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authorCampbell Barton <ideasman42@gmail.com>2010-09-19 18:26:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-19 18:26:41 +0400
commitf127cafc41539ed0f604d78dfe63c300d7cfe753 (patch)
treecb33f652d61ea214d82819929db708ad276f16b6
parenta3bfb72abb425eb8a4c1691cf042dc927cca2636 (diff)
minor syntax adjustments
-rw-r--r--add_mesh_3d_function_surface.py2
-rw-r--r--add_mesh_gears.py4
-rw-r--r--add_mesh_solid.py12
-rw-r--r--io_export_directx_x.py4
-rw-r--r--io_export_unreal_psk_psa.py12
-rw-r--r--io_import_scene_mhx.py20
-rw-r--r--io_mesh_raw/import_raw.py2
-rw-r--r--io_mesh_stl/stl_utils.py4
-rw-r--r--object_fracture/fracture_ops.py2
-rw-r--r--render_povray/render.py14
-rw-r--r--space_view3d_spacebar_menu.py2
11 files changed, 39 insertions, 39 deletions
diff --git a/add_mesh_3d_function_surface.py b/add_mesh_3d_function_surface.py
index d82d0460..fedebd7f 100644
--- a/add_mesh_3d_function_surface.py
+++ b/add_mesh_3d_function_surface.py
@@ -111,7 +111,7 @@ safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
'sin', 'sinh', 'sqrt', 'tan', 'tanh']
# Use the list to filter the local namespace
-safe_dict = dict([(k, globals().get(k, None)) for k in safe_list])
+safe_dict = dict((k, globals().get(k, None)) for k in safe_list)
# Stores the values of a list of properties and the
diff --git a/add_mesh_gears.py b/add_mesh_gears.py
index 4d82f3a5..c065e27c 100644
--- a/add_mesh_gears.py
+++ b/add_mesh_gears.py
@@ -350,7 +350,7 @@ def add_spoke(a, t, d, radius, De, base, s, w, l, gap=0, width=19):
C = [cos(i) for i in A]
S = [sin(i) for i in A]
- verts.extend([(Rb * I, Rb * J, d) for (I, J) in zip(C, S)])
+ verts.extend((Rb * I, Rb * J, d) for (I, J) in zip(C, S))
edgefaces2.append(len(verts) - 1)
Rb = Rb - s
@@ -552,7 +552,7 @@ def add_spokes(teethNum, radius, De, base, width=1, conangle=0, rack=0,
radius * c, De * c, base * c,
spbevel, spwidth, splength, 0, spresol)
verts.extend(sv)
- faces.extend([[j + fl for j in i] for i in sf])
+ faces.extend([j + fl for j in i] for i in sf)
fl += len(sv)
d1 = fl - len(sv)
diff --git a/add_mesh_solid.py b/add_mesh_solid.py
index b57c0199..46ad9176 100644
--- a/add_mesh_solid.py
+++ b/add_mesh_solid.py
@@ -342,7 +342,7 @@ def createSolid(plato,vtrunc,etrunc,dual,snub):
if vtrunc == 0:
if dual: # dual is as simple as another, but mirrored platonic solid
vInput,fInput = source(dualSource[plato])
- supposed_size = Asum([vInput[i] for i in fInput[0]]).length/len(fInput[0])
+ supposed_size = Asum(vInput[i] for i in fInput[0]).length / len(fInput[0])
vInput = [-i*supposed_size for i in vInput] # mirror it
return vInput,fInput
return source(plato)
@@ -352,7 +352,7 @@ def createSolid(plato,vtrunc,etrunc,dual,snub):
# truncation is now equal to simple truncation of the dual of the source
elif vtrunc > 0.5:
vInput,fInput = source(dualSource[plato])
- supposed_size = Asum([vInput[i] for i in fInput[0]]).length/len(fInput[0])
+ supposed_size = Asum(vInput[i] for i in fInput[0]).length / len(fInput[0])
# account for the source being a dual
vtrunc = 1-vtrunc
if vtrunc == 0: # no truncation
@@ -504,7 +504,7 @@ def createSolid(plato,vtrunc,etrunc,dual,snub):
# calculate supposed vertex length to ensure continuity
if supposed_size:
- supposed_size *= len(vert_faces[0])/Asum([verts[i] for i in vert_faces[0]]).length
+ supposed_size *= len(vert_faces[0])/Asum(verts[i] for i in vert_faces[0]).length
verts = [-i*supposed_size for i in verts]
# generate face-faces by looking up the old verts and replacing them with
@@ -532,14 +532,14 @@ def createSolid(plato,vtrunc,etrunc,dual,snub):
# face. do it in this order to ease the following face creation
nVerts = []
for i in vert_faces:
- nVerts.append(Asum([verts[j] for j in i])/len(i))
+ nVerts.append(Asum(verts[j] for j in i)/len(i))
if etrunc:
eStart = len(nVerts)
for i in edge_faces:
- nVerts.append(Asum([verts[j] for j in i])/len(i))
+ nVerts.append(Asum(verts[j] for j in i)/len(i))
fStart = len(nVerts)
for i in face_faces:
- nVerts.append(Asum([verts[j] for j in i])/len(i))
+ nVerts.append(Asum(verts[j] for j in i)/len(i))
# the special face generation for snub duals, it sucks, even i dont get it
if lSnub or rSnub:
for x in range(len(fInput)):
diff --git a/io_export_directx_x.py b/io_export_directx_x.py
index 9d13e69c..5e82740d 100644
--- a/io_export_directx_x.py
+++ b/io_export_directx_x.py
@@ -101,7 +101,7 @@ def ExportDirectX(Config):
if Config.ExportMode == 1:
Config.ExportList = [Object for Object in Config.context.scene.objects
if Object.type in ("ARMATURE", "EMPTY", "MESH")
- and Object.parent == None]
+ and Object.parent is None]
else:
ExportList = [Object for Object in Config.context.selected_objects
if Object.type in ("ARMATURE", "EMPTY", "MESH")]
@@ -230,7 +230,7 @@ def WriteObjects(Config, ObjectList):
if Config.ExportArmatures and Object.type == "ARMATURE":
Armature = Object.data
- ParentList = [Bone for Bone in Armature.bones if Bone.parent == None]
+ ParentList = [Bone for Bone in Armature.bones if Bone.parent is None]
if Config.Verbose:
print(" Writing Armature Bones...")
WriteArmatureBones(Config, Object, ParentList)
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index 424d1e32..70cf85a2 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -674,7 +674,7 @@ def BoneIndexArmature(blender_armature):
#print(dir(ArmatureData))
for bone in objectbone.bones:
- if(bone.parent == None):
+ if(bone.parent is None):
BoneIndex(bone)
#BBCount += 1
break
@@ -937,7 +937,7 @@ def parse_bone(blender_bone, psk_file, psa_file, parent_id, is_root_bone, parent
#print '-------------------- Dumping Bone ---------------------- '
#If bone does not have parent that mean it the root bone
- if blender_bone.parent == None:
+ if blender_bone.parent is None:
parent_root = blender_bone
@@ -1033,7 +1033,7 @@ def parse_armature(blender_armature, psk_file, psa_file):
child_count = 0
for current_obj in blender_armature:
current_armature = current_obj.data
- bones = [x for x in current_armature.bones if not x.parent == None]
+ bones = [x for x in current_armature.bones if not x.parent is None]
child_count += len(bones)
for current_obj in blender_armature:
@@ -1044,11 +1044,11 @@ def parse_armature(blender_armature, psk_file, psa_file):
#we dont want children here - only the top level bones of the armature itself
#we will recursively dump the child bones as we dump these bones
"""
- bones = [x for x in current_armature.bones if not x.parent == None]
+ bones = [x for x in current_armature.bones if not x.parent is None]
#will ingore this part of the ocde
"""
for current_bone in current_armature.bones: #list the bone. #note this will list all the bones.
- if(current_bone.parent == None):
+ if(current_bone.parent is None):
parse_bone(current_bone, psk_file, psa_file, 0, 0, current_obj.matrix_local, None)
break
@@ -1174,7 +1174,7 @@ def parse_animation(blender_scene, blender_armatures, psa_file):
#these must be ordered in the order the bones will show up in the PSA file!
ordered_bones = {}
- ordered_bones = sorted([(psa_file.UseBone(x.name), x) for x in pose_data.bones], key=operator.itemgetter(0))
+ ordered_bones = sorted((psa_file.UseBone(x.name), x) for x in pose_data.bones, key=operator.itemgetter(0))
#############################
# ORDERED FRAME, BONE
diff --git a/io_import_scene_mhx.py b/io_import_scene_mhx.py
index a99f17d0..92e2e817 100644
--- a/io_import_scene_mhx.py
+++ b/io_import_scene_mhx.py
@@ -473,7 +473,7 @@ def parseDefaultType(typ, args, tokens):
bpyType = typ.capitalize()
print(bpyType, name, data)
loadedData[bpyType][name] = data
- if data == None:
+ if data is None:
return None
for (key, val, sub) in tokens:
@@ -514,7 +514,7 @@ def parseAction(args, tokens):
act = ob.animation_data.action
loadedData['Action'][name] = act
- if act == None:
+ if act is None:
print("Ignoring action %s" % name)
return act
act.name = name
@@ -632,7 +632,7 @@ def parseKeyFramePoint(pt, args, tokens):
def parseAnimationData(rna, tokens):
if 0 and toggle & T_MHX:
return
- if rna.animation_data == None:
+ if rna.animation_data is None:
rna.animation_data_create()
adata = rna.animation_data
for (key, val, sub) in tokens:
@@ -742,7 +742,7 @@ def parseMaterial(args, tokens):
name = args[0]
#print("Parse material "+name)
mat = bpy.data.materials.new(name)
- if mat == None:
+ if mat is None:
return None
loadedData['Material'][name] = mat
#print("Material %s %s %s" % (mat, name, loadedData['Material'][name]))
@@ -899,7 +899,7 @@ def parseImage(args, tokens):
for n in range(1,len(val)):
filename += " " + val[n]
img = loadImage(filename)
- if img == None:
+ if img is None:
return None
img.name = imgName
else:
@@ -925,7 +925,7 @@ def parseObject(args, tokens):
except:
data = None
- if data == None and typ != 'EMPTY':
+ if data is None and typ != 'EMPTY':
print("Failed to find data: %s %s %s" % (name, typ, datName))
return
@@ -966,7 +966,7 @@ def createObject(typ, name, data, datName):
def linkObject(ob, data):
#print("Data", data, ob.data)
- if data and ob.data == None:
+ if data and ob.data is None:
ob.data = data
scn = bpy.context.scene
scn.objects.link(ob)
@@ -1267,7 +1267,7 @@ def parseVertexGroup(ob, me, args, tokens):
group = ob.vertex_groups.new(grpName)
group.name = grpName
loadedData['VertexGroup'][grpName] = group
- ob.vertex_groups.assign([int(val[0]) for (key, val, sub) in tokens if key == 'wv'], group, float(val[1]), 'REPLACE')
+ ob.vertex_groups.assign(int(val[0]) for (key, val, sub) in tokens if key == 'wv', group, float(val[1]), 'REPLACE')
return
@@ -1285,7 +1285,7 @@ def doShape(name):
return (toggle & T_Face)
def parseShapeKeys(ob, me, args, tokens):
- if bpy.context.object == None:
+ if bpy.context.object is None:
return
for (key, val, sub) in tokens:
if key == 'ShapeKey':
@@ -1897,7 +1897,7 @@ def defaultKey(ext, args, tokens, var, exclude, glbals, lcals):
data = None
# print("Old structrna", nvar, data)
- if data == None:
+ if data is None:
try:
creator = args[3]
except:
diff --git a/io_mesh_raw/import_raw.py b/io_mesh_raw/import_raw.py
index 1cbf0a31..54adfade 100644
--- a/io_mesh_raw/import_raw.py
+++ b/io_mesh_raw/import_raw.py
@@ -111,7 +111,7 @@ def addMeshObj(mesh, objName):
scn.objects.link(nobj)
nobj.select = True
- if scn.objects.active == None or scn.objects.active.mode == 'OBJECT':
+ if scn.objects.active is None or scn.objects.active.mode == 'OBJECT':
scn.objects.active = nobj
diff --git a/io_mesh_stl/stl_utils.py b/io_mesh_stl/stl_utils.py
index 92723e98..ff647b67 100644
--- a/io_mesh_stl/stl_utils.py
+++ b/io_mesh_stl/stl_utils.py
@@ -195,7 +195,7 @@ def read_stl(filename):
>>> pts = list(pts)
>>>
>>> # print the coordinate of the triangle n
- >>> print([pts[i] for i in tris[n]])
+ >>> print(pts[i] for i in tris[n])
'''
tris, pts = [], ListDict()
@@ -209,7 +209,7 @@ def read_stl(filename):
# If the point is allready in the list of points, the
# index returned by pts.add() will be the one from the
# first equal point inserted.
- tris.append([pts.add(p) for p in pt])
+ tris.append(pts.add(p) for p in pt)
return tris, pts.list
diff --git a/object_fracture/fracture_ops.py b/object_fracture/fracture_ops.py
index b71d968a..820b7d65 100644
--- a/object_fracture/fracture_ops.py
+++ b/object_fracture/fracture_ops.py
@@ -97,7 +97,7 @@ def create_cutter(context, crack_type, scale, roughness):
# Adding fracture material
# @todo Doesn't work at all yet.
sce = bpy.context.scene
- if bpy.data.materials.get('fracture')==None:
+ if bpy.data.materials.get('fracture') is None:
bpy.ops.material.new()
bpy.ops.object.material_slot_add()
sce.objects.active.material_slots[0].material.name = 'fracture'
diff --git a/render_povray/render.py b/render_povray/render.py
index 936ddc3b..755e12c4 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -89,7 +89,7 @@ def write_pov(filename, scene=None, info_callback=None):
file.write('\tspecular %.3g\n' % material.specular_intensity)
file.write('\tambient %.3g\n' % material.ambient)
- #file.write('\tambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value
+ #file.write('\tambient rgb <%.3g, %.3g, %.3g>\n' % tuple(c*material.ambient for c in world.ambient_color)) # povray blends the global value
# map hardness between 0.0 and 1.0
roughness = ((1.0 - ((material.specular_hardness - 1.0) / 510.0)))
@@ -142,7 +142,7 @@ def write_pov(filename, scene=None, info_callback=None):
file.write('\tup <0, 1, 0>\n')
file.write('\tangle %f \n' % (360.0 * math.atan(16.0 / camera.data.lens) / math.pi))
- file.write('\trotate <%.6f, %.6f, %.6f>\n' % tuple([math.degrees(e) for e in matrix.rotation_part().to_euler()]))
+ file.write('\trotate <%.6f, %.6f, %.6f>\n' % tuple(math.degrees(e) for e in matrix.rotation_part().to_euler()))
file.write('\ttranslate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
file.write('}\n')
@@ -153,7 +153,7 @@ def write_pov(filename, scene=None, info_callback=None):
matrix = ob.matrix_world
- color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy
+ color = tuple(c * lamp.energy for c in lamp.color) # Colour is modified by energy
file.write('light_source {\n')
file.write('\t< 0,0,0 >\n')
@@ -304,7 +304,7 @@ def write_pov(filename, scene=None, info_callback=None):
verts_normals = [tuple(v.normal) for v in me.vertices]
# quads incur an extra face
- quadCount = len([f for f in faces_verts if len(f) == 4])
+ quadCount = sum(1 for f in faces_verts if len(f) == 4)
file.write('mesh2 {\n')
file.write('\tvertex_vectors {\n')
@@ -455,7 +455,7 @@ def write_pov(filename, scene=None, info_callback=None):
cols = col.color1, col.color2, col.color3
- if not me_materials or me_materials[material_index] == None: # No materials
+ if not me_materials or me_materials[material_index] is None: # No materials
for i1, i2, i3 in indicies:
file.write(',\n\t\t<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count
else:
@@ -587,8 +587,8 @@ def write_pov(filename, scene=None, info_callback=None):
exportCamera()
#exportMaterials()
sel = scene.objects
- exportLamps([l for l in sel if l.type == 'LAMP'])
- exportMeta([l for l in sel if l.type == 'META'])
+ exportLamps(l for l in sel if l.type == 'LAMP')
+ exportMeta(l for l in sel if l.type == 'META')
exportMeshs(scene, sel)
exportWorld(scene.world)
exportGlobalSettings(scene)
diff --git a/space_view3d_spacebar_menu.py b/space_view3d_spacebar_menu.py
index 2f937dbd..48f8b341 100644
--- a/space_view3d_spacebar_menu.py
+++ b/space_view3d_spacebar_menu.py
@@ -1417,7 +1417,7 @@ def edgeIntersect(context, operator):
line = LineLineIntersect(verts[edges[0].vertices[0]].co, verts[edges[0].vertices[1]].co, verts[edges[1].vertices[0]].co, verts[edges[1].vertices[1]].co)
- if (line == None):
+ if (line is None):
operator.report({'ERROR'}, "Selected edges are parallel.")
return