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author | Julien Duroure <julien.duroure@gmail.com> | 2019-09-05 08:38:01 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-09-05 08:38:01 +0300 |
commit | 46b1ada7f5f2d396f712e9a1376922ca89475486 (patch) | |
tree | 12b7c7c398582fc8cd5fd59291f44db58a09d534 | |
parent | ffcecad3a8908db5037ac9474ab5524dadecc2cd (diff) |
glTF exporter: fix typo in last commit, weird tab increment
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py index 90bd3b75..b2d69ae9 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py @@ -200,7 +200,7 @@ def __get_channel_groups(blender_action: bpy.types.Action, blender_object: bpy.t shape_key = blender_object.data.shape_keys.path_resolve(object_path) if shape_key.mute is True: continue - target = blender_object.data.shape_keys + target = blender_object.data.shape_keys except: # Something is wrong, for example a bone animation is linked to an object mesh... gltf2_io_debug.print_console("WARNING", "Animation target {} not found".format(object_path)) |