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author | Julien Duroure <julien.duroure@gmail.com> | 2021-01-30 20:46:55 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2021-01-30 20:46:55 +0300 |
commit | 3e7209f9f2894d0203cf9697958a6bd946fa3b6b (patch) | |
tree | fd57086f9ef1e0ea47913e8691c44b4257b11a72 | |
parent | 2afbdc806e23fbd0ee8aedddafab6eb84b3cccb3 (diff) |
glTF exporter: fix collection offset when rotated or scaled
-rwxr-xr-x | io_scene_gltf2/__init__.py | 2 | ||||
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | 11 |
2 files changed, 11 insertions, 2 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 9f50fc37..dd733b34 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 5, 15), + "version": (1, 5, 16), 'blender': (2, 91, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py index 35c2df00..702935fb 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py @@ -423,8 +423,17 @@ def __gather_trans_rot_scale(blender_object, export_settings): sca = __convert_swizzle_scale(sca, export_settings) if blender_object.instance_type == 'COLLECTION' and blender_object.instance_collection: - trans -= __convert_swizzle_location( + offset = -__convert_swizzle_location( blender_object.instance_collection.instance_offset, export_settings) + + s = Matrix.Diagonal(sca).to_4x4() + r = rot.to_matrix().to_4x4() + t = Matrix.Translation(trans).to_4x4() + o = Matrix.Translation(offset).to_4x4() + m = t @ r @ s @ o + + trans = m.translation + translation, rotation, scale = (None, None, None) trans[0], trans[1], trans[2] = gltf2_blender_math.round_if_near(trans[0], 0.0), gltf2_blender_math.round_if_near(trans[1], 0.0), \ gltf2_blender_math.round_if_near(trans[2], 0.0) |