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authorConstantin Rahn <conz@vrchannel.de>2011-01-15 20:19:20 +0300
committerConstantin Rahn <conz@vrchannel.de>2011-01-15 20:19:20 +0300
commitc799e2bcf51fc449598ff7bb5837b436a4ffe1bb (patch)
treebfcaf42e938505f9cdf896a2f972d803fce635b8
parent76a268b5a0fe7a3f70027c07882c3556e658acf8 (diff)
- mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile()
- Automatic indentation in Pov file - Added "command line switch". (Option to set some command line parameter)
-rw-r--r--render_povray/__init__.py11
-rw-r--r--render_povray/render.py644
-rw-r--r--render_povray/ui.py4
3 files changed, 343 insertions, 316 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index 59b6283a..9bbab092 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -16,10 +16,10 @@
#
# ##### END GPL LICENSE BLOCK #####
-bl_info = {
+bl_addon_info = {
"name": "PovRay 3.7",
"author": "Campbell Barton, Silvio Falcinelli, Maurice Raybaud, Constantin Rahn",
- "version": (0, 0, 4),
+ "version": (0, 0, 6),
"blender": (2, 5, 6),
"api": 31667,
"location": "Info Header (engine dropdown)",
@@ -83,10 +83,14 @@ def register():
Scene.pov_comments_enable = BoolProperty(
name="Enable Comments",
- description="Add comments to pov and ini files",
+ description="Add comments to pov file",
default=True)
# Real pov options
+ Scene.pov_command_line_switches = StringProperty(name="Command Line Switches",
+ description="Command line switches consist of a + (plus) or - (minus) sign, followed by one or more alphabetic characters and possibly a numeric value.",
+ default="", maxlen=500)
+
Scene.pov_max_trace_level = IntProperty(
name="Max Trace Level", description="Number of reflections/refractions allowed on ray path",
min=1, max=256, default=5)
@@ -273,6 +277,7 @@ def unregister():
del Scene.pov_media_color # MR
del Scene.pov_baking_enable # MR
del Scene.pov_max_trace_level # MR
+ del Scene.pov_command_line_switches #CR
del Scene.pov_indentation_character # CR
del Scene.pov_indentation_spaces #CR
del Scene.pov_comments_enable #CR
diff --git a/render_povray/render.py b/render_povray/render.py
index af5b729f..97225e44 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -30,6 +30,7 @@ if pltfrm.architecture()[0] == '64bit':
else:
bitness = 32
+
##############################SF###########################
##############find image texture
def splitExt(path):
@@ -152,16 +153,7 @@ def safety(name, Level):
##############end safety string name material
##############################EndSF###########################
-def setTab(tabtype, spaces):
- TabStr = ''
- if tabtype == '0':
- TabStr = ''
- elif tabtype == '1':
- TabStr = '\t'
- elif tabtype == '2':
- TabStr = spaces * ' '
- return TabStr
-
+TabLevel = 0
def write_pov(filename, scene=None, info_callback=None):
import mathutils
@@ -175,8 +167,33 @@ def write_pov(filename, scene=None, info_callback=None):
render = scene.render
world = scene.world
global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X')
+
+ def setTab(tabtype, spaces):
+ TabStr = ''
+ if tabtype == '0':
+ TabStr = ''
+ elif tabtype == '1':
+ TabStr = '\t'
+ elif tabtype == '2':
+ TabStr = spaces * ' '
+ return TabStr
+
Tab = setTab(scene.pov_indentation_character, scene.pov_indentation_spaces)
-
+
+ def tabWrite(str_o):
+ global TabLevel
+ brackets = str_o.count('{') - str_o.count('}')
+ if brackets < 0:
+ TabLevel = TabLevel + brackets
+ if TabLevel < 0:
+ print('Indentation Warning: TabLevel = %s' % TabLevel)
+ TabLevel = 0
+ if TabLevel >= 1:
+ file.write('%s' % Tab * TabLevel)
+ file.write(str_o)
+ if brackets > 0:
+ TabLevel = TabLevel + brackets
+
def uniqueName(name, nameSeq):
if name not in nameSeq:
@@ -190,12 +207,8 @@ def write_pov(filename, scene=None, info_callback=None):
name = splitHyphen(name)
return name
- def fileWriteTab(Tabcount, str_o):
- if Tabcount >= 1: file.write('%s' % Tab*Tabcount)
- file.write(str_o)
-
def writeMatrix(matrix):
- fileWriteTab(1, 'matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\
+ tabWrite('matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\
(matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2]))
def writeObjectMaterial(material):
@@ -206,14 +219,14 @@ def write_pov(filename, scene=None, info_callback=None):
if material: #and material.transparency_method == 'RAYTRACE':#Commented out: always write IOR to be able to use it for SSS, Fresnel reflections...
#But there can be only one!
if material.subsurface_scattering.use:#SSS IOR get highest priority
- fileWriteTab(1, 'interior {\n')
- fileWriteTab(2, 'ior %.6f\n' % material.subsurface_scattering.ior)
+ tabWrite('interior {\n')
+ tabWrite('ior %.6f\n' % material.subsurface_scattering.ior)
elif material.pov_mirror_use_IOR:#Then the raytrace IOR taken from raytrace transparency properties and used for reflections if IOR Mirror option is checked
- fileWriteTab(1, 'interior {\n')
- fileWriteTab(2, 'ior %.6f\n' % material.raytrace_transparency.ior)
+ tabWrite('interior {\n')
+ tabWrite('ior %.6f\n' % material.raytrace_transparency.ior)
else:
- fileWriteTab(1, 'interior {\n')
- fileWriteTab(2, 'ior %.6f\n' % material.raytrace_transparency.ior)
+ tabWrite('interior {\n')
+ tabWrite('ior %.6f\n' % material.raytrace_transparency.ior)
pov_fake_caustics = False
pov_photons_refraction = False
@@ -234,9 +247,9 @@ def write_pov(filename, scene=None, info_callback=None):
#Last, if none of the above is specified, user can set up 'un-physical' fresnel reflections in raytrace mirror parameters. And pov IOR defaults to 1.
if material.pov_caustics_enable:
if pov_fake_caustics:
- fileWriteTab(2, 'caustics %.3g\n' % material.pov_fake_caustics_power)
+ tabWrite('caustics %.3g\n' % material.pov_fake_caustics_power)
if pov_photons_refraction:
- fileWriteTab(2, 'dispersion %.3g\n' % material.pov_photons_dispersion) #Default of 1 means no dispersion
+ tabWrite('dispersion %.3g\n' % material.pov_photons_dispersion) #Default of 1 means no dispersion
#TODO
# Other interior args
# if material.use_transparency and material.transparency_method == 'RAYTRACE':
@@ -245,15 +258,15 @@ def write_pov(filename, scene=None, info_callback=None):
# fade_color
# (variable) dispersion_samples (constant count for now)
- fileWriteTab(1, '}\n')
+ tabWrite('}\n')
if pov_photons_refraction or pov_photons_reflection:
- fileWriteTab(1, 'photons{\n')
- fileWriteTab(2, 'target\n')
+ tabWrite('photons{\n')
+ tabWrite('target\n')
if pov_photons_refraction:
- fileWriteTab(2, 'refraction on\n')
+ tabWrite('refraction on\n')
if pov_photons_reflection:
- fileWriteTab(2, 'reflection on\n')
- fileWriteTab(1, '}\n')
+ tabWrite('reflection on\n')
+ tabWrite('}\n')
materialNames = {}
DEF_MAT_NAME = 'Default'
@@ -274,17 +287,17 @@ def write_pov(filename, scene=None, info_callback=None):
# Level=3 Means Maximum Spec and Mirror
def povHasnoSpecularMaps(Level):
if Level == 1:
- fileWriteTab(0, '#declare %s = finish {' % safety(name, Level = 1))
+ tabWrite('#declare %s = finish {' % safety(name, Level = 1))
if comments: file.write(' //No specular nor Mirror reflection\n')
- else: fileWriteTab(0, '\n')
+ else: tabWrite('\n')
elif Level == 2:
- fileWriteTab(0, '#declare %s = finish {' % safety(name, Level = 2))
+ tabWrite('#declare %s = finish {' % safety(name, Level = 2))
if comments: file.write(' //translation of spec and mir levels for when no map influences them\n')
- else: fileWriteTab(0, '\n')
+ else: tabWrite('\n')
elif Level == 3:
- fileWriteTab(0, '#declare %s = finish {' % safety(name, Level = 3))
+ tabWrite('#declare %s = finish {' % safety(name, Level = 3))
if comments: file.write(' //Maximum Spec and Mirror\n')
- else: fileWriteTab(0, '\n')
+ else: tabWrite('\n')
if material:
@@ -316,87 +329,87 @@ def write_pov(filename, scene=None, info_callback=None):
#####################################Diffuse Shader######################################
# Not used for Full spec (Level=3) of the shader
if material.diffuse_shader == 'OREN_NAYAR' and Level != 3:
- fileWriteTab(1, 'brilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in povray
+ tabWrite('brilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in povray
if material.diffuse_shader == 'TOON' and Level != 3:
- fileWriteTab(1, 'brilliance %.3g\n' % (0.01+material.diffuse_toon_smooth*0.25))
+ tabWrite('brilliance %.3g\n' % (0.01+material.diffuse_toon_smooth*0.25))
frontDiffuse*=0.5 #Lower diffuse and increase specular for toon effect seems to look better in povray
if material.diffuse_shader == 'MINNAERT' and Level != 3:
- #fileWriteTab(1, 'aoi %.3g\n' % material.darkness)
+ #tabWrite('aoi %.3g\n' % material.darkness)
pass #let's keep things simple for now
if material.diffuse_shader == 'FRESNEL' and Level != 3:
- #fileWriteTab(1, 'aoi %.3g\n' % material.diffuse_fresnel_factor)
+ #tabWrite('aoi %.3g\n' % material.diffuse_fresnel_factor)
pass #let's keep things simple for now
if material.diffuse_shader == 'LAMBERT' and Level != 3:
- fileWriteTab(1, 'brilliance 1.8\n') #trying to best match lambert attenuation by that constant brilliance value
+ tabWrite('brilliance 1.8\n') #trying to best match lambert attenuation by that constant brilliance value
if Level == 2:
####################################Specular Shader######################################
if material.specular_shader == 'COOKTORR' or material.specular_shader == 'PHONG':#No difference between phong and cook torrence in blender HaHa!
- fileWriteTab(1, 'phong %.3g\n' % (material.specular_intensity))
- fileWriteTab(1, 'phong_size %.3g\n'% (material.specular_hardness / 2 + 0.25))
+ tabWrite('phong %.3g\n' % (material.specular_intensity))
+ tabWrite('phong_size %.3g\n'% (material.specular_hardness / 2 + 0.25))
if material.specular_shader == 'BLINN':#Povray 'specular' keyword corresponds to a Blinn model, without the ior.
- fileWriteTab(1, 'specular %.3g\n' % (material.specular_intensity * (material.specular_ior/4))) #Use blender Blinn's IOR just as some factor for spec intensity
- fileWriteTab(1, 'roughness %.3g\n' % roughness)
+ tabWrite('specular %.3g\n' % (material.specular_intensity * (material.specular_ior/4))) #Use blender Blinn's IOR just as some factor for spec intensity
+ tabWrite('roughness %.3g\n' % roughness)
#Could use brilliance 2(or varying around 2 depending on ior or factor) too.
if material.specular_shader == 'TOON':
- fileWriteTab(1, 'phong %.3g\n' % (material.specular_intensity * 2))
- fileWriteTab(1, 'phong_size %.3g\n' % (0.1+material.specular_toon_smooth / 2)) #use extreme phong_size
+ tabWrite('phong %.3g\n' % (material.specular_intensity * 2))
+ tabWrite('phong_size %.3g\n' % (0.1+material.specular_toon_smooth / 2)) #use extreme phong_size
if material.specular_shader == 'WARDISO':
- fileWriteTab(1, 'specular %.3g\n' % (material.specular_intensity / (material.specular_slope+0.0005))) #find best suited default constant for brilliance Use both phong and specular for some values.
- fileWriteTab(1, 'roughness %.4g\n' % (0.0005+material.specular_slope/10)) #find best suited default constant for brilliance Use both phong and specular for some values.
- fileWriteTab(1, 'brilliance %.4g\n' % (1.8-material.specular_slope*1.8)) #find best suited default constant for brilliance Use both phong and specular for some values.
+ tabWrite('specular %.3g\n' % (material.specular_intensity / (material.specular_slope+0.0005))) #find best suited default constant for brilliance Use both phong and specular for some values.
+ tabWrite('roughness %.4g\n' % (0.0005+material.specular_slope/10)) #find best suited default constant for brilliance Use both phong and specular for some values.
+ tabWrite('brilliance %.4g\n' % (1.8-material.specular_slope*1.8)) #find best suited default constant for brilliance Use both phong and specular for some values.
#########################################################################################
elif Level == 1:
- fileWriteTab(1, 'specular 0\n')
+ tabWrite('specular 0\n')
elif Level == 3:
- fileWriteTab(1, 'specular 1\n')
- fileWriteTab(1, 'diffuse %.3g %.3g\n' % (frontDiffuse, backDiffuse))
+ tabWrite('specular 1\n')
+ tabWrite('diffuse %.3g %.3g\n' % (frontDiffuse, backDiffuse))
- fileWriteTab(1, 'ambient %.3g\n' % material.ambient)
- #fileWriteTab(1, 'ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value
- fileWriteTab(1, 'emission %.3g\n' % material.emit) #New in povray 3.7
+ tabWrite('ambient %.3g\n' % material.ambient)
+ #tabWrite('ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value
+ tabWrite('emission %.3g\n' % material.emit) #New in povray 3.7
- #fileWriteTab(1, 'roughness %.3g\n' % roughness) #povray just ignores roughness if there's no specular keyword
+ #tabWrite('roughness %.3g\n' % roughness) #povray just ignores roughness if there's no specular keyword
if material.pov_conserve_energy:
- fileWriteTab(1, 'conserve_energy\n')#added for more realistic shading. Needs some checking to see if it really works. --Maurice.
+ tabWrite('conserve_energy\n')#added for more realistic shading. Needs some checking to see if it really works. --Maurice.
# 'phong 70.0 '
if Level != 1:
if material.raytrace_mirror.use:
raytrace_mirror = material.raytrace_mirror
if raytrace_mirror.reflect_factor:
- fileWriteTab(1, 'reflection {\n')
- fileWriteTab(2, 'rgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color))
+ tabWrite('reflection {\n')
+ tabWrite('rgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color))
if material.pov_mirror_metallic:
- fileWriteTab(2, 'metallic %.3g' % (raytrace_mirror.reflect_factor))
+ tabWrite('metallic %.3g' % (raytrace_mirror.reflect_factor))
if material.pov_mirror_use_IOR: #WORKING ?
- fileWriteTab(2, 'fresnel 1 ')#Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice
- fileWriteTab(2, 'falloff %.3g exponent %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor))
+ tabWrite('fresnel 1 ')#Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice
+ tabWrite('falloff %.3g exponent %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor))
if material.subsurface_scattering.use:
subsurface_scattering = material.subsurface_scattering
- fileWriteTab(1, 'subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n' % (sqrt(subsurface_scattering.radius[0])*1.5, sqrt(subsurface_scattering.radius[1])*1.5, sqrt(subsurface_scattering.radius[2])*1.5, 1-subsurface_scattering.color[0], 1-subsurface_scattering.color[1], 1-subsurface_scattering.color[2]))
+ tabWrite('subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n' % (sqrt(subsurface_scattering.radius[0])*1.5, sqrt(subsurface_scattering.radius[1])*1.5, sqrt(subsurface_scattering.radius[2])*1.5, 1-subsurface_scattering.color[0], 1-subsurface_scattering.color[1], 1-subsurface_scattering.color[2]))
if material.pov_irid_enable:
- fileWriteTab(1, 'irid { %.4g thickness %.4g turbulence %.4g }' % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence))
+ tabWrite('irid { %.4g thickness %.4g turbulence %.4g }' % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence))
else:
- fileWriteTab(1, 'diffuse 0.8\n')
- fileWriteTab(1, 'phong 70.0\n')
+ tabWrite('diffuse 0.8\n')
+ tabWrite('phong 70.0\n')
- #fileWriteTab(1, 'specular 0.2\n')
+ #tabWrite('specular 0.2\n')
# This is written into the object
@@ -405,13 +418,13 @@ def write_pov(filename, scene=None, info_callback=None):
'interior { ior %.3g} ' % material.raytrace_transparency.ior
'''
- #fileWriteTab(3, 'crand 1.0\n') # Sand granyness
- #fileWriteTab(3, 'metallic %.6f\n' % material.spec)
- #fileWriteTab(3, 'phong %.6f\n' % material.spec)
- #fileWriteTab(3, 'phong_size %.6f\n' % material.spec)
- #fileWriteTab(3, 'brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
+ #tabWrite('crand 1.0\n') # Sand granyness
+ #tabWrite('metallic %.6f\n' % material.spec)
+ #tabWrite('phong %.6f\n' % material.spec)
+ #tabWrite('phong_size %.6f\n' % material.spec)
+ #tabWrite('brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
- fileWriteTab(0, '}\n\n')
+ tabWrite('}\n\n')
# Level=1 Means No specular nor Mirror reflection
povHasnoSpecularMaps(Level=1)
@@ -432,32 +445,32 @@ def write_pov(filename, scene=None, info_callback=None):
# compute resolution
Qsize = float(render.resolution_x) / float(render.resolution_y)
- fileWriteTab(0, '#declare camLocation = <%.6f, %.6f, %.6f>;\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
- fileWriteTab(0, '#declare camLookAt = <%.6f, %.6f, %.6f>;\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
+ tabWrite('#declare camLocation = <%.6f, %.6f, %.6f>;\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
+ tabWrite('#declare camLookAt = <%.6f, %.6f, %.6f>;\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
- fileWriteTab(0, 'camera {\n')
+ tabWrite('camera {\n')
if scene.pov_baking_enable and active_object and active_object.type=='MESH':
- fileWriteTab(1, 'mesh_camera{ 1 3\n') # distribution 3 is what we want here
- fileWriteTab(2, 'mesh{%s}\n' % active_object.name)
- fileWriteTab(1, '}\n')
- fileWriteTab(0, 'location <0,0,.01>')
- fileWriteTab(0, 'direction <0,0,-1>')
+ tabWrite('mesh_camera{ 1 3\n') # distribution 3 is what we want here
+ tabWrite('mesh{%s}\n' % active_object.name)
+ tabWrite('}\n')
+ tabWrite('location <0,0,.01>')
+ tabWrite('direction <0,0,-1>')
# Using standard camera otherwise
else:
- fileWriteTab(1, 'location <0, 0, 0>\n')
- fileWriteTab(1, 'look_at <0, 0, -1>\n')
- fileWriteTab(1, 'right <%s, 0, 0>\n' % - Qsize)
- fileWriteTab(1, 'up <0, 1, 0>\n')
- fileWriteTab(1, 'angle %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi))
-
- fileWriteTab(1, 'rotate <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
- fileWriteTab(1, 'translate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
+ tabWrite('location <0, 0, 0>\n')
+ tabWrite('look_at <0, 0, -1>\n')
+ tabWrite('right <%s, 0, 0>\n' % - Qsize)
+ tabWrite('up <0, 1, 0>\n')
+ tabWrite('angle %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi))
+
+ tabWrite('rotate <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
+ tabWrite('translate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
if focal_point != 0:
- fileWriteTab(1, 'aperture 0.25\n') # fixed blur amount for now to do, add slider a button?
- fileWriteTab(1, 'blur_samples 96 128\n')
- fileWriteTab(1, 'variance 1/10000\n')
- fileWriteTab(1, 'focal_point <0, 0, %f>\n' % focal_point)
- fileWriteTab(0, '}\n')
+ tabWrite('aperture 0.25\n') # fixed blur amount for now to do, add slider a button?
+ tabWrite('blur_samples 96 128\n')
+ tabWrite('variance 1/10000\n')
+ tabWrite('focal_point <0, 0, %f>\n' % focal_point)
+ tabWrite('}\n')
def exportLamps(lamps):
# Get all lamps
@@ -468,30 +481,30 @@ def write_pov(filename, scene=None, info_callback=None):
color = tuple([c * lamp.energy *2 for c in lamp.color]) # Colour is modified by energy #muiltiplie by 2 for a better match --Maurice
- fileWriteTab(0, 'light_source {\n')
- fileWriteTab(1, '< 0,0,0 >\n')
- fileWriteTab(1, 'color rgb<%.3g, %.3g, %.3g>\n' % color)
+ tabWrite('light_source {\n')
+ tabWrite('< 0,0,0 >\n')
+ tabWrite('color rgb<%.3g, %.3g, %.3g>\n' % color)
if lamp.type == 'POINT': # Point Lamp
pass
elif lamp.type == 'SPOT': # Spot
- fileWriteTab(1, 'spotlight\n')
+ tabWrite('spotlight\n')
# Falloff is the main radius from the centre line
- fileWriteTab(1, 'falloff %.2f\n' % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH
- fileWriteTab(1, 'radius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend)))
+ tabWrite('falloff %.2f\n' % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH
+ tabWrite('radius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend)))
# Blender does not have a tightness equivilent, 0 is most like blender default.
- fileWriteTab(1, 'tightness 0\n') # 0:10f
+ tabWrite('tightness 0\n') # 0:10f
- fileWriteTab(1, 'point_at <0, 0, -1>\n')
+ tabWrite('point_at <0, 0, -1>\n')
elif lamp.type == 'SUN':
- fileWriteTab(1, 'parallel\n')
- fileWriteTab(1, 'point_at <0, 0, -1>\n') # *must* be after 'parallel'
+ tabWrite('parallel\n')
+ tabWrite('point_at <0, 0, -1>\n') # *must* be after 'parallel'
elif lamp.type == 'AREA':
- fileWriteTab(1, 'fade_distance %.6f\n' % (lamp.distance / 5) )
- fileWriteTab(1, 'fade_power %d\n' % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those?
+ tabWrite('fade_distance %.6f\n' % (lamp.distance / 5) )
+ tabWrite('fade_power %d\n' % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those?
size_x = lamp.size
samples_x = lamp.shadow_ray_samples_x
if lamp.shape == 'SQUARE':
@@ -501,33 +514,33 @@ def write_pov(filename, scene=None, info_callback=None):
size_y = lamp.size_y
samples_y = lamp.shadow_ray_samples_y
- fileWriteTab(1, 'area_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y))
+ tabWrite('area_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y))
if lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED':
if lamp.jitter:
- fileWriteTab(1, 'jitter\n')
+ tabWrite('jitter\n')
else:
- fileWriteTab(1, 'adaptive 1\n')
- fileWriteTab(1, 'jitter\n')
+ tabWrite('adaptive 1\n')
+ tabWrite('jitter\n')
if lamp.type == 'HEMI':#HEMI never has any shadow attribute
- fileWriteTab(1, 'shadowless\n')
+ tabWrite('shadowless\n')
elif lamp.shadow_method == 'NOSHADOW':
- fileWriteTab(1, 'shadowless\n')
+ tabWrite('shadowless\n')
if lamp.type != 'SUN' and lamp.type!='AREA' and lamp.type!='HEMI':#Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they are put to type 2 attenuation a little higher above.
- fileWriteTab(1, 'fade_distance %.6f\n' % (lamp.distance / 5) )
+ tabWrite('fade_distance %.6f\n' % (lamp.distance / 5) )
if lamp.falloff_type == 'INVERSE_SQUARE':
- fileWriteTab(1, 'fade_power %d\n' % 2) # Use blenders lamp quad equivalent
+ tabWrite('fade_power %d\n' % 2) # Use blenders lamp quad equivalent
elif lamp.falloff_type == 'INVERSE_LINEAR':
- fileWriteTab(1, 'fade_power %d\n' % 1) # Use blenders lamp linear
+ tabWrite('fade_power %d\n' % 1) # Use blenders lamp linear
elif lamp.falloff_type == 'CONSTANT': #Supposing using no fade power keyword would default to constant, no attenuation.
pass
elif lamp.falloff_type == 'CUSTOM_CURVE': #Using Custom curve for fade power 3 for now.
- fileWriteTab(1, 'fade_power %d\n' % 4)
+ tabWrite('fade_power %d\n' % 4)
writeMatrix(matrix)
- fileWriteTab(0, '}\n')
+ tabWrite('}\n')
##################################################################################################################################
#Wip to be Used for fresnel, but not tested yet.
##################################################################################################################################
@@ -572,8 +585,8 @@ def write_pov(filename, scene=None, info_callback=None):
meta = ob.data
importance=ob.pov_importance_value
- fileWriteTab(0, 'blob {\n')
- fileWriteTab(1, 'threshold %.4g\n' % meta.threshold)
+ tabWrite('blob {\n')
+ tabWrite('threshold %.4g\n' % meta.threshold)
try:
material = meta.materials[0] # lame! - blender cant do enything else.
@@ -593,7 +606,7 @@ def write_pov(filename, scene=None, info_callback=None):
if elem.type == 'BALL':
- fileWriteTab(1, 'sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x, loc.y, loc.z, elem.radius, stiffness))
+ tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x, loc.y, loc.z, elem.radius, stiffness))
# After this wecould do something simple like...
# 'pigment {Blue} }'
@@ -601,8 +614,8 @@ def write_pov(filename, scene=None, info_callback=None):
elif elem.type == 'ELLIPSOID':
# location is modified by scale
- fileWriteTab(1, 'sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness))
- fileWriteTab(2, 'scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z))
+ tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness))
+ tabWrite('scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z))
if material:
diffuse_color = material.diffuse_color
@@ -614,23 +627,23 @@ def write_pov(filename, scene=None, info_callback=None):
material_finish = materialNames[material.name]
- fileWriteTab(2, 'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \
+ tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \
(diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans, safety(material_finish, Level=2)))
else:
- fileWriteTab(2, 'pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME) # Write the finish last.
+ tabWrite('pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME) # Write the finish last.
writeObjectMaterial(material)
writeMatrix(global_matrix * ob.matrix_world)
#Importance for radiosity sampling added here:
- fileWriteTab(1, 'radiosity { \n')
- fileWriteTab(2, 'importance %3g \n' % importance)
- fileWriteTab(1, '}\n')
+ tabWrite('radiosity { \n')
+ tabWrite('importance %3g \n' % importance)
+ tabWrite('}\n')
- fileWriteTab(0, '}\n') #End of Metaball block
+ tabWrite('}\n') #End of Metaball block
- fileWriteTab(0, '}\n')
+ tabWrite('}\n')
objectNames = {}
DEF_OBJ_NAME = 'Default'
@@ -686,16 +699,16 @@ def write_pov(filename, scene=None, info_callback=None):
quadCount = sum(1 for f in faces_verts if len(f) == 4)
# Use named declaration to allow reference e.g. for baking. MR
- fileWriteTab(0, '#declare %s=\n' % name)
- fileWriteTab(0, 'mesh2 {\n')
- fileWriteTab(1, 'vertex_vectors {\n')
- fileWriteTab(2, '%s' % (len(me.vertices))) # vert count
+ tabWrite('#declare %s=\n' % name)
+ tabWrite('mesh2 {\n')
+ tabWrite('vertex_vectors {\n')
+ tabWrite('%s' % (len(me.vertices))) # vert count
for v in me.vertices:
- fileWriteTab(0, ',\n')
- fileWriteTab(2, '<%.6f, %.6f, %.6f>' % tuple(v.co)) # vert count
+ file.write(',\n')
+ tabWrite('<%.6f, %.6f, %.6f>' % tuple(v.co)) # vert count
file.write('\n')
- fileWriteTab(1, '}\n')
+ tabWrite('}\n')
# Build unique Normal list
@@ -711,16 +724,16 @@ def write_pov(filename, scene=None, info_callback=None):
key = faces_normals[fi]
uniqueNormals[key] = [-1]
- fileWriteTab(1, 'normal_vectors {\n')
- fileWriteTab(2, '%d' % len(uniqueNormals)) # vert count
+ tabWrite('normal_vectors {\n')
+ tabWrite('%d' % len(uniqueNormals)) # vert count
idx = 0
for no, index in uniqueNormals.items():
- fileWriteTab(0, ',\n')
- fileWriteTab(2, '<%.6f, %.6f, %.6f>' % no) # vert count
+ file.write(',\n')
+ tabWrite('<%.6f, %.6f, %.6f>' % no) # vert count
index[0] = idx
idx += 1
file.write('\n')
- fileWriteTab(1, '}\n')
+ tabWrite('}\n')
# Vertex colours
@@ -740,23 +753,23 @@ def write_pov(filename, scene=None, info_callback=None):
for uv in uvs:
uniqueUVs[tuple(uv)] = [-1]
- fileWriteTab(1, 'uv_vectors {\n')
+ tabWrite('uv_vectors {\n')
#print unique_uvs
- fileWriteTab(2, '%s' % (len(uniqueUVs))) # vert count
+ tabWrite('%s' % (len(uniqueUVs))) # vert count
idx = 0
for uv, index in uniqueUVs.items():
- fileWriteTab(0, ',\n')
- fileWriteTab(0, '<%.6f, %.6f>' % uv)
+ file.write(',\n')
+ tabWrite('<%.6f, %.6f>' % uv)
index[0] = idx
idx += 1
'''
else:
# Just add 1 dummy vector, no real UV's
- fileWriteTab(2, '1') # vert count
+ tabWrite('1') # vert count
file.write(',\n\t\t<0.0, 0.0>')
'''
file.write('\n')
- fileWriteTab(1, '}\n')
+ tabWrite('}\n')
if me.vertex_colors:
@@ -796,9 +809,10 @@ def write_pov(filename, scene=None, info_callback=None):
# Vert Colours
- fileWriteTab(1, 'texture_list {\n')
- fileWriteTab(2, '%s' % (len(vertCols))) # vert count
+ tabWrite('texture_list {\n')
+ tabWrite('%s' % (len(vertCols))) # vert count
idx = 0
+
for col, index in vertCols.items():
if me_materials:
material = me_materials[col[3]]
@@ -850,17 +864,17 @@ def write_pov(filename, scene=None, info_callback=None):
##############################################################################################################
- fileWriteTab(1, '\n')
- fileWriteTab(2, 'texture {\n') #THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR
+ tabWrite('\n')
+ tabWrite('texture {\n') #THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR
##############################################################################################################
if material.diffuse_shader == 'MINNAERT':
- fileWriteTab(1, '\n')
- fileWriteTab(3, 'aoi\n')
- fileWriteTab(3, 'texture_map {\n')
- fileWriteTab(4, '[%.3g finish {diffuse %.3g}]\n' % ((material.darkness/2), (2-material.darkness)))
- fileWriteTab(4, '[%.3g' % (1-(material.darkness/2)))
+ tabWrite('\n')
+ tabWrite('aoi\n')
+ tabWrite('texture_map {\n')
+ tabWrite('[%.3g finish {diffuse %.3g}]\n' % ((material.darkness/2), (2-material.darkness)))
+ tabWrite('[%.3g' % (1-(material.darkness/2)))
######TO OPTIMIZE? or present a more elegant way? At least make it work!##################################################################
#If Fresnel gets removed from 2.5, why bother?
if material.diffuse_shader == 'FRESNEL':
@@ -884,115 +898,115 @@ def write_pov(filename, scene=None, info_callback=None):
#color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy
- fileWriteTab(1, '\n')
- fileWriteTab(3, 'slope { lampTarget }\n')
- fileWriteTab(3, 'texture_map {\n')
- fileWriteTab(4, '[%.3g finish {diffuse %.3g}]\n' % ((material.diffuse_fresnel/2), (2-material.diffuse_fresnel_factor)))
- fileWriteTab(4, '[%.3g\n' % (1-(material.diffuse_fresnel/2)))
+ tabWrite('\n')
+ tabWrite('slope { lampTarget }\n')
+ tabWrite('texture_map {\n')
+ tabWrite('[%.3g finish {diffuse %.3g}]\n' % ((material.diffuse_fresnel/2), (2-material.diffuse_fresnel_factor)))
+ tabWrite('[%.3g\n' % (1-(material.diffuse_fresnel/2)))
#if material.diffuse_shader == 'FRESNEL': pigment pattern aoi pigment and texture map above, the rest below as one of its entry
##########################################################################################################################
if texturesSpec !='':
- fileWriteTab(1, '\n')
- fileWriteTab(4, 'pigment_pattern {\n')
+ tabWrite('\n')
+ tabWrite('pigment_pattern {\n')
mappingSpec = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_spec.offset.x / 10 ,t_spec.offset.y / 10 ,t_spec.offset.z / 10, t_spec.scale.x / 2.25, t_spec.scale.y / 2.25, t_spec.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
- fileWriteTab(5, 'uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesSpec) ,texturesSpec ,imgMap(t_spec),mappingSpec))
- fileWriteTab(6, 'texture_map {\n')
- fileWriteTab(7, '[0 \n')
+ tabWrite('uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesSpec) ,texturesSpec ,imgMap(t_spec),mappingSpec))
+ tabWrite('texture_map {\n')
+ tabWrite('[0 \n')
if texturesDif == '':
if texturesAlpha !='':
- fileWriteTab(1, '\n')
+ tabWrite('\n')
mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
- fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha))
- fileWriteTab(5, 'pigment_map {\n')
- fileWriteTab(6, '[0 color rgbft<0,0,0,1,1>]\n')
- fileWriteTab(6, '[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans) )
- fileWriteTab(5, '}\n')
- fileWriteTab(4, '}\n')
+ tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha))
+ tabWrite('pigment_map {\n')
+ tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
+ tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans) )
+ tabWrite('}\n')
+ tabWrite('}\n')
else:
- fileWriteTab(3, 'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+ tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
if texturesSpec !='':
- fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular
+ tabWrite('finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular
else:
- fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated spec
+ tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated spec
else:
mappingDif = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_dif.offset.x / 10 ,t_dif.offset.y / 10 ,t_dif.offset.z / 10, t_dif.scale.x / 2.25, t_dif.scale.y / 2.25, t_dif.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
if texturesAlpha !='':
mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
- fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha))
- fileWriteTab(5, 'pigment_map {\n')
- fileWriteTab(6, '[0 color rgbft<0,0,0,1,1>]\n')
- fileWriteTab(6, '[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
- fileWriteTab(5, '}\n' )
- fileWriteTab(4, '}\n')
+ tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha))
+ tabWrite('pigment_map {\n')
+ tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
+ tabWrite('[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
+ tabWrite('}\n' )
+ tabWrite('}\n')
else:
- fileWriteTab(3, 'pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
+ tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
if texturesSpec !='':
- fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular
+ tabWrite('finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular
else:
- fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular
+ tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular
## scale 1 rotate y*0
#imageMap = ('{image_map {%s \"%s\" %s }\n' % (imageFormat(textures),textures,imgMap(t_dif)))
- #fileWriteTab(3, 'uv_mapping pigment %s} %s finish {%s}\n' % (imageMap,mapping,safety(material_finish)))
- #fileWriteTab(3, 'pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
+ #tabWrite('uv_mapping pigment %s} %s finish {%s}\n' % (imageMap,mapping,safety(material_finish)))
+ #tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
if texturesNorm !='':
## scale 1 rotate y*0
mappingNor = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_nor.offset.x / 10 ,t_nor.offset.y / 10 ,t_nor.offset.z / 10, t_nor.scale.x / 2.25, t_nor.scale.y / 2.25, t_nor.scale.z / 2.25))
#imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
#We were not using the above maybe we should?
- fileWriteTab(4, 'normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor))
+ tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor))
if texturesSpec !='':
- fileWriteTab(7, ']\n')
+ tabWrite(']\n')
################################Second index for mapping specular max value##################################################################################################
- fileWriteTab(7, '[1 \n')
+ tabWrite('[1 \n')
if texturesDif == '':
if texturesAlpha !='':
mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
- fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha))
- fileWriteTab(5, 'pigment_map {\n')
- fileWriteTab(6, '[0 color rgbft<0,0,0,1,1>]\n')
- fileWriteTab(6, '[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
- fileWriteTab(5, '}\n')
- fileWriteTab(4, '}\n')
+ tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha))
+ tabWrite('pigment_map {\n')
+ tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
+ tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+ tabWrite('}\n')
+ tabWrite('}\n')
else:
- fileWriteTab(3, 'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+ tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
if texturesSpec !='':
- fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular
+ tabWrite('finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular
else:
- fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular
+ tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular
else:
mappingDif = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_dif.offset.x / 10 ,t_dif.offset.y / 10 ,t_dif.offset.z / 10, t_dif.scale.x / 2.25, t_dif.scale.y / 2.25, t_dif.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
if texturesAlpha !='':
mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
- fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha))
- fileWriteTab(4, 'pigment_map {\n')
- fileWriteTab(5, '[0 color rgbft<0,0,0,1,1>]\n')
- fileWriteTab(6, '[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgMap(t_dif)+imgGamma),mappingDif))
- fileWriteTab(5, '}\n')
- fileWriteTab(4, '}\n')
+ tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha))
+ tabWrite('pigment_map {\n')
+ tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
+ tabWrite('[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgMap(t_dif)+imgGamma),mappingDif))
+ tabWrite('}\n')
+ tabWrite('}\n')
else:
- fileWriteTab(3, 'pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
+ tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
if texturesSpec !='':
- fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular
+ tabWrite('finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular
else:
- fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular
+ tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular
## scale 1 rotate y*0
#imageMap = ('{image_map {%s \"%s\" %s }' % (imageFormat(textures),textures,imgMap(t_dif)))
@@ -1003,17 +1017,17 @@ def write_pov(filename, scene=None, info_callback=None):
mappingNor = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_nor.offset.x / 10 ,t_nor.offset.y / 10 ,t_nor.offset.z / 10, t_nor.scale.x / 2.25, t_nor.scale.y / 2.25, t_nor.scale.z / 2.25))
#imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
#We were not using the above maybe we should?
- fileWriteTab(4, 'normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor))
+ tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor))
if texturesSpec !='':
- fileWriteTab(7, ']\n')
+ tabWrite(']\n')
- fileWriteTab(4, '}\n')
+ tabWrite('}\n')
#End of slope/ior texture_map
if material.diffuse_shader == 'MINNAERT' or material.diffuse_shader == 'FRESNEL':
- fileWriteTab(4, ']\n')
- fileWriteTab(3, '}\n')
- fileWriteTab(2, '}\n') #THEN IT CAN CLOSE IT --MR
+ tabWrite(']\n')
+ tabWrite('}\n')
+ tabWrite('}\n') #THEN IT CAN CLOSE IT --MR
############################################################################################################
@@ -1022,11 +1036,11 @@ def write_pov(filename, scene=None, info_callback=None):
idx += 1
file.write('\n')
- fileWriteTab(1, '}\n')
+ tabWrite('}\n')
# Face indicies
- fileWriteTab(1, 'face_indices {\n')
- fileWriteTab(2, '%d' % (len(me.faces) + quadCount)) # faces count
+ tabWrite('face_indices {\n')
+ tabWrite('%d' % (len(me.faces) + quadCount)) # faces count
for fi, f in enumerate(me.faces):
fv = faces_verts[fi]
material_index = f.material_index
@@ -1046,8 +1060,8 @@ def write_pov(filename, scene=None, info_callback=None):
if not me_materials or me_materials[material_index] is None: # No materials
for i1, i2, i3 in indicies:
- fileWriteTab(0, ',\n')
- fileWriteTab(2, '<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count
+ file.write(',\n')
+ tabWrite('<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count
else:
material = me_materials[material_index]
for i1, i2, i3 in indicies:
@@ -1066,16 +1080,16 @@ def write_pov(filename, scene=None, info_callback=None):
diffuse_color = material.diffuse_color
ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], diffuse_color[2], f.material_index][0]
- fileWriteTab(0, ',\n')
- fileWriteTab(2, '<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count
+ file.write(',\n')
+ tabWrite('<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count
file.write('\n')
- fileWriteTab(1, '}\n')
+ tabWrite('}\n')
# normal_indices indicies
- fileWriteTab(1, 'normal_indices {\n')
- fileWriteTab(2, '%d' % (len(me.faces) + quadCount)) # faces count
+ tabWrite('normal_indices {\n')
+ tabWrite('%d' % (len(me.faces) + quadCount)) # faces count
for fi, fv in enumerate(faces_verts):
if len(fv) == 4:
@@ -1085,22 +1099,22 @@ def write_pov(filename, scene=None, info_callback=None):
for i1, i2, i3 in indicies:
if f.use_smooth:
- fileWriteTab(0, ',\n')
- fileWriteTab(2, '<%d,%d,%d>' %\
+ file.write(',\n')
+ tabWrite('<%d,%d,%d>' %\
(uniqueNormals[verts_normals[fv[i1]]][0],\
uniqueNormals[verts_normals[fv[i2]]][0],\
uniqueNormals[verts_normals[fv[i3]]][0])) # vert count
else:
idx = uniqueNormals[faces_normals[fi]][0]
- fileWriteTab(0, ',\n')
- fileWriteTab(2, '<%d,%d,%d>' % (idx, idx, idx)) # vert count
+ file.write(',\n')
+ tabWrite('<%d,%d,%d>' % (idx, idx, idx)) # vert count
file.write('\n')
- fileWriteTab(1, '}\n')
+ tabWrite('}\n')
if uv_layer:
- fileWriteTab(1, 'uv_indices {\n')
- fileWriteTab(2, '%d' % (len(me.faces) + quadCount)) # faces count
+ tabWrite('uv_indices {\n')
+ tabWrite('%d' % (len(me.faces) + quadCount)) # faces count
for fi, fv in enumerate(faces_verts):
if len(fv) == 4:
@@ -1115,13 +1129,13 @@ def write_pov(filename, scene=None, info_callback=None):
uvs = tuple(uv.uv1), tuple(uv.uv2), tuple(uv.uv3)
for i1, i2, i3 in indicies:
- fileWriteTab(0, ',\n')
- fileWriteTab(2, '<%d,%d,%d>' %\
+ file.write(',\n')
+ tabWrite('<%d,%d,%d>' %\
(uniqueUVs[uvs[i1]][0],\
uniqueUVs[uvs[i2]][0],\
uniqueUVs[uvs[i3]][0]))
file.write('\n')
- fileWriteTab(1,'}\n')
+ file.write('}\n')
if me.materials:
try:
@@ -1133,12 +1147,12 @@ def write_pov(filename, scene=None, info_callback=None):
writeMatrix(matrix)
#Importance for radiosity sampling added here:
- fileWriteTab(1, 'radiosity { \n')
- fileWriteTab(2, 'importance %3g \n' % importance)
- fileWriteTab(1, '}\n')
+ tabWrite('radiosity { \n')
+ tabWrite('importance %3g \n' % importance)
+ tabWrite('}\n')
- fileWriteTab(0, '}\n') # End of mesh block
- fileWriteTab(0, '%s\n' % name) # Use named declaration to allow reference e.g. for baking. MR
+ tabWrite('}\n') # End of mesh block
+ tabWrite('%s\n' % name) # Use named declaration to allow reference e.g. for baking. MR
bpy.data.meshes.remove(me)
@@ -1155,13 +1169,13 @@ def write_pov(filename, scene=None, info_callback=None):
if not world.use_sky_blend:
#Non fully transparent background could premultiply alpha and avoid anti-aliasing display issue:
if render.alpha_mode == 'PREMUL' or render.alpha_mode == 'PREMUL' :
- fileWriteTab(0, 'background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n' % (tuple(world.horizon_color)))
+ tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n' % (tuple(world.horizon_color)))
#Currently using no alpha with Sky option:
elif render.alpha_mode == 'SKY':
- fileWriteTab(0, 'background {rgbt<%.3g, %.3g, %.3g, 0>}\n' % (tuple(world.horizon_color)))
+ tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0>}\n' % (tuple(world.horizon_color)))
#StraightAlpha:
else:
- fileWriteTab(0, 'background {rgbt<%.3g, %.3g, %.3g, 1>}\n' % (tuple(world.horizon_color)))
+ tabWrite('background {rgbt<%.3g, %.3g, %.3g, 1>}\n' % (tuple(world.horizon_color)))
worldTexCount=0
@@ -1184,35 +1198,35 @@ def write_pov(filename, scene=None, info_callback=None):
mappingBlend = (' translate <%.4g-0.5,%.4g-0.5,%.4g-0.5> rotate<0,0,0> scale <%.4g,%.4g,%.4g>' % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x*0.85 , t_blend.scale.y*0.85 , t_blend.scale.z*0.85 ))
#The initial position and rotation of the pov camera is probably creating the rotation offset should look into it someday but at least background won't rotate with the camera now.
#Putting the map on a plane would not introduce the skysphere distortion and allow for better image scale matching but also some waay to chose depth and size of the plane relative to camera.
- fileWriteTab(0, 'sky_sphere {\n')
- fileWriteTab(1, 'pigment {\n')
- fileWriteTab(2, 'image_map{%s \"%s\" %s}\n' % (imageFormat(texturesBlend),texturesBlend,imgMapBG(t_blend)))
- fileWriteTab(1, '}\n')
- fileWriteTab(1, '%s\n' % (mappingBlend))
- fileWriteTab(0, '}\n')
- #fileWriteTab(2, 'scale 2\n')
- #fileWriteTab(2, 'translate -1\n')
+ tabWrite('sky_sphere {\n')
+ tabWrite('pigment {\n')
+ tabWrite('image_map{%s \"%s\" %s}\n' % (imageFormat(texturesBlend),texturesBlend,imgMapBG(t_blend)))
+ tabWrite('}\n')
+ tabWrite('%s\n' % (mappingBlend))
+ tabWrite('}\n')
+ #tabWrite('scale 2\n')
+ #tabWrite('translate -1\n')
#For only Background gradient
if worldTexCount==0:
if world.use_sky_blend:
- fileWriteTab(0, 'sky_sphere {\n')
- fileWriteTab(1, 'pigment {\n')
- fileWriteTab(2, 'gradient y\n')#maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5
- fileWriteTab(2, 'color_map {\n')
+ tabWrite('sky_sphere {\n')
+ tabWrite('pigment {\n')
+ tabWrite('gradient y\n')#maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5
+ tabWrite('color_map {\n')
if render.alpha_mode == 'STRAIGHT':
- fileWriteTab(3, '[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.horizon_color)))
- fileWriteTab(3, '[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.zenith_color)))
+ tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.horizon_color)))
+ tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.zenith_color)))
elif render.alpha_mode == 'PREMUL':
- fileWriteTab(3, '[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.horizon_color)))
- fileWriteTab(3, '[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.zenith_color))) #aa premult not solved with transmit 1
+ tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.horizon_color)))
+ tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.zenith_color))) #aa premult not solved with transmit 1
else:
- fileWriteTab(3, '[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.horizon_color)))
- fileWriteTab(3, '[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.zenith_color)))
- fileWriteTab(2, '}\n')
- fileWriteTab(1, '}\n')
- fileWriteTab(0, '}\n')
+ tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.horizon_color)))
+ tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.zenith_color)))
+ tabWrite('}\n')
+ tabWrite('}\n')
+ tabWrite('}\n')
#sky_sphere alpha (transmit) is not translating into image alpha the same way as 'background'
if world.light_settings.use_indirect_light:
@@ -1226,62 +1240,62 @@ def write_pov(filename, scene=None, info_callback=None):
mist = world.mist_settings
if mist.use_mist:
- fileWriteTab(0, 'fog {\n')
- fileWriteTab(1, 'distance %.6f\n' % mist.depth)
- fileWriteTab(1, 'color rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (tuple(world.horizon_color) + (1 - mist.intensity,)))
- #fileWriteTab(1, 'fog_offset %.6f\n' % mist.start)
- #fileWriteTab(1, 'fog_alt 5\n')
- #fileWriteTab(1, 'turbulence 0.2\n')
- #fileWriteTab(1, 'turb_depth 0.3\n')
- fileWriteTab(1, 'fog_type 1\n')
- fileWriteTab(0, '}\n')
+ tabWrite('fog {\n')
+ tabWrite('distance %.6f\n' % mist.depth)
+ tabWrite('color rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (tuple(world.horizon_color) + (1 - mist.intensity,)))
+ #tabWrite('fog_offset %.6f\n' % mist.start)
+ #tabWrite('fog_alt 5\n')
+ #tabWrite('turbulence 0.2\n')
+ #tabWrite('turb_depth 0.3\n')
+ tabWrite('fog_type 1\n')
+ tabWrite('}\n')
if scene.pov_media_enable:
- fileWriteTab(0, 'media {\n')
- fileWriteTab(1, 'scattering { 1, rgb %.3g}\n' % scene.pov_media_color)
- fileWriteTab(1, 'samples %.d\n' % scene.pov_media_samples)
- fileWriteTab(0, '}\n')
+ tabWrite('media {\n')
+ tabWrite('scattering { 1, rgb %.3g}\n' % scene.pov_media_color)
+ tabWrite('samples %.d\n' % scene.pov_media_samples)
+ tabWrite('}\n')
def exportGlobalSettings(scene):
- fileWriteTab(0, 'global_settings {\n')
- fileWriteTab(1, 'assumed_gamma 1.0\n')
- fileWriteTab(1, 'max_trace_level %d\n' % scene.pov_max_trace_level)
+ tabWrite('global_settings {\n')
+ tabWrite('assumed_gamma 1.0\n')
+ tabWrite('max_trace_level %d\n' % scene.pov_max_trace_level)
if scene.pov_radio_enable:
- fileWriteTab(1, 'radiosity {\n')
- fileWriteTab(2, 'adc_bailout %.4g\n' % scene.pov_radio_adc_bailout)
- fileWriteTab(2, 'always_sample %d\n' % scene.pov_radio_always_sample)
- fileWriteTab(2, 'brightness %.4g\n' % scene.pov_radio_brightness)
- fileWriteTab(2, 'count %d\n' % scene.pov_radio_count)
- fileWriteTab(2, 'error_bound %.4g\n' % scene.pov_radio_error_bound)
- fileWriteTab(2, 'gray_threshold %.4g\n' % scene.pov_radio_gray_threshold)
- fileWriteTab(2, 'low_error_factor %.4g\n' % scene.pov_radio_low_error_factor)
- fileWriteTab(2, 'media %d\n' % scene.pov_radio_media)
- fileWriteTab(2, 'minimum_reuse %.4g\n' % scene.pov_radio_minimum_reuse)
- fileWriteTab(2, 'nearest_count %d\n' % scene.pov_radio_nearest_count)
- fileWriteTab(2, 'normal %d\n' % scene.pov_radio_normal)
- fileWriteTab(2, 'pretrace_start %.3g\n' % scene.pov_radio_pretrace_start)
- fileWriteTab(2, 'pretrace_end %.3g\n' % scene.pov_radio_pretrace_end)
- fileWriteTab(2, 'recursion_limit %d\n' % scene.pov_radio_recursion_limit)
- fileWriteTab(1, '}\n')
+ tabWrite('radiosity {\n')
+ tabWrite('adc_bailout %.4g\n' % scene.pov_radio_adc_bailout)
+ tabWrite('always_sample %d\n' % scene.pov_radio_always_sample)
+ tabWrite('brightness %.4g\n' % scene.pov_radio_brightness)
+ tabWrite('count %d\n' % scene.pov_radio_count)
+ tabWrite('error_bound %.4g\n' % scene.pov_radio_error_bound)
+ tabWrite('gray_threshold %.4g\n' % scene.pov_radio_gray_threshold)
+ tabWrite('low_error_factor %.4g\n' % scene.pov_radio_low_error_factor)
+ tabWrite('media %d\n' % scene.pov_radio_media)
+ tabWrite('minimum_reuse %.4g\n' % scene.pov_radio_minimum_reuse)
+ tabWrite('nearest_count %d\n' % scene.pov_radio_nearest_count)
+ tabWrite('normal %d\n' % scene.pov_radio_normal)
+ tabWrite('pretrace_start %.3g\n' % scene.pov_radio_pretrace_start)
+ tabWrite('pretrace_end %.3g\n' % scene.pov_radio_pretrace_end)
+ tabWrite('recursion_limit %d\n' % scene.pov_radio_recursion_limit)
+ tabWrite('}\n')
once=1
for material in bpy.data.materials:
if material.subsurface_scattering.use and once:
- fileWriteTab(1, 'mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100) + 15))#In pov, the scale has reversed influence compared to blender. these number should correct that
+ tabWrite('mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100) + 15))#In pov, the scale has reversed influence compared to blender. these number should correct that
once=0 #In povray, the scale factor for all subsurface shaders needs to be the same
if world:
- fileWriteTab(1, 'ambient_light rgb<%.3g, %.3g, %.3g>\n' % tuple(world.ambient_color))
+ tabWrite('ambient_light rgb<%.3g, %.3g, %.3g>\n' % tuple(world.ambient_color))
if material.pov_photons_refraction or material.pov_photons_reflection:
- fileWriteTab(1, 'photons {\n')
- fileWriteTab(2, 'spacing 0.003\n')
- fileWriteTab(2, 'max_trace_level 5\n')
- fileWriteTab(2, 'adc_bailout 0.1\n')
- fileWriteTab(2, 'gather 30, 150\n')
- fileWriteTab(1, '}\n')
+ tabWrite('photons {\n')
+ tabWrite('spacing 0.003\n')
+ tabWrite('max_trace_level 5\n')
+ tabWrite('adc_bailout 0.1\n')
+ tabWrite('gather 30, 150\n')
+ tabWrite('}\n')
- fileWriteTab(0, '}\n')
+ tabWrite('}\n')
sel = scene.objects
@@ -1312,7 +1326,7 @@ def write_pov(filename, scene=None, info_callback=None):
writeMaterial(material)
if comments: file.write('\n')
- if comments: file.write('//--Meta objects--\n\n') # <- How can this be written only if the scene contains META? Activating a boolean just before meta export and testing it here?
+ if comments: file.write('//--Meta objects--\n\n') # <- How can this be written only if the scene contains META?
exportMeta([l for l in sel if l.type == 'META'])
@@ -1324,8 +1338,8 @@ def write_pov(filename, scene=None, info_callback=None):
#exportCamera()
#exportWorld(scene.world)
#exportGlobalSettings(scene)
- #...and the order was important for an attempt to implement pov 3.7 baking (mesh camera) comment for the record
-
+ # MR:..and the order was important for an attempt to implement pov 3.7 baking (mesh camera) comment for the record
+ # CR: Baking should be a special case than. If "baking", than we could change the order.
#print('pov file closed %s' % file.closed)
file.close()
@@ -1336,7 +1350,7 @@ def write_pov(filename, scene=None, info_callback=None):
def write_pov_ini(filename_ini, filename_pov, filename_image):
scene = bpy.data.scenes[0]
render = scene.render
-
+
x = int(render.resolution_x * render.resolution_percentage * 0.01)
y = int(render.resolution_y * render.resolution_percentage * 0.01)
@@ -1384,7 +1398,7 @@ class PovrayRender(bpy.types.RenderEngine):
bl_idname = 'POVRAY_RENDER'
bl_label = 'Povray 3.7'
DELAY = 0.05
-
+
def _export(self, scene):
import tempfile
@@ -1405,7 +1419,7 @@ class PovrayRender(bpy.types.RenderEngine):
write_pov(self._temp_file_in, scene, info_callback)
- def _render(self):
+ def _render(self, scene):
try:
os.remove(self._temp_file_out.name) # so as not to load the old file
@@ -1420,6 +1434,10 @@ class PovrayRender(bpy.types.RenderEngine):
extra_args = []
+ if scene.pov_command_line_switches != "":
+ for newArg in scene.pov_command_line_switches.split(' '):
+ extra_args.append(newArg)
+
if sys.platform == 'win32':
import winreg
regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, 'Software\\POV-Ray\\v3.7\\Windows')
@@ -1432,6 +1450,8 @@ class PovrayRender(bpy.types.RenderEngine):
# DH - added -d option to prevent render window popup which leads to segfault on linux
extra_args.append('-d')
+ # print('Extra Args: ' + str(extra_args))
+
if 1:
# TODO, when povray isnt found this gives a cryptic error, would be nice to be able to detect if it exists
try:
@@ -1472,7 +1492,7 @@ class PovrayRender(bpy.types.RenderEngine):
self._export(scene)
self.update_stats('', 'POVRAY 3.7: Parsing File')
- if not self._render():
+ if not self._render(scene):
self.update_stats('', 'POVRAY 3.7: Not found')
return
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 08b9bdb9..898e363e 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -275,6 +275,8 @@ class RENDER_PT_povray_max_trace_level(RenderButtonsPanel, bpy.types.Panel):
split = layout.split()
col = split.column()
+ col.label(text="Command line switches:")
+ col.prop(scene, "pov_command_line_switches", text="" )
col.prop(scene, "pov_max_trace_level", text="Ray Depth")
class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):
@@ -372,7 +374,7 @@ class RENDER_PT_povray_baking(RenderButtonsPanel, bpy.types.Panel):
class RENDER_PT_povray_formatting(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Formatting files"
+ bl_label = "Formatting pov file"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw(self, context):