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authorJulien Duroure <julien.duroure@gmail.com>2020-07-21 22:20:06 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-07-21 22:20:06 +0300
commit52f88967a6e7175cae857462eea90edf98e9ec5c (patch)
tree92bc1985c47ee4f583a3ba5fc53251f00f634a1a
parentc7eda7cb49f706040cb04048b24c6db57501889e (diff)
glTF exporter: always export loop normals
Thanks scurest!
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_extract.py35
2 files changed, 5 insertions, 32 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index ba7b3848..a275ca95 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 3, 40),
+ "version": (1, 3, 41),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index 6389d9dc..c605a609 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -136,9 +136,7 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
use_normals = export_settings[gltf2_blender_export_keys.NORMALS]
if use_normals:
- if blender_mesh.has_custom_normals:
- # Custom normals are all (0, 0, 0) until calling calc_normals_split() or calc_tangents().
- blender_mesh.calc_normals_split()
+ blender_mesh.calc_normals_split()
use_tangents = False
if use_normals and export_settings[gltf2_blender_export_keys.TANGENTS]:
@@ -236,21 +234,6 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
prim = Prim()
prims[material_idx] = prim
- if use_normals:
- face_normal = None
- if not (blender_polygon.use_smooth or blender_mesh.use_auto_smooth):
- # Calc face normal/tangents
- face_normal = blender_polygon.normal
- if use_tangents:
- face_tangent = Vector((0.0, 0.0, 0.0))
- face_bitangent = Vector((0.0, 0.0, 0.0))
- for loop_index in blender_polygon.loop_indices:
- loop = blender_mesh.loops[loop_index]
- face_tangent += loop.tangent
- face_bitangent += loop.bitangent
- face_tangent.normalize()
- face_bitangent.normalize()
-
for loop_index in loop_tri.loops:
vertex_index = blender_mesh.loops[loop_index].vertex_index
vertex = blender_mesh.vertices[vertex_index]
@@ -263,21 +246,11 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
vert += ((v[0], v[1], v[2]),)
if use_normals:
- if face_normal is None:
- if blender_mesh.has_custom_normals:
- n = blender_mesh.loops[loop_index].normal
- else:
- n = vertex.normal
- if use_tangents:
- t = blender_mesh.loops[loop_index].tangent
- b = blender_mesh.loops[loop_index].bitangent
- else:
- n = face_normal
- if use_tangents:
- t = face_tangent
- b = face_bitangent
+ n = blender_mesh.loops[loop_index].normal
vert += ((n[0], n[1], n[2]),)
if use_tangents:
+ t = blender_mesh.loops[loop_index].tangent
+ b = blender_mesh.loops[loop_index].bitangent
vert += ((t[0], t[1], t[2]),)
vert += ((b[0], b[1], b[2]),)
# TODO: store just bitangent_sign in vert, not whole bitangent?