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authorJulien Duroure <julien.duroure@gmail.com>2022-04-22 22:14:28 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-04-22 22:14:28 +0300
commit1bffd880b8f02d045e9647bd0e4235bd47055b34 (patch)
tree1950992764e5cf6fec6939986720f920e9ccfb32
parent2cbb9e2b960ac343a6f5796e20d0efb443bd4a67 (diff)
glTF exporter: fix active scene export + option to use only active scene
-rwxr-xr-xio_scene_gltf2/__init__.py11
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather.py5
2 files changed, 13 insertions, 3 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index dc80a1e1..e6653a5d 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 2, 26),
+ "version": (3, 2, 27),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -311,6 +311,12 @@ class ExportGLTF2_Base:
default=False
)
+ use_active_scene: BoolProperty(
+ name='Active Scene',
+ description='Export active scene only',
+ default=False
+ )
+
export_extras: BoolProperty(
name='Custom Properties',
description='Export custom properties as glTF extras',
@@ -485,6 +491,7 @@ class ExportGLTF2_Base:
'use_active_collection',
'use_mesh_edges',
'use_mesh_vertices',
+ 'use_active_scene',
]
all_props = self.properties
export_props = {
@@ -544,6 +551,7 @@ class ExportGLTF2_Base:
export_settings['gltf_visible'] = self.use_visible
export_settings['gltf_renderable'] = self.use_renderable
export_settings['gltf_active_collection'] = self.use_active_collection
+ export_settings['gltf_active_scene'] = self.use_active_scene
export_settings['gltf_selected'] = self.use_selection
export_settings['gltf_layers'] = True # self.export_layers
@@ -682,6 +690,7 @@ class GLTF_PT_export_include(bpy.types.Panel):
col.prop(operator, 'use_visible')
col.prop(operator, 'use_renderable')
col.prop(operator, 'use_active_collection')
+ col.prop(operator, 'use_active_scene')
col = layout.column(heading = "Data", align = True)
col.prop(operator, 'export_extras')
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
index b3f4fd2a..6153bc33 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
@@ -25,13 +25,14 @@ def gather_gltf2(export_settings):
animations = [] # unfortunately animations in gltf2 are just as 'root' as scenes.
active_scene = None
store_user_scene = bpy.context.scene
- for blender_scene in bpy.data.scenes:
+ scenes_to_export = bpy.data.scenes if export_settings['gltf_active_scene'] is False else [scene for scene in bpy.data.scenes if scene.name == store_user_scene.name]
+ for blender_scene in scenes_to_export:
scenes.append(__gather_scene(blender_scene, export_settings))
if export_settings[gltf2_blender_export_keys.ANIMATIONS]:
# resetting object cache
gltf2_blender_gather_animation_sampler_keyframes.get_object_matrix.reset_cache()
animations += __gather_animations(blender_scene, export_settings)
- if bpy.context.scene.name == blender_scene.name:
+ if bpy.context.scene.name == store_user_scene.name:
active_scene = len(scenes) -1
# restore user scene