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authorJonathan Smith <j.jaydez@gmail.com>2010-12-22 01:31:23 +0300
committerJonathan Smith <j.jaydez@gmail.com>2010-12-22 01:31:23 +0300
commitdb6109e7ec8ccc47f36f59bf81f07f4dff645b31 (patch)
treec165b2a4b729fc94e27e8473883fdd8f83093e59
parent5d127dee45f01058abf13db659bd690ea59f6404 (diff)
Took out spindle from Add Extras and some other cleanups
-rw-r--r--add_mesh_extras.py130
1 files changed, 11 insertions, 119 deletions
diff --git a/add_mesh_extras.py b/add_mesh_extras.py
index 25b69247..02e87070 100644
--- a/add_mesh_extras.py
+++ b/add_mesh_extras.py
@@ -19,16 +19,16 @@
bl_addon_info = {
"name": "Extras",
"author": "Pontiac, Fourmadmen, meta-androcto",
- "version": (0,3),
- "blender": (2, 5, 3),
- "api": 32411,
+ "version": (0,4),
+ "blender": (2, 5, 5),
+ "api": 33832,
"location": "View3D > Add > Mesh > Extras",
- "description": "Adds Star, Wedge, Sqorus & Spindle objects.",
+ "description": "Adds Star, Wedge, & Sqorus objects.",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Add_Mesh/Add_Extra",
- "tracker_url": "https://projects.blender.org/tracker/index.php?"\
- "func=detail&aid=22457&group_id=153&atid=469",
+ "tracker_url": "http://projects.blender.org/tracker/index.php?func=detail"\
+ "&aid=22457&group_id=153&atid=469",
"category": "Add Mesh"}
import bpy
@@ -370,62 +370,6 @@ def add_wedge(size_x, size_y, size_z):
return verts, faces
-def add_spindle(segments, radius, height, cap_height):
- verts = []
- faces = []
-
- tot_verts = segments * 2 + 2
-
- half_height = height / 2.0
-
- # Upper tip
- idx_upper_tip = len(verts)
- verts.append(Vector((0, 0, half_height + cap_height)))
-
- # Lower tip
- idx_lower_tip = len(verts)
- verts.append(Vector((0.0, 0.0, -half_height - cap_height)))
-
- upper_edgeloop = []
- lower_edgeloop = []
- for index in range(segments):
- mtx = Matrix.Rotation(2.0 * pi * float(index) / segments, 3, 'Z')
-
- # Calculate index & location of upper verte4x tip.
- idx_up = len(verts)
- upper_edgeloop.append(idx_up)
- verts.append(Vector((radius, 0.0, half_height)) * mtx)
-
- if height > 0:
- idx_low = len(verts)
- lower_edgeloop.append(idx_low)
- verts.append(Vector((radius, 0.0, -half_height)) * mtx)
-
- # Create faces for the upper tip.
- tip_up_faces = createFaces([idx_upper_tip], upper_edgeloop,
- closed=True, flipped=True)
- faces.extend(tip_up_faces)
-
- if height > 0:
- # Create faces for the middle cylinder.
- cyl_faces = createFaces(lower_edgeloop, upper_edgeloop, closed=True)
- faces.extend(cyl_faces)
-
- # Create faces for the lower tip.
- tip_low_faces = createFaces([idx_lower_tip], lower_edgeloop,
- closed=True)
- faces.extend(tip_low_faces)
-
- else:
- # Skipping middle part/cylinder (height=0).
-
- # Create faces for the lower tip.
- tip_low_faces = createFaces([idx_lower_tip], upper_edgeloop,
- closed=True)
- faces.extend(tip_low_faces)
-
- return verts, faces
-
def add_star(points, outer_radius, inner_radius, height):
PI_2 = pi * 2
z_axis = (0, 0, 1)
@@ -595,57 +539,6 @@ class AddWedge(bpy.types.Operator):
self.execute(context)
return {'FINISHED'}
-class AddSpindle(bpy.types.Operator):
- '''Add a spindle mesh.'''
- bl_idname = "mesh.primitive_spindle_add"
- bl_label = "Add Spindle"
- bl_description = "Create a spindle mesh."
- bl_options = {'REGISTER', 'UNDO'}
-
- # edit - Whether to add or update.
- edit = BoolProperty(name="",
- description="",
- default=False,
- options={'HIDDEN'})
- segments = IntProperty(name="Segments",
- description="Number of segments of the spindle",
- min=3,
- max=512,
- default=32)
- radius = FloatProperty(name="Radius",
- description="Radius of the spindle",
- min=0.01,
- max=9999.0,
- default=1.0)
- height = FloatProperty(name="Height",
- description="Height of the spindle",
- min=0.0,
- max=100.0,
- default=1.0)
- cap_height = FloatProperty(name="Cap Height",
- description="Cap height of the spindle",
- min=-9999.0,
- max=9999.0,
- default=0.5)
- align_matrix = Matrix()
-
- def execute(self, context):
-
- verts, faces = add_spindle(
- self.segments,
- self.radius,
- self.height,
- self.cap_height)
-
- obj = create_mesh_object(context, verts, [], faces, "Spindle",
- self.edit, self.align_matrix)
-
- return {'FINISHED'}
-
- def invoke(self, context, event):
- self.align_matrix = align_matrix(context)
- self.execute(context)
- return {'FINISHED'}
class AddStar(bpy.types.Operator):
'''Add a star mesh.'''
@@ -698,6 +591,7 @@ class AddStar(bpy.types.Operator):
self.execute(context)
return {'FINISHED'}
+
class AddTrapezohedron(bpy.types.Operator):
"""Add a trapezohedron"""
bl_idname = "mesh.primitive_trapezohedron_add"
@@ -730,6 +624,7 @@ class AddTrapezohedron(bpy.types.Operator):
return {'FINISHED'}
+
class INFO_MT_mesh_extras_add(bpy.types.Menu):
# Define the "Extras" menu
bl_idname = "INFO_MT_mesh_extras_add"
@@ -741,9 +636,6 @@ class INFO_MT_mesh_extras_add(bpy.types.Menu):
layout.operator("mesh.primitive_sqorus_add",
text="Sqorus")
layout.operator("mesh.primitive_wedge_add",
- text="Wedge")
- layout.operator("mesh.primitive_spindle_add",
- text="Spindle")
layout.operator("mesh.primitive_star_add",
text="Star")
layout.operator("mesh.primitive_trapezohedron_add",
@@ -753,18 +645,18 @@ class INFO_MT_mesh_extras_add(bpy.types.Menu):
# Register all operators and panels
import space_info
-# Define "Gemstones" menu
+# Define "Extras" menu
def menu_func(self, context):
self.layout.menu("INFO_MT_mesh_extras_add", icon="PLUGIN")
def register():
- # Add "Gemstones" menu to the "Add Mesh" menu
+ # Add "Extras" menu to the "Add Mesh" menu
space_info.INFO_MT_mesh_add.append(menu_func)
def unregister():
- # Remove "Gemstones" menu from the "Add Mesh" menu.
+ # Remove "Extras" menu from the "Add Mesh" menu.
space_info.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":