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authorMitchell Stokes <mogurijin@gmail.com>2013-10-16 21:56:01 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-10-16 21:56:01 +0400
commit90c886b0a575b79c4112d2da0ffda4afa38f9737 (patch)
tree01bd858a7bd9e971b83c2dc29b44299407218b59
parentea798111bfdd1cb4db4e42bce260c5988960a70b (diff)
Fix to get game_engine_save_as_runtime working again provided by SolarLune.
-rw-r--r--game_engine_save_as_runtime.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py
index e07efe35..efc8690f 100644
--- a/game_engine_save_as_runtime.py
+++ b/game_engine_save_as_runtime.py
@@ -112,7 +112,6 @@ def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls
compress=False,
copy=True,
)
- blend_path += '.blend'
# Get the blend data
blend_file = open(blend_path, 'rb')