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authorThomas Dinges <blender@dingto.org>2021-11-29 16:06:54 +0300
committerThomas Dinges <blender@dingto.org>2021-11-29 16:06:54 +0300
commit64537a0df535cdceeea003deadcd5bb1a5242573 (patch)
tree4367fb279e6f0645a852af06fbdd8c692573dcc9
parent41844e5cfb9a4e695c7992a4c3ab95d9cc62da50 (diff)
Fix Amaranth and FBX cycles visibility settings.
These were moved to the object level in rBca64bd0aacda.
-rw-r--r--amaranth/render/meshlight_add.py4
-rw-r--r--io_scene_fbx/import_fbx.py2
2 files changed, 3 insertions, 3 deletions
diff --git a/amaranth/render/meshlight_add.py b/amaranth/render/meshlight_add.py
index c1ca94a0..0b78b52b 100644
--- a/amaranth/render/meshlight_add.py
+++ b/amaranth/render/meshlight_add.py
@@ -168,8 +168,8 @@ class AMTH_OBJECT_OT_meshlight_add(bpy.types.Operator):
sockets.show_expanded = True
material.cycles.sample_as_light = True
- meshlight.cycles_visibility.shadow = False
- meshlight.cycles_visibility.camera = self.visible
+ meshlight.visible_shadow = False
+ meshlight.visible_camera = self.visible
return {'FINISHED'}
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index ee5de9c3..7a118730 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -3219,7 +3219,7 @@ def load(operator, context, filepath="",
break
for obj in (obj for obj in bpy.data.objects if obj.data == mesh):
- obj.cycles_visibility.shadow = False
+ obj.visible_shadow = False
_(); del _
perfmon.level_down()