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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2018-06-29 22:13:22 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2018-06-29 22:13:54 +0300 |
commit | 142ef5b432e883f70fdd103e006f47393c6b3a18 (patch) | |
tree | c493d830252b15b1210a58e4d816e11a72c2a7ae | |
parent | 44cbc3d71a2e81b42bb1685825957b0255e8b369 (diff) |
Add missing add-on version metadata
Only default enabled addons
Give each the version: 1.0.0
-rw-r--r-- | io_anim_bvh/__init__.py | 1 | ||||
-rw-r--r-- | io_curve_svg/__init__.py | 1 | ||||
-rw-r--r-- | io_mesh_ply/__init__.py | 1 | ||||
-rw-r--r-- | io_scene_3ds/__init__.py | 1 |
4 files changed, 4 insertions, 0 deletions
diff --git a/io_anim_bvh/__init__.py b/io_anim_bvh/__init__.py index 27c8003b..8a63fbbc 100644 --- a/io_anim_bvh/__init__.py +++ b/io_anim_bvh/__init__.py @@ -21,6 +21,7 @@ bl_info = { "name": "BioVision Motion Capture (BVH) format", "author": "Campbell Barton", + "version": (1, 0, 0), "blender": (2, 74, 0), "location": "File > Import-Export", "description": "Import-Export BVH from armature objects", diff --git a/io_curve_svg/__init__.py b/io_curve_svg/__init__.py index d97b9b43..188e9189 100644 --- a/io_curve_svg/__init__.py +++ b/io_curve_svg/__init__.py @@ -21,6 +21,7 @@ bl_info = { "name": "Scalable Vector Graphics (SVG) 1.1 format", "author": "JM Soler, Sergey Sharybin", + "version": (1, 0, 0), "blender": (2, 57, 0), "location": "File > Import > Scalable Vector Graphics (.svg)", "description": "Import SVG as curves", diff --git a/io_mesh_ply/__init__.py b/io_mesh_ply/__init__.py index 3e84a4fd..77259690 100644 --- a/io_mesh_ply/__init__.py +++ b/io_mesh_ply/__init__.py @@ -21,6 +21,7 @@ bl_info = { "name": "Stanford PLY format", "author": "Bruce Merry, Campbell Barton", + "version": (1, 0, 0), "blender": (2, 74, 0), "location": "File > Import-Export", "description": "Import-Export PLY mesh data withs UV's and vertex colors", diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py index 4436141e..9236c07e 100644 --- a/io_scene_3ds/__init__.py +++ b/io_scene_3ds/__init__.py @@ -21,6 +21,7 @@ bl_info = { "name": "Autodesk 3DS format", "author": "Bob Holcomb, Campbell Barton", + "version": (1, 0, 0), "blender": (2, 74, 0), "location": "File > Import-Export", "description": "Import-Export 3DS, meshes, uvs, materials, textures, " |