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authorBastien Montagne <montagne29@wanadoo.fr>2018-11-20 14:32:20 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-11-20 14:32:20 +0300
commit204cde7c3bc52aa751c63c1c9ad32a1c84ada44a (patch)
treed5ce0fd377f3394b60327ab6b9433ea5ad534f3e
parent440216cf89612793f3afa7d5d2da37457f3c219b (diff)
OBJ Import: Improve mesh building performances (over 20% speedup).
This commit essentially replaces several face data setting done into a regular loop by calls to magic 'foreach_set'. This increases seed of affected code by over 200%, global mesh building by over 40%, and overall typical OBJ import by 20%.
-rw-r--r--io_scene_obj/__init__.py2
-rw-r--r--io_scene_obj/import_obj.py54
2 files changed, 15 insertions, 41 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index 721802e1..d8e9f81d 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton, Bastien Montagne",
- "version": (3, 5, 0),
+ "version": (3, 5, 1),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 01bd0e67..0f24e0bb 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -629,63 +629,37 @@ def create_mesh(new_objects,
# verts_loc is a list of (x, y, z) tuples
me.vertices.foreach_set("co", unpack_list(verts_loc))
- loops_vert_idx = []
+ loops_vert_idx = tuple(vidx for (face_vert_loc_indices, _, _, _, _, _, _) in faces for vidx in face_vert_loc_indices)
faces_loop_start = []
- faces_loop_total = []
lidx = 0
for f in faces:
- vidx = f[0]
- nbr_vidx = len(vidx)
- loops_vert_idx.extend(vidx)
+ face_vert_loc_indices = f[0]
+ nbr_vidx = len(face_vert_loc_indices)
faces_loop_start.append(lidx)
- faces_loop_total.append(nbr_vidx)
lidx += nbr_vidx
+ faces_loop_total = tuple(len(face_vert_loc_indices) for (face_vert_loc_indices, _, _, _, _, _, _) in faces)
me.loops.foreach_set("vertex_index", loops_vert_idx)
me.polygons.foreach_set("loop_start", faces_loop_start)
me.polygons.foreach_set("loop_total", faces_loop_total)
+ faces_ma_index = tuple(material_mapping[context_material] for (_, _, _, context_material, _, _, _) in faces)
+ me.polygons.foreach_set("material_index", faces_ma_index)
+
+ faces_use_smooth = tuple(bool(context_smooth_group) for (_, _, _, _, context_smooth_group, _, _) in faces)
+ me.polygons.foreach_set("use_smooth", faces_use_smooth)
+
if verts_nor and me.loops:
# Note: we store 'temp' normals in loops, since validate() may alter final mesh,
# we can only set custom lnors *after* calling it.
me.create_normals_split()
+ loops_nor = tuple(no for (_, face_vert_nor_indices, _, _, _, _, _) in faces for face_noidx in face_vert_nor_indices for no in verts_nor[face_noidx])
+ me.loops.foreach_set("normal", loops_nor)
if verts_tex and me.polygons:
me.uv_layers.new()
-
- context_material_old = -1 # avoid a dict lookup
- mat = 0 # rare case it may be un-initialized.
-
- for i, (face, blen_poly) in enumerate(zip(faces, me.polygons)):
- if len(face[0]) < 3:
- raise Exception("bad face") # Shall not happen, we got rid of those earlier!
-
- (face_vert_loc_indices,
- face_vert_nor_indices,
- face_vert_tex_indices,
- context_material,
- context_smooth_group,
- context_object,
- face_invalid_blenpoly,
- ) = face
-
- if context_smooth_group:
- blen_poly.use_smooth = True
-
- if context_material:
- if context_material_old is not context_material:
- mat = material_mapping[context_material]
- context_material_old = context_material
- blen_poly.material_index = mat
-
- if verts_nor and face_vert_nor_indices:
- for face_noidx, lidx in zip(face_vert_nor_indices, blen_poly.loop_indices):
- me.loops[lidx].normal[:] = verts_nor[0 if (face_noidx is ...) else face_noidx]
-
- if verts_tex and face_vert_tex_indices:
- blen_uvs = me.uv_layers[0]
- for face_uvidx, lidx in zip(face_vert_tex_indices, blen_poly.loop_indices):
- blen_uvs.data[lidx].uv = verts_tex[0 if (face_uvidx is ...) else face_uvidx]
+ loops_uv = tuple(uv for (_, _, face_vert_tex_indices, _, _, _, _) in faces for face_uvidx in face_vert_tex_indices for uv in verts_tex[face_uvidx])
+ me.uv_layers[0].data.foreach_set("uv", loops_uv)
use_edges = use_edges and bool(edges)
if use_edges: