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authorBastien Montagne <montagne29@wanadoo.fr>2015-05-19 16:42:24 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-05-19 16:42:24 +0300
commit87e95103c5165634eead5e6a2cdb7c68079f26db (patch)
tree7347265f45b098a5cb5df3e69cedbed6f27268fd
parentf30fc86ab552f193b891bbb68317b0c123e73b75 (diff)
FBX Export: Hopefully fix once and for all default scale issue.
Now, we consider default BU as 1 meter (100 FBX units), instead of 1 FBX unit (1cm)...
-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/export_fbx_bin.py9
2 files changed, 6 insertions, 5 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index abd542b1..1d613b49 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 3, 0),
+ "version": (3, 3, 1),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index e1ed2edf..ff8581c8 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2602,7 +2602,7 @@ def fbx_header_elements(root, scene_data, time=None):
props = elem_properties(global_settings)
up_axis, front_axis, coord_axis = RIGHT_HAND_AXES[scene_data.settings.to_axes]
# Currently not sure about that, but looks like default unit of FBX is cm...
- #~ scale_factor = (1.0 if scene.unit_settings.system == 'NONE' else scene.unit_settings.scale_length) * 100 * scene_data.settings.global_scale
+ scale_factor_org = 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length)
scale_factor = scene_data.settings.global_scale
elem_props_set(props, "p_integer", b"UpAxis", up_axis[0])
elem_props_set(props, "p_integer", b"UpAxisSign", up_axis[1])
@@ -2613,7 +2613,7 @@ def fbx_header_elements(root, scene_data, time=None):
elem_props_set(props, "p_integer", b"OriginalUpAxis", -1)
elem_props_set(props, "p_integer", b"OriginalUpAxisSign", 1)
elem_props_set(props, "p_double", b"UnitScaleFactor", scale_factor)
- elem_props_set(props, "p_double", b"OriginalUnitScaleFactor", 1.0)
+ elem_props_set(props, "p_double", b"OriginalUnitScaleFactor", scale_factor_org)
elem_props_set(props, "p_color_rgb", b"AmbientColor", (0.0, 0.0, 0.0))
elem_props_set(props, "p_string", b"DefaultCamera", "Producer Perspective")
@@ -2825,8 +2825,9 @@ def save_single(operator, scene, filepath="",
# Scale/unit mess. FBX can store the 'reference' unit of a file in its UnitScaleFactor property
# (1.0 meaning centimeter, afaik). We use that to reflect user's default unit as set in Blender with scale_length.
# However, we always get values in BU (i.e. meters), so we have to reverse-apply that scale in global matrix...
- if scene.unit_settings.system != 'NONE':
- global_matrix = global_matrix * Matrix.Scale(1.0 / scene.unit_settings.scale_length, 4)
+ # Note that when no default unit is available, we assume 'meters' (and hence scale by 100).
+ scale_correction = 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length)
+ global_matrix = global_matrix * Matrix.Scale(scale_correction, 4)
global_scale = global_matrix.median_scale
global_matrix_inv = global_matrix.inverted()
# For transforming mesh normals.