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authorAdam Dominec <adominec@gmail.com>2017-12-08 13:34:51 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-01-01 18:25:05 +0300
commit594221f39f2d14b93e2bd659aba5792041dd5c8e (patch)
tree2578e18dffa6420278b3956c72afaa45bd484c6a
parentf7f2e1490971eac1be4ccd802a2d600fcb86fdab (diff)
io_export_paper_model: update to upstream 7fe2553
fix baking in both Cycles and BI
-rw-r--r--io_export_paper_model.py51
1 files changed, 25 insertions, 26 deletions
diff --git a/io_export_paper_model.py b/io_export_paper_model.py
index 1203d18f..5ddcc11c 100644
--- a/io_export_paper_model.py
+++ b/io_export_paper_model.py
@@ -167,19 +167,16 @@ def bake(face_indices, uvmap, image):
# please excuse the following mess. Cycles baking API does not seem to allow better.
ob = bpy.context.active_object
me = ob.data
- mat = bpy.data.materials.new("unfolder dummy")
- mat.use_nodes = True
- img = mat.node_tree.nodes.new('ShaderNodeTexImage')
- img.image = image
- mat.node_tree.nodes.active = img
- uv = mat.node_tree.nodes.new('ShaderNodeUVMap')
- uv.uv_map = uvmap.name
- mat.node_tree.links.new(uv.outputs['UV'], img.inputs['Vector'])
- uvmap.active = True
- recall_object_slots, recall_mesh_slots = [slot.material for slot in ob.material_slots], me.materials[:]
- for i, slot in enumerate(ob.material_slots):
- slot.material = me.materials[i] = mat
- me.materials.append(mat)
+ # add a disconnected image node that defines the bake target
+ temp_nodes = dict()
+ for mat in me.materials:
+ mat.use_nodes = True
+ img = mat.node_tree.nodes.new('ShaderNodeTexImage')
+ img.image = image
+ temp_nodes[mat] = img
+ mat.node_tree.nodes.active = img
+ uvmap.active = True
+ # move all excess faces to negative numbers (that is the only way to disable them)
loop = me.uv_layers[me.uv_layers.active_index].data
face_indices = set(face_indices)
ignored_uvs = [
@@ -187,8 +184,7 @@ def bake(face_indices, uvmap, image):
for face in me.polygons if face.index not in face_indices
for i, v in enumerate(face.vertices)]
for vid in ignored_uvs:
- loop[vid].uv[0] *= -1
- loop[vid].uv[1] *= -1
+ loop[vid].uv *= -1
bake_type = bpy.context.scene.cycles.bake_type
sta = bpy.context.scene.render.bake.use_selected_to_active
try:
@@ -196,15 +192,10 @@ def bake(face_indices, uvmap, image):
except RuntimeError as e:
raise UnfoldError(*e.args)
finally:
- me.materials.pop()
- for slot, recall in zip(ob.material_slots, recall_object_slots):
- slot.material = recall
- for i, recall in enumerate(recall_mesh_slots):
- me.materials[i] = recall
- bpy.data.materials.remove(mat)
+ for mat, node in temp_nodes.items():
+ mat.node_tree.nodes.remove(node)
for vid in ignored_uvs:
- loop[vid].uv[0] *= -1
- loop[vid].uv[1] *= -1
+ loop[vid].uv *= -1
else:
texfaces = uvmap.data
for fid in face_indices:
@@ -293,9 +284,11 @@ class Unfolder:
rd = sce.render
bk = rd.bake
if rd.engine == 'CYCLES':
- recall = sce.cycles.bake_type, bk.use_selected_to_active, bk.margin, bk.cage_extrusion, bk.use_cage, bk.use_clear
+ recall = sce.cycles.bake_type, bk.use_selected_to_active, bk.margin, bk.cage_extrusion, bk.use_cage, bk.use_clear, bk.use_pass_direct, bk.use_pass_indirect
+ # recall use_pass...
lookup = {'TEXTURE': 'DIFFUSE', 'AMBIENT_OCCLUSION': 'AO', 'RENDER': 'COMBINED', 'SELECTED_TO_ACTIVE': 'COMBINED'}
sce.cycles.bake_type = lookup[properties.output_type]
+ bk.use_pass_direct = bk.use_pass_indirect = (properties.output_type != 'TEXTURE')
bk.use_selected_to_active = (properties.output_type == 'SELECTED_TO_ACTIVE')
bk.margin, bk.cage_extrusion, bk.use_cage, bk.use_clear = 0, 10, False, False
else:
@@ -316,7 +309,7 @@ class Unfolder:
# revoke settings
if rd.engine == 'CYCLES':
- sce.cycles.bake_type, bk.use_selected_to_active, bk.margin, bk.cage_extrusion, bk.use_cage, bk.use_clear = recall
+ sce.cycles.bake_type, bk.use_selected_to_active, bk.margin, bk.cage_extrusion, bk.use_cage, bk.use_clear, bk.use_pass_direct, bk.use_pass_indirect = recall
else:
rd.engine, rd.bake_type, rd.use_bake_to_vertex_color, rd.use_bake_selected_to_active, rd.bake_distance, rd.bake_bias, rd.bake_margin, rd.use_bake_clear = recall
if not properties.do_create_uvmap:
@@ -371,7 +364,7 @@ class Mesh:
face.select = (face.index in null_faces or face.index in twisted_faces)
cure = ("Remove Doubles and Triangulate" if (null_edges or null_faces) and twisted_faces
else "Triangulate" if twisted_faces
- else"Remove Doubles")
+ else "Remove Doubles")
raise UnfoldError(
"The model contains:\n" +
(" {} zero-length edge(s)\n".format(len(null_edges)) if null_edges else "") +
@@ -662,6 +655,10 @@ class Mesh:
bpy.data.images.remove(image)
def save_separate_images(self, tex, scale, filepath, embed=None):
+ # omitting this may cause a "Circular reference in texture stack" error
+ recall = {texface: texface.image for texface in tex.data}
+ for texface in tex.data:
+ texface.image = None
for i, island in enumerate(self.islands, 1):
image_name = "{} isl{}".format(self.data.name[:15], i)
image = create_blank_image(image_name, island.bounding_box * scale, alpha=0)
@@ -678,6 +675,8 @@ class Mesh:
island.image_path = image_path
image.user_clear()
bpy.data.images.remove(image)
+ for texface, img in recall.items():
+ texface.image = img
class Vertex: