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authorJulien Duroure <julien.duroure@gmail.com>2019-09-11 23:13:41 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-09-11 23:13:41 +0300
commit14f1c99e96adad81aea2a5a77eb51d22b96c9618 (patch)
tree3ba099f6e337df515abf47a52cb35c4985466f9e
parent8db12f14561cf8bb123f7933738d5e62d1c50850 (diff)
glTF exporter: Merge animations into glTF animation(s) based on NLA track names
Option "NLA tracks" is active by default. If disable, all active action of scene will be merge into a single glTF animation
-rwxr-xr-xio_scene_gltf2/__init__.py10
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather.py58
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py67
3 files changed, 108 insertions, 27 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 20f960ea..3460c27c 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (0, 9, 61),
+ "version": (0, 9, 62),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -249,6 +249,12 @@ class ExportGLTF2_Base:
default=False
)
+ export_nla_strips: BoolProperty(
+ name='NLA Strips',
+ description='Export NLA Strip animations',
+ default=True
+ )
+
export_current_frame: BoolProperty(
name='Use Current Frame',
description='Export the scene in the current animation frame',
@@ -382,6 +388,7 @@ class ExportGLTF2_Base:
if self.export_animations:
export_settings['gltf_frame_range'] = self.export_frame_range
export_settings['gltf_force_sampling'] = self.export_force_sampling
+ export_settings['gltf_nla_strips'] = self.export_nla_strips
else:
export_settings['gltf_frame_range'] = False
export_settings['gltf_move_keyframes'] = False
@@ -631,6 +638,7 @@ class GLTF_PT_export_animation_export(bpy.types.Panel):
layout.prop(operator, 'export_frame_range')
layout.prop(operator, 'export_frame_step')
layout.prop(operator, 'export_force_sampling')
+ layout.prop(operator, 'export_nla_strips')
class GLTF_PT_export_animation_shapekeys(bpy.types.Panel):
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
index 4d28a4bd..92fa9ce2 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
@@ -15,6 +15,7 @@
import bpy
from io_scene_gltf2.io.com import gltf2_io
+from io_scene_gltf2.io.com.gltf2_io_debug import print_console
from io_scene_gltf2.blender.exp import gltf2_blender_gather_nodes
from io_scene_gltf2.blender.exp import gltf2_blender_gather_animations
from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
@@ -60,12 +61,65 @@ def __gather_scene(blender_scene, export_settings):
def __gather_animations(blender_scene, export_settings):
animations = []
+ merged_tracks = {}
+
for blender_object in blender_scene.objects:
# First check if this object is exported or not. Do not export animation of not exported object
obj_node = gltf2_blender_gather_nodes.gather_node(blender_object, blender_scene, export_settings)
if obj_node is not None:
- animations += gltf2_blender_gather_animations.gather_animations(blender_object, export_settings)
- return animations
+ animations_, merged_tracks = gltf2_blender_gather_animations.gather_animations(blender_object, merged_tracks, len(animations), export_settings)
+ animations += animations_
+
+ if export_settings['gltf_nla_strips'] is False:
+ # Fake an animation witha all animations of the scene
+ merged_tracks = {}
+ merged_tracks['Animation'] = []
+ for idx, animation in enumerate(animations):
+ merged_tracks['Animation'].append(idx)
+
+
+ to_delete_idx = []
+ for merged_anim_track in merged_tracks.keys():
+ if len(merged_tracks[merged_anim_track]) < 2:
+ continue
+
+ base_animation_idx = None
+ offset_sampler = 0
+
+ for idx, anim_idx in enumerate(merged_tracks[merged_anim_track]):
+ if idx == 0:
+ base_animation_idx = anim_idx
+ animations[anim_idx].name = merged_anim_track
+ already_animated = []
+ for channel in animations[anim_idx].channels:
+ already_animated.append((channel.target.node, channel.target.path))
+ continue
+
+ to_delete_idx.append(anim_idx)
+
+ offset_sampler = len(animations[base_animation_idx].samplers)
+ for sampler in animations[anim_idx].samplers:
+ animations[base_animation_idx].samplers.append(sampler)
+
+ for channel in animations[anim_idx].channels:
+ if (channel.target.node, channel.target.path) in already_animated:
+ print_console("WARNING", "Some strips have same channel animation ({}), on node {} !".format(channel.target.path, channel.target.node.name))
+ continue
+ animations[base_animation_idx].channels.append(channel)
+ animations[base_animation_idx].channels[-1].sampler = animations[base_animation_idx].channels[-1].sampler + offset_sampler
+ already_animated.append((channel.target.node, channel.target.path))
+
+ new_animations = []
+ if len(to_delete_idx) != 0:
+ for idx, animation in enumerate(animations):
+ if idx in to_delete_idx:
+ continue
+ new_animations.append(animation)
+ else:
+ new_animations = animations
+
+
+ return new_animations
def __gather_extras(blender_object, export_settings):
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index 41a25f57..de205913 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -20,18 +20,21 @@ from io_scene_gltf2.blender.exp import gltf2_blender_gather_animation_channels
from io_scene_gltf2.io.com.gltf2_io_debug import print_console
-def gather_animations(blender_object: bpy.types.Object, export_settings) -> typing.List[gltf2_io.Animation]:
+def gather_animations(blender_object: bpy.types.Object,
+ tracks: typing.Dict[str, typing.List[int]],
+ offset: int,
+ export_settings) -> typing.Tuple[typing.List[gltf2_io.Animation], typing.Dict[str, typing.List[int]]]:
"""
- Gather all animations which contribute to the objects property.
+ Gather all animations which contribute to the objects property, and corresponding track names
:param blender_object: The blender object which is animated
:param export_settings:
- :return: A list of glTF2 animations
+ :return: A list of glTF2 animations and tracks
"""
animations = []
# Collect all 'actions' affecting this object. There is a direct mapping between blender actions and glTF animations
- blender_actions = __get_blender_actions(blender_object)
+ blender_actions = __get_blender_actions(blender_object, export_settings)
# save the current active action of the object, if any
# We will restore it after export
@@ -40,7 +43,7 @@ def gather_animations(blender_object: bpy.types.Object, export_settings) -> typi
current_action = blender_object.animation_data.action
# Export all collected actions.
- for blender_action in blender_actions:
+ for blender_action, track_name in blender_actions:
# Set action as active, to be able to bake if needed
if blender_object.animation_data: # Not for shapekeys!
@@ -62,12 +65,20 @@ def gather_animations(blender_object: bpy.types.Object, export_settings) -> typi
if animation is not None:
animations.append(animation)
+ # Store data for merging animation later
+ if track_name is not None: # Do not take into account animation not in NLA
+ # Do not take into account default NLA track names
+ if not (track_name.startswith("NlaTrack") or track_name.startswith("[Action Stash]")):
+ if track_name not in tracks.keys():
+ tracks[track_name] = []
+ tracks[track_name].append(offset + len(animations)-1) # Store index of animation in animations
+
# Restore current action
if blender_object.animation_data:
if blender_object.animation_data.action is not None and current_action is not None and blender_object.animation_data.action.name != current_action.name:
blender_object.animation_data.action = current_action
- return animations
+ return animations, tracks
def __gather_animation(blender_action: bpy.types.Action,
@@ -172,23 +183,28 @@ def __link_samplers(animation: gltf2_io.Animation, export_settings):
animation.channels[i].sampler = __append_unique_and_get_index(animation.samplers, channel.sampler)
-def __get_blender_actions(blender_object: bpy.types.Object
- ) -> typing.List[bpy.types.Action]:
+def __get_blender_actions(blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.List[typing.Tuple[bpy.types.Action, str]]:
blender_actions = []
+ blender_tracks = {}
if blender_object.animation_data is not None:
# Collect active action.
if blender_object.animation_data.action is not None:
blender_actions.append(blender_object.animation_data.action)
+ blender_tracks[blender_object.animation_data.action.name] = None
# Collect associated strips from NLA tracks.
- for track in blender_object.animation_data.nla_tracks:
- # Multi-strip tracks do not export correctly yet (they need to be baked),
- # so skip them for now and only write single-strip tracks.
- if track.strips is None or len(track.strips) != 1:
- continue
- for strip in [strip for strip in track.strips if strip.action is not None]:
- blender_actions.append(strip.action)
+ if export_settings['gltf_nla_strips'] is True:
+ for track in blender_object.animation_data.nla_tracks:
+ # Multi-strip tracks do not export correctly yet (they need to be baked),
+ # so skip them for now and only write single-strip tracks.
+ if track.strips is None or len(track.strips) != 1:
+ continue
+ for strip in [strip for strip in track.strips if strip.action is not None]:
+ blender_actions.append(strip.action)
+ blender_tracks[strip.action.name] = track.name # Always set after possible active action -> None will be overwrite
if blender_object.type == "MESH" \
and blender_object.data is not None \
@@ -197,17 +213,20 @@ def __get_blender_actions(blender_object: bpy.types.Object
if blender_object.data.shape_keys.animation_data.action is not None:
blender_actions.append(blender_object.data.shape_keys.animation_data.action)
-
- for track in blender_object.data.shape_keys.animation_data.nla_tracks:
- # Multi-strip tracks do not export correctly yet (they need to be baked),
- # so skip them for now and only write single-strip tracks.
- if track.strips is None or len(track.strips) != 1:
- continue
- for strip in track.strips:
- blender_actions.append(strip.action)
+ blender_tracks[blender_object.data.shape_keys.animation_data.action.name] = None
+
+ if export_settings['gltf_nla_strips'] is True:
+ for track in blender_object.data.shape_keys.animation_data.nla_tracks:
+ # Multi-strip tracks do not export correctly yet (they need to be baked),
+ # so skip them for now and only write single-strip tracks.
+ if track.strips is None or len(track.strips) != 1:
+ continue
+ for strip in track.strips:
+ blender_actions.append(strip.action)
+ blender_tracks[strip.action.name] = track.name # Always set after possible active action -> None will be overwrite
# Remove duplicate actions.
blender_actions = list(set(blender_actions))
- return blender_actions
+ return [(blender_action, blender_tracks[blender_action.name]) for blender_action in blender_actions]