diff options
author | Adam Wiseman <wiseman303@hotmail.com> | 2012-07-07 12:07:47 +0400 |
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committer | Adam Wiseman <wiseman303@hotmail.com> | 2012-07-07 12:07:47 +0400 |
commit | 313153117b6314e25775cd03065ef246b16575e7 (patch) | |
tree | 6a14197985239d50b4f0dc531358a4b3cd0d9ed2 | |
parent | aab64350c1e6af97ea7e76aea1fd77db32caf9a3 (diff) |
Fixed the broken mesh functions.
-rw-r--r-- | space_view3d_copy_attributes.py | 100 |
1 files changed, 61 insertions, 39 deletions
diff --git a/space_view3d_copy_attributes.py b/space_view3d_copy_attributes.py index 8cbfc76b..01e359ee 100644 --- a/space_view3d_copy_attributes.py +++ b/space_view3d_copy_attributes.py @@ -20,12 +20,11 @@ bl_info = { 'name': 'Copy Attributes Menu', - 'author': 'Bassam Kurdali, Fabian Fricke, wiseman303', - 'version': (0, 4, 6), - "blender": (2, 6, 1), + 'author': 'Bassam Kurdali, Fabian Fricke, Adam Wiseman', + 'version': (0, 4, 7), + 'blender': (2, 6, 3), 'location': 'View3D > Ctrl-C', 'description': 'Copy Attributes Menu from Blender 2.4', - "warning": "some mesh functions broken", 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/' 'Scripts/3D_interaction/Copy_Attributes_Menu', 'tracker_url': 'https://projects.blender.org/tracker/index.php?' @@ -607,16 +606,24 @@ class MESH_MT_CopyFaceSettings(bpy.types.Menu): vc = len(mesh.vertex_colors) > 1 layout = self.layout - layout.operator(MESH_OT_CopyFaceSettings.bl_idname, - text="Copy Material")['mode'] = 'MAT' + op = layout.operator(MESH_OT_CopyFaceSettings.bl_idname, + text="Copy Material") + op['layer'] = '' + op['mode'] = 'MAT' if mesh.uv_textures.active: - layout.operator(MESH_OT_CopyFaceSettings.bl_idname, - text="Copy Image")['mode'] = 'IMAGE' - layout.operator(MESH_OT_CopyFaceSettings.bl_idname, - text="Copy UV Coords")['mode'] = 'UV' + op = layout.operator(MESH_OT_CopyFaceSettings.bl_idname, + text="Copy Image") + op['layer'] = '' + op['mode'] = 'IMAGE' + op = layout.operator(MESH_OT_CopyFaceSettings.bl_idname, + text="Copy UV Coords") + op['layer'] = '' + op['mode'] = 'UV' if mesh.vertex_colors.active: - layout.operator(MESH_OT_CopyFaceSettings.bl_idname, - text="Copy Vertex Colors")['mode'] = 'VCOL' + op = layout.operator(MESH_OT_CopyFaceSettings.bl_idname, + text="Copy Vertex Colors") + op['layer'] = '' + op['mode'] = 'VCOL' if uv or vc: layout.separator() if uv: @@ -683,55 +690,70 @@ class MESH_OT_CopyFaceSettings(bpy.types.Operator): return context.mode == 'EDIT_MESH' def execute(self, context): + mode = getattr(self, 'mode', '') + if not mode in ('MAT', 'VCOL', 'IMAGE', 'UV'): + self.report({'ERROR'}, "No mode specified or invalid mode.") + return self._end(context, {'CANCELLED'}) + layername = getattr(self, 'layer', '') mesh = context.object.data - mode = getattr(self, 'mode', 'MODE') - layername = getattr(self, 'layer', None) # Switching out of edit mode updates the selected state of faces and # makes the data from the uv texture and vertex color layers available. bpy.ops.object.editmode_toggle() + polys = mesh.polygons if mode == 'MAT': - from_data = mesh.polygons - to_data = from_data + to_data = from_data = polys else: if mode == 'VCOL': layers = mesh.vertex_colors act_layer = mesh.vertex_colors.active - else: + elif mode == 'IMAGE': layers = mesh.uv_textures act_layer = mesh.uv_textures.active + elif mode == 'UV': + layers = mesh.uv_layers + act_layer = mesh.uv_layers.active if not layers or (layername and not layername in layers): - return _end({'CANCELLED'}) + self.report({'ERROR'}, "Invalid UV or color layer.") + return self._end(context, {'CANCELLED'}) from_data = layers[layername or act_layer.name].data to_data = act_layer.data - from_face = from_data[mesh.polygons.active] + from_index = polys.active - for f in mesh.polygons: + for f in polys: if f.select: if to_data != from_data: - from_face = from_data[f.index] + # Copying from another layer. + # from_face is to_face's counterpart from other layer. + from_index = f.index + elif f.index == from_index: + # Otherwise skip copying a face to itself. + continue if mode == 'MAT': - f.material_index = from_face.material_index + f.material_index = polys[from_index].material_index continue - to_face = to_data[f.index] - if to_face is from_face: + elif mode == 'IMAGE': + to_data[f.index].image = from_data[from_index].image continue - if mode == 'VCOL': - to_face.color1 = from_face.color1 - to_face.color2 = from_face.color2 - to_face.color3 = from_face.color3 - to_face.color4 = from_face.color4 - elif mode in {'UV', 'IMAGE'}: - attr = mode.lower() - setattr(to_face, attr, getattr(from_face, attr)) - return _end({'FINISHED'}) - - -def _end(retval): - # Clean up by returning to edit mode like it was before. - bpy.ops.object.editmode_toggle() - return(retval) + if len(f.loop_indices) != len(polys[from_index].loop_indices): + self.report({'WARNING'}, "Different number of vertices.") + for i in range(len(f.loop_indices)): + to_vertex = f.loop_indices[i] + from_vertex = polys[from_index].loop_indices[i] + if mode == 'VCOL': + to_data[to_vertex].color = from_data[from_vertex].color + elif mode == 'UV': + to_data[to_vertex].uv = from_data[from_vertex].uv + + return self._end(context, {'FINISHED'}) + + + def _end(self, context, retval): + if context.mode != 'EDIT_MESH': + # Clean up by returning to edit mode like it was before. + bpy.ops.object.editmode_toggle() + return(retval) def register(): |