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authorGreg Zaal <gregzzmail@gmail.com>2015-05-02 18:26:37 +0300
committerGreg Zaal <gregzzmail@gmail.com>2015-05-02 19:03:46 +0300
commit7faa91ddc07db7a548b54a7ed7856d1990193ac8 (patch)
treead812a6f7a9e6760d6f1c05963e38596f16376a5
parent6d120f0d2f75ed4271a48e78e4c79ab5d0940d1b (diff)
Auto Tile Size: Various improvements...
- Let the user choose a specific number for the target tile size (not only limited to powers of 2). - If there are more render threads available than tiles, reduce the tile size until all threads will be utilized - this means you can do tiny border-renders and still utilize 100% of your CPU. - Number of tiles is now displayed in the UI. - Minor tweaks to tooltips and function names. NOTE: The math of calculating the maximum tile size possible while still using all the threads is a bit wonky - it's functional, but not nice. Occasionally when there are many CPU threads (e.g. 16), only 15 of them will be used. Math is not my forte, so some help in this area would be much appreciated. diff --git a/render_auto_tile_size.py b/render_auto_tile_size.py index 8ece451..a773281 100644 --- a/render_auto_tile_size.py +++ b/render_auto_tile_size.py @@ -20,8 +20,8 @@ bl_info = { "name": "Auto Tile Size", "description": "Estimate and set the tile size that will render the fastest", "author": "Greg Zaal", - "version": (2, 7), - "blender": (2, 72, 0), + "version": (3, 0), + "blender": (2, 74, 0), "location": "Render Settings > Performance", "warning": "", "wiki_url": "http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/Render/Auto_Tile_Size", @@ -31,7 +31,7 @@ bl_info = { import bpy from bpy.app.handlers import persistent -from math import ceil, floor +from math import ceil, floor, sqrt SUPPORTED_RENDER_ENGINES = {'CYCLES', 'BLENDER_RENDER'} @@ -55,16 +55,14 @@ class AutoTileSizeSettings(bpy.types.PropertyGroup): name="Target GPU Tile Size", items=TILE_SIZES, default='256', - description="Square dimentions of tiles", + description="Square dimentions of tiles for GPU rendering", update=_update_tile_size) - cpu_choice = bpy.props.EnumProperty( name="Target CPU Tile Size", items=TILE_SIZES, default='32', - description="Square dimentions of tiles", + description="Square dimentions of tiles for CPU rendering", update=_update_tile_size) - bi_choice = bpy.props.EnumProperty( name="Target CPU Tile Size", items=TILE_SIZES, @@ -72,6 +70,37 @@ class AutoTileSizeSettings(bpy.types.PropertyGroup): description="Square dimentions of tiles", update=_update_tile_size) + gpu_custom = bpy.props.IntProperty( + name="Target Size", + default=256, + min=8, # same as blender's own limits + max=65536, + description="Custom target tile size for GPU rendering", + update=_update_tile_size) + cpu_custom = bpy.props.IntProperty( + name="Target Size", + default=32, + min=8, # same as blender's own limits + max=65536, + description="Custom target tile size for CPU rendering", + update=_update_tile_size) + bi_custom = bpy.props.IntProperty( + name="Target Size", + default=64, + min=8, # same as blender's own limits + max=65536, + description="Custom target tile size", + update=_update_tile_size) + + target_type = bpy.props.EnumProperty( + name="Target tile size", + items=( + ('po2', "Po2", "A choice between powers of 2 (16, 32, 64...)"), + ('custom', "Custom", "Choose any number as the tile size target")), + default='po2', + description="Method of choosing the target tile size", + update=_update_tile_size) + use_optimal = bpy.props.BoolProperty( name="Optimal Tiles", default=True, @@ -89,9 +118,16 @@ class AutoTileSizeSettings(bpy.types.PropertyGroup): default=False, description="Show extra options for more control over the calculated tile size") + thread_error_correct = bpy.props.BoolProperty( + name="Fix", + default=True, + description="Reduce the tile size so that all your available threads are used.", + update=_update_tile_size) + # Internally used props (not for GUI) first_run = bpy.props.BoolProperty(default=True, options={'HIDDEN'}) threads_error = bpy.props.BoolProperty(options={'HIDDEN'}) + num_tiles = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'}) prev_choice = bpy.props.StringProperty(default='', options={'HIDDEN'}) prev_engine = bpy.props.StringProperty(default='', options={'HIDDEN'}) prev_device = bpy.props.StringProperty(default='', options={'HIDDEN'}) @@ -109,16 +145,17 @@ def ats_poll(context): return True -def ats_get_engine_is_gpu(engine, device, userpref): +def engine_is_gpu(engine, device, userpref): return engine == 'CYCLES' and device == 'GPU' and userpref.system.compute_device_type != 'NONE' -def ats_get_tilesize_prop(engine, device, userpref): - if ats_get_engine_is_gpu(engine, device, userpref): - return "gpu_choice" +def get_tilesize_prop(engine, device, userpref): + target_type = "_choice" if bpy.context.scene.ats_settings.target_type == 'po2' else "_custom" + if engine_is_gpu(engine, device, userpref): + return ("gpu" + target_type) elif engine == 'CYCLES': - return "cpu_choice" - return "bi_choice" + return ("cpu" + target_type) + return ("bi" + target_type) @persistent @@ -137,9 +174,9 @@ def on_scene_update(scene): # scene.cycles might not always exist (Cycles is an addon)... device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device border = render.use_border - threads = render.threads + threads = get_threads(context, device) - choice = getattr(settings, ats_get_tilesize_prop(engine, device, userpref)) + choice = getattr(settings, get_tilesize_prop(engine, device, userpref)) res = get_actual_res(render) actual_ts = (render.tile_x, render.tile_y) @@ -150,7 +187,7 @@ def on_scene_update(scene): device != settings.prev_device or border != settings.prev_border or threads != settings.prev_threads or - choice != settings.prev_choice or + str(choice) != settings.prev_choice or res != settings.prev_res[:] or border_res != settings.prev_border_res[:] or actual_ts != settings.prev_actual_tile_size[:]) @@ -163,6 +200,61 @@ def get_actual_res(render): # floor is implicitly done by int conversion... return (int(render.resolution_x * rend_percent), int(render.resolution_y * rend_percent)) +def get_threads(context, device): + render = context.scene.render + engine = render.engine + userpref = context.user_preferences + + if engine_is_gpu(engine, device, userpref): + gpu_device_str = userpref.system.compute_device + if 'MULTI' in gpu_device_str: + threads = int(gpu_device_str.split('_')[-1]) + else: + threads = 1 + else: + threads = render.threads + + return threads + +def max_tile_size(threads, xres, yres): + ''' Give the largest tile size that will still use all threads ''' + + render_area = xres * yres + tile_area = render_area / threads + tile_length = sqrt(tile_area) + + # lists: num x tiles, num y tiles, squareness, total tiles + perfect_attempts = [] # attempts with correct number of tiles + attempts = [] # all attempts, even if incorrect number of tiles + + axes = [xres, yres] + funcs = [floor, ceil] + + for axis in axes: + sec_axis = yres if axis == xres else xres + for func in funcs: + primary = func(axis / tile_length) + if primary > 0: + secondary = threads / primary + ts_p = axis/primary + ts_s = sec_axis/secondary + squareness = max(ts_p, ts_s) - min(ts_p, ts_s) + attempt = [primary if axis == xres else secondary, primary if axis != xres else secondary, squareness, primary * secondary] + if attempt not in attempts: + attempts.append(attempt) + if secondary.is_integer(): # will only be an integer if there are the right number of tiles + perfect_attempts.append(attempt) + + if perfect_attempts: # prefer to use attempt that has exactly the right number of tiles + attempts = perfect_attempts + + attempt = sorted(attempts, key=lambda k: k[2])[0] # pick set with most square tiles + numtiles_x = round(attempt[0]) + numtiles_y = round(attempt[1]) + tile_x = ceil(xres / numtiles_x) + tile_y = ceil(yres / numtiles_y) + + return (tile_x, tile_y) def do_set_tile_size(context): if not ats_poll(context): @@ -176,7 +268,6 @@ def do_set_tile_size(context): engine = render.engine device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device border = render.use_border - threads = render.threads realxres, realyres = xres, yres = res = get_actual_res(scene.render) @@ -184,11 +275,12 @@ def do_set_tile_size(context): xres = round(xres * (render.border_max_x - render.border_min_x)) yres = round(yres * (render.border_max_y - render.border_min_y)) - choice = getattr(settings, ats_get_tilesize_prop(engine, device, userpref)) + choice = getattr(settings, get_tilesize_prop(engine, device, userpref)) target = int(choice) numtiles_x = ceil(xres / target) numtiles_y = ceil(yres / target) + settings.num_tiles = (numtiles_x, numtiles_y) if settings.use_optimal: tile_x = ceil(xres / numtiles_x) tile_y = ceil(yres / numtiles_y) @@ -198,20 +290,25 @@ def do_set_tile_size(context): print("Tile size: %dx%d (%dx%d tiles)" % (tile_x, tile_y, ceil(xres / tile_x), ceil(yres / tile_y))) - render.tile_x = tile_x - render.tile_y = tile_y - # Detect if there are fewer tiles than available threads - if ((numtiles_x * numtiles_y) < threads) and not ats_get_engine_is_gpu(engine, device, userpref): + threads = get_threads(context, device) + if ((numtiles_x * numtiles_y) < threads): settings.threads_error = True + if settings.thread_error_correct: + tile_x, tile_y = max_tile_size(threads, xres, yres) + settings.num_tiles = (ceil(xres/tile_x), ceil(yres/tile_y)) else: settings.threads_error = False + render.tile_x = tile_x + render.tile_y = tile_y + + settings.prev_engine = engine settings.prev_device = device settings.prev_border = border settings.prev_threads = threads - settings.prev_choice = choice + settings.prev_choice = str(choice) settings.prev_res = res settings.prev_border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y) settings.prev_actual_tile_size = (tile_x, tile_y) @@ -252,16 +349,21 @@ def ui_layout(engine, layout, context): row.prop(settings, "is_enabled", toggle=True) row.prop(settings, "use_advanced_ui", toggle=True, text="", icon='PREFERENCES') - sub = col.column(align=True) + sub = col.column(align=False) sub.enabled = settings.is_enabled if settings.use_advanced_ui: - sub.label("Target tile size:") + row = sub.row(align=True) + row.label("Target tile size:") + row.separator() + row.prop(settings, "target_type", expand=True) row = sub.row(align=True) - row.prop(settings, ats_get_tilesize_prop(engine, device, userpref), expand=True) + row.prop(settings, get_tilesize_prop(engine, device, userpref), expand=True) sub.prop(settings, "use_optimal", text="Calculate Optimal Size") + sub.label("Number of tiles: %s x %s (Total: %s)" % (settings.num_tiles[0], settings.num_tiles[1], settings.num_tiles[0] * settings.num_tiles[1])) + if settings.first_run: sub = layout.column(align=True) sub.operator("render.autotilesize_set", text="First-render fix", icon='ERROR') @@ -272,9 +374,11 @@ def ui_layout(engine, layout, context): if (render.tile_x / render.tile_y > 2) or (render.tile_x / render.tile_y < 0.5): # if not very square tile sub.label(text="Warning: Tile size is not very square", icon='ERROR') sub.label(text=" Try a slightly different resolution") - sub.label(text=" or choose \"Exact\" above") if settings.threads_error: - sub.label(text="Warning: Fewer tiles than render threads", icon='ERROR') + row = sub.row(align=True) + row.alignment = 'CENTER' + row.label(text="Warning: Fewer tiles than threads.", icon='ERROR') + row.prop(settings, 'thread_error_correct') def menu_func_cycles(self, context):
-rw-r--r--render_auto_tile_size.py160
1 files changed, 132 insertions, 28 deletions
diff --git a/render_auto_tile_size.py b/render_auto_tile_size.py
index 8ece451d..a773281d 100644
--- a/render_auto_tile_size.py
+++ b/render_auto_tile_size.py
@@ -20,8 +20,8 @@ bl_info = {
"name": "Auto Tile Size",
"description": "Estimate and set the tile size that will render the fastest",
"author": "Greg Zaal",
- "version": (2, 7),
- "blender": (2, 72, 0),
+ "version": (3, 0),
+ "blender": (2, 74, 0),
"location": "Render Settings > Performance",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/Render/Auto_Tile_Size",
@@ -31,7 +31,7 @@ bl_info = {
import bpy
from bpy.app.handlers import persistent
-from math import ceil, floor
+from math import ceil, floor, sqrt
SUPPORTED_RENDER_ENGINES = {'CYCLES', 'BLENDER_RENDER'}
@@ -55,16 +55,14 @@ class AutoTileSizeSettings(bpy.types.PropertyGroup):
name="Target GPU Tile Size",
items=TILE_SIZES,
default='256',
- description="Square dimentions of tiles",
+ description="Square dimentions of tiles for GPU rendering",
update=_update_tile_size)
-
cpu_choice = bpy.props.EnumProperty(
name="Target CPU Tile Size",
items=TILE_SIZES,
default='32',
- description="Square dimentions of tiles",
+ description="Square dimentions of tiles for CPU rendering",
update=_update_tile_size)
-
bi_choice = bpy.props.EnumProperty(
name="Target CPU Tile Size",
items=TILE_SIZES,
@@ -72,6 +70,37 @@ class AutoTileSizeSettings(bpy.types.PropertyGroup):
description="Square dimentions of tiles",
update=_update_tile_size)
+ gpu_custom = bpy.props.IntProperty(
+ name="Target Size",
+ default=256,
+ min=8, # same as blender's own limits
+ max=65536,
+ description="Custom target tile size for GPU rendering",
+ update=_update_tile_size)
+ cpu_custom = bpy.props.IntProperty(
+ name="Target Size",
+ default=32,
+ min=8, # same as blender's own limits
+ max=65536,
+ description="Custom target tile size for CPU rendering",
+ update=_update_tile_size)
+ bi_custom = bpy.props.IntProperty(
+ name="Target Size",
+ default=64,
+ min=8, # same as blender's own limits
+ max=65536,
+ description="Custom target tile size",
+ update=_update_tile_size)
+
+ target_type = bpy.props.EnumProperty(
+ name="Target tile size",
+ items=(
+ ('po2', "Po2", "A choice between powers of 2 (16, 32, 64...)"),
+ ('custom', "Custom", "Choose any number as the tile size target")),
+ default='po2',
+ description="Method of choosing the target tile size",
+ update=_update_tile_size)
+
use_optimal = bpy.props.BoolProperty(
name="Optimal Tiles",
default=True,
@@ -89,9 +118,16 @@ class AutoTileSizeSettings(bpy.types.PropertyGroup):
default=False,
description="Show extra options for more control over the calculated tile size")
+ thread_error_correct = bpy.props.BoolProperty(
+ name="Fix",
+ default=True,
+ description="Reduce the tile size so that all your available threads are used.",
+ update=_update_tile_size)
+
# Internally used props (not for GUI)
first_run = bpy.props.BoolProperty(default=True, options={'HIDDEN'})
threads_error = bpy.props.BoolProperty(options={'HIDDEN'})
+ num_tiles = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
prev_choice = bpy.props.StringProperty(default='', options={'HIDDEN'})
prev_engine = bpy.props.StringProperty(default='', options={'HIDDEN'})
prev_device = bpy.props.StringProperty(default='', options={'HIDDEN'})
@@ -109,16 +145,17 @@ def ats_poll(context):
return True
-def ats_get_engine_is_gpu(engine, device, userpref):
+def engine_is_gpu(engine, device, userpref):
return engine == 'CYCLES' and device == 'GPU' and userpref.system.compute_device_type != 'NONE'
-def ats_get_tilesize_prop(engine, device, userpref):
- if ats_get_engine_is_gpu(engine, device, userpref):
- return "gpu_choice"
+def get_tilesize_prop(engine, device, userpref):
+ target_type = "_choice" if bpy.context.scene.ats_settings.target_type == 'po2' else "_custom"
+ if engine_is_gpu(engine, device, userpref):
+ return ("gpu" + target_type)
elif engine == 'CYCLES':
- return "cpu_choice"
- return "bi_choice"
+ return ("cpu" + target_type)
+ return ("bi" + target_type)
@persistent
@@ -137,9 +174,9 @@ def on_scene_update(scene):
# scene.cycles might not always exist (Cycles is an addon)...
device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
border = render.use_border
- threads = render.threads
+ threads = get_threads(context, device)
- choice = getattr(settings, ats_get_tilesize_prop(engine, device, userpref))
+ choice = getattr(settings, get_tilesize_prop(engine, device, userpref))
res = get_actual_res(render)
actual_ts = (render.tile_x, render.tile_y)
@@ -150,7 +187,7 @@ def on_scene_update(scene):
device != settings.prev_device or
border != settings.prev_border or
threads != settings.prev_threads or
- choice != settings.prev_choice or
+ str(choice) != settings.prev_choice or
res != settings.prev_res[:] or
border_res != settings.prev_border_res[:] or
actual_ts != settings.prev_actual_tile_size[:])
@@ -163,6 +200,61 @@ def get_actual_res(render):
# floor is implicitly done by int conversion...
return (int(render.resolution_x * rend_percent), int(render.resolution_y * rend_percent))
+def get_threads(context, device):
+ render = context.scene.render
+ engine = render.engine
+ userpref = context.user_preferences
+
+ if engine_is_gpu(engine, device, userpref):
+ gpu_device_str = userpref.system.compute_device
+ if 'MULTI' in gpu_device_str:
+ threads = int(gpu_device_str.split('_')[-1])
+ else:
+ threads = 1
+ else:
+ threads = render.threads
+
+ return threads
+
+def max_tile_size(threads, xres, yres):
+ ''' Give the largest tile size that will still use all threads '''
+
+ render_area = xres * yres
+ tile_area = render_area / threads
+ tile_length = sqrt(tile_area)
+
+ # lists: num x tiles, num y tiles, squareness, total tiles
+ perfect_attempts = [] # attempts with correct number of tiles
+ attempts = [] # all attempts, even if incorrect number of tiles
+
+ axes = [xres, yres]
+ funcs = [floor, ceil]
+
+ for axis in axes:
+ sec_axis = yres if axis == xres else xres
+ for func in funcs:
+ primary = func(axis / tile_length)
+ if primary > 0:
+ secondary = threads / primary
+ ts_p = axis/primary
+ ts_s = sec_axis/secondary
+ squareness = max(ts_p, ts_s) - min(ts_p, ts_s)
+ attempt = [primary if axis == xres else secondary, primary if axis != xres else secondary, squareness, primary * secondary]
+ if attempt not in attempts:
+ attempts.append(attempt)
+ if secondary.is_integer(): # will only be an integer if there are the right number of tiles
+ perfect_attempts.append(attempt)
+
+ if perfect_attempts: # prefer to use attempt that has exactly the right number of tiles
+ attempts = perfect_attempts
+
+ attempt = sorted(attempts, key=lambda k: k[2])[0] # pick set with most square tiles
+ numtiles_x = round(attempt[0])
+ numtiles_y = round(attempt[1])
+ tile_x = ceil(xres / numtiles_x)
+ tile_y = ceil(yres / numtiles_y)
+
+ return (tile_x, tile_y)
def do_set_tile_size(context):
if not ats_poll(context):
@@ -176,7 +268,6 @@ def do_set_tile_size(context):
engine = render.engine
device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
border = render.use_border
- threads = render.threads
realxres, realyres = xres, yres = res = get_actual_res(scene.render)
@@ -184,11 +275,12 @@ def do_set_tile_size(context):
xres = round(xres * (render.border_max_x - render.border_min_x))
yres = round(yres * (render.border_max_y - render.border_min_y))
- choice = getattr(settings, ats_get_tilesize_prop(engine, device, userpref))
+ choice = getattr(settings, get_tilesize_prop(engine, device, userpref))
target = int(choice)
numtiles_x = ceil(xres / target)
numtiles_y = ceil(yres / target)
+ settings.num_tiles = (numtiles_x, numtiles_y)
if settings.use_optimal:
tile_x = ceil(xres / numtiles_x)
tile_y = ceil(yres / numtiles_y)
@@ -198,20 +290,25 @@ def do_set_tile_size(context):
print("Tile size: %dx%d (%dx%d tiles)" % (tile_x, tile_y, ceil(xres / tile_x), ceil(yres / tile_y)))
- render.tile_x = tile_x
- render.tile_y = tile_y
-
# Detect if there are fewer tiles than available threads
- if ((numtiles_x * numtiles_y) < threads) and not ats_get_engine_is_gpu(engine, device, userpref):
+ threads = get_threads(context, device)
+ if ((numtiles_x * numtiles_y) < threads):
settings.threads_error = True
+ if settings.thread_error_correct:
+ tile_x, tile_y = max_tile_size(threads, xres, yres)
+ settings.num_tiles = (ceil(xres/tile_x), ceil(yres/tile_y))
else:
settings.threads_error = False
+ render.tile_x = tile_x
+ render.tile_y = tile_y
+
+
settings.prev_engine = engine
settings.prev_device = device
settings.prev_border = border
settings.prev_threads = threads
- settings.prev_choice = choice
+ settings.prev_choice = str(choice)
settings.prev_res = res
settings.prev_border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y)
settings.prev_actual_tile_size = (tile_x, tile_y)
@@ -252,16 +349,21 @@ def ui_layout(engine, layout, context):
row.prop(settings, "is_enabled", toggle=True)
row.prop(settings, "use_advanced_ui", toggle=True, text="", icon='PREFERENCES')
- sub = col.column(align=True)
+ sub = col.column(align=False)
sub.enabled = settings.is_enabled
if settings.use_advanced_ui:
- sub.label("Target tile size:")
+ row = sub.row(align=True)
+ row.label("Target tile size:")
+ row.separator()
+ row.prop(settings, "target_type", expand=True)
row = sub.row(align=True)
- row.prop(settings, ats_get_tilesize_prop(engine, device, userpref), expand=True)
+ row.prop(settings, get_tilesize_prop(engine, device, userpref), expand=True)
sub.prop(settings, "use_optimal", text="Calculate Optimal Size")
+ sub.label("Number of tiles: %s x %s (Total: %s)" % (settings.num_tiles[0], settings.num_tiles[1], settings.num_tiles[0] * settings.num_tiles[1]))
+
if settings.first_run:
sub = layout.column(align=True)
sub.operator("render.autotilesize_set", text="First-render fix", icon='ERROR')
@@ -272,9 +374,11 @@ def ui_layout(engine, layout, context):
if (render.tile_x / render.tile_y > 2) or (render.tile_x / render.tile_y < 0.5): # if not very square tile
sub.label(text="Warning: Tile size is not very square", icon='ERROR')
sub.label(text=" Try a slightly different resolution")
- sub.label(text=" or choose \"Exact\" above")
if settings.threads_error:
- sub.label(text="Warning: Fewer tiles than render threads", icon='ERROR')
+ row = sub.row(align=True)
+ row.alignment = 'CENTER'
+ row.label(text="Warning: Fewer tiles than threads.", icon='ERROR')
+ row.prop(settings, 'thread_error_correct')
def menu_func_cycles(self, context):