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authorJulien Duroure <julien.duroure@gmail.com>2020-07-10 13:55:01 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-07-10 13:55:59 +0300
commit48c8d6c23010fc73d62f44e366901f08680d08da (patch)
treedbb6f59936301b3b9884689e4bbd7f28bd955caa
parent01186b0df9c54eefea95cf8861b8f5fb9960ddf3 (diff)
glTF export: Fix T78754: export alpha scalar value (not coming from texture)
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py7
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py9
3 files changed, 9 insertions, 9 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 2e19cbeb..211839f8 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 3, 29),
+ "version": (1, 3, 30),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
index 54493799..7913d175 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
@@ -47,6 +47,9 @@ def __filter_pbr_material(blender_material, export_settings):
def __gather_base_color_factor(blender_material, export_settings):
+ alpha_socket = gltf2_blender_get.get_socket(blender_material, "Alpha")
+ alpha = alpha_socket.default_value if alpha_socket is not None and not alpha_socket.is_linked else 1.0
+
base_color_socket = gltf2_blender_get.get_socket(blender_material, "Base Color")
if base_color_socket is None:
base_color_socket = gltf2_blender_get.get_socket(blender_material, "BaseColor")
@@ -57,7 +60,7 @@ def __gather_base_color_factor(blender_material, export_settings):
if not isinstance(base_color_socket, bpy.types.NodeSocket):
return None
if not base_color_socket.is_linked:
- return list(base_color_socket.default_value)
+ return list(base_color_socket.default_value)[:3] + [alpha]
texture_node = __get_tex_from_socket(base_color_socket)
if texture_node is None:
@@ -85,7 +88,7 @@ def __gather_base_color_factor(blender_material, export_settings):
.format(multiply_node.name))
return None
- return list(factor_socket.default_value)
+ return list(factor_socket.default_value)[:3] + [alpha]
def __gather_base_color_texture(blender_material, export_settings):
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 00bd08d2..deb9e301 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -233,7 +233,7 @@ def base_color(
base_color_factor = [1, 1, 1, 1]
if base_color_texture is None and not mh.vertex_color:
- color_socket.default_value = base_color_factor
+ color_socket.default_value = base_color_factor[:3] + [1]
if alpha_socket is not None:
alpha_socket.default_value = base_color_factor[3]
return
@@ -242,10 +242,7 @@ def base_color(
needs_color_factor = base_color_factor[:3] != [1, 1, 1]
needs_alpha_factor = base_color_factor[3] != 1.0 and alpha_socket is not None
if needs_color_factor or needs_alpha_factor:
- # For now, always create the color factor node because the exporter
- # reads the alpha value from here. Can get rid of "or needs_alpha_factor"
- # when it learns to understand the alpha socket.
- if needs_color_factor or needs_alpha_factor:
+ if needs_color_factor:
node = mh.node_tree.nodes.new('ShaderNodeMixRGB')
node.label = 'Color Factor'
node.location = x - 140, y
@@ -255,7 +252,7 @@ def base_color(
# Inputs
node.inputs['Fac'].default_value = 1.0
color_socket = node.inputs['Color1']
- node.inputs['Color2'].default_value = base_color_factor
+ node.inputs['Color2'].default_value = base_color_factor[:3] + [1]
if needs_alpha_factor:
node = mh.node_tree.nodes.new('ShaderNodeMath')