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authorCampbell Barton <ideasman42@gmail.com>2019-10-09 09:37:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-10-09 09:37:16 +0300
commitc474984b82872b0fa4306a7e7832066c4541b46a (patch)
tree5e78e89d81e68dbbc88c2739a0424745d7138b32
parent64d638b2adda6cc5581913ad7af3627764ca57db (diff)
io_mesh_uv_layout: update for change to tessellate_polygon
No longer requires vector input.
-rw-r--r--io_mesh_uv_layout/export_uv_png.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py
index 8aa61151..f831402f 100644
--- a/io_mesh_uv_layout/export_uv_png.py
+++ b/io_mesh_uv_layout/export_uv_png.py
@@ -83,7 +83,7 @@ def draw_background_colors(face_data, opacity):
batch.draw(shader)
def tessellate_uvs(uvs):
- return tessellate_polygon([[Vector(uv) for uv in uvs]])
+ return tessellate_polygon([uvs])
def draw_lines(face_data):
coords = []