diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-23 18:40:23 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-23 18:40:23 +0400 |
commit | ac42e26c9dd50bf89b47874424b1fd96c6c8cd49 (patch) | |
tree | 138563958e2026216f57a2ad6285b005f91a5adb | |
parent | 7ceef8d89a6db0b4270df9333f32a1b12db12b1b (diff) |
Fix #29368: export uv layout fails after recent image settings changes.
-rw-r--r-- | io_mesh_uv_layout/export_uv_png.py | 2 | ||||
-rw-r--r-- | render_povray/render.py | 4 | ||||
-rw-r--r-- | texture_paint_layer_manager.py | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py index 4739011a..ad420df7 100644 --- a/io_mesh_uv_layout/export_uv_png.py +++ b/io_mesh_uv_layout/export_uv_png.py @@ -115,7 +115,7 @@ def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func): # scene render settings scene.render.use_raytrace = False scene.render.alpha_mode = 'STRAIGHT' - scene.render.color_mode = 'RGBA' + scene.render.image_settings.color_mode = 'RGBA' scene.render.resolution_x = image_width scene.render.resolution_y = image_height diff --git a/render_povray/render.py b/render_povray/render.py index 10cfadcc..b234b715 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -2052,11 +2052,11 @@ class PovrayRender(bpy.types.RenderEngine): ##WIP output format ## if r.image_settings.file_format == 'OPENEXR': ## fformat = 'EXR' -## render.color_mode = 'RGBA' +## render.image_settings.color_mode = 'RGBA' ## else: ## fformat = 'TGA' ## r.image_settings.file_format = 'TARGA' -## r.color_mode = 'RGBA' +## r.image_settings.color_mode = 'RGBA' blendSceneName = bpy.data.filepath.split(os.path.sep)[-1].split(".")[0] povSceneName = "" diff --git a/texture_paint_layer_manager.py b/texture_paint_layer_manager.py index 6773c6dc..c2319b92 100644 --- a/texture_paint_layer_manager.py +++ b/texture_paint_layer_manager.py @@ -558,7 +558,7 @@ def save_painted(ts): elif i.file_format =='TARGA': name = name +'.tga' - bpy.context.scene.render.color_mode = 'RGBA' + bpy.context.scene.render.image_settings.color_mode = 'RGBA' fp =bpy.path.abspath('//textures' + sep + name) try: i.save_render(fp) |