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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2017-07-28 00:36:09 +0300
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2017-07-28 00:36:09 +0300
commit263804791ab703c492142bc160313e235dbad0cb (patch)
treef030e4f7a2acb12498db296a5210589050fa20ec
parent09340edc1348a1c72d5889779efe95f74442832b (diff)
*Converted some rgb keywords to srgb to better match Blender Internal shading
*added an operator to render from text editor 3 modes: 3dview, pov text only or both. this property replaces the custompov code (with "both" option) known problem is that some scenes get their rendered image passed to render results while others don't. Still useable for preview anyway.
-rw-r--r--render_povray/__init__.py16
-rw-r--r--render_povray/render.py604
-rw-r--r--render_povray/ui.py23
3 files changed, 398 insertions, 245 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index 911bf913..0c0aee46 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -73,6 +73,11 @@ def string_strip_hyphen(name):
###############################################################################
class RenderPovSettingsScene(PropertyGroup):
# File Options
+ text_block = StringProperty(
+ name="Text Scene Name",
+ description="Name of POV-Ray scene to use. "
+ "Set when clicking Run to render current text only",
+ maxlen=1024)
tempfiles_enable = BoolProperty(
name="Enable Tempfiles",
description="Enable the OS-Tempfiles. Otherwise set the path where"
@@ -2129,11 +2134,14 @@ class RenderPovSettingsCamera(PropertyGroup):
# Text POV properties.
###############################################################################
class RenderPovSettingsText(PropertyGroup):
- custom_code = BoolProperty(
+ custom_code = EnumProperty(
name="Custom Code",
- description="Add this text at the top of the exported POV-Ray file",
- default=False)
-
+ description="rendered source: Both adds text at the "
+ "top of the exported POV-Ray file",
+ items=(("3dview", "View", ""),
+ ("text", "Text", ""),
+ ("both", "Both", "")),
+ default="text")
###############################################################################
# Povray Preferences.
diff --git a/render_povray/render.py b/render_povray/render.py
index 4ce5bfc3..56b60d83 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -564,7 +564,7 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("light_source {\n")
tabWrite("< 0,0,0 >\n")
- tabWrite("color rgb<%.3g, %.3g, %.3g>\n" % color)
+ tabWrite("color srgb<%.3g, %.3g, %.3g>\n" % color)
if lamp.type == 'POINT':
pass
@@ -613,7 +613,7 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("fade_distance %.6f\n" % (lamp.distance / 2.0))
# Area lights have no falloff type, so always use blenders lamp quad equivalent
# for those?
- tabWrite("fade_power %d\n" % 2)
+ tabWrite("fade_power %d\n" % 0)
size_x = lamp.size
samples_x = lamp.shadow_ray_samples_x
if lamp.shape == 'SQUARE':
@@ -641,7 +641,7 @@ def write_pov(filename, scene=None, info_callback=None):
# Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they
# are put to type 2 attenuation a little higher above.
if lamp.type not in {'SUN', 'AREA', 'HEMI'}:
- tabWrite("fade_distance %.6f\n" % (lamp.distance / 2.0))
+ tabWrite("fade_distance %.6f\n" % (lamp.distance / 10.0))
if lamp.falloff_type == 'INVERSE_SQUARE':
tabWrite("fade_power %d\n" % 2) # Use blenders lamp quad equivalent
elif lamp.falloff_type == 'INVERSE_LINEAR':
@@ -710,15 +710,15 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("direction <%.4f,%.4f,%.4f>\n"%rmatrix.translation[:])
tabWrite("up <%.4f,%.4f,%.4f>\n"%(up[0],up[1],up[2]))
tabWrite("color_map {\n")
- tabWrite("[0.000 color rgbt<1.0, 0.5, 1.0, 1.0>]\n")
- tabWrite("[0.130 color rgbt<0.5, 0.5, 1.0, 0.9>]\n")
- tabWrite("[0.298 color rgbt<0.2, 0.2, 1.0, 0.7>]\n")
- tabWrite("[0.412 color rgbt<0.2, 1.0, 1.0, 0.4>]\n")
- tabWrite("[0.526 color rgbt<0.2, 1.0, 0.2, 0.4>]\n")
- tabWrite("[0.640 color rgbt<1.0, 1.0, 0.2, 0.4>]\n")
- tabWrite("[0.754 color rgbt<1.0, 0.5, 0.2, 0.6>]\n")
- tabWrite("[0.900 color rgbt<1.0, 0.2, 0.2, 0.7>]\n")
- tabWrite("[1.000 color rgbt<1.0, 0.2, 0.2, 1.0>]\n")
+ tabWrite("[0.000 color srgbt<1.0, 0.5, 1.0, 1.0>]\n")
+ tabWrite("[0.130 color srgbt<0.5, 0.5, 1.0, 0.9>]\n")
+ tabWrite("[0.298 color srgbt<0.2, 0.2, 1.0, 0.7>]\n")
+ tabWrite("[0.412 color srgbt<0.2, 1.0, 1.0, 0.4>]\n")
+ tabWrite("[0.526 color srgbt<0.2, 1.0, 0.2, 0.4>]\n")
+ tabWrite("[0.640 color srgbt<1.0, 1.0, 0.2, 0.4>]\n")
+ tabWrite("[0.754 color srgbt<1.0, 0.5, 0.2, 0.6>]\n")
+ tabWrite("[0.900 color srgbt<1.0, 0.2, 0.2, 0.7>]\n")
+ tabWrite("[1.000 color srgbt<1.0, 0.2, 0.2, 1.0>]\n")
tabWrite("}\n")
@@ -1638,12 +1638,12 @@ def write_pov(filename, scene=None, info_callback=None):
else:
povFilter = 0.0
material_finish = materialNames[material.name]
- tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" %
+ tabWrite("pigment {srgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" %
(diffuse_color[0], diffuse_color[1], diffuse_color[2],
povFilter, trans))
tabWrite("finish{%s} " % safety(material_finish, Level=2))
else:
- tabWrite("pigment{rgb 1} finish{%s} " % (safety(DEF_MAT_NAME, Level=2)))
+ tabWrite("pigment{srgb 1} finish{%s} " % (safety(DEF_MAT_NAME, Level=2)))
#writeObjectMaterial(material, ob)
writeObjectMaterial(material, elems[1])
tabWrite("radiosity{importance %3g}\n" % ob.pov.importance_value)
@@ -1701,13 +1701,13 @@ def write_pov(filename, scene=None, info_callback=None):
material_finish = materialNames[material.name]
- tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" %
+ tabWrite("pigment {srgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" %
(diffuse_color[0], diffuse_color[1], diffuse_color[2],
povFilter, trans))
tabWrite("finish {%s}\n" % safety(material_finish, Level=2))
else:
- tabWrite("pigment {rgb 1} \n")
+ tabWrite("pigment {srgb 1} \n")
# Write the finish last.
tabWrite("finish {%s}\n" % (safety(DEF_MAT_NAME, Level=2)))
@@ -2115,7 +2115,7 @@ def write_pov(filename, scene=None, info_callback=None):
else:
if texturedHair:
# Write pigment and alpha (between Pov and Blender alpha 0 and 1 are reversed)
- file.write('\npigment{ color rgbf < %.3g, %.3g, %.3g, %.3g> }\n' %(initColor[0], initColor[1], initColor[2], 1.0-initColor[3]))
+ file.write('\npigment{ color srgbf < %.3g, %.3g, %.3g, %.3g> }\n' %(initColor[0], initColor[1], initColor[2], 1.0-initColor[3]))
# End the sphere_sweep declaration for this hair
file.write('}\n')
@@ -2135,7 +2135,7 @@ def write_pov(filename, scene=None, info_callback=None):
file.write('#ifndef (HairTexture)\n')
file.write(' #declare HairTexture = texture {\n')
- file.write(' pigment {rgbt <%s,%s,%s,%s>}\n' % (pmaterial.diffuse_color[0], pmaterial.diffuse_color[1], pmaterial.diffuse_color[2], (pmaterial.strand.width_fade + 0.05)))
+ file.write(' pigment {srgbt <%s,%s,%s,%s>}\n' % (pmaterial.diffuse_color[0], pmaterial.diffuse_color[1], pmaterial.diffuse_color[2], (pmaterial.strand.width_fade + 0.05)))
file.write(' }\n')
file.write('#end\n')
file.write('\n')
@@ -2765,9 +2765,9 @@ def write_pov(filename, scene=None, info_callback=None):
VcolIdx+=1
vertCols[key] = [VcolIdx]
if linebreaksinlists:
- tabWrite("texture {pigment{ color rgb <%6f,%6f,%6f> }}\n" % (col[0], col[1], col[2]))
+ tabWrite("texture {pigment{ color srgb <%6f,%6f,%6f> }}\n" % (col[0], col[1], col[2]))
else:
- tabWrite("texture {pigment{ color rgb <%6f,%6f,%6f> }}" % (col[0], col[1], col[2]))
+ tabWrite("texture {pigment{ color srgb <%6f,%6f,%6f> }}" % (col[0], col[1], col[2]))
tabStr = tab * tabLevel
else:
if material:
@@ -3442,7 +3442,7 @@ def write_pov(filename, scene=None, info_callback=None):
#Change path and uncomment to add an animated include file by hand:
file.write("//#include \"/home/user/directory/animation_include_file.inc\"\n")
for txt in bpy.data.texts:
- if txt.pov.custom_code:
+ if txt.pov.custom_code == 'both':
# Why are the newlines needed?
file.write("\n")
file.write(txt.as_string())
@@ -3510,7 +3510,7 @@ def write_pov(filename, scene=None, info_callback=None):
if comments:
file.write("\n//--Material Definitions--\n\n")
# write a default pigment for objects with no material (comment out to show black)
- file.write("#default{ pigment{ color rgb 0.8 }}\n")
+ file.write("#default{ pigment{ color srgb 0.8 }}\n")
# Convert all materials to strings we can access directly per vertex.
#exportMaterials()
shading.writeMaterial(using_uberpov, DEF_MAT_NAME, scene, tabWrite, safety, comments, uniqueName, materialNames, None) # default material
@@ -3716,15 +3716,16 @@ class PovrayRender(bpy.types.RenderEngine):
#self._temp_file_out = "/test.tga"
self._temp_file_ini = "/test.ini"
'''
+ if scene.pov.text_block == "":
+ def info_callback(txt):
+ self.update_stats("", "POV-Ray 3.7: " + txt)
- def info_callback(txt):
- self.update_stats("", "POV-Ray 3.7: " + txt)
-
- # os.makedirs(user_dir, exist_ok=True) # handled with previews
- os.makedirs(preview_dir, exist_ok=True)
-
- write_pov(self._temp_file_in, scene, info_callback)
+ # os.makedirs(user_dir, exist_ok=True) # handled with previews
+ os.makedirs(preview_dir, exist_ok=True)
+ write_pov(self._temp_file_in, scene, info_callback)
+ else:
+ pass
def _render(self, scene):
try:
os.remove(self._temp_file_out) # so as not to load the old file
@@ -3795,120 +3796,11 @@ class PovrayRender(bpy.types.RenderEngine):
time.sleep(self.DELAY)
def render(self, scene):
import tempfile
-
- print("***INITIALIZING***")
-
-##WIP output format
-## if r.image_settings.file_format == 'OPENEXR':
-## fformat = 'EXR'
-## render.image_settings.color_mode = 'RGBA'
-## else:
-## fformat = 'TGA'
-## r.image_settings.file_format = 'TARGA'
-## r.image_settings.color_mode = 'RGBA'
-
- blendSceneName = bpy.data.filepath.split(os.path.sep)[-1].split(".")[0]
- povSceneName = ""
- povPath = ""
- renderImagePath = ""
-
- # has to be called to update the frame on exporting animations
- scene.frame_set(scene.frame_current)
-
- if not scene.pov.tempfiles_enable:
-
- # check paths
- povPath = bpy.path.abspath(scene.pov.scene_path).replace('\\', '/')
- if povPath == "":
- if bpy.data.is_saved:
- povPath = bpy.path.abspath("//")
- else:
- povPath = tempfile.gettempdir()
- elif povPath.endswith("/"):
- if povPath == "/":
- povPath = bpy.path.abspath("//")
- else:
- povPath = bpy.path.abspath(scene.pov.scene_path)
-
- if not os.path.exists(povPath):
- try:
- os.makedirs(povPath)
- except:
- import traceback
- traceback.print_exc()
-
- print("POV-Ray 3.7: Cannot create scenes directory: %r" % povPath)
- self.update_stats("", "POV-Ray 3.7: Cannot create scenes directory %r" % \
- povPath)
- time.sleep(2.0)
- return
-
- '''
- # Bug in POV-Ray RC3
- renderImagePath = bpy.path.abspath(scene.pov.renderimage_path).replace('\\','/')
- if renderImagePath == "":
- if bpy.data.is_saved:
- renderImagePath = bpy.path.abspath("//")
- else:
- renderImagePath = tempfile.gettempdir()
- #print("Path: " + renderImagePath)
- elif path.endswith("/"):
- if renderImagePath == "/":
- renderImagePath = bpy.path.abspath("//")
- else:
- renderImagePath = bpy.path.abspath(scene.pov.renderimage_path)
- if not os.path.exists(path):
- print("POV-Ray 3.7: Cannot find render image directory")
- self.update_stats("", "POV-Ray 3.7: Cannot find render image directory")
- time.sleep(2.0)
- return
- '''
-
- # check name
- if scene.pov.scene_name == "":
- if blendSceneName != "":
- povSceneName = blendSceneName
- else:
- povSceneName = "untitled"
- else:
- povSceneName = scene.pov.scene_name
- if os.path.isfile(povSceneName):
- povSceneName = os.path.basename(povSceneName)
- povSceneName = povSceneName.split('/')[-1].split('\\')[-1]
- if not povSceneName:
- print("POV-Ray 3.7: Invalid scene name")
- self.update_stats("", "POV-Ray 3.7: Invalid scene name")
- time.sleep(2.0)
- return
- povSceneName = os.path.splitext(povSceneName)[0]
-
- print("Scene name: " + povSceneName)
- print("Export path: " + povPath)
- povPath = os.path.join(povPath, povSceneName)
- povPath = os.path.realpath(povPath)
-
- # for now this has to be the same like the pov output. Bug in POV-Ray RC3.
- # renderImagePath = renderImagePath + "\\" + povSceneName
- renderImagePath = povPath # Bugfix for POV-Ray RC3 bug
- # renderImagePath = os.path.realpath(renderImagePath) # Bugfix for POV-Ray RC3 bug
-
- #print("Export path: %s" % povPath)
- #print("Render Image path: %s" % renderImagePath)
-
- # start export
- self.update_stats("", "POV-Ray 3.7: Exporting data from Blender")
- self._export(scene, povPath, renderImagePath)
- self.update_stats("", "POV-Ray 3.7: Parsing File")
-
- if not self._render(scene):
- self.update_stats("", "POV-Ray 3.7: Not found")
- return
-
r = scene.render
- # compute resolution
x = int(r.resolution_x * r.resolution_percentage * 0.01)
y = int(r.resolution_y * r.resolution_percentage * 0.01)
-
+ print("***INITIALIZING***")
+
# This makes some tests on the render, returning True if all goes good, and False if
# it was finished one way or the other.
# It also pauses the script (time.sleep())
@@ -3933,135 +3825,355 @@ class PovrayRender(bpy.types.RenderEngine):
return False
return True
+
+ if scene.pov.text_block !="":
+ if scene.pov.tempfiles_enable:
+ self._temp_file_in = tempfile.NamedTemporaryFile(suffix=".pov", delete=False).name
+ self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".png", delete=False).name
+ #self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".tga", delete=False).name
+ self._temp_file_ini = tempfile.NamedTemporaryFile(suffix=".ini", delete=False).name
+ self._temp_file_log = os.path.join(tempfile.gettempdir(), "alltext.out")
+ else:
+ povPath = scene.pov.text_block
+ renderImagePath = os.path.splitext(povPath)[0]
+ self._temp_file_out =os.path.join(preview_dir, renderImagePath )
+ self._temp_file_in = os.path.join(preview_dir, povPath)
+ self._temp_file_ini = os.path.join(preview_dir, (os.path.splitext(self._temp_file_in)[0]+".INI"))
+ self._temp_file_log = os.path.join(preview_dir, "alltext.out")
+
+
+ '''
+ try:
+ os.remove(self._temp_file_in) # so as not to load the old file
+ except OSError:
+ pass
+ '''
+ print(scene.pov.text_block)
+ text = bpy.data.texts[scene.pov.text_block]
+ file=open("%s"%self._temp_file_in,"w")
+ # Why are the newlines needed?
+ file.write("\n")
+ file.write(text.as_string())
+ file.write("\n")
+ file.close()
+
+ # has to be called to update the frame on exporting animations
+ scene.frame_set(scene.frame_current)
+
+ pov_binary = PovrayRender._locate_binary()
+
+ if not pov_binary:
+ print("POV-Ray 3.7: could not execute povray, possibly POV-Ray isn't installed")
+ return False
+
+
+ # start ini UI options export
+ self.update_stats("", "POV-Ray 3.7: Exporting ini options from Blender")
+
+ write_pov_ini(scene, self._temp_file_ini, self._temp_file_log, self._temp_file_in, self._temp_file_out)
+
+ print ("***-STARTING-***")
+
+ extra_args = []
- # Wait for the file to be created
- # XXX This is no more valid, as 3.7 always creates output file once render is finished!
- parsing = re.compile(br"= \[Parsing\.\.\.\] =")
- rendering = re.compile(br"= \[Rendering\.\.\.\] =")
- percent = re.compile(r"\(([0-9]{1,3})%\)")
- # print("***POV WAITING FOR FILE***")
-
- data = b""
- last_line = ""
- while _test_wait():
- # POV in Windows does not output its stdout/stderr, it displays them in its GUI
- if self._is_windows:
- self.update_stats("", "POV-Ray 3.7: Rendering File")
+ if scene.pov.command_line_switches != "":
+ for newArg in scene.pov.command_line_switches.split(" "):
+ extra_args.append(newArg)
+
+ if sys.platform[:3] == "win":
+ if"/EXIT" not in extra_args and not scene.pov.pov_editor:
+ extra_args.append("/EXIT")
else:
- t_data = self._process.stdout.read(10000)
- if not t_data:
- continue
+ # added -d option to prevent render window popup which leads to segfault on linux
+ extra_args.append("-d")
+
+ # Start Rendering!
+ try:
+ _process = subprocess.Popen([pov_binary, self._temp_file_ini] + extra_args,
+ stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
+ except OSError:
+ # TODO, report api
+ print("POV-Ray 3.7: could not execute '%s'" % pov_binary)
+ import traceback
+ traceback.print_exc()
+ print ("***-DONE-***")
+ return False
+
+ else:
+ print("Engine ready!...")
+ print("Command line arguments passed: " + str(extra_args))
+ #return True
+ self.update_stats("", "POV-Ray 3.7: Parsing File")
+
+
+
+ # Indented in main function now so repeated here but still not working
+ # to bring back render result to its buffer
+
+ if os.path.exists(self._temp_file_out):
+ xmin = int(r.border_min_x * x)
+ ymin = int(r.border_min_y * y)
+ xmax = int(r.border_max_x * x)
+ ymax = int(r.border_max_y * y)
+ result = self.begin_result(0, 0, x, y)
+ lay = result.layers[0]
+
+ time.sleep(self.DELAY)
+ try:
+ lay.load_from_file(self._temp_file_out)
+ except RuntimeError:
+ print("***POV ERROR WHILE READING OUTPUT FILE***")
+ self.end_result(result)
+ #print(self._temp_file_log) #bring the pov log to blender console with proper path?
+ with open(self._temp_file_log) as f: # The with keyword automatically closes the file when you are done
+ print(f.read())
+
+ self.update_stats("", "")
+
+ if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable:
+ self._cleanup()
+ else:
- data += t_data
- # XXX This is working for UNIX, not sure whether it might need adjustments for
- # other OSs
- # First replace is for windows
- t_data = str(t_data).replace('\\r\\n', '\\n').replace('\\r', '\r')
- lines = t_data.split('\\n')
- last_line += lines[0]
- lines[0] = last_line
- print('\n'.join(lines), end="")
- last_line = lines[-1]
-
- if rendering.search(data):
- _pov_rendering = True
- match = percent.findall(str(data))
- if match:
- self.update_stats("", "POV-Ray 3.7: Rendering File (%s%%)" % match[-1])
+ ##WIP output format
+ ## if r.image_settings.file_format == 'OPENEXR':
+ ## fformat = 'EXR'
+ ## render.image_settings.color_mode = 'RGBA'
+ ## else:
+ ## fformat = 'TGA'
+ ## r.image_settings.file_format = 'TARGA'
+ ## r.image_settings.color_mode = 'RGBA'
+
+ blendSceneName = bpy.data.filepath.split(os.path.sep)[-1].split(".")[0]
+ povSceneName = ""
+ povPath = ""
+ renderImagePath = ""
+
+ # has to be called to update the frame on exporting animations
+ scene.frame_set(scene.frame_current)
+
+ if not scene.pov.tempfiles_enable:
+
+ # check paths
+ povPath = bpy.path.abspath(scene.pov.scene_path).replace('\\', '/')
+ if povPath == "":
+ if bpy.data.is_saved:
+ povPath = bpy.path.abspath("//")
else:
- self.update_stats("", "POV-Ray 3.7: Rendering File")
+ povPath = tempfile.gettempdir()
+ elif povPath.endswith("/"):
+ if povPath == "/":
+ povPath = bpy.path.abspath("//")
+ else:
+ povPath = bpy.path.abspath(scene.pov.scene_path)
+
+ if not os.path.exists(povPath):
+ try:
+ os.makedirs(povPath)
+ except:
+ import traceback
+ traceback.print_exc()
+
+ print("POV-Ray 3.7: Cannot create scenes directory: %r" % povPath)
+ self.update_stats("", "POV-Ray 3.7: Cannot create scenes directory %r" % \
+ povPath)
+ time.sleep(2.0)
+ #return
+
+ '''
+ # Bug in POV-Ray RC3
+ renderImagePath = bpy.path.abspath(scene.pov.renderimage_path).replace('\\','/')
+ if renderImagePath == "":
+ if bpy.data.is_saved:
+ renderImagePath = bpy.path.abspath("//")
+ else:
+ renderImagePath = tempfile.gettempdir()
+ #print("Path: " + renderImagePath)
+ elif path.endswith("/"):
+ if renderImagePath == "/":
+ renderImagePath = bpy.path.abspath("//")
+ else:
+ renderImagePath = bpy.path.abspath(scene.pov.renderimage_path)
+ if not os.path.exists(path):
+ print("POV-Ray 3.7: Cannot find render image directory")
+ self.update_stats("", "POV-Ray 3.7: Cannot find render image directory")
+ time.sleep(2.0)
+ return
+ '''
+
+ # check name
+ if scene.pov.scene_name == "":
+ if blendSceneName != "":
+ povSceneName = blendSceneName
+ else:
+ povSceneName = "untitled"
+ else:
+ povSceneName = scene.pov.scene_name
+ if os.path.isfile(povSceneName):
+ povSceneName = os.path.basename(povSceneName)
+ povSceneName = povSceneName.split('/')[-1].split('\\')[-1]
+ if not povSceneName:
+ print("POV-Ray 3.7: Invalid scene name")
+ self.update_stats("", "POV-Ray 3.7: Invalid scene name")
+ time.sleep(2.0)
+ #return
+ povSceneName = os.path.splitext(povSceneName)[0]
+
+ print("Scene name: " + povSceneName)
+ print("Export path: " + povPath)
+ povPath = os.path.join(povPath, povSceneName)
+ povPath = os.path.realpath(povPath)
+
+ # for now this has to be the same like the pov output. Bug in POV-Ray RC3.
+ # renderImagePath = renderImagePath + "\\" + povSceneName
+ renderImagePath = povPath # Bugfix for POV-Ray RC3 bug
+ # renderImagePath = os.path.realpath(renderImagePath) # Bugfix for POV-Ray RC3 bug
+
+ #print("Export path: %s" % povPath)
+ #print("Render Image path: %s" % renderImagePath)
+
+ # start export
+ self.update_stats("", "POV-Ray 3.7: Exporting data from Blender")
+ self._export(scene, povPath, renderImagePath)
+ self.update_stats("", "POV-Ray 3.7: Parsing File")
+
+ if not self._render(scene):
+ self.update_stats("", "POV-Ray 3.7: Not found")
+ #return
+
+ #r = scene.render
+ # compute resolution
+ #x = int(r.resolution_x * r.resolution_percentage * 0.01)
+ #y = int(r.resolution_y * r.resolution_percentage * 0.01)
+
+
+ # Wait for the file to be created
+ # XXX This is no more valid, as 3.7 always creates output file once render is finished!
+ parsing = re.compile(br"= \[Parsing\.\.\.\] =")
+ rendering = re.compile(br"= \[Rendering\.\.\.\] =")
+ percent = re.compile(r"\(([0-9]{1,3})%\)")
+ # print("***POV WAITING FOR FILE***")
+
+ data = b""
+ last_line = ""
+ while _test_wait():
+ # POV in Windows does not output its stdout/stderr, it displays them in its GUI
+ if self._is_windows:
+ self.update_stats("", "POV-Ray 3.7: Rendering File")
+ else:
+ t_data = self._process.stdout.read(10000)
+ if not t_data:
+ continue
- elif parsing.search(data):
- self.update_stats("", "POV-Ray 3.7: Parsing File")
+ data += t_data
+ # XXX This is working for UNIX, not sure whether it might need adjustments for
+ # other OSs
+ # First replace is for windows
+ t_data = str(t_data).replace('\\r\\n', '\\n').replace('\\r', '\r')
+ lines = t_data.split('\\n')
+ last_line += lines[0]
+ lines[0] = last_line
+ print('\n'.join(lines), end="")
+ last_line = lines[-1]
+
+ if rendering.search(data):
+ _pov_rendering = True
+ match = percent.findall(str(data))
+ if match:
+ self.update_stats("", "POV-Ray 3.7: Rendering File (%s%%)" % match[-1])
+ else:
+ self.update_stats("", "POV-Ray 3.7: Rendering File")
- if os.path.exists(self._temp_file_out):
- # print("***POV FILE OK***")
- #self.update_stats("", "POV-Ray 3.7: Rendering")
+ elif parsing.search(data):
+ self.update_stats("", "POV-Ray 3.7: Parsing File")
- # prev_size = -1
+ if os.path.exists(self._temp_file_out):
+ # print("***POV FILE OK***")
+ #self.update_stats("", "POV-Ray 3.7: Rendering")
- xmin = int(r.border_min_x * x)
- ymin = int(r.border_min_y * y)
- xmax = int(r.border_max_x * x)
- ymax = int(r.border_max_y * y)
+ # prev_size = -1
- # print("***POV UPDATING IMAGE***")
- result = self.begin_result(0, 0, x, y)
- # XXX, tests for border render.
- #result = self.begin_result(xmin, ymin, xmax - xmin, ymax - ymin)
- #result = self.begin_result(0, 0, xmax - xmin, ymax - ymin)
- lay = result.layers[0]
+ xmin = int(r.border_min_x * x)
+ ymin = int(r.border_min_y * y)
+ xmax = int(r.border_max_x * x)
+ ymax = int(r.border_max_y * y)
- # This assumes the file has been fully written We wait a bit, just in case!
- time.sleep(self.DELAY)
- try:
- lay.load_from_file(self._temp_file_out)
+ # print("***POV UPDATING IMAGE***")
+ result = self.begin_result(0, 0, x, y)
# XXX, tests for border render.
- #lay.load_from_file(self._temp_file_out, xmin, ymin)
- except RuntimeError:
- print("***POV ERROR WHILE READING OUTPUT FILE***")
+ #result = self.begin_result(xmin, ymin, xmax - xmin, ymax - ymin)
+ #result = self.begin_result(0, 0, xmax - xmin, ymax - ymin)
+ lay = result.layers[0]
- # Not needed right now, might only be useful if we find a way to use temp raw output of
- # pov 3.7 (in which case it might go under _test_wait()).
- '''
- def update_image():
- # possible the image wont load early on.
+ # This assumes the file has been fully written We wait a bit, just in case!
+ time.sleep(self.DELAY)
try:
lay.load_from_file(self._temp_file_out)
# XXX, tests for border render.
#lay.load_from_file(self._temp_file_out, xmin, ymin)
- #lay.load_from_file(self._temp_file_out, xmin, ymin)
except RuntimeError:
- pass
-
- # Update while POV-Ray renders
- while True:
- # print("***POV RENDER LOOP***")
-
- # test if POV-Ray exists
- if self._process.poll() is not None:
- print("***POV PROCESS FINISHED***")
- update_image()
- break
+ print("***POV ERROR WHILE READING OUTPUT FILE***")
- # user exit
- if self.test_break():
+ # Not needed right now, might only be useful if we find a way to use temp raw output of
+ # pov 3.7 (in which case it might go under _test_wait()).
+ '''
+ def update_image():
+ # possible the image wont load early on.
try:
- self._process.terminate()
- print("***POV PROCESS INTERRUPTED***")
- except OSError:
+ lay.load_from_file(self._temp_file_out)
+ # XXX, tests for border render.
+ #lay.load_from_file(self._temp_file_out, xmin, ymin)
+ #lay.load_from_file(self._temp_file_out, xmin, ymin)
+ except RuntimeError:
pass
- break
+ # Update while POV-Ray renders
+ while True:
+ # print("***POV RENDER LOOP***")
- # Would be nice to redirect the output
- # stdout_value, stderr_value = self._process.communicate() # locks
+ # test if POV-Ray exists
+ if self._process.poll() is not None:
+ print("***POV PROCESS FINISHED***")
+ update_image()
+ break
- # check if the file updated
- new_size = os.path.getsize(self._temp_file_out)
+ # user exit
+ if self.test_break():
+ try:
+ self._process.terminate()
+ print("***POV PROCESS INTERRUPTED***")
+ except OSError:
+ pass
- if new_size != prev_size:
- update_image()
- prev_size = new_size
+ break
- time.sleep(self.DELAY)
- '''
+ # Would be nice to redirect the output
+ # stdout_value, stderr_value = self._process.communicate() # locks
- self.end_result(result)
+ # check if the file updated
+ new_size = os.path.getsize(self._temp_file_out)
- else:
- print("***POV FILE NOT FOUND***")
+ if new_size != prev_size:
+ update_image()
+ prev_size = new_size
- print("***POV FILE FINISHED***")
+ time.sleep(self.DELAY)
+ '''
- #print(filename_log) #bring the pov log to blender console with proper path?
- with open(self._temp_file_log) as f: # The with keyword automatically closes the file when you are done
- print(f.read())
+ self.end_result(result)
- self.update_stats("", "")
+ else:
+ print("***POV FILE NOT FOUND***")
+
+ print("***POV FILE FINISHED***")
+
+ #print(filename_log) #bring the pov log to blender console with proper path?
+ with open(self._temp_file_log) as f: # The with keyword automatically closes the file when you are done
+ print(f.read())
- if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable:
- self._cleanup()
+ self.update_stats("", "")
+
+ if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable:
+ self._cleanup()
##################################################################################
@@ -4159,3 +4271,19 @@ class RenderPovTexturePreview(Operator):
#tex.extension="CLIP"
return {'FINISHED'}
+class RunPovTextRender(Operator):
+ bl_idname = "text.run"
+ bl_label = "Run"
+ bl_context = "text"
+ bl_description = "Run a render with this text only"
+
+ def execute(self, context):
+ scene = context.scene
+ scene.pov.text_block = context.space_data.text.name
+
+
+ bpy.ops.render.render()
+
+ #empty text name property engain
+ scene.pov.text_block = ""
+ return {'FINISHED'} \ No newline at end of file
diff --git a/render_povray/ui.py b/render_povray/ui.py
index af8e644d..6c12b0b8 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -1854,9 +1854,7 @@ class TEXT_PT_povray_custom_code(TextButtonsPanel, bpy.types.Panel):
layout = self.layout
text = context.space_data.text
- if text:
- layout.prop(text.pov, "custom_code", text="Add as POV code")
-
+
pov_documents = locate_docpath()
if not pov_documents :
layout.label(text="Please configure ", icon="INFO")
@@ -1872,6 +1870,25 @@ class TEXT_PT_povray_custom_code(TextButtonsPanel, bpy.types.Panel):
#print(pov_documents)
layout.menu(TEXT_MT_insert.bl_idname)
+ if text:
+ box = layout.box()
+ box.label('Source to render:', icon='RENDER_STILL')
+ row = box.row()
+ row.prop(text.pov, "custom_code",expand = True)
+ if text.pov.custom_code in {'3dview'}:
+ box.operator("render.render", icon='OUTLINER_DATA_POSE')
+ if text.pov.custom_code in {'text'}:
+ rtext = bpy.context.space_data.text
+ box.operator("text.run", icon='POSE_DATA')
+ #layout.prop(text.pov, "custom_code")
+ elif text.pov.custom_code in {'both'}:
+ box.operator("render.render", icon='POSE_HLT')
+ layout.label(text="Please specify declared", icon="INFO")
+ layout.label(text="items in properties ")
+ #layout.label(text="")
+ layout.label(text="replacement fields")
+
+
###############################################
# Text editor templates from header menu