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authorJulien Duroure <julien.duroure@gmail.com>2021-11-06 11:58:53 +0300
committerJulien Duroure <julien.duroure@gmail.com>2021-11-06 11:58:53 +0300
commit64fcec250d2d9450ac64d8314af7092a6922a28b (patch)
tree3beb453c2a9f9f4a2097e207cad07ad8dff628d4
parentcd7092335690c5644c5c75cea23672510fd58ce3 (diff)
glTF importer: Fix T92808 change after change on vertex groups data now on mesh
-rwxr-xr-xio_scene_gltf2/__init__.py4
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_mesh.py6
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_node.py5
3 files changed, 5 insertions, 10 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 3a279780..3c4022d5 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,8 +15,8 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 7, 31),
- 'blender': (2, 91, 0),
+ "version": (1, 7, 32),
+ 'blender': (3, 0, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
'warning': '',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
index f05fa7f6..bbff340c 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
@@ -303,9 +303,9 @@ def do_primitives(gltf, mesh_idx, skin_idx, mesh, ob):
# TODO: this is slow :/
if num_joint_sets:
pyskin = gltf.data.skins[skin_idx]
- for i, _ in enumerate(pyskin.joints):
- # ob is a temp object, so don't worry about the name.
- ob.vertex_groups.new(name='X%d' % i)
+ for i, node_idx in enumerate(pyskin.joints):
+ bone = gltf.vnodes[node_idx]
+ ob.vertex_groups.new(name=bone.blender_bone_name)
vgs = list(ob.vertex_groups)
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
index 8e0d7cbb..550bd5a0 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
@@ -241,11 +241,6 @@ class BlenderNode():
# Armature/bones should have already been created.
- # Create vertex groups for each joint
- for node_idx in pyskin.joints:
- bone = gltf.vnodes[node_idx]
- obj.vertex_groups.new(name=bone.blender_bone_name)
-
# Create an Armature modifier
first_bone = gltf.vnodes[pyskin.joints[0]]
arma = gltf.vnodes[first_bone.bone_arma]