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authorJulien Duroure <julien.duroure@gmail.com>2019-10-02 06:17:24 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-10-02 06:17:24 +0300
commitbb1d6edaa65191f79ddd0fc425540758eb93cab0 (patch)
treef8f9d75ba184fc69a71ef5b62e6737bc1940e551
parentf9e25350dc87170cedacf1c41d382c69360f76d4 (diff)
glTF importer: fix bug importing file with no mesh / bug with faceless primitives
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_gltf.py2
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_primitive.py2
3 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 7b53aa41..749a0b0b 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (0, 9, 80),
+ "version": (0, 9, 81),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
index 1bccf9a2..6d2181fc 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
@@ -278,7 +278,7 @@ class BlenderGlTF():
mesh.is_weight_animated = False
# Calculate names for each mesh's shapekeys
- for mesh in gltf.data.meshes:
+ for mesh in gltf.data.meshes or []:
mesh.shapekey_names = []
used_names = set()
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_primitive.py b/io_scene_gltf2/blender/imp/gltf2_blender_primitive.py
index dcdd0ac8..8ebee354 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_primitive.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_primitive.py
@@ -81,7 +81,7 @@ class BlenderPrimitive():
bme_verts.ensure_lookup_table()
# Add edges/faces to bmesh
- mode = pyprimitive.mode or 4
+ mode = 4 if pyprimitive.mode is None else pyprimitive.mode
edges, faces = BlenderPrimitive.edges_and_faces(mode, indices)
# NOTE: edges and vertices are in terms of pidxs!
for edge in edges: