X', '-X', ''), ('-Y', '-Y', ''), ('-Z', '-Z', '')]
- params.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='X')
-
- params.knee_base_name = bpy.props.StringProperty(name="Knee Name", default="knee", description="Base name for the generated knee-related controls")
-
- params.separate_ik_layers = bpy.props.BoolProperty(name="Separate IK Control Layers:", default=False, description="Enable putting the ik controls on a separate layer from the fk controls")
- params.ik_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the ik controls to be on")
-
- params.separate_hose_layers = bpy.props.BoolProperty(name="Separate Rubber-hose Control Layers:", default=False, description="Enable putting the rubber-hose controls on a separate layer from the other controls")
- params.hose_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the rubber-hose controls to be on")
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
-
- """
- col = layout.column()
- col.prop(params, "use_complex_leg")
-
- r = layout.row()
- r.label(text="Knee rotation axis:")
- r.prop(params, "primary_rotation_axis", text="")
-
- r = layout.row()
- r.prop(params, "knee_base_name")
-
- r = layout.row()
- r.prop(params, "bend_hint")
-
- r = layout.row()
- r.prop(params, "separate_ik_layers")
-
- r = layout.row()
- r.active = params.separate_ik_layers
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "ik_layers", index=0, toggle=True, text="")
- row.prop(params, "ik_layers", index=1, toggle=True, text="")
- row.prop(params, "ik_layers", index=2, toggle=True, text="")
- row.prop(params, "ik_layers", index=3, toggle=True, text="")
- row.prop(params, "ik_layers", index=4, toggle=True, text="")
- row.prop(params, "ik_layers", index=5, toggle=True, text="")
- row.prop(params, "ik_layers", index=6, toggle=True, text="")
- row.prop(params, "ik_layers", index=7, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "ik_layers", index=16, toggle=True, text="")
- row.prop(params, "ik_layers", index=17, toggle=True, text="")
- row.prop(params, "ik_layers", index=18, toggle=True, text="")
- row.prop(params, "ik_layers", index=19, toggle=True, text="")
- row.prop(params, "ik_layers", index=20, toggle=True, text="")
- row.prop(params, "ik_layers", index=21, toggle=True, text="")
- row.prop(params, "ik_layers", index=22, toggle=True, text="")
- row.prop(params, "ik_layers", index=23, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "ik_layers", index=8, toggle=True, text="")
- row.prop(params, "ik_layers", index=9, toggle=True, text="")
- row.prop(params, "ik_layers", index=10, toggle=True, text="")
- row.prop(params, "ik_layers", index=11, toggle=True, text="")
- row.prop(params, "ik_layers", index=12, toggle=True, text="")
- row.prop(params, "ik_layers", index=13, toggle=True, text="")
- row.prop(params, "ik_layers", index=14, toggle=True, text="")
- row.prop(params, "ik_layers", index=15, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "ik_layers", index=24, toggle=True, text="")
- row.prop(params, "ik_layers", index=25, toggle=True, text="")
- row.prop(params, "ik_layers", index=26, toggle=True, text="")
- row.prop(params, "ik_layers", index=27, toggle=True, text="")
- row.prop(params, "ik_layers", index=28, toggle=True, text="")
- row.prop(params, "ik_layers", index=29, toggle=True, text="")
- row.prop(params, "ik_layers", index=30, toggle=True, text="")
- row.prop(params, "ik_layers", index=31, toggle=True, text="")
-
- if params.use_complex_leg:
- r = layout.row()
- r.prop(params, "separate_hose_layers")
-
- r = layout.row()
- r.active = params.separate_hose_layers
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "hose_layers", index=0, toggle=True, text="")
- row.prop(params, "hose_layers", index=1, toggle=True, text="")
- row.prop(params, "hose_layers", index=2, toggle=True, text="")
- row.prop(params, "hose_layers", index=3, toggle=True, text="")
- row.prop(params, "hose_layers", index=4, toggle=True, text="")
- row.prop(params, "hose_layers", index=5, toggle=True, text="")
- row.prop(params, "hose_layers", index=6, toggle=True, text="")
- row.prop(params, "hose_layers", index=7, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "hose_layers", index=16, toggle=True, text="")
- row.prop(params, "hose_layers", index=17, toggle=True, text="")
- row.prop(params, "hose_layers", index=18, toggle=True, text="")
- row.prop(params, "hose_layers", index=19, toggle=True, text="")
- row.prop(params, "hose_layers", index=20, toggle=True, text="")
- row.prop(params, "hose_layers", index=21, toggle=True, text="")
- row.prop(params, "hose_layers", index=22, toggle=True, text="")
- row.prop(params, "hose_layers", index=23, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "hose_layers", index=8, toggle=True, text="")
- row.prop(params, "hose_layers", index=9, toggle=True, text="")
- row.prop(params, "hose_layers", index=10, toggle=True, text="")
- row.prop(params, "hose_layers", index=11, toggle=True, text="")
- row.prop(params, "hose_layers", index=12, toggle=True, text="")
- row.prop(params, "hose_layers", index=13, toggle=True, text="")
- row.prop(params, "hose_layers", index=14, toggle=True, text="")
- row.prop(params, "hose_layers", index=15, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "hose_layers", index=24, toggle=True, text="")
- row.prop(params, "hose_layers", index=25, toggle=True, text="")
- row.prop(params, "hose_layers", index=26, toggle=True, text="")
- row.prop(params, "hose_layers", index=27, toggle=True, text="")
- row.prop(params, "hose_layers", index=28, toggle=True, text="")
- row.prop(params, "hose_layers", index=29, toggle=True, text="")
- row.prop(params, "hose_layers", index=30, toggle=True, text="")
- row.prop(params, "hose_layers", index=31, toggle=True, text="")
-
-
-def create_sample(obj):
- # generated by rigify.utils.write_meta_rig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('thigh')
- bone.head[:] = -0.0000, 0.0000, 1.0000
- bone.tail[:] = -0.0000, -0.0500, 0.5000
- bone.roll = -0.0000
- bone.use_connect = False
- bones['thigh'] = bone.name
- bone = arm.edit_bones.new('shin')
- bone.head[:] = -0.0000, -0.0500, 0.5000
- bone.tail[:] = -0.0000, 0.0000, 0.1000
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thigh']]
- bones['shin'] = bone.name
- bone = arm.edit_bones.new('foot')
- bone.head[:] = -0.0000, 0.0000, 0.1000
- bone.tail[:] = 0.0000, -0.1200, 0.0300
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin']]
- bones['foot'] = bone.name
- bone = arm.edit_bones.new('heel')
- bone.head[:] = -0.0000, 0.0000, 0.1000
- bone.tail[:] = -0.0000, 0.0600, 0.0000
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin']]
- bones['heel'] = bone.name
- bone = arm.edit_bones.new('heel.02')
- bone.head[:] = -0.0500, -0.0200, 0.0000
- bone.tail[:] = 0.0500, -0.0200, 0.0000
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['heel']]
- bones['heel.02'] = bone.name
- bone = arm.edit_bones.new('toe')
- bone.head[:] = 0.0000, -0.1200, 0.0300
- bone.tail[:] = 0.0000, -0.2000, 0.0300
- bone.roll = 3.1416
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['foot']]
- bones['toe'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['thigh']]
- pbone.rigify_type = 'biped.leg'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['shin']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['foot']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['heel']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['toe']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/biped/leg/deform.py b/rigify/legacy/rigs/biped/leg/deform.py
deleted file mode 100644
index cde73250..00000000
--- a/rigify/legacy/rigs/biped/leg/deform.py
+++ /dev/null
@@ -1,92 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-
-from .. import limb_common
-
-from ....utils import MetarigError
-from ....utils import copy_bone
-from ....utils import connected_children_names, has_connected_children
-from ....utils import strip_org, make_deformer_name
-
-
-class Rig:
- """ A leg deform-bone setup.
-
- """
- def __init__(self, obj, bone, params):
- self.obj = obj
- self.params = params
-
- # Get the chain of 2 connected bones
- leg_bones = [bone] + connected_children_names(self.obj, bone)[:2]
-
- if len(leg_bones) != 2:
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type -- leg bones != 2" % (strip_org(bone)))
-
- # Get the foot and heel
- foot = None
- heel = None
- for b in self.obj.data.bones[leg_bones[1]].children:
- if b.use_connect is True:
- if len(b.children) >= 1 and has_connected_children(b):
- foot = b.name
- else:
- heel = b.name
-
- if foot is None:
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type -- could not find foot bone (that is, a bone with >1 children connected) attached to bone '%s'" % (strip_org(bone), strip_org(leg_bones[1])))
- if heel is None:
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type -- could not find heel bone (that is, a bone with no children connected) attached to bone '%s'" % (strip_org(bone), strip_org(leg_bones[1])))
- # Get the toe
- toe = None
- for b in self.obj.data.bones[foot].children:
- if b.use_connect is True:
- toe = b.name
-
- if toe is None:
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type -- toe is None" % (strip_org(bone)))
-
- self.org_bones = leg_bones + [foot, toe, heel]
-
- # Get rig parameters
- if params.separate_hose_layers:
- layers = list(params.hose_layers)
- else:
- layers = None
- use_complex_rig = params.use_complex_leg
- knee_base_name = params.knee_base_name
- primary_rotation_axis = params.primary_rotation_axis
-
- # Based on common limb
- self.rubber_hose_limb = limb_common.RubberHoseLimb(obj, self.org_bones[0], self.org_bones[1], self.org_bones[2], use_complex_rig, knee_base_name, primary_rotation_axis, layers)
-
- def generate(self):
- bone_list = self.rubber_hose_limb.generate()
-
- # Set up toe
- bpy.ops.object.mode_set(mode='EDIT')
- toe = copy_bone(self.obj, self.org_bones[3], make_deformer_name(strip_org(self.org_bones[3])))
- eb = self.obj.data.edit_bones
- eb[toe].use_connect = False
- eb[toe].parent = eb[self.org_bones[3]]
-
- return bone_list
diff --git a/rigify/legacy/rigs/biped/leg/fk.py b/rigify/legacy/rigs/biped/leg/fk.py
deleted file mode 100644
index bf055fa5..00000000
--- a/rigify/legacy/rigs/biped/leg/fk.py
+++ /dev/null
@@ -1,130 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-from mathutils import Vector
-
-from .. import limb_common
-
-from ....utils import MetarigError
-from ....utils import connected_children_names, has_connected_children
-from ....utils import strip_org
-from ....utils import get_layers
-from ....utils import create_widget
-
-
-class Rig:
- """ An FK leg rig, with hinge switch.
-
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- Store any data or references to data that will be needed later on.
- In particular, store references to bones that will be needed, and
- store names of bones that will be needed.
- Do NOT change any data in the scene. This is a gathering phase only.
-
- """
- self.obj = obj
- self.params = params
-
- # Get the chain of 2 connected bones
- leg_bones = [bone] + connected_children_names(self.obj, bone)[:2]
-
- if len(leg_bones) != 2:
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type" % (strip_org(bone)))
-
- # Get the foot and heel
- foot = None
- heel = None
- for b in self.obj.data.bones[leg_bones[1]].children:
- if b.use_connect is True:
- if len(b.children) >= 1 and has_connected_children(b):
- foot = b.name
- else:
- heel = b.name
-
- if foot is None or heel is None:
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type" % (strip_org(bone)))
-
- # Get the toe
- toe = None
- for b in self.obj.data.bones[foot].children:
- if b.use_connect is True:
- toe = b.name
-
- # Get the toe
- if toe is None:
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type" % (strip_org(bone)))
-
- self.org_bones = leg_bones + [foot, toe, heel]
-
- # Get (optional) parent
- if self.obj.data.bones[bone].parent is None:
- self.org_parent = None
- else:
- self.org_parent = self.obj.data.bones[bone].parent.name
-
- # Get rig parameters
- if "layers" in params:
- layers = get_layers(params["layers"])
- else:
- layers = None
-
- primary_rotation_axis = params.primary_rotation_axis
-
- # Leg is based on common limb
- self.fk_limb = limb_common.FKLimb(obj, self.org_bones[0], self.org_bones[1], self.org_bones[2], primary_rotation_axis, layers)
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- ctrl_bones = self.fk_limb.generate()
- thigh = ctrl_bones[0]
- shin = ctrl_bones[1]
- foot = ctrl_bones[2]
- foot_mch = ctrl_bones[3]
-
- # Position foot control
- bpy.ops.object.mode_set(mode='EDIT')
- eb = self.obj.data.edit_bones
- foot_e = eb[foot]
- vec = Vector(eb[self.org_bones[3]].vector)
- vec.normalize()
- foot_e.tail = foot_e.head + (vec * foot_e.length)
- foot_e.roll = eb[self.org_bones[3]].roll
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Create foot widget
- ob = create_widget(self.obj, foot)
- if ob is not None:
- verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
- edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
- mesh = ob.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- mod = ob.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
-
- return [thigh, shin, foot, foot_mch]
diff --git a/rigify/legacy/rigs/biped/leg/ik.py b/rigify/legacy/rigs/biped/leg/ik.py
deleted file mode 100644
index 82422e27..00000000
--- a/rigify/legacy/rigs/biped/leg/ik.py
+++ /dev/null
@@ -1,350 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-from mathutils import Vector
-
-from .. import limb_common
-
-from ....utils import MetarigError
-from ....utils import align_bone_x_axis
-from ....utils import copy_bone, flip_bone, put_bone
-from ....utils import connected_children_names, has_connected_children
-from ....utils import strip_org, make_mechanism_name, insert_before_lr
-from ....utils import create_widget, create_circle_widget
-
-
-class Rig:
- """ An IK leg rig, with an optional ik/fk switch.
-
- """
- def __init__(self, obj, bone, params, ikfk_switch=False):
- """ Gather and validate data about the rig.
- Store any data or references to data that will be needed later on.
- In particular, store references to bones that will be needed, and
- store names of bones that will be needed.
- Do NOT change any data in the scene. This is a gathering phase only.
- """
- self.obj = obj
- self.params = params
- self.switch = ikfk_switch
-
- # Get the chain of 2 connected bones
- leg_bones = [bone] + connected_children_names(self.obj, bone)[:2]
-
- if len(leg_bones) != 2:
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type" % (strip_org(bone)))
-
- # Get the foot and heel
- foot = None
- heel = None
- rocker = None
- for b in self.obj.data.bones[leg_bones[1]].children:
- if b.use_connect is True:
- if len(b.children) >= 1 and has_connected_children(b):
- foot = b.name
- else:
- heel = b.name
- if len(b.children) > 0:
- rocker = b.children[0].name
-
- if foot is None or heel is None:
- print("blah")
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type" % (strip_org(bone)))
-
- # Get the toe
- toe = None
- for b in self.obj.data.bones[foot].children:
- if b.use_connect is True:
- toe = b.name
-
- # Get toe
- if toe is None:
- raise MetarigError("RIGIFY ERROR: Bone '%s': incorrect bone configuration for rig type" % (strip_org(bone)))
-
- self.org_bones = leg_bones + [foot, toe, heel, rocker]
-
- # Get rig parameters
- if params.separate_ik_layers:
- self.layers = list(params.ik_layers)
- else:
- self.layers = None
- bend_hint = params.bend_hint
- primary_rotation_axis = params.primary_rotation_axis
- pole_target_base_name = self.params.knee_base_name + "_target"
-
- # Leg is based on common limb
- self.ik_limb = limb_common.IKLimb(obj, self.org_bones[0], self.org_bones[1], self.org_bones[2], self.org_bones[2], pole_target_base_name, primary_rotation_axis, bend_hint, self.layers, ikfk_switch)
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
- """
- # Generate base IK limb
- bone_list = self.ik_limb.generate()
- thigh = bone_list[0]
- shin = bone_list[1]
- foot = bone_list[2]
- foot_mch = bone_list[3]
- pole = bone_list[4]
- # vispole = bone_list[5]
- # visfoot = bone_list[6]
-
- # Build IK foot rig
- bpy.ops.object.mode_set(mode='EDIT')
- make_rocker = False
- if self.org_bones[5] is not None:
- make_rocker = True
-
- # Create the bones
- toe = copy_bone(self.obj, self.org_bones[3], strip_org(self.org_bones[3]))
- toe_parent = copy_bone(self.obj, self.org_bones[2], make_mechanism_name(strip_org(self.org_bones[3] + ".parent")))
- toe_parent_socket1 = copy_bone(self.obj, self.org_bones[2], make_mechanism_name(strip_org(self.org_bones[3] + ".socket1")))
- toe_parent_socket2 = copy_bone(self.obj, self.org_bones[2], make_mechanism_name(strip_org(self.org_bones[3] + ".socket2")))
-
- foot_roll = copy_bone(self.obj, self.org_bones[4], strip_org(insert_before_lr(self.org_bones[2], "_roll.ik")))
- roll1 = copy_bone(self.obj, self.org_bones[4], make_mechanism_name(strip_org(self.org_bones[2] + ".roll.01")))
- roll2 = copy_bone(self.obj, self.org_bones[4], make_mechanism_name(strip_org(self.org_bones[2] + ".roll.02")))
-
- if make_rocker:
- rocker1 = copy_bone(self.obj, self.org_bones[5], make_mechanism_name(strip_org(self.org_bones[2] + ".rocker.01")))
- rocker2 = copy_bone(self.obj, self.org_bones[5], make_mechanism_name(strip_org(self.org_bones[2] + ".rocker.02")))
-
- # Get edit bones
- eb = self.obj.data.edit_bones
-
- org_foot_e = eb[self.org_bones[2]]
- foot_e = eb[foot]
- foot_ik_target_e = eb[foot_mch]
- toe_e = eb[toe]
- toe_parent_e = eb[toe_parent]
- toe_parent_socket1_e = eb[toe_parent_socket1]
- toe_parent_socket2_e = eb[toe_parent_socket2]
- foot_roll_e = eb[foot_roll]
- roll1_e = eb[roll1]
- roll2_e = eb[roll2]
- if make_rocker:
- rocker1_e = eb[rocker1]
- rocker2_e = eb[rocker2]
-
- # Parenting
- foot_ik_target_e.use_connect = False
- foot_ik_target_e.parent = roll2_e
-
- toe_e.parent = toe_parent_e
- toe_parent_e.use_connect = False
- toe_parent_e.parent = toe_parent_socket1_e
- toe_parent_socket1_e.use_connect = False
- toe_parent_socket1_e.parent = roll1_e
- toe_parent_socket2_e.use_connect = False
- toe_parent_socket2_e.parent = eb[self.org_bones[2]]
-
- foot_roll_e.use_connect = False
- foot_roll_e.parent = foot_e
-
- roll1_e.use_connect = False
- roll1_e.parent = foot_e
-
- roll2_e.use_connect = False
- roll2_e.parent = roll1_e
-
- if make_rocker:
- rocker1_e.use_connect = False
- rocker2_e.use_connect = False
-
- roll1_e.parent = rocker2_e
- rocker2_e.parent = rocker1_e
- rocker1_e.parent = foot_e
-
- # Positioning
- vec = Vector(toe_e.vector)
- vec.normalize()
- foot_e.tail = foot_e.head + (vec * foot_e.length)
- foot_e.roll = toe_e.roll
-
- flip_bone(self.obj, toe_parent_socket1)
- flip_bone(self.obj, toe_parent_socket2)
- toe_parent_socket1_e.head = Vector(org_foot_e.tail)
- toe_parent_socket2_e.head = Vector(org_foot_e.tail)
- toe_parent_socket1_e.tail = Vector(org_foot_e.tail) + (Vector((0, 0, 1)) * foot_e.length / 2)
- toe_parent_socket2_e.tail = Vector(org_foot_e.tail) + (Vector((0, 0, 1)) * foot_e.length / 3)
- toe_parent_socket2_e.roll = toe_parent_socket1_e.roll
-
- tail = Vector(roll1_e.tail)
- roll1_e.tail = Vector(org_foot_e.tail)
- roll1_e.tail = Vector(org_foot_e.tail)
- roll1_e.head = tail
- roll2_e.head = Vector(org_foot_e.tail)
- foot_roll_e.head = Vector(org_foot_e.tail)
- put_bone(self.obj, foot_roll, roll1_e.head)
- foot_roll_e.length /= 2
-
- roll_axis = roll1_e.vector.cross(org_foot_e.vector)
- align_bone_x_axis(self.obj, roll1, roll_axis)
- align_bone_x_axis(self.obj, roll2, roll_axis)
- foot_roll_e.roll = roll2_e.roll
-
- if make_rocker:
- d = toe_e.y_axis.dot(rocker1_e.x_axis)
- if d >= 0.0:
- flip_bone(self.obj, rocker2)
- else:
- flip_bone(self.obj, rocker1)
-
- # Object mode, get pose bones
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- foot_p = pb[foot]
- foot_roll_p = pb[foot_roll]
- roll1_p = pb[roll1]
- roll2_p = pb[roll2]
- if make_rocker:
- rocker1_p = pb[rocker1]
- rocker2_p = pb[rocker2]
- toe_p = pb[toe]
- # toe_parent_p = pb[toe_parent]
- toe_parent_socket1_p = pb[toe_parent_socket1]
-
- # Foot roll control only rotates on x-axis, or x and y if rocker.
- foot_roll_p.rotation_mode = 'XYZ'
- if make_rocker:
- foot_roll_p.lock_rotation = False, False, True
- else:
- foot_roll_p.lock_rotation = False, True, True
- foot_roll_p.lock_location = True, True, True
- foot_roll_p.lock_scale = True, True, True
-
- # roll and rocker bones set to euler rotation
- roll1_p.rotation_mode = 'XYZ'
- roll2_p.rotation_mode = 'XYZ'
- if make_rocker:
- rocker1_p.rotation_mode = 'XYZ'
- rocker2_p.rotation_mode = 'XYZ'
-
- # toe_parent constraint
- con = toe_parent_socket1_p.constraints.new('COPY_LOCATION')
- con.name = "copy_location"
- con.target = self.obj
- con.subtarget = toe_parent_socket2
-
- con = toe_parent_socket1_p.constraints.new('COPY_SCALE')
- con.name = "copy_scale"
- con.target = self.obj
- con.subtarget = toe_parent_socket2
-
- con = toe_parent_socket1_p.constraints.new('COPY_TRANSFORMS') # drive with IK switch
- con.name = "fk"
- con.target = self.obj
- con.subtarget = toe_parent_socket2
-
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'AVERAGE'
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = foot_p.path_from_id() + '["ikfk_switch"]'
- mod = fcurve.modifiers[0]
- mod.poly_order = 1
- mod.coefficients[0] = 1.0
- mod.coefficients[1] = -1.0
-
- # Foot roll drivers
- fcurve = roll1_p.driver_add("rotation_euler", 0)
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SCRIPTED'
- driver.expression = "min(0,var)"
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = foot_roll_p.path_from_id() + '.rotation_euler[0]'
-
- fcurve = roll2_p.driver_add("rotation_euler", 0)
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SCRIPTED'
- driver.expression = "max(0,var)"
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = foot_roll_p.path_from_id() + '.rotation_euler[0]'
-
- if make_rocker:
- fcurve = rocker1_p.driver_add("rotation_euler", 0)
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SCRIPTED'
- driver.expression = "max(0,-var)"
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = foot_roll_p.path_from_id() + '.rotation_euler[1]'
-
- fcurve = rocker2_p.driver_add("rotation_euler", 0)
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SCRIPTED'
- driver.expression = "max(0,var)"
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = foot_roll_p.path_from_id() + '.rotation_euler[1]'
-
- # Constrain toe bone to toe control
- con = pb[self.org_bones[3]].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = toe
-
- # Set layers if specified
- if self.layers:
- foot_roll_p.bone.layers = self.layers
- toe_p.bone.layers = [(i[0] or i[1]) for i in zip(toe_p.bone.layers, self.layers)] # Both FK and IK layers
-
- # Create widgets
- create_circle_widget(self.obj, toe, radius=0.7, head_tail=0.5)
-
- ob = create_widget(self.obj, foot_roll)
- if ob is not None:
- verts = [(0.3999999761581421, 0.766044557094574, 0.6427875757217407), (0.17668449878692627, 3.823702598992895e-08, 3.2084670920085046e-08), (-0.17668461799621582, 9.874240447516058e-08, 8.285470443070153e-08), (-0.39999961853027344, 0.7660449147224426, 0.6427879333496094), (0.3562471270561218, 0.6159579753875732, 0.5168500542640686), (-0.35624682903289795, 0.6159582138061523, 0.5168502926826477), (0.20492683351039886, 0.09688037633895874, 0.0812922865152359), (-0.20492687821388245, 0.0968804731965065, 0.08129236847162247)]
- edges = [(1, 2), (0, 3), (0, 4), (3, 5), (1, 6), (4, 6), (2, 7), (5, 7)]
- mesh = ob.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- mod = ob.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
-
- ob = create_widget(self.obj, foot)
- if ob is not None:
- verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
- edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
- mesh = ob.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- mod = ob.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
-
- return [thigh, shin, foot, pole, foot_roll, foot_mch]
diff --git a/rigify/legacy/rigs/biped/limb_common.py b/rigify/legacy/rigs/biped/limb_common.py
deleted file mode 100644
index 75dc3969..00000000
--- a/rigify/legacy/rigs/biped/limb_common.py
+++ /dev/null
@@ -1,1261 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-from math import pi
-
-import bpy
-from mathutils import Vector
-
-from ...utils import angle_on_plane, align_bone_roll, align_bone_z_axis
-from ...utils import new_bone, copy_bone, put_bone, make_nonscaling_child
-from ...utils import strip_org, make_mechanism_name, make_deformer_name, insert_before_lr
-from ...utils import create_widget, create_limb_widget, create_line_widget, create_sphere_widget
-
-from ....utils.mechanism import make_property
-
-class FKLimb:
- def __init__(self, obj, bone1, bone2, bone3, primary_rotation_axis, layers):
- self.obj = obj
-
- self.org_bones = [bone1, bone2, bone3]
-
- # Get (optional) parent
- if self.obj.data.bones[bone1].parent is None:
- self.org_parent = None
- else:
- self.org_parent = self.obj.data.bones[bone1].parent.name
-
- # Get the rig parameters
- self.layers = layers
- self.primary_rotation_axis = primary_rotation_axis
-
- def generate(self):
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Create non-scaling parent bone
- if self.org_parent is not None:
- loc = Vector(self.obj.data.edit_bones[self.org_bones[0]].head)
- parent = make_nonscaling_child(self.obj, self.org_parent, loc, "_fk")
- else:
- parent = None
-
- # Create the control bones
- ulimb = copy_bone(self.obj, self.org_bones[0], strip_org(insert_before_lr(self.org_bones[0], ".fk")))
- flimb = copy_bone(self.obj, self.org_bones[1], strip_org(insert_before_lr(self.org_bones[1], ".fk")))
- elimb = copy_bone(self.obj, self.org_bones[2], strip_org(insert_before_lr(self.org_bones[2], ".fk")))
-
- # Create the end-limb mechanism bone
- elimb_mch = copy_bone(self.obj, self.org_bones[2], make_mechanism_name(strip_org(self.org_bones[2])))
-
- # Create the anti-stretch bones
- # These sit between a parent and its child, and counteract the
- # stretching of the parent so that the child is unaffected
- fantistr = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[0], "_antistr.fk"))))
- eantistr = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], "_antistr.fk"))))
-
- # Create the hinge bones
- if parent is not None:
- socket1 = copy_bone(self.obj, ulimb, make_mechanism_name(ulimb + ".socket1"))
- socket2 = copy_bone(self.obj, ulimb, make_mechanism_name(ulimb + ".socket2"))
-
- # Get edit bones
- eb = self.obj.data.edit_bones
-
- ulimb_e = eb[ulimb]
- flimb_e = eb[flimb]
- elimb_e = eb[elimb]
-
- fantistr_e = eb[fantistr]
- eantistr_e = eb[eantistr]
-
- elimb_mch_e = eb[elimb_mch]
-
- if parent is not None:
- socket1_e = eb[socket1]
- socket2_e = eb[socket2]
-
- # Parenting
- elimb_mch_e.use_connect = False
- elimb_mch_e.parent = elimb_e
-
- elimb_e.use_connect = False
- elimb_e.parent = eantistr_e
-
- eantistr_e.use_connect = False
- eantistr_e.parent = flimb_e
-
- flimb_e.use_connect = False
- flimb_e.parent = fantistr_e
-
- fantistr_e.use_connect = False
- fantistr_e.parent = ulimb_e
-
- if parent is not None:
- socket1_e.use_connect = False
- socket1_e.parent = eb[parent]
-
- socket2_e.use_connect = False
- socket2_e.parent = None
-
- ulimb_e.use_connect = False
- ulimb_e.parent = socket2_e
-
- # Positioning
- fantistr_e.length /= 8
- put_bone(self.obj, fantistr, Vector(ulimb_e.tail))
- eantistr_e.length /= 8
- put_bone(self.obj, eantistr, Vector(flimb_e.tail))
-
- if parent is not None:
- socket1_e.length /= 4
- socket2_e.length /= 3
-
- # Object mode, get pose bones
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- ulimb_p = pb[ulimb]
- flimb_p = pb[flimb]
- elimb_p = pb[elimb]
-
- fantistr_p = pb[fantistr]
- eantistr_p = pb[eantistr]
-
- if parent is not None:
- socket2_p = pb[socket2]
-
- # Lock axes
- ulimb_p.lock_location = (True, True, True)
- flimb_p.lock_location = (True, True, True)
- elimb_p.lock_location = (True, True, True)
-
- # Set the elbow to only bend on the x-axis.
- flimb_p.rotation_mode = 'XYZ'
- if 'X' in self.primary_rotation_axis:
- flimb_p.lock_rotation = (False, True, True)
- elif 'Y' in self.primary_rotation_axis:
- flimb_p.lock_rotation = (True, False, True)
- else:
- flimb_p.lock_rotation = (True, True, False)
-
- # Set up custom properties
- if parent is not None:
- make_property(ulimb_p, "isolate", 0.0)
-
- make_property(ulimb_p, "stretch_length", 1.0, min=0.05, max=20.0, soft_min=0.25, soft_max=4.0)
-
- # Stretch drivers
- def add_stretch_drivers(pose_bone):
- driver = pose_bone.driver_add("scale", 1).driver
- var = driver.variables.new()
- var.name = "stretch_length"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = ulimb_p.path_from_id() + '["stretch_length"]'
- driver.type = 'SCRIPTED'
- driver.expression = "stretch_length"
-
- driver = pose_bone.driver_add("scale", 0).driver
- var = driver.variables.new()
- var.name = "stretch_length"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = ulimb_p.path_from_id() + '["stretch_length"]'
- driver.type = 'SCRIPTED'
- driver.expression = "1/sqrt(stretch_length)"
-
- driver = pose_bone.driver_add("scale", 2).driver
- var = driver.variables.new()
- var.name = "stretch_length"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = ulimb_p.path_from_id() + '["stretch_length"]'
- driver.type = 'SCRIPTED'
- driver.expression = "1/sqrt(stretch_length)"
-
- def add_antistretch_drivers(pose_bone):
- driver = pose_bone.driver_add("scale", 1).driver
- var = driver.variables.new()
- var.name = "stretch_length"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = ulimb_p.path_from_id() + '["stretch_length"]'
- driver.type = 'SCRIPTED'
- driver.expression = "1/stretch_length"
-
- driver = pose_bone.driver_add("scale", 0).driver
- var = driver.variables.new()
- var.name = "stretch_length"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = ulimb_p.path_from_id() + '["stretch_length"]'
- driver.type = 'SCRIPTED'
- driver.expression = "sqrt(stretch_length)"
-
- driver = pose_bone.driver_add("scale", 2).driver
- var = driver.variables.new()
- var.name = "stretch_length"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = ulimb_p.path_from_id() + '["stretch_length"]'
- driver.type = 'SCRIPTED'
- driver.expression = "sqrt(stretch_length)"
-
- add_stretch_drivers(ulimb_p)
- add_stretch_drivers(flimb_p)
- add_antistretch_drivers(fantistr_p)
- add_antistretch_drivers(eantistr_p)
-
- # Hinge constraints / drivers
- if parent is not None:
- con = socket2_p.constraints.new('COPY_LOCATION')
- con.name = "copy_location"
- con.target = self.obj
- con.subtarget = socket1
-
- con = socket2_p.constraints.new('COPY_TRANSFORMS')
- con.name = "isolate_off"
- con.target = self.obj
- con.subtarget = socket1
-
- # Driver
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'AVERAGE'
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = ulimb_p.path_from_id() + '["isolate"]'
- mod = fcurve.modifiers[0]
- mod.poly_order = 1
- mod.coefficients[0] = 1.0
- mod.coefficients[1] = -1.0
-
- # Constrain org bones to controls
- con = pb[self.org_bones[0]].constraints.new('COPY_TRANSFORMS')
- con.name = "fk"
- con.target = self.obj
- con.subtarget = ulimb
-
- con = pb[self.org_bones[1]].constraints.new('COPY_TRANSFORMS')
- con.name = "fk"
- con.target = self.obj
- con.subtarget = flimb
-
- con = pb[self.org_bones[2]].constraints.new('COPY_TRANSFORMS')
- con.name = "fk"
- con.target = self.obj
- con.subtarget = elimb_mch
-
- # Set layers if specified
- if self.layers:
- ulimb_p.bone.layers = self.layers
- flimb_p.bone.layers = self.layers
- elimb_p.bone.layers = self.layers
-
- # Create control widgets
- create_limb_widget(self.obj, ulimb)
- create_limb_widget(self.obj, flimb)
-
- ob = create_widget(self.obj, elimb)
- if ob is not None:
- verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
- edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
- mesh = ob.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- mod = ob.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
-
- return [ulimb, flimb, elimb, elimb_mch]
-
-
-class IKLimb:
- """ An IK limb rig, with an optional ik/fk switch.
-
- """
- def __init__(self, obj, bone1, bone2, bone3, pole_parent, pole_target_base_name, primary_rotation_axis, bend_hint, layers, ikfk_switch=False):
- self.obj = obj
- self.switch = ikfk_switch
-
- # Get the chain of 3 connected bones
- self.org_bones = [bone1, bone2, bone3]
-
- # Get (optional) parent
- if self.obj.data.bones[bone1].parent is None:
- self.org_parent = None
- else:
- self.org_parent = self.obj.data.bones[bone1].parent.name
-
- self.pole_parent = pole_parent
-
- # Get the rig parameters
- self.pole_target_base_name = pole_target_base_name
- self.layers = layers
- self.bend_hint = bend_hint
- self.primary_rotation_axis = primary_rotation_axis
-
- def generate(self):
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Create non-scaling parent bone
- if self.org_parent is not None:
- loc = Vector(self.obj.data.edit_bones[self.org_bones[0]].head)
- parent = make_nonscaling_child(self.obj, self.org_parent, loc, "_ik")
- if self.pole_parent is None:
- self.pole_parent = parent
- else:
- parent = None
-
- # Create the bones
- ulimb = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[0], ".ik"))))
- flimb = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], ".ik"))))
- elimb = copy_bone(self.obj, self.org_bones[2], strip_org(insert_before_lr(self.org_bones[2], ".ik")))
- elimb_mch = copy_bone(self.obj, self.org_bones[2], make_mechanism_name(strip_org(self.org_bones[2])))
-
- ulimb_nostr = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[0], ".nostr.ik"))))
- flimb_nostr = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], ".nostr.ik"))))
-
- ulimb_str = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[0], ".stretch.ik"))))
- flimb_str = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], ".stretch.ik"))))
-
- pole_target_name = self.pole_target_base_name + "." + insert_before_lr(self.org_bones[0], ".ik").split(".", 1)[1]
- pole = copy_bone(self.obj, self.org_bones[0], pole_target_name)
- if self.pole_parent == self.org_bones[2]:
- self.pole_parent = elimb_mch
- if self.pole_parent is not None:
- pole_par = copy_bone(self.obj, self.pole_parent, make_mechanism_name(insert_before_lr(pole_target_name, "_parent")))
-
- viselimb = copy_bone(self.obj, self.org_bones[2], "VIS-" + strip_org(insert_before_lr(self.org_bones[2], ".ik")))
- vispole = copy_bone(self.obj, self.org_bones[1], "VIS-" + strip_org(insert_before_lr(self.org_bones[0], "_pole.ik")))
-
- # Get edit bones
- eb = self.obj.data.edit_bones
-
- if parent is not None:
- parent_e = eb[parent]
- ulimb_e = eb[ulimb]
- flimb_e = eb[flimb]
- elimb_e = eb[elimb]
- elimb_mch_e = eb[elimb_mch]
- ulimb_nostr_e = eb[ulimb_nostr]
- flimb_nostr_e = eb[flimb_nostr]
- ulimb_str_e = eb[ulimb_str]
- flimb_str_e = eb[flimb_str]
- pole_e = eb[pole]
- if self.pole_parent is not None:
- pole_par_e = eb[pole_par]
- viselimb_e = eb[viselimb]
- vispole_e = eb[vispole]
-
- # Parenting
- ulimb_e.use_connect = False
- ulimb_nostr_e.use_connect = False
- if parent is not None:
- ulimb_e.parent = parent_e
- ulimb_nostr_e.parent = parent_e
-
- flimb_e.parent = ulimb_e
- flimb_nostr_e.parent = ulimb_nostr_e
-
- elimb_e.use_connect = False
- elimb_e.parent = None
-
- elimb_mch_e.use_connect = False
- elimb_mch_e.parent = elimb_e
-
- ulimb_str_e.use_connect = False
- ulimb_str_e.parent = ulimb_e.parent
-
- flimb_str_e.use_connect = False
- flimb_str_e.parent = ulimb_e.parent
-
- pole_e.use_connect = False
- if self.pole_parent is not None:
- pole_par_e.parent = None
- pole_e.parent = pole_par_e
-
- viselimb_e.use_connect = False
- viselimb_e.parent = None
-
- vispole_e.use_connect = False
- vispole_e.parent = None
-
- # Misc
- elimb_e.use_local_location = False
-
- viselimb_e.hide_select = True
- vispole_e.hide_select = True
-
- # Positioning
- v1 = flimb_e.tail - ulimb_e.head
- if 'X' in self.primary_rotation_axis or 'Y' in self.primary_rotation_axis:
- v2 = v1.cross(flimb_e.x_axis)
- if (v2 @ flimb_e.z_axis) > 0.0:
- v2 *= -1.0
- else:
- v2 = v1.cross(flimb_e.z_axis)
- if (v2 @ flimb_e.x_axis) < 0.0:
- v2 *= -1.0
- v2.normalize()
- v2 *= v1.length
-
- if '-' in self.primary_rotation_axis:
- v2 *= -1
-
- pole_e.head = flimb_e.head + v2
- pole_e.tail = pole_e.head + (Vector((0, 1, 0)) * (v1.length / 8))
- pole_e.roll = 0.0
- if parent is not None:
- pole_par_e.length *= 0.75
-
- viselimb_e.tail = viselimb_e.head + Vector((0, 0, v1.length / 32))
- vispole_e.tail = vispole_e.head + Vector((0, 0, v1.length / 32))
-
- # Determine the pole offset value
- plane = (flimb_e.tail - ulimb_e.head).normalized()
- vec1 = ulimb_e.x_axis.normalized()
- vec2 = (pole_e.head - ulimb_e.head).normalized()
- pole_offset = angle_on_plane(plane, vec1, vec2)
-
- # Object mode, get pose bones
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- ulimb_p = pb[ulimb]
- flimb_p = pb[flimb]
- elimb_p = pb[elimb]
- ulimb_nostr_p = pb[ulimb_nostr]
- flimb_nostr_p = pb[flimb_nostr]
- ulimb_str_p = pb[ulimb_str]
- flimb_str_p = pb[flimb_str]
- pole_p = pb[pole]
- if self.pole_parent is not None:
- pole_par_p = pb[pole_par]
- viselimb_p = pb[viselimb]
- vispole_p = pb[vispole]
-
- # Set the elbow to only bend on the primary axis
- if 'X' in self.primary_rotation_axis:
- flimb_p.lock_ik_y = True
- flimb_p.lock_ik_z = True
- flimb_nostr_p.lock_ik_y = True
- flimb_nostr_p.lock_ik_z = True
- elif 'Y' in self.primary_rotation_axis:
- flimb_p.lock_ik_x = True
- flimb_p.lock_ik_z = True
- flimb_nostr_p.lock_ik_x = True
- flimb_nostr_p.lock_ik_z = True
- else:
- flimb_p.lock_ik_x = True
- flimb_p.lock_ik_y = True
- flimb_nostr_p.lock_ik_x = True
- flimb_nostr_p.lock_ik_y = True
-
- # Limb stretches
- ulimb_nostr_p.ik_stretch = 0.0
- flimb_nostr_p.ik_stretch = 0.0
-
- # This next bit is weird. The values calculated cause
- # ulimb and flimb to preserve their relative lengths
- # while stretching.
- l1 = ulimb_p.length
- l2 = flimb_p.length
- if l1 < l2:
- ulimb_p.ik_stretch = (l1 ** (1 / 3)) / (l2 ** (1 / 3))
- flimb_p.ik_stretch = 1.0
- else:
- ulimb_p.ik_stretch = 1.0
- flimb_p.ik_stretch = (l2 ** (1 / 3)) / (l1 ** (1 / 3))
-
- # Pole target only translates
- pole_p.lock_location = False, False, False
- pole_p.lock_rotation = True, True, True
- pole_p.lock_rotation_w = True
- pole_p.lock_scale = True, True, True
-
- # Set up custom properties
- if self.switch is True:
- make_property(elimb_p, "ikfk_switch", 0.0)
-
- if self.pole_parent is not None:
- make_property(pole_p, "follow", 1.0)
-
- make_property(elimb_p, "stretch_length", 1.0, min=0.05, max=20.0, soft_min=0.25, soft_max=4.0)
- make_property(elimb_p, "auto_stretch", 1.0)
-
- # Stretch parameter drivers
- def add_stretch_drivers(pose_bone):
- driver = pose_bone.driver_add("scale", 1).driver
- var = driver.variables.new()
- var.name = "stretch_length"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = elimb_p.path_from_id() + '["stretch_length"]'
- driver.type = 'SCRIPTED'
- driver.expression = "stretch_length"
-
- driver = pose_bone.driver_add("scale", 0).driver
- var = driver.variables.new()
- var.name = "stretch_length"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = elimb_p.path_from_id() + '["stretch_length"]'
- driver.type = 'SCRIPTED'
- driver.expression = "stretch_length"
-
- driver = pose_bone.driver_add("scale", 2).driver
- var = driver.variables.new()
- var.name = "stretch_length"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = elimb_p.path_from_id() + '["stretch_length"]'
- driver.type = 'SCRIPTED'
- driver.expression = "stretch_length"
- add_stretch_drivers(ulimb_nostr_p)
-
- # Bend direction hint
- def add_bend_hint(pose_bone, axis):
- con = pose_bone.constraints.new('LIMIT_ROTATION')
- con.name = "bend_hint"
- con.owner_space = 'LOCAL'
- if axis == 'X':
- con.use_limit_x = True
- con.min_x = pi / 10
- con.max_x = pi / 10
- elif axis == '-X':
- con.use_limit_x = True
- con.min_x = -pi / 10
- con.max_x = -pi / 10
- elif axis == 'Y':
- con.use_limit_y = True
- con.min_y = pi / 10
- con.max_y = pi / 10
- elif axis == '-Y':
- con.use_limit_y = True
- con.min_y = -pi / 10
- con.max_y = -pi / 10
- elif axis == 'Z':
- con.use_limit_z = True
- con.min_z = pi / 10
- con.max_z = pi / 10
- elif axis == '-Z':
- con.use_limit_z = True
- con.min_z = -pi / 10
- con.max_z = -pi / 10
- if self.bend_hint:
- add_bend_hint(flimb_p, self.primary_rotation_axis)
- add_bend_hint(flimb_nostr_p, self.primary_rotation_axis)
-
- # Constrain normal IK chain to no-stretch IK chain
- con = ulimb_p.constraints.new('COPY_TRANSFORMS')
- con.name = "pre_stretch"
- con.target = self.obj
- con.subtarget = ulimb_nostr
-
- con = flimb_p.constraints.new('COPY_TRANSFORMS')
- con.name = "pre_stretch"
- con.target = self.obj
- con.subtarget = flimb_nostr
-
- # IK Constraints
- con = flimb_nostr_p.constraints.new('IK')
- con.name = "ik"
- con.target = self.obj
- con.subtarget = elimb_mch
- con.pole_target = self.obj
- con.pole_subtarget = pole
- con.pole_angle = pole_offset
- con.chain_count = 2
-
- con = flimb_p.constraints.new('IK')
- con.name = "ik"
- con.target = self.obj
- con.subtarget = elimb_mch
- con.chain_count = 2
-
- # Driver to enable/disable auto stretching IK chain
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'AVERAGE'
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = elimb_p.path_from_id() + '["auto_stretch"]'
-
- # Stretch bone constraints
- con = ulimb_str_p.constraints.new('COPY_TRANSFORMS')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = ulimb
- con = ulimb_str_p.constraints.new('MAINTAIN_VOLUME')
- con.name = "stretch"
- con.owner_space = 'LOCAL'
-
- con = flimb_str_p.constraints.new('COPY_TRANSFORMS')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = flimb
- con = flimb_str_p.constraints.new('MAINTAIN_VOLUME')
- con.name = "stretch"
- con.owner_space = 'LOCAL'
-
- # Pole target parent
- if self.pole_parent is not None:
- con = pole_par_p.constraints.new('COPY_TRANSFORMS')
- con.name = "parent"
- con.target = self.obj
- con.subtarget = self.pole_parent
-
- driver = con.driver_add("influence").driver
- var = driver.variables.new()
- var.name = "follow"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = pole_p.path_from_id() + '["follow"]'
- driver.type = 'SUM'
-
- # Constrain org bones
- con = pb[self.org_bones[0]].constraints.new('COPY_TRANSFORMS')
- con.name = "ik"
- con.target = self.obj
- con.subtarget = ulimb_str
- if self.switch is True:
- # IK/FK switch driver
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'AVERAGE'
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = elimb_p.path_from_id() + '["ikfk_switch"]'
-
- con = pb[self.org_bones[1]].constraints.new('COPY_TRANSFORMS')
- con.name = "ik"
- con.target = self.obj
- con.subtarget = flimb_str
- if self.switch is True:
- # IK/FK switch driver
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'AVERAGE'
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = elimb_p.path_from_id() + '["ikfk_switch"]'
-
- con = pb[self.org_bones[2]].constraints.new('COPY_TRANSFORMS')
- con.name = "ik"
- con.target = self.obj
- con.subtarget = elimb_mch
- if self.switch is True:
- # IK/FK switch driver
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'AVERAGE'
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = elimb_p.path_from_id() + '["ikfk_switch"]'
-
- # VIS limb-end constraints
- con = viselimb_p.constraints.new('COPY_LOCATION')
- con.name = "copy_loc"
- con.target = self.obj
- con.subtarget = self.org_bones[2]
-
- con = viselimb_p.constraints.new('STRETCH_TO')
- con.name = "stretch_to"
- con.target = self.obj
- con.subtarget = elimb
- con.volume = 'NO_VOLUME'
- con.rest_length = viselimb_p.length
-
- # VIS pole constraints
- con = vispole_p.constraints.new('COPY_LOCATION')
- con.name = "copy_loc"
- con.target = self.obj
- con.subtarget = self.org_bones[1]
-
- con = vispole_p.constraints.new('STRETCH_TO')
- con.name = "stretch_to"
- con.target = self.obj
- con.subtarget = pole
- con.volume = 'NO_VOLUME'
- con.rest_length = vispole_p.length
-
- # Set layers if specified
- if self.layers:
- elimb_p.bone.layers = self.layers
- pole_p.bone.layers = self.layers
- viselimb_p.bone.layers = self.layers
- vispole_p.bone.layers = self.layers
-
- # Create widgets
- create_line_widget(self.obj, vispole)
- create_line_widget(self.obj, viselimb)
- create_sphere_widget(self.obj, pole)
-
- ob = create_widget(self.obj, elimb)
- if ob is not None:
- verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
- edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
- mesh = ob.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- mod = ob.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
-
- return [ulimb, flimb, elimb, elimb_mch, pole, vispole, viselimb]
-
-
-class RubberHoseLimb:
- def __init__(self, obj, bone1, bone2, bone3, use_complex_limb, junc_base_name, primary_rotation_axis, layers):
- self.obj = obj
-
- # Get the chain of 3 connected bones
- self.org_bones = [bone1, bone2, bone3]
-
- # Get (optional) parent
- if self.obj.data.bones[bone1].parent is None:
- self.org_parent = None
- else:
- self.org_parent = self.obj.data.bones[bone1].parent.name
-
- # Get rig parameters
- self.layers = layers
- self.primary_rotation_axis = primary_rotation_axis
- self.use_complex_limb = use_complex_limb
- self.junc_base_name = junc_base_name
-
- def generate(self):
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Create non-scaling parent bone
- if self.org_parent is not None:
- loc = Vector(self.obj.data.edit_bones[self.org_bones[0]].head)
- parent = make_nonscaling_child(self.obj, self.org_parent, loc, "_rh")
- else:
- parent = None
-
- if not self.use_complex_limb:
- # Simple rig
-
- # Create bones
- ulimb = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0])))
- flimb = copy_bone(self.obj, self.org_bones[1], make_deformer_name(strip_org(self.org_bones[1])))
- elimb = copy_bone(self.obj, self.org_bones[2], make_deformer_name(strip_org(self.org_bones[2])))
-
- # Get edit bones
- eb = self.obj.data.edit_bones
-
- ulimb_e = eb[ulimb]
- flimb_e = eb[flimb]
- elimb_e = eb[elimb]
-
- # Parenting
- elimb_e.parent = flimb_e
- elimb_e.use_connect = True
-
- flimb_e.parent = ulimb_e
- flimb_e.use_connect = True
-
- if parent is not None:
- elimb_e.use_connect = False
- ulimb_e.parent = eb[parent]
-
- # Object mode, get pose bones
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- ulimb_p = pb[ulimb]
- flimb_p = pb[flimb]
- elimb_p = pb[elimb]
-
- # Constrain def bones to org bones
- con = ulimb_p.constraints.new('COPY_TRANSFORMS')
- con.name = "def"
- con.target = self.obj
- con.subtarget = self.org_bones[0]
-
- con = flimb_p.constraints.new('COPY_TRANSFORMS')
- con.name = "def"
- con.target = self.obj
- con.subtarget = self.org_bones[1]
-
- con = elimb_p.constraints.new('COPY_TRANSFORMS')
- con.name = "def"
- con.target = self.obj
- con.subtarget = self.org_bones[2]
-
- return []
- else:
- # Complex rig
-
- # Get the .R or .L off the end of the upper limb name if it exists
- lr = self.org_bones[0].split(".", 1)
- if len(lr) == 1:
- lr = ""
- else:
- lr = lr[1]
-
- # Create bones
- # Deformation bones
- ulimb1 = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(insert_before_lr(self.org_bones[0], ".01"))))
- ulimb2 = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(insert_before_lr(self.org_bones[0], ".02"))))
- flimb1 = copy_bone(self.obj, self.org_bones[1], make_deformer_name(strip_org(insert_before_lr(self.org_bones[1], ".01"))))
- flimb2 = copy_bone(self.obj, self.org_bones[1], make_deformer_name(strip_org(insert_before_lr(self.org_bones[1], ".02"))))
- elimb = copy_bone(self.obj, self.org_bones[2], make_deformer_name(strip_org(self.org_bones[2])))
-
- # Bones for switchable smooth bbone transition at elbow/knee
- ulimb2_smoother = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[0], "_smth.02"))))
- flimb1_smoother = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], "_smth.01"))))
- flimb1_pos = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], ".01"))))
-
- # Elbow/knee junction bone
- junc = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], ".junc"))))
-
- # Hose controls
- uhoseend = new_bone(self.obj, strip_org(insert_before_lr(self.org_bones[0], "_hose_end")))
- uhose = new_bone(self.obj, strip_org(insert_before_lr(self.org_bones[0], "_hose")))
- jhose = new_bone(self.obj, self.junc_base_name + "_hose." + lr)
- fhose = new_bone(self.obj, strip_org(insert_before_lr(self.org_bones[1], "_hose")))
- fhoseend = new_bone(self.obj, strip_org(insert_before_lr(self.org_bones[1], "_hose_end")))
-
- # Hose control parents
- uhoseend_par = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(uhoseend, "_p"))))
- uhose_par = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(uhose, "_p"))))
- jhose_par = copy_bone(self.obj, junc, make_mechanism_name(strip_org(insert_before_lr(jhose, "_p"))))
- fhose_par = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(fhose, "_p"))))
- fhoseend_par = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(fhoseend, "_p"))))
-
- # Get edit bones
- eb = self.obj.data.edit_bones
-
- if parent is not None:
- parent_e = eb[parent]
- else:
- parent_e = None
-
- ulimb1_e = eb[ulimb1]
- ulimb2_e = eb[ulimb2]
- flimb1_e = eb[flimb1]
- flimb2_e = eb[flimb2]
- elimb_e = eb[elimb]
-
- ulimb2_smoother_e = eb[ulimb2_smoother]
- flimb1_smoother_e = eb[flimb1_smoother]
- flimb1_pos_e = eb[flimb1_pos]
-
- junc_e = eb[junc]
-
- uhoseend_e = eb[uhoseend]
- uhose_e = eb[uhose]
- jhose_e = eb[jhose]
- fhose_e = eb[fhose]
- fhoseend_e = eb[fhoseend]
-
- uhoseend_par_e = eb[uhoseend_par]
- uhose_par_e = eb[uhose_par]
- jhose_par_e = eb[jhose_par]
- fhose_par_e = eb[fhose_par]
- fhoseend_par_e = eb[fhoseend_par]
-
- # Parenting
- if parent is not None:
- ulimb1_e.use_connect = False
- ulimb1_e.parent = parent_e
-
- ulimb2_e.use_connect = False
- ulimb2_e.parent = eb[self.org_bones[0]]
-
- ulimb2_smoother_e.use_connect = True
- ulimb2_smoother_e.parent = ulimb2_e
-
- flimb1_e.use_connect = True
- flimb1_e.parent = flimb1_smoother_e
-
- flimb1_smoother_e.use_connect = False
- flimb1_smoother_e.parent = flimb1_pos_e
-
- flimb1_pos_e.use_connect = False
- flimb1_pos_e.parent = eb[self.org_bones[1]]
-
- flimb2_e.use_connect = False
- flimb2_e.parent = eb[self.org_bones[1]]
-
- elimb_e.use_connect = False
- elimb_e.parent = eb[self.org_bones[2]]
-
- junc_e.use_connect = False
- junc_e.parent = eb[self.org_bones[0]]
-
- uhoseend_e.use_connect = False
- uhoseend_e.parent = uhoseend_par_e
-
- uhose_e.use_connect = False
- uhose_e.parent = uhose_par_e
-
- jhose_e.use_connect = False
- jhose_e.parent = jhose_par_e
-
- fhose_e.use_connect = False
- fhose_e.parent = fhose_par_e
-
- fhoseend_e.use_connect = False
- fhoseend_e.parent = fhoseend_par_e
-
- uhoseend_par_e.use_connect = False
- uhoseend_par_e.parent = parent_e
-
- uhose_par_e.use_connect = False
- uhose_par_e.parent = parent_e
-
- jhose_par_e.use_connect = False
- jhose_par_e.parent = parent_e
-
- fhose_par_e.use_connect = False
- fhose_par_e.parent = parent_e
-
- fhoseend_par_e.use_connect = False
- fhoseend_par_e.parent = parent_e
-
- # Positioning
- ulimb1_e.length *= 0.5
- ulimb2_e.head = Vector(ulimb1_e.tail)
- flimb1_e.length *= 0.5
- flimb2_e.head = Vector(flimb1_e.tail)
- align_bone_roll(self.obj, flimb2, elimb)
-
- ulimb2_smoother_e.tail = Vector(flimb1_e.tail)
- ulimb2_smoother_e.roll = flimb1_e.roll
-
- flimb1_smoother_e.head = Vector(ulimb1_e.tail)
- flimb1_pos_e.length *= 0.5
-
- junc_e.length *= 0.2
-
- uhoseend_par_e.length *= 0.25
- uhose_par_e.length *= 0.25
- jhose_par_e.length *= 0.15
- fhose_par_e.length *= 0.25
- fhoseend_par_e.length *= 0.25
- put_bone(self.obj, uhoseend_par, Vector(ulimb1_e.head))
- put_bone(self.obj, uhose_par, Vector(ulimb1_e.tail))
- put_bone(self.obj, jhose_par, Vector(ulimb2_e.tail))
- put_bone(self.obj, fhose_par, Vector(flimb1_e.tail))
- put_bone(self.obj, fhoseend_par, Vector(flimb2_e.tail))
-
- put_bone(self.obj, uhoseend, Vector(ulimb1_e.head))
- put_bone(self.obj, uhose, Vector(ulimb1_e.tail))
- put_bone(self.obj, jhose, Vector(ulimb2_e.tail))
- put_bone(self.obj, fhose, Vector(flimb1_e.tail))
- put_bone(self.obj, fhoseend, Vector(flimb2_e.tail))
-
- if 'X' in self.primary_rotation_axis:
- upoint = Vector(ulimb1_e.z_axis)
- fpoint = Vector(flimb1_e.z_axis)
- elif 'Z' in self.primary_rotation_axis:
- upoint = Vector(ulimb1_e.x_axis)
- fpoint = Vector(flimb1_e.x_axis)
- else: # Y
- upoint = Vector(ulimb1_e.z_axis)
- fpoint = Vector(flimb1_e.z_axis)
-
- if '-' not in self.primary_rotation_axis:
- upoint *= -1
- fpoint *= -1
-
- if 'Y' in self.primary_rotation_axis:
- uside = Vector(ulimb1_e.x_axis)
- fside = Vector(flimb1_e.x_axis)
- else:
- uside = Vector(ulimb1_e.y_axis) * -1
- fside = Vector(flimb1_e.y_axis) * -1
-
- uhoseend_e.tail = uhoseend_e.head + upoint
- uhose_e.tail = uhose_e.head + upoint
- jhose_e.tail = fhose_e.head + upoint + fpoint
- fhose_e.tail = fhose_e.head + fpoint
- fhoseend_e.tail = fhoseend_e.head + fpoint
-
- align_bone_z_axis(self.obj, uhoseend, uside)
- align_bone_z_axis(self.obj, uhose, uside)
- align_bone_z_axis(self.obj, jhose, uside + fside)
- align_bone_z_axis(self.obj, fhose, fside)
- align_bone_z_axis(self.obj, fhoseend, fside)
-
- l = 0.125 * (ulimb1_e.length + ulimb2_e.length + flimb1_e.length + flimb2_e.length)
- uhoseend_e.length = l
- uhose_e.length = l
- jhose_e.length = l
- fhose_e.length = l
- fhoseend_e.length = l
-
- # Object mode, get pose bones
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- ulimb1_p = pb[ulimb1]
- ulimb2_p = pb[ulimb2]
- flimb1_p = pb[flimb1]
- flimb2_p = pb[flimb2]
- elimb_p = pb[elimb]
-
- ulimb2_smoother_p = pb[ulimb2_smoother]
- flimb1_smoother_p = pb[flimb1_smoother]
- flimb1_pos_p = pb[flimb1_pos]
-
- junc_p = pb[junc]
-
- uhoseend_p = pb[uhoseend]
- uhose_p = pb[uhose]
- jhose_p = pb[jhose]
- fhose_p = pb[fhose]
- fhoseend_p = pb[fhoseend]
-
- #uhoseend_par_p = pb[uhoseend_par]
- uhose_par_p = pb[uhose_par]
- jhose_par_p = pb[jhose_par]
- fhose_par_p = pb[fhose_par]
- fhoseend_par_p = pb[fhoseend_par]
-
- # Lock axes
- uhose_p.lock_rotation = (True, True, True)
- uhose_p.lock_rotation_w = True
- uhose_p.lock_scale = (True, True, True)
-
- jhose_p.lock_rotation = (True, True, True)
- jhose_p.lock_rotation_w = True
- jhose_p.lock_scale = (True, True, True)
-
- fhose_p.lock_rotation = (True, True, True)
- fhose_p.lock_rotation_w = True
- fhose_p.lock_scale = (True, True, True)
-
- # B-bone settings
- ulimb2_p.bone.bbone_segments = 16
- ulimb2_p.bone.bbone_easein = 0.0
- ulimb2_p.bone.bbone_easeout = 1.0
-
- ulimb2_smoother_p.bone.bbone_segments = 16
- ulimb2_smoother_p.bone.bbone_easein = 1.0
- ulimb2_smoother_p.bone.bbone_easeout = 0.0
-
- flimb1_p.bone.bbone_segments = 16
- flimb1_p.bone.bbone_easein = 1.0
- flimb1_p.bone.bbone_easeout = 0.0
-
- flimb1_smoother_p.bone.bbone_segments = 16
- flimb1_smoother_p.bone.bbone_easein = 0.0
- flimb1_smoother_p.bone.bbone_easeout = 1.0
-
- # Custom properties
- make_property(jhose_p, "smooth_bend", 0.0)
-
- # Constraints
- con = ulimb1_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = uhoseend
- con = ulimb1_p.constraints.new('COPY_SCALE')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = self.org_bones[0]
- con = ulimb1_p.constraints.new('DAMPED_TRACK')
- con.name = "track"
- con.target = self.obj
- con.subtarget = uhose
- con = ulimb1_p.constraints.new('STRETCH_TO')
- con.name = "track"
- con.target = self.obj
- con.subtarget = uhose
- con.volume = 'NO_VOLUME'
-
- con = ulimb2_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = uhose
- con = ulimb2_p.constraints.new('DAMPED_TRACK')
- con.name = "track"
- con.target = self.obj
- con.subtarget = jhose
- con = ulimb2_p.constraints.new('STRETCH_TO')
- con.name = "track"
- con.target = self.obj
- con.subtarget = jhose
- con.volume = 'NO_VOLUME'
-
- con = ulimb2_smoother_p.constraints.new('COPY_TRANSFORMS')
- con.name = "smoother"
- con.target = self.obj
- con.subtarget = flimb1_pos
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SUM'
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = jhose_p.path_from_id() + '["smooth_bend"]'
-
- con = flimb1_pos_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = jhose
- con = flimb1_pos_p.constraints.new('DAMPED_TRACK')
- con.name = "track"
- con.target = self.obj
- con.subtarget = fhose
- con = flimb1_pos_p.constraints.new('STRETCH_TO')
- con.name = "track"
- con.target = self.obj
- con.subtarget = fhose
- con.volume = 'NO_VOLUME'
-
- con = flimb1_p.constraints.new('COPY_TRANSFORMS')
- con.name = "position"
- con.target = self.obj
- con.subtarget = flimb1_pos
-
- con = flimb1_smoother_p.constraints.new('COPY_TRANSFORMS')
- con.name = "smoother"
- con.target = self.obj
- con.subtarget = ulimb2
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SUM'
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = jhose_p.path_from_id() + '["smooth_bend"]'
- con = flimb1_smoother_p.constraints.new('STRETCH_TO')
- con.name = "track"
- con.target = self.obj
- con.subtarget = jhose
- con.volume = 'NO_VOLUME'
-
- con = flimb2_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = fhose
- con = flimb2_p.constraints.new('COPY_ROTATION')
- con.name = "twist"
- con.target = self.obj
- con.subtarget = elimb
- con = flimb2_p.constraints.new('DAMPED_TRACK')
- con.name = "track"
- con.target = self.obj
- con.subtarget = fhoseend
- con = flimb2_p.constraints.new('STRETCH_TO')
- con.name = "track"
- con.target = self.obj
- con.subtarget = fhoseend
- con.volume = 'NO_VOLUME'
-
- con = junc_p.constraints.new('COPY_TRANSFORMS')
- con.name = "bend"
- con.target = self.obj
- con.subtarget = self.org_bones[1]
- con.influence = 0.5
-
- con = uhose_par_p.constraints.new('COPY_ROTATION')
- con.name = "follow"
- con.target = self.obj
- con.subtarget = self.org_bones[0]
- con.influence = 1.0
- con = uhose_par_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = self.org_bones[0]
- con.influence = 1.0
- con = uhose_par_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = jhose
- con.influence = 0.5
-
- con = jhose_par_p.constraints.new('COPY_ROTATION')
- con.name = "follow"
- con.target = self.obj
- con.subtarget = junc
- con.influence = 1.0
- con = jhose_par_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = junc
- con.influence = 1.0
-
- con = fhose_par_p.constraints.new('COPY_ROTATION')
- con.name = "follow"
- con.target = self.obj
- con.subtarget = self.org_bones[1]
- con.influence = 1.0
- con = fhose_par_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = jhose
- con.influence = 1.0
- con = fhose_par_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = self.org_bones[2]
- con.influence = 0.5
-
- con = fhoseend_par_p.constraints.new('COPY_ROTATION')
- con.name = "follow"
- con.target = self.obj
- con.subtarget = self.org_bones[1]
- con.influence = 1.0
- con = fhoseend_par_p.constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- con.subtarget = self.org_bones[2]
- con.influence = 1.0
-
- # Layers
- if self.layers:
- uhoseend_p.bone.layers = self.layers
- uhose_p.bone.layers = self.layers
- jhose_p.bone.layers = self.layers
- fhose_p.bone.layers = self.layers
- fhoseend_p.bone.layers = self.layers
- else:
- layers = list(pb[self.org_bones[0]].bone.layers)
- uhoseend_p.bone.layers = layers
- uhose_p.bone.layers = layers
- jhose_p.bone.layers = layers
- fhose_p.bone.layers = layers
- fhoseend_p.bone.layers = layers
-
- # Create widgets
- create_sphere_widget(self.obj, uhoseend)
- create_sphere_widget(self.obj, uhose)
- create_sphere_widget(self.obj, jhose)
- create_sphere_widget(self.obj, fhose)
- create_sphere_widget(self.obj, fhoseend)
-
- return [uhoseend, uhose, jhose, fhose, fhoseend]
diff --git a/rigify/legacy/rigs/finger.py b/rigify/legacy/rigs/finger.py
deleted file mode 100644
index 94684606..00000000
--- a/rigify/legacy/rigs/finger.py
+++ /dev/null
@@ -1,408 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import re
-
-import bpy
-from mathutils import Vector
-
-from ..utils import MetarigError
-from ..utils import copy_bone
-from ..utils import connected_children_names
-from ..utils import strip_org, make_mechanism_name, make_deformer_name
-from ..utils import create_widget, create_limb_widget
-
-from ...utils.mechanism import make_property
-
-class Rig:
- """ A finger rig. It takes a single chain of bones.
- This is a control and deformation rig.
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- """
- self.obj = obj
- self.org_bones = [bone] + connected_children_names(obj, bone)
- self.params = params
-
- if len(self.org_bones) <= 1:
- raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 2 or more bones" % (strip_org(bone)))
-
- # Get user-specified layers, if they exist
- if params.separate_extra_layers:
- self.ex_layers = list(params.extra_layers)
- else:
- self.ex_layers = None
-
- # Get other rig parameters
- self.primary_rotation_axis = params.primary_rotation_axis
- self.use_digit_twist = params.use_digit_twist
-
- def deform(self):
- """ Generate the deformation rig.
- Just a copy of the original bones, except the first digit which is a twist bone.
- """
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Create the bones
- # First bone is a twist bone
- if self.use_digit_twist:
- b1a = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0] + ".01")))
- b1b = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0] + ".02")))
- b1tip = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(self.org_bones[0] + ".tip")))
- else:
- b1 = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0])))
-
- # The rest are normal
- bones = []
- for bone in self.org_bones[1:]:
- bones += [copy_bone(self.obj, bone, make_deformer_name(strip_org(bone)))]
-
- # Position bones
- eb = self.obj.data.edit_bones
- if self.use_digit_twist:
- b1a_e = eb[b1a]
- b1b_e = eb[b1b]
- b1tip_e = eb[b1tip]
-
- b1tip_e.use_connect = False
- b1tip_e.tail += Vector((0.1, 0, 0))
- b1tip_e.head = b1b_e.tail
- b1tip_e.length = b1a_e.length / 4
-
- center = (b1a_e.head + b1a_e.tail) / 2
- b1a_e.tail = center
- b1b_e.use_connect = False
- b1b_e.head = center
-
- # Parenting
- if self.use_digit_twist:
- b1b_e.parent = eb[self.org_bones[0]]
- b1tip_e.parent = eb[self.org_bones[0]]
- else:
- eb[b1].use_connect = False
- eb[b1].parent = eb[self.org_bones[0]]
-
- for (ba, bb) in zip(bones, self.org_bones[1:]):
- eb[ba].use_connect = False
- eb[ba].parent = eb[bb]
-
- # Constraints
- if self.use_digit_twist:
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- b1a_p = pb[b1a]
-
- con = b1a_p.constraints.new('COPY_LOCATION')
- con.name = "copy_location"
- con.target = self.obj
- con.subtarget = self.org_bones[0]
-
- con = b1a_p.constraints.new('COPY_SCALE')
- con.name = "copy_scale"
- con.target = self.obj
- con.subtarget = self.org_bones[0]
-
- con = b1a_p.constraints.new('DAMPED_TRACK')
- con.name = "track_to"
- con.target = self.obj
- con.subtarget = b1tip
-
- def control(self):
- """ Generate the control rig.
- """
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Figure out the name for the control bone (remove the last .##)
- ctrl_name = re.sub("([0-9]+\.)", "", strip_org(self.org_bones[0])[::-1], count=1)[::-1]
-
- # Create the bones
- ctrl = copy_bone(self.obj, self.org_bones[0], ctrl_name)
-
- helpers = []
- bones = []
- for bone in self.org_bones:
- bones += [copy_bone(self.obj, bone, strip_org(bone))]
- helpers += [copy_bone(self.obj, bone, make_mechanism_name(strip_org(bone)))]
-
- # Position bones
- eb = self.obj.data.edit_bones
-
- length = 0.0
- for bone in helpers:
- length += eb[bone].length
- eb[bone].length /= 2
-
- eb[ctrl].length = length * 1.5
-
- # Parent bones
- prev = eb[self.org_bones[0]].parent
- for (b, h) in zip(bones, helpers):
- b_e = eb[b]
- h_e = eb[h]
- b_e.use_connect = False
- h_e.use_connect = False
-
- b_e.parent = h_e
- h_e.parent = prev
-
- prev = b_e
-
- # Transform locks and rotation mode
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- for bone in bones[1:]:
- pb[bone].lock_location = True, True, True
-
- if pb[self.org_bones[0]].bone.use_connect is True:
- pb[bones[0]].lock_location = True, True, True
-
- pb[ctrl].lock_scale = True, False, True
-
- for bone in helpers:
- pb[bone].rotation_mode = 'XYZ'
-
- # Drivers
- i = 1
- val = 1.2 / (len(self.org_bones) - 1)
- for bone in helpers:
- # Add custom prop
- prop_name = "bend_%02d" % i
- if i == 1:
- propval = 0.0
- else:
- propval = val
-
- make_property(pb[ctrl], prop_name, propval)
-
- # Add driver
- if 'X' in self.primary_rotation_axis:
- fcurve = pb[bone].driver_add("rotation_euler", 0)
- elif 'Y' in self.primary_rotation_axis:
- fcurve = pb[bone].driver_add("rotation_euler", 1)
- else:
- fcurve = pb[bone].driver_add("rotation_euler", 2)
-
- driver = fcurve.driver
- driver.type = 'SCRIPTED'
-
- var = driver.variables.new()
- var.name = "ctrl_y"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = pb[ctrl].path_from_id() + '.scale[1]'
-
- var = driver.variables.new()
- var.name = "bend"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = pb[ctrl].path_from_id() + '["' + prop_name + '"]'
-
- if '-' in self.primary_rotation_axis:
- driver.expression = "-(1.0-ctrl_y) * bend * 3.14159 * 2"
- else:
- driver.expression = "(1.0-ctrl_y) * bend * 3.14159 * 2"
-
- i += 1
-
- # Constraints
- con = pb[helpers[0]].constraints.new('COPY_LOCATION')
- con.name = "copy_location"
- con.target = self.obj
- con.subtarget = ctrl
-
- con = pb[helpers[0]].constraints.new('COPY_ROTATION')
- con.name = "copy_rotation"
- con.target = self.obj
- con.subtarget = ctrl
-
- # Constrain org bones to the control bones
- for (bone, org) in zip(bones, self.org_bones):
- con = pb[org].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = bone
-
- # Set layers for extra control bones
- if self.ex_layers:
- for bone in bones:
- pb[bone].bone.layers = self.ex_layers
-
- # Create control widgets
- w = create_widget(self.obj, ctrl)
- if w is not None:
- mesh = w.data
- verts = [(0, 0, 0), (0, 1, 0), (0.05, 1, 0), (0.05, 1.1, 0), (-0.05, 1.1, 0), (-0.05, 1, 0)]
- if 'Z' in self.primary_rotation_axis:
- # Flip x/z coordinates
- temp = []
- for v in verts:
- temp += [(v[2], v[1], v[0])]
- verts = temp
- edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 1)]
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- for bone in bones:
- create_limb_widget(self.obj, bone)
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
- """
- self.deform()
- self.control()
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
- items = [('X', 'X', ''), ('Y', 'Y', ''), ('Z', 'Z', ''), ('-X', '-X', ''), ('-Y', '-Y', ''), ('-Z', '-Z', '')]
- params.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='X')
-
- params.separate_extra_layers = bpy.props.BoolProperty(name="Separate Secondary Control Layers:", default=False, description="Enable putting the secondary controls on a separate layer from the primary controls")
- params.extra_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the secondary controls to be on")
-
- params.use_digit_twist = bpy.props.BoolProperty(name="Digit Twist", default=True, description="Generate the dual-bone twist setup for the first finger digit")
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
- """
- r = layout.row()
- r.prop(params, "separate_extra_layers")
-
- r = layout.row()
- r.active = params.separate_extra_layers
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "extra_layers", index=0, toggle=True, text="")
- row.prop(params, "extra_layers", index=1, toggle=True, text="")
- row.prop(params, "extra_layers", index=2, toggle=True, text="")
- row.prop(params, "extra_layers", index=3, toggle=True, text="")
- row.prop(params, "extra_layers", index=4, toggle=True, text="")
- row.prop(params, "extra_layers", index=5, toggle=True, text="")
- row.prop(params, "extra_layers", index=6, toggle=True, text="")
- row.prop(params, "extra_layers", index=7, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "extra_layers", index=16, toggle=True, text="")
- row.prop(params, "extra_layers", index=17, toggle=True, text="")
- row.prop(params, "extra_layers", index=18, toggle=True, text="")
- row.prop(params, "extra_layers", index=19, toggle=True, text="")
- row.prop(params, "extra_layers", index=20, toggle=True, text="")
- row.prop(params, "extra_layers", index=21, toggle=True, text="")
- row.prop(params, "extra_layers", index=22, toggle=True, text="")
- row.prop(params, "extra_layers", index=23, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
- row.prop(params, "extra_layers", index=8, toggle=True, text="")
- row.prop(params, "extra_layers", index=9, toggle=True, text="")
- row.prop(params, "extra_layers", index=10, toggle=True, text="")
- row.prop(params, "extra_layers", index=11, toggle=True, text="")
- row.prop(params, "extra_layers", index=12, toggle=True, text="")
- row.prop(params, "extra_layers", index=13, toggle=True, text="")
- row.prop(params, "extra_layers", index=14, toggle=True, text="")
- row.prop(params, "extra_layers", index=15, toggle=True, text="")
- row = col.row(align=True)
- row.prop(params, "extra_layers", index=24, toggle=True, text="")
- row.prop(params, "extra_layers", index=25, toggle=True, text="")
- row.prop(params, "extra_layers", index=26, toggle=True, text="")
- row.prop(params, "extra_layers", index=27, toggle=True, text="")
- row.prop(params, "extra_layers", index=28, toggle=True, text="")
- row.prop(params, "extra_layers", index=29, toggle=True, text="")
- row.prop(params, "extra_layers", index=30, toggle=True, text="")
- row.prop(params, "extra_layers", index=31, toggle=True, text="")
-
- r = layout.row()
- r.label(text="Bend rotation axis:")
- r.prop(params, "primary_rotation_axis", text="")
-
- col = layout.column()
- col.prop(params, "use_digit_twist")
-
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('finger.01')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.2529, 0.0000, 0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bones['finger.01'] = bone.name
- bone = arm.edit_bones.new('finger.02')
- bone.head[:] = 0.2529, 0.0000, 0.0000
- bone.tail[:] = 0.4024, 0.0000, -0.0264
- bone.roll = -2.9671
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger.01']]
- bones['finger.02'] = bone.name
- bone = arm.edit_bones.new('finger.03')
- bone.head[:] = 0.4024, 0.0000, -0.0264
- bone.tail[:] = 0.4975, -0.0000, -0.0610
- bone.roll = -2.7925
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger.02']]
- bones['finger.03'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['finger.01']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YZX'
- pbone = obj.pose.bones[bones['finger.02']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YZX'
- pbone = obj.pose.bones[bones['finger.03']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YZX'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/misc/__init__.py b/rigify/legacy/rigs/misc/__init__.py
deleted file mode 100644
index e69de29b..00000000
--- a/rigify/legacy/rigs/misc/__init__.py
+++ /dev/null
diff --git a/rigify/legacy/rigs/misc/delta.py b/rigify/legacy/rigs/misc/delta.py
deleted file mode 100644
index 84f3612b..00000000
--- a/rigify/legacy/rigs/misc/delta.py
+++ /dev/null
@@ -1,165 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-if False:
- # This rig type is disabled due to its obscurity.
- # However, some of the code may be useful in the future, so
- # I'm leaving it here.
- from math import acos
-
- import bpy
-
- from ...utils import MetarigError
- from ...utils import copy_bone
- from ...utils import org_name, make_mechanism_name
-
-
- class Rig:
- """ A delta rig.
- Creates a setup that will place its child at its position in pose mode,
- but will not modifying its child's position in edit mode.
- This is a mechanism-only rig (no control or deformation bones).
-
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- Store any data or references to data that will be needed later on.
- In particular, store references to bones that will be needed.
- Do NOT change any data in the scene. This is a gathering phase only.
-
- """
- bb = obj.data.bones
-
- if bb[bone].children is None:
- raise MetarigError("RIGIFY ERROR: bone '%s': rig type requires one child" % org_name(bone.name))
- if bb[bone].use_connect is True:
- raise MetarigError("RIGIFY ERROR: bone '%s': rig type cannot be connected to parent" % org_name(bone.name))
-
- self.obj = obj
- self.org_bones = {"delta": bone, "child": bb[bone].children[0].name}
- self.org_names = [org_name(bone), org_name(bb[bone].children[0].name)]
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- bpy.ops.object.mode_set(mode='EDIT')
- eb = self.obj.data.edit_bones
-
- org_delta = self.org_bones["delta"]
- org_delta_e = eb[self.org_bones["delta"]]
- # org_child = self.org_bones["child"] # UNUSED
- org_child_e = eb[self.org_bones["child"]]
-
- # Calculate the matrix for achieving the delta
- child_mat = org_delta_e.matrix.invert() * org_child_e.matrix
- mat = org_delta_e.matrix * child_mat.invert()
-
- # Create the delta bones.
- delta_e = eb[copy_bone(self.obj, self.org_bones["delta"])]
- delta_e.name = make_mechanism_name(self.org_names[0])
- delta = delta_e.name
-
- # Set the delta to the matrix's transforms
- set_mat(self.obj, delta, mat)
-
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Constrain org_delta to delta
- con = self.obj.pose.bones[org_delta].constraints.new('COPY_TRANSFORMS')
- con.name = "delta"
- con.target = self.obj
- con.subtarget = delta
-
- def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('delta')
- bone.head[:] = 0.0000, -0.1198, 0.1253
- bone.tail[:] = -0.0000, -0.2483, 0.2785
- bone.roll = -0.0000
- bone.use_connect = False
- bones['delta'] = bone.name
- bone = arm.edit_bones.new('Bone')
- bone.head[:] = -0.0000, 0.0000, 0.0000
- bone.tail[:] = -0.0000, 0.0000, 0.2000
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['delta']]
- bones['Bone'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['delta']]
- pbone.rigify_type = 'misc.delta'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['Bone']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
-
- def set_mat(obj, bone_name, matrix):
- """ Sets the bone to have the given transform matrix.
- """
- a = obj.data.edit_bones[bone_name]
-
- a.head = (0, 0, 0)
- a.tail = (0, 1, 0)
-
- a.transform(matrix)
-
- d = acos(a.matrix.to_quaternion().dot(matrix.to_quaternion())) * 2.0
-
- roll_1 = a.roll + d
- roll_2 = a.roll - d
-
- a.roll = roll_1
- d1 = a.matrix.to_quaternion().dot(matrix.to_quaternion())
- a.roll = roll_2
- d2 = a.matrix.to_quaternion().dot(matrix.to_quaternion())
-
- if d1 > d2:
- a.roll = roll_1
- else:
- a.roll = roll_2
diff --git a/rigify/legacy/rigs/neck_short.py b/rigify/legacy/rigs/neck_short.py
deleted file mode 100644
index e7743ddf..00000000
--- a/rigify/legacy/rigs/neck_short.py
+++ /dev/null
@@ -1,372 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-
-from ..utils import MetarigError
-from ..utils import copy_bone, new_bone, put_bone
-from ..utils import connected_children_names
-from ..utils import strip_org, make_mechanism_name, make_deformer_name
-from ..utils import create_circle_widget
-
-from ...utils.mechanism import make_property
-
-script1 = """
-head_neck = ["%s", "%s"]
-"""
-
-script2 = """
-if is_selected(head_neck[0]):
- layout.prop(pose_bones[head_neck[0]], '["isolate"]', text="Isolate (" + head_neck[0] + ")", slider=True)
-"""
-
-script3 = """
-if is_selected(head_neck):
- layout.prop(pose_bones[head_neck[0]], '["neck_follow"]', text="Neck Follow Head (" + head_neck[0] + ")", slider=True)
-"""
-
-
-class Rig:
- """ A "neck" rig. It turns a chain of bones into a rig with two controls:
- One for the head, and one for the neck.
-
- """
- def __init__(self, obj, bone_name, params):
- """ Gather and validate data about the rig.
-
- """
- self.obj = obj
- self.org_bones = [bone_name] + connected_children_names(obj, bone_name)
- self.params = params
-
- if len(self.org_bones) <= 1:
- raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 2 or more bones" % (strip_org(bone_name)))
-
- self.isolate = False
- if self.obj.data.bones[bone_name].parent:
- self.isolate = True
-
- def gen_deform(self):
- """ Generate the deformation rig.
-
- """
- for name in self.org_bones:
- bpy.ops.object.mode_set(mode='EDIT')
- eb = self.obj.data.edit_bones
-
- # Create deform bone
- bone_e = eb[copy_bone(self.obj, name)]
-
- # Change its name
- bone_e.name = make_deformer_name(strip_org(name))
- bone_name = bone_e.name
-
- # Leave edit mode
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Get the pose bone
- bone = self.obj.pose.bones[bone_name]
-
- # Constrain to the original bone
- con = bone.constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = name
-
- def gen_control(self):
- """ Generate the control rig.
-
- """
- #---------------------------------
- # Create the neck and head controls
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Create bones
- neck_ctrl = copy_bone(self.obj, self.org_bones[0], strip_org(self.org_bones[0]))
- neck_follow = copy_bone(self.obj, self.org_bones[-1], make_mechanism_name(strip_org(self.org_bones[0] + ".follow")))
- neck_child = new_bone(self.obj, make_mechanism_name(strip_org(self.org_bones[0] + ".child")))
-
- head_ctrl = copy_bone(self.obj, self.org_bones[-1], strip_org(self.org_bones[-1]))
- head_mch = new_bone(self.obj, make_mechanism_name(strip_org(self.org_bones[-1])))
- if self.isolate:
- head_socket1 = copy_bone(self.obj, self.org_bones[-1], make_mechanism_name(strip_org(self.org_bones[-1] + ".socket1")))
- head_socket2 = copy_bone(self.obj, self.org_bones[-1], make_mechanism_name(strip_org(self.org_bones[-1] + ".socket2")))
-
- # Create neck chain bones
- neck = []
- helpers = []
- for name in self.org_bones:
- neck += [copy_bone(self.obj, name, make_mechanism_name(strip_org(name)))]
- helpers += [copy_bone(self.obj, neck_child, make_mechanism_name(strip_org(name + ".02")))]
-
- # Fetch edit bones
- eb = self.obj.data.edit_bones
-
- neck_ctrl_e = eb[neck_ctrl]
- neck_follow_e = eb[neck_follow]
- neck_child_e = eb[neck_child]
- head_ctrl_e = eb[head_ctrl]
- head_mch_e = eb[head_mch]
- if self.isolate:
- head_socket1_e = eb[head_socket1]
- head_socket2_e = eb[head_socket2]
-
- # Parenting
- head_ctrl_e.use_connect = False
- head_ctrl_e.parent = neck_ctrl_e.parent
- head_mch_e.use_connect = False
- head_mch_e.parent = head_ctrl_e
-
- if self.isolate:
- head_socket1_e.use_connect = False
- head_socket1_e.parent = neck_ctrl_e.parent
-
- head_socket2_e.use_connect = False
- head_socket2_e.parent = None
-
- head_ctrl_e.parent = head_socket2_e
-
- for (name1, name2) in zip(neck, helpers):
- eb[name1].use_connect = False
- eb[name1].parent = eb[name2]
- eb[name2].use_connect = False
- eb[name2].parent = neck_ctrl_e.parent
-
- neck_follow_e.use_connect = False
- neck_follow_e.parent = neck_ctrl_e.parent
- neck_child_e.use_connect = False
- neck_child_e.parent = neck_ctrl_e
- neck_ctrl_e.parent = neck_follow_e
-
- # Position
- put_bone(self.obj, neck_follow, neck_ctrl_e.head)
- put_bone(self.obj, neck_child, neck_ctrl_e.head)
- put_bone(self.obj, head_ctrl, neck_ctrl_e.head)
- put_bone(self.obj, head_mch, neck_ctrl_e.head)
- head_mch_e.length = head_ctrl_e.length / 2
- neck_child_e.length = neck_ctrl_e.length / 2
-
- if self.isolate:
- put_bone(self.obj, head_socket1, neck_ctrl_e.head)
- head_mch_e.length /= 2
-
- put_bone(self.obj, head_socket2, neck_ctrl_e.head)
- head_mch_e.length /= 3
-
- for (name1, name2) in zip(neck, helpers):
- put_bone(self.obj, name2, eb[name1].head)
- eb[name2].length = eb[name1].length / 2
-
- # Switch to object mode
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
- neck_ctrl_p = pb[neck_ctrl]
- neck_follow_p = pb[neck_follow]
- # neck_child_p = pb[neck_child] # UNUSED
- head_ctrl_p = pb[head_ctrl]
- if self.isolate:
- # head_socket1_p = pb[head_socket1] # UNUSED
- head_socket2_p = pb[head_socket2]
-
- # Custom bone appearance
- neck_ctrl_p.custom_shape_transform = pb[self.org_bones[(len(self.org_bones) - 1) // 2]]
- head_ctrl_p.custom_shape_transform = pb[self.org_bones[-1]]
-
- # Custom properties
- make_property(head_ctrl_p, "inf_extent", 0.5)
- make_property(head_ctrl_p, "neck_follow", 1.0, max=2.0, soft_max=1.0)
-
- if self.isolate:
- make_property(head_ctrl_p, "isolate", 0.0)
-
- # Constraints
-
- # Neck follow
- con = neck_follow_p.constraints.new('COPY_ROTATION')
- con.name = "copy_rotation"
- con.target = self.obj
- con.subtarget = head_ctrl
-
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SCRIPTED'
- var.name = "follow"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = head_ctrl_p.path_from_id() + '["neck_follow"]'
- driver.expression = "follow / 2"
-
- # Isolate
- if self.isolate:
- con = head_socket2_p.constraints.new('COPY_LOCATION')
- con.name = "copy_location"
- con.target = self.obj
- con.subtarget = head_socket1
-
- con = head_socket2_p.constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = head_socket1
-
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SCRIPTED'
- var.name = "isolate"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = head_ctrl_p.path_from_id() + '["isolate"]'
- driver.expression = "1.0 - isolate"
-
- # Neck chain
- first = True
- prev = None
- i = 0
- l = len(neck)
- for (name1, name2, org_name) in zip(neck, helpers, self.org_bones):
- con = pb[org_name].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = name1
-
- n_con = pb[name2].constraints.new('COPY_TRANSFORMS')
- n_con.name = "neck"
- n_con.target = self.obj
- n_con.subtarget = neck_child
-
- h_con = pb[name2].constraints.new('COPY_TRANSFORMS')
- h_con.name = "head"
- h_con.target = self.obj
- h_con.subtarget = head_mch
-
- con = pb[name2].constraints.new('COPY_LOCATION')
- con.name = "anchor"
- con.target = self.obj
- if first:
- con.subtarget = neck_ctrl
- else:
- con.subtarget = prev
- con.head_tail = 1.0
-
- # Drivers
- n = (i + 1) / l
-
- # Neck influence
- fcurve = n_con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SCRIPTED'
- var.name = "ext"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = head_ctrl_p.path_from_id() + '["inf_extent"]'
- driver.expression = "1.0 if (%.4f > (1.0-ext) or (1.0-ext) == 0.0) else (%.4f / (1.0-ext))" % (n, n)
-
- # Head influence
- if (i + 1) == l:
- h_con.influence = 1.0
- else:
- fcurve = h_con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'SCRIPTED'
- var.name = "ext"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = head_ctrl_p.path_from_id() + '["inf_extent"]'
- driver.expression = "0.0 if (%.4f <= (1.0-ext)) else ((%.4f - (1.0-ext)) / ext)" % (n, n)
-
- first = False
- prev = name1
- i += 1
-
- # Create control widgets
- create_circle_widget(self.obj, neck_ctrl, radius=1.0, head_tail=0.5, bone_transform_name=self.org_bones[(len(self.org_bones) - 1) // 2])
- create_circle_widget(self.obj, head_ctrl, radius=1.0, head_tail=0.5, bone_transform_name=self.org_bones[-1])
-
- # Return control bones
- return (head_ctrl, neck_ctrl)
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- self.gen_deform()
- (head, neck) = self.gen_control()
-
- script = script1 % (head, neck)
- if self.isolate:
- script += script2
- script += script3
-
- return [script]
-
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('neck')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0000, -0.0500, 0.1500
- bone.roll = 0.0000
- bone.use_connect = False
- bones['neck'] = bone.name
- bone = arm.edit_bones.new('head')
- bone.head[:] = 0.0000, -0.0500, 0.1500
- bone.tail[:] = 0.0000, -0.0500, 0.4000
- bone.roll = 3.1416
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['neck']]
- bones['head'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['neck']]
- pbone.rigify_type = 'neck_short'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['head']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/palm.py b/rigify/legacy/rigs/palm.py
deleted file mode 100644
index 6bcaad11..00000000
--- a/rigify/legacy/rigs/palm.py
+++ /dev/null
@@ -1,273 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import re
-from math import cos, pi
-
-import bpy
-
-from ..utils import MetarigError
-from ..utils import copy_bone
-from ..utils import strip_org, deformer
-from ..utils import create_widget
-
-
-def bone_siblings(obj, bone):
- """ Returns a list of the siblings of the given bone.
- This requires that the bones has a parent.
-
- """
- parent = obj.data.bones[bone].parent
-
- if parent is None:
- return []
-
- bones = []
-
- for b in parent.children:
- if b.name != bone:
- bones += [b.name]
-
- return bones
-
-
-def bone_distance(obj, bone1, bone2):
- """ Returns the distance between two bones.
-
- """
- vec = obj.data.bones[bone1].head - obj.data.bones[bone2].head
- return vec.length
-
-
-class Rig:
- """ A "palm" rig. A set of sibling bones that bend with each other.
- This is a control and deformation rig.
-
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- """
- self.obj = obj
- self.params = params
-
- siblings = bone_siblings(obj, bone)
-
- if len(siblings) == 0:
- raise MetarigError("RIGIFY ERROR: Bone '%s': must have a parent and at least one sibling" % (strip_org(bone)))
-
- # Sort list by name and distance
- siblings.sort()
- siblings.sort(key=lambda b: bone_distance(obj, bone, b))
-
- self.org_bones = [bone] + siblings
-
- # Get rig parameters
- self.palm_rotation_axis = params.palm_rotation_axis
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Figure out the name for the control bone (remove the last .##)
- last_bone = self.org_bones[-1:][0]
- ctrl_name = re.sub("([0-9]+\.)", "", strip_org(last_bone)[::-1], count=1)[::-1]
-
- # Make control bone
- ctrl = copy_bone(self.obj, last_bone, ctrl_name)
-
- # Make deformation bones
- def_bones = []
- for bone in self.org_bones:
- b = copy_bone(self.obj, bone, deformer(strip_org(bone)))
- def_bones += [b]
-
- # Parenting
- eb = self.obj.data.edit_bones
-
- for d, b in zip(def_bones, self.org_bones):
- eb[d].use_connect = False
- eb[d].parent = eb[b]
-
- # Constraints
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- i = 0
- div = len(self.org_bones) - 1
- for b in self.org_bones:
- con = pb[b].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = ctrl
- con.target_space = 'LOCAL'
- con.owner_space = 'LOCAL'
- con.influence = i / div
-
- con = pb[b].constraints.new('COPY_ROTATION')
- con.name = "copy_rotation"
- con.target = self.obj
- con.subtarget = ctrl
- con.target_space = 'LOCAL'
- con.owner_space = 'LOCAL'
- if 'X' in self.palm_rotation_axis:
- con.invert_x = True
- con.use_x = True
- con.use_z = False
- else:
- con.invert_z = True
- con.use_x = False
- con.use_z = True
- con.use_y = False
-
- con.influence = (i / div) - (1 - cos((i * pi / 2) / div))
-
- i += 1
-
- # Create control widget
- w = create_widget(self.obj, ctrl)
- if w is not None:
- mesh = w.data
- verts = [(0.15780271589756012, 2.086162567138672e-07, -0.30000004172325134), (0.15780259668827057, 1.0, -0.2000001072883606), (-0.15780280530452728, 0.9999999403953552, -0.20000004768371582), (-0.15780259668827057, -2.086162567138672e-07, -0.29999998211860657), (-0.15780256688594818, -2.7089754439657554e-07, 0.30000004172325134), (-0.1578027755022049, 0.9999998807907104, 0.19999995827674866), (0.15780262649059296, 0.9999999403953552, 0.19999989867210388), (0.1578027456998825, 1.4633496903115883e-07, 0.29999998211860657), (0.15780268609523773, 0.2500001788139343, -0.27500003576278687), (-0.15780264139175415, 0.24999985098838806, -0.2749999761581421), (0.15780262649059296, 0.7500000596046448, -0.22500008344650269), (-0.1578027606010437, 0.7499998807907104, -0.2250000238418579), (0.15780265629291534, 0.75, 0.22499991953372955), (0.15780271589756012, 0.2500000596046448, 0.2749999761581421), (-0.15780261158943176, 0.2499997615814209, 0.27500003576278687), (-0.1578027307987213, 0.7499998807907104, 0.22499997913837433)]
- if 'Z' in self.palm_rotation_axis:
- # Flip x/z coordinates
- temp = []
- for v in verts:
- temp += [(v[2], v[1], v[0])]
- verts = temp
- edges = [(1, 2), (0, 3), (4, 7), (5, 6), (8, 0), (9, 3), (10, 1), (11, 2), (12, 6), (13, 7), (4, 14), (15, 5), (10, 8), (11, 9), (15, 14), (12, 13)]
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- mod = w.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
-
- """
- items = [('X', 'X', ''), ('Z', 'Z', '')]
- params.palm_rotation_axis = bpy.props.EnumProperty(items=items, name="Palm Rotation Axis", default='X')
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
-
- """
- r = layout.row()
- r.label(text="Primary rotation axis:")
- r.prop(params, "palm_rotation_axis", text="")
-
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('palm.parent')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0577, 0.0000, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bones['palm.parent'] = bone.name
- bone = arm.edit_bones.new('palm.04')
- bone.head[:] = 0.0577, 0.0315, -0.0000
- bone.tail[:] = 0.1627, 0.0315, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.parent']]
- bones['palm.04'] = bone.name
- bone = arm.edit_bones.new('palm.03')
- bone.head[:] = 0.0577, 0.0105, -0.0000
- bone.tail[:] = 0.1627, 0.0105, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.parent']]
- bones['palm.03'] = bone.name
- bone = arm.edit_bones.new('palm.02')
- bone.head[:] = 0.0577, -0.0105, -0.0000
- bone.tail[:] = 0.1627, -0.0105, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.parent']]
- bones['palm.02'] = bone.name
- bone = arm.edit_bones.new('palm.01')
- bone.head[:] = 0.0577, -0.0315, -0.0000
- bone.tail[:] = 0.1627, -0.0315, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.parent']]
- bones['palm.01'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['palm.parent']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['palm.04']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone = obj.pose.bones[bones['palm.03']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone = obj.pose.bones[bones['palm.02']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone = obj.pose.bones[bones['palm.01']]
- pbone.rigify_type = 'palm'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/pitchipoy/__init__.py b/rigify/legacy/rigs/pitchipoy/__init__.py
deleted file mode 100644
index e69de29b..00000000
--- a/rigify/legacy/rigs/pitchipoy/__init__.py
+++ /dev/null
diff --git a/rigify/legacy/rigs/pitchipoy/limbs/__init__.py b/rigify/legacy/rigs/pitchipoy/limbs/__init__.py
deleted file mode 100644
index e69de29b..00000000
--- a/rigify/legacy/rigs/pitchipoy/limbs/__init__.py
+++ /dev/null
diff --git a/rigify/legacy/rigs/pitchipoy/limbs/arm.py b/rigify/legacy/rigs/pitchipoy/limbs/arm.py
deleted file mode 100644
index 2c68c2c0..00000000
--- a/rigify/legacy/rigs/pitchipoy/limbs/arm.py
+++ /dev/null
@@ -1,110 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-import bpy
-from ....utils import copy_bone
-from .limb_utils import get_bone_name, make_constraint
-from ..super_widgets import create_hand_widget
-
-from .....utils.mechanism import make_property
-
-def create_arm( cls, bones ):
- org_bones = cls.org_bones
-
- bpy.ops.object.mode_set(mode='EDIT')
- eb = cls.obj.data.edit_bones
-
- ctrl = get_bone_name( org_bones[2], 'ctrl', 'ik' )
-
- # Create IK arm control
- ctrl = copy_bone( cls.obj, org_bones[2], ctrl )
-
- # clear parent (so that rigify will parent to root)
- eb[ ctrl ].parent = None
- eb[ ctrl ].use_connect = False
-
- # Parent
- eb[ bones['ik']['mch_target'] ].parent = eb[ ctrl ]
- eb[ bones['ik']['mch_target'] ].use_connect = False
-
- # Set up constraints
- # Constrain mch target bone to the ik control and mch stretch
-
- make_constraint( cls, bones['ik']['mch_target'], {
- 'constraint' : 'COPY_LOCATION',
- 'subtarget' : bones['ik']['mch_str'],
- 'head_tail' : 1.0
- })
-
- # Constrain mch ik stretch bone to the ik control
- make_constraint( cls, bones['ik']['mch_str'], {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : ctrl,
- })
- make_constraint( cls, bones['ik']['mch_str'], {
- 'constraint' : 'STRETCH_TO',
- 'subtarget' : ctrl,
- })
- make_constraint( cls, bones['ik']['mch_str'], {
- 'constraint' : 'LIMIT_SCALE',
- 'use_min_y' : True,
- 'use_max_y' : True,
- 'max_y' : 1.05,
- 'owner_space' : 'LOCAL'
- })
-
- pb = cls.obj.pose.bones
-
- # Modify rotation mode for ik and tweak controls
- pb[bones['ik']['ctrl']['limb']].rotation_mode = 'ZXY'
-
- for b in bones['tweak']['ctrl']:
- pb[b].rotation_mode = 'ZXY'
-
- # Create ik/fk switch property
- pb_parent = pb[ bones['parent'] ]
-
- prop = make_property(pb_parent, 'IK_Strertch', 1.0, description='IK Stretch')
-
- # Add driver to limit scale constraint influence
- b = bones['ik']['mch_str']
- drv_fcu = pb[b].constraints[-1].driver_add("influence")
- drv = drv_fcu.driver
- drv.type = 'SUM'
-
- var = drv.variables.new()
- var.name = prop.name
- var.type = "SINGLE_PROP"
- var.targets[0].id = cls.obj
- var.targets[0].data_path = \
- pb_parent.path_from_id() + '['+ '"' + prop.name + '"' + ']'
-
- drv_modifier = drv_fcu.modifiers[0]
-
- drv_modifier.mode = 'POLYNOMIAL'
- drv_modifier.poly_order = 1
- drv_modifier.coefficients[0] = 1.0
- drv_modifier.coefficients[1] = -1.0
-
- # Create hand widget
- create_hand_widget(cls.obj, ctrl, bone_transform_name=None)
-
- bones['ik']['ctrl']['terminal'] = [ ctrl ]
-
- return bones
diff --git a/rigify/legacy/rigs/pitchipoy/limbs/leg.py b/rigify/legacy/rigs/pitchipoy/limbs/leg.py
deleted file mode 100644
index 9abf956f..00000000
--- a/rigify/legacy/rigs/pitchipoy/limbs/leg.py
+++ /dev/null
@@ -1,330 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-import bpy, math
-from ....utils import connected_children_names, create_circle_widget
-from ....utils import copy_bone, flip_bone, put_bone
-from rna_prop_ui import rna_idprop_ui_prop_get
-from ..super_widgets import create_foot_widget, create_ballsocket_widget
-from .limb_utils import orient_bone, make_constraint, get_bone_name
-
-from .....utils.mechanism import make_property
-
-def create_leg( cls, bones ):
- org_bones = list(
- [cls.org_bones[0]] + connected_children_names(cls.obj, cls.org_bones[0])
- )
-
- bones['ik']['ctrl']['terminal'] = []
-
- bpy.ops.object.mode_set(mode='EDIT')
- eb = cls.obj.data.edit_bones
-
- # Create toes def bone
- toes_def = get_bone_name( org_bones[-1], 'def' )
- toes_def = copy_bone( cls.obj, org_bones[-1], toes_def )
-
- eb[ toes_def ].use_connect = False
- eb[ toes_def ].parent = eb[ bones['def'][-1] ]
- eb[ toes_def ].use_connect = True
-
- bones['def'] += [ toes_def ]
-
- # Create IK leg control
- ctrl = get_bone_name( org_bones[2], 'ctrl', 'ik' )
- ctrl = copy_bone( cls.obj, org_bones[2], ctrl )
-
- # clear parent (so that rigify will parent to root)
- eb[ ctrl ].parent = None
- eb[ ctrl ].use_connect = False
-
- # Create heel ctrl bone
- heel = get_bone_name( org_bones[2], 'ctrl', 'heel_ik' )
- heel = copy_bone( cls.obj, org_bones[2], heel )
- orient_bone( cls, eb[ heel ], 'y', 0.5 )
- eb[ heel ].length = eb[ org_bones[2] ].length / 2
-
- # Reset control position and orientation
- l = eb[ ctrl ].length
- orient_bone( cls, eb[ ctrl ], 'y', reverse = True )
- eb[ ctrl ].length = l
-
- # Parent
- eb[ heel ].use_connect = False
- eb[ heel ].parent = eb[ ctrl ]
-
- eb[ bones['ik']['mch_target'] ].parent = eb[ heel ]
- eb[ bones['ik']['mch_target'] ].use_connect = False
-
- # Create foot mch rock and roll bones
-
- # Get the tmp heel (floating unconnected without children)
- tmp_heel = ""
- for b in cls.obj.data.bones[ org_bones[2] ].children:
- if not b.use_connect and not b.children:
- tmp_heel = b.name
-
- # roll1 MCH bone
- roll1_mch = get_bone_name( tmp_heel, 'mch', 'roll' )
- roll1_mch = copy_bone( cls.obj, org_bones[2], roll1_mch )
-
- # clear parent
- eb[ roll1_mch ].use_connect = False
- eb[ roll1_mch ].parent = None
-
- flip_bone( cls.obj, roll1_mch )
-
- # Create 2nd roll mch, and two rock mch bones
- roll2_mch = get_bone_name( tmp_heel, 'mch', 'roll' )
- roll2_mch = copy_bone( cls.obj, org_bones[3], roll2_mch )
-
- eb[ roll2_mch ].use_connect = False
- eb[ roll2_mch ].parent = None
-
- put_bone(
- cls.obj,
- roll2_mch,
- ( eb[ tmp_heel ].head + eb[ tmp_heel ].tail ) / 2
- )
-
- eb[ roll2_mch ].length /= 4
-
- # Rock MCH bones
- rock1_mch = get_bone_name( tmp_heel, 'mch', 'rock' )
- rock1_mch = copy_bone( cls.obj, tmp_heel, rock1_mch )
-
- eb[ rock1_mch ].use_connect = False
- eb[ rock1_mch ].parent = None
-
- orient_bone( cls, eb[ rock1_mch ], 'y', 1.0, reverse = True )
- eb[ rock1_mch ].length = eb[ tmp_heel ].length / 2
-
- rock2_mch = get_bone_name( tmp_heel, 'mch', 'rock' )
- rock2_mch = copy_bone( cls.obj, tmp_heel, rock2_mch )
-
- eb[ rock2_mch ].use_connect = False
- eb[ rock2_mch ].parent = None
-
- orient_bone( cls, eb[ rock2_mch ], 'y', 1.0 )
- eb[ rock2_mch ].length = eb[ tmp_heel ].length / 2
-
- # Parent rock and roll MCH bones
- eb[ roll1_mch ].parent = eb[ roll2_mch ]
- eb[ roll2_mch ].parent = eb[ rock1_mch ]
- eb[ rock1_mch ].parent = eb[ rock2_mch ]
- eb[ rock2_mch ].parent = eb[ ctrl ]
-
- # Constrain rock and roll MCH bones
- make_constraint( cls, roll1_mch, {
- 'constraint' : 'COPY_ROTATION',
- 'subtarget' : heel,
- 'owner_space' : 'LOCAL',
- 'target_space' : 'LOCAL'
- })
- make_constraint( cls, roll1_mch, {
- 'constraint' : 'LIMIT_ROTATION',
- 'use_limit_x' : True,
- 'max_x' : math.radians(360),
- 'owner_space' : 'LOCAL'
- })
- make_constraint( cls, roll2_mch, {
- 'constraint' : 'COPY_ROTATION',
- 'subtarget' : heel,
- 'use_y' : False,
- 'use_z' : False,
- 'invert_x' : True,
- 'owner_space' : 'LOCAL',
- 'target_space' : 'LOCAL'
- })
- make_constraint( cls, roll2_mch, {
- 'constraint' : 'LIMIT_ROTATION',
- 'use_limit_x' : True,
- 'max_x' : math.radians(360),
- 'owner_space' : 'LOCAL'
- })
-
- pb = cls.obj.pose.bones
- for i,b in enumerate([ rock1_mch, rock2_mch ]):
- head_tail = pb[b].head - pb[tmp_heel].head
- if '.L' in b:
- if not i:
- min_y = 0
- max_y = math.radians(360)
- else:
- min_y = math.radians(-360)
- max_y = 0
- else:
- if not i:
- min_y = math.radians(-360)
- max_y = 0
- else:
- min_y = 0
- max_y = math.radians(360)
-
-
- make_constraint( cls, b, {
- 'constraint' : 'COPY_ROTATION',
- 'subtarget' : heel,
- 'use_x' : False,
- 'use_z' : False,
- 'owner_space' : 'LOCAL',
- 'target_space' : 'LOCAL'
- })
- make_constraint( cls, b, {
- 'constraint' : 'LIMIT_ROTATION',
- 'use_limit_y' : True,
- 'min_y' : min_y,
- 'max_y' : max_y,
- 'owner_space' : 'LOCAL'
- })
-
- # Constrain 4th ORG to roll2 MCH bone
- make_constraint( cls, org_bones[3], {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : roll2_mch
- })
-
- # Set up constraints
- # Constrain mch target bone to the ik control and mch stretch
-
- make_constraint( cls, bones['ik']['mch_target'], {
- 'constraint' : 'COPY_LOCATION',
- 'subtarget' : bones['ik']['mch_str'],
- 'head_tail' : 1.0
- })
-
- # Constrain mch ik stretch bone to the ik control
- make_constraint( cls, bones['ik']['mch_str'], {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : roll1_mch,
- 'head_tail' : 1.0
- })
- make_constraint( cls, bones['ik']['mch_str'], {
- 'constraint' : 'STRETCH_TO',
- 'subtarget' : roll1_mch,
- 'head_tail' : 1.0
- })
- make_constraint( cls, bones['ik']['mch_str'], {
- 'constraint' : 'LIMIT_SCALE',
- 'use_min_y' : True,
- 'use_max_y' : True,
- 'max_y' : 1.05,
- 'owner_space' : 'LOCAL'
- })
-
- # Modify rotation mode for ik and tweak controls
- pb[bones['ik']['ctrl']['limb']].rotation_mode = 'ZXY'
-
- for b in bones['tweak']['ctrl']:
- pb[b].rotation_mode = 'ZXY'
-
- # Create ik/fk switch property
- pb_parent = pb[ bones['parent'] ]
-
- prop = make_property(pb_parent, 'IK_Strertch', 1.0, description='IK Stretch')
-
- # Add driver to limit scale constraint influence
- b = bones['ik']['mch_str']
- drv_fcu = pb[b].constraints[-1].driver_add("influence")
- drv = drv_fcu.driver
- drv.type = 'AVERAGE'
-
- var = drv.variables.new()
- var.name = prop.name
- var.type = "SINGLE_PROP"
- var.targets[0].id = cls.obj
- var.targets[0].data_path = \
- pb_parent.path_from_id() + '['+ '"' + prop.name + '"' + ']'
-
- drv_modifier = drv_fcu.modifiers[0]
-
- drv_modifier.mode = 'POLYNOMIAL'
- drv_modifier.poly_order = 1
- drv_modifier.coefficients[0] = 1.0
- drv_modifier.coefficients[1] = -1.0
-
- # Create leg widget
- create_foot_widget(cls.obj, ctrl, bone_transform_name=None)
-
- # Create heel ctrl locks
- pb[ heel ].lock_location = True, True, True
- pb[ heel ].lock_rotation = False, False, True
- pb[ heel ].lock_scale = True, True, True
-
- # Add ballsocket widget to heel
- create_ballsocket_widget(cls.obj, heel, bone_transform_name=None)
-
- bpy.ops.object.mode_set(mode='EDIT')
- eb = cls.obj.data.edit_bones
-
- if len( org_bones ) >= 4:
- # Create toes control bone
- toes = get_bone_name( org_bones[3], 'ctrl' )
- toes = copy_bone( cls.obj, org_bones[3], toes )
-
- eb[ toes ].use_connect = False
- eb[ toes ].parent = eb[ org_bones[3] ]
-
- # Constrain toes def bones
- make_constraint( cls, bones['def'][-2], {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : toes
- })
- make_constraint( cls, bones['def'][-2], {
- 'constraint' : 'STRETCH_TO',
- 'subtarget' : toes
- })
-
- make_constraint( cls, bones['def'][-1], {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : toes
- })
-
- # Find IK/FK switch property
- pb = cls.obj.pose.bones
- prop = rna_idprop_ui_prop_get( pb[ bones['parent'] ], 'IK/FK' )
-
- # Add driver to limit scale constraint influence
- b = org_bones[3]
- drv_fcu = pb[b].constraints[-1].driver_add("influence")
- drv = drv_fcu.driver
- drv.type = 'AVERAGE'
-
- var = drv.variables.new()
- var.name = prop.name
- var.type = "SINGLE_PROP"
- var.targets[0].id = cls.obj
- var.targets[0].data_path = \
- pb_parent.path_from_id() + '['+ '"' + prop.name + '"' + ']'
-
- drv_modifier = drv_fcu.modifiers[0]
-
- drv_modifier.mode = 'POLYNOMIAL'
- drv_modifier.poly_order = 1
- drv_modifier.coefficients[0] = 1.0
- drv_modifier.coefficients[1] = -1.0
-
- # Create toe circle widget
- create_circle_widget(cls.obj, toes, radius=0.4, head_tail=0.5)
-
- bones['ik']['ctrl']['terminal'] += [ toes ]
-
- bones['ik']['ctrl']['terminal'] += [ heel, ctrl ]
-
- return bones
diff --git a/rigify/legacy/rigs/pitchipoy/limbs/limb_utils.py b/rigify/legacy/rigs/pitchipoy/limbs/limb_utils.py
deleted file mode 100644
index 69449bb7..00000000
--- a/rigify/legacy/rigs/pitchipoy/limbs/limb_utils.py
+++ /dev/null
@@ -1,70 +0,0 @@
-import bpy, re
-from mathutils import Vector
-from ....utils import org, strip_org, make_mechanism_name, make_deformer_name
-from ....utils import MetarigError
-
-bilateral_suffixes = ['.L','.R']
-
-def orient_bone( cls, eb, axis, scale = 1.0, reverse = False ):
- v = Vector((0,0,0))
-
- setattr(v,axis,scale)
-
- if reverse:
- tail_vec = v @ cls.obj.matrix_world
- eb.head[:] = eb.tail
- eb.tail[:] = eb.head + tail_vec
- else:
- tail_vec = v @ cls.obj.matrix_world
- eb.tail[:] = eb.head + tail_vec
-
- eb.roll = 0.0
-
-def make_constraint( cls, bone, constraint ):
- bpy.ops.object.mode_set(mode = 'OBJECT')
- pb = cls.obj.pose.bones
-
- owner_pb = pb[bone]
- const = owner_pb.constraints.new( constraint['constraint'] )
-
- constraint['target'] = cls.obj
-
- # filter constraint props to those that actually exist in the currnet
- # type of constraint, then assign values to each
- for p in [ k for k in constraint.keys() if k in dir(const) ]:
- if p in dir( const ):
- setattr( const, p, constraint[p] )
- else:
- raise MetarigError(
- "RIGIFY ERROR: property %s does not exist in %s constraint" % (
- p, constraint['constraint']
- ))
-
-def get_bone_name( name, btype, suffix = '' ):
- # RE pattern match right or left parts
- # match the letter "L" (or "R"), followed by an optional dot (".")
- # and 0 or more digits at the end of the the string
- pattern = r'^(\S+)(\.\S+)$'
-
- name = strip_org( name )
-
- types = {
- 'mch' : make_mechanism_name( name ),
- 'org' : org( name ),
- 'def' : make_deformer_name( name ),
- 'ctrl' : name
- }
-
- name = types[btype]
-
- if suffix:
- results = re.match( pattern, name )
- bname, addition = ('','')
-
- if results:
- bname, addition = results.groups()
- name = bname + "_" + suffix + addition
- else:
- name = name + "_" + suffix
-
- return name
diff --git a/rigify/legacy/rigs/pitchipoy/limbs/paw.py b/rigify/legacy/rigs/pitchipoy/limbs/paw.py
deleted file mode 100644
index 2fdb56f7..00000000
--- a/rigify/legacy/rigs/pitchipoy/limbs/paw.py
+++ /dev/null
@@ -1,211 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-import bpy
-from ....utils import connected_children_names, create_circle_widget
-from ....utils import copy_bone, flip_bone
-from rna_prop_ui import rna_idprop_ui_prop_get
-from ..super_widgets import create_foot_widget, create_ballsocket_widget
-from .limb_utils import orient_bone, make_constraint, get_bone_name
-
-from .....utils.mechanism import make_property
-
-def create_paw( cls, bones ):
- org_bones = list(
- [cls.org_bones[0]] + connected_children_names(cls.obj, cls.org_bones[0])
- )
-
-
- bones['ik']['ctrl']['terminal'] = []
-
- bpy.ops.object.mode_set(mode='EDIT')
- eb = cls.obj.data.edit_bones
-
- # Create IK paw control
- ctrl = get_bone_name( org_bones[2], 'ctrl', 'ik' )
- ctrl = copy_bone( cls.obj, org_bones[2], ctrl )
-
- # clear parent (so that rigify will parent to root)
- eb[ ctrl ].parent = None
- eb[ ctrl ].use_connect = False
-
- # Create heel control bone
- heel = get_bone_name( org_bones[2], 'ctrl', 'heel_ik' )
- heel = copy_bone( cls.obj, org_bones[2], heel )
-
- # clear parent
- eb[ heel ].parent = None
- eb[ heel ].use_connect = False
-
- # Parent
- eb[ heel ].parent = eb[ ctrl ]
- eb[ heel ].use_connect = False
-
- flip_bone( cls.obj, heel )
-
- eb[ bones['ik']['mch_target'] ].parent = eb[ heel ]
- eb[ bones['ik']['mch_target'] ].use_connect = False
-
- # Reset control position and orientation
- l = eb[ ctrl ].length
- orient_bone( cls, eb[ ctrl ], 'y', reverse = True )
- eb[ ctrl ].length = l
-
- # Set up constraints
- # Constrain mch target bone to the ik control and mch stretch
-
- make_constraint( cls, bones['ik']['mch_target'], {
- 'constraint' : 'COPY_LOCATION',
- 'subtarget' : bones['ik']['mch_str'],
- 'head_tail' : 1.0
- })
-
- # Constrain mch ik stretch bone to the ik control
- make_constraint( cls, bones['ik']['mch_str'], {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : heel,
- 'head_tail' : 1.0
- })
- make_constraint( cls, bones['ik']['mch_str'], {
- 'constraint' : 'STRETCH_TO',
- 'subtarget' : heel,
- 'head_tail' : 1.0
- })
- make_constraint( cls, bones['ik']['mch_str'], {
- 'constraint' : 'LIMIT_SCALE',
- 'use_min_y' : True,
- 'use_max_y' : True,
- 'max_y' : 1.05,
- 'owner_space' : 'LOCAL'
- })
-
- pb = cls.obj.pose.bones
-
- # Modify rotation mode for ik and tweak controls
- pb[bones['ik']['ctrl']['limb']].rotation_mode = 'ZXY'
-
- for b in bones['tweak']['ctrl']:
- pb[b].rotation_mode = 'ZXY'
-
- # Create ik/fk switch property
- pb_parent = pb[ bones['parent'] ]
-
- prop = make_property(pb_parent, 'IK_Strertch', 1.0, description='IK Stretch')
-
- # Add driver to limit scale constraint influence
- b = bones['ik']['mch_str']
- drv_fcu = pb[b].constraints[-1].driver_add("influence")
- drv = drv_fcu.driver
- drv.type = 'AVERAGE'
-
- var = drv.variables.new()
- var.name = prop.name
- var.type = "SINGLE_PROP"
- var.targets[0].id = cls.obj
- var.targets[0].data_path = \
- pb_parent.path_from_id() + '['+ '"' + prop.name + '"' + ']'
-
- drv_modifier = drv_fcu.modifiers[0]
-
- drv_modifier.mode = 'POLYNOMIAL'
- drv_modifier.poly_order = 1
- drv_modifier.coefficients[0] = 1.0
- drv_modifier.coefficients[1] = -1.0
-
- # Create paw widget
- create_foot_widget(cls.obj, ctrl, bone_transform_name=None)
-
- # Create heel ctrl locks
- pb[ heel ].lock_location = True, True, True
-
- # Add ballsocket widget to heel
- create_ballsocket_widget(cls.obj, heel, bone_transform_name=None)
-
- bpy.ops.object.mode_set(mode='EDIT')
- eb = cls.obj.data.edit_bones
-
- if len( org_bones ) >= 4:
- # Create toes control bone
- toes = get_bone_name( org_bones[3], 'ctrl' )
- toes = copy_bone( cls.obj, org_bones[3], toes )
-
- eb[ toes ].use_connect = False
- eb[ toes ].parent = eb[ org_bones[3] ]
-
- # Create toes mch bone
- toes_mch = get_bone_name( org_bones[3], 'mch' )
- toes_mch = copy_bone( cls.obj, org_bones[3], toes_mch )
-
- eb[ toes_mch ].use_connect = False
- eb[ toes_mch ].parent = eb[ ctrl ]
-
- eb[ toes_mch ].length /= 4
-
- # Constrain 4th ORG to toes MCH bone
- make_constraint( cls, org_bones[3], {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : toes_mch
- })
-
- # Constrain toes def bones
-
- make_constraint( cls, bones['def'][-1], {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : toes,
- 'head_tail' : 1
- })
- make_constraint( cls, bones['def'][-1], {
- 'constraint' : 'STRETCH_TO',
- 'subtarget' : toes,
- 'head_tail' : 1
- })
-
-
- # Find IK/FK switch property
- pb = cls.obj.pose.bones
- prop = rna_idprop_ui_prop_get( pb[ bones['parent'] ], 'IK/FK' )
-
- # Add driver to limit scale constraint influence
- b = org_bones[3]
- drv_fcu = pb[b].constraints[-1].driver_add("influence")
- drv = drv_fcu.driver
- drv.type = 'AVERAGE'
-
- var = drv.variables.new()
- var.name = prop.name
- var.type = "SINGLE_PROP"
- var.targets[0].id = cls.obj
- var.targets[0].data_path = \
- pb_parent.path_from_id() + '['+ '"' + prop.name + '"' + ']'
-
- drv_modifier = drv_fcu.modifiers[0]
-
- drv_modifier.mode = 'POLYNOMIAL'
- drv_modifier.poly_order = 1
- drv_modifier.coefficients[0] = 1.0
- drv_modifier.coefficients[1] = -1.0
-
- # Create toe circle widget
- create_circle_widget(cls.obj, toes, radius=0.4, head_tail=0.5)
-
- bones['ik']['ctrl']['terminal'] += [ toes ]
-
- bones['ik']['ctrl']['terminal'] += [ heel, ctrl ]
-
- return bones
diff --git a/rigify/legacy/rigs/pitchipoy/limbs/super_limb.py b/rigify/legacy/rigs/pitchipoy/limbs/super_limb.py
deleted file mode 100644
index daedbaca..00000000
--- a/rigify/legacy/rigs/pitchipoy/limbs/super_limb.py
+++ /dev/null
@@ -1,764 +0,0 @@
-import bpy, re
-from .arm import create_arm
-from .leg import create_leg
-from .paw import create_paw
-from .ui import create_script
-from .limb_utils import orient_bone, make_constraint, get_bone_name
-from mathutils import Vector
-from ....utils import copy_bone, put_bone, strip_org
-from ....utils import create_circle_widget, create_sphere_widget
-from ....utils import create_limb_widget, connected_children_names
-from ..super_widgets import create_ikarrow_widget
-from math import trunc
-
-from .....utils.mechanism import make_property
-
-class Rig:
-
- def __init__(self, obj, bone_name, params):
- """ Initialize super_limb rig and key rig properties """
- self.obj = obj
- self.params = params
-
- if params.limb_type != 'paw':
- self.org_bones = list(
- [bone_name] + connected_children_names(obj, bone_name)
- )[:3] # The basic limb is the first 3 bones
- else:
- self.org_bones = list(
- [bone_name] + connected_children_names(obj, bone_name)
- )[:4] # The basic limb is the first 4 bones for a paw
-
- self.segments = params.segments
- self.bbones = params.bbones
- self.limb_type = params.limb_type
- self.rot_axis = params.rotation_axis
-
- # Assign values to tweak/FK layers props if opted by user
- if params.tweak_extra_layers:
- self.tweak_layers = list(params.tweak_layers)
- else:
- self.tweak_layers = None
-
- if params.fk_extra_layers:
- self.fk_layers = list(params.fk_layers)
- else:
- self.fk_layers = None
-
- def create_parent(self):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- name = get_bone_name( strip_org( org_bones[0] ), 'mch', 'parent' )
-
- mch = copy_bone( self.obj, org_bones[0], name )
- orient_bone( self, eb[mch], 'y' )
- eb[ mch ].length = eb[ org_bones[0] ].length / 4
-
- eb[ mch ].parent = eb[ org_bones[0] ].parent
-
- eb[ mch ].roll = 0.0
-
- # Constraints
- make_constraint( self, mch, {
- 'constraint' : 'COPY_ROTATION',
- 'subtarget' : 'root'
- })
-
- make_constraint( self, mch, {
- 'constraint' : 'COPY_SCALE',
- 'subtarget' : 'root'
- })
-
- # Limb Follow Driver
- pb = self.obj.pose.bones
-
- name = 'FK_limb_follow'
-
- make_property(pb[ mch ], name, 0.0)
-
- drv = pb[ mch ].constraints[ 0 ].driver_add("influence").driver
-
- drv.type = 'AVERAGE'
- var = drv.variables.new()
- var.name = name
- var.type = "SINGLE_PROP"
- var.targets[0].id = self.obj
- var.targets[0].data_path = pb[ mch ].path_from_id() + \
- '[' + '"' + name + '"' + ']'
-
- return mch
-
- def create_tweak( self ):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- tweaks = {}
- tweaks['ctrl'] = []
- tweaks['mch' ] = []
-
- # Create and parent mch and ctrl tweaks
- for i,org in enumerate(org_bones):
- if i < len(org_bones) - 1:
- # Create segments if specified
- for j in range( self.segments ):
- # MCH
- name = get_bone_name( strip_org(org), 'mch', 'tweak' )
- mch = copy_bone( self.obj, org, name )
-
- # CTRL
- name = get_bone_name( strip_org(org), 'ctrl', 'tweak' )
- ctrl = copy_bone( self.obj, org, name )
-
- eb[ mch ].length /= self.segments
- eb[ ctrl ].length /= self.segments
-
- # If we have more than one segments, place the head of the
- # 2nd and onwards at the correct position
- if j > 0:
- put_bone(self.obj, mch, eb[ tweaks['mch' ][-1] ].tail)
- put_bone(self.obj, ctrl, eb[ tweaks['ctrl'][-1] ].tail)
-
- tweaks['ctrl'] += [ ctrl ]
- tweaks['mch' ] += [ mch ]
-
- # Parenting the tweak ctrls to mchs
- eb[ mch ].parent = eb[ org ]
- eb[ ctrl ].parent = eb[ mch ]
-
- else: # Last limb bone - is not subdivided
- name = get_bone_name( strip_org(org), 'mch', 'tweak' )
- mch = copy_bone( self.obj, org_bones[i-1], name )
- eb[ mch ].length = eb[org].length / 4
- put_bone(
- self.obj,
- mch,
- eb[org_bones[i-1]].tail
- )
-
- ctrl = get_bone_name( strip_org(org), 'ctrl', 'tweak' )
- ctrl = copy_bone( self.obj, org, ctrl )
- eb[ ctrl ].length = eb[org].length / 2
-
- tweaks['mch'] += [ mch ]
- tweaks['ctrl'] += [ ctrl ]
-
- # Parenting the tweak ctrls to mchs
- eb[ mch ].parent = eb[ org ]
- eb[ ctrl ].parent = eb[ mch ]
-
- # Scale to reduce widget size and maintain conventions!
- for mch, ctrl in zip( tweaks['mch'], tweaks['ctrl'] ):
- eb[ mch ].length /= 4
- eb[ ctrl ].length /= 2
-
- # Constraints
- if self.limb_type == 'paw':
-
- for i,b in enumerate( tweaks['mch'] ):
- first = 0
- middle = trunc( len( tweaks['mch'] ) / 3 )
- middle1 = middle + self.segments
- last = len( tweaks['mch'] ) - 1
-
- if i == first or i == middle or i == middle1:
- make_constraint( self, b, {
- 'constraint' : 'COPY_SCALE',
- 'subtarget' : 'root'
- })
- elif i != last:
- targets = []
- factor = 0
- if i < middle:
- dt_target_idx = middle
- targets = [first,middle]
- elif i > middle and i < middle1:
- targets = [middle,middle1]
- factor = self.segments
- dt_target_idx = middle1
- else:
- targets = [middle1,last]
- factor = self.segments * 2
- dt_target_idx = last
-
-
- # Use copy transforms constraints to position each bone
- # exactly in the location respective to its index (between
- # the two edges)
- make_constraint( self, b, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : tweaks['ctrl'][targets[0]],
- })
- make_constraint( self, b, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : tweaks['ctrl'][targets[1]],
- 'influence' : (i - factor) / self.segments
- })
- make_constraint( self, b, {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : tweaks['ctrl'][ dt_target_idx ],
- })
-
- else:
- for i,b in enumerate( tweaks['mch'] ):
- first = 0
- middle = trunc( len( tweaks['mch'] ) / 2 )
- last = len( tweaks['mch'] ) - 1
-
- if i == first or i == middle:
- make_constraint( self, b, {
- 'constraint' : 'COPY_SCALE',
- 'subtarget' : 'root'
- })
- elif i != last:
- targets = []
- dt_target_idx = middle
- factor = 0
- if i < middle:
- targets = [first,middle]
- else:
- targets = [middle,last]
- factor = self.segments
- dt_target_idx = last
-
- # Use copy transforms constraints to position each bone
- # exactly in the location respective to its index (between
- # the two edges)
- make_constraint( self, b, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : tweaks['ctrl'][targets[0]],
- })
- make_constraint( self, b, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : tweaks['ctrl'][targets[1]],
- 'influence' : (i - factor) / self.segments
- })
- make_constraint( self, b, {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : tweaks['ctrl'][ dt_target_idx ],
- })
-
- # Ctrl bones Locks and Widgets
- pb = self.obj.pose.bones
- for t in tweaks['ctrl']:
- pb[t].lock_rotation = True, False, True
- pb[t].lock_scale = False, True, False
-
- create_sphere_widget(self.obj, t, bone_transform_name=None)
-
- if self.tweak_layers:
- pb[t].bone.layers = self.tweak_layers
-
- return tweaks
-
-
- def create_def( self, tweaks ):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- def_bones = []
- for i,org in enumerate(org_bones):
- if i < len(org_bones) - 1:
- # Create segments if specified
- for j in range( self.segments ):
- name = get_bone_name( strip_org(org), 'def' )
- def_name = copy_bone( self.obj, org, name )
-
- eb[ def_name ].length /= self.segments
-
- # If we have more than one segments, place the 2nd and
- # onwards on the tail of the previous bone
- if j > 0:
- put_bone(self.obj, def_name, eb[ def_bones[-1] ].tail)
-
- def_bones += [ def_name ]
- else:
- name = get_bone_name( strip_org(org), 'def' )
- def_name = copy_bone( self.obj, org, name )
- def_bones.append( def_name )
-
- # Parent deform bones
- for i,b in enumerate( def_bones ):
- if i > 0: # For all bones but the first (which has no parent)
- eb[b].parent = eb[ def_bones[i-1] ] # to previous
- eb[b].use_connect = True
-
- # Constraint def to tweaks
- for d,t in zip(def_bones, tweaks):
- tidx = tweaks.index(t)
-
- make_constraint( self, d, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : t
- })
-
- if tidx != len(tweaks) - 1:
- make_constraint( self, d, {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : tweaks[ tidx + 1 ],
- })
-
- make_constraint( self, d, {
- 'constraint' : 'STRETCH_TO',
- 'subtarget' : tweaks[ tidx + 1 ],
- })
-
- # Create bbone segments
- for bone in def_bones[:-1]:
- self.obj.data.bones[bone].bbone_segments = self.bbones
-
- self.obj.data.bones[ def_bones[0] ].bbone_easein = 0.0
- self.obj.data.bones[ def_bones[-2] ].bbone_easeout = 0.0
- self.obj.data.bones[ def_bones[-1] ].bbone_easein = 0.0
- self.obj.data.bones[ def_bones[-1] ].bbone_easeout = 0.0
-
-
- # Rubber hose drivers
- pb = self.obj.pose.bones
- for i,t in enumerate( tweaks[1:-1] ):
- # Create custom property on tweak bone to control rubber hose
- name = 'rubber_tweak'
-
- if i == trunc( len( tweaks[1:-1] ) / 2 ):
- defval = 0.0
- else:
- defval = 1.0
-
- make_property(pb[t], name, defval, max=2.0, soft_max=1.0)
-
- for j,d in enumerate(def_bones[:-1]):
- drvs = {}
- if j != 0:
- tidx = j
- drvs[tidx] = self.obj.data.bones[d].driver_add("bbone_easein").driver
-
- if j != len( def_bones[:-1] ) - 1:
- tidx = j + 1
- drvs[tidx] = self.obj.data.bones[d].driver_add("bbone_easeout").driver
-
- for d in drvs:
- drv = drvs[d]
- name = 'rubber_tweak'
- drv.type = 'AVERAGE'
- var = drv.variables.new()
- var.name = name
- var.type = "SINGLE_PROP"
- var.targets[0].id = self.obj
- var.targets[0].data_path = pb[tweaks[d]].path_from_id() + \
- '[' + '"' + name + '"' + ']'
-
- return def_bones
-
-
- def create_ik( self, parent ):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- ctrl = get_bone_name( org_bones[0], 'ctrl', 'ik' )
- mch_ik = get_bone_name( org_bones[0], 'mch', 'ik' )
- mch_target = get_bone_name( org_bones[0], 'mch', 'ik_target' )
-
- for o, ik in zip( org_bones, [ ctrl, mch_ik, mch_target ] ):
- bone = copy_bone( self.obj, o, ik )
-
- if org_bones.index(o) == len( org_bones ) - 1:
- eb[ bone ].length /= 4
-
- # Create MCH Stretch
- mch_str = copy_bone(
- self.obj,
- org_bones[0],
- get_bone_name( org_bones[0], 'mch', 'ik_stretch' )
- )
-
- if self.limb_type != 'paw':
- eb[ mch_str ].tail = eb[ org_bones[-1] ].head
- else:
- eb[ mch_str ].tail = eb[ org_bones[-2] ].head
-
- # Parenting
- eb[ ctrl ].parent = eb[ parent ]
- eb[ mch_str ].parent = eb[ parent ]
- eb[ mch_ik ].parent = eb[ ctrl ]
-
-
- make_constraint( self, mch_ik, {
- 'constraint' : 'IK',
- 'subtarget' : mch_target,
- 'chain_count' : 2,
- })
-
- pb = self.obj.pose.bones
- pb[ mch_ik ].ik_stretch = 0.1
- pb[ ctrl ].ik_stretch = 0.1
-
- # IK constraint Rotation locks
- for axis in ['x','y','z']:
- if axis != self.rot_axis:
- setattr( pb[ mch_ik ], 'lock_ik_' + axis, True )
-
- # Locks and Widget
- pb[ ctrl ].lock_rotation = True, False, True
- create_ikarrow_widget( self.obj, ctrl, bone_transform_name=None )
-
- return { 'ctrl' : { 'limb' : ctrl },
- 'mch_ik' : mch_ik,
- 'mch_target' : mch_target,
- 'mch_str' : mch_str
- }
-
-
- def create_fk( self, parent ):
- org_bones = self.org_bones.copy()
-
- if self.limb_type == 'paw': # Paw base chain is one bone longer
- org_bones.pop()
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- ctrls = []
-
- for o in org_bones:
- bone = copy_bone( self.obj, o, get_bone_name( o, 'ctrl', 'fk' ) )
- ctrls.append( bone )
-
- # MCH
- mch = copy_bone(
- self.obj, org_bones[-1], get_bone_name( o, 'mch', 'fk' )
- )
-
- eb[ mch ].length /= 4
-
- # Parenting
- eb[ ctrls[0] ].parent = eb[ parent ]
- eb[ ctrls[1] ].parent = eb[ ctrls[0] ]
- eb[ ctrls[1] ].use_connect = True
- eb[ ctrls[2] ].parent = eb[ mch ]
- eb[ mch ].parent = eb[ ctrls[1] ]
- eb[ mch ].use_connect = True
-
- # Constrain MCH's scale to root
- make_constraint( self, mch, {
- 'constraint' : 'COPY_SCALE',
- 'subtarget' : 'root'
- })
-
- # Locks and widgets
- pb = self.obj.pose.bones
- pb[ ctrls[2] ].lock_location = True, True, True
-
- create_limb_widget( self.obj, ctrls[0] )
- create_limb_widget( self.obj, ctrls[1] )
-
- create_circle_widget(self.obj, ctrls[2], radius=0.4, head_tail=0.0)
-
- for c in ctrls:
- if self.fk_layers:
- pb[c].bone.layers = self.fk_layers
-
- return { 'ctrl' : ctrls, 'mch' : mch }
-
-
- def org_parenting_and_switch( self, org, ik, fk, parent ):
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
- # re-parent ORGs in a connected chain
- for i,o in enumerate(org):
- if i > 0:
- eb[o].parent = eb[ org[i-1] ]
- if i <= len(org)-1:
- eb[o].use_connect = True
-
- bpy.ops.object.mode_set(mode ='OBJECT')
- pb = self.obj.pose.bones
- pb_parent = pb[ parent ]
-
- # Create ik/fk switch property
- prop = make_property(pb_parent, 'IK/FK', 0.0, description='IK/FK Switch')
-
- # Constrain org to IK and FK bones
- iks = [ ik['ctrl']['limb'] ]
- iks += [ ik[k] for k in [ 'mch_ik', 'mch_target'] ]
-
- for o, i, f in zip( org, iks, fk ):
- make_constraint( self, o, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : i
- })
- make_constraint( self, o, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : f
- })
-
- # Add driver to relevant constraint
- drv = pb[o].constraints[-1].driver_add("influence").driver
- drv.type = 'AVERAGE'
-
- var = drv.variables.new()
- var.name = prop.name
- var.type = "SINGLE_PROP"
- var.targets[0].id = self.obj
- var.targets[0].data_path = \
- pb_parent.path_from_id() + '['+ '"' + prop.name + '"' + ']'
-
-
- def create_terminal( self, limb_type, bones ):
- if limb_type == 'arm':
- return create_arm( self, bones )
- elif limb_type == 'leg':
- return create_leg( self, bones )
- elif limb_type == 'paw':
- return create_paw( self, bones )
-
-
- def generate( self ):
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Clear parents for org bones
- for bone in self.org_bones[1:]:
- eb[bone].use_connect = False
- eb[bone].parent = None
-
- bones = {}
-
- # Create mch limb parent
- bones['parent'] = self.create_parent()
- bones['tweak'] = self.create_tweak()
- bones['def'] = self.create_def( bones['tweak']['ctrl'] )
- bones['ik'] = self.create_ik( bones['parent'] )
- bones['fk'] = self.create_fk( bones['parent'] )
-
- self.org_parenting_and_switch(
- self.org_bones, bones['ik'], bones['fk']['ctrl'], bones['parent']
- )
-
- bones = self.create_terminal( self.limb_type, bones )
-
- return [ create_script( bones, self.limb_type ) ]
-
-def add_parameters( params ):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
-
- items = [
- ('arm', 'Arm', ''),
- ('leg', 'Leg', ''),
- ('paw', 'Paw', '')
- ]
- params.limb_type = bpy.props.EnumProperty(
- items = items,
- name = "Limb Type",
- default = 'arm'
- )
-
- items = [
- ('x', 'X', ''),
- ('y', 'Y', ''),
- ('z', 'Z', '')
- ]
- params.rotation_axis = bpy.props.EnumProperty(
- items = items,
- name = "Rotation Axis",
- default = 'x'
- )
-
- params.segments = bpy.props.IntProperty(
- name = 'limb segments',
- default = 2,
- min = 1,
- description = 'Number of segments'
- )
-
- params.bbones = bpy.props.IntProperty(
- name = 'bbone segments',
- default = 10,
- min = 1,
- description = 'Number of segments'
- )
-
- # Setting up extra layers for the FK and tweak
- params.tweak_extra_layers = bpy.props.BoolProperty(
- name = "tweak_extra_layers",
- default = True,
- description = ""
- )
-
- params.tweak_layers = bpy.props.BoolVectorProperty(
- size = 32,
- description = "Layers for the tweak controls to be on",
- default = tuple( [ i == 1 for i in range(0, 32) ] )
- )
-
- # Setting up extra layers for the FK and tweak
- params.fk_extra_layers = bpy.props.BoolProperty(
- name = "fk_extra_layers",
- default = True,
- description = ""
- )
-
- params.fk_layers = bpy.props.BoolVectorProperty(
- size = 32,
- description = "Layers for the FK controls to be on",
- default = tuple( [ i == 1 for i in range(0, 32) ] )
- )
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters."""
-
- r = layout.row()
- r.prop(params, "limb_type")
-
- r = layout.row()
- r.prop(params, "rotation_axis")
-
- r = layout.row()
- r.prop(params, "segments")
-
- r = layout.row()
- r.prop(params, "bbones")
-
- for layer in [ 'fk', 'tweak' ]:
- r = layout.row()
- r.prop(params, layer + "_extra_layers")
- r.active = params.tweak_extra_layers
-
- col = r.column(align=True)
- row = col.row(align=True)
-
- for i in range(8):
- row.prop(params, layer + "_layers", index=i, toggle=True, text="")
-
- row = col.row(align=True)
-
- for i in range(16,24):
- row.prop(params, layer + "_layers", index=i, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
-
- for i in range(8,16):
- row.prop(params, layer + "_layers", index=i, toggle=True, text="")
-
- row = col.row(align=True)
-
- for i in range(24,32):
- row.prop(params, layer + "_layers", index=i, toggle=True, text="")
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('upper_arm.L')
- bone.head[:] = -0.0016, 0.0060, -0.0012
- bone.tail[:] = 0.2455, 0.0678, -0.1367
- bone.roll = 2.0724
- bone.use_connect = False
- bones['upper_arm.L'] = bone.name
- bone = arm.edit_bones.new('forearm.L')
- bone.head[:] = 0.2455, 0.0678, -0.1367
- bone.tail[:] = 0.4625, 0.0285, -0.2797
- bone.roll = 2.1535
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['upper_arm.L']]
- bones['forearm.L'] = bone.name
- bone = arm.edit_bones.new('hand.L')
- bone.head[:] = 0.4625, 0.0285, -0.2797
- bone.tail[:] = 0.5265, 0.0205, -0.3273
- bone.roll = 2.2103
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['forearm.L']]
- bones['hand.L'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['upper_arm.L']]
- pbone.rigify_type = 'pitchipoy.limbs.super_limb'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [
- False, False, False, False, False, False, False, False, True, False,
- False, False, False, False, False, False, False, False, False, False,
- False, False, False, False, False, False, False, False, False, False,
- False, False
- ]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [
- False, False, False, False, False, False, False, False, False, True,
- False, False, False, False, False, False, False, False, False, False,
- False, False, False, False, False, False, False, False, False, False,
- False, False
- ]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_layers = [
- False, False, False, False, False, False, False, False, False, True,
- False, False, False, False, False, False, False, False, False, False,
- False, False, False, False, False, False, False, False, False, False,
- False, False
- ]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.fk_layers = [
- False, False, False, False, False, False, False, False, True, False,
- False, False, False, False, False, False, False, False, False, False,
- False, False, False, False, False, False, False, False, False, False,
- False, False
- ]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['forearm.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['hand.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/pitchipoy/limbs/ui.py b/rigify/legacy/rigs/pitchipoy/limbs/ui.py
deleted file mode 100644
index a7ed95a7..00000000
--- a/rigify/legacy/rigs/pitchipoy/limbs/ui.py
+++ /dev/null
@@ -1,143 +0,0 @@
-script_arm = """
-controls = [%s]
-tweaks = [%s]
-ik_ctrl = [%s]
-fk_ctrl = '%s'
-parent = '%s'
-
-# IK/FK Switch on all Control Bones
-if is_selected( controls ):
- layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
- props = layout.operator("pose.rigify_arm_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_ctrl + ")")
- props.uarm_fk = controls[1]
- props.farm_fk = controls[2]
- props.hand_fk = controls[3]
- props.uarm_ik = controls[0]
- props.farm_ik = ik_ctrl[1]
- props.hand_ik = controls[4]
- props = layout.operator("pose.rigify_arm_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_ctrl + ")")
- props.uarm_fk = controls[1]
- props.farm_fk = controls[2]
- props.hand_fk = controls[3]
- props.uarm_ik = controls[0]
- props.farm_ik = ik_ctrl[1]
- props.hand_ik = controls[4]
- props.pole = ""
-
-
-# BBone rubber hose on each Respective Tweak
-for t in tweaks:
- if is_selected( t ):
- layout.prop( pose_bones[ t ], '["%s"]', slider = True )
-
-# IK Stretch on IK Control bone
-if is_selected( ik_ctrl ):
- layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
-
-# FK limb follow
-if is_selected( fk_ctrl ):
- layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
-"""
-
-script_leg = """
-controls = [%s]
-tweaks = [%s]
-ik_ctrl = [%s]
-fk_ctrl = '%s'
-parent = '%s'
-
-# IK/FK Switch on all Control Bones
-if is_selected( controls ):
- layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
- props = layout.operator("pose.rigify_leg_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_ctrl + ")")
- props.thigh_fk = controls[1]
- props.shin_fk = controls[2]
- props.foot_fk = controls[3]
- props.mfoot_fk = controls[7]
- props.thigh_ik = controls[0]
- props.shin_ik = ik_ctrl[1]
- props.foot_ik = ik_ctrl[2]
- props.mfoot_ik = ik_ctrl[2]
- props = layout.operator("pose.rigify_leg_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_ctrl + ")")
- props.thigh_fk = controls[1]
- props.shin_fk = controls[2]
- props.foot_fk = controls[3]
- props.mfoot_fk = controls[7]
- props.thigh_ik = controls[0]
- props.shin_ik = ik_ctrl[1]
- props.foot_ik = controls[6]
- props.pole = ""
- props.footroll = controls[5]
- props.mfoot_ik = ik_ctrl[2]
-
-# BBone rubber hose on each Respective Tweak
-for t in tweaks:
- if is_selected( t ):
- layout.prop( pose_bones[ t ], '["%s"]', slider = True )
-
-# IK Stretch on IK Control bone
-if is_selected( ik_ctrl ):
- layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
-
-# FK limb follow
-if is_selected( fk_ctrl ):
- layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
-"""
-
-def create_script( bones, limb_type=None):
- # All ctrls have IK/FK switch
- controls = [ bones['ik']['ctrl']['limb'] ] + bones['fk']['ctrl']
- controls += bones['ik']['ctrl']['terminal']
- controls += [ bones['fk']['mch'] ]
-
- controls_string = ", ".join(["'" + x + "'" for x in controls])
-
- # All tweaks have their own bbone prop
- tweaks = bones['tweak']['ctrl'][1:-1]
- tweaks_string = ", ".join(["'" + x + "'" for x in tweaks])
-
- # IK ctrl has IK stretch
- ik_ctrl = [ bones['ik']['ctrl']['terminal'][-1] ]
- ik_ctrl += [ bones['ik']['mch_ik'] ]
- ik_ctrl += [ bones['ik']['mch_target'] ]
-
- ik_ctrl_string = ", ".join(["'" + x + "'" for x in ik_ctrl])
-
- if limb_type == 'arm':
- return script_arm % (
- controls_string,
- tweaks_string,
- ik_ctrl_string,
- bones['fk']['ctrl'][0],
- bones['parent'],
- 'IK/FK',
- 'rubber_tweak',
- 'IK_Strertch',
- 'FK_limb_follow'
- )
-
- elif limb_type == 'leg':
- return script_leg % (
- controls_string,
- tweaks_string,
- ik_ctrl_string,
- bones['fk']['ctrl'][0],
- bones['parent'],
- 'IK/FK',
- 'rubber_tweak',
- 'IK_Strertch',
- 'FK_limb_follow'
- )
-
- elif limb_type == 'paw':
- return script_leg % (
- controls_string,
- tweaks_string,
- ik_ctrl_string,
- bones['fk']['ctrl'][0],
- bones['parent'],
- 'IK/FK',
- 'rubber_tweak',
- 'IK_Strertch',
- 'FK_limb_follow'
- )
diff --git a/rigify/legacy/rigs/pitchipoy/simple_tentacle.py b/rigify/legacy/rigs/pitchipoy/simple_tentacle.py
deleted file mode 100644
index 46166db9..00000000
--- a/rigify/legacy/rigs/pitchipoy/simple_tentacle.py
+++ /dev/null
@@ -1,349 +0,0 @@
-import bpy
-from ...utils import copy_bone
-from ...utils import strip_org, make_deformer_name, connected_children_names
-from ...utils import put_bone, create_sphere_widget
-from ...utils import create_circle_widget
-from ...utils import MetarigError
-
-class Rig:
-
- def __init__(self, obj, bone_name, params):
- self.obj = obj
- self.org_bones = [bone_name] + connected_children_names(obj, bone_name)
- self.params = params
-
- self.copy_rotaion_axes = params.copy_rotaion_axes
-
- if params.tweak_extra_layers:
- self.tweak_layers = list( params.tweak_layers )
- else:
- self.tweak_layers = None
-
- if len(self.org_bones) <= 1:
- raise MetarigError(
- "RIGIFY ERROR: invalid rig structure" % (strip_org(bone_name))
- )
-
-
- def make_controls( self ):
-
- bpy.ops.object.mode_set(mode ='EDIT')
- org_bones = self.org_bones
-
- ctrl_chain = []
- for i in range( len( org_bones ) ):
- name = org_bones[i]
-
- ctrl_bone = copy_bone(
- self.obj,
- name,
- strip_org(name)
- )
-
- ctrl_chain.append( ctrl_bone )
-
- # Make widgets
- bpy.ops.object.mode_set(mode ='OBJECT')
-
- for ctrl in ctrl_chain:
- create_circle_widget(self.obj, ctrl, radius=0.3, head_tail=0.5)
-
- return ctrl_chain
-
-
- def make_tweaks( self ):
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
- org_bones = self.org_bones
-
- tweak_chain = []
- for i in range( len( org_bones ) + 1 ):
- if i == len( org_bones ):
- # Make final tweak at the tip of the tentacle
- name = org_bones[i-1]
- else:
- name = org_bones[i]
-
- tweak_bone = copy_bone(
- self.obj,
- name,
- "tweak_" + strip_org(name)
- )
-
- tweak_e = eb[ tweak_bone ]
-
- tweak_e.length /= 2 # Set size to half
-
- if i == len( org_bones ):
- # Position final tweak at the tip
- put_bone( self.obj, tweak_bone, eb[ org_bones[-1]].tail )
-
- tweak_chain.append( tweak_bone )
-
- # Make widgets
- bpy.ops.object.mode_set(mode = 'OBJECT')
-
- for tweak in tweak_chain:
- create_sphere_widget( self.obj, tweak )
-
- tweak_pb = self.obj.pose.bones[ tweak ]
-
- # Set locks
- if tweak_chain.index( tweak ) != len( tweak_chain ) - 1:
- tweak_pb.lock_rotation = (True, False, True)
- tweak_pb.lock_scale = (False, True, False)
- else:
- tweak_pb.lock_rotation_w = True
- tweak_pb.lock_rotation = (True, True, True)
- tweak_pb.lock_scale = (True, True, True)
-
- # Set up tweak bone layers
- if self.tweak_layers:
- tweak_pb.bone.layers = self.tweak_layers
-
- return tweak_chain
-
-
- def make_deform( self ):
-
- bpy.ops.object.mode_set(mode ='EDIT')
- org_bones = self.org_bones
-
- def_chain = []
- for i in range( len( org_bones ) ):
- name = org_bones[i]
-
- def_bone = copy_bone(
- self.obj,
- name,
- make_deformer_name(strip_org(name))
- )
-
- def_chain.append( def_bone )
-
- return def_chain
-
-
- def parent_bones( self, all_bones ):
-
- bpy.ops.object.mode_set(mode ='EDIT')
- org_bones = self.org_bones
- eb = self.obj.data.edit_bones
-
- # Parent control bones
- for bone in all_bones['control'][1:]:
- previous_index = all_bones['control'].index( bone ) - 1
- eb[ bone ].parent = eb[ all_bones['control'][previous_index] ]
-
- # Parent tweak bones
- tweaks = all_bones['tweak']
- for tweak in all_bones['tweak']:
- parent = ''
- if tweaks.index( tweak ) == len( tweaks ) - 1:
- parent = all_bones['control'][ -1 ]
- else:
- parent = all_bones['control'][ tweaks.index( tweak ) ]
-
- eb[ tweak ].parent = eb[ parent ]
-
- # Parent deform bones
- for bone in all_bones['deform'][1:]:
- previous_index = all_bones['deform'].index( bone ) - 1
-
- eb[ bone ].parent = eb[ all_bones['deform'][previous_index] ]
- eb[ bone ].use_connect = True
-
- # Parent org bones ( to tweaks by default, or to the controls )
- for org, tweak in zip( org_bones, all_bones['tweak'] ):
- eb[ org ].parent = eb[ tweak ]
-
-
- def make_constraints( self, all_bones ):
-
- bpy.ops.object.mode_set(mode ='OBJECT')
- org_bones = self.org_bones
- pb = self.obj.pose.bones
-
- # Deform bones' constraints
- ctrls = all_bones['control']
- tweaks = all_bones['tweak' ]
- deforms = all_bones['deform' ]
-
- for deform, tweak, ctrl in zip( deforms, tweaks, ctrls ):
- con = pb[deform].constraints.new('COPY_TRANSFORMS')
- con.target = self.obj
- con.subtarget = tweak
-
- con = pb[deform].constraints.new('DAMPED_TRACK')
- con.target = self.obj
- con.subtarget = tweaks[ tweaks.index( tweak ) + 1 ]
-
- con = pb[deform].constraints.new('STRETCH_TO')
- con.target = self.obj
- con.subtarget = tweaks[ tweaks.index( tweak ) + 1 ]
-
- # Control bones' constraints
- if ctrl != ctrls[0]:
- con = pb[ctrl].constraints.new('COPY_ROTATION')
- con.target = self.obj
- con.subtarget = ctrls[ ctrls.index(ctrl) - 1 ]
- for i, prop in enumerate( [ 'use_x', 'use_y', 'use_z' ] ):
- if self.copy_rotaion_axes[i]:
- setattr( con, prop, True )
- else:
- setattr( con, prop, False )
- con.mix_mode = 'OFFSET'
- con.target_space = 'LOCAL'
- con.owner_space = 'LOCAL'
-
-
-
- def generate(self):
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Clear all initial parenting
- for bone in self.org_bones:
- # eb[ bone ].parent = None
- eb[ bone ].use_connect = False
-
- # Creating all bones
- ctrl_chain = self.make_controls()
- tweak_chain = self.make_tweaks()
- def_chain = self.make_deform()
-
- all_bones = {
- 'control' : ctrl_chain,
- 'tweak' : tweak_chain,
- 'deform' : def_chain
- }
-
- self.make_constraints( all_bones )
- self.parent_bones( all_bones )
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
- params.copy_rotaion_axes = bpy.props.BoolVectorProperty(
- size = 3,
- description = "Layers for the tweak controls to be on",
- default = tuple( [ i == 0 for i in range(0, 3) ] )
- )
-
- # Setting up extra tweak layers
- params.tweak_extra_layers = bpy.props.BoolProperty(
- name = "tweak_extra_layers",
- default = True,
- description = ""
- )
-
- params.tweak_layers = bpy.props.BoolVectorProperty(
- size = 32,
- description = "Layers for the tweak controls to be on",
- default = tuple( [ i == 1 for i in range(0, 32) ] )
- )
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
- """
-
- r = layout.row()
- col = r.column(align=True)
- row = col.row(align=True)
- for i,axis in enumerate( [ 'x', 'y', 'z' ] ):
- row.prop(params, "copy_rotaion_axes", index=i, toggle=True, text=axis)
-
- r = layout.row()
- r.prop(params, "tweak_extra_layers")
- r.active = params.tweak_extra_layers
-
- col = r.column(align=True)
- row = col.row(align=True)
-
- for i in range( 8 ): # Layers 0-7
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
- row = col.row(align=True)
-
- for i in range( 16, 24 ): # Layers 16-23
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
-
- for i in range( 8, 16 ): # Layers 8-15
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
- row = col.row(align=True)
-
- for i in range( 24, 32 ): # Layers 24-31
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('Bone')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0000, 0.0000, 0.3333
- bone.roll = 0.0000
- bone.use_connect = False
- bones['Bone'] = bone.name
-
- bone = arm.edit_bones.new('Bone.002')
- bone.head[:] = 0.0000, 0.0000, 0.3333
- bone.tail[:] = 0.0000, 0.0000, 0.6667
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['Bone']]
- bones['Bone.002'] = bone.name
-
- bone = arm.edit_bones.new('Bone.001')
- bone.head[:] = 0.0000, 0.0000, 0.6667
- bone.tail[:] = 0.0000, 0.0000, 1.0000
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['Bone.002']]
- bones['Bone.001'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['Bone']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['Bone.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['Bone.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/pitchipoy/super_copy.py b/rigify/legacy/rigs/pitchipoy/super_copy.py
deleted file mode 100644
index 27e88775..00000000
--- a/rigify/legacy/rigs/pitchipoy/super_copy.py
+++ /dev/null
@@ -1,159 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-
-from ...utils import copy_bone
-from ...utils import strip_org, make_deformer_name
-from ...utils import create_bone_widget, create_circle_widget
-
-
-class Rig:
- """ A "copy" rig. All it does is duplicate the original bone and
- constrain it.
- This is a control and deformation rig.
-
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- """
- self.obj = obj
- self.org_bone = bone
- self.org_name = strip_org(bone)
- self.params = params
- self.make_control = params.make_control
- self.make_widget = params.make_widget
- self.make_deform = params.make_deform
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Make a control bone (copy of original).
- if self.make_control:
- bone = copy_bone(self.obj, self.org_bone, self.org_name)
-
- # Make a deformation bone (copy of original, child of original).
- if self.make_deform:
- def_bone = copy_bone(self.obj, self.org_bone, make_deformer_name(self.org_name))
-
- # Get edit bones
- eb = self.obj.data.edit_bones
- # UNUSED
- # if self.make_control:
- # bone_e = eb[bone]
- if self.make_deform:
- def_bone_e = eb[def_bone]
-
- # Parent
- if self.make_deform:
- def_bone_e.use_connect = False
- def_bone_e.parent = eb[self.org_bone]
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- if self.make_control:
- # Constrain the original bone.
- con = pb[self.org_bone].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = bone
-
- # Create control widget
- if self.make_widget:
- create_circle_widget(self.obj, bone, radius = 0.5 )
- else:
- create_bone_widget(self.obj, bone, radius = 0.5 )
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
- params.make_control = bpy.props.BoolProperty(
- name = "Control",
- default = True,
- description = "Create a control bone for the copy"
- )
-
- params.make_widget = bpy.props.BoolProperty(
- name = "Widget",
- default = True,
- description = "Choose a widget for the bone control"
- )
-
- params.make_deform = bpy.props.BoolProperty(
- name = "Deform",
- default = True,
- description = "Create a deform bone for the copy"
- )
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
- """
- r = layout.row()
- r.prop(params, "make_control")
- r = layout.row()
- r.prop(params, "make_widget")
- r = layout.row()
- r.prop(params, "make_deform")
-
-
-def create_sample(obj):
- """ Create a sample metarig for this rig type.
- """
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('Bone')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0000, 0.0000, 0.2000
- bone.roll = 0.0000
- bone.use_connect = False
- bones['Bone'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['Bone']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/pitchipoy/super_face.py b/rigify/legacy/rigs/pitchipoy/super_face.py
deleted file mode 100644
index 45347060..00000000
--- a/rigify/legacy/rigs/pitchipoy/super_face.py
+++ /dev/null
@@ -1,2396 +0,0 @@
-import bpy, re
-from mathutils import Vector
-from ...utils import copy_bone, flip_bone
-from ...utils import org, strip_org, make_deformer_name, connected_children_names, make_mechanism_name
-from ...utils import create_widget
-from .super_widgets import create_face_widget, create_eye_widget, create_eyes_widget, create_ear_widget, create_jaw_widget, create_teeth_widget
-
-from ....utils.mechanism import make_property
-
-script = """
-all_controls = [%s]
-jaw_ctrl_name = '%s'
-eyes_ctrl_name = '%s'
-
-if is_selected(all_controls):
- layout.prop(pose_bones[jaw_ctrl_name], '["%s"]', slider=True)
- layout.prop(pose_bones[eyes_ctrl_name], '["%s"]', slider=True)
-"""
-class Rig:
-
- def __init__(self, obj, bone_name, params):
- self.obj = obj
-
- b = self.obj.data.bones
-
- children = [
- "nose", "lip.T.L", "lip.B.L", "jaw", "ear.L", "ear.R", "lip.T.R",
- "lip.B.R", "brow.B.L", "lid.T.L", "brow.B.R", "lid.T.R",
- "forehead.L", "forehead.R", "forehead.L.001", "forehead.R.001",
- "forehead.L.002", "forehead.R.002", "eye.L", "eye.R", "cheek.T.L",
- "cheek.T.R", "teeth.T", "teeth.B", "tongue", "temple.L",
- "temple.R"
- ]
-
- #create_pose_lib( self.obj )
-
- children = [ org(b) for b in children ]
- grand_children = []
-
- for child in children:
- grand_children += connected_children_names( self.obj, child )
-
- self.org_bones = [bone_name] + children + grand_children
- self.face_length = obj.data.edit_bones[ self.org_bones[0] ].length
- self.params = params
-
- if params.primary_layers_extra:
- self.primary_layers = list(params.primary_layers)
- else:
- self.primary_layers = None
-
- if params.secondary_layers_extra:
- self.secondary_layers = list(params.secondary_layers)
- else:
- self.secondary_layers = None
-
- def symmetrical_split( self, bones ):
-
- # RE pattern match right or left parts
- # match the letter "L" (or "R"), followed by an optional dot (".")
- # and 0 or more digits at the end of the the string
- left_pattern = 'L\.?\d*$'
- right_pattern = 'R\.?\d*$'
-
- left = sorted( [ name for name in bones if re.search( left_pattern, name ) ] )
- right = sorted( [ name for name in bones if re.search( right_pattern, name ) ] )
-
- return left, right
-
- def create_deformation( self ):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- def_bones = []
- for org in org_bones:
- if 'face' in org or 'teeth' in org or 'eye' in org:
- continue
-
- def_name = make_deformer_name( strip_org( org ) )
- def_name = copy_bone( self.obj, org, def_name )
- def_bones.append( def_name )
-
- eb[def_name].use_connect = False
- eb[def_name].parent = None
-
- brow_top_names = [ bone for bone in def_bones if 'brow.T' in bone ]
- forehead_names = [ bone for bone in def_bones if 'forehead' in bone ]
-
- brow_left, brow_right = self.symmetrical_split( brow_top_names )
- forehead_left, forehead_right = self.symmetrical_split( forehead_names )
-
- brow_left = brow_left[1:]
- brow_right = brow_right[1:]
- brow_left.reverse()
- brow_right.reverse()
-
- for browL, browR, foreheadL, foreheadR in zip(
- brow_left, brow_right, forehead_left, forehead_right ):
-
- eb[foreheadL].tail = eb[browL].head
- eb[foreheadR].tail = eb[browR].head
-
- return { 'all' : def_bones }
-
-
- def create_ctrl( self, bones ):
- org_bones = self.org_bones
-
- ## create control bones
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # eyes ctrls
- eyeL_e = eb[ bones['eyes'][0] ]
- eyeR_e = eb[ bones['eyes'][1] ]
-
- distance = ( eyeL_e.head - eyeR_e.head ) * 3
- distance = distance.cross( (0, 0, 1) )
- eye_length = eyeL_e.length
-
- eyeL_ctrl_name = strip_org( bones['eyes'][0] )
- eyeR_ctrl_name = strip_org( bones['eyes'][1] )
-
- eyeL_ctrl_name = copy_bone( self.obj, bones['eyes'][0], eyeL_ctrl_name )
- eyeR_ctrl_name = copy_bone( self.obj, bones['eyes'][1], eyeR_ctrl_name )
- eyes_ctrl_name = copy_bone( self.obj, bones['eyes'][0], 'eyes' )
-
- eyeL_ctrl_e = eb[ eyeL_ctrl_name ]
- eyeR_ctrl_e = eb[ eyeR_ctrl_name ]
- eyes_ctrl_e = eb[ 'eyes' ]
-
- eyeL_ctrl_e.head += distance
- eyeR_ctrl_e.head += distance
- eyes_ctrl_e.head[:] = ( eyeL_ctrl_e.head + eyeR_ctrl_e.head ) / 2
-
- for bone in [ eyeL_ctrl_e, eyeR_ctrl_e, eyes_ctrl_e ]:
- bone.tail[:] = bone.head + Vector( [ 0, 0, eye_length * 0.75 ] )
-
- ## Widget for transforming the both eyes
- eye_master_names = []
- for bone in bones['eyes']:
- eye_master = copy_bone(
- self.obj,
- bone,
- 'master_' + strip_org(bone)
- )
-
- eye_master_names.append( eye_master )
-
- ## turbo: adding a master nose for transforming the whole nose
- master_nose = copy_bone(self.obj, 'ORG-nose.004', 'nose_master')
- eb[master_nose].tail[:] = \
- eb[master_nose].head + Vector([0, self.face_length / -4, 0])
-
- # ears ctrls
- earL_name = strip_org( bones['ears'][0] )
- earR_name = strip_org( bones['ears'][1] )
-
- earL_ctrl_name = copy_bone( self.obj, org( bones['ears'][0] ), earL_name )
- earR_ctrl_name = copy_bone( self.obj, org( bones['ears'][1] ), earR_name )
-
- # jaw ctrl
- jaw_ctrl_name = strip_org( bones['jaw'][2] ) + '_master'
- jaw_ctrl_name = copy_bone( self.obj, bones['jaw'][2], jaw_ctrl_name )
-
- jawL_org_e = eb[ bones['jaw'][0] ]
- jawR_org_e = eb[ bones['jaw'][1] ]
- jaw_org_e = eb[ bones['jaw'][2] ]
-
- eb[ jaw_ctrl_name ].head[:] = ( jawL_org_e.head + jawR_org_e.head ) / 2
-
- # teeth ctrls
- teethT_name = strip_org( bones['teeth'][0] )
- teethB_name = strip_org( bones['teeth'][1] )
-
- teethT_ctrl_name = copy_bone( self.obj, org( bones['teeth'][0] ), teethT_name )
- teethB_ctrl_name = copy_bone( self.obj, org( bones['teeth'][1] ), teethB_name )
-
- # tongue ctrl
- tongue_org = bones['tongue'].pop()
- tongue_name = strip_org( tongue_org ) + '_master'
-
- tongue_ctrl_name = copy_bone( self.obj, tongue_org, tongue_name )
-
- flip_bone( self.obj, tongue_ctrl_name )
-
- ## Assign widgets
- bpy.ops.object.mode_set(mode ='OBJECT')
-
- # Assign each eye widgets
- create_eye_widget( self.obj, eyeL_ctrl_name )
- create_eye_widget( self.obj, eyeR_ctrl_name )
-
- # Assign eyes widgets
- create_eyes_widget( self.obj, eyes_ctrl_name )
-
- # Assign each eye_master widgets
- for master in eye_master_names:
- create_square_widget(self.obj, master)
-
- # Assign nose_master widget
- create_square_widget( self.obj, master_nose, size = 1 )
-
- # Assign ears widget
- create_ear_widget( self.obj, earL_ctrl_name )
- create_ear_widget( self.obj, earR_ctrl_name )
-
- # Assign jaw widget
- create_jaw_widget( self.obj, jaw_ctrl_name )
-
- # Assign teeth widget
- create_teeth_widget( self.obj, teethT_ctrl_name )
- create_teeth_widget( self.obj, teethB_ctrl_name )
-
- # Assign tongue widget ( using the jaw widget )
- create_jaw_widget( self.obj, tongue_ctrl_name )
-
- return {
- 'eyes' : [
- eyeL_ctrl_name,
- eyeR_ctrl_name,
- eyes_ctrl_name,
- ] + eye_master_names,
- 'ears' : [ earL_ctrl_name, earR_ctrl_name ],
- 'jaw' : [ jaw_ctrl_name ],
- 'teeth' : [ teethT_ctrl_name, teethB_ctrl_name ],
- 'tongue' : [ tongue_ctrl_name ],
- 'nose' : [ master_nose ]
- }
-
-
- def create_tweak( self, bones, uniques, tails ):
- org_bones = self.org_bones
-
- ## create tweak bones
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- tweaks = []
-
- for bone in bones + list( uniques.keys() ):
-
- tweak_name = strip_org( bone )
-
- # pick name for unique bone from the uniques dictionary
- if bone in list( uniques.keys() ):
- tweak_name = uniques[bone]
-
- tweak_name = copy_bone( self.obj, bone, tweak_name )
- eb[ tweak_name ].use_connect = False
- eb[ tweak_name ].parent = None
-
- tweaks.append( tweak_name )
-
- eb[ tweak_name ].tail[:] = \
- eb[ tweak_name ].head + Vector(( 0, 0, self.face_length / 7 ))
-
- # create tail bone
- if bone in tails:
- if 'lip.T.L.001' in bone:
- tweak_name = copy_bone( self.obj, bone, 'lips.L' )
- elif 'lip.T.R.001' in bone:
- tweak_name = copy_bone( self.obj, bone, 'lips.R' )
- else:
- tweak_name = copy_bone( self.obj, bone, tweak_name )
-
- eb[ tweak_name ].use_connect = False
- eb[ tweak_name ].parent = None
-
- eb[ tweak_name ].head = eb[ bone ].tail
- eb[ tweak_name ].tail[:] = \
- eb[ tweak_name ].head + Vector(( 0, 0, self.face_length / 7 ))
-
- tweaks.append( tweak_name )
-
- bpy.ops.object.mode_set(mode ='OBJECT')
- pb = self.obj.pose.bones
-
- primary_tweaks = [
- "lid.B.L.002", "lid.T.L.002", "lid.B.R.002", "lid.T.R.002",
- "chin", "brow.T.L.001", "brow.T.L.002", "brow.T.L.003",
- "brow.T.R.001", "brow.T.R.002", "brow.T.R.003", "lip.B",
- "lip.B.L.001", "lip.B.R.001", "cheek.B.L.001", "cheek.B.R.001",
- "lips.L", "lips.R", "lip.T.L.001", "lip.T.R.001", "lip.T",
- "nose.002", "nose.L.001", "nose.R.001"
- ]
-
- for bone in tweaks:
- if bone in primary_tweaks:
- if self.primary_layers:
- pb[bone].bone.layers = self.primary_layers
- create_face_widget( self.obj, bone, size = 1.5 )
- else:
- if self.secondary_layers:
- pb[bone].bone.layers = self.secondary_layers
- create_face_widget( self.obj, bone )
-
- return { 'all' : tweaks }
-
-
- def all_controls( self ):
- org_bones = self.org_bones
-
- org_tongue_bones = sorted([ bone for bone in org_bones if 'tongue' in bone ])
-
- org_to_ctrls = {
- 'eyes' : [ 'eye.L', 'eye.R' ],
- 'ears' : [ 'ear.L', 'ear.R' ],
- 'jaw' : [ 'jaw.L', 'jaw.R', 'jaw' ],
- 'teeth' : [ 'teeth.T', 'teeth.B' ],
- 'tongue' : [ org_tongue_bones[0] ]
- }
-
- tweak_unique = { 'lip.T.L' : 'lip.T',
- 'lip.B.L' : 'lip.B' }
-
- org_to_ctrls = { key : [ org( bone ) for bone in org_to_ctrls[key] ] for key in org_to_ctrls.keys() }
- tweak_unique = { org( key ) : tweak_unique[key] for key in tweak_unique.keys() }
-
- tweak_exceptions = [] # bones not used to create tweaks
- tweak_exceptions += [ bone for bone in org_bones if 'forehead' in bone or 'temple' in bone ]
-
- tweak_tail = [ 'brow.B.L.003', 'brow.B.R.003', 'nose.004', 'chin.001' ]
- tweak_tail += [ 'lip.T.L.001', 'lip.T.R.001', 'tongue.002' ]
-
- tweak_exceptions += [ 'lip.T.R', 'lip.B.R', 'ear.L.001', 'ear.R.001' ] + list(tweak_unique.keys())
- tweak_exceptions += [ 'face', 'cheek.T.L', 'cheek.T.R', 'cheek.B.L', 'cheek.B.R' ]
- tweak_exceptions += [ 'ear.L', 'ear.R', 'eye.L', 'eye.R' ]
-
- tweak_exceptions += org_to_ctrls.keys()
- tweak_exceptions += org_to_ctrls['teeth']
-
- tweak_exceptions.pop( tweak_exceptions.index('tongue') )
- tweak_exceptions.pop( tweak_exceptions.index('jaw') )
-
- tweak_exceptions = [ org( bone ) for bone in tweak_exceptions ]
- tweak_tail = [ org( bone ) for bone in tweak_tail ]
-
- org_to_tweak = sorted( [ bone for bone in org_bones if bone not in tweak_exceptions ] )
-
- ctrls = self.create_ctrl( org_to_ctrls )
- tweaks = self.create_tweak( org_to_tweak, tweak_unique, tweak_tail )
-
- return { 'ctrls' : ctrls, 'tweaks' : tweaks }, tweak_unique
-
- def create_mch( self, jaw_ctrl, tongue_ctrl ):
- org_bones = self.org_bones
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Create eyes mch bones
- eyes = [ bone for bone in org_bones if 'eye' in bone ]
-
- mch_bones = { strip_org( eye ) : [] for eye in eyes }
-
- for eye in eyes:
- mch_name = make_mechanism_name( strip_org( eye ) )
- mch_name = copy_bone( self.obj, eye, mch_name )
- eb[ mch_name ].use_connect = False
- eb[ mch_name ].parent = None
-
- mch_bones[ strip_org( eye ) ].append( mch_name )
-
- mch_name = copy_bone( self.obj, eye, mch_name )
- eb[ mch_name ].use_connect = False
- eb[ mch_name ].parent = None
-
- mch_bones[ strip_org( eye ) ].append( mch_name )
-
- eb[ mch_name ].head[:] = eb[ mch_name ].tail
- eb[ mch_name ].tail[:] = eb[ mch_name ].head + Vector( ( 0, 0, 0.005 ) )
-
- # Create the eyes' parent mch
- face = [ bone for bone in org_bones if 'face' in bone ].pop()
-
- mch_name = 'eyes_parent'
- mch_name = make_mechanism_name( mch_name )
- mch_name = copy_bone( self.obj, face, mch_name )
- eb[ mch_name ].use_connect = False
- eb[ mch_name ].parent = None
-
- eb[ mch_name ].length /= 4
-
- mch_bones['eyes_parent'] = [ mch_name ]
-
- # Create the lids' mch bones
- all_lids = [ bone for bone in org_bones if 'lid' in bone ]
- lids_L, lids_R = self.symmetrical_split( all_lids )
-
- all_lids = [ lids_L, lids_R ]
-
- mch_bones['lids'] = []
-
- for i in range( 2 ):
- for bone in all_lids[i]:
- mch_name = make_mechanism_name( strip_org( bone ) )
- mch_name = copy_bone( self.obj, eyes[i], mch_name )
-
- eb[ mch_name ].use_connect = False
- eb[ mch_name ].parent = None
-
- eb[ mch_name ].tail[:] = eb[ bone ].head
-
- mch_bones['lids'].append( mch_name )
-
- mch_bones['jaw'] = []
-
- length_subtractor = eb[ jaw_ctrl ].length / 6
- # Create the jaw mch bones
- for i in range( 6 ):
- if i == 0:
- mch_name = make_mechanism_name( 'mouth_lock' )
- else:
- mch_name = make_mechanism_name( jaw_ctrl )
-
- mch_name = copy_bone( self.obj, jaw_ctrl, mch_name )
-
- eb[ mch_name ].use_connect = False
- eb[ mch_name ].parent = None
-
- eb[ mch_name ].length = eb[ jaw_ctrl ].length - length_subtractor * i
-
- mch_bones['jaw'].append( mch_name )
-
- # Tongue mch bones
-
- mch_bones['tongue'] = []
-
- # create mch bones for all tongue org_bones except the first one
- for bone in sorted([ org for org in org_bones if 'tongue' in org ])[1:]:
- mch_name = make_mechanism_name( strip_org( bone ) )
- mch_name = copy_bone( self.obj, tongue_ctrl, mch_name )
-
- eb[ mch_name ].use_connect = False
- eb[ mch_name ].parent = None
-
- mch_bones['tongue'].append( mch_name )
-
- return mch_bones
-
- def parent_bones( self, all_bones, tweak_unique ):
- org_bones = self.org_bones
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- face_name = [ bone for bone in org_bones if 'face' in bone ].pop()
-
- # Initially parenting all bones to the face org bone.
- for category in list( all_bones.keys() ):
- for area in list( all_bones[category] ):
- for bone in all_bones[category][area]:
- eb[ bone ].parent = eb[ face_name ]
-
- ## Parenting all deformation bones and org bones
-
- # Parent all the deformation bones that have respective tweaks
- def_tweaks = [ bone for bone in all_bones['deform']['all'] if bone[4:] in all_bones['tweaks']['all'] ]
-
- # Parent all org bones to the ORG-face
- for bone in [ bone for bone in org_bones if 'face' not in bone ]:
- eb[ bone ].parent = eb[ org('face') ]
-
- for bone in def_tweaks:
- # the def and the matching org bone are parented to their corresponding tweak,
- # whose name is the same as that of the def bone, without the "DEF-" (first 4 chars)
- eb[ bone ].parent = eb[ bone[4:] ]
- eb[ org( bone[4:] ) ].parent = eb[ bone[4:] ]
-
- # Parent ORG eyes to corresponding mch bones
- for bone in [ bone for bone in org_bones if 'eye' in bone ]:
- eb[ bone ].parent = eb[ make_mechanism_name( strip_org( bone ) ) ]
-
- for lip_tweak in list( tweak_unique.values() ):
- # find the def bones that match unique lip_tweaks by slicing [4:-2]
- # example: 'lip.B' matches 'DEF-lip.B.R' and 'DEF-lip.B.L' if
- # you cut off the "DEF-" [4:] and the ".L" or ".R" [:-2]
- lip_defs = [ bone for bone in all_bones['deform']['all'] if bone[4:-2] == lip_tweak ]
-
- for bone in lip_defs:
- eb[bone].parent = eb[ lip_tweak ]
-
- # parent cheek bones top respetive tweaks
- lips = [ 'lips.L', 'lips.R' ]
- brows = [ 'brow.T.L', 'brow.T.R' ]
- cheekB_defs = [ 'DEF-cheek.B.L', 'DEF-cheek.B.R' ]
- cheekT_defs = [ 'DEF-cheek.T.L', 'DEF-cheek.T.R' ]
-
- for lip, brow, cheekB, cheekT in zip( lips, brows, cheekB_defs, cheekT_defs ):
- eb[ cheekB ].parent = eb[ lip ]
- eb[ cheekT ].parent = eb[ brow ]
-
- # parent ear deform bones to their controls
- ear_defs = [ 'DEF-ear.L', 'DEF-ear.L.001', 'DEF-ear.R', 'DEF-ear.R.001' ]
- ear_ctrls = [ 'ear.L', 'ear.R' ]
-
- eb[ 'DEF-jaw' ].parent = eb[ 'jaw' ] # Parent jaw def bone to jaw tweak
-
- for ear_ctrl in ear_ctrls:
- for ear_def in ear_defs:
- if ear_ctrl in ear_def:
- eb[ ear_def ].parent = eb[ ear_ctrl ]
-
- # Parent eyelid deform bones (each lid def bone is parented to its respective MCH bone)
- def_lids = [ bone for bone in all_bones['deform']['all'] if 'lid' in bone ]
-
- for bone in def_lids:
- mch = make_mechanism_name( bone[4:] )
- eb[ bone ].parent = eb[ mch ]
-
- ## Parenting all mch bones
-
- eb[ 'MCH-eyes_parent' ].parent = None # eyes_parent will be parented to root
-
- # parent all mch tongue bones to the jaw master control bone
- for bone in all_bones['mch']['tongue']:
- eb[ bone ].parent = eb[ all_bones['ctrls']['jaw'][0] ]
-
- ## Parenting the control bones
-
- # parent teeth.B and tongue master controls to the jaw master control bone
- for bone in [ 'teeth.B', 'tongue_master' ]:
- eb[ bone ].parent = eb[ all_bones['ctrls']['jaw'][0] ]
-
- # eyes
- eb[ 'eyes' ].parent = eb[ 'MCH-eyes_parent' ]
-
- eyes = [
- bone for bone in all_bones['ctrls']['eyes'] if 'eyes' not in bone
- ][0:2]
-
- for eye in eyes:
- eb[ eye ].parent = eb[ 'eyes' ]
-
- ## turbo: parent eye master bones to face
- for eye_master in eyes[2:]:
- eb[ eye_master ].parent = eb[ 'ORG-face' ]
-
- # Parent brow.b, eyes mch and lid tweaks and mch bones to masters
- tweaks = [
- b for b in all_bones['tweaks']['all'] if 'lid' in b or 'brow.B' in b
- ]
- mch = all_bones['mch']['lids'] + \
- all_bones['mch']['eye.R'] + \
- all_bones['mch']['eye.L']
-
- everyone = tweaks + mch
-
- left, right = self.symmetrical_split( everyone )
-
- for l in left:
- eb[ l ].parent = eb[ 'master_eye.L' ]
-
- for r in right:
- eb[ r ].parent = eb[ 'master_eye.R' ]
-
- ## turbo: nose to mch jaw.004
- eb[ all_bones['ctrls']['nose'].pop() ].parent = eb['MCH-jaw_master.004']
-
- ## Parenting the tweak bones
-
- # Jaw children (values) groups and their parents (keys)
- groups = {
- 'jaw_master' : [
- 'jaw',
- 'jaw.R.001',
- 'jaw.L.001',
- 'chin.L',
- 'chin.R',
- 'chin',
- 'tongue.003'
- ],
- 'MCH-jaw_master' : [
- 'lip.B'
- ],
- 'MCH-jaw_master.001' : [
- 'lip.B.L.001',
- 'lip.B.R.001'
- ],
- 'MCH-jaw_master.002' : [
- 'lips.L',
- 'lips.R',
- 'cheek.B.L.001',
- 'cheek.B.R.001'
- ],
- 'MCH-jaw_master.003' : [
- 'lip.T',
- 'lip.T.L.001',
- 'lip.T.R.001'
- ],
- 'MCH-jaw_master.004' : [
- 'cheek.T.L.001',
- 'cheek.T.R.001'
- ],
- 'nose_master' : [
- 'nose.002',
- 'nose.004',
- 'nose.L.001',
- 'nose.R.001'
- ]
- }
-
- for parent in list( groups.keys() ):
- for bone in groups[parent]:
- eb[ bone ].parent = eb[ parent ]
-
- # Remaining arbitrary relatioships for tweak bone parenting
- eb[ 'chin.001' ].parent = eb[ 'chin' ]
- eb[ 'chin.002' ].parent = eb[ 'lip.B' ]
- eb[ 'nose.001' ].parent = eb[ 'nose.002' ]
- eb[ 'nose.003' ].parent = eb[ 'nose.002' ]
- eb[ 'nose.005' ].parent = eb[ 'lip.T' ]
- eb[ 'tongue' ].parent = eb[ 'tongue_master' ]
- eb[ 'tongue.001' ].parent = eb[ 'MCH-tongue.001' ]
- eb[ 'tongue.002' ].parent = eb[ 'MCH-tongue.002' ]
-
- for bone in [ 'ear.L.002', 'ear.L.003', 'ear.L.004' ]:
- eb[ bone ].parent = eb[ 'ear.L' ]
- eb[ bone.replace( '.L', '.R' ) ].parent = eb[ 'ear.R' ]
-
-
- def make_constraits( self, constraint_type, bone, subtarget, influence = 1 ):
- org_bones = self.org_bones
- bpy.ops.object.mode_set(mode ='OBJECT')
- pb = self.obj.pose.bones
-
- owner_pb = pb[bone]
-
- if constraint_type == 'def_tweak':
-
- const = owner_pb.constraints.new( 'DAMPED_TRACK' )
- const.target = self.obj
- const.subtarget = subtarget
-
- const = owner_pb.constraints.new( 'STRETCH_TO' )
- const.target = self.obj
- const.subtarget = subtarget
-
- elif constraint_type == 'def_lids':
-
- const = owner_pb.constraints.new( 'DAMPED_TRACK' )
- const.target = self.obj
- const.subtarget = subtarget
- const.head_tail = 1.0
-
- const = owner_pb.constraints.new( 'STRETCH_TO' )
- const.target = self.obj
- const.subtarget = subtarget
- const.head_tail = 1.0
-
- elif constraint_type == 'mch_eyes':
-
- const = owner_pb.constraints.new( 'DAMPED_TRACK' )
- const.target = self.obj
- const.subtarget = subtarget
-
- elif constraint_type == 'mch_eyes_lids_follow':
-
- const = owner_pb.constraints.new( 'COPY_LOCATION' )
- const.target = self.obj
- const.subtarget = subtarget
- const.head_tail = 1.0
-
- elif constraint_type == 'mch_eyes_parent':
-
- const = owner_pb.constraints.new( 'COPY_TRANSFORMS' )
- const.target = self.obj
- const.subtarget = subtarget
-
- elif constraint_type == 'mch_jaw_master':
-
- const = owner_pb.constraints.new( 'COPY_TRANSFORMS' )
- const.target = self.obj
- const.subtarget = subtarget
- const.influence = influence
-
- elif constraint_type == 'teeth':
-
- const = owner_pb.constraints.new( 'COPY_TRANSFORMS' )
- const.target = self.obj
- const.subtarget = subtarget
- const.influence = influence
-
- elif constraint_type == 'tweak_copyloc':
-
- const = owner_pb.constraints.new( 'COPY_LOCATION' )
- const.target = self.obj
- const.subtarget = subtarget
- const.influence = influence
- const.use_offset = True
- const.target_space = 'LOCAL'
- const.owner_space = 'LOCAL'
-
- elif constraint_type == 'tweak_copy_rot_scl':
-
- const = owner_pb.constraints.new( 'COPY_ROTATION' )
- const.target = self.obj
- const.subtarget = subtarget
- const.mix_mode = 'OFFSET'
- const.target_space = 'LOCAL'
- const.owner_space = 'LOCAL'
-
- const = owner_pb.constraints.new( 'COPY_SCALE' )
- const.target = self.obj
- const.subtarget = subtarget
- const.use_offset = True
- const.target_space = 'LOCAL'
- const.owner_space = 'LOCAL'
-
- elif constraint_type == 'tweak_copyloc_inv':
-
- const = owner_pb.constraints.new( 'COPY_LOCATION' )
- const.target = self.obj
- const.subtarget = subtarget
- const.influence = influence
- const.target_space = 'LOCAL'
- const.owner_space = 'LOCAL'
- const.use_offset = True
- const.invert_x = True
- const.invert_y = True
- const.invert_z = True
-
- elif constraint_type == 'mch_tongue_copy_trans':
-
- const = owner_pb.constraints.new( 'COPY_TRANSFORMS' )
- const.target = self.obj
- const.subtarget = subtarget
- const.influence = influence
-
-
- def constraints( self, all_bones ):
- ## Def bone constraints
-
- def_specials = {
- # 'bone' : 'target'
- 'DEF-jaw' : 'chin',
- 'DEF-chin.L' : 'lips.L',
- 'DEF-jaw.L.001' : 'chin.L',
- 'DEF-chin.R' : 'lips.R',
- 'DEF-jaw.R.001' : 'chin.R',
- 'DEF-brow.T.L.003' : 'nose',
- 'DEF-ear.L' : None,
- 'DEF-ear.L.003' : 'ear.L.004',
- 'DEF-ear.L.004' : 'ear.L',
- 'DEF-ear.R' : None,
- 'DEF-ear.R.003' : 'ear.R.004',
- 'DEF-ear.R.004' : 'ear.R',
- 'DEF-lip.B.L.001' : 'lips.L',
- 'DEF-lip.B.R.001' : 'lips.R',
- 'DEF-cheek.B.L.001' : 'brow.T.L',
- 'DEF-cheek.B.R.001' : 'brow.T.R',
- 'DEF-lip.T.L.001' : 'lips.L',
- 'DEF-lip.T.R.001' : 'lips.R',
- 'DEF-cheek.T.L.001' : 'nose.L',
- 'DEF-nose.L.001' : 'nose.002',
- 'DEF-cheek.T.R.001' : 'nose.R',
- 'DEF-nose.R.001' : 'nose.002',
- 'DEF-forehead.L' : 'brow.T.L.003',
- 'DEF-forehead.L.001' : 'brow.T.L.002',
- 'DEF-forehead.L.002' : 'brow.T.L.001',
- 'DEF-temple.L' : 'jaw.L',
- 'DEF-brow.T.R.003' : 'nose',
- 'DEF-forehead.R' : 'brow.T.R.003',
- 'DEF-forehead.R.001' : 'brow.T.R.002',
- 'DEF-forehead.R.002' : 'brow.T.R.001',
- 'DEF-temple.R' : 'jaw.R'
- }
-
- pattern = r'^DEF-(\w+\.?\w?\.?\w?)(\.?)(\d*?)(\d?)$'
-
- for bone in [ bone for bone in all_bones['deform']['all'] if 'lid' not in bone ]:
- if bone in def_specials:
- if def_specials[bone] is not None:
- self.make_constraits('def_tweak', bone, def_specials[bone] )
- else:
- matches = re.match( pattern, bone ).groups()
- if len( matches ) > 1 and matches[-1]:
- num = int( matches[-1] ) + 1
- str_list = list( matches )[:-1] + [ str( num ) ]
- tweak = "".join( str_list )
- else:
- tweak = "".join( matches ) + ".001"
- self.make_constraits('def_tweak', bone, tweak )
-
- def_lids = sorted( [ bone for bone in all_bones['deform']['all'] if 'lid' in bone ] )
- mch_lids = sorted( [ bone for bone in all_bones['mch']['lids'] ] )
-
- def_lidsL, def_lidsR = self.symmetrical_split( def_lids )
- mch_lidsL, mch_lidsR = self.symmetrical_split( mch_lids )
-
- # Take the last mch_lid bone and place it at the end
- mch_lidsL = mch_lidsL[1:] + [ mch_lidsL[0] ]
- mch_lidsR = mch_lidsR[1:] + [ mch_lidsR[0] ]
-
- for boneL, boneR, mchL, mchR in zip( def_lidsL, def_lidsR, mch_lidsL, mch_lidsR ):
- self.make_constraits('def_lids', boneL, mchL )
- self.make_constraits('def_lids', boneR, mchR )
-
- ## MCH constraints
-
- # mch lids constraints
- for bone in all_bones['mch']['lids']:
- tweak = bone[4:] # remove "MCH-" from bone name
- self.make_constraits('mch_eyes', bone, tweak )
-
- # mch eyes constraints
- for bone in [ 'MCH-eye.L', 'MCH-eye.R' ]:
- ctrl = bone[4:] # remove "MCH-" from bone name
- self.make_constraits('mch_eyes', bone, ctrl )
-
- for bone in [ 'MCH-eye.L.001', 'MCH-eye.R.001' ]:
- target = bone[:-4] # remove number from the end of the name
- self.make_constraits('mch_eyes_lids_follow', bone, target )
-
- # mch eyes parent constraints
- self.make_constraits('mch_eyes_parent', 'MCH-eyes_parent', 'ORG-face' )
-
- ## Jaw constraints
-
- # jaw master mch bones
- self.make_constraits( 'mch_jaw_master', 'MCH-mouth_lock', 'jaw_master', 0.20 )
- self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master', 'jaw_master', 1.00 )
- self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.001', 'jaw_master', 0.75 )
- self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.002', 'jaw_master', 0.35 )
- self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.003', 'jaw_master', 0.10 )
- self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.004', 'jaw_master', 0.025 )
-
- self.make_constraits( 'teeth', 'ORG-teeth.T', 'teeth.T', 1.00 )
- self.make_constraits( 'teeth', 'ORG-teeth.B', 'teeth.B', 1.00 )
-
- for bone in all_bones['mch']['jaw'][1:-1]:
- self.make_constraits( 'mch_jaw_master', bone, 'MCH-mouth_lock' )
-
- ## Tweak bones constraints
-
- # copy location constraints for tweak bones of both sides
- tweak_copyloc_L = {
- 'brow.T.L.002' : [ [ 'brow.T.L.001', 'brow.T.L.003' ], [ 0.5, 0.5 ] ],
- 'ear.L.003' : [ [ 'ear.L.004', 'ear.L.002' ], [ 0.5, 0.5 ] ],
- 'brow.B.L.001' : [ [ 'brow.B.L.002' ], [ 0.6 ] ],
- 'brow.B.L.003' : [ [ 'brow.B.L.002' ], [ 0.6 ] ],
- 'brow.B.L.002' : [ [ 'lid.T.L.001', ], [ 0.25 ] ],
- 'brow.B.L.002' : [ [ 'brow.T.L.002', ], [ 0.25 ] ],
- 'lid.T.L.001' : [ [ 'lid.T.L.002' ], [ 0.6 ] ],
- 'lid.T.L.003' : [ [ 'lid.T.L.002', ], [ 0.6 ] ],
- 'lid.T.L.002' : [ [ 'MCH-eye.L.001', ], [ 0.5 ] ],
- 'lid.B.L.001' : [ [ 'lid.B.L.002', ], [ 0.6 ] ],
- 'lid.B.L.003' : [ [ 'lid.B.L.002', ], [ 0.6 ] ],
- 'lid.B.L.002' : [ [ 'MCH-eye.L.001', 'cheek.T.L.001' ], [ 0.5, 0.1 ] ],
- 'cheek.T.L.001' : [ [ 'cheek.B.L.001', ], [ 0.5 ] ],
- 'nose.L' : [ [ 'nose.L.001', ], [ 0.25 ] ],
- 'nose.L.001' : [ [ 'lip.T.L.001', ], [ 0.2 ] ],
- 'cheek.B.L.001' : [ [ 'lips.L', ], [ 0.5 ] ],
- 'lip.T.L.001' : [ [ 'lips.L', 'lip.T' ], [ 0.25, 0.5 ] ],
- 'lip.B.L.001' : [ [ 'lips.L', 'lip.B' ], [ 0.25, 0.5 ] ]
- }
-
- for owner in list( tweak_copyloc_L.keys() ):
-
- targets, influences = tweak_copyloc_L[owner]
- for target, influence in zip( targets, influences ):
-
- # Left side constraints
- self.make_constraits( 'tweak_copyloc', owner, target, influence )
-
- # create constraints for the right side too
- ownerR = owner.replace( '.L', '.R' )
- targetR = target.replace( '.L', '.R' )
- self.make_constraits( 'tweak_copyloc', ownerR, targetR, influence )
-
- # copy rotation & scale constraints for tweak bones of both sides
- tweak_copy_rot_scl_L = {
- 'lip.T.L.001' : 'lip.T',
- 'lip.B.L.001' : 'lip.B'
- }
-
- for owner in list( tweak_copy_rot_scl_L.keys() ):
- target = tweak_copy_rot_scl_L[owner]
- influence = tweak_copy_rot_scl_L[owner]
- self.make_constraits( 'tweak_copy_rot_scl', owner, target )
-
- # create constraints for the right side too
- owner = owner.replace( '.L', '.R' )
- self.make_constraits( 'tweak_copy_rot_scl', owner, target )
-
- # inverted tweak bones constraints
- tweak_nose = {
- 'nose.001' : [ 'nose.002', 0.35 ],
- 'nose.003' : [ 'nose.002', 0.5 ],
- 'nose.005' : [ 'lip.T', 0.5 ],
- 'chin.002' : [ 'lip.B', 0.5 ]
- }
-
- for owner in list( tweak_nose.keys() ):
- target = tweak_nose[owner][0]
- influence = tweak_nose[owner][1]
- self.make_constraits( 'tweak_copyloc_inv', owner, target, influence )
-
- # MCH tongue constraints
- divider = len( all_bones['mch']['tongue'] ) + 1
- factor = len( all_bones['mch']['tongue'] )
-
- for owner in all_bones['mch']['tongue']:
- self.make_constraits( 'mch_tongue_copy_trans', owner, 'tongue_master', ( 1 / divider ) * factor )
- factor -= 1
-
-
- def drivers_and_props( self, all_bones ):
-
- bpy.ops.object.mode_set(mode ='OBJECT')
- pb = self.obj.pose.bones
-
- jaw_ctrl = all_bones['ctrls']['jaw'][0]
- eyes_ctrl = all_bones['ctrls']['eyes'][2]
-
- jaw_prop = 'mouth_lock'
- eyes_prop = 'eyes_follow'
-
- for bone, prop_name in zip( [ jaw_ctrl, eyes_ctrl ], [ jaw_prop, eyes_prop ] ):
- if bone == jaw_ctrl:
- defval = 0.0
- else:
- defval = 1.0
-
- make_property(pb[ bone ], prop_name, defval)
-
- # Jaw drivers
- mch_jaws = all_bones['mch']['jaw'][1:-1]
-
- for bone in mch_jaws:
- drv = pb[ bone ].constraints[1].driver_add("influence").driver
- drv.type='SUM'
-
- var = drv.variables.new()
- var.name = jaw_prop
- var.type = "SINGLE_PROP"
- var.targets[0].id = self.obj
- var.targets[0].data_path = pb[ jaw_ctrl ].path_from_id() + '['+ '"' + jaw_prop + '"' + ']'
-
-
- # Eyes driver
- mch_eyes_parent = all_bones['mch']['eyes_parent'][0]
-
- drv = pb[ mch_eyes_parent ].constraints[0].driver_add("influence").driver
- drv.type='SUM'
-
- var = drv.variables.new()
- var.name = eyes_prop
- var.type = "SINGLE_PROP"
- var.targets[0].id = self.obj
- var.targets[0].data_path = pb[ eyes_ctrl ].path_from_id() + '['+ '"' + eyes_prop + '"' + ']'
-
- return jaw_prop, eyes_prop
-
- def create_bones(self):
- org_bones = self.org_bones
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Clear parents for org bones
- for bone in [ bone for bone in org_bones if 'face' not in bone ]:
- eb[bone].use_connect = False
- eb[bone].parent = None
-
- all_bones = {}
-
- def_names = self.create_deformation()
- ctrls, tweak_unique = self.all_controls()
- mchs = self.create_mch(
- ctrls['ctrls']['jaw'][0],
- ctrls['ctrls']['tongue'][0]
- )
- return {
- 'deform' : def_names,
- 'ctrls' : ctrls['ctrls'],
- 'tweaks' : ctrls['tweaks'],
- 'mch' : mchs
- }, tweak_unique
-
-
- def generate(self):
-
- all_bones, tweak_unique = self.create_bones()
- self.parent_bones( all_bones, tweak_unique )
- self.constraints( all_bones )
- jaw_prop, eyes_prop = self.drivers_and_props( all_bones )
-
-
- # Create UI
- all_controls = []
- all_controls += [ bone for bone in [ bgroup for bgroup in [ all_bones['ctrls'][group] for group in list( all_bones['ctrls'].keys() ) ] ] ]
- all_controls += [ bone for bone in [ bgroup for bgroup in [ all_bones['tweaks'][group] for group in list( all_bones['tweaks'].keys() ) ] ] ]
-
- all_ctrls = []
- for group in all_controls:
- for bone in group:
- all_ctrls.append( bone )
-
- controls_string = ", ".join(["'" + x + "'" for x in all_ctrls])
- return [ script % (
- controls_string,
- all_bones['ctrls']['jaw'][0],
- all_bones['ctrls']['eyes'][2],
- jaw_prop,
- eyes_prop )
- ]
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
-
- #Setting up extra layers for the tweak bones
- params.primary_layers_extra = bpy.props.BoolProperty(
- name = "primary_layers_extra",
- default = True,
- description = ""
- )
- params.primary_layers = bpy.props.BoolVectorProperty(
- size = 32,
- description = "Layers for the 1st tweak controls to be on",
- default = tuple( [ i == 1 for i in range(0, 32) ] )
- )
- params.secondary_layers_extra = bpy.props.BoolProperty(
- name = "secondary_layers_extra",
- default = True,
- description = ""
- )
- params.secondary_layers = bpy.props.BoolVectorProperty(
- size = 32,
- description = "Layers for the 2nd tweak controls to be on",
- default = tuple( [ i == 1 for i in range(0, 32) ] )
- )
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters."""
- layers = ["primary_layers", "secondary_layers"]
-
- for layer in layers:
- r = layout.row()
- r.prop( params, layer + "_extra" )
- r.active = getattr( params, layer + "_extra" )
-
- col = r.column(align=True)
- row = col.row(align=True)
- for i in range(8):
- row.prop(params, layer, index=i, toggle=True, text="")
-
- row = col.row(align=True)
- for i in range(16,24):
- row.prop(params, layer, index=i, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
-
- for i in range(8,16):
- row.prop(params, layer, index=i, toggle=True, text="")
-
- row = col.row(align=True)
- for i in range(24,32):
- row.prop(params, layer, index=i, toggle=True, text="")
-
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('face')
- bone.head[:] = -0.0000, -0.0013, 0.0437
- bone.tail[:] = -0.0000, -0.0013, 0.1048
- bone.roll = 0.0000
- bone.use_connect = False
- bones['face'] = bone.name
- bone = arm.edit_bones.new('nose')
- bone.head[:] = 0.0000, -0.0905, 0.1125
- bone.tail[:] = 0.0000, -0.1105, 0.0864
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['nose'] = bone.name
- bone = arm.edit_bones.new('lip.T.L')
- bone.head[:] = 0.0000, -0.1022, 0.0563
- bone.tail[:] = 0.0131, -0.0986, 0.0567
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lip.T.L'] = bone.name
- bone = arm.edit_bones.new('lip.B.L')
- bone.head[:] = 0.0000, -0.0993, 0.0455
- bone.tail[:] = 0.0124, -0.0938, 0.0488
- bone.roll = -0.0789
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lip.B.L'] = bone.name
- bone = arm.edit_bones.new('jaw')
- bone.head[:] = 0.0000, -0.0389, 0.0222
- bone.tail[:] = 0.0000, -0.0923, 0.0044
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['jaw'] = bone.name
- bone = arm.edit_bones.new('ear.L')
- bone.head[:] = 0.0616, -0.0083, 0.0886
- bone.tail[:] = 0.0663, -0.0101, 0.1151
- bone.roll = -0.0324
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['ear.L'] = bone.name
- bone = arm.edit_bones.new('ear.R')
- bone.head[:] = -0.0616, -0.0083, 0.0886
- bone.tail[:] = -0.0663, -0.0101, 0.1151
- bone.roll = 0.0324
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['ear.R'] = bone.name
- bone = arm.edit_bones.new('lip.T.R')
- bone.head[:] = -0.0000, -0.1022, 0.0563
- bone.tail[:] = -0.0131, -0.0986, 0.0567
- bone.roll = -0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lip.T.R'] = bone.name
- bone = arm.edit_bones.new('lip.B.R')
- bone.head[:] = -0.0000, -0.0993, 0.0455
- bone.tail[:] = -0.0124, -0.0938, 0.0488
- bone.roll = 0.0789
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lip.B.R'] = bone.name
- bone = arm.edit_bones.new('brow.B.L')
- bone.head[:] = 0.0530, -0.0705, 0.1153
- bone.tail[:] = 0.0472, -0.0780, 0.1192
- bone.roll = 0.0412
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['brow.B.L'] = bone.name
- bone = arm.edit_bones.new('lid.T.L')
- bone.head[:] = 0.0515, -0.0692, 0.1104
- bone.tail[:] = 0.0474, -0.0785, 0.1136
- bone.roll = 0.1166
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lid.T.L'] = bone.name
- bone = arm.edit_bones.new('brow.B.R')
- bone.head[:] = -0.0530, -0.0705, 0.1153
- bone.tail[:] = -0.0472, -0.0780, 0.1192
- bone.roll = -0.0412
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['brow.B.R'] = bone.name
- bone = arm.edit_bones.new('lid.T.R')
- bone.head[:] = -0.0515, -0.0692, 0.1104
- bone.tail[:] = -0.0474, -0.0785, 0.1136
- bone.roll = -0.1166
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['lid.T.R'] = bone.name
- bone = arm.edit_bones.new('forehead.L')
- bone.head[:] = 0.0113, -0.0764, 0.1611
- bone.tail[:] = 0.0144, -0.0912, 0.1236
- bone.roll = 1.4313
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['forehead.L'] = bone.name
- bone = arm.edit_bones.new('forehead.R')
- bone.head[:] = -0.0113, -0.0764, 0.1611
- bone.tail[:] = -0.0144, -0.0912, 0.1236
- bone.roll = -1.4313
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['forehead.R'] = bone.name
- bone = arm.edit_bones.new('eye.L')
- bone.head[:] = 0.0360, -0.0686, 0.1107
- bone.tail[:] = 0.0360, -0.0848, 0.1107
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['eye.L'] = bone.name
- bone = arm.edit_bones.new('eye.R')
- bone.head[:] = -0.0360, -0.0686, 0.1107
- bone.tail[:] = -0.0360, -0.0848, 0.1107
- bone.roll = -0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['eye.R'] = bone.name
- bone = arm.edit_bones.new('cheek.T.L')
- bone.head[:] = 0.0568, -0.0506, 0.1052
- bone.tail[:] = 0.0379, -0.0834, 0.0816
- bone.roll = -0.0096
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['cheek.T.L'] = bone.name
- bone = arm.edit_bones.new('cheek.T.R')
- bone.head[:] = -0.0568, -0.0506, 0.1052
- bone.tail[:] = -0.0379, -0.0834, 0.0816
- bone.roll = 0.0096
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['cheek.T.R'] = bone.name
- bone = arm.edit_bones.new('teeth.T')
- bone.head[:] = 0.0000, -0.0927, 0.0613
- bone.tail[:] = 0.0000, -0.0621, 0.0613
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['teeth.T'] = bone.name
- bone = arm.edit_bones.new('teeth.B')
- bone.head[:] = 0.0000, -0.0881, 0.0397
- bone.tail[:] = 0.0000, -0.0575, 0.0397
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['teeth.B'] = bone.name
- bone = arm.edit_bones.new('tongue')
- bone.head[:] = 0.0000, -0.0781, 0.0493
- bone.tail[:] = 0.0000, -0.0620, 0.0567
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['face']]
- bones['tongue'] = bone.name
- bone = arm.edit_bones.new('nose.001')
- bone.head[:] = 0.0000, -0.1105, 0.0864
- bone.tail[:] = 0.0000, -0.1193, 0.0771
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose']]
- bones['nose.001'] = bone.name
- bone = arm.edit_bones.new('lip.T.L.001')
- bone.head[:] = 0.0131, -0.0986, 0.0567
- bone.tail[:] = 0.0236, -0.0877, 0.0519
- bone.roll = 0.0236
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lip.T.L']]
- bones['lip.T.L.001'] = bone.name
- bone = arm.edit_bones.new('lip.B.L.001')
- bone.head[:] = 0.0124, -0.0938, 0.0488
- bone.tail[:] = 0.0236, -0.0877, 0.0519
- bone.roll = 0.0731
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lip.B.L']]
- bones['lip.B.L.001'] = bone.name
- bone = arm.edit_bones.new('chin')
- bone.head[:] = 0.0000, -0.0923, 0.0044
- bone.tail[:] = 0.0000, -0.0921, 0.0158
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw']]
- bones['chin'] = bone.name
- bone = arm.edit_bones.new('ear.L.001')
- bone.head[:] = 0.0663, -0.0101, 0.1151
- bone.tail[:] = 0.0804, 0.0065, 0.1189
- bone.roll = 0.0656
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.L']]
- bones['ear.L.001'] = bone.name
- bone = arm.edit_bones.new('ear.R.001')
- bone.head[:] = -0.0663, -0.0101, 0.1151
- bone.tail[:] = -0.0804, 0.0065, 0.1189
- bone.roll = -0.0656
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.R']]
- bones['ear.R.001'] = bone.name
- bone = arm.edit_bones.new('lip.T.R.001')
- bone.head[:] = -0.0131, -0.0986, 0.0567
- bone.tail[:] = -0.0236, -0.0877, 0.0519
- bone.roll = -0.0236
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lip.T.R']]
- bones['lip.T.R.001'] = bone.name
- bone = arm.edit_bones.new('lip.B.R.001')
- bone.head[:] = -0.0124, -0.0938, 0.0488
- bone.tail[:] = -0.0236, -0.0877, 0.0519
- bone.roll = -0.0731
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lip.B.R']]
- bones['lip.B.R.001'] = bone.name
- bone = arm.edit_bones.new('brow.B.L.001')
- bone.head[:] = 0.0472, -0.0780, 0.1192
- bone.tail[:] = 0.0387, -0.0832, 0.1202
- bone.roll = 0.0192
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.L']]
- bones['brow.B.L.001'] = bone.name
- bone = arm.edit_bones.new('lid.T.L.001')
- bone.head[:] = 0.0474, -0.0785, 0.1136
- bone.tail[:] = 0.0394, -0.0838, 0.1147
- bone.roll = 0.0791
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.L']]
- bones['lid.T.L.001'] = bone.name
- bone = arm.edit_bones.new('brow.B.R.001')
- bone.head[:] = -0.0472, -0.0780, 0.1192
- bone.tail[:] = -0.0387, -0.0832, 0.1202
- bone.roll = -0.0192
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.R']]
- bones['brow.B.R.001'] = bone.name
- bone = arm.edit_bones.new('lid.T.R.001')
- bone.head[:] = -0.0474, -0.0785, 0.1136
- bone.tail[:] = -0.0394, -0.0838, 0.1147
- bone.roll = -0.0791
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.R']]
- bones['lid.T.R.001'] = bone.name
- bone = arm.edit_bones.new('forehead.L.001')
- bone.head[:] = 0.0321, -0.0663, 0.1646
- bone.tail[:] = 0.0394, -0.0828, 0.1310
- bone.roll = 0.9928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.L']]
- bones['forehead.L.001'] = bone.name
- bone = arm.edit_bones.new('forehead.R.001')
- bone.head[:] = -0.0321, -0.0663, 0.1646
- bone.tail[:] = -0.0394, -0.0828, 0.1310
- bone.roll = -0.9928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.R']]
- bones['forehead.R.001'] = bone.name
- bone = arm.edit_bones.new('cheek.T.L.001')
- bone.head[:] = 0.0379, -0.0834, 0.0816
- bone.tail[:] = 0.0093, -0.0846, 0.1002
- bone.roll = 0.0320
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.T.L']]
- bones['cheek.T.L.001'] = bone.name
- bone = arm.edit_bones.new('cheek.T.R.001')
- bone.head[:] = -0.0379, -0.0834, 0.0816
- bone.tail[:] = -0.0093, -0.0846, 0.1002
- bone.roll = -0.0320
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.T.R']]
- bones['cheek.T.R.001'] = bone.name
- bone = arm.edit_bones.new('tongue.001')
- bone.head[:] = 0.0000, -0.0620, 0.0567
- bone.tail[:] = 0.0000, -0.0406, 0.0584
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['tongue']]
- bones['tongue.001'] = bone.name
- bone = arm.edit_bones.new('nose.002')
- bone.head[:] = 0.0000, -0.1193, 0.0771
- bone.tail[:] = 0.0000, -0.1118, 0.0739
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.001']]
- bones['nose.002'] = bone.name
- bone = arm.edit_bones.new('chin.001')
- bone.head[:] = 0.0000, -0.0921, 0.0158
- bone.tail[:] = 0.0000, -0.0914, 0.0404
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['chin']]
- bones['chin.001'] = bone.name
- bone = arm.edit_bones.new('ear.L.002')
- bone.head[:] = 0.0804, 0.0065, 0.1189
- bone.tail[:] = 0.0808, 0.0056, 0.0935
- bone.roll = -0.0265
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.L.001']]
- bones['ear.L.002'] = bone.name
- bone = arm.edit_bones.new('ear.R.002')
- bone.head[:] = -0.0804, 0.0065, 0.1189
- bone.tail[:] = -0.0808, 0.0056, 0.0935
- bone.roll = 0.0265
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.R.001']]
- bones['ear.R.002'] = bone.name
- bone = arm.edit_bones.new('brow.B.L.002')
- bone.head[:] = 0.0387, -0.0832, 0.1202
- bone.tail[:] = 0.0295, -0.0826, 0.1179
- bone.roll = -0.0278
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.L.001']]
- bones['brow.B.L.002'] = bone.name
- bone = arm.edit_bones.new('lid.T.L.002')
- bone.head[:] = 0.0394, -0.0838, 0.1147
- bone.tail[:] = 0.0317, -0.0832, 0.1131
- bone.roll = -0.0356
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.L.001']]
- bones['lid.T.L.002'] = bone.name
- bone = arm.edit_bones.new('brow.B.R.002')
- bone.head[:] = -0.0387, -0.0832, 0.1202
- bone.tail[:] = -0.0295, -0.0826, 0.1179
- bone.roll = 0.0278
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.R.001']]
- bones['brow.B.R.002'] = bone.name
- bone = arm.edit_bones.new('lid.T.R.002')
- bone.head[:] = -0.0394, -0.0838, 0.1147
- bone.tail[:] = -0.0317, -0.0832, 0.1131
- bone.roll = 0.0356
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.R.001']]
- bones['lid.T.R.002'] = bone.name
- bone = arm.edit_bones.new('forehead.L.002')
- bone.head[:] = 0.0482, -0.0506, 0.1620
- bone.tail[:] = 0.0556, -0.0689, 0.1249
- bone.roll = 0.4509
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.L.001']]
- bones['forehead.L.002'] = bone.name
- bone = arm.edit_bones.new('forehead.R.002')
- bone.head[:] = -0.0482, -0.0506, 0.1620
- bone.tail[:] = -0.0556, -0.0689, 0.1249
- bone.roll = -0.4509
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.R.001']]
- bones['forehead.R.002'] = bone.name
- bone = arm.edit_bones.new('nose.L')
- bone.head[:] = 0.0093, -0.0846, 0.1002
- bone.tail[:] = 0.0118, -0.0966, 0.0757
- bone.roll = -0.0909
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.T.L.001']]
- bones['nose.L'] = bone.name
- bone = arm.edit_bones.new('nose.R')
- bone.head[:] = -0.0093, -0.0846, 0.1002
- bone.tail[:] = -0.0118, -0.0966, 0.0757
- bone.roll = 0.0909
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.T.R.001']]
- bones['nose.R'] = bone.name
- bone = arm.edit_bones.new('tongue.002')
- bone.head[:] = 0.0000, -0.0406, 0.0584
- bone.tail[:] = 0.0000, -0.0178, 0.0464
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['tongue.001']]
- bones['tongue.002'] = bone.name
- bone = arm.edit_bones.new('nose.003')
- bone.head[:] = 0.0000, -0.1118, 0.0739
- bone.tail[:] = 0.0000, -0.1019, 0.0733
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.002']]
- bones['nose.003'] = bone.name
- bone = arm.edit_bones.new('ear.L.003')
- bone.head[:] = 0.0808, 0.0056, 0.0935
- bone.tail[:] = 0.0677, -0.0109, 0.0752
- bone.roll = 0.3033
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.L.002']]
- bones['ear.L.003'] = bone.name
- bone = arm.edit_bones.new('ear.R.003')
- bone.head[:] = -0.0808, 0.0056, 0.0935
- bone.tail[:] = -0.0677, -0.0109, 0.0752
- bone.roll = -0.3033
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.R.002']]
- bones['ear.R.003'] = bone.name
- bone = arm.edit_bones.new('brow.B.L.003')
- bone.head[:] = 0.0295, -0.0826, 0.1179
- bone.tail[:] = 0.0201, -0.0812, 0.1095
- bone.roll = 0.0417
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.L.002']]
- bones['brow.B.L.003'] = bone.name
- bone = arm.edit_bones.new('lid.T.L.003')
- bone.head[:] = 0.0317, -0.0832, 0.1131
- bone.tail[:] = 0.0237, -0.0826, 0.1058
- bone.roll = 0.0245
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.L.002']]
- bones['lid.T.L.003'] = bone.name
- bone = arm.edit_bones.new('brow.B.R.003')
- bone.head[:] = -0.0295, -0.0826, 0.1179
- bone.tail[:] = -0.0201, -0.0812, 0.1095
- bone.roll = -0.0417
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.B.R.002']]
- bones['brow.B.R.003'] = bone.name
- bone = arm.edit_bones.new('lid.T.R.003')
- bone.head[:] = -0.0317, -0.0832, 0.1131
- bone.tail[:] = -0.0237, -0.0826, 0.1058
- bone.roll = -0.0245
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.R.002']]
- bones['lid.T.R.003'] = bone.name
- bone = arm.edit_bones.new('temple.L')
- bone.head[:] = 0.0585, -0.0276, 0.1490
- bone.tail[:] = 0.0607, -0.0295, 0.0962
- bone.roll = -0.0650
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.L.002']]
- bones['temple.L'] = bone.name
- bone = arm.edit_bones.new('temple.R')
- bone.head[:] = -0.0585, -0.0276, 0.1490
- bone.tail[:] = -0.0607, -0.0295, 0.0962
- bone.roll = 0.0650
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['forehead.R.002']]
- bones['temple.R'] = bone.name
- bone = arm.edit_bones.new('nose.L.001')
- bone.head[:] = 0.0118, -0.0966, 0.0757
- bone.tail[:] = 0.0000, -0.1193, 0.0771
- bone.roll = 0.1070
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.L']]
- bones['nose.L.001'] = bone.name
- bone = arm.edit_bones.new('nose.R.001')
- bone.head[:] = -0.0118, -0.0966, 0.0757
- bone.tail[:] = -0.0000, -0.1193, 0.0771
- bone.roll = -0.1070
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.R']]
- bones['nose.R.001'] = bone.name
- bone = arm.edit_bones.new('nose.004')
- bone.head[:] = 0.0000, -0.1019, 0.0733
- bone.tail[:] = 0.0000, -0.1014, 0.0633
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['nose.003']]
- bones['nose.004'] = bone.name
- bone = arm.edit_bones.new('ear.L.004')
- bone.head[:] = 0.0677, -0.0109, 0.0752
- bone.tail[:] = 0.0616, -0.0083, 0.0886
- bone.roll = 0.1518
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.L.003']]
- bones['ear.L.004'] = bone.name
- bone = arm.edit_bones.new('ear.R.004')
- bone.head[:] = -0.0677, -0.0109, 0.0752
- bone.tail[:] = -0.0616, -0.0083, 0.0886
- bone.roll = -0.1518
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['ear.R.003']]
- bones['ear.R.004'] = bone.name
- bone = arm.edit_bones.new('lid.B.L')
- bone.head[:] = 0.0237, -0.0826, 0.1058
- bone.tail[:] = 0.0319, -0.0831, 0.1050
- bone.roll = -0.1108
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.L.003']]
- bones['lid.B.L'] = bone.name
- bone = arm.edit_bones.new('lid.B.R')
- bone.head[:] = -0.0237, -0.0826, 0.1058
- bone.tail[:] = -0.0319, -0.0831, 0.1050
- bone.roll = 0.1108
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.T.R.003']]
- bones['lid.B.R'] = bone.name
- bone = arm.edit_bones.new('jaw.L')
- bone.head[:] = 0.0607, -0.0295, 0.0962
- bone.tail[:] = 0.0451, -0.0338, 0.0533
- bone.roll = 0.0871
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['temple.L']]
- bones['jaw.L'] = bone.name
- bone = arm.edit_bones.new('jaw.R')
- bone.head[:] = -0.0607, -0.0295, 0.0962
- bone.tail[:] = -0.0451, -0.0338, 0.0533
- bone.roll = -0.0871
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['temple.R']]
- bones['jaw.R'] = bone.name
- bone = arm.edit_bones.new('lid.B.L.001')
- bone.head[:] = 0.0319, -0.0831, 0.1050
- bone.tail[:] = 0.0389, -0.0826, 0.1050
- bone.roll = -0.0207
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.L']]
- bones['lid.B.L.001'] = bone.name
- bone = arm.edit_bones.new('lid.B.R.001')
- bone.head[:] = -0.0319, -0.0831, 0.1050
- bone.tail[:] = -0.0389, -0.0826, 0.1050
- bone.roll = 0.0207
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.R']]
- bones['lid.B.R.001'] = bone.name
- bone = arm.edit_bones.new('jaw.L.001')
- bone.head[:] = 0.0451, -0.0338, 0.0533
- bone.tail[:] = 0.0166, -0.0758, 0.0187
- bone.roll = 0.0458
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw.L']]
- bones['jaw.L.001'] = bone.name
- bone = arm.edit_bones.new('jaw.R.001')
- bone.head[:] = -0.0451, -0.0338, 0.0533
- bone.tail[:] = -0.0166, -0.0758, 0.0187
- bone.roll = -0.0458
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw.R']]
- bones['jaw.R.001'] = bone.name
- bone = arm.edit_bones.new('lid.B.L.002')
- bone.head[:] = 0.0389, -0.0826, 0.1050
- bone.tail[:] = 0.0472, -0.0781, 0.1068
- bone.roll = 0.0229
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.L.001']]
- bones['lid.B.L.002'] = bone.name
- bone = arm.edit_bones.new('lid.B.R.002')
- bone.head[:] = -0.0389, -0.0826, 0.1050
- bone.tail[:] = -0.0472, -0.0781, 0.1068
- bone.roll = -0.0229
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.R.001']]
- bones['lid.B.R.002'] = bone.name
- bone = arm.edit_bones.new('chin.L')
- bone.head[:] = 0.0166, -0.0758, 0.0187
- bone.tail[:] = 0.0236, -0.0877, 0.0519
- bone.roll = 0.1513
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw.L.001']]
- bones['chin.L'] = bone.name
- bone = arm.edit_bones.new('chin.R')
- bone.head[:] = -0.0166, -0.0758, 0.0187
- bone.tail[:] = -0.0236, -0.0877, 0.0519
- bone.roll = -0.1513
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['jaw.R.001']]
- bones['chin.R'] = bone.name
- bone = arm.edit_bones.new('lid.B.L.003')
- bone.head[:] = 0.0472, -0.0781, 0.1068
- bone.tail[:] = 0.0515, -0.0692, 0.1104
- bone.roll = -0.0147
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.L.002']]
- bones['lid.B.L.003'] = bone.name
- bone = arm.edit_bones.new('lid.B.R.003')
- bone.head[:] = -0.0472, -0.0781, 0.1068
- bone.tail[:] = -0.0515, -0.0692, 0.1104
- bone.roll = 0.0147
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['lid.B.R.002']]
- bones['lid.B.R.003'] = bone.name
- bone = arm.edit_bones.new('cheek.B.L')
- bone.head[:] = 0.0236, -0.0877, 0.0519
- bone.tail[:] = 0.0493, -0.0691, 0.0632
- bone.roll = 0.0015
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['chin.L']]
- bones['cheek.B.L'] = bone.name
- bone = arm.edit_bones.new('cheek.B.R')
- bone.head[:] = -0.0236, -0.0877, 0.0519
- bone.tail[:] = -0.0493, -0.0691, 0.0632
- bone.roll = -0.0015
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['chin.R']]
- bones['cheek.B.R'] = bone.name
- bone = arm.edit_bones.new('cheek.B.L.001')
- bone.head[:] = 0.0493, -0.0691, 0.0632
- bone.tail[:] = 0.0568, -0.0506, 0.1052
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.B.L']]
- bones['cheek.B.L.001'] = bone.name
- bone = arm.edit_bones.new('cheek.B.R.001')
- bone.head[:] = -0.0493, -0.0691, 0.0632
- bone.tail[:] = -0.0568, -0.0506, 0.1052
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.B.R']]
- bones['cheek.B.R.001'] = bone.name
- bone = arm.edit_bones.new('brow.T.L')
- bone.head[:] = 0.0568, -0.0506, 0.1052
- bone.tail[:] = 0.0556, -0.0689, 0.1249
- bone.roll = 0.1990
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.B.L.001']]
- bones['brow.T.L'] = bone.name
- bone = arm.edit_bones.new('brow.T.R')
- bone.head[:] = -0.0568, -0.0506, 0.1052
- bone.tail[:] = -0.0556, -0.0689, 0.1249
- bone.roll = -0.1990
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['cheek.B.R.001']]
- bones['brow.T.R'] = bone.name
- bone = arm.edit_bones.new('brow.T.L.001')
- bone.head[:] = 0.0556, -0.0689, 0.1249
- bone.tail[:] = 0.0394, -0.0828, 0.1310
- bone.roll = 0.2372
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.L']]
- bones['brow.T.L.001'] = bone.name
- bone = arm.edit_bones.new('brow.T.R.001')
- bone.head[:] = -0.0556, -0.0689, 0.1249
- bone.tail[:] = -0.0394, -0.0828, 0.1310
- bone.roll = -0.2372
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.R']]
- bones['brow.T.R.001'] = bone.name
- bone = arm.edit_bones.new('brow.T.L.002')
- bone.head[:] = 0.0394, -0.0828, 0.1310
- bone.tail[:] = 0.0144, -0.0912, 0.1236
- bone.roll = 0.0724
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.L.001']]
- bones['brow.T.L.002'] = bone.name
- bone = arm.edit_bones.new('brow.T.R.002')
- bone.head[:] = -0.0394, -0.0828, 0.1310
- bone.tail[:] = -0.0144, -0.0912, 0.1236
- bone.roll = -0.0724
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.R.001']]
- bones['brow.T.R.002'] = bone.name
- bone = arm.edit_bones.new('brow.T.L.003')
- bone.head[:] = 0.0144, -0.0912, 0.1236
- bone.tail[:] = 0.0003, -0.0905, 0.1125
- bone.roll = -0.0423
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.L.002']]
- bones['brow.T.L.003'] = bone.name
- bone = arm.edit_bones.new('brow.T.R.003')
- bone.head[:] = -0.0144, -0.0912, 0.1236
- bone.tail[:] = -0.0003, -0.0905, 0.1125
- bone.roll = 0.0423
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['brow.T.R.002']]
- bones['brow.T.R.003'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['face']]
- pbone.rigify_type = 'pitchipoy.super_face'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['nose']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lip.T.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lip.B.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['jaw']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lip.T.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lip.B.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.B.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.T.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.B.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.T.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['forehead.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['forehead.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['eye.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['eye.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['cheek.T.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['cheek.T.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['teeth.T']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['teeth.B']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['tongue']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['nose.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lip.T.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lip.B.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['chin']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lip.T.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lip.B.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.B.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.T.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.B.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.T.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['forehead.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['forehead.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['cheek.T.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['cheek.T.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['tongue.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['nose.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['chin.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.B.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.T.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.B.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.T.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['forehead.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['forehead.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['nose.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['nose.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['tongue.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['nose.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.B.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.T.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.B.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.T.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['temple.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['temple.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['nose.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['nose.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['nose.004']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.L.004']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ear.R.004']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.B.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.B.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['jaw.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['jaw.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.B.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.B.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['jaw.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['jaw.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.B.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.B.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['chin.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['chin.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.B.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['lid.B.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['cheek.B.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['cheek.B.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['cheek.B.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['cheek.B.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.T.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.T.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.T.L.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.T.R.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.T.L.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.T.R.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.T.L.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['brow.T.R.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
-
-
-def create_square_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [
- ( 0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ),
- ( -0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ),
- ( 0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ),
- ( -0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ),
- ]
-
- edges = [(0, 1), (2, 3), (0, 2), (3, 1) ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- mesh.update()
- return obj
- else:
- return None
diff --git a/rigify/legacy/rigs/pitchipoy/super_finger.py b/rigify/legacy/rigs/pitchipoy/super_finger.py
deleted file mode 100644
index 05c32829..00000000
--- a/rigify/legacy/rigs/pitchipoy/super_finger.py
+++ /dev/null
@@ -1,402 +0,0 @@
-import bpy
-from ...utils import copy_bone, flip_bone
-from ...utils import strip_org, make_deformer_name, connected_children_names, make_mechanism_name
-from ...utils import MetarigError, create_circle_widget, create_widget
-
-from ....utils.mechanism import make_property
-
-script = """
-controls = [%s]
-master_name = '%s'
-if is_selected(controls):
- layout.prop(pose_bones[master_name], '["%s"]', text="Curvature", slider=True)
-"""
-
-class Rig:
-
- def __init__(self, obj, bone_name, params):
- self.obj = obj
- self.org_bones = [bone_name] + connected_children_names(obj, bone_name)
- self.params = params
-
- if len(self.org_bones) <= 1:
- raise MetarigError("RIGIFY ERROR: Bone '%s': listen bro, that finger rig jusaint put tugetha rite. A little hint, use more than one bone!!" % (strip_org(bone_name)))
-
-
- def generate(self):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Bone name lists
- ctrl_chain = []
- def_chain = []
- mch_chain = []
- mch_drv_chain = []
-
- # Create ctrl master bone
- org_name = self.org_bones[0]
- temp_name = strip_org(self.org_bones[0])
-
- suffix = temp_name[-2:]
- master_name = temp_name[:-5] + "_master" + suffix
- master_name = copy_bone( self.obj, org_name, master_name )
- ctrl_bone_master = eb[ master_name ]
-
- ## Parenting bug fix ??
- ctrl_bone_master.use_connect = False
- ctrl_bone_master.parent = None
-
- ctrl_bone_master.tail += ( eb[ org_bones[-1] ].tail - eb[org_name].head ) * 1.25
-
- for bone in org_bones:
- eb[bone].use_connect = False
- if org_bones.index( bone ) != 0:
- eb[bone].parent = None
-
- # Creating the bone chains
- for i in range(len(self.org_bones)):
-
- name = self.org_bones[i]
- ctrl_name = strip_org(name)
-
- # Create control bones
- ctrl_bone = copy_bone( self.obj, name, ctrl_name )
- ctrl_bone_e = eb[ ctrl_name ]
-
- # Create deformation bones
- def_name = make_deformer_name( ctrl_name )
- def_bone = copy_bone( self.obj, name, def_name )
-
- # Create mechanism bones
- mch_name = make_mechanism_name( ctrl_name )
- mch_bone = copy_bone( self.obj, name, mch_name )
-
- # Create mechanism driver bones
- drv_name = make_mechanism_name(ctrl_name) + "_drv"
- mch_bone_drv = copy_bone(self.obj, name, drv_name)
- mch_bone_drv_e = eb[drv_name]
-
- # Adding to lists
- ctrl_chain += [ctrl_name]
- def_chain += [def_bone]
- mch_chain += [mch_bone]
- mch_drv_chain += [drv_name]
-
- # Restoring org chain parenting
- for bone in org_bones[1:]:
- eb[bone].parent = eb[ org_bones[ org_bones.index(bone) - 1 ] ]
-
- # Parenting the master bone to the first org
- ctrl_bone_master = eb[ master_name ]
- ctrl_bone_master.parent = eb[ org_bones[0] ]
-
- # Parenting chain bones
- for i in range(len(self.org_bones)):
- # Edit bone references
- def_bone_e = eb[def_chain[i]]
- ctrl_bone_e = eb[ctrl_chain[i]]
- mch_bone_e = eb[mch_chain[i]]
- mch_bone_drv_e = eb[mch_drv_chain[i]]
-
- if i == 0:
- # First ctl bone
- ctrl_bone_e.parent = mch_bone_drv_e
- ctrl_bone_e.use_connect = False
- # First def bone
- def_bone_e.parent = eb[self.org_bones[i]].parent
- def_bone_e.use_connect = False
- # First mch bone
- mch_bone_e.parent = eb[self.org_bones[i]].parent
- mch_bone_e.use_connect = False
- # First mch driver bone
- mch_bone_drv_e.parent = eb[self.org_bones[i]].parent
- mch_bone_drv_e.use_connect = False
- else:
- # The rest
- ctrl_bone_e.parent = mch_bone_drv_e
- ctrl_bone_e.use_connect = False
-
- def_bone_e.parent = eb[def_chain[i-1]]
- def_bone_e.use_connect = True
-
- mch_bone_drv_e.parent = eb[ctrl_chain[i-1]]
- mch_bone_drv_e.use_connect = False
-
- # Parenting mch bone
- mch_bone_e.parent = ctrl_bone_e
- mch_bone_e.use_connect = False
-
- # Creating tip conrtol bone
- tip_name = copy_bone( self.obj, org_bones[-1], temp_name )
- ctrl_bone_tip = eb[ tip_name ]
- flip_bone( self.obj, tip_name )
- ctrl_bone_tip.length /= 2
-
- ctrl_bone_tip.parent = eb[ctrl_chain[-1]]
-
- bpy.ops.object.mode_set(mode ='OBJECT')
-
- pb = self.obj.pose.bones
-
- # Setting pose bones locks
- pb_master = pb[master_name]
- pb_master.lock_scale = True,False,True
-
- pb[tip_name].lock_scale = True,True,True
- pb[tip_name].lock_rotation = True,True,True
- pb[tip_name].lock_rotation_w = True
-
- make_property(pb_master, 'finger_curve', 0.0, description="Rubber hose finger cartoon effect")
-
- # Pose settings
- for org, ctrl, deform, mch, mch_drv in zip(self.org_bones, ctrl_chain, def_chain, mch_chain, mch_drv_chain):
-
- # Constraining the org bones
- #con = pb[org].constraints.new('COPY_TRANSFORMS')
- #con.target = self.obj
- #con.subtarget = ctrl
-
- # Constraining the deform bones
- con = pb[deform].constraints.new('COPY_TRANSFORMS')
- con.target = self.obj
- con.subtarget = mch
-
- # Constraining the mch bones
- if mch_chain.index(mch) == 0:
- con = pb[mch].constraints.new('COPY_LOCATION')
- con.target = self.obj
- con.subtarget = ctrl
-
- con = pb[mch].constraints.new('COPY_SCALE')
- con.target = self.obj
- con.subtarget = ctrl
-
- con = pb[mch].constraints.new('DAMPED_TRACK')
- con.target = self.obj
- con.subtarget = ctrl_chain[ctrl_chain.index(ctrl)+1]
-
- con = pb[mch].constraints.new('STRETCH_TO')
- con.target = self.obj
- con.subtarget = ctrl_chain[ctrl_chain.index(ctrl)+1]
- con.volume = 'NO_VOLUME'
-
- elif mch_chain.index(mch) == len(mch_chain) - 1:
- con = pb[mch].constraints.new('DAMPED_TRACK')
- con.target = self.obj
- con.subtarget = tip_name
-
- con = pb[mch].constraints.new('STRETCH_TO')
- con.target = self.obj
- con.subtarget = tip_name
- con.volume = 'NO_VOLUME'
- else:
- con = pb[mch].constraints.new('DAMPED_TRACK')
- con.target = self.obj
- con.subtarget = ctrl_chain[ctrl_chain.index(ctrl)+1]
-
- con = pb[mch].constraints.new('STRETCH_TO')
- con.target = self.obj
- con.subtarget = ctrl_chain[ctrl_chain.index(ctrl)+1]
- con.volume = 'NO_VOLUME'
-
- # Constraining and driving mch driver bones
- pb[mch_drv].rotation_mode = 'YZX'
-
- if mch_drv_chain.index(mch_drv) == 0:
- # Constraining to master bone
- con = pb[mch_drv].constraints.new('COPY_LOCATION')
- con.target = self.obj
- con.subtarget = master_name
-
- con = pb[mch_drv].constraints.new('COPY_ROTATION')
- con.target = self.obj
- con.subtarget = master_name
- con.target_space = 'LOCAL'
- con.owner_space = 'LOCAL'
-
- else:
- # Match axis to expression
- options = {
- "X" : { "axis" : 0,
- "expr" : '(1-sy)*pi' },
- "-X" : { "axis" : 0,
- "expr" : '-((1-sy)*pi)' },
- "Y" : { "axis" : 1,
- "expr" : '(1-sy)*pi' },
- "-Y" : { "axis" : 1,
- "expr" : '-((1-sy)*pi)' },
- "Z" : { "axis" : 2,
- "expr" : '(1-sy)*pi' },
- "-Z" : { "axis" : 2,
- "expr" : '-((1-sy)*pi)' }
- }
-
- axis = self.params.primary_rotation_axis
-
- # Drivers
- drv = pb[mch_drv].driver_add("rotation_euler", options[axis]["axis"]).driver
- drv.type = 'SCRIPTED'
- drv.expression = options[axis]["expr"]
- drv_var = drv.variables.new()
- drv_var.name = 'sy'
- drv_var.type = "SINGLE_PROP"
- drv_var.targets[0].id = self.obj
- drv_var.targets[0].data_path = pb[master_name].path_from_id() + '.scale.y'
-
- # Setting bone curvature setting, costum property, and drivers
- def_bone = self.obj.data.bones[deform]
-
- def_bone.bbone_segments = 8
- drv = def_bone.driver_add("bbone_easein").driver # Ease in
-
- drv.type='SUM'
- drv_var = drv.variables.new()
- drv_var.name = "curvature"
- drv_var.type = "SINGLE_PROP"
- drv_var.targets[0].id = self.obj
- drv_var.targets[0].data_path = pb_master.path_from_id() + '["finger_curve"]'
-
- drv = def_bone.driver_add("bbone_easeout").driver # Ease out
-
- drv.type='SUM'
- drv_var = drv.variables.new()
- drv_var.name = "curvature"
- drv_var.type = "SINGLE_PROP"
- drv_var.targets[0].id = self.obj
- drv_var.targets[0].data_path = pb_master.path_from_id() + '["finger_curve"]'
-
-
- # Assigning shapes to control bones
- create_circle_widget(self.obj, ctrl, radius=0.3, head_tail=0.5)
-
- # Create ctrl master widget
- w = create_widget(self.obj, master_name)
- if w is not None:
- mesh = w.data
- verts = [(0, 0, 0), (0, 1, 0), (0.05, 1, 0), (0.05, 1.1, 0), (-0.05, 1.1, 0), (-0.05, 1, 0)]
- if 'Z' in self.params.primary_rotation_axis:
- # Flip x/z coordinates
- temp = []
- for v in verts:
- temp += [(v[2], v[1], v[0])]
- verts = temp
- edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 1)]
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- # Create tip control widget
- create_circle_widget(self.obj, tip_name, radius=0.3, head_tail=0.0)
-
- # Create UI
- controls_string = ", ".join(
- ["'" + x + "'" for x in ctrl_chain]
- ) + ", " + "'" + master_name + "'"
- return [script % (controls_string, master_name, 'finger_curve')]
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
- items = [('X', 'X', ''), ('Y', 'Y', ''), ('Z', 'Z', ''), ('-X', '-X', ''), ('-Y', '-Y', ''), ('-Z', '-Z', '')]
- params.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='X')
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
- """
- r = layout.row()
- r.label(text="Bend rotation axis:")
- r.prop(params, "primary_rotation_axis", text="")
-
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('palm.04.L')
- bone.head[:] = 0.0043, -0.0030, -0.0026
- bone.tail[:] = 0.0642, 0.0037, -0.0469
- bone.roll = -2.5155
- bone.use_connect = False
- bones['palm.04.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.01.L')
- bone.head[:] = 0.0642, 0.0037, -0.0469
- bone.tail[:] = 0.0703, 0.0039, -0.0741
- bone.roll = -1.9749
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.04.L']]
- bones['f_pinky.01.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.02.L')
- bone.head[:] = 0.0703, 0.0039, -0.0741
- bone.tail[:] = 0.0732, 0.0044, -0.0965
- bone.roll = -1.9059
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
- bones['f_pinky.02.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.03.L')
- bone.head[:] = 0.0732, 0.0044, -0.0965
- bone.tail[:] = 0.0725, 0.0046, -0.1115
- bone.roll = -1.7639
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
- bones['f_pinky.03.L'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['palm.04.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone = obj.pose.bones[bones['f_pinky.01.L']]
- pbone.rigify_type = 'pitchipoy.simple_tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_extra_layers = False
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_pinky.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['f_pinky.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/pitchipoy/super_palm.py b/rigify/legacy/rigs/pitchipoy/super_palm.py
deleted file mode 100644
index a87eb735..00000000
--- a/rigify/legacy/rigs/pitchipoy/super_palm.py
+++ /dev/null
@@ -1,324 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import re
-from math import cos, pi
-
-import bpy
-
-from ...utils import MetarigError
-from ...utils import copy_bone
-from ...utils import strip_org, deformer
-from ...utils import create_widget
-
-
-def bone_siblings(obj, bone):
- """ Returns a list of the siblings of the given bone.
- This requires that the bones has a parent.
-
- """
- parent = obj.data.bones[bone].parent
-
- if parent is None:
- return []
-
- bones = []
-
- for b in parent.children:
- if b.name != bone:
- bones += [b.name]
-
- return bones
-
-
-def bone_distance(obj, bone1, bone2):
- """ Returns the distance between two bones.
-
- """
- vec = obj.data.bones[bone1].head - obj.data.bones[bone2].head
- return vec.length
-
-
-class Rig:
- """ A "palm" rig. A set of sibling bones that bend with each other.
- This is a control and deformation rig.
-
- """
- def __init__(self, obj, bone, params):
- """ Gather and validate data about the rig.
- """
- self.obj = obj
- self.params = params
-
- siblings = bone_siblings(obj, bone)
-
- if len(siblings) == 0:
- raise MetarigError(
- "RIGIFY ERROR: Bone '%s': must have a parent and at least one sibling" %
- (strip_org(bone)))
-
- # Sort list by name and distance
- siblings.sort()
- siblings.sort(key=lambda b: bone_distance(obj, bone, b))
-
- self.org_bones = [bone] + siblings
-
- # Get rig parameters
- self.palm_rotation_axis = params.palm_rotation_axis
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Figure out the name for the control bone (remove the last .##)
- last_bone = self.org_bones[-1:][0]
- ctrl_name = re.sub("([0-9]+\.)", "", strip_org(last_bone)[::-1], count=1)[::-1]
-
- # Make control bone
- ctrl = copy_bone(self.obj, last_bone, ctrl_name)
-
- # Make deformation bones
- def_bones = []
- for bone in self.org_bones:
- b = copy_bone(self.obj, bone, deformer(strip_org(bone)))
- def_bones += [b]
-
- # Parenting
- eb = self.obj.data.edit_bones
-
- # turn off inherit scale for all ORG-bones to prevent undesired transformations
-
- for o in self.org_bones:
- eb[o].inherit_scale = 'NONE'
-
- for d, b in zip(def_bones, self.org_bones):
- eb[d].use_connect = False
- eb[d].parent = eb[b]
-
- # Get ORG parent bone
- org_parent = eb[self.org_bones[0]].parent.name
-
- # Get DEF parent from ORG parent
- def_parent = deformer(strip_org(org_parent))
-
- # Switch parent
- for o in self.org_bones:
- eb[o].parent = eb[def_parent]
- eb[ctrl].parent = eb[def_parent]
-
- # Constraints
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- i = 0
- div = len(self.org_bones) - 1
- for b in self.org_bones:
- con = pb[b].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = ctrl
- con.target_space = 'LOCAL'
- con.owner_space = 'LOCAL'
- con.influence = i / div
-
- con = pb[b].constraints.new('COPY_SCALE')
- con.name = "copy_scale"
- con.target = self.obj
- con.subtarget = def_parent
- con.target_space = 'WORLD'
- con.owner_space = 'WORLD'
- con.influence = 1
-
- con = pb[b].constraints.new('COPY_ROTATION')
- con.name = "copy_rotation"
- con.target = self.obj
- con.subtarget = ctrl
- con.target_space = 'LOCAL'
- con.owner_space = 'LOCAL'
- if 'X' in self.palm_rotation_axis:
- con.invert_x = True
- con.use_x = True
- con.use_z = False
- else:
- con.invert_z = True
- con.use_x = False
- con.use_z = True
- con.use_y = False
-
- con.influence = (i / div) - (1 - cos((i * pi / 2) / div))
-
- i += 1
-
- # Create control widget
- w = create_widget(self.obj, ctrl)
- if w is not None:
- mesh = w.data
- verts = [
- (0.1578, 0.0, -0.3),
- (0.1578, 1.0, -0.2),
- (-0.1578, 1.0, -0.2),
- (-0.1578, -0.0, -0.3),
- (-0.1578, -0.0, 0.3),
- (-0.1578, 1.0, 0.2),
- (0.1578, 1.0, 0.2),
- (0.1578, 0.0, 0.3),
- (0.1578, 0.25, -0.275),
- (-0.1578, 0.25, -0.275),
- (0.1578, 0.75, -0.225),
- (-0.1578, 0.75, -0.225),
- (0.1578, 0.75, 0.225),
- (0.1578, 0.25, 0.275),
- (-0.1578, 0.25, 0.275),
- (-0.1578, 0.75, 0.225),
- ]
-
- if 'Z' in self.palm_rotation_axis:
- # Flip x/z coordinates
- verts = [v[::-1] for v in verts]
-
- edges = [
- (1, 2), (0, 3), (4, 7), (5, 6),
- (8, 0), (9, 3), (10, 1), (11, 2),
- (12, 6), (13, 7), (4, 14), (15, 5),
- (10, 8), (11, 9), (15, 14), (12, 13),
- ]
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
- mod = w.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
-
- """
- items = [('X', 'X', ''), ('Z', 'Z', '')]
- params.palm_rotation_axis = bpy.props.EnumProperty(
- items=items,
- name="Palm Rotation Axis",
- default='X',
- )
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
-
- """
- r = layout.row()
- r.label(text="Primary rotation axis:")
- r.prop(params, "palm_rotation_axis", text="")
-
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('palm.parent')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0577, 0.0000, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bones['palm.parent'] = bone.name
- bone = arm.edit_bones.new('palm.04')
- bone.head[:] = 0.0577, 0.0315, -0.0000
- bone.tail[:] = 0.1627, 0.0315, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.parent']]
- bones['palm.04'] = bone.name
- bone = arm.edit_bones.new('palm.03')
- bone.head[:] = 0.0577, 0.0105, -0.0000
- bone.tail[:] = 0.1627, 0.0105, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.parent']]
- bones['palm.03'] = bone.name
- bone = arm.edit_bones.new('palm.02')
- bone.head[:] = 0.0577, -0.0105, -0.0000
- bone.tail[:] = 0.1627, -0.0105, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.parent']]
- bones['palm.02'] = bone.name
- bone = arm.edit_bones.new('palm.01')
- bone.head[:] = 0.0577, -0.0315, -0.0000
- bone.tail[:] = 0.1627, -0.0315, -0.0000
- bone.roll = 3.1416
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.parent']]
- bones['palm.01'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['palm.parent']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['palm.04']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone = obj.pose.bones[bones['palm.03']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone = obj.pose.bones[bones['palm.02']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone = obj.pose.bones[bones['palm.01']]
- pbone.rigify_type = 'palm'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/pitchipoy/super_torso_turbo.py b/rigify/legacy/rigs/pitchipoy/super_torso_turbo.py
deleted file mode 100644
index 08d06a03..00000000
--- a/rigify/legacy/rigs/pitchipoy/super_torso_turbo.py
+++ /dev/null
@@ -1,908 +0,0 @@
-import bpy
-from mathutils import Vector
-from ...utils import copy_bone, put_bone, org
-from ...utils import strip_org, make_deformer_name, connected_children_names
-from ...utils import create_circle_widget, create_sphere_widget
-from ...utils import MetarigError, make_mechanism_name, create_cube_widget
-
-from ....utils.mechanism import make_property
-
-script = """
-controls = [%s]
-torso = '%s'
-
-if is_selected( controls ):
- layout.prop( pose_bones[ torso ], '["%s"]', slider = True )
- layout.prop( pose_bones[ torso ], '["%s"]', slider = True )
-"""
-
-class Rig:
-
- def __init__(self, obj, bone_name, params):
- """ Initialize torso rig and key rig properties """
-
- eb = obj.data.edit_bones
-
- self.obj = obj
- self.org_bones = [bone_name] + connected_children_names(obj, bone_name)
- self.params = params
- self.spine_length = sum( [ eb[b].length for b in self.org_bones ] )
-
- # Check if user provided the positions of the neck and pivot
- if params.neck_pos and params.pivot_pos:
- self.neck_pos = params.neck_pos
- self.pivot_pos = params.pivot_pos
- else:
- raise MetarigError(
- "RIGIFY ERROR: please specify neck and pivot bone positions"
- )
-
- # Check if neck is lower than pivot
- if params.neck_pos <= params.pivot_pos:
- raise MetarigError(
- "RIGIFY ERROR: Neck cannot be below or the same as pivot"
- )
-
- # TODO:
- # Limit neck_pos prop to 1 --> num of bones - 1 (last is head)
- # Limit pivot_pos prop to 2 --> num of bones (must leave place for lower torso)
-
- if params.tail_pos:
- self.tail_pos = params.tail_pos
-
- # Assign values to tweak layers props if opted by user
- if params.tweak_extra_layers:
- self.tweak_layers = list(params.tweak_layers)
- else:
- self.tweak_layers = None
-
- # Report error of user created less than the minimum of 4 bones for rig
- if len(self.org_bones) <= 4:
- raise MetarigError(
- "RIGIFY ERROR: invalid rig structure" % (strip_org(bone_name))
- )
-
-
- def build_bone_structure( self ):
- """ Divide meta-rig into lists of bones according to torso rig anatomy:
- Neck --> Upper torso --> Lower torso --> Tail (optional) """
-
- if self.pivot_pos and self.neck_pos:
-
- neck_index = self.neck_pos - 1
- pivot_index = self.pivot_pos - 1
-
- tail_index = 0
- if 'tail_pos' in dir(self):
- tail_index = self.tail_pos - 1
-
- neck_bones = self.org_bones[neck_index::]
- upper_torso_bones = self.org_bones[pivot_index:neck_index]
- lower_torso_bones = self.org_bones[tail_index:pivot_index]
-
- tail_bones = []
- if tail_index:
- tail_bones = self.org_bones[::tail_index+1]
-
- return {
- 'neck' : neck_bones,
- 'upper' : upper_torso_bones,
- 'lower' : lower_torso_bones,
- 'tail' : tail_bones
- }
-
- else:
- return 'ERROR'
-
- def orient_bone( self, eb, axis, scale, reverse = False ):
- v = Vector((0,0,0))
-
- setattr(v,axis,scale)
-
- if reverse:
- tail_vec = v @ self.obj.matrix_world
- eb.head[:] = eb.tail
- eb.tail[:] = eb.head + tail_vec
- else:
- tail_vec = v @ self.obj.matrix_world
- eb.tail[:] = eb.head + tail_vec
-
-
- def create_pivot( self, pivot ):
- """ Create the pivot control and mechanism bones """
- org_bones = self.org_bones
- pivot_name = org_bones[pivot-1]
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Create torso control bone
- torso_name = 'torso'
- ctrl_name = copy_bone(self.obj, pivot_name, torso_name)
- ctrl_eb = eb[ ctrl_name ]
-
- self.orient_bone( ctrl_eb, 'y', self.spine_length / 2.5 )
-
- # Create mch_pivot
- mch_name = make_mechanism_name( 'pivot' )
- mch_name = copy_bone(self.obj, ctrl_name, mch_name)
- mch_eb = eb[ mch_name ]
-
- mch_eb.length /= 4
-
- # Positioning pivot in a more usable location for animators
- if hasattr(self,'tail_pos') and self.tail_pos > 0:
- pivot_loc = eb[ org_bones[pivot-1]].head
- else:
- pivot_loc = ( eb[ org_bones[0]].head + eb[ org_bones[0]].tail ) / 2
-
- put_bone( self.obj, ctrl_name, pivot_loc )
-
- return {
- 'ctrl' : ctrl_name,
- 'mch' : mch_name
- }
-
-
- def create_deform( self ):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- def_bones = []
- for org in org_bones:
- def_name = make_deformer_name( strip_org( org ) )
- def_name = copy_bone( self.obj, org, def_name )
- def_bones.append( def_name )
-
- return def_bones
-
-
- def create_neck( self, neck_bones ):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Create neck control
- neck = copy_bone( self.obj, org(neck_bones[0]), 'neck' )
- neck_eb = eb[ neck ]
-
- # Neck spans all neck bones (except head)
- neck_eb.tail[:] = eb[ org(neck_bones[-1]) ].head
-
- # Create head control
- head = copy_bone( self.obj, org(neck_bones[-1]), 'head' )
-
- # MCH bones
- # Neck MCH stretch
- mch_str = copy_bone( self.obj, neck, make_mechanism_name('STR-neck') )
-
- # Neck MCH rotation
- mch_neck = copy_bone(
- self.obj, neck, make_mechanism_name('ROT-neck')
- )
-
- self.orient_bone( eb[mch_neck], 'y', self.spine_length / 10 )
-
- # Head MCH rotation
- mch_head = copy_bone(
- self.obj, head, make_mechanism_name('ROT-head')
- )
-
- self.orient_bone( eb[mch_head], 'y', self.spine_length / 10 )
-
- twk,mch = [],[]
-
- # Intermediary bones
- for b in neck_bones[1:-1]: # All except 1st neck and (last) head
- mch_name = copy_bone( self.obj, org(b), make_mechanism_name(b) )
- eb[mch_name].length /= 4
-
- mch += [ mch_name ]
-
- # Tweak bones
- for b in neck_bones[:-1]: # All except last bone
- twk_name = "tweak_" + b
- twk_name = copy_bone( self.obj, org(b), twk_name )
-
- eb[twk_name].length /= 2
-
- twk += [ twk_name ]
-
- return {
- 'ctrl_neck' : neck,
- 'ctrl' : head,
- 'mch_str' : mch_str,
- 'mch_neck' : mch_neck,
- 'mch_head' : mch_head,
- 'mch' : mch,
- 'tweak' : twk
- }
-
-
- def create_chest( self, chest_bones ):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # get total spine length
-
- # Create chest control bone
- chest = copy_bone( self.obj, org( chest_bones[0] ), 'chest' )
- self.orient_bone( eb[chest], 'y', self.spine_length / 3 )
-
- # create chest mch_wgt
- mch_wgt = copy_bone(
- self.obj, org( chest_bones[-1] ),
- make_mechanism_name( 'WGT-chest' )
- )
-
- # Create mch and twk bones
- twk,mch = [],[]
-
- for b in chest_bones:
- mch_name = copy_bone( self.obj, org(b), make_mechanism_name(b) )
- self.orient_bone( eb[mch_name], 'y', self.spine_length / 10 )
-
- twk_name = "tweak_" + b
- twk_name = copy_bone( self.obj, org(b), twk_name )
- eb[twk_name].length /= 2
-
- mch += [ mch_name ]
- twk += [ twk_name ]
-
- return {
- 'ctrl' : chest,
- 'mch' : mch,
- 'tweak' : twk,
- 'mch_wgt' : mch_wgt
- }
-
-
- def create_hips( self, hip_bones ):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Create hips control bone
- hips = copy_bone( self.obj, org( hip_bones[-1] ), 'hips' )
- self.orient_bone(
- eb[hips],
- 'y',
- self.spine_length / 4,
- reverse = True
- )
-
- # create hips mch_wgt
- mch_wgt = copy_bone(
- self.obj, org( hip_bones[0] ),
- make_mechanism_name( 'WGT-hips' )
- )
-
- # Create mch and tweak bones
- twk,mch = [],[]
- for b in hip_bones:
- mch_name = copy_bone( self.obj, org(b), make_mechanism_name(b) )
- self.orient_bone(
- eb[mch_name], 'y', self.spine_length / 10, reverse = True
- )
-
- twk_name = "tweak_" + b
- twk_name = copy_bone( self.obj, org( b ), twk_name )
-
- eb[twk_name].length /= 2
-
- mch += [ mch_name ]
- twk += [ twk_name ]
-
- return {
- 'ctrl' : hips,
- 'mch' : mch,
- 'tweak' : twk,
- 'mch_wgt' : mch_wgt
- }
-
-
- def create_tail( self, tail_bones ):
- pass
-
-
- def parent_bones( self, bones ):
- org_bones = self.org_bones
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Parent deform bones
- for i,b in enumerate( bones['def'] ):
- if i > 0: # For all bones but the first (which has no parent)
- eb[b].parent = eb[ bones['def'][i-1] ] # to previous
- eb[b].use_connect = True
-
- # Parent control bones
- # Head control => MCH-rotation_head
- eb[ bones['neck']['ctrl'] ].parent = eb[ bones['neck']['mch_head'] ]
-
- # MCH stretch => neck ctrl
- eb[ bones['neck']['mch_str'] ].parent = eb[ bones['neck']['ctrl_neck'] ]
-
- # Neck control => MCH-rotation_neck
- eb[ bones['neck']['ctrl_neck'] ].parent = eb[ bones['neck']['mch_neck'] ]
-
- # Parent hips and chest controls to torso
- eb[ bones['chest']['ctrl'] ].parent = eb[ bones['pivot']['ctrl'] ]
- eb[ bones['hips']['ctrl'] ].parent = eb[ bones['pivot']['ctrl'] ]
-
- # Parent mch bones
- # Neck mch
- eb[ bones['neck']['mch_head'] ].parent = eb[ bones['neck']['ctrl_neck'] ]
-
- parent = eb[ bones['neck']['mch_str'] ]
- for i,b in enumerate([ eb[n] for n in bones['neck']['mch'] ]):
- b.parent = parent
-
- # Chest mch bones and neck mch
- chest_mch = bones['chest']['mch'] + [ bones['neck']['mch_neck'] ]
- for i,b in enumerate(chest_mch):
- if i == 0:
- eb[b].parent = eb[ bones['pivot']['ctrl'] ]
- else:
- eb[b].parent = eb[ chest_mch[i-1] ]
-
- # Hips mch bones
- for i,b in enumerate( bones['hips']['mch'] ):
- if i == len(bones['hips']['mch']) - 1:
- eb[b].parent = eb[ bones['pivot']['ctrl'] ]
- else:
- eb[b].parent = eb[ bones['hips']['mch'][i+1] ]
-
- # mch pivot
- eb[ bones['pivot']['mch'] ].parent = eb[ bones['chest']['mch'][0] ]
-
- # MCH widgets
- eb[ bones['chest']['mch_wgt'] ].parent = eb[ bones['chest']['mch'][-1] ]
- eb[ bones['hips' ]['mch_wgt'] ].parent = eb[ bones['hips' ]['mch'][0 ] ]
-
- # Tweaks
-
- # Neck tweaks
- for i,twk in enumerate( bones['neck']['tweak'] ):
- if i == 0:
- eb[ twk ].parent = eb[ bones['neck']['ctrl_neck'] ]
- else:
- eb[ twk ].parent = eb[ bones['neck']['mch'][i-1] ]
-
- # Chest tweaks
- for twk,mch in zip( bones['chest']['tweak'], bones['chest']['mch'] ):
- if bones['chest']['tweak'].index( twk ) == 0:
- eb[ twk ].parent = eb[ bones['pivot']['mch'] ]
- else:
- eb[ twk ].parent = eb[ mch ]
-
- # Hips tweaks
- for i,twk in enumerate(bones['hips']['tweak']):
- if i == 0:
- eb[twk].parent = eb[ bones['hips']['mch'][i] ]
- else:
- eb[twk].parent = eb[ bones['hips']['mch'][i-1] ]
-
- # Parent orgs to matching tweaks
- tweaks = bones['hips']['tweak'] + bones['chest']['tweak']
- tweaks += bones['neck']['tweak'] + [ bones['neck']['ctrl'] ]
-
- if 'tail' in bones.keys():
- tweaks += bones['tail']['tweak']
-
- for org, twk in zip( org_bones, tweaks ):
- eb[ org ].parent = eb[ twk ]
-
-
- def make_constraint( self, bone, constraint ):
- bpy.ops.object.mode_set(mode = 'OBJECT')
- pb = self.obj.pose.bones
-
- owner_pb = pb[bone]
- const = owner_pb.constraints.new( constraint['constraint'] )
- const.target = self.obj
-
- # filter constraint props to those that actually exist in the currnet
- # type of constraint, then assign values to each
- for p in [ k for k in constraint.keys() if k in dir(const) ]:
- setattr( const, p, constraint[p] )
-
-
- def constrain_bones( self, bones ):
- # MCH bones
-
- # head and neck MCH bones
- for b in [ bones['neck']['mch_head'], bones['neck']['mch_neck'] ]:
- self.make_constraint( b, {
- 'constraint' : 'COPY_ROTATION',
- 'subtarget' : bones['pivot']['ctrl'],
- } )
- self.make_constraint( b, {
- 'constraint' : 'COPY_SCALE',
- 'subtarget' : bones['pivot']['ctrl'],
- } )
-
- # Neck MCH Stretch
- self.make_constraint( bones['neck']['mch_str'], {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : bones['neck']['ctrl'],
- })
-
- self.make_constraint( bones['neck']['mch_str'], {
- 'constraint' : 'STRETCH_TO',
- 'subtarget' : bones['neck']['ctrl'],
- })
-
- # Intermediary mch bones
- intermediaries = [ bones['neck'], bones['chest'], bones['hips'] ]
-
- if 'tail' in bones.keys():
- intermediaries += bones['tail']
-
- for i,l in enumerate(intermediaries):
- mch = l['mch']
- factor = float( 1 / len( l['tweak'] ) )
-
- for j,b in enumerate(mch):
- if i == 0:
- nfactor = float( (j + 1) / len( mch ) )
- self.make_constraint( b, {
- 'constraint' : 'COPY_ROTATION',
- 'subtarget' : l['ctrl'],
- 'influence' : nfactor
- } )
- else:
- self.make_constraint( b, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : l['ctrl'],
- 'influence' : factor,
- 'owner_space' : 'LOCAL',
- 'target_space' : 'LOCAL'
- } )
-
-
- # MCH pivot
- self.make_constraint( bones['pivot']['mch'], {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : bones['hips']['mch'][-1],
- 'owner_space' : 'LOCAL',
- 'target_space' : 'LOCAL'
- })
-
- # DEF bones
- deform = bones['def']
- tweaks = bones['hips']['tweak'] + bones['chest']['tweak']
- tweaks += bones['neck']['tweak'] + [ bones['neck']['ctrl'] ]
-
- for d,t in zip(deform, tweaks):
- tidx = tweaks.index(t)
-
- self.make_constraint( d, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : t
- })
-
- if tidx != len(tweaks) - 1:
- self.make_constraint( d, {
- 'constraint' : 'DAMPED_TRACK',
- 'subtarget' : tweaks[ tidx + 1 ],
- })
-
- self.make_constraint( d, {
- 'constraint' : 'STRETCH_TO',
- 'subtarget' : tweaks[ tidx + 1 ],
- })
-
- pb = self.obj.pose.bones
-
- for t in tweaks:
- if t != bones['neck']['ctrl']:
- pb[t].rotation_mode = 'ZXY'
-
-
- def create_drivers( self, bones ):
- bpy.ops.object.mode_set(mode ='OBJECT')
- pb = self.obj.pose.bones
-
- # Setting the torso's props
- torso = pb[ bones['pivot']['ctrl'] ]
-
- props = [ "head_follow", "neck_follow" ]
- owners = [ bones['neck']['mch_head'], bones['neck']['mch_neck'] ]
-
- for prop in props:
- if prop == 'neck_follow':
- defval = 0.5
- else:
- defval = 0.0
-
- make_property(torso, prop, defval)
-
- # driving the follow rotation switches for neck and head
- for bone, prop, in zip( owners, props ):
- # Add driver to copy rotation constraint
- drv_fcu = pb[ bone ].constraints[ 0 ].driver_add("influence")
- drv = drv_fcu.driver
- drv.type = 'AVERAGE'
-
- var = drv.variables.new()
- var.name = prop
- var.type = "SINGLE_PROP"
- var.targets[0].id = self.obj
- var.targets[0].data_path = \
- torso.path_from_id() + '['+ '"' + prop + '"' + ']'
-
- drv_modifier = drv_fcu.modifiers[0]
-
- drv_modifier.mode = 'POLYNOMIAL'
- drv_modifier.poly_order = 1
- drv_modifier.coefficients[0] = 1.0
- drv_modifier.coefficients[1] = -1.0
-
-
- def locks_and_widgets( self, bones ):
- bpy.ops.object.mode_set(mode ='OBJECT')
- pb = self.obj.pose.bones
-
- # deform bones bbone segments
- for bone in bones['def'][:-1]:
- self.obj.data.bones[bone].bbone_segments = 8
-
- self.obj.data.bones[ bones['def'][0] ].bbone_easein = 0.0
- self.obj.data.bones[ bones['def'][-2] ].bbone_easeout = 0.0
-
- # Locks
- tweaks = bones['neck']['tweak'] + bones['chest']['tweak']
- tweaks += bones['hips']['tweak']
-
- if 'tail' in bones.keys():
- tweaks += bones['tail']['tweak']
-
- # Tweak bones locks
- for bone in tweaks:
- pb[bone].lock_rotation = True, False, True
- pb[bone].lock_scale = False, True, False
-
- # Widgets
-
- # Assigning a widget to torso bone
- create_cube_widget(
- self.obj,
- bones['pivot']['ctrl'],
- radius = 0.5,
- bone_transform_name = None
- )
-
- # Assigning widgets to control bones
- gen_ctrls = [
- bones['neck']['ctrl_neck'],
- bones['chest']['ctrl'],
- bones['hips']['ctrl']
- ]
-
- if 'tail' in bones.keys():
- gen_ctrls += [ bones['tail']['ctrl'] ]
-
- for bone in gen_ctrls:
- create_circle_widget(
- self.obj,
- bone,
- radius = 1.0,
- head_tail = 0.5,
- with_line = False,
- bone_transform_name = None
- )
-
- # Head widget
- create_circle_widget(
- self.obj,
- bones['neck']['ctrl'],
- radius = 0.75,
- head_tail = 1.0,
- with_line = False,
- bone_transform_name = None
- )
-
- # place widgets on correct bones
- chest_widget_loc = pb[ bones['chest']['mch_wgt'] ]
- pb[ bones['chest']['ctrl'] ].custom_shape_transform = chest_widget_loc
-
- hips_widget_loc = pb[ bones['hips']['mch_wgt'] ]
- if 'tail' in bones.keys():
- hips_widget_loc = bones['def'][self.tail_pos -1]
-
- pb[ bones['hips']['ctrl'] ].custom_shape_transform = hips_widget_loc
-
- # Assigning widgets to tweak bones and layers
- for bone in tweaks:
- create_sphere_widget(self.obj, bone, bone_transform_name=None)
-
- if self.tweak_layers:
- pb[bone].bone.layers = self.tweak_layers
-
-
- def generate( self ):
-
- # Torso Rig Anatomy:
- # Neck: all bones above neck point, last bone is head
- # Upper torso: all bones between pivot and neck start
- # Lower torso: all bones below pivot until tail point
- # Tail: all bones below tail point
-
- bone_chains = self.build_bone_structure()
-
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Clear parents for org bones
- for bone in self.org_bones:
- eb[bone].use_connect = False
- eb[bone].parent = None
-
- if bone_chains != 'ERROR':
-
- # Create lists of bones and strip "ORG" from their names
- neck_bones = [ strip_org(b) for b in bone_chains['neck' ] ]
- upper_torso_bones = [ strip_org(b) for b in bone_chains['upper'] ]
- lower_torso_bones = [ strip_org(b) for b in bone_chains['lower'] ]
- tail_bones = [ strip_org(b) for b in bone_chains['tail' ] ]
-
- bones = {}
-
- bones['def'] = self.create_deform() # Gets org bones from self
- bones['pivot'] = self.create_pivot( self.pivot_pos )
- bones['neck'] = self.create_neck( neck_bones )
- bones['chest'] = self.create_chest( upper_torso_bones )
- bones['hips'] = self.create_hips( lower_torso_bones )
- # TODO: Add create tail
-
- if tail_bones:
- bones['tail'] = self.create_tail( tail_bones )
-
- # TEST
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- self.parent_bones( bones )
- self.constrain_bones( bones )
- self.create_drivers( bones )
- self.locks_and_widgets( bones )
-
-
- controls = [ bones['neck']['ctrl'], bones['neck']['ctrl_neck'] ]
- controls += [ bones['chest']['ctrl'], bones['hips']['ctrl'] ]
- controls += [ bones['pivot']['ctrl'] ]
-
- if 'tail' in bones.keys():
- controls += [ bones['tail']['ctrl'] ]
-
- # Create UI
- controls_string = ", ".join(["'" + x + "'" for x in controls])
- return [script % (
- controls_string,
- bones['pivot']['ctrl'],
- 'head_follow',
- 'neck_follow'
- )]
-
-def add_parameters( params ):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
- params.neck_pos = bpy.props.IntProperty(
- name = 'neck_position',
- default = 6,
- min = 0,
- description = 'Neck start position'
- )
-
- params.pivot_pos = bpy.props.IntProperty(
- name = 'pivot_position',
- default = 3,
- min = 0,
- description = 'Position of the torso control and pivot point'
- )
-
- params.tail_pos = bpy.props.IntProperty(
- name = 'tail_position',
- default = 0,
- min = 0,
- description = 'Where the tail starts (change from 0 to enable)'
- )
-
- # Setting up extra layers for the FK and tweak
- params.tweak_extra_layers = bpy.props.BoolProperty(
- name = "tweak_extra_layers",
- default = True,
- description = ""
- )
-
- params.tweak_layers = bpy.props.BoolVectorProperty(
- size = 32,
- description = "Layers for the tweak controls to be on",
- default = tuple( [ i == 1 for i in range(0, 32) ] )
- )
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters."""
-
- r = layout.row()
- r.prop(params, "neck_pos")
-
- r = layout.row()
- r.prop(params, "pivot_pos")
-
- r = layout.row()
- r.prop(params, "tail_pos")
-
- r = layout.row()
- r.prop(params, "tweak_extra_layers")
- r.active = params.tweak_extra_layers
-
- col = r.column(align=True)
- row = col.row(align=True)
-
- for i in range(8):
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
- row = col.row(align=True)
-
- for i in range(16,24):
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
-
- for i in range(8,16):
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
- row = col.row(align=True)
-
- for i in range(24,32):
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('spine')
- bone.head[:] = 0.0000, 0.0552, 1.0099
- bone.tail[:] = 0.0000, 0.0172, 1.1573
- bone.roll = 0.0000
- bone.use_connect = False
- bones['spine'] = bone.name
-
- bone = arm.edit_bones.new('spine.001')
- bone.head[:] = 0.0000, 0.0172, 1.1573
- bone.tail[:] = 0.0000, 0.0004, 1.2929
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine']]
- bones['spine.001'] = bone.name
-
- bone = arm.edit_bones.new('spine.002')
- bone.head[:] = 0.0000, 0.0004, 1.2929
- bone.tail[:] = 0.0000, 0.0059, 1.4657
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.001']]
- bones['spine.002'] = bone.name
-
- bone = arm.edit_bones.new('spine.003')
- bone.head[:] = 0.0000, 0.0059, 1.4657
- bone.tail[:] = 0.0000, 0.0114, 1.6582
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.002']]
- bones['spine.003'] = bone.name
-
- bone = arm.edit_bones.new('spine.004')
- bone.head[:] = 0.0000, 0.0114, 1.6582
- bone.tail[:] = 0.0000, -0.0067, 1.7197
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.003']]
- bones['spine.004'] = bone.name
-
- bone = arm.edit_bones.new('spine.005')
- bone.head[:] = 0.0000, -0.0067, 1.7197
- bone.tail[:] = 0.0000, -0.0247, 1.7813
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.004']]
- bones['spine.005'] = bone.name
-
- bone = arm.edit_bones.new('spine.006')
- bone.head[:] = 0.0000, -0.0247, 1.7813
- bone.tail[:] = 0.0000, -0.0247, 1.9796
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.005']]
- bones['spine.006'] = bone.name
-
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['spine']]
- pbone.rigify_type = 'pitchipoy.super_torso_turbo'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- try:
- pbone.rigify_parameters.chain_bone_controls = "1, 2, 3"
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.neck_pos = 5
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['spine.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['spine.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['spine.003']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['spine.004']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['spine.005']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['spine.006']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/pitchipoy/super_widgets.py b/rigify/legacy/rigs/pitchipoy/super_widgets.py
deleted file mode 100644
index fabc800b..00000000
--- a/rigify/legacy/rigs/pitchipoy/super_widgets.py
+++ /dev/null
@@ -1,158 +0,0 @@
-from ...utils import create_widget
-
-MODULE_NAME = "super_widgets" # Windows/Mac blender is weird, so __package__ doesn't work
-
-
-def create_eye_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(1.1920928955078125e-07*size, 0.5000000596046448*size, 0.0*size), (-0.12940943241119385*size, 0.482962965965271*size, 0.0*size), (-0.24999988079071045*size, 0.4330127537250519*size, 0.0*size), (-0.35355329513549805*size, 0.35355344414711*size, 0.0*size), (-0.43301260471343994*size, 0.2500000596046448*size, 0.0*size), (-0.4829627275466919*size, 0.12940959632396698*size, 0.0*size), (-0.49999988079071045*size, 1.0094120739267964e-07*size, 0.0*size), (-0.482962965965271*size, -0.12940940260887146*size, 0.0*size), (-0.43301260471343994*size, -0.24999986588954926*size, 0.0*size), (-0.3535534143447876*size, -0.35355323553085327*size, 0.0*size), (-0.25*size, -0.43301257491111755*size, 0.0*size), (-0.1294095516204834*size, -0.48296281695365906*size, 0.0*size), (-1.1920928955078125e-07*size, -0.4999999403953552*size, 0.0*size), (0.12940943241119385*size, -0.4829629063606262*size, 0.0*size), (0.24999988079071045*size, -0.4330127537250519*size, 0.0*size), (0.35355329513549805*size, -0.35355353355407715*size, 0.0*size), (0.4330127239227295*size, -0.25000008940696716*size, 0.0*size), (0.482962965965271*size, -0.12940965592861176*size, 0.0*size), (0.5000001192092896*size, -1.6926388468618825e-07*size, 0.0*size), (0.48296308517456055*size, 0.1294093281030655*size, 0.0*size), (0.4330129623413086*size, 0.24999980628490448*size, 0.0*size), (0.35355377197265625*size, 0.35355323553085327*size, 0.0*size), (0.25000035762786865*size, 0.43301260471343994*size, 0.0*size), (0.1294100284576416*size, 0.48296287655830383*size, 0.0*size), ]
- edges = [(1, 0), (2, 1), (3, 2), (4, 3), (5, 4), (6, 5), (7, 6), (8, 7), (9, 8), (10, 9), (11, 10), (12, 11), (13, 12), (14, 13), (15, 14), (16, 15), (17, 16), (18, 17), (19, 18), (20, 19), (21, 20), (22, 21), (23, 22), (0, 23), ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- return obj
- else:
- return None
-
-
-def create_eyes_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(0.8928930759429932*size, -0.7071065902709961*size, 0.0*size), (0.8928932547569275*size, 0.7071067690849304*size, 0.0*size), (-1.8588197231292725*size, -0.9659252762794495*size, 0.0*size), (-2.100001096725464*size, -0.8660248517990112*size, 0.0*size), (-2.3071072101593018*size, -0.7071059942245483*size, 0.0*size), (-2.4660258293151855*size, -0.49999913573265076*size, 0.0*size), (-2.5659260749816895*size, -0.258818119764328*size, 0.0*size), (-2.5999999046325684*size, 8.575012770961621e-07*size, 0.0*size), (-2.5659255981445312*size, 0.2588198482990265*size, 0.0*size), (-2.4660253524780273*size, 0.5000006556510925*size, 0.0*size), (-2.3071064949035645*size, 0.7071075439453125*size, 0.0*size), (-2.099999189376831*size, 0.866025984287262*size, 0.0*size), (-1.8588184118270874*size, 0.9659261703491211*size, 0.0*size), (-1.5999996662139893*size, 1.000000238418579*size, 0.0*size), (-1.341180443763733*size, 0.9659258723258972*size, 0.0*size), (-1.0999995470046997*size, 0.8660253882408142*size, 0.0*size), (-0.8928929567337036*size, 0.7071067094802856*size, 0.0*size), (-0.892893373966217*size, -0.7071066498756409*size, 0.0*size), (-1.100000262260437*size, -0.8660252690315247*size, 0.0*size), (-1.3411810398101807*size, -0.9659255743026733*size, 0.0*size), (1.600000023841858*size, 1.0*size, 0.0*size), (1.3411810398101807*size, 0.9659258127212524*size, 0.0*size), (1.100000023841858*size, 0.8660253882408142*size, 0.0*size), (-1.600000262260437*size, -0.9999997615814209*size, 0.0*size), (1.0999997854232788*size, -0.8660252690315247*size, 0.0*size), (1.341180682182312*size, -0.9659257531166077*size, 0.0*size), (1.5999996662139893*size, -1.0*size, 0.0*size), (1.8588186502456665*size, -0.965925931930542*size, 0.0*size), (2.0999996662139893*size, -0.8660256266593933*size, 0.0*size), (2.3071064949035645*size, -0.7071071863174438*size, 0.0*size), (2.4660253524780273*size, -0.5000002980232239*size, 0.0*size), (2.5659255981445312*size, -0.25881943106651306*size, 0.0*size), (2.5999999046325684*size, -4.649122899991198e-07*size, 0.0*size), (2.5659260749816895*size, 0.25881853699684143*size, 0.0*size), (2.4660258293151855*size, 0.4999994933605194*size, 0.0*size), (2.3071072101593018*size, 0.707106351852417*size, 0.0*size), (2.1000006198883057*size, 0.8660250902175903*size, 0.0*size), (1.8588197231292725*size, 0.9659256339073181*size, 0.0*size), (-1.8070557117462158*size, -0.7727401852607727*size, 0.0*size), (-2.0000009536743164*size, -0.6928198337554932*size, 0.0*size), (-2.1656856536865234*size, -0.5656847357749939*size, 0.0*size), (-2.292820692062378*size, -0.3999992609024048*size, 0.0*size), (-2.3727407455444336*size, -0.20705445110797882*size, 0.0*size), (-2.3999998569488525*size, 7.336847716032935e-07*size, 0.0*size), (-2.3727405071258545*size, 0.207055926322937*size, 0.0*size), (-2.2928202152252197*size, 0.40000057220458984*size, 0.0*size), (-2.1656851768493652*size, 0.5656861066818237*size, 0.0*size), (-1.9999992847442627*size, 0.6928208470344543*size, 0.0*size), (-1.8070547580718994*size, 0.7727410197257996*size, 0.0*size), (-1.5999996662139893*size, 0.8000002503395081*size, 0.0*size), (-1.3929443359375*size, 0.7727407813072205*size, 0.0*size), (-1.1999995708465576*size, 0.6928203701972961*size, 0.0*size), (-1.0343143939971924*size, 0.5656854510307312*size, 0.0*size), (-1.0343146324157715*size, -0.5656852722167969*size, 0.0*size), (-1.2000001668930054*size, -0.6928201913833618*size, 0.0*size), (-1.3929448127746582*size, -0.7727404236793518*size, 0.0*size), (-1.6000001430511475*size, -0.7999997735023499*size, 0.0*size), (1.8070557117462158*size, 0.772739827632904*size, 0.0*size), (2.0000009536743164*size, 0.6928195953369141*size, 0.0*size), (2.1656856536865234*size, 0.5656843781471252*size, 0.0*size), (2.292820692062378*size, 0.39999890327453613*size, 0.0*size), (2.3727407455444336*size, 0.20705409348011017*size, 0.0*size), (2.3999998569488525*size, -1.0960745839838637e-06*size, 0.0*size), (2.3727405071258545*size, -0.20705628395080566*size, 0.0*size), (2.2928202152252197*size, -0.4000009298324585*size, 0.0*size), (2.1656851768493652*size, -0.5656863451004028*size, 0.0*size), (1.9999992847442627*size, -0.692821204662323*size, 0.0*size), (1.8070547580718994*size, -0.7727413773536682*size, 0.0*size), (1.5999996662139893*size, -0.8000004887580872*size, 0.0*size), (1.3929443359375*size, -0.7727410197257996*size, 0.0*size), (1.1999995708465576*size, -0.6928204894065857*size, 0.0*size), (1.0343143939971924*size, -0.5656855702400208*size, 0.0*size), (1.0343146324157715*size, 0.5656850337982178*size, 0.0*size), (1.2000004053115845*size, 0.6928199529647827*size, 0.0*size), (1.3929448127746582*size, 0.7727401852607727*size, 0.0*size), (1.6000001430511475*size, 0.7999995350837708*size, 0.0*size), ]
- edges = [(24, 0), (1, 22), (16, 1), (17, 0), (23, 2), (2, 3), (3, 4), (4, 5), (5, 6), (6, 7), (7, 8), (8, 9), (9, 10), (10, 11), (11, 12), (12, 13), (21, 20), (22, 21), (13, 14), (14, 15), (15, 16), (17, 18), (18, 19), (19, 23), (25, 24), (26, 25), (27, 26), (28, 27), (29, 28), (30, 29), (31, 30), (32, 31), (33, 32), (34, 33), (35, 34), (36, 35), (37, 36), (20, 37), (56, 38), (38, 39), (39, 40), (40, 41), (41, 42), (42, 43), (43, 44), (44, 45), (45, 46), (46, 47), (47, 48), (48, 49), (49, 50), (50, 51), (51, 52), (53, 54), (54, 55), (55, 56), (75, 57), (57, 58), (58, 59), (59, 60), (60, 61), (61, 62), (62, 63), (63, 64), (64, 65), (65, 66), (66, 67), (67, 68), (68, 69), (69, 70), (70, 71), (72, 73), (73, 74), (74, 75), (52, 72), (53, 71), ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- return obj
- else:
- return None
-
-
-def create_ear_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(-2.4903741291382175e-09*size, 1.0*size, -3.123863123732917e-08*size), (-7.450580596923828e-09*size, 0.9829629063606262*size, 0.0776456817984581*size), (-1.4901161193847656e-08*size, 0.9330127239227295*size, 0.1499999761581421*size), (-2.9802322387695312e-08*size, 0.8535534143447876*size, 0.2121320217847824*size), (-2.9802322387695312e-08*size, 0.75*size, 0.25980761647224426*size), (-2.9802322387695312e-08*size, 0.6294095516204834*size, 0.2897777259349823*size), (-2.9802322387695312e-08*size, 0.5000000596046448*size, 0.29999998211860657*size), (-5.960464477539063e-08*size, 0.37059056758880615*size, 0.2897777855396271*size), (-5.960464477539063e-08*size, 0.25000008940696716*size, 0.25980767607688904*size), (-4.470348358154297e-08*size, 0.14644670486450195*size, 0.21213211119174957*size), (-4.470348358154297e-08*size, 0.06698736548423767*size, 0.15000009536743164*size), (-4.470348358154297e-08*size, 0.017037123441696167*size, 0.07764581590890884*size), (-3.6718930118695425e-08*size, 0.0*size, 1.1981423142515268e-07*size), (-2.9802322387695312e-08*size, 0.017037034034729004*size, -0.07764559239149094*size), (-2.9802322387695312e-08*size, 0.06698718667030334*size, -0.14999987185001373*size), (-1.4901161193847656e-08*size, 0.14644640684127808*size, -0.21213191747665405*size), (0.0*size, 0.24999985098838806*size, -0.25980761647224426*size), (0.0*size, 0.3705902695655823*size, -0.2897777259349823*size), (0.0*size, 0.4999997615814209*size, -0.30000004172325134*size), (0.0*size, 0.6294092535972595*size, -0.2897777855396271*size), (0.0*size, 0.7499997615814209*size, -0.2598077356815338*size), (1.4901161193847656e-08*size, 0.8535531759262085*size, -0.21213220059871674*size), (0.0*size, 0.9330125451087952*size, -0.15000019967556*size), (0.0*size, 0.9829628467559814*size, -0.07764596492052078*size), ]
- edges = [(1, 0), (2, 1), (3, 2), (4, 3), (5, 4), (6, 5), (7, 6), (8, 7), (9, 8), (10, 9), (11, 10), (12, 11), (13, 12), (14, 13), (15, 14), (16, 15), (17, 16), (18, 17), (19, 18), (20, 19), (21, 20), (22, 21), (23, 22), (0, 23), ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- return obj
- else:
- return None
-
-
-def create_jaw_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(0.606898307800293*size, 0.6533132195472717*size, 0.09324522316455841*size), (0.5728408694267273*size, 0.7130533456802368*size, 0.04735109210014343*size), (0.478340744972229*size, 0.856249213218689*size, 0.0167550016194582*size), (0.3405401408672333*size, 1.0092359781265259*size, 0.003642391413450241*size), (0.1764744222164154*size, 1.1159402132034302*size, 0.0003642391529865563*size), (0.5728408694267273*size, 0.7130533456802368*size, 0.1391393542289734*size), (0.478340744972229*size, 0.856249213218689*size, 0.16973544657230377*size), (0.3405401408672333*size, 1.0092359781265259*size, 0.18284805119037628*size), (0.1764744222164154*size, 1.1159402132034302*size, 0.1861262023448944*size), (0.0*size, 1.153113603591919*size, 0.0*size), (-0.606898307800293*size, 0.6533132195472717*size, 0.09324522316455841*size), (-0.5728408694267273*size, 0.7130533456802368*size, 0.04735109210014343*size), (-0.478340744972229*size, 0.856249213218689*size, 0.0167550016194582*size), (-0.3405401408672333*size, 1.0092359781265259*size, 0.003642391413450241*size), (-0.1764744222164154*size, 1.1159402132034302*size, 0.0003642391529865563*size), (0.0*size, 1.153113603591919*size, 0.18649044632911682*size), (-0.5728408694267273*size, 0.7130533456802368*size, 0.1391393542289734*size), (-0.478340744972229*size, 0.856249213218689*size, 0.16973544657230377*size), (-0.3405401408672333*size, 1.0092359781265259*size, 0.18284805119037628*size), (-0.1764744222164154*size, 1.1159402132034302*size, 0.1861262023448944*size), ]
- edges = [(1, 0), (2, 1), (3, 2), (4, 3), (9, 4), (6, 5), (7, 6), (8, 7), (15, 8), (5, 0), (11, 10), (12, 11), (13, 12), (14, 13), (9, 14), (17, 16), (18, 17), (19, 18), (15, 19), (16, 10), ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- return obj
- else:
- return None
-
-
-def create_teeth_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(0.6314387321472168*size, 0.4999997019767761*size, 0.09999999403953552*size), (0.5394065976142883*size, 0.29289281368255615*size, 0.09999999403953552*size), (0.3887903690338135*size, 0.1339743733406067*size, 0.09999999403953552*size), (0.19801488518714905*size, 0.03407406806945801*size, 0.09999999403953552*size), (-3.4034394502668874e-07*size, 0.0*size, 0.09999999403953552*size), (-0.19801555573940277*size, 0.034074246883392334*size, 0.09999999403953552*size), (-0.7000000476837158*size, 1.0000001192092896*size, -0.10000000894069672*size), (-0.6778771877288818*size, 0.7411810755729675*size, -0.10000000894069672*size), (-0.6314389705657959*size, 0.5000001192092896*size, -0.10000000894069672*size), (-0.5394070148468018*size, 0.2928934097290039*size, -0.10000000894069672*size), (-0.38879096508026123*size, 0.13397473096847534*size, -0.10000000894069672*size), (-0.19801555573940277*size, 0.034074246883392334*size, -0.10000000894069672*size), (-3.4034394502668874e-07*size, 0.0*size, -0.10000000894069672*size), (0.19801488518714905*size, 0.03407406806945801*size, -0.10000000894069672*size), (0.3887903690338135*size, 0.1339743733406067*size, -0.10000000894069672*size), (0.5394065976142883*size, 0.29289281368255615*size, -0.10000000894069672*size), (0.6314387321472168*size, 0.4999997019767761*size, -0.10000000894069672*size), (0.6778769493103027*size, 0.7411805391311646*size, -0.10000000894069672*size), (0.6999999284744263*size, 0.9999995231628418*size, -0.10000000894069672*size), (-0.38879096508026123*size, 0.13397473096847534*size, 0.09999999403953552*size), (-0.5394070148468018*size, 0.2928934097290039*size, 0.09999999403953552*size), (-0.6314389705657959*size, 0.5000001192092896*size, 0.09999999403953552*size), (-0.6778771877288818*size, 0.7411810755729675*size, 0.09999999403953552*size), (-0.7000000476837158*size, 1.0000001192092896*size, 0.09999999403953552*size), (0.6778769493103027*size, 0.7411805391311646*size, 0.09999999403953552*size), (0.6999999284744263*size, 0.9999995231628418*size, 0.09999999403953552*size), ]
- edges = [(25, 24), (24, 0), (0, 1), (1, 2), (2, 3), (3, 4), (7, 6), (8, 7), (9, 8), (10, 9), (11, 10), (12, 11), (13, 12), (14, 13), (15, 14), (16, 15), (17, 16), (18, 17), (4, 5), (5, 19), (19, 20), (20, 21), (21, 22), (22, 23), (18, 25), (6, 23), ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- return obj
- else:
- return None
-
-def create_face_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(-0.25*size, -0.25*size, 0.07499998807907104*size), (-0.25*size, 0.25*size, 0.07499998807907104*size), (0.25*size, 0.25*size, 0.07499998807907104*size), (0.25*size, -0.25*size, 0.07499998807907104*size), (-0.25*size, -0.25*size, -0.07499998807907104*size), (-0.25*size, 0.25*size, -0.07499998807907104*size), (0.25*size, 0.25*size, -0.07499998807907104*size), (0.25*size, -0.25*size, -0.07499998807907104*size), ]
- edges = [(4, 5), (5, 1), (1, 0), (0, 4), (5, 6), (6, 2), (2, 1), (6, 7), (7, 3), (3, 2), (7, 4), (0, 3), ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- return obj
- else:
- return None
-
-
-def create_ikarrow_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(0.10000000149011612*size, 0.0*size, -0.30000001192092896*size), (0.10000000149011612*size, 0.699999988079071*size, -0.30000001192092896*size), (-0.10000000149011612*size, 0.0*size, -0.30000001192092896*size), (-0.10000000149011612*size, 0.699999988079071*size, -0.30000001192092896*size), (0.20000000298023224*size, 0.699999988079071*size, -0.30000001192092896*size), (0.0*size, 1.0*size, -0.30000001192092896*size), (-0.20000000298023224*size, 0.699999988079071*size, -0.30000001192092896*size), (0.10000000149011612*size, 0.0*size, 0.30000001192092896*size), (0.10000000149011612*size, 0.699999988079071*size, 0.30000001192092896*size), (-0.10000000149011612*size, 0.0*size, 0.30000001192092896*size), (-0.10000000149011612*size, 0.699999988079071*size, 0.30000001192092896*size), (0.20000000298023224*size, 0.699999988079071*size, 0.30000001192092896*size), (0.0*size, 1.0*size, 0.30000001192092896*size), (-0.20000000298023224*size, 0.699999988079071*size, 0.30000001192092896*size), ]
- edges = [(0, 1), (2, 3), (1, 4), (4, 5), (3, 6), (5, 6), (0, 2), (7, 8), (9, 10), (8, 11), (11, 12), (10, 13), (12, 13), (7, 9), ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- return obj
- else:
- return None
-
-
-def create_hand_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- # Create hand widget
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(0.0*size, 1.5*size, -0.7000000476837158*size), (1.1920928955078125e-07*size, -0.25*size, -0.6999999284744263*size), (0.0*size, -0.25*size, 0.7000000476837158*size), (-1.1920928955078125e-07*size, 1.5*size, 0.6999999284744263*size), (5.960464477539063e-08*size, 0.7229999899864197*size, -0.699999988079071*size), (-5.960464477539063e-08*size, 0.7229999899864197*size, 0.699999988079071*size), (1.1920928955078125e-07*size, -2.9802322387695312e-08*size, -0.699999988079071*size), (0.0*size, 2.9802322387695312e-08*size, 0.699999988079071*size), ]
- edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
-
- mod = obj.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
- return obj
- else:
- return None
-
-def create_foot_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- # Create hand widget
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(-0.6999998688697815*size, -0.5242648720741272*size, 0.0*size), (-0.7000001072883606*size, 1.2257349491119385*size, 0.0*size), (0.6999998688697815*size, 1.2257351875305176*size, 0.0*size), (0.7000001072883606*size, -0.5242648720741272*size, 0.0*size), (-0.6999998688697815*size, 0.2527350187301636*size, 0.0*size), (0.7000001072883606*size, 0.2527352571487427*size, 0.0*size), (-0.7000001072883606*size, 0.975735068321228*size, 0.0*size), (0.6999998688697815*size, 0.9757352471351624*size, 0.0*size), ]
- edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7), ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
-
- mod = obj.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = 2
- return obj
- else:
- return None
-
-def create_ballsocket_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(-0.050000108778476715*size, 0.779460072517395*size, -0.2224801927804947*size), (0.049999915063381195*size, 0.779460072517395*size, -0.22248023748397827*size), (0.09999985247850418*size, 0.6790841817855835*size, -0.3658318817615509*size), (-2.3089636158601934e-07*size, 0.5930476188659668*size, -0.488704651594162*size), (-0.10000013560056686*size, 0.6790841817855835*size, -0.3658317029476166*size), (0.04999981075525284*size, 0.6790841817855835*size, -0.36583182215690613*size), (-0.050000183284282684*size, 0.6790841817855835*size, -0.3658318519592285*size), (-0.3658319115638733*size, 0.6790841221809387*size, 0.05000019446015358*size), (-0.3658318817615509*size, 0.6790841221809387*size, -0.04999979957938194*size), (-0.36583176255226135*size, 0.6790841221809387*size, 0.10000018030405045*size), (-0.48870471119880676*size, 0.5930476188659668*size, 2.4472291215715813e-07*size), (-0.3658319413661957*size, 0.679084062576294*size, -0.0999998077750206*size), (-0.22248037159442902*size, 0.7794600129127502*size, -0.04999985918402672*size), (-0.22248034179210663*size, 0.7794600129127502*size, 0.05000016465783119*size), (0.3658319115638733*size, 0.6790841221809387*size, -0.05000000819563866*size), (0.3658319115638733*size, 0.6790841221809387*size, 0.05000000074505806*size), (0.36583179235458374*size, 0.6790841221809387*size, -0.09999998658895493*size), (0.4887046813964844*size, 0.5930476188659668*size, -3.8399143420519977e-08*size), (0.3658319413661957*size, 0.679084062576294*size, 0.10000000149011612*size), (0.050000034272670746*size, 0.7794599533081055*size, 0.2224804311990738*size), (-0.04999997466802597*size, 0.7794599533081055*size, 0.2224804311990738*size), (-0.09999992698431015*size, 0.679084062576294*size, 0.36583200097084045*size), (1.267315070663244e-07*size, 0.5930474996566772*size, 0.48870477080345154*size), (0.1000000610947609*size, 0.679084062576294*size, 0.3658318519592285*size), (-0.049999915063381195*size, 0.679084062576294*size, 0.3658319413661957*size), (0.05000007897615433*size, 0.679084062576294*size, 0.36583197116851807*size), (0.22248029708862305*size, 0.7794600129127502*size, 0.05000004544854164*size), (0.22248028218746185*size, 0.7794600129127502*size, -0.04999994859099388*size), (-4.752442350763886e-08*size, 0.8284152746200562*size, -0.1499999612569809*size), (-0.03882290795445442*size, 0.8284152746200562*size, -0.14488883316516876*size), (-0.07500004768371582*size, 0.8284152746200562*size, -0.12990377843379974*size), (-0.10606606304645538*size, 0.8284152746200562*size, -0.10606598109006882*size), (-0.1299038827419281*size, 0.8284152746200562*size, -0.07499996572732925*size), (-0.14488893747329712*size, 0.8284152746200562*size, -0.038822825998067856*size), (-0.15000006556510925*size, 0.8284152746200562*size, 2.4781975582754967e-08*size), (-0.1448889672756195*size, 0.8284152746200562*size, 0.038822878152132034*size), (-0.1299038827419281*size, 0.8284152746200562*size, 0.07500001043081284*size), (-0.10606609284877777*size, 0.8284152746200562*size, 0.1060660257935524*size), (-0.0750000923871994*size, 0.8284152746200562*size, 0.12990383803844452*size), (-0.038822952657938004*size, 0.8284152746200562*size, 0.14488889276981354*size), (-1.0593657862045802e-07*size, 0.8284152746200562*size, 0.15000005066394806*size), (0.03882275149226189*size, 0.8284152746200562*size, 0.14488892257213593*size), (0.07499989867210388*size, 0.8284152746200562*size, 0.1299038976430893*size), (0.10606591403484344*size, 0.8284152746200562*size, 0.10606611520051956*size), (0.12990373373031616*size, 0.8284152746200562*size, 0.0750000849366188*size), (0.14488881826400757*size, 0.8284152746200562*size, 0.038822952657938004*size), (0.1499999463558197*size, 0.8284152746200562*size, 1.0584351883835552e-07*size), (0.14488881826400757*size, 0.8284152746200562*size, -0.03882275149226189*size), (0.12990379333496094*size, 0.8284152746200562*size, -0.07499989122152328*size), (0.10606604814529419*size, 0.8284152746200562*size, -0.10606592148542404*size), (0.07500004768371582*size, 0.8284152746200562*size, -0.12990371882915497*size), (0.03882291540503502*size, 0.8284152746200562*size, -0.14488880336284637*size), ]
- edges = [(1, 0), (3, 2), (5, 2), (4, 3), (6, 4), (1, 5), (0, 6), (13, 7), (12, 8), (7, 9), (9, 10), (8, 11), (27, 14), (26, 15), (14, 16), (16, 17), (15, 18), (17, 18), (10, 11), (12, 13), (20, 19), (22, 21), (24, 21), (23, 22), (29, 28), (30, 29), (31, 30), (32, 31), (33, 32), (34, 33), (35, 34), (36, 35), (37, 36), (38, 37), (39, 38), (40, 39), (41, 40), (42, 41), (43, 42), (44, 43), (45, 44), (46, 45), (47, 46), (48, 47), (49, 48), (50, 49), (51, 50), (28, 51), (26, 27), (25, 23), (20, 24), (19, 25), ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- return obj
- else:
- return None
diff --git a/rigify/legacy/rigs/pitchipoy/tentacle.py b/rigify/legacy/rigs/pitchipoy/tentacle.py
deleted file mode 100644
index 36c7f40a..00000000
--- a/rigify/legacy/rigs/pitchipoy/tentacle.py
+++ /dev/null
@@ -1,503 +0,0 @@
-import bpy
-from ...utils import copy_bone
-from ...utils import strip_org, make_deformer_name, connected_children_names
-from ...utils import make_mechanism_name, put_bone, create_sphere_widget
-from ...utils import create_widget, create_circle_widget
-from ...utils import MetarigError
-
-from ....utils.mechanism import make_property
-
-script = """
-controls = [%s]
-master_name = '%s'
-
-if is_selected( controls ):
- layout.prop( pose_bones[ master_name ], '["%s"]', slider = True )
- layout.prop( pose_bones[ master_name ], '["%s"]', slider = True )
-"""
-
-class Rig:
-
- def __init__(self, obj, bone_name, params):
- self.obj = obj
- self.org_bones = [bone_name] + connected_children_names(obj, bone_name)
- self.params = params
-
- if params.tweak_extra_layers:
- self.tweak_layers = list( params.tweak_layers )
- else:
- self.tweak_layers = None
-
- if len(self.org_bones) <= 1:
- raise MetarigError(
- "RIGIFY ERROR: invalid rig structure" % (strip_org(bone_name))
- )
-
-
- def make_mch( self ):
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- org_bones = self.org_bones
- mch_parent = self.obj.data.bones[ org_bones[0] ].parent
-
- mch_parent_name = mch_parent.name # Storing the mch parent's name
-
- if not mch_parent:
- mch_parent = self.obj.data.edit_bones[ org_bones[0] ]
- mch_bone = copy_bone(
- self.obj,
- mch_parent_name,
- make_mechanism_name( strip_org( org_bones[0] ) )
- )
- else:
- mch_bone = copy_bone(
- self.obj,
- mch_parent_name,
- make_mechanism_name( strip_org( org_bones[0] ) )
- )
-
- put_bone( self.obj, mch_bone, eb[ mch_parent_name ].tail )
-
- eb[ mch_bone ].length /= 4 # reduce length to fourth of original
-
- return mch_bone
-
-
- def make_master( self ):
- bpy.ops.object.mode_set(mode ='EDIT')
-
- org_bones = self.org_bones
-
- master_bone = copy_bone(
- self.obj,
- org_bones[0],
- "master_" + strip_org( org_bones[0] )
- )
-
- # Make widgets
- bpy.ops.object.mode_set(mode ='OBJECT')
-
- create_square_widget( self.obj, master_bone )
-
- return master_bone
-
-
- def make_controls( self ):
- bpy.ops.object.mode_set(mode ='EDIT')
-
- org_bones = self.org_bones
-
- ctrl_chain = []
- for i in range( len( org_bones ) ):
- name = org_bones[i]
-
- ctrl_bone = copy_bone(
- self.obj,
- name,
- strip_org(name)
- )
-
- ctrl_chain.append( ctrl_bone )
-
- # Make widgets
- bpy.ops.object.mode_set(mode ='OBJECT')
-
- for ctrl in ctrl_chain:
- create_circle_widget(self.obj, ctrl, radius=0.3, head_tail=0.5)
-
- return ctrl_chain
-
-
- def make_tweaks( self ):
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
- org_bones = self.org_bones
-
- tweak_chain = []
- for i in range( len( org_bones ) + 1 ):
- if i == len( org_bones ):
- # Make final tweak at the tip of the tentacle
- name = org_bones[i-1]
- else:
- name = org_bones[i]
-
- tweak_bone = copy_bone(
- self.obj,
- name,
- "tweak_" + strip_org(name)
- )
-
- tweak_e = eb[ tweak_bone ]
-
- tweak_e.length /= 2 # Set size to half
-
- if i == len( org_bones ):
- # Position final tweak at the tip
- put_bone( self.obj, tweak_bone, eb[ org_bones[-1]].tail )
-
- tweak_chain.append( tweak_bone )
-
- # Make widgets
- bpy.ops.object.mode_set(mode = 'OBJECT')
-
- for tweak in tweak_chain:
- create_sphere_widget( self.obj, tweak )
-
- tweak_pb = self.obj.pose.bones[ tweak ]
-
- # Set locks
- if tweak_chain.index( tweak ) != len( tweak_chain ) - 1:
- tweak_pb.lock_rotation = (True, False, True)
- tweak_pb.lock_scale = (False, True, False)
- else:
- tweak_pb.lock_rotation_w = True
- tweak_pb.lock_rotation = (True, True, True)
- tweak_pb.lock_scale = (True, True, True)
-
- # Set up tweak bone layers
- if self.tweak_layers:
- tweak_pb.bone.layers = self.tweak_layers
-
- return tweak_chain
-
-
- def make_deform( self ):
- bpy.ops.object.mode_set(mode ='EDIT')
-
- org_bones = self.org_bones
-
- def_chain = []
- for i in range( len( org_bones ) ):
- name = org_bones[i]
-
- def_bone = copy_bone(
- self.obj,
- name,
- make_deformer_name(strip_org(name))
- )
-
- def_chain.append( def_bone )
-
- return def_chain
-
-
- def parent_bones( self, all_bones ):
- bpy.ops.object.mode_set(mode ='EDIT')
-
- org_bones = self.org_bones
- eb = self.obj.data.edit_bones
-
- """ for category in all_bones:
- if isinstance( all_bones[category], list ):
- for bone in all_bones[category]:
- print( "Bone: " + bone )
- eb[bone].parent = None
- else:
- eb[ all_bones[category] ].parent = None
- """
-
- # mch bone remains parentless and will be parented to root by rigify
-
- # Parent master bone
- # eb[ all_bones['master'] ].parent = eb[ all_bones['mch'] ]
-
- # Parent control bones
- # ctrls_n_parent = [ all_bones['master'] ] + all_bones['control']
-
- for bone in ctrls_n_parent[1:]:
- previous_index = ctrls_n_parent.index( bone ) - 1
- eb[ bone ].parent = eb[ ctrls_n_parent[previous_index] ]
-
- # Parent tweak bones
- tweaks = all_bones['tweak']
- for tweak in all_bones['tweak']:
- parent = ''
- if tweaks.index( tweak ) == len( tweaks ) - 1:
- parent = all_bones['control'][ -1 ]
- else:
- parent = all_bones['control'][ tweaks.index( tweak ) ]
-
- eb[ tweak ].parent = eb[ parent ]
-
- # Parent deform bones
- for bone in all_bones['deform'][1:]:
- previous_index = all_bones['deform'].index( bone ) - 1
-
- eb[ bone ].parent = eb[ all_bones['deform'][previous_index] ]
- eb[ bone ].use_connect = True
-
- # Parent org bones ( to tweaks by default, or to the controls )
- for org, tweak in zip( org_bones, all_bones['tweak'] ):
- eb[ org ].parent = eb[ tweak ]
-
-
- def make_constraints( self, all_bones ):
- bpy.ops.object.mode_set(mode ='OBJECT')
-
- org_bones = self.org_bones
- pb = self.obj.pose.bones
-
- ## MCH bone constraints
- if pb[ org_bones[0] ].parent:
- mch_pb = pb[ all_bones['mch'] ]
-
- con = mch_pb.constraints.new('COPY_LOCATION')
- con.target = self.obj
- con.subtarget = pb[ org_bones[0] ].parent.name
- con.head_tail = 1.0
-
- con = mch_pb.constraints.new('COPY_ROTATION')
- con.target = self.obj
- con.subtarget = pb[ org_bones[0] ].parent.name
-
- con = mch_pb.constraints.new('COPY_SCALE')
- con.target = self.obj
- con.subtarget = pb[ org_bones[0] ].parent.name
-
- """
- # Setting the MCH prop
- master_pb = pb[ all_bones['master'] ]
- prop_name_r = "rotation_follow"
- prop_name_s = "scale_follow"
-
- prop_names = [ prop_name_r, prop_name_s ]
-
- for prop_name in prop_names:
- make_property(master_pb, prop_name, 1.0)
-
- # driving the MCH follow rotation switch
-
- drv = mch_pb.constraints[
- prop_names.index(prop_name) +1
- ].driver_add("influence").driver
-
- drv.type='SUM'
-
- var = drv.variables.new()
- var.name = prop_name
- var.type = "SINGLE_PROP"
- var.targets[0].id = self.obj
- var.targets[0].data_path = \
- master_pb.path_from_id() + '['+ '"' + prop_name + '"' + ']'
-
- """
-
- ## Deform bones' constraints
- ctrls = all_bones['control']
- tweaks = all_bones['tweak' ]
- deforms = all_bones['deform' ]
-
- for deform, tweak, ctrl in zip( deforms, tweaks, ctrls ):
- con = pb[deform].constraints.new('COPY_TRANSFORMS')
- con.target = self.obj
- con.subtarget = tweak
-
- con = pb[deform].constraints.new('DAMPED_TRACK')
- con.target = self.obj
- con.subtarget = tweaks[ tweaks.index( tweak ) + 1 ]
-
- con = pb[deform].constraints.new('STRETCH_TO')
- con.target = self.obj
- con.subtarget = tweaks[ tweaks.index( tweak ) + 1 ]
-
- ## Control bones' constraints
- if self.params.make_rotations:
- if ctrl != ctrls[0]:
- con = pb[ctrl].constraints.new('COPY_ROTATION')
- con.target = self.obj
- con.subtarget = ctrls[ ctrls.index(ctrl) - 1 ]
- con.mix_mode = 'OFFSET'
- con.target_space = 'LOCAL'
- con.owner_space = 'LOCAL'
-
-
- def generate(self):
- bpy.ops.object.mode_set(mode ='EDIT')
- eb = self.obj.data.edit_bones
-
- # Clear all initial parenting
- for bone in self.org_bones:
- # eb[ bone ].parent = None
- eb[ bone ].use_connect = False
-
- # Creating all bones
- mch = self.make_mch()
- # master = self.make_master()
- ctrl_chain = self.make_controls()
- tweak_chain = self.make_tweaks()
- def_chain = self.make_deform()
-
- all_bones = {
- 'mch' : mch,
- # 'master' : master,
- 'control' : ctrl_chain,
- 'tweak' : tweak_chain,
- 'deform' : def_chain
- }
-
- self.make_constraints( all_bones )
- self.parent_bones( all_bones )
-
- """
- # Create UI
- all_controls = all_bones['control'] + all_bones['tweak'] # + [ all_bones['master'] ]
- controls_string = ", ".join(["'" + x + "'" for x in all_controls])
- return [script % (
- controls_string,
- 'rotation_follow',
- 'scale_follow'
- )]
- """
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
- params.make_rotations = bpy.props.BoolProperty(
- name = "Rotations",
- default = True,
- description = "Make bones follow parent rotation"
- )
-
- # Setting up extra tweak layers
- params.tweak_extra_layers = bpy.props.BoolProperty(
- name = "tweak_extra_layers",
- default = True,
- description = ""
- )
-
- params.tweak_layers = bpy.props.BoolVectorProperty(
- size = 32,
- description = "Layers for the tweak controls to be on",
- default = tuple( [ i == 1 for i in range(0, 32) ] )
- )
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
- """
-
- r = layout.row()
- r.prop(params, "make_rotations")
-
- r = layout.row()
- r.prop(params, "tweak_extra_layers")
- r.active = params.tweak_extra_layers
-
- col = r.column(align=True)
- row = col.row(align=True)
-
- for i in range( 8 ): # Layers 0-7
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
- row = col.row(align=True)
-
- for i in range( 16, 24 ): # Layers 16-23
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
- col = r.column(align=True)
- row = col.row(align=True)
-
- for i in range( 8, 16 ): # Layers 8-15
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
- row = col.row(align=True)
-
- for i in range( 24, 32 ): # Layers 24-31
- row.prop(params, "tweak_layers", index=i, toggle=True, text="")
-
-
-def create_square_widget(rig, bone_name, size=1.0, bone_transform_name=None):
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [
- ( 0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ),
- ( -0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ),
- ( 0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ),
- ( -0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ),
- ]
-
- edges = [(0, 1), (2, 3), (0, 2), (3, 1) ]
- faces = []
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, faces)
- mesh.update()
- mesh.update()
- return obj
- else:
- return None
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
-
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
- bones = {}
-
- bone = arm.edit_bones.new('tentacle')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0000, 0.0000, 1.0000
- bone.roll = 0.0000
- bone.use_connect = False
-
- bones['tentacle'] = bone.name
-
- bone = arm.edit_bones.new('tentacle.001')
- bone.head[:] = 0.0000, 0.0000, 1.0000
- bone.tail[:] = 0.0000, 0.0000, 2.0000
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['tentacle']]
-
- bones['tentacle.001'] = bone.name
-
- bone = arm.edit_bones.new('tentacle.002')
- bone.head[:] = 0.0000, 0.0000, 2.0000
- bone.tail[:] = 0.0000, 0.0000, 3.0000
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['tentacle.001']]
- bones['tentacle.002'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
-
- pbone = obj.pose.bones[bones['tentacle']]
- pbone.rigify_type = 'tentacle'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
-
- pbone.rotation_mode = 'QUATERNION'
-
- pbone = obj.pose.bones[bones['tentacle.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
-
- pbone.rotation_mode = 'QUATERNION'
-
- pbone = obj.pose.bones[bones['tentacle.002']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- bpy.ops.object.mode_set(mode='EDIT')
-
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
-
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/rigs/spine.py b/rigify/legacy/rigs/spine.py
deleted file mode 100644
index 44b9acc8..00000000
--- a/rigify/legacy/rigs/spine.py
+++ /dev/null
@@ -1,552 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-""" TODO:
- - Add parameters for bone transform alphas.
- - Add IK spine controls
-"""
-
-from math import floor
-
-import bpy
-from mathutils import Vector
-
-from ..utils import MetarigError
-from ..utils import copy_bone, new_bone, flip_bone, put_bone
-from ..utils import connected_children_names
-from ..utils import strip_org, make_mechanism_name, make_deformer_name
-from ..utils import create_circle_widget, create_cube_widget
-
-from ...utils.mechanism import make_property
-
-script = """
-main = "%s"
-spine = [%s]
-if is_selected([main]+ spine):
- layout.prop(pose_bones[main], '["pivot_slide"]', text="Pivot Slide (" + main + ")", slider=True)
-
-for name in spine[1:-1]:
- if is_selected(name):
- layout.prop(pose_bones[name], '["auto_rotate"]', text="Auto Rotate (" + name + ")", slider=True)
-"""
-
-
-class Rig:
- """ A "spine" rig. It turns a chain of bones into a rig with two controls:
- One for the hips, and one for the rib cage.
-
- """
- def __init__(self, obj, bone_name, params):
- """ Gather and validate data about the rig.
-
- """
- self.obj = obj
- self.org_bones = [bone_name] + connected_children_names(obj, bone_name)
- self.params = params
-
- # Collect control bone indices
- self.control_indices = [0, len(self.org_bones) - 1]
- temp = self.params.chain_bone_controls.split(",")
- for i in temp:
- try:
- j = int(i) - 1
- except ValueError:
- pass
- else:
- if (j > 0) and (j < len(self.org_bones)) and (j not in self.control_indices):
- self.control_indices += [j]
- self.control_indices.sort()
-
- self.pivot_rest = self.params.rest_pivot_slide
- # Clamp pivot_rest to within the middle bones of the spine
- self.pivot_rest = max(self.pivot_rest, 1.0 / len(self.org_bones))
- self.pivot_rest = min(self.pivot_rest, 1.0 - (1.0 / len(self.org_bones)))
-
- if len(self.org_bones) <= 1:
- raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 2 or more bones" % (strip_org(bone_name)))
-
- def gen_deform(self):
- """ Generate the deformation rig.
-
- """
- for name in self.org_bones:
- bpy.ops.object.mode_set(mode='EDIT')
- eb = self.obj.data.edit_bones
-
- # Create deform bone
- bone_e = eb[copy_bone(self.obj, name)]
-
- # Change its name
- bone_e.name = make_deformer_name(strip_org(name))
- bone_name = bone_e.name
-
- # Leave edit mode
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Get the pose bone
- bone = self.obj.pose.bones[bone_name]
-
- # Constrain to the original bone
- con = bone.constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = name
-
- def gen_control(self):
- """ Generate the control rig.
-
- """
- bpy.ops.object.mode_set(mode='EDIT')
- eb = self.obj.data.edit_bones
- #-------------------------
- # Get rest slide position
- a = self.pivot_rest * len(self.org_bones)
- i = floor(a)
- a -= i
- if i == len(self.org_bones):
- i -= 1
- a = 1.0
-
- pivot_rest_pos = eb[self.org_bones[i]].head.copy()
- pivot_rest_pos += eb[self.org_bones[i]].vector * a
-
- #----------------------
- # Create controls
-
- # Create control bones
- controls = []
- for i in self.control_indices:
- name = copy_bone(self.obj, self.org_bones[i], strip_org(self.org_bones[i]))
- controls += [name]
-
- # Create control parents
- control_parents = []
- for i in self.control_indices[1:-1]:
- name = new_bone(self.obj, make_mechanism_name("par_" + strip_org(self.org_bones[i])))
- control_parents += [name]
-
- # Create sub-control bones
- subcontrols = []
- for i in self.control_indices:
- name = new_bone(self.obj, make_mechanism_name("sub_" + strip_org(self.org_bones[i])))
- subcontrols += [name]
-
- # Create main control bone
- main_control = new_bone(self.obj, self.params.spine_main_control_name)
-
- eb = self.obj.data.edit_bones
-
- # Parent the main control
- eb[main_control].use_connect = False
- eb[main_control].parent = eb[self.org_bones[0]].parent
-
- # Parent the controls and sub-controls
- for name, subname in zip(controls, subcontrols):
- eb[name].use_connect = False
- eb[name].parent = eb[main_control]
- eb[subname].use_connect = False
- eb[subname].parent = eb[name]
-
- # Parent the control parents
- for name, par_name in zip(controls[1:-1], control_parents):
- eb[par_name].use_connect = False
- eb[par_name].parent = eb[main_control]
- eb[name].parent = eb[par_name]
-
- # Position the main bone
- put_bone(self.obj, main_control, pivot_rest_pos)
- eb[main_control].length = sum([eb[b].length for b in self.org_bones]) / 2
-
- # Position the controls and sub-controls
- for name, subname in zip(controls, subcontrols):
- put_bone(self.obj, name, pivot_rest_pos)
- put_bone(self.obj, subname, pivot_rest_pos)
- eb[subname].length = eb[name].length / 3
-
- # Position the control parents
- for name, par_name in zip(controls[1:-1], control_parents):
- put_bone(self.obj, par_name, pivot_rest_pos)
- eb[par_name].length = eb[name].length / 2
-
- #-----------------------------------------
- # Control bone constraints and properties
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- # Lock control locations
- for name in controls:
- bone = pb[name]
- bone.lock_location = True, True, True
-
- # Main control doesn't use local location
- pb[main_control].bone.use_local_location = False
-
- # Intermediate controls follow hips and spine
- for name, par_name, i in zip(controls[1:-1], control_parents, self.control_indices[1:-1]):
- bone = pb[par_name]
-
- # Custom bend_alpha property
- make_property(pb[name], "bend_alpha", i / (len(self.org_bones) - 1)) # set bend alpha
-
- # Custom auto_rotate
- make_property(pb[name], "auto_rotate", 1.0)
-
- # Constraints
- con1 = bone.constraints.new('COPY_TRANSFORMS')
- con1.name = "copy_transforms"
- con1.target = self.obj
- con1.subtarget = subcontrols[0]
-
- con2 = bone.constraints.new('COPY_TRANSFORMS')
- con2.name = "copy_transforms"
- con2.target = self.obj
- con2.subtarget = subcontrols[-1]
-
- # Drivers
- fcurve = con1.driver_add("influence")
- driver = fcurve.driver
- driver.type = 'AVERAGE'
- var = driver.variables.new()
- var.name = "auto"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = pb[name].path_from_id() + '["auto_rotate"]'
-
- fcurve = con2.driver_add("influence")
- driver = fcurve.driver
- driver.type = 'SCRIPTED'
- driver.expression = "alpha * auto"
- var = driver.variables.new()
- var.name = "alpha"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = pb[name].path_from_id() + '["bend_alpha"]'
- var = driver.variables.new()
- var.name = "auto"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = pb[name].path_from_id() + '["auto_rotate"]'
-
- #-------------------------
- # Create flex spine chain
- bpy.ops.object.mode_set(mode='EDIT')
- flex_bones = []
- flex_subs = []
- prev_bone = None
- for b in self.org_bones:
- # Create bones
- bone = copy_bone(self.obj, b, make_mechanism_name(strip_org(b) + ".flex"))
- sub = new_bone(self.obj, make_mechanism_name(strip_org(b) + ".flex_s"))
- flex_bones += [bone]
- flex_subs += [sub]
-
- eb = self.obj.data.edit_bones
- bone_e = eb[bone]
- sub_e = eb[sub]
-
- # Parenting
- bone_e.use_connect = False
- sub_e.use_connect = False
- if prev_bone is None:
- sub_e.parent = eb[controls[0]]
- else:
- sub_e.parent = eb[prev_bone]
- bone_e.parent = sub_e
-
- # Position
- put_bone(self.obj, sub, bone_e.head)
- sub_e.length = bone_e.length / 4
- if prev_bone is not None:
- sub_e.use_connect = True
-
- prev_bone = bone
-
- #----------------------------
- # Create reverse spine chain
-
- # Create bones/parenting/positioning
- bpy.ops.object.mode_set(mode='EDIT')
- rev_bones = []
- prev_bone = None
- for b in zip(flex_bones, self.org_bones):
- # Create bones
- bone = copy_bone(self.obj, b[1], make_mechanism_name(strip_org(b[1]) + ".reverse"))
- rev_bones += [bone]
- eb = self.obj.data.edit_bones
- bone_e = eb[bone]
-
- # Parenting
- bone_e.use_connect = False
- bone_e.parent = eb[b[0]]
-
- # Position
- flip_bone(self.obj, bone)
- bone_e.tail = Vector(eb[b[0]].head)
- #bone_e.head = Vector(eb[b[0]].tail)
- if prev_bone is None:
- put_bone(self.obj, bone, pivot_rest_pos)
- else:
- put_bone(self.obj, bone, eb[prev_bone].tail)
-
- prev_bone = bone
-
- # Constraints
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
- prev_bone = None
- for bone in rev_bones:
- bone_p = pb[bone]
-
- con = bone_p.constraints.new('COPY_LOCATION')
- con.name = "copy_location"
- con.target = self.obj
- if prev_bone is None:
- con.subtarget = main_control
- else:
- con.subtarget = prev_bone
- con.head_tail = 1.0
- prev_bone = bone
-
- #----------------------------------------
- # Constrain original bones to flex spine
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- for obone, fbone in zip(self.org_bones, flex_bones):
- con = pb[obone].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = fbone
-
- #---------------------------
- # Create pivot slide system
- pb = self.obj.pose.bones
- bone_p = pb[self.org_bones[0]]
- main_control_p = pb[main_control]
-
- # Custom pivot_slide property
- make_property(
- main_control_p, "pivot_slide", self.pivot_rest,
- soft_min = 1.0 / len(self.org_bones),
- soft_max = 1.0 - (1.0 / len(self.org_bones))
- )
-
- # Anchor constraints
- con = bone_p.constraints.new('COPY_LOCATION')
- con.name = "copy_location"
- con.target = self.obj
- con.subtarget = rev_bones[0]
-
- # Slide constraints
- i = 1
- tot = len(rev_bones)
- for rb in rev_bones:
- con = bone_p.constraints.new('COPY_LOCATION')
- con.name = "slide." + str(i)
- con.target = self.obj
- con.subtarget = rb
- con.head_tail = 1.0
-
- # Driver
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'AVERAGE'
- var.name = "slide"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = main_control_p.path_from_id() + '["pivot_slide"]'
- mod = fcurve.modifiers[0]
- mod.poly_order = 1
- mod.coefficients[0] = 1 - i
- mod.coefficients[1] = tot
-
- i += 1
-
- #----------------------------------
- # Constrain flex spine to controls
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- # Constrain the bones that correspond exactly to the controls
- for i, name in zip(self.control_indices, subcontrols):
- con = pb[flex_subs[i]].constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = name
-
- # Constrain the bones in-between the controls
- for i, j, name1, name2 in zip(self.control_indices, self.control_indices[1:], subcontrols, subcontrols[1:]):
- if (i + 1) < j:
- for n in range(i + 1, j):
- bone = pb[flex_subs[n]]
- # Custom bend_alpha property
- make_property(bone, "bend_alpha", (n - i) / (j - i), overridable=False) # set bend alpha
-
- con = bone.constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = name1
-
- con = bone.constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = self.obj
- con.subtarget = name2
-
- # Driver
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'AVERAGE'
- var.name = "alpha"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = self.obj
- var.targets[0].data_path = bone.path_from_id() + '["bend_alpha"]'
-
- #-------------
- # Final stuff
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = self.obj.pose.bones
-
- # Control appearance
- # Main
- create_cube_widget(self.obj, main_control)
-
- # Spines
- for name, i in zip(controls[1:-1], self.control_indices[1:-1]):
- pb[name].custom_shape_transform = pb[self.org_bones[i]]
- # Create control widgets
- create_circle_widget(self.obj, name, radius=1.0, head_tail=0.5, with_line=True, bone_transform_name=self.org_bones[i])
-
- # Hips
- pb[controls[0]].custom_shape_transform = pb[self.org_bones[0]]
- # Create control widgets
- create_circle_widget(self.obj, controls[0], radius=1.0, head_tail=0.5, with_line=True, bone_transform_name=self.org_bones[0])
-
- # Ribs
- pb[controls[-1]].custom_shape_transform = pb[self.org_bones[-1]]
- # Create control widgets
- create_circle_widget(self.obj, controls[-1], radius=1.0, head_tail=0.5, with_line=True, bone_transform_name=self.org_bones[-1])
-
- # Layers
- pb[main_control].bone.layers = pb[self.org_bones[0]].bone.layers
-
- return [main_control] + controls
-
- def generate(self):
- """ Generate the rig.
- Do NOT modify any of the original bones, except for adding constraints.
- The main armature should be selected and active before this is called.
-
- """
- self.gen_deform()
- controls = self.gen_control()
-
- controls_string = ", ".join(["'" + x + "'" for x in controls[1:]])
- return [script % (controls[0], controls_string)]
-
-
-def add_parameters(params):
- """ Add the parameters of this rig type to the
- RigifyParameters PropertyGroup
- """
- params.spine_main_control_name = bpy.props.StringProperty(name="Main control name", default="torso", description="Name that the main control bone should be given")
- params.rest_pivot_slide = bpy.props.FloatProperty(name="Rest Pivot Slide", default=0.0, min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, description="The pivot slide value in the rest pose")
- params.chain_bone_controls = bpy.props.StringProperty(name="Control bone list", default="", description="Define which bones have controls")
-
-
-def parameters_ui(layout, params):
- """ Create the ui for the rig parameters.
- """
- r = layout.row()
- r.prop(params, "spine_main_control_name")
-
- r = layout.row()
- r.prop(params, "rest_pivot_slide", slider=True)
-
- r = layout.row()
- r.prop(params, "chain_bone_controls")
-
-
-def create_sample(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- bones = {}
-
- bone = arm.edit_bones.new('hips')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = -0.0000, -0.0590, 0.2804
- bone.roll = -0.0000
- bone.use_connect = False
- bones['hips'] = bone.name
- bone = arm.edit_bones.new('spine')
- bone.head[:] = -0.0000, -0.0590, 0.2804
- bone.tail[:] = 0.0000, 0.0291, 0.5324
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['hips']]
- bones['spine'] = bone.name
- bone = arm.edit_bones.new('ribs')
- bone.head[:] = 0.0000, 0.0291, 0.5324
- bone.tail[:] = -0.0000, 0.0000, 1.0000
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine']]
- bones['ribs'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['hips']]
- pbone.rigify_type = 'spine'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['spine']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['ribs']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone = obj.pose.bones[bones['hips']]
- pbone['rigify_type'] = 'spine'
- pbone.rigify_parameters.chain_bone_controls = "1, 2, 3"
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
diff --git a/rigify/legacy/ui.py b/rigify/legacy/ui.py
deleted file mode 100644
index 5bd47b7f..00000000
--- a/rigify/legacy/ui.py
+++ /dev/null
@@ -1,434 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-from bpy.props import StringProperty
-
-from .utils import get_rig_type, MetarigError
-from .utils import write_metarig, write_widget
-from . import rig_lists
-from . import generate
-
-
-class DATA_PT_rigify_buttons(bpy.types.Panel):
- bl_label = "Rigify Buttons"
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
- #bl_options = {'DEFAULT_OPEN'}
-
- @classmethod
- def poll(cls, context):
- if not context.armature:
- return False
- #obj = context.object
- #if obj:
- # return (obj.mode in {'POSE', 'OBJECT', 'EDIT'})
- #return False
- return True
-
- def draw(self, context):
- C = context
- layout = self.layout
- obj = context.object
- id_store = C.window_manager
-
- if obj.mode in {'POSE', 'OBJECT'}:
- layout.operator("pose.rigify_generate", text="Generate")
- elif obj.mode == 'EDIT':
- # Build types list
- collection_name = str(id_store.rigify_collection).replace(" ", "")
-
- for i in range(0, len(id_store.rigify_types)):
- id_store.rigify_types.remove(0)
-
- for r in rig_lists.rig_list:
- # collection = r.split('.')[0] # UNUSED
- if collection_name == "All":
- a = id_store.rigify_types.add()
- a.name = r
- elif r.startswith(collection_name + '.'):
- a = id_store.rigify_types.add()
- a.name = r
- elif (collection_name == "None") and ("." not in r):
- a = id_store.rigify_types.add()
- a.name = r
-
- ## Rig collection field
- #row = layout.row()
- #row.prop(id_store, 'rigify_collection', text="Category")
-
- # Rig type list
- row = layout.row()
- row.template_list("UI_UL_list", "rigify_types", id_store, "rigify_types", id_store, 'rigify_active_type')
-
- props = layout.operator("armature.metarig_sample_add", text="Add sample")
- props.metarig_type = id_store.rigify_types[id_store.rigify_active_type].name
-
-
-class DATA_PT_rigify_layer_names(bpy.types.Panel):
- bl_label = "Rigify Layer Names"
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- if not context.armature:
- return False
- return True
-
- def draw(self, context):
- layout = self.layout
- obj = context.object
- arm = obj.data
-
- # Ensure that the layers exist
- if 0:
- for i in range(1 + len(arm.rigify_layers), 29):
- arm.rigify_layers.add()
- else:
- # Can't add while drawing, just use button
- if len(arm.rigify_layers) < 28:
- layout.operator("pose.rigify_layer_init")
- return
-
- # UI
- for i, rigify_layer in enumerate(arm.rigify_layers):
- # note: rigify_layer == arm.rigify_layers[i]
- if (i % 16) == 0:
- col = layout.column()
- if i == 0:
- col.label(text="Top Row:")
- else:
- col.label(text="Bottom Row:")
- if (i % 8) == 0:
- col = layout.column(align=True)
- row = col.row()
- row.prop(arm, "layers", index=i, text="", toggle=True)
- split = row.split(factor=0.8)
- split.prop(rigify_layer, "name", text="Layer %d" % (i + 1))
- split.prop(rigify_layer, "row", text="")
-
- #split.prop(rigify_layer, "column", text="")
-
-
-class BONE_PT_rigify_buttons(bpy.types.Panel):
- bl_label = "Rigify Type"
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "bone"
- #bl_options = {'DEFAULT_OPEN'}
-
- @classmethod
- def poll(cls, context):
- if not context.armature or not context.active_pose_bone:
- return False
- obj = context.object
- if obj:
- return obj.mode == 'POSE'
- return False
-
- def draw(self, context):
- C = context
- id_store = C.window_manager
- bone = context.active_pose_bone
- collection_name = str(id_store.rigify_collection).replace(" ", "")
- rig_name = str(context.active_pose_bone.rigify_type).replace(" ", "")
-
- layout = self.layout
-
- # Build types list
- for i in range(0, len(id_store.rigify_types)):
- id_store.rigify_types.remove(0)
-
- for r in rig_lists.rig_list:
- # collection = r.split('.')[0] # UNUSED
- if collection_name == "All":
- a = id_store.rigify_types.add()
- a.name = r
- elif r.startswith(collection_name + '.'):
- a = id_store.rigify_types.add()
- a.name = r
- elif collection_name == "None" and len(r.split('.')) == 1:
- a = id_store.rigify_types.add()
- a.name = r
-
- # Rig type field
- row = layout.row()
- row.prop_search(bone, "rigify_type", id_store, "rigify_types", text="Rig type:")
-
- # Rig type parameters / Rig type non-exist alert
- if rig_name != "":
- try:
- rig = get_rig_type(rig_name)
- rig.Rig
- except (ImportError, AttributeError):
- row = layout.row()
- box = row.box()
- box.label(text="ALERT: type \"%s\" does not exist!" % rig_name)
- else:
- try:
- rig.parameters_ui
- except AttributeError:
- col = layout.column()
- col.label(text="No options")
- else:
- col = layout.column()
- col.label(text="Options:")
- box = layout.box()
- rig.parameters_ui(box, bone.rigify_parameters)
-
-
-class VIEW3D_PT_tools_rigify_dev(bpy.types.Panel):
- bl_label = "Rigify Dev Tools"
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_category = 'Rigify'
-
- @classmethod
- def poll(cls, context):
- return context.active_object is not None and context.mode in {'EDIT_ARMATURE','EDIT_MESH'}
-
- def draw(self, context):
- obj = context.active_object
- if obj is not None:
- if context.mode == 'EDIT_ARMATURE':
- r = self.layout.row()
- r.operator("armature.rigify_encode_metarig", text="Encode Metarig to Python")
- r = self.layout.row()
- r.operator("armature.rigify_encode_metarig_sample", text="Encode Sample to Python")
-
- if context.mode == 'EDIT_MESH':
- r = self.layout.row()
- r.operator("mesh.rigify_encode_mesh_widget", text="Encode Mesh Widget to Python")
-
-#~ class VIEW3D_MT_armature_metarig_add(bpy.types.Menu):
- #~ bl_idname = "VIEW3D_MT_armature_metarig_add"
- #~ bl_label = "Meta-Rig"
-
- #~ def draw(self, context):
- #~ import rigify
-
- #~ layout = self.layout
- #~ layout.operator_context = 'INVOKE_REGION_WIN'
-
- #~ for submodule_type in rigify.get_submodule_types():
- #~ text = bpy.path.display_name(submodule_type)
- #~ layout.operator("pose.metarig_sample_add", text=text, icon='OUTLINER_OB_ARMATURE').metarig_type = submodule_type
-
-
-def rigify_report_exception(operator, exception):
- import traceback
- import sys
- import os
- # find the module name where the error happened
- # hint, this is the metarig type!
- exceptionType, exceptionValue, exceptionTraceback = sys.exc_info()
- fn = traceback.extract_tb(exceptionTraceback)[-1][0]
- fn = os.path.basename(fn)
- fn = os.path.splitext(fn)[0]
- message = []
- if fn.startswith("__"):
- message.append("Incorrect armature...")
- else:
- message.append("Incorrect armature for type '%s'" % fn)
- message.append(exception.message)
-
- message.reverse() # XXX - stupid! menu's are upside down!
-
- operator.report({'INFO'}, '\n'.join(message))
-
-
-class LayerInit(bpy.types.Operator):
- """Initialize armature rigify layers"""
-
- bl_idname = "pose.rigify_layer_init"
- bl_label = "Add Rigify Layers"
- bl_options = {'UNDO'}
-
- def execute(self, context):
- obj = context.object
- arm = obj.data
- for i in range(1 + len(arm.rigify_layers), 29):
- arm.rigify_layers.add()
- return {'FINISHED'}
-
-
-class Generate(bpy.types.Operator):
- """Generates a rig from the active metarig armature"""
-
- bl_idname = "pose.rigify_generate"
- bl_label = "Rigify Generate Rig"
- bl_options = {'UNDO'}
-
- def execute(self, context):
- import importlib
- importlib.reload(generate)
-
- try:
- generate.generate_rig(context, context.object)
- except MetarigError as rig_exception:
- rigify_report_exception(self, rig_exception)
-
- return {'FINISHED'}
-
-
-class Sample(bpy.types.Operator):
- """Create a sample metarig to be modified before generating """ \
- """the final rig"""
-
- bl_idname = "armature.metarig_sample_add"
- bl_label = "Add a sample metarig for a rig type"
- bl_options = {'UNDO'}
-
- metarig_type: StringProperty(
- name="Type",
- description="Name of the rig type to generate a sample of",
- maxlen=128,
- )
-
- def execute(self, context):
- if context.mode == 'EDIT_ARMATURE' and self.metarig_type != "":
- try:
- rig = get_rig_type(self.metarig_type)
- create_sample = rig.create_sample
- except (ImportError, AttributeError):
- raise Exception("rig type '" + self.metarig_type + "' has no sample.")
- else:
- create_sample(context.active_object)
- finally:
- bpy.ops.object.mode_set(mode='EDIT')
-
- return {'FINISHED'}
-
-
-class EncodeMetarig(bpy.types.Operator):
- """ Creates Python code that will generate the selected metarig.
- """
- bl_idname = "armature.rigify_encode_metarig"
- bl_label = "Rigify Encode Metarig"
- bl_options = {'UNDO'}
-
- @classmethod
- def poll(self, context):
- return context.mode == 'EDIT_ARMATURE'
-
- def execute(self, context):
- name = "metarig.py"
-
- if name in bpy.data.texts:
- text_block = bpy.data.texts[name]
- text_block.clear()
- else:
- text_block = bpy.data.texts.new(name)
-
- text = write_metarig(context.active_object, layers=True, func_name="create")
- text_block.write(text)
- bpy.ops.object.mode_set(mode='EDIT')
-
- return {'FINISHED'}
-
-
-class EncodeMetarigSample(bpy.types.Operator):
- """ Creates Python code that will generate the selected metarig
- as a sample.
- """
- bl_idname = "armature.rigify_encode_metarig_sample"
- bl_label = "Rigify Encode Metarig Sample"
- bl_options = {'UNDO'}
-
- @classmethod
- def poll(self, context):
- return context.mode == 'EDIT_ARMATURE'
-
- def execute(self, context):
- name = "metarig_sample.py"
-
- if name in bpy.data.texts:
- text_block = bpy.data.texts[name]
- text_block.clear()
- else:
- text_block = bpy.data.texts.new(name)
-
- text = write_metarig(context.active_object, layers=False, func_name="create_sample")
- text_block.write(text)
- bpy.ops.object.mode_set(mode='EDIT')
-
- return {'FINISHED'}
-
-
-class EncodeWidget(bpy.types.Operator):
- """ Creates Python code that will generate the selected metarig.
- """
- bl_idname = "mesh.rigify_encode_mesh_widget"
- bl_label = "Rigify Encode Widget"
- bl_options = {'UNDO'}
-
- @classmethod
- def poll(self, context):
- return context.mode == 'EDIT_MESH'
-
- def execute(self, context):
- name = "widget.py"
-
- if name in bpy.data.texts:
- text_block = bpy.data.texts[name]
- text_block.clear()
- else:
- text_block = bpy.data.texts.new(name)
-
- text = write_widget(context.active_object)
- text_block.write(text)
- bpy.ops.object.mode_set(mode='EDIT')
-
- return {'FINISHED'}
-
-
-#menu_func = (lambda self, context: self.layout.menu("VIEW3D_MT_armature_metarig_add", icon='OUTLINER_OB_ARMATURE'))
-
-#from bl_ui import space_info # ensure the menu is loaded first
-
-def register():
- bpy.utils.register_class(DATA_PT_rigify_layer_names)
- bpy.utils.register_class(DATA_PT_rigify_buttons)
- bpy.utils.register_class(BONE_PT_rigify_buttons)
- bpy.utils.register_class(VIEW3D_PT_tools_rigify_dev)
- bpy.utils.register_class(LayerInit)
- bpy.utils.register_class(Generate)
- bpy.utils.register_class(Sample)
- bpy.utils.register_class(EncodeMetarig)
- bpy.utils.register_class(EncodeMetarigSample)
- bpy.utils.register_class(EncodeWidget)
- #space_info.VIEW3D_MT_armature_add.append(ui.menu_func)
-
-
-def unregister():
- bpy.utils.unregister_class(DATA_PT_rigify_layer_names)
- bpy.utils.unregister_class(DATA_PT_rigify_buttons)
- bpy.utils.unregister_class(BONE_PT_rigify_buttons)
- bpy.utils.unregister_class(VIEW3D_PT_tools_rigify_dev)
- bpy.utils.unregister_class(LayerInit)
- bpy.utils.unregister_class(Generate)
- bpy.utils.unregister_class(Sample)
- bpy.utils.unregister_class(EncodeMetarig)
- bpy.utils.unregister_class(EncodeMetarigSample)
- bpy.utils.unregister_class(EncodeWidget)
diff --git a/rigify/legacy/utils.py b/rigify/legacy/utils.py
deleted file mode 100644
index cd7d61c3..00000000
--- a/rigify/legacy/utils.py
+++ /dev/null
@@ -1,977 +0,0 @@
-#====================== BEGIN GPL LICENSE BLOCK ======================
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-#======================= END GPL LICENSE BLOCK ========================
-
-# <pep8 compliant>
-
-import bpy
-import importlib
-import importlib
-import math
-import random
-import time
-from mathutils import Vector, Matrix
-from rna_prop_ui import rna_idprop_ui_prop_get
-
-RIG_DIR = "rigs" # Name of the directory where rig types are kept
-METARIG_DIR = "metarigs" # Name of the directory where metarigs are kept
-
-ORG_PREFIX = "ORG-" # Prefix of original bones.
-MCH_PREFIX = "MCH-" # Prefix of mechanism bones.
-DEF_PREFIX = "DEF-" # Prefix of deformation bones.
-WGT_PREFIX = "WGT-" # Prefix for widget objects
-ROOT_NAME = "root" # Name of the root bone.
-
-MODULE_NAME = "rigify" # Windows/Mac blender is weird, so __package__ doesn't work
-
-
-#=======================================================================
-# Error handling
-#=======================================================================
-class MetarigError(Exception):
- """ Exception raised for errors.
- """
- def __init__(self, message):
- self.message = message
-
- def __str__(self):
- return repr(self.message)
-
-
-#=======================================================================
-# Name manipulation
-#=======================================================================
-def org_name(name):
- """ Returns the name with ORG_PREFIX stripped from it.
- """
- if name.startswith(ORG_PREFIX):
- return name[len(ORG_PREFIX):]
- else:
- return name
-
-
-def strip_org(name):
- """ Returns the name with ORG_PREFIX stripped from it.
- """
- if name.startswith(ORG_PREFIX):
- return name[len(ORG_PREFIX):]
- else:
- return name
-org_name = strip_org
-
-
-def org(name):
- """ Prepends the ORG_PREFIX to a name if it doesn't already have
- it, and returns it.
- """
- if name.startswith(ORG_PREFIX):
- return name
- else:
- return ORG_PREFIX + name
-make_original_name = org
-
-
-def mch(name):
- """ Prepends the MCH_PREFIX to a name if it doesn't already have
- it, and returns it.
- """
- if name.startswith(MCH_PREFIX):
- return name
- else:
- return MCH_PREFIX + name
-make_mechanism_name = mch
-
-
-def deformer(name):
- """ Prepends the DEF_PREFIX to a name if it doesn't already have
- it, and returns it.
- """
- if name.startswith(DEF_PREFIX):
- return name
- else:
- return DEF_PREFIX + name
-make_deformer_name = deformer
-
-
-def insert_before_lr(name, text):
- if name[-1] in ['l', 'L', 'r', 'R'] and name[-2] in ['.', '-', '_']:
- return name[:-2] + text + name[-2:]
- else:
- return name + text
-
-
-#=======================
-# Bone manipulation
-#=======================
-def new_bone(obj, bone_name):
- """ Adds a new bone to the given armature object.
- Returns the resulting bone's name.
- """
- if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
- edit_bone = obj.data.edit_bones.new(bone_name)
- name = edit_bone.name
- edit_bone.head = (0, 0, 0)
- edit_bone.tail = (0, 1, 0)
- edit_bone.roll = 0
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='EDIT')
- return name
- else:
- raise MetarigError("Can't add new bone '%s' outside of edit mode" % bone_name)
-
-def copy_bone_simple(obj, bone_name, assign_name=''):
- """ Makes a copy of the given bone in the given armature object.
- but only copies head, tail positions and roll. Does not
- address parenting either.
- """
- #if bone_name not in obj.data.bones:
- if bone_name not in obj.data.edit_bones:
- raise MetarigError("copy_bone(): bone '%s' not found, cannot copy it" % bone_name)
-
- if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
- if assign_name == '':
- assign_name = bone_name
- # Copy the edit bone
- edit_bone_1 = obj.data.edit_bones[bone_name]
- edit_bone_2 = obj.data.edit_bones.new(assign_name)
- bone_name_1 = bone_name
- bone_name_2 = edit_bone_2.name
-
- # Copy edit bone attributes
- edit_bone_2.layers = list(edit_bone_1.layers)
-
- edit_bone_2.head = Vector(edit_bone_1.head)
- edit_bone_2.tail = Vector(edit_bone_1.tail)
- edit_bone_2.roll = edit_bone_1.roll
-
- return bone_name_2
- else:
- raise MetarigError("Cannot copy bones outside of edit mode")
-
-def copy_bone(obj, bone_name, assign_name=''):
- """ Makes a copy of the given bone in the given armature object.
- Returns the resulting bone's name.
- """
- #if bone_name not in obj.data.bones:
- if bone_name not in obj.data.edit_bones:
- raise MetarigError("copy_bone(): bone '%s' not found, cannot copy it" % bone_name)
-
- if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
- if assign_name == '':
- assign_name = bone_name
- # Copy the edit bone
- edit_bone_1 = obj.data.edit_bones[bone_name]
- edit_bone_2 = obj.data.edit_bones.new(assign_name)
- bone_name_1 = bone_name
- bone_name_2 = edit_bone_2.name
-
- edit_bone_2.parent = edit_bone_1.parent
- edit_bone_2.use_connect = edit_bone_1.use_connect
-
- # Copy edit bone attributes
- edit_bone_2.layers = list(edit_bone_1.layers)
-
- edit_bone_2.head = Vector(edit_bone_1.head)
- edit_bone_2.tail = Vector(edit_bone_1.tail)
- edit_bone_2.roll = edit_bone_1.roll
-
- edit_bone_2.use_inherit_rotation = edit_bone_1.use_inherit_rotation
- edit_bone_2.use_local_location = edit_bone_1.use_local_location
- edit_bone_2.inherit_scale = edit_bone_1.inherit_scale
-
- edit_bone_2.use_deform = edit_bone_1.use_deform
- edit_bone_2.bbone_segments = edit_bone_1.bbone_segments
- edit_bone_2.bbone_easein = edit_bone_1.bbone_easein
- edit_bone_2.bbone_easeout = edit_bone_1.bbone_easeout
-
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Get the pose bones
- pose_bone_1 = obj.pose.bones[bone_name_1]
- pose_bone_2 = obj.pose.bones[bone_name_2]
-
- # Copy pose bone attributes
- pose_bone_2.rotation_mode = pose_bone_1.rotation_mode
- pose_bone_2.rotation_axis_angle = tuple(pose_bone_1.rotation_axis_angle)
- pose_bone_2.rotation_euler = tuple(pose_bone_1.rotation_euler)
- pose_bone_2.rotation_quaternion = tuple(pose_bone_1.rotation_quaternion)
-
- pose_bone_2.lock_location = tuple(pose_bone_1.lock_location)
- pose_bone_2.lock_scale = tuple(pose_bone_1.lock_scale)
- pose_bone_2.lock_rotation = tuple(pose_bone_1.lock_rotation)
- pose_bone_2.lock_rotation_w = pose_bone_1.lock_rotation_w
- pose_bone_2.lock_rotations_4d = pose_bone_1.lock_rotations_4d
-
- # Copy custom properties
- for key in pose_bone_1.keys():
- if key != "_RNA_UI" \
- and key != "rigify_parameters" \
- and key != "rigify_type":
- prop1 = rna_idprop_ui_prop_get(pose_bone_1, key, create=False)
- prop2 = rna_idprop_ui_prop_get(pose_bone_2, key, create=True)
- pose_bone_2[key] = pose_bone_1[key]
- for key in prop1.keys():
- prop2[key] = prop1[key]
-
- bpy.ops.object.mode_set(mode='EDIT')
-
- return bone_name_2
- else:
- raise MetarigError("Cannot copy bones outside of edit mode")
-
-
-def flip_bone(obj, bone_name):
- """ Flips an edit bone.
- """
- if bone_name not in obj.data.bones:
- raise MetarigError("flip_bone(): bone '%s' not found, cannot copy it" % bone_name)
-
- if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
- bone = obj.data.edit_bones[bone_name]
- head = Vector(bone.head)
- tail = Vector(bone.tail)
- bone.tail = head + tail
- bone.head = tail
- bone.tail = head
- else:
- raise MetarigError("Cannot flip bones outside of edit mode")
-
-
-def put_bone(obj, bone_name, pos):
- """ Places a bone at the given position.
- """
- if bone_name not in obj.data.bones:
- raise MetarigError("put_bone(): bone '%s' not found, cannot move it" % bone_name)
-
- if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
- bone = obj.data.edit_bones[bone_name]
-
- delta = pos - bone.head
- bone.translate(delta)
- else:
- raise MetarigError("Cannot 'put' bones outside of edit mode")
-
-
-def make_nonscaling_child(obj, bone_name, location, child_name_postfix=""):
- """ Takes the named bone and creates a non-scaling child of it at
- the given location. The returned bone (returned by name) is not
- a true child, but behaves like one sans inheriting scaling.
-
- It is intended as an intermediate construction to prevent rig types
- from scaling with their parents. The named bone is assumed to be
- an ORG bone.
- """
- if bone_name not in obj.data.bones:
- raise MetarigError("make_nonscaling_child(): bone '%s' not found, cannot copy it" % bone_name)
-
- if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
- # Create desired names for bones
- name1 = make_mechanism_name(strip_org(insert_before_lr(bone_name, child_name_postfix + "_ns_ch")))
- name2 = make_mechanism_name(strip_org(insert_before_lr(bone_name, child_name_postfix + "_ns_intr")))
-
- # Create bones
- child = copy_bone(obj, bone_name, name1)
- intermediate_parent = copy_bone(obj, bone_name, name2)
-
- # Get edit bones
- eb = obj.data.edit_bones
- child_e = eb[child]
- intrpar_e = eb[intermediate_parent]
-
- # Parenting
- child_e.use_connect = False
- child_e.parent = None
-
- intrpar_e.use_connect = False
- intrpar_e.parent = eb[bone_name]
-
- # Positioning
- child_e.length *= 0.5
- intrpar_e.length *= 0.25
-
- put_bone(obj, child, location)
- put_bone(obj, intermediate_parent, location)
-
- # Object mode
- bpy.ops.object.mode_set(mode='OBJECT')
- pb = obj.pose.bones
-
- # Add constraints
- con = pb[child].constraints.new('COPY_LOCATION')
- con.name = "parent_loc"
- con.target = obj
- con.subtarget = intermediate_parent
-
- con = pb[child].constraints.new('COPY_ROTATION')
- con.name = "parent_loc"
- con.target = obj
- con.subtarget = intermediate_parent
-
- bpy.ops.object.mode_set(mode='EDIT')
-
- return child
- else:
- raise MetarigError("Cannot make nonscaling child outside of edit mode")
-
-
-#=============================================
-# Widget creation
-#=============================================
-
-def obj_to_bone(obj, rig, bone_name):
- """ Places an object at the location/rotation/scale of the given bone.
- """
- if bpy.context.mode == 'EDIT_ARMATURE':
- raise MetarigError("obj_to_bone(): does not work while in edit mode")
-
- bone = rig.data.bones[bone_name]
-
- mat = rig.matrix_world @ bone.matrix_local
-
- obj.location = mat.to_translation()
-
- obj.rotation_mode = 'XYZ'
- obj.rotation_euler = mat.to_euler()
-
- scl = mat.to_scale()
- scl_avg = (scl[0] + scl[1] + scl[2]) / 3
- obj.scale = (bone.length * scl_avg), (bone.length * scl_avg), (bone.length * scl_avg)
-
-
-def create_circle_polygon(number_verts, axis, radius=1.0, head_tail=0.0):
- """ Creates a basic circle around of an axis selected.
- number_verts: number of vertices of the polygon
- axis: axis normal to the circle
- radius: the radius of the circle
- head_tail: where along the length of the bone the circle is (0.0=head, 1.0=tail)
- """
- verts = []
- edges = []
- angle = 2 * math.pi / number_verts
- i = 0
-
- assert(axis in 'XYZ')
-
- while i < (number_verts):
- a = math.cos(i * angle)
- b = math.sin(i * angle)
-
- if axis == 'X':
- verts.append((head_tail, a * radius, b * radius))
- elif axis == 'Y':
- verts.append((a * radius, head_tail, b * radius))
- elif axis == 'Z':
- verts.append((a * radius, b * radius, head_tail))
-
- if i < (number_verts - 1):
- edges.append((i , i + 1))
-
- i += 1
-
- edges.append((0, number_verts - 1))
-
- return verts, edges
-
-
-def create_widget(rig, bone_name, bone_transform_name=None):
- """ Creates an empty widget object for a bone, and returns the object.
- """
- if bone_transform_name is None:
- bone_transform_name = bone_name
-
- obj_name = WGT_PREFIX + bone_name
- scene = bpy.context.scene
- collection = ensure_widget_collection(bpy.context)
-
- # Check if it already exists in the scene
- if obj_name in scene.objects:
- # Move object to bone position, in case it changed
- obj = scene.objects[obj_name]
- obj_to_bone(obj, rig, bone_transform_name)
-
- return None
- else:
- # Delete object if it exists in blend data but not scene data.
- # This is necessary so we can then create the object without
- # name conflicts.
- if obj_name in bpy.data.objects:
- bpy.data.objects[obj_name].user_clear()
- bpy.data.objects.remove(bpy.data.objects[obj_name])
-
- # Create mesh object
- mesh = bpy.data.meshes.new(obj_name)
- obj = bpy.data.objects.new(obj_name, mesh)
- collection.objects.link(obj)
-
- # Move object to bone position and set layers
- obj_to_bone(obj, rig, bone_transform_name)
-
- return obj
-
-
-# Common Widgets
-
-def create_line_widget(rig, bone_name, bone_transform_name=None):
- """ Creates a basic line widget, a line that spans the length of the bone.
- """
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- mesh = obj.data
- mesh.from_pydata([(0, 0, 0), (0, 1, 0)], [(0, 1)], [])
- mesh.update()
-
-
-def create_circle_widget(rig, bone_name, radius=1.0, head_tail=0.0, with_line=False, bone_transform_name=None):
- """ Creates a basic circle widget, a circle around the y-axis.
- radius: the radius of the circle
- head_tail: where along the length of the bone the circle is (0.0=head, 1.0=tail)
- """
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts, edges = create_circle_polygon(32, 'Y', radius, head_tail)
-
- if with_line:
- edges.append((8, 24))
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
- return obj
- else:
- return None
-
-
-def create_cube_widget(rig, bone_name, radius=0.5, bone_transform_name=None):
- """ Creates a basic cube widget.
- """
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- r = radius
- verts = [(r, r, r), (r, -r, r), (-r, -r, r), (-r, r, r), (r, r, -r), (r, -r, -r), (-r, -r, -r), (-r, r, -r)]
- edges = [(0, 1), (1, 2), (2, 3), (3, 0), (4, 5), (5, 6), (6, 7), (7, 4), (0, 4), (1, 5), (2, 6), (3, 7)]
- mesh = obj.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
-
-def create_sphere_widget(rig, bone_name, bone_transform_name=None):
- """ Creates a basic sphere widget, three pependicular overlapping circles.
- """
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts_x, edges_x = create_circle_polygon(16, 'X', 0.5)
- verts_y, edges_y = create_circle_polygon(16, 'Y', 0.5)
- verts_z, edges_z = create_circle_polygon(16, 'Z', 0.5)
-
- verts = verts_x + verts_y + verts_z
-
- edges = [
- (0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 6), (6, 7), (7, 8),
- (8, 9), (9, 10), (10, 11), (11, 12), (12, 13), (13, 14), (14, 15), (0, 15),
- (16, 17), (17, 18), (18, 19), (19, 20), (20, 21), (21, 22), (22, 23), (23, 24),
- (24, 25), (25, 26), (26, 27), (27, 28), (28, 29), (29, 30), (30, 31), (16, 31),
- (32, 33), (33, 34), (34, 35), (35, 36), (36, 37), (37, 38), (38, 39), (39, 40),
- (40, 41), (41, 42), (42, 43), (43, 44), (44, 45), (45, 46), (46, 47), (32, 47),
- ]
- mesh = obj.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
-
-def create_limb_widget(rig, bone_name, bone_transform_name=None):
- """ Creates a basic limb widget, a line that spans the length of the
- bone, with a circle around the center.
- """
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts, edges = create_circle_polygon(32, "Y", 0.25, 0.5)
- verts.append((0, 0, 0))
- verts.append((0, 1, 0))
- edges.append((32, 33))
- mesh = obj.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
-
-def create_bone_widget(rig, bone_name, bone_transform_name=None):
- """ Creates a basic bone widget, a simple obolisk-esk shape.
- """
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(0.04, 1.0, -0.04), (0.1, 0.0, -0.1), (-0.1, 0.0, -0.1), (-0.04, 1.0, -0.04), (0.04, 1.0, 0.04), (0.1, 0.0, 0.1), (-0.1, 0.0, 0.1), (-0.04, 1.0, 0.04)]
- edges = [(1, 2), (0, 1), (0, 3), (2, 3), (4, 5), (5, 6), (6, 7), (4, 7), (1, 5), (0, 4), (2, 6), (3, 7)]
- mesh = obj.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
-
-def create_compass_widget(rig, bone_name, bone_transform_name=None):
- """ Creates a compass-shaped widget.
- """
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts, edges = create_circle_polygon(32, "Z", 1.0, 0.0)
- i = 0
- for v in verts:
- if i in {0, 8, 16, 24}:
- verts[i] = (v[0] * 1.2, v[1] * 1.2, v[2])
- i += 1
-
- mesh = obj.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
-
-def create_root_widget(rig, bone_name, bone_transform_name=None):
- """ Creates a widget for the root bone.
- """
- obj = create_widget(rig, bone_name, bone_transform_name)
- if obj is not None:
- verts = [(0.7071067690849304, 0.7071067690849304, 0.0), (0.7071067690849304, -0.7071067690849304, 0.0), (-0.7071067690849304, 0.7071067690849304, 0.0), (-0.7071067690849304, -0.7071067690849304, 0.0), (0.8314696550369263, 0.5555701851844788, 0.0), (0.8314696550369263, -0.5555701851844788, 0.0), (-0.8314696550369263, 0.5555701851844788, 0.0), (-0.8314696550369263, -0.5555701851844788, 0.0), (0.9238795042037964, 0.3826834261417389, 0.0), (0.9238795042037964, -0.3826834261417389, 0.0), (-0.9238795042037964, 0.3826834261417389, 0.0), (-0.9238795042037964, -0.3826834261417389, 0.0), (0.9807852506637573, 0.19509035348892212, 0.0), (0.9807852506637573, -0.19509035348892212, 0.0), (-0.9807852506637573, 0.19509035348892212, 0.0), (-0.9807852506637573, -0.19509035348892212, 0.0), (0.19509197771549225, 0.9807849526405334, 0.0), (0.19509197771549225, -0.9807849526405334, 0.0), (-0.19509197771549225, 0.9807849526405334, 0.0), (-0.19509197771549225, -0.9807849526405334, 0.0), (0.3826850652694702, 0.9238788485527039, 0.0), (0.3826850652694702, -0.9238788485527039, 0.0), (-0.3826850652694702, 0.9238788485527039, 0.0), (-0.3826850652694702, -0.9238788485527039, 0.0), (0.5555717945098877, 0.8314685821533203, 0.0), (0.5555717945098877, -0.8314685821533203, 0.0), (-0.5555717945098877, 0.8314685821533203, 0.0), (-0.5555717945098877, -0.8314685821533203, 0.0), (0.19509197771549225, 1.2807848453521729, 0.0), (0.19509197771549225, -1.2807848453521729, 0.0), (-0.19509197771549225, 1.2807848453521729, 0.0), (-0.19509197771549225, -1.2807848453521729, 0.0), (1.280785322189331, 0.19509035348892212, 0.0), (1.280785322189331, -0.19509035348892212, 0.0), (-1.280785322189331, 0.19509035348892212, 0.0), (-1.280785322189331, -0.19509035348892212, 0.0), (0.3950919806957245, 1.2807848453521729, 0.0), (0.3950919806957245, -1.2807848453521729, 0.0), (-0.3950919806957245, 1.2807848453521729, 0.0), (-0.3950919806957245, -1.2807848453521729, 0.0), (1.280785322189331, 0.39509034156799316, 0.0), (1.280785322189331, -0.39509034156799316, 0.0), (-1.280785322189331, 0.39509034156799316, 0.0), (-1.280785322189331, -0.39509034156799316, 0.0), (0.0, 1.5807849168777466, 0.0), (0.0, -1.5807849168777466, 0.0), (1.5807852745056152, 0.0, 0.0), (-1.5807852745056152, 0.0, 0.0)]
- edges = [(0, 4), (1, 5), (2, 6), (3, 7), (4, 8), (5, 9), (6, 10), (7, 11), (8, 12), (9, 13), (10, 14), (11, 15), (16, 20), (17, 21), (18, 22), (19, 23), (20, 24), (21, 25), (22, 26), (23, 27), (0, 24), (1, 25), (2, 26), (3, 27), (16, 28), (17, 29), (18, 30), (19, 31), (12, 32), (13, 33), (14, 34), (15, 35), (28, 36), (29, 37), (30, 38), (31, 39), (32, 40), (33, 41), (34, 42), (35, 43), (36, 44), (37, 45), (38, 44), (39, 45), (40, 46), (41, 46), (42, 47), (43, 47)]
- mesh = obj.data
- mesh.from_pydata(verts, edges, [])
- mesh.update()
-
-
-#=============================================
-# Math
-#=============================================
-
-def angle_on_plane(plane, vec1, vec2):
- """ Return the angle between two vectors projected onto a plane.
- """
- plane.normalize()
- vec1 = vec1 - (plane * (vec1.dot(plane)))
- vec2 = vec2 - (plane * (vec2.dot(plane)))
- vec1.normalize()
- vec2.normalize()
-
- # Determine the angle
- angle = math.acos(max(-1.0, min(1.0, vec1.dot(vec2))))
-
- if angle < 0.00001: # close enough to zero that sign doesn't matter
- return angle
-
- # Determine the sign of the angle
- vec3 = vec2.cross(vec1)
- vec3.normalize()
- sign = vec3.dot(plane)
- if sign >= 0:
- sign = 1
- else:
- sign = -1
-
- return angle * sign
-
-
-def align_bone_roll(obj, bone1, bone2):
- """ Aligns the roll of two bones.
- """
- bone1_e = obj.data.edit_bones[bone1]
- bone2_e = obj.data.edit_bones[bone2]
-
- bone1_e.roll = 0.0
-
- # Get the directions the bones are pointing in, as vectors
- y1 = bone1_e.y_axis
- x1 = bone1_e.x_axis
- y2 = bone2_e.y_axis
- x2 = bone2_e.x_axis
-
- # Get the shortest axis to rotate bone1 on to point in the same direction as bone2
- axis = y1.cross(y2)
- axis.normalize()
-
- # Angle to rotate on that shortest axis
- angle = y1.angle(y2)
-
- # Create rotation matrix to make bone1 point in the same direction as bone2
- rot_mat = Matrix.Rotation(angle, 3, axis)
-
- # Roll factor
- x3 = rot_mat @ x1
- dot = x2 @ x3
- if dot > 1.0:
- dot = 1.0
- elif dot < -1.0:
- dot = -1.0
- roll = math.acos(dot)
-
- # Set the roll
- bone1_e.roll = roll
-
- # Check if we rolled in the right direction
- x3 = rot_mat @ bone1_e.x_axis
- check = x2 @ x3
-
- # If not, reverse
- if check < 0.9999:
- bone1_e.roll = -roll
-
-
-def align_bone_x_axis(obj, bone, vec):
- """ Rolls the bone to align its x-axis as closely as possible to
- the given vector.
- Must be in edit mode.
- """
- bone_e = obj.data.edit_bones[bone]
-
- vec = vec.cross(bone_e.y_axis)
- vec.normalize()
-
- dot = max(-1.0, min(1.0, bone_e.z_axis.dot(vec)))
- angle = math.acos(dot)
-
- bone_e.roll += angle
-
- dot1 = bone_e.z_axis.dot(vec)
-
- bone_e.roll -= angle * 2
-
- dot2 = bone_e.z_axis.dot(vec)
-
- if dot1 > dot2:
- bone_e.roll += angle * 2
-
-
-def align_bone_z_axis(obj, bone, vec):
- """ Rolls the bone to align its z-axis as closely as possible to
- the given vector.
- Must be in edit mode.
- """
- bone_e = obj.data.edit_bones[bone]
-
- vec = bone_e.y_axis.cross(vec)
- vec.normalize()
-
- dot = max(-1.0, min(1.0, bone_e.x_axis.dot(vec)))
- angle = math.acos(dot)
-
- bone_e.roll += angle
-
- dot1 = bone_e.x_axis.dot(vec)
-
- bone_e.roll -= angle * 2
-
- dot2 = bone_e.x_axis.dot(vec)
-
- if dot1 > dot2:
- bone_e.roll += angle * 2
-
-
-#=============================================
-# Misc
-#=============================================
-
-def copy_attributes(a, b):
- keys = dir(a)
- for key in keys:
- if not key.startswith("_") \
- and not key.startswith("error_") \
- and key != "group" \
- and key != "is_valid" \
- and key != "rna_type" \
- and key != "bl_rna":
- try:
- setattr(b, key, getattr(a, key))
- except AttributeError:
- pass
-
-
-def get_rig_type(rig_type):
- """ Fetches a rig module by name, and returns it.
- """
- name = "rigify.legacy.%s.%s" % (RIG_DIR, rig_type)
- submod = importlib.import_module(name, package=MODULE_NAME)
- importlib.reload(submod)
- return submod
-
-
-def get_metarig_module(metarig_name):
- """ Fetches a rig module by name, and returns it.
- """
- name = "rigify.legacy.%s.%s" % (METARIG_DIR, metarig_name)
- submod = importlib.import_module(name, package=MODULE_NAME)
- importlib.reload(submod)
- return submod
-
-
-def connected_children_names(obj, bone_name):
- """ Returns a list of bone names (in order) of the bones that form a single
- connected chain starting with the given bone as a parent.
- If there is a connected branch, the list stops there.
- """
- bone = obj.data.bones[bone_name]
- names = []
-
- while True:
- connects = 0
- con_name = ""
-
- for child in bone.children:
- if child.use_connect:
- connects += 1
- con_name = child.name
-
- if connects == 1:
- names += [con_name]
- bone = obj.data.bones[con_name]
- else:
- break
-
- return names
-
-
-def has_connected_children(bone):
- """ Returns true/false whether a bone has connected children or not.
- """
- t = False
- for b in bone.children:
- t = t or b.use_connect
- return t
-
-
-def get_layers(layers):
- """ Does it's best to extract a set of layers from any data thrown at it.
- """
- if type(layers) == int:
- return [x == layers for x in range(0, 32)]
- elif type(layers) == str:
- s = layers.split(",")
- l = []
- for i in s:
- try:
- l += [int(float(i))]
- except ValueError:
- pass
- return [x in l for x in range(0, 32)]
- elif type(layers) == tuple or type(layers) == list:
- return [x in layers for x in range(0, 32)]
- else:
- try:
- list(layers)
- except TypeError:
- pass
- else:
- return [x in layers for x in range(0, 32)]
-
-
-def write_metarig(obj, layers=False, func_name="create"):
- """
- Write a metarig as a python script, this rig is to have all info needed for
- generating the real rig with rigify.
- """
- code = []
-
- code.append("import bpy\n\n")
-
- code.append("def %s(obj):" % func_name)
- code.append(" # generated by rigify.utils.write_metarig")
- bpy.ops.object.mode_set(mode='EDIT')
- code.append(" bpy.ops.object.mode_set(mode='EDIT')")
- code.append(" arm = obj.data")
-
- arm = obj.data
-
- # Rigify layer layout info
- if layers and len(arm.rigify_layers) > 0:
- code.append("\n for i in range(" + str(len(arm.rigify_layers)) + "):")
- code.append(" arm.rigify_layers.add()\n")
-
- for i in range(len(arm.rigify_layers)):
- name = arm.rigify_layers[i].name
- row = arm.rigify_layers[i].row
- code.append(' arm.rigify_layers[' + str(i) + '].name = "' + name + '"')
- code.append(' arm.rigify_layers[' + str(i) + '].row = ' + str(row))
-
- # write parents first
- bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones]
- bones.sort(key=lambda item: item[0])
- bones = [item[1] for item in bones]
-
- code.append("\n bones = {}\n")
-
- for bone_name in bones:
- bone = arm.edit_bones[bone_name]
- code.append(" bone = arm.edit_bones.new(%r)" % bone.name)
- code.append(" bone.head[:] = %.4f, %.4f, %.4f" % bone.head.to_tuple(4))
- code.append(" bone.tail[:] = %.4f, %.4f, %.4f" % bone.tail.to_tuple(4))
- code.append(" bone.roll = %.4f" % bone.roll)
- code.append(" bone.use_connect = %s" % str(bone.use_connect))
- if bone.parent:
- code.append(" bone.parent = arm.edit_bones[bones[%r]]" % bone.parent.name)
- code.append(" bones[%r] = bone.name" % bone.name)
-
- bpy.ops.object.mode_set(mode='OBJECT')
- code.append("")
- code.append(" bpy.ops.object.mode_set(mode='OBJECT')")
-
- # Rig type and other pose properties
- for bone_name in bones:
- pbone = obj.pose.bones[bone_name]
-
- code.append(" pbone = obj.pose.bones[bones[%r]]" % bone_name)
- code.append(" pbone.rigify_type = %r" % pbone.rigify_type)
- code.append(" pbone.lock_location = %s" % str(tuple(pbone.lock_location)))
- code.append(" pbone.lock_rotation = %s" % str(tuple(pbone.lock_rotation)))
- code.append(" pbone.lock_rotation_w = %s" % str(pbone.lock_rotation_w))
- code.append(" pbone.lock_scale = %s" % str(tuple(pbone.lock_scale)))
- code.append(" pbone.rotation_mode = %r" % pbone.rotation_mode)
- if layers:
- code.append(" pbone.bone.layers = %s" % str(list(pbone.bone.layers)))
- # Rig type parameters
- for param_name in pbone.rigify_parameters.keys():
- param = getattr(pbone.rigify_parameters, param_name)
- if str(type(param)) == "<class 'bpy_prop_array'>":
- param = list(param)
- if type(param) == str:
- param = '"' + param + '"'
- code.append(" try:")
- code.append(" pbone.rigify_parameters.%s = %s" % (param_name, str(param)))
- code.append(" except AttributeError:")
- code.append(" pass")
-
- code.append("\n bpy.ops.object.mode_set(mode='EDIT')")
- code.append(" for bone in arm.edit_bones:")
- code.append(" bone.select = False")
- code.append(" bone.select_head = False")
- code.append(" bone.select_tail = False")
-
- code.append(" for b in bones:")
- code.append(" bone = arm.edit_bones[bones[b]]")
- code.append(" bone.select = True")
- code.append(" bone.select_head = True")
- code.append(" bone.select_tail = True")
- code.append(" arm.edit_bones.active = bone")
-
- # Set appropriate layers visible
- if layers:
- # Find what layers have bones on them
- active_layers = []
- for bone_name in bones:
- bone = obj.data.bones[bone_name]
- for i in range(len(bone.layers)):
- if bone.layers[i]:
- if i not in active_layers:
- active_layers.append(i)
- active_layers.sort()
-
- code.append("\n arm.layers = [(x in " + str(active_layers) + ") for x in range(" + str(len(arm.layers)) + ")]")
-
- code.append('\nif __name__ == "__main__":')
- code.append(" " + func_name + "(bpy.context.active_object)")
-
- return "\n".join(code)
-
-
-def write_widget(obj):
- """ Write a mesh object as a python script for widget use.
- """
- script = ""
- script += "def create_thing_widget(rig, bone_name, size=1.0, bone_transform_name=None):\n"
- script += " obj = create_widget(rig, bone_name, bone_transform_name)\n"
- script += " if obj is not None:\n"
-
- # Vertices
- if len(obj.data.vertices) > 0:
- script += " verts = ["
- for v in obj.data.vertices:
- script += "(" + str(v.co[0]) + "*size, " + str(v.co[1]) + "*size, " + str(v.co[2]) + "*size), "
- script += "]\n"
-
- # Edges
- if len(obj.data.edges) > 0:
- script += " edges = ["
- for e in obj.data.edges:
- script += "(" + str(e.vertices[0]) + ", " + str(e.vertices[1]) + "), "
- script += "]\n"
-
- # Faces
- if len(obj.data.polygons) > 0:
- script += " faces = ["
- for f in obj.data.polygons:
- script += "("
- for v in f.vertices:
- script += str(v) + ", "
- script += "), "
- script += "]\n"
-
- # Build mesh
- script += "\n mesh = obj.data\n"
- script += " mesh.from_pydata(verts, edges, faces)\n"
- script += " mesh.update()\n"
- script += " mesh.update()\n"
- script += " return obj\n"
- script += " else:\n"
- script += " return None\n"
-
- return script
-
-
-def random_id(length=8):
- """ Generates a random alphanumeric id string.
- """
- tlength = int(length / 2)
- rlength = int(length / 2) + int(length % 2)
-
- chars = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z']
- text = ""
- for i in range(0, rlength):
- text += random.choice(chars)
- text += str(hex(int(time.time())))[2:][-tlength:].rjust(tlength, '0')[::-1]
- return text
-
-
-def find_layer_collection_by_collection(layer_collection, collection):
- if collection == layer_collection.collection:
- return layer_collection
-
- # go recursive
- for child in layer_collection.children:
- layer_collection = find_layer_collection_by_collection(child, collection)
- if layer_collection:
- return layer_collection
-
-
-def ensure_widget_collection(context):
- wgts_collection_name = "Widgets"
-
- view_layer = context.view_layer
- layer_collection = bpy.context.layer_collection
- collection = layer_collection.collection
-
- widget_collection = bpy.data.collections.get(wgts_collection_name)
- if not widget_collection:
- # ------------------------------------------
- # Create the widget collection
- widget_collection = bpy.data.collections.new(wgts_collection_name)
- widget_collection.hide_viewport = True
- widget_collection.hide_render = True
-
- widget_layer_collection = None
- else:
- widget_layer_collection = find_layer_collection_by_collection(view_layer.layer_collection, widget_collection)
-
- if not widget_layer_collection:
- # Add the widget collection to the tree
- collection.children.link(widget_collection)
- widget_layer_collection = [c for c in layer_collection.children if c.collection == widget_collection][0]
-
- # Make the widget the active collection for the upcoming added (widget) objects
- view_layer.active_layer_collection = widget_layer_collection
- return widget_collection
diff --git a/rigify/ui.py b/rigify/ui.py
index 6a3b81a6..02912934 100644
--- a/rigify/ui.py
+++ b/rigify/ui.py
@@ -635,7 +635,7 @@ class VIEW3D_PT_tools_rigify_dev(bpy.types.Panel):
bl_label = "Rigify Dev Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
- bl_category = 'Rigify'
+ bl_category = "Rigify"
@classmethod
def poll(cls, context):
@@ -664,7 +664,7 @@ class VIEW3D_PT_rigify_animation_tools(bpy.types.Panel):
bl_context = "posemode"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
- bl_category = 'Rigify'
+ bl_category = "Rigify"
@classmethod
def poll(cls, context):
@@ -810,24 +810,6 @@ class UpgradeMetarigTypes(bpy.types.Operator):
if type(obj.data) == bpy.types.Armature:
upgradeMetarigTypes(obj)
return {'FINISHED'}
-
-
-class SwitchToLegacy(bpy.types.Operator):
- """Switch to Legacy mode"""
-
- bl_idname = "pose.rigify_switch_to_legacy"
- bl_label = "Legacy Mode will disable Rigify new features"
- bl_description = 'Switches Rigify to Legacy Mode'
- bl_options = {'UNDO', 'INTERNAL'}
-
- def invoke(self, context, event):
- return context.window_manager.invoke_confirm(self, event)
-
- def execute(self, context):
- bpy.context.preferences.addons['rigify'].preferences.legacy_mode = True
- return {'FINISHED'}
-
-
class Sample(bpy.types.Operator):
"""Create a sample metarig to be modified before generating the final rig"""
@@ -1394,7 +1376,6 @@ classes = (
LayerInit,
Generate,
UpgradeMetarigTypes,
- SwitchToLegacy,
Sample,
VIEW3D_MT_rigify,
EncodeMetarig,
diff --git a/rigify/utils/bones.py b/rigify/utils/bones.py
index 8c00d4a7..4416a1d6 100644
--- a/rigify/utils/bones.py
+++ b/rigify/utils/bones.py
@@ -21,7 +21,6 @@
import bpy
import math
from mathutils import Vector, Matrix, Color
-from rna_prop_ui import rna_idprop_ui_prop_get
from .errors import MetarigError
from .naming import get_name, make_derived_name, is_control_bone
diff --git a/rigify/utils/mechanism.py b/rigify/utils/mechanism.py
index bc4e06ea..b4b2d389 100644
--- a/rigify/utils/mechanism.py
+++ b/rigify/utils/mechanism.py
@@ -429,7 +429,7 @@ def copy_custom_properties(src, dest, *, prefix='', dest_prefix='', link_driver=
if key.startswith(prefix) and key not in exclude:
new_key = dest_prefix + key[len(prefix):]
- info = rna_idprop_ui_prop_get(src, key, False)
+ info = rna_idprop_ui_prop_get(src, key, create=False)
if src != dest or new_key != key:
dest[new_key] = value