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authorCampbell Barton <ideasman42@gmail.com>2017-08-31 07:59:55 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-09-04 16:12:30 +0300
commitbb3b530e14159fcdd509b1d31f879925b6693ad6 (patch)
tree75b0d65327f3044e80037577e1aa27ed8f808e13
parent8f6ce3502ab9cdc5ec5ef9622b1a556d7e329ae5 (diff)
Cleanup: quiet warnings
-rw-r--r--ant_landscape/add_mesh_ant_landscape.py2
-rw-r--r--io_convert_image_to_mesh_img/ui/importer.py6
-rw-r--r--io_convert_image_to_mesh_img/ui/terrainpanel.py4
-rw-r--r--oscurart_tools/oscurart_files.py8
-rw-r--r--rigify/__init__.py2
-rw-r--r--uv_magic_uv/muv_props.py2
6 files changed, 12 insertions, 12 deletions
diff --git a/ant_landscape/add_mesh_ant_landscape.py b/ant_landscape/add_mesh_ant_landscape.py
index df941c4f..5d25cf24 100644
--- a/ant_landscape/add_mesh_ant_landscape.py
+++ b/ant_landscape/add_mesh_ant_landscape.py
@@ -422,7 +422,7 @@ class AntAddLandscape(bpy.types.Operator):
default=0,
min=0,
max=16,
- description="Effect depth - number of frequencies."
+ description="Effect depth - number of frequencies"
)
fx_amplitude = FloatProperty(
name="Amp",
diff --git a/io_convert_image_to_mesh_img/ui/importer.py b/io_convert_image_to_mesh_img/ui/importer.py
index 981e49c2..35e82f62 100644
--- a/io_convert_image_to_mesh_img/ui/importer.py
+++ b/io_convert_image_to_mesh_img/ui/importer.py
@@ -68,7 +68,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper):
"resolution you specify here to ensure it results in a whole "
"number of vertices. If it needs to alter the value you specify, "
"you are guaranteed that it will shrink it (i.e. decrease the "
- "DTM resolution."
+ "DTM resolution"
),
name="Terrain Model Resolution",
min=1.0, max=100.0, default=10.0
@@ -96,7 +96,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper):
"Set up the Blender screen to try and avoid clipping the DTM "
"and to make the grid floor larger. *WARNING* This will change "
"clipping distances and the Blender grid floor, and will fit the "
- "DTM in the viewport."
+ "DTM in the viewport"
),
name="Setup Blender Scene", default=True
)
@@ -104,7 +104,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper):
# Blender to change its unit's dimension to meters.
should_setup_units = bpy.props.BoolProperty(
description=(
- "Set the Blender scene to use meters as its unit."
+ "Set the Blender scene to use meters as its unit"
),
name="Set Blender Units to Meters", default=True
)
diff --git a/io_convert_image_to_mesh_img/ui/terrainpanel.py b/io_convert_image_to_mesh_img/ui/terrainpanel.py
index 80dfe8e4..5e61c421 100644
--- a/io_convert_image_to_mesh_img/ui/terrainpanel.py
+++ b/io_convert_image_to_mesh_img/ui/terrainpanel.py
@@ -61,7 +61,7 @@ class TerrainPanel(bpy.types.Panel):
"alter the resolution you specify here to ensure it results in a "
"whole number of vertices. If it needs to alter the value you "
"specify, you are guaranteed that it will shrink it (i.e. "
- "decrease the DTM resolution."
+ "decrease the DTM resolution"
),
min=1.0, max=100.0, default=10.0
)
@@ -115,7 +115,7 @@ class TerrainPanel(bpy.types.Panel):
class ReloadTerrain(bpy.types.Operator):
- """Button for reloading the terrain mesh at a new resolution."""
+ """Button for reloading the terrain mesh at a new resolution"""
bl_idname = "terrain.reload"
bl_label = "Reload Terrain"
diff --git a/oscurart_tools/oscurart_files.py b/oscurart_tools/oscurart_files.py
index 870508bd..3a507c33 100644
--- a/oscurart_tools/oscurart_files.py
+++ b/oscurart_tools/oscurart_files.py
@@ -28,7 +28,7 @@ import shutil
class reloadImages (Operator):
- """Reloads all bitmaps in the scene."""
+ """Reloads all bitmaps in the scene"""
bl_idname = "image.reload_images_osc"
bl_label = "Reload Images"
bl_options = {"REGISTER", "UNDO"}
@@ -42,7 +42,7 @@ class reloadImages (Operator):
# ------------------------ SAVE INCREMENTAL ------------------------
class saveIncremental(Operator):
- """Saves incremental version of the blend file Ex: “_v01” "_v02"."""
+ """Saves incremental version of the blend file Ex: "_v01", "_v02\""""
bl_idname = "file.save_incremental_osc"
bl_label = "Save Incremental File"
bl_options = {"REGISTER", "UNDO"}
@@ -91,7 +91,7 @@ class replaceFilePath(Operator):
# ---------------------- SYNC MISSING GROUPS --------------------------
class reFreshMissingGroups(Operator):
- """Search on the libraries of the linked source and relink groups and link newones if there are. Usefull to use with the mesh cache tools."""
+ """Search on the libraries of the linked source and relink groups and link newones if there are. Usefull to use with the mesh cache tools"""
bl_idname = "file.sync_missing_groups"
bl_label = "Sync Missing Groups"
bl_options = {"REGISTER", "UNDO"}
@@ -108,7 +108,7 @@ class reFreshMissingGroups(Operator):
class collectImagesOsc(Operator):
- """Collect all images in the blend file and put them in IMAGES folder."""
+ """Collect all images in the blend file and put them in IMAGES folder"""
bl_idname = "file.collect_all_images"
bl_label = "Collect Images"
bl_options = {"REGISTER", "UNDO"}
diff --git a/rigify/__init__.py b/rigify/__init__.py
index 2c573e76..fa93533b 100644
--- a/rigify/__init__.py
+++ b/rigify/__init__.py
@@ -305,7 +305,7 @@ def register():
IDStore.rigify_target_rigs = bpy.props.CollectionProperty(type=RigifyName)
IDStore.rigify_target_rig = bpy.props.StringProperty(name="Rigify Target Rig",
- description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created.",
+ description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created",
default="")
IDStore.rigify_rig_uis = bpy.props.CollectionProperty(type=RigifyName)
diff --git a/uv_magic_uv/muv_props.py b/uv_magic_uv/muv_props.py
index f28fcdbc..24f552d5 100644
--- a/uv_magic_uv/muv_props.py
+++ b/uv_magic_uv/muv_props.py
@@ -124,7 +124,7 @@ def init_props(scene):
items=get_loaded_texture_name)
scene.muv_texproj_tex_transparency = FloatProperty(
name="Transparency",
- description="Texture Transparency.",
+ description="Texture Transparency",
default=0.2,
min=0.0,
max=1.0)