Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorlijenstina <lijenstina@gmail.com>2017-09-18 22:08:56 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-01-01 18:21:08 +0300
commita40d3ddf789d2dec9572ac6b5f6980ec067b8e53 (patch)
tree7add9b6bc88cf2fda050e9fa2ccc0b1bd4e29548
parent1a7d7b15caab42555dc75af2d7714dd1b4a60273 (diff)
Fix T52714: Dynamic Sky not working with localization enabled
Bumped version to 1.0.6 Adress the issue of accessing nodes with string keys Since they are translated in other UI languages could cause material generation to fail Add a poll to the operator as it only works if Cycles is enabled in add-ons Improve the tooltip If possible, to be included in the 2.79a version
-rw-r--r--lighting_dynamic_sky.py175
1 files changed, 102 insertions, 73 deletions
diff --git a/lighting_dynamic_sky.py b/lighting_dynamic_sky.py
index f07d5160..bb9c6148 100644
--- a/lighting_dynamic_sky.py
+++ b/lighting_dynamic_sky.py
@@ -22,7 +22,7 @@
bl_info = {
"name": "Dynamic Sky",
"author": "Pratik Solanki",
- "version": (1, 0, 4),
+ "version": (1, 0, 6),
"blender": (2, 78, 0),
"location": "View3D > Tools",
"description": "Creates Dynamic Sky for Cycles",
@@ -71,10 +71,26 @@ def check_world_name(name_id="Dynamic"):
return name_id
+def check_cycles():
+ return ('cycles' in bpy.context.user_preferences.addons.keys())
+
+
class dsky(Operator):
bl_idname = "sky.dyn"
bl_label = "Make a Procedural sky"
- bl_description = "Make a Procedural Sky"
+ bl_description = ("Make a Procedural Sky with parameters in the 3D View\n"
+ "Note: Available just for Cycles renderer\n"
+ "Only the last created Dynamic World can be accessed from this panel")
+
+ @classmethod
+ def poll(cls, context):
+ return check_cycles()
+
+ def get_node_types(self, node_tree, node_type):
+ for node in node_tree.nodes:
+ if node.type == node_type:
+ return node
+ return None
def execute(self, context):
try:
@@ -88,48 +104,67 @@ class dsky(Operator):
world.use_nodes = True
nt = world.node_tree
- bg = world.node_tree.nodes['Background']
-
+ # Note: (see T52714) to avoid string localization problems, assign the name for
+ # nodes that will be exposed in the 3D view (pattern UI name with underscore)
+ bg = self.get_node_types(nt, "BACKGROUND")
+ bg.name = "Scene_Brightness"
bg.inputs[0].default_value[:3] = (0.5, .1, 0.6)
bg.inputs[1].default_value = 1
+ bg.location = (6708.3, 360)
+
ntl = nt.links.new
tcor = nt.nodes.new(type="ShaderNodeTexCoord")
- map = nt.nodes.new(type="ShaderNodeMapping")
- map.vector_type = 'NORMAL'
+ tcor.location = (243.729, 1005)
+
+ map1 = nt.nodes.new(type="ShaderNodeMapping")
+ map1.vector_type = 'NORMAL'
+ map1.location = (786.54, 730)
nor = nt.nodes.new(type="ShaderNodeNormal")
+ nor.name = "Sky_normal"
+ nor.location = (1220.16, 685)
cr1 = nt.nodes.new(type="ShaderNodeValToRGB")
cr1.color_ramp.elements[0].position = 0.969
cr1.color_ramp.interpolation = 'EASE'
+ cr1.location = (1671.33, 415)
cr2 = nt.nodes.new(type="ShaderNodeValToRGB")
cr2.color_ramp.elements[0].position = 0.991
cr2.color_ramp.elements[1].position = 1
cr2.color_ramp.interpolation = 'EASE'
+ cr2.location = (2196.6, 415)
cr3 = nt.nodes.new(type="ShaderNodeValToRGB")
cr3.color_ramp.elements[0].position = 0.779
cr3.color_ramp.elements[1].position = 1
cr3.color_ramp.interpolation = 'EASE'
+ cr3.location = (2196.6, 415)
mat1 = nt.nodes.new(type="ShaderNodeMath")
mat1.operation = 'MULTIPLY'
mat1.inputs[1].default_value = 0.2
+ mat1.location = (2196.6, 685)
mat2 = nt.nodes.new(type="ShaderNodeMath")
mat2.operation = 'MULTIPLY'
mat2.inputs[1].default_value = 2
+ mat2.location = (3294, 685)
mat3 = nt.nodes.new(type="ShaderNodeMath")
mat3.operation = 'MULTIPLY'
mat3.inputs[1].default_value = 40.9
+ mat3.location = (2745.24, 415)
mat4 = nt.nodes.new(type="ShaderNodeMath")
mat4.operation = 'SUBTRACT'
mat4.inputs[1].default_value = 1
+ mat4.location = (3294, 415)
ntl(mat2.inputs[0], mat1.outputs[0])
ntl(mat4.inputs[0], mat3.outputs[0])
ntl(mat1.inputs[0], cr3.outputs[0])
ntl(mat3.inputs[0], cr2.outputs[0])
soft = nt.nodes.new(type="ShaderNodeMixRGB")
+ soft.name = "Soft_hard"
+ soft.location = (3819.3, 550)
soft_1 = nt.nodes.new(type="ShaderNodeMixRGB")
+ soft_1.location = (3819.3, 185)
soft.inputs[0].default_value = 1
soft_1.inputs[0].default_value = 0.466
ntl(soft.inputs[1], mat2.outputs[0])
@@ -140,12 +175,16 @@ class dsky(Operator):
mix1 = nt.nodes.new(type="ShaderNodeMixRGB")
mix1.blend_type = 'MULTIPLY'
mix1.inputs[0].default_value = 1
+ mix1.location = (4344.3, 630)
mix1_1 = nt.nodes.new(type="ShaderNodeMixRGB")
mix1_1.blend_type = 'MULTIPLY'
mix1_1.inputs[0].default_value = 1
+ mix1_1.location = (4344.3, 90)
mix2 = nt.nodes.new(type="ShaderNodeMixRGB")
+ mix2.location = (4782, 610)
mix2_1 = nt.nodes.new(type="ShaderNodeMixRGB")
+ mix2_1.location = (5131.8, 270)
mix2.inputs[1].default_value = (0, 0, 0, 1)
mix2.inputs[2].default_value = (32, 22, 14, 200)
mix2_1.inputs[1].default_value = (0, 0, 0, 1)
@@ -158,22 +197,33 @@ class dsky(Operator):
gam = nt.nodes.new(type="ShaderNodeGamma")
gam.inputs[1].default_value = 2.3
+ gam.location = (5131.8, 610)
+
gam2 = nt.nodes.new(type="ShaderNodeGamma")
+ gam2.name = "Sun_value"
gam2.inputs[1].default_value = 1
+ gam2.location = (5524.5, 610)
+
gam3 = nt.nodes.new(type="ShaderNodeGamma")
+ gam3.name = "Shadow_color_saturation"
gam3.inputs[1].default_value = 1
+ gam3.location = (5524.5, 880)
sunopa = nt.nodes.new(type="ShaderNodeMixRGB")
sunopa.blend_type = 'ADD'
sunopa.inputs[0].default_value = 1
+ sunopa.location = (5940.6, 610)
sunopa_1 = nt.nodes.new(type="ShaderNodeMixRGB")
sunopa_1.blend_type = 'ADD'
sunopa_1.inputs[0].default_value = 1
+ sunopa_1.location = (5524.5, 340)
combine = nt.nodes.new(type="ShaderNodeMixRGB")
+ combine.location = (6313.8, 360)
ntl(combine.inputs[1], sunopa.outputs[0])
ntl(combine.inputs[2], sunopa_1.outputs[0])
lp = nt.nodes.new(type="ShaderNodeLightPath")
+ lp.location = (5940.6, 130)
ntl(combine.inputs[0], lp.outputs[0])
ntl(gam2.inputs[0], gam.outputs[0])
@@ -184,25 +234,33 @@ class dsky(Operator):
map2.scale[2] = 6.00
map2.scale[0] = 1.5
map2.scale[1] = 1.5
+ map2.location = (2196.6, 1510)
n1 = nt.nodes.new(type="ShaderNodeTexNoise")
n1.inputs[1].default_value = 3.8
n1.inputs[2].default_value = 2.4
n1.inputs[3].default_value = 0.5
+ n1.location = (2745.24, 1780)
n2 = nt.nodes.new(type="ShaderNodeTexNoise")
n2.inputs[1].default_value = 2.0
n2.inputs[2].default_value = 10
n2.inputs[3].default_value = 0.2
+ n2.location = (2745.24, 1510)
ntl(n2.inputs[0], map2.outputs[0])
ntl(n1.inputs[0], map2.outputs[0])
sc1 = nt.nodes.new(type="ShaderNodeValToRGB")
+ sc1.location = (3294, 1780)
sc2 = nt.nodes.new(type="ShaderNodeValToRGB")
+ sc2.location = (3294, 1510)
sc3 = nt.nodes.new(type="ShaderNodeValToRGB")
+ sc3.location = (3819.3, 820)
sc3_1 = nt.nodes.new(type="ShaderNodeValToRGB")
+ sc3_1.location = (4344.3, 1360)
sc4 = nt.nodes.new(type="ShaderNodeValToRGB")
+ sc4.location = (3819.3, 1090)
sc1.color_ramp.elements[1].position = 0.649
sc1.color_ramp.elements[0].position = 0.408
@@ -234,11 +292,24 @@ class dsky(Operator):
sc3_1.color_ramp.elements[0].position = 0.0
smix1 = nt.nodes.new(type="ShaderNodeMixRGB")
+ smix1.location = (3819.3, 1550)
+ smix1.name = "Cloud_color"
smix2 = nt.nodes.new(type="ShaderNodeMixRGB")
+ smix2.location = (4344.3, 1630)
+ smix2.name = "Cloud_density"
smix2_1 = nt.nodes.new(type="ShaderNodeMixRGB")
+ smix2_1.location = (4782, 1360)
+
smix3 = nt.nodes.new(type="ShaderNodeMixRGB")
+ smix3.location = (4344.3, 1090)
+ smix3.name = "Sky_and_Horizon_colors"
+
smix4 = nt.nodes.new(type="ShaderNodeMixRGB")
+ smix4.location = (4782, 880)
+
smix5 = nt.nodes.new(type="ShaderNodeMixRGB")
+ smix5.name = "Cloud_opacity"
+ smix5.location = (5131.8, 880)
smix1.inputs[1].default_value = (1, 1, 1, 1)
smix1.inputs[2].default_value = (0, 0, 0, 1)
@@ -255,12 +326,18 @@ class dsky(Operator):
smix5.inputs[0].default_value = 1
srgb = nt.nodes.new(type="ShaderNodeSeparateRGB")
+ srgb.location = (786.54, 1370)
aniadd = nt.nodes.new(type="ShaderNodeMath")
+ aniadd.location = (1220.16, 1235)
crgb = nt.nodes.new(type="ShaderNodeCombineRGB")
+ crgb.location = (1671.33, 1510)
sunrgb = nt.nodes.new(type="ShaderNodeMixRGB")
+ sunrgb.name = "Sun_color"
+
sunrgb.blend_type = 'MULTIPLY'
sunrgb.inputs[2].default_value = (32, 30, 30, 200)
sunrgb.inputs[0].default_value = 1
+ sunrgb.location = (4344.3, 360)
ntl(mix2.inputs[2], sunrgb.outputs[0])
@@ -283,6 +360,7 @@ class dsky(Operator):
ntl(sc2.inputs[0], n2.outputs[0])
skynor = nt.nodes.new(type="ShaderNodeNormal")
+ skynor.location = (3294, 1070)
ntl(sc3.inputs[0], skynor.outputs[1])
ntl(sc4.inputs[0], skynor.outputs[1])
@@ -299,69 +377,19 @@ class dsky(Operator):
ntl(cr1.inputs[0], nor.outputs[1])
ntl(cr2.inputs[0], cr1.outputs[0])
ntl(cr3.inputs[0], nor.outputs[1])
- ntl(nor.inputs[0], map.outputs[0])
- ntl(map.inputs[0], tcor.outputs[0])
+ ntl(nor.inputs[0], map1.outputs[0])
+ ntl(map1.inputs[0], tcor.outputs[0])
ntl(sunopa_1.inputs[1], smix5.outputs[0])
ntl(sunopa_1.inputs[2], mix2_1.outputs[0])
- nt.nodes['Background'].location = (6708.3, 360)
-
- nt.nodes['ColorRamp'].location = (1671.33, 415)
- nt.nodes['ColorRamp.001'].location = (2196.6, 415)
- nt.nodes['ColorRamp.002'].location = (1671.33, 685)
- nt.nodes['ColorRamp.003'].location = (3294, 1780)
- nt.nodes['ColorRamp.004'].location = (3294, 1510)
- nt.nodes['ColorRamp.005'].location = (3819.3, 820)
- nt.nodes['ColorRamp.006'].location = (4344.3, 1360)
- nt.nodes['ColorRamp.007'].location = (3819.3, 1090)
-
- nt.nodes['Combine RGB'].location = (1671.33, 1510)
-
- nt.nodes['Gamma'].location = (5131.8, 610)
- nt.nodes['Gamma.001'].location = (5524.5, 610)
- nt.nodes['Gamma.002'].location = (5524.5, 880)
- nt.nodes['Light Path'].location = (5940.6, 130)
-
- nt.nodes['Mapping'].location = (786.54, 730)
- nt.nodes['Mapping.001'].location = (2196.6, 1510)
-
- nt.nodes['Math'].location = (2196.6, 685)
- nt.nodes['Math.001'].location = (3294, 685)
- nt.nodes['Math.002'].location = (2745.24, 415)
- nt.nodes['Math.003'].location = (3294, 415)
- nt.nodes['Math.004'].location = (1220.16, 1235)
-
- nt.nodes['Mix'].location = (3819.3, 550)
- nt.nodes['Mix.001'].location = (3819.3, 185)
- nt.nodes['Mix.002'].location = (4344.3, 630)
- nt.nodes['Mix.003'].location = (4344.3, 90)
- nt.nodes['Mix.004'].location = (4782, 610)
- nt.nodes['Mix.005'].location = (5131.8, 270)
- nt.nodes['Mix.006'].location = (5940.6, 610)
- nt.nodes['Mix.007'].location = (5524.5, 340)
- nt.nodes['Mix.008'].location = (6313.8, 360)
- nt.nodes['Mix.009'].location = (3819.3, 1550)
- nt.nodes['Mix.010'].location = (4344.3, 1630)
- nt.nodes['Mix.011'].location = (4782, 1360)
- nt.nodes['Mix.012'].location = (4344.3, 1090)
- nt.nodes['Mix.013'].location = (4782, 880)
- nt.nodes['Mix.014'].location = (5131.8, 880)
- nt.nodes['Mix.015'].location = (4344.3, 360)
-
- nt.nodes['Noise Texture'].location = (2745.24, 1780)
- nt.nodes['Noise Texture.001'].location = (2745.24, 1510)
-
- nt.nodes['Normal'].location = (1220.16, 685)
- nt.nodes['Normal.001'].location = (3294, 1070)
-
- nt.nodes['Separate RGB'].location = (786.54, 1370)
- nt.nodes['Texture Coordinate'].location = (243.729, 1005)
- nt.nodes['World Output'].location = (7167.3, 360)
+ world_out = self.get_node_types(nt, "OUTPUT_WORLD")
+ world_out.location = (7167.3, 360)
except Exception as e:
error_handlers(self, e, "Make a Procedural sky has failed")
return {"CANCELLED"}
+
return {'FINISHED'}
@@ -385,18 +413,19 @@ def draw_world_settings(col, context):
pick_world = bpy.data.worlds[stored_name]
try:
m = pick_world.node_tree.nodes[28]
- m = pick_world.node_tree.nodes['Mix.012'].inputs[1]
- n = pick_world.node_tree.nodes['Mix.012'].inputs[2]
- c = pick_world.node_tree.nodes['Mix.009'].inputs[1]
- o = pick_world.node_tree.nodes['Mix.014'].inputs[0]
- d = pick_world.node_tree.nodes['Mix.010'].inputs[0]
- so = pick_world.node_tree.nodes['Gamma.001'].inputs[1]
- so2 = pick_world.node_tree.nodes['Gamma.002'].inputs[1]
- no = pick_world.node_tree.nodes['Normal'].outputs[0]
- sof = pick_world.node_tree.nodes['Mix'].inputs[0]
- bgp = pick_world.node_tree.nodes['Background'].inputs[1]
-
- suc = pick_world.node_tree.nodes['Mix.015'].inputs[1]
+
+ m = pick_world.node_tree.nodes['Sky_and_Horizon_colors'].inputs[1]
+ n = pick_world.node_tree.nodes['Sky_and_Horizon_colors'].inputs[2]
+ c = pick_world.node_tree.nodes['Cloud_color'].inputs[1]
+ o = pick_world.node_tree.nodes['Cloud_opacity'].inputs[0]
+ d = pick_world.node_tree.nodes['Cloud_density'].inputs[0]
+ so = pick_world.node_tree.nodes['Sun_value'].inputs[1]
+ so2 = pick_world.node_tree.nodes['Shadow_color_saturation'].inputs[1]
+ no = pick_world.node_tree.nodes['Sky_normal'].outputs[0]
+ sof = pick_world.node_tree.nodes['Soft_hard'].inputs[0]
+ bgp = pick_world.node_tree.nodes['Scene_Brightness'].inputs[1]
+
+ suc = pick_world.node_tree.nodes['Sun_color'].inputs[1]
except:
col.label(text="Please Create a new World", icon="INFO")
col.label(text="seems that there was already", icon="BLANK1")