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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-10-16 21:56:01 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-10-16 21:56:01 +0400 |
commit | 90c886b0a575b79c4112d2da0ffda4afa38f9737 (patch) | |
tree | 01bd858a7bd9e971b83c2dc29b44299407218b59 | |
parent | ea798111bfdd1cb4db4e42bce260c5988960a70b (diff) |
Fix to get game_engine_save_as_runtime working again provided by SolarLune.
-rw-r--r-- | game_engine_save_as_runtime.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py index e07efe35..efc8690f 100644 --- a/game_engine_save_as_runtime.py +++ b/game_engine_save_as_runtime.py @@ -112,7 +112,6 @@ def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls compress=False, copy=True, ) - blend_path += '.blend' # Get the blend data blend_file = open(blend_path, 'rb') |