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authorJulien Duroure <julien.duroure@gmail.com>2021-04-19 20:47:34 +0300
committerJulien Duroure <julien.duroure@gmail.com>2021-04-19 20:47:34 +0300
commit3d7d5cead5435d97e9afb4c62aac9a996dd53b50 (patch)
tree016c108b6fba740ae7414bc3b37c431f72377221
parent5ef60cb44a0cdf1e19a8a327995504d5f54ed157 (diff)
glTF exporter: fix exporting with draco when duplicate geometry
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rw-r--r--io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py53
2 files changed, 44 insertions, 11 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index b1be1a1a..a99ee1b5 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 6, 10),
+ "version": (1, 6, 11),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
index 74dbfa03..cf26f5bd 100644
--- a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
+++ b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
@@ -62,29 +62,61 @@ def encode_scene_primitives(scenes, export_settings):
dll.encoderCopy.restype = None
dll.encoderCopy.argtypes = [c_void_p, c_void_p]
+ # Don't encode the same primitive multiple times.
+ encoded_primitives_cache = {}
+
+ # Compress meshes into Draco buffers.
+ for scene in scenes:
+ for node in scene.nodes:
+ __traverse_node(node, lambda node: __encode_node(node, dll, export_settings, encoded_primitives_cache))
+
+ # Release uncompressed index and attribute buffers.
+ # Since those buffers may be shared across nodes, this step must happen after all meshes have been compressed.
for scene in scenes:
for node in scene.nodes:
- __traverse_node(node, lambda node: __encode_node(node, dll, export_settings))
+ __traverse_node(node, lambda node: __cleanup_node(node))
+
+
+def __cleanup_node(node):
+ if node.mesh is None:
+ return
+
+ for primitive in node.mesh.primitives:
+ if primitive.extensions is None or primitive.extensions['KHR_draco_mesh_compression'] is None:
+ continue
+
+ primitive.indices.buffer_view = None
+ for attr_name in primitive.attributes:
+ attr = primitive.attributes[attr_name]
+ attr.buffer_view = None
def __traverse_node(node, f):
f(node)
- if not (node.children is None):
+ if node.children is not None:
for child in node.children:
__traverse_node(child, f)
-def __encode_node(node, dll, export_settings):
- if not (node.mesh is None):
+def __encode_node(node, dll, export_settings, encoded_primitives_cache):
+ if node.mesh is not None:
print_console('INFO', 'Draco encoder: Encoding mesh {}.'.format(node.name))
for primitive in node.mesh.primitives:
- __encode_primitive(primitive, dll, export_settings)
+ __encode_primitive(primitive, dll, export_settings, encoded_primitives_cache)
-def __encode_primitive(primitive, dll, export_settings):
+def __encode_primitive(primitive, dll, export_settings, encoded_primitives_cache):
attributes = primitive.attributes
indices = primitive.indices
+ # Check if this primitive has already been encoded.
+ # This usually happens when nodes are duplicated in Blender, thus their indices/attributes are shared data.
+ if primitive in encoded_primitives_cache:
+ if primitive.extensions is None:
+ primitive.extensions = {}
+ primitive.extensions['KHR_draco_mesh_compression'] = encoded_primitives_cache[primitive]
+ return
+
# Only do TRIANGLES primitives
if primitive.mode not in [None, 4]:
return
@@ -106,10 +138,8 @@ def __encode_primitive(primitive, dll, export_settings):
attr = attributes[attr_name]
draco_id = dll.encoderSetAttribute(encoder, attr_name.encode(), attr.component_type, attr.type.encode(), attr.buffer_view.data)
draco_ids[attr_name] = draco_id
- attr.buffer_view = None
dll.encoderSetIndices(encoder, indices.component_type, indices.count, indices.buffer_view.data)
- indices.buffer_view = None
dll.encoderSetCompressionLevel(encoder, export_settings['gltf_draco_mesh_compression_level'])
dll.encoderSetQuantizationBits(encoder,
@@ -119,7 +149,8 @@ def __encode_primitive(primitive, dll, export_settings):
export_settings['gltf_draco_color_quantization'],
export_settings['gltf_draco_generic_quantization'])
- if not dll.encoderEncode(encoder, primitive.targets is not None and len(primitive.targets) > 0):
+ preserve_triangle_order = primitive.targets is not None and len(primitive.targets) > 0
+ if not dll.encoderEncode(encoder, preserve_triangle_order):
print_console('ERROR', 'Could not encode primitive. Skipping primitive.')
byte_length = dll.encoderGetByteLength(encoder)
@@ -129,10 +160,12 @@ def __encode_primitive(primitive, dll, export_settings):
if primitive.extensions is None:
primitive.extensions = {}
- primitive.extensions['KHR_draco_mesh_compression'] = {
+ extension_info = {
'bufferView': BinaryData(encoded_data),
'attributes': draco_ids
}
+ primitive.extensions['KHR_draco_mesh_compression'] = extension_info
+ encoded_primitives_cache[primitive] = extension_info
# Set to triangle list mode.
primitive.mode = 4