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authorJulien Duroure <julien.duroure@gmail.com>2022-05-24 21:50:54 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-05-24 21:50:54 +0300
commit485b4ac5691cc6642c5bba72d9116b168cce0a85 (patch)
treebfc841a55611ce1544418d7af20c3efd5194894a
parent83fa6728e5cae857383a7bc0b4420f78f31ae1bc (diff)
glTF: use color attribute API instead of vertex color
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_extract.py13
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_mesh.py15
3 files changed, 5 insertions, 25 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index f41a0add..cc102ffe 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 2, 37),
+ "version": (3, 2, 38),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index d677cba8..d4f34126 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -526,18 +526,11 @@ def __get_uvs(blender_mesh, uv_i):
def __get_colors(blender_mesh, color_i):
- layer = blender_mesh.vertex_colors[color_i]
colors = np.empty(len(blender_mesh.loops) * 4, dtype=np.float32)
- layer.data.foreach_get('color', colors)
+ layer = blender_mesh.vertex_colors[color_i]
+ blender_mesh.color_attributes[layer.name].data.foreach_get('color', colors)
colors = colors.reshape(len(blender_mesh.loops), 4)
-
- # sRGB -> Linear
- rgb = colors[:, :-1]
- not_small = rgb >= 0.04045
- small_result = np.where(rgb < 0.0, 0.0, rgb * (1.0 / 12.92))
- large_result = np.power((rgb + 0.055) * (1.0 / 1.055), 2.4, where=not_small)
- rgb[:] = np.where(not_small, large_result, small_result)
-
+ # colors are already linear, no need to switch color space
return colors
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
index 01a2b42d..384cae7d 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
@@ -250,9 +250,6 @@ def do_primitives(gltf, mesh_idx, skin_idx, mesh, ob):
for uvs in loop_uvs:
uvs_gltf_to_blender(uvs)
- for cols in loop_cols:
- colors_linear_to_srgb(cols[:, :-1])
-
# ---------------
# Start creating things
@@ -292,7 +289,7 @@ def do_primitives(gltf, mesh_idx, skin_idx, mesh, ob):
"reached.")
break
- layer.data.foreach_set('color', squish(loop_cols[col_i]))
+ mesh.color_attributes[layer.name].data.foreach_set('color', squish(loop_cols[col_i]))
# Skinning
# TODO: this is slow :/
@@ -468,16 +465,6 @@ def colors_rgb_to_rgba(rgb):
rgba[:, :3] = rgb
return rgba
-
-def colors_linear_to_srgb(color):
- assert color.shape[1] == 3 # only change RGB, not A
-
- not_small = color >= 0.0031308
- small_result = np.where(color < 0.0, 0.0, color * 12.92)
- large_result = 1.055 * np.power(color, 1.0 / 2.4, where=not_small) - 0.055
- color[:] = np.where(not_small, large_result, small_result)
-
-
def uvs_gltf_to_blender(uvs):
# u,v -> u,1-v
uvs[:, 1] *= -1