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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2020-10-12 22:26:37 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2020-10-12 22:26:37 +0300
commit825c3c6e51ca415c4f7d86c8a8415f008e0bd4d9 (patch)
treea9a2ceebfd4ea434426387d32a6de4e57bde2bb2
parent5a1c2a38bb99c779fe27cdc8fbcddec888717ae6 (diff)
io_coat3D:make sure that texture files exists
-rw-r--r--io_coat3D/__init__.py3
-rw-r--r--io_coat3D/tex.py169
2 files changed, 86 insertions, 86 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 9f6c8306..2dfbeaba 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -236,7 +236,7 @@ class SCENE_OT_getback(bpy.types.Operator):
if (bpy.app.background == False):
if os.path.isfile(Export_folder):
-
+
print('BLENDER -> 3DC -> BLENDER WORKFLLOW')
DeleteExtra3DC()
workflow1(ExportFolder)
@@ -1256,7 +1256,6 @@ def workflow1(ExportFolder):
def workflow2(BlenderFolder):
coat3D = bpy.context.scene.coat3D
- coat = bpy.coat3D
texturelist = make_texture_list(BlenderFolder)
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 060825fc..d2e79582 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -121,115 +121,116 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udi
if(testi(objekti, texturelist[slot_index][0], index_mat.name, uv_MODE_mat, ind)) :
+ if (os.path.isfile(texture_info[3])):
+ if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
+ if(index_mat.material.coat3D_diffuse):
+
+ texcoat['color'].append(texture_info[3])
+ create_nodes = True
+ else:
+ os.remove(texture_info[3])
+
+ elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
+ if (index_mat.material.coat3D_metalness):
+ texcoat['metalness'].append(texture_info[3])
+ create_nodes = True
+ else:
+ os.remove(texture_info[3])
+
+ elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
+ if (index_mat.material.coat3D_roughness):
+ texcoat['rough'].append(texture_info[3])
+ create_nodes = True
+ else:
+ os.remove(texture_info[3])
+
+ elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
+ if (index_mat.material.coat3D_normal):
+ texcoat['nmap'].append(texture_info[3])
+ create_nodes = True
+ else:
+ os.remove(texture_info[3])
+
+ elif texture_info[2] == 'emissive':
+ if (index_mat.material.coat3D_emissive):
+ texcoat['emissive'].append(texture_info[3])
+ create_nodes = True
+ else:
+ os.remove(texture_info[3])
+
+ elif texture_info[2] == 'emissive_power':
+ if (index_mat.material.coat3D_emissive):
+ texcoat['emissive_power'].append(texture_info[3])
+ create_nodes = True
+ else:
+ os.remove(texture_info[3])
+
+ elif texture_info[2] == 'ao':
+ if (index_mat.material.coat3D_ao):
+ texcoat['ao'].append(texture_info[3])
+ create_nodes = True
+ else:
+ os.remove(texture_info[3])
+
+ elif texture_info[2].startswith('displacement'):
+ if (index_mat.material.coat3D_displacement):
+ texcoat['displacement'].append(texture_info[3])
+ create_nodes = True
+ else:
+ os.remove(texture_info[3])
+
+ elif texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
+ if (index_mat.material.coat3D_alpha):
+ texcoat['alpha'].append(texture_info[3])
+ create_nodes = True
+ else:
+ os.remove(texture_info[3])
+
+ create_group_node = True
+
+
+ else:
+ for texture_info in texturelist:
+ if (os.path.isfile(texture_list[3])):
if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
- if(index_mat.material.coat3D_diffuse):
-
+ if texcoat['color'] == [] and texture_info[1] == '1001':
texcoat['color'].append(texture_info[3])
create_nodes = True
- else:
- os.remove(texture_info[3])
-
- elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
- if (index_mat.material.coat3D_metalness):
+ elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[
+ 2] == 'reflection':
+ if texcoat['metalness'] == [] and texture_info[1] == '1001':
texcoat['metalness'].append(texture_info[3])
create_nodes = True
- else:
- os.remove(texture_info[3])
-
elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
- if (index_mat.material.coat3D_roughness):
+ if texcoat['rough'] == [] and texture_info[1] == '1001':
texcoat['rough'].append(texture_info[3])
create_nodes = True
- else:
- os.remove(texture_info[3])
-
- elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
- if (index_mat.material.coat3D_normal):
+ elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[
+ 2] == 'normal_map' or texture_info[2] == 'normal':
+ if texcoat['nmap'] == [] and texture_info[1] == '1001':
texcoat['nmap'].append(texture_info[3])
create_nodes = True
- else:
- os.remove(texture_info[3])
-
elif texture_info[2] == 'emissive':
- if (index_mat.material.coat3D_emissive):
+ if texcoat['emissive'] == [] and texture_info[1] == '1001':
texcoat['emissive'].append(texture_info[3])
create_nodes = True
- else:
- os.remove(texture_info[3])
-
elif texture_info[2] == 'emissive_power':
- if (index_mat.material.coat3D_emissive):
+ if texcoat['emissive_power'] == [] and texture_info[1] == '1001':
texcoat['emissive_power'].append(texture_info[3])
create_nodes = True
- else:
- os.remove(texture_info[3])
-
elif texture_info[2] == 'ao':
- if (index_mat.material.coat3D_ao):
+ if texcoat['ao'] == [] and texture_info[1] == '1001':
texcoat['ao'].append(texture_info[3])
create_nodes = True
- else:
- os.remove(texture_info[3])
-
elif texture_info[2].startswith('displacement'):
- if (index_mat.material.coat3D_displacement):
+ if texcoat['displacement'] == [] and texture_info[1] == '1001':
texcoat['displacement'].append(texture_info[3])
create_nodes = True
- else:
- os.remove(texture_info[3])
-
- elif texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
- if (index_mat.material.coat3D_alpha):
+ if texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
+ if texcoat['alpha'] == [] and texture_info[1] == '1001':
texcoat['alpha'].append(texture_info[3])
create_nodes = True
- else:
- os.remove(texture_info[3])
-
create_group_node = True
-
-
- else:
- for texture_info in texturelist:
-
- if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
- if texcoat['color'] == [] and texture_info[1] == '1001':
- texcoat['color'].append(texture_info[3])
- create_nodes = True
- elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[
- 2] == 'reflection':
- if texcoat['metalness'] == [] and texture_info[1] == '1001':
- texcoat['metalness'].append(texture_info[3])
- create_nodes = True
- elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
- if texcoat['rough'] == [] and texture_info[1] == '1001':
- texcoat['rough'].append(texture_info[3])
- create_nodes = True
- elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[
- 2] == 'normal_map' or texture_info[2] == 'normal':
- if texcoat['nmap'] == [] and texture_info[1] == '1001':
- texcoat['nmap'].append(texture_info[3])
- create_nodes = True
- elif texture_info[2] == 'emissive':
- if texcoat['emissive'] == [] and texture_info[1] == '1001':
- texcoat['emissive'].append(texture_info[3])
- create_nodes = True
- elif texture_info[2] == 'emissive_power':
- if texcoat['emissive_power'] == [] and texture_info[1] == '1001':
- texcoat['emissive_power'].append(texture_info[3])
- create_nodes = True
- elif texture_info[2] == 'ao':
- if texcoat['ao'] == [] and texture_info[1] == '1001':
- texcoat['ao'].append(texture_info[3])
- create_nodes = True
- elif texture_info[2].startswith('displacement'):
- if texcoat['displacement'] == [] and texture_info[1] == '1001':
- texcoat['displacement'].append(texture_info[3])
- create_nodes = True
- if texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
- if texcoat['alpha'] == [] and texture_info[1] == '1001':
- texcoat['alpha'].append(texture_info[3])
- create_nodes = True
- create_group_node = True
if(create_nodes):
coat3D = bpy.context.scene.coat3D