Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2013-09-04 14:23:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-09-04 14:23:51 +0400
commit53f601943472b520bf484d755b82d01661e0d9d6 (patch)
tree7b0baf1e6e323fe02f83e425837b32075b5de83f
parentcaf562e38a968d53fb43c47cb4a9cfd812ec14ff (diff)
fbx/cycles support for mapping node.
-rw-r--r--io_scene_fbx/cycles_shader_compat.py118
-rw-r--r--io_scene_fbx/import_fbx.py53
2 files changed, 151 insertions, 20 deletions
diff --git a/io_scene_fbx/cycles_shader_compat.py b/io_scene_fbx/cycles_shader_compat.py
index 2f1b9fb2..7fb06467 100644
--- a/io_scene_fbx/cycles_shader_compat.py
+++ b/io_scene_fbx/cycles_shader_compat.py
@@ -52,6 +52,7 @@ class CyclesShaderWrapper():
"node_mix_color_bump",
"node_normalmap",
+ "node_texcoords",
"node_image_alpha",
"node_image_diff",
@@ -276,6 +277,15 @@ class CyclesShaderWrapper():
links.new(self.node_mix_color_bump.outputs["Color"],
self.node_out.inputs["Displacement"])
+ # --------------------------------------------------------------------
+ # Tex Coords
+ node = nodes.new(type='ShaderNodeTexCoord')
+ node.label = "Texture Coords"
+ node.location = self._grid_location(-3, 3)
+ self.node_texcoords = node
+ del node
+ # no links, only use when needed!
+
@staticmethod
def _image_create_helper(image, node_dst, sockets_dst, use_alpha=False):
tree = node_dst.id_data
@@ -292,6 +302,41 @@ class CyclesShaderWrapper():
return node
@staticmethod
+ def _mapping_create_helper(node_dst, socket_src,
+ translation, rotation, scale):
+ tree = node_dst.id_data
+ nodes = tree.nodes
+ links = tree.links
+
+ # in most cases:
+ # (socket_src == self.node_texcoords.outputs['UV'])
+
+ node_map = nodes.new(type='ShaderNodeMapping')
+ node_map.location = node_dst.location
+ node_map.location.x -= CyclesShaderWrapper._col_size
+
+ node_map.width = 160.0
+
+ if translation is not None:
+ node_map.translation = translation
+ if scale is not None:
+ node_map.scale = scale
+ if rotation is not None:
+ node_map.rotation = rotation
+
+ # link mapping -> image node
+ links.new(node_map.outputs["Vector"],
+ node_dst.inputs["Vector"])
+
+ # link coord -> mapping
+ links.new(socket_src,
+ node_map.inputs["Vector"])
+ return node_map
+
+ # note, all ***_mapping_set() functions currenly work the same way
+ # (only with different image arg), could generalize.
+
+ @staticmethod
def _grid_location(x, y):
return (x * CyclesShaderWrapper._col_size,
y * CyclesShaderWrapper._row_size)
@@ -301,8 +346,13 @@ class CyclesShaderWrapper():
def diffuse_image_set(self, image):
node = self.node_mix_color_diff
- (self.node_image_diff =
- self._image_create_helper(image, node, (node.inputs["Color2"],)))
+ self.node_image_diff = (
+ self._image_create_helper(image, node, (node.inputs["Color2"],)))
+
+ def diffuse_mapping_set(self, coords='UV',
+ translation=None, rotation=None, scale=None):
+ return self._mapping_create_helper(
+ self.node_image_diff, self.node_texcoords.outputs[coords], translation, rotation, scale)
def specular_color_set(self, color):
self.node_bsdf_spec.mute = max(color) <= 0.0
@@ -310,8 +360,13 @@ class CyclesShaderWrapper():
def specular_image_set(self, image):
node = self.node_mix_color_spec
- (self.node_image_spec =
- self._image_create_helper(image, node, (node.inputs["Color2"],)))
+ self.node_image_spec = (
+ self._image_create_helper(image, node, (node.inputs["Color2"],)))
+
+ def specular_mapping_set(self, coords='UV',
+ translation=None, rotation=None, scale=None):
+ return self._mapping_create_helper(
+ self.node_image_spec, self.node_texcoords.outputs[coords], translation, rotation, scale)
def hardness_value_set(self, value):
node = self.node_mix_color_hard
@@ -319,8 +374,13 @@ class CyclesShaderWrapper():
def hardness_image_set(self, image):
node = self.node_mix_color_hard
- (self.node_image_hard =
- self._image_create_helper(image, node, (node.inputs["Color2"],)))
+ self.node_image_hard = (
+ self._image_create_helper(image, node, (node.inputs["Color2"],)))
+
+ def hardness_mapping_set(self, coords='UV',
+ translation=None, rotation=None, scale=None):
+ return self._mapping_create_helper(
+ self.node_image_hard, self.node_texcoords.outputs[coords], translation, rotation, scale)
def reflect_color_set(self, color):
node = self.node_mix_color_refl
@@ -335,8 +395,13 @@ class CyclesShaderWrapper():
def reflect_image_set(self, image):
self.node_bsdf_refl.mute = False
node = self.node_mix_color_refl
- (self.node_image_refl =
- self._image_create_helper(image, node, (node.inputs["Color2"],)))
+ self.node_image_refl = (
+ self._image_create_helper(image, node, (node.inputs["Color2"],)))
+
+ def reflect_mapping_set(self, coords='UV',
+ translation=None, rotation=None, scale=None):
+ return self._mapping_create_helper(
+ self.node_image_refl, self.node_texcoords.outputs[coords], translation, rotation, scale)
def alpha_value_set(self, value):
self.node_bsdf_alpha.mute &= (value >= 1.0)
@@ -349,8 +414,13 @@ class CyclesShaderWrapper():
# note: use_alpha may need to be configurable
# its not always the case that alpha channels use the image alpha
# a greyscale image may also be used.
- (self.node_image_alpha =
- self._image_create_helper(image, node, (node.inputs["Color2"],), use_alpha=True))
+ self.node_image_alpha = (
+ self._image_create_helper(image, node, (node.inputs["Color2"],), use_alpha=True))
+
+ def alpha_mapping_set(self, coords='UV',
+ translation=None, rotation=None, scale=None):
+ return self._mapping_create_helper(
+ self.node_image_alpha, self.node_texcoords.outputs[coords], translation, rotation, scale)
def alpha_image_set_from_diffuse(self):
# XXX, remove?
@@ -358,10 +428,14 @@ class CyclesShaderWrapper():
links = tree.links
self.node_bsdf_alpha.mute = False
- node_image = self.node_mix_color_diff.inputs["Color2"].links[0].from_node
+ node_image = self.node_image_diff
node = self.node_mix_color_alpha
- links.new(node_image.outputs["Alpha"],
- node.inputs["Color2"])
+ if 1:
+ links.new(node_image.outputs["Alpha"],
+ node.inputs["Color2"])
+ else:
+ self.alpha_image_set(node_image.image)
+ self.node_image_alpha.label = "Image Texture_ALPHA"
def normal_factor_set(self, value):
node = self.node_normalmap
@@ -370,10 +444,15 @@ class CyclesShaderWrapper():
def normal_image_set(self, image):
self.node_normalmap.mute = False
node = self.node_normalmap
- (self.node_image_normalmap =
- self._image_create_helper(image, node, (node.inputs["Color"],)))
+ self.node_image_normalmap = (
+ self._image_create_helper(image, node, (node.inputs["Color"],)))
self.node_image_normalmap.color_space = 'NONE'
+ def normal_mapping_set(self, coords='UV',
+ translation=None, rotation=None, scale=None):
+ return self._mapping_create_helper(
+ self.node_image_normalmap, self.node_texcoords.outputs[coords], translation, rotation, scale)
+
def bump_factor_set(self, value):
node = self.node_mix_color_bump
node.mute = (value <= 0.0)
@@ -381,5 +460,10 @@ class CyclesShaderWrapper():
def bump_image_set(self, image):
node = self.node_mix_color_bump
- (self.node_image_bump =
- self._image_create_helper(image, node, (node.inputs["Color2"],)))
+ self.node_image_bump = (
+ self._image_create_helper(image, node, (node.inputs["Color2"],)))
+
+ def bump_mapping_set(self, coords='UV',
+ translation=None, rotation=None, scale=None):
+ return self._mapping_create_helper(
+ self.node_image_bump, self.node_texcoords.outputs[coords], translation, rotation, scale)
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 29f7acee..b386e47a 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -708,6 +708,7 @@ def blen_read_material(fbx_tmpl, fbx_obj,
ma_wrap = cycles_shader_compat.CyclesShaderWrapper(ma)
ma_wrap.diffuse_color_set(ma_diff)
ma_wrap.specular_color_set([c * ma_spec_intensity for c in ma_spec])
+ ma_wrap.hardness_value_set(((ma_spec_hardness + 3.0) / 5.0) - 0.65)
ma_wrap.alpha_value_set(ma_alpha)
ma_wrap.reflect_factor_set(ma_refl_factor)
ma_wrap.reflect_color_set(ma_refl_color)
@@ -1134,10 +1135,23 @@ def load(operator, context, filepath="",
# textures that use this material
def texture_bumpfac_get(fbx_obj):
+ assert(fbx_obj.id == b'Material')
fbx_props = (elem_find_first(fbx_obj, b'Properties70'),
elem_find_first(fbx_tmpl, b'Properties70', fbx_elem_nil))
assert(fbx_props[0] is not None)
- return elem_props_get_number(fbx_props, b'BumpFactor', 1.0)
+ # (x / 7.142) is only a guess, cycles usable range is (0.0 -> 0.5)
+ return elem_props_get_number(fbx_props, b'BumpFactor', 2.5) / 7.142
+
+ def texture_mapping_get(fbx_obj):
+ assert(fbx_obj.id == b'Texture')
+
+ fbx_props = (elem_find_first(fbx_obj, b'Properties70'),
+ elem_find_first(fbx_tmpl, b'Properties70', fbx_elem_nil))
+ assert(fbx_props[0] is not None)
+ return (elem_props_get_vector_3d(fbx_props, b'Translation', (0.0, 0.0, 0.0)),
+ elem_props_get_vector_3d(fbx_props, b'Rotation', (0.0, 0.0, 0.0)),
+ elem_props_get_vector_3d(fbx_props, b'Scaling', (1.0, 1.0, 1.0)),
+ )
if not use_cycles:
# Simple function to make a new mtex and set defaults
@@ -1170,26 +1184,57 @@ def load(operator, context, filepath="",
ma_wrap = cycles_material_wrap_map[material]
+ # tx/rot/scale
+ tex_map = texture_mapping_get(fbx_lnk)
+ if (tex_map[0] == (0.0, 0.0, 0.0) and
+ tex_map[1] == (0.0, 0.0, 0.0) and
+ tex_map[2] == (1.0, 1.0, 1.0)):
+
+ use_mapping = False
+ else:
+ use_mapping = True
+ tex_map_kw = {
+ "translation": tex_map[0],
+ "rotation": tex_map[1],
+ "scale": tex_map[2],
+ }
+
if lnk_type == b'DiffuseColor':
ma_wrap.diffuse_image_set(image)
+ if use_mapping:
+ ma_wrap.diffuse_mapping_set(**tex_map_kw)
elif lnk_type == b'SpecularColor':
ma_wrap.specular_image_set(image)
+ if use_mapping:
+ ma_wrap.specular_mapping_set(**tex_map_kw)
elif lnk_type == b'ReflectionColor':
ma_wrap.reflect_image_set(image)
+ if use_mapping:
+ ma_wrap.reflect_mapping_set(**tex_map_kw)
elif lnk_type == b'TransparentColor': # alpha
ma_wrap.alpha_image_set(image)
+ if use_mapping:
+ ma_wrap.alpha_mapping_set(**tex_map_kw)
if use_alpha_decals:
material_decals.add(material)
elif lnk_type == b'DiffuseFactor':
pass # TODO
elif lnk_type == b'ShininessExponent':
ma_wrap.hardness_image_set(image)
- elif lnk_type == b'NormalMap':
+ if use_mapping:
+ ma_wrap.hardness_mapping_set(**tex_map_kw)
+ elif lnk_type == b'NormalMap' or lnk_type == b'Bump': # XXX, applications abuse bump!
ma_wrap.normal_image_set(image)
ma_wrap.normal_factor_set(texture_bumpfac_get(fbx_obj))
+ if use_mapping:
+ ma_wrap.normal_mapping_set(**tex_map_kw)
+ """
elif lnk_type == b'Bump':
ma_wrap.bump_image_set(image)
ma_wrap.bump_factor_set(texture_bumpfac_get(fbx_obj))
+ if use_mapping:
+ ma_wrap.bump_mapping_set(**tex_map_kw)
+ """
else:
print("WARNING: material link %r ignored" % lnk_type)
@@ -1220,13 +1265,15 @@ def load(operator, context, filepath="",
mtex.use_map_diffuse = True
elif lnk_type == b'ShininessExponent':
mtex.use_map_hardness = True
- elif lnk_type == b'NormalMap':
+ elif lnk_type == b'NormalMap' or lnk_type == b'Bump': # XXX, applications abuse bump!
mtex.texture.use_normal_map = True # not ideal!
mtex.use_map_normal = True
mtex.normal_factor = texture_bumpfac_get(fbx_obj)
+ """
elif lnk_type == b'Bump':
mtex.use_map_normal = True
mtex.normal_factor = texture_bumpfac_get(fbx_obj)
+ """
else:
print("WARNING: material link %r ignored" % lnk_type)