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author | Vilém Duha <vilda.novak@gmail.com> | 2020-02-10 22:56:28 +0300 |
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committer | Vilém Duha <vilda.novak@gmail.com> | 2020-02-10 22:56:28 +0300 |
commit | 3d9a13e0d50ee72605348f2276b287040336ef6b (patch) | |
tree | b656fa516a155f103567a6abb13aa6f5ba96a5ef | |
parent | e0319c485080dec1dd3f6ff10aec89ed287c5636 (diff) |
BlenderKit: fix material drag drop
was broken due to inverted conditiion
-rw-r--r-- | blenderkit/ui.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/blenderkit/ui.py b/blenderkit/ui.py index ffeaf4f6..b0753a08 100644 --- a/blenderkit/ui.py +++ b/blenderkit/ui.py @@ -1589,7 +1589,7 @@ class AssetBarOperator(bpy.types.Operator): else: # first, test if object can have material applied. # TODO add other types here if droppable. - if object is None or object.is_library_indirect and object.type == 'MESH': + if object is not None and not object.is_library_indirect and object.type == 'MESH': target_object = object.name # create final mesh to extract correct material slot depsgraph = bpy.context.evaluated_depsgraph_get() |