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authormeta-androcto <meta.androcto1@gmail.com>2017-06-15 15:06:00 +0300
committermeta-androcto <meta.androcto1@gmail.com>2017-06-15 15:06:00 +0300
commitc6676127556e5756e4c94f39784d27149f2eb86d (patch)
treea97b100b59224a3c3b8954b891968c4afa9bea79
parent17d293687324e86b2e94e6ca3574e294f3da3667 (diff)
add advanced objects: split to 2 folders menu and panel
-rw-r--r--add_advanced_objects/delaunay_voronoi/__init__.py51
-rw-r--r--add_advanced_objects_menu/__init__.py (renamed from add_advanced_objects/__init__.py)222
-rw-r--r--add_advanced_objects_menu/add_light_template.py (renamed from add_advanced_objects/add_light_template.py)0
-rw-r--r--add_advanced_objects_menu/add_mesh_aggregate.py (renamed from add_advanced_objects/add_mesh_aggregate.py)0
-rw-r--r--add_advanced_objects_menu/arrange_on_curve.py (renamed from add_advanced_objects/arrange_on_curve.py)0
-rw-r--r--add_advanced_objects_menu/circle_array.py (renamed from add_advanced_objects/circle_array.py)0
-rw-r--r--add_advanced_objects_menu/copy2.py (renamed from add_advanced_objects/copy2.py)0
-rw-r--r--add_advanced_objects_menu/cubester.py (renamed from add_advanced_objects/cubester.py)0
-rw-r--r--add_advanced_objects_menu/make_struts.py (renamed from add_advanced_objects/make_struts.py)0
-rw-r--r--add_advanced_objects_menu/mesh_easylattice.py (renamed from add_advanced_objects/mesh_easylattice.py)0
-rw-r--r--add_advanced_objects_menu/object_add_chain.py (renamed from add_advanced_objects/object_add_chain.py)0
-rw-r--r--add_advanced_objects_menu/oscurart_chain_maker.py (renamed from add_advanced_objects/oscurart_chain_maker.py)0
-rw-r--r--add_advanced_objects_menu/pixelate_3d.py (renamed from add_advanced_objects/pixelate_3d.py)0
-rw-r--r--add_advanced_objects_menu/random_box_structure.py (renamed from add_advanced_objects/random_box_structure.py)0
-rw-r--r--add_advanced_objects_menu/rope_alpha.py (renamed from add_advanced_objects/rope_alpha.py)0
-rw-r--r--add_advanced_objects_menu/scene_objects_bi.py (renamed from add_advanced_objects/scene_objects_bi.py)0
-rw-r--r--add_advanced_objects_menu/scene_objects_cycles.py (renamed from add_advanced_objects/scene_objects_cycles.py)0
-rw-r--r--add_advanced_objects_menu/scene_texture_render.py (renamed from add_advanced_objects/scene_texture_render.py)0
-rw-r--r--add_advanced_objects_menu/trilighting.py (renamed from add_advanced_objects/trilighting.py)0
-rw-r--r--add_advanced_objects_panels/DelaunayVoronoi.py (renamed from add_advanced_objects/delaunay_voronoi/DelaunayVoronoi.py)0
-rw-r--r--add_advanced_objects_panels/__init__.py467
-rw-r--r--add_advanced_objects_panels/delaunay_voronoi.py (renamed from add_advanced_objects/delaunay_voronoi/delaunayVoronoiBlender.py)56
-rw-r--r--add_advanced_objects_panels/drop_to_ground.py (renamed from add_advanced_objects/drop_to_ground.py)3
-rw-r--r--add_advanced_objects_panels/object_laplace_lightning.py (renamed from add_advanced_objects/object_laplace_lightning.py)2
-rw-r--r--add_advanced_objects_panels/object_mangle_tools.py (renamed from add_advanced_objects/object_mangle_tools.py)1
-rw-r--r--add_advanced_objects_panels/oscurart_constellation.py (renamed from add_advanced_objects/delaunay_voronoi/oscurart_constellation.py)26
-rw-r--r--add_advanced_objects_panels/unfold_transition.py (renamed from add_advanced_objects/unfold_transition.py)16
27 files changed, 551 insertions, 293 deletions
diff --git a/add_advanced_objects/delaunay_voronoi/__init__.py b/add_advanced_objects/delaunay_voronoi/__init__.py
deleted file mode 100644
index c32eb374..00000000
--- a/add_advanced_objects/delaunay_voronoi/__init__.py
+++ /dev/null
@@ -1,51 +0,0 @@
-# -*- coding:utf-8 -*-
-
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_info = {
- "name": "Delaunay Voronoi",
- "description": "Points cloud Delaunay triangulation in 2.5D "
- "(suitable for terrain modelling) or Voronoi diagram in 2D",
- "author": "Domlysz, Oscurart",
- "version": (1, 3),
- "blender": (2, 7, 0),
- "location": "View3D > Tools > GIS",
- "warning": "",
- "wiki_url": "https://github.com/domlysz/BlenderGIS/wiki",
- "category": ""
- }
-
-if "bpy" in locals():
- import importlib
- importlib.reload(oscurart_constellation)
-
-else:
- from . import oscurart_constellation
-
-import bpy
-from .delaunayVoronoiBlender import ToolsPanelDelaunay
-
-
-# Register
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
diff --git a/add_advanced_objects/__init__.py b/add_advanced_objects_menu/__init__.py
index 4a70f83d..b1d86454 100644
--- a/add_advanced_objects/__init__.py
+++ b/add_advanced_objects_menu/__init__.py
@@ -44,23 +44,16 @@ if "bpy" in locals():
importlib.reload(trilighting)
importlib.reload(pixelate_3d)
importlib.reload(object_add_chain)
- importlib.reload(drop_to_ground)
importlib.reload(circle_array)
- importlib.reload(unfold_transition)
importlib.reload(copy2)
importlib.reload(make_struts)
importlib.reload(random_box_structure)
importlib.reload(cubester)
importlib.reload(rope_alpha)
importlib.reload(add_mesh_aggregate)
- importlib.reload(object_mangle_tools)
importlib.reload(arrange_on_curve)
- importlib.reload(object_laplace_lightning)
importlib.reload(mesh_easylattice)
- importlib.reload(DelaunayVoronoi)
- importlib.reload(delaunayVoronoiBlender)
- importlib.reload(oscurart_constellation)
- importlib.reload(oscurart_chain_maker)
+
else:
from . import add_light_template
@@ -70,24 +63,16 @@ else:
from . import trilighting
from . import pixelate_3d
from . import object_add_chain
- from . import oscurart_chain_maker
- from . import drop_to_ground
from . import circle_array
- from . import unfold_transition
from . import copy2
from . import make_struts
from . import random_box_structure
from . import cubester
from . import rope_alpha
from . import add_mesh_aggregate
- from . import object_mangle_tools
from . import arrange_on_curve
- from . import object_laplace_lightning
from . import mesh_easylattice
- from .delaunay_voronoi import DelaunayVoronoi
- from .delaunay_voronoi import delaunayVoronoiBlender
- from .delaunay_voronoi import oscurart_constellation
import bpy
from bpy.types import (
@@ -256,6 +241,7 @@ class AdvancedObjPreferences(AddonPreferences):
box.label(text="Physics Tools:", icon="LAYER_ACTIVE")
box.label(text="Drop to Ground, Wrecking Ball and Cloth Rope", icon="LAYER_USED")
+
icon_2 = "TRIA_RIGHT" if not self.show_panel_list else "TRIA_DOWN"
box = layout.box()
box.prop(self, "show_panel_list", emboss=False, icon=icon_2)
@@ -263,14 +249,8 @@ class AdvancedObjPreferences(AddonPreferences):
if self.show_panel_list:
box.label(text="Panels located in 3D View Tools Region > Create",
icon="LAYER_ACTIVE")
- box.label(text="Drop to Ground", icon="LAYER_USED")
- box.label(text="Unfold Transition", icon="LAYER_USED")
box.label(text="CubeSter", icon="LAYER_USED")
- box.label(text="Mangle tools", icon="LAYER_USED")
- box.label(text="Laplacian Lighting", icon="LAYER_USED")
- box.label(text="Delaunay Voronoi", icon="LAYER_USED")
- box.label(text="Duplicate on Curve (Shown if an Active Curve Object is it the 3D View)",
- icon="LAYER_USED")
+
# Cubester update functions
@@ -556,202 +536,6 @@ class AdvancedObjProperties(PropertyGroup):
],
default='O',
)
- # object_laplace_lighting props
- ORIGIN = FloatVectorProperty(
- name="Origin charge"
- )
- GROUNDZ = IntProperty(
- name="Ground Z coordinate"
- )
- HORDER = IntProperty(
- name="Secondary paths orders",
- default=1
- )
- # object_laplace_lighting UI props
- TSTEPS = IntProperty(
- name="Iterations",
- default=350,
- description="Number of cells to create\n"
- "Will end early if hits ground plane or cloud"
- )
- GSCALE = FloatProperty(
- name="Grid unit size",
- default=0.12,
- description="scale of cells, .25 = 4 cells per blenderUnit"
- )
- BIGVAR = FloatProperty(
- name="Straightness",
- default=6.3,
- description="Straightness/branchiness of bolt, \n"
- "<2 is mush, >12 is staight line, 6.3 is good"
- )
- GROUNDBOOL = BoolProperty(
- name="Use Ground object",
- description="Use ground plane or not",
- default=True
- )
- GROUNDC = IntProperty(
- name="Ground charge",
- default=-250,
- description="Charge of the ground plane"
- )
- CLOUDBOOL = BoolProperty(
- name="Use Cloud object",
- default=False,
- description="Use cloud object - attracts and terminates like ground but\n"
- "any obj instead of z plane\n"
- "Can slow down loop if obj is large, overrides ground"
- )
- CLOUDC = IntProperty(
- name="Cloud charge",
- default=-1,
- description="Charge of a cell in cloud object\n"
- "(so total charge also depends on obj size)"
- )
- VMMESH = BoolProperty(
- name="Multi mesh",
- default=True,
- description="Output to multi-meshes for different materials on main/sec/side branches"
- )
- VSMESH = BoolProperty(
- name="Single mesh",
- default=False,
- description="Output to single mesh for using build modifier and particles for effects"
- )
- VCUBE = BoolProperty(
- name="Cubes",
- default=False,
- description="CTRL-J after run to JOIN\n"
- "Outputs a bunch of cube objects, mostly for testing"
- )
- VVOX = BoolProperty(
- name="Voxel (experimental)",
- default=False,
- description="Output to a voxel file to bpy.data.filepath\FSLGvoxels.raw\n"
- "(doesn't work well right now)"
- )
- IBOOL = BoolProperty(
- name="Use Insulator object",
- default=False,
- description="Use insulator mesh object to prevent growth of bolt in areas"
- )
- OOB = StringProperty(
- name="Select",
- default="",
- description="Origin of bolt, can be an Empty\n"
- "if object is a mesh will use all verts as charges")
- GOB = StringProperty(
- name="Select",
- default="",
- description="Object to use as ground plane, uses z coord only"
- )
- COB = StringProperty(
- name="Select",
- default="",
- description="Object to use as cloud, best to use a cube"
- )
- IOB = StringProperty(
- name="Select",
- default="",
- description="Object to use as insulator, 'voxelized'\n"
- "before generating bolt (can be slow)"
- )
- # object_mangle_tools properties
- mangle_constraint_vector = BoolVectorProperty(
- name="Mangle Constraint",
- default=(True, True, True),
- subtype='XYZ',
- description="Constrains Mangle Direction"
- )
- mangle_random_magnitude = IntProperty(
- name="Mangle Severity",
- default=5,
- min=1, max=30,
- description="Severity of mangling"
- )
- mangle_name = StringProperty(
- name="Shape Key Name",
- default="mangle",
- description="Name given for mangled shape keys"
- )
- # unfold_transition properties
- unfold_arm_name = StringProperty(
- default=""
- )
- unfold_modo = EnumProperty(
- name="",
- items=[("cursor", "3D Cursor", "Use the Distance to 3D Cursor"),
- ("weight", "Weight Map", "Use a Painted Weight map"),
- ("index", "Mesh Indices", "Use Faces and Vertices index")],
- description="How to Sort Bones for animation", default="cursor"
- )
- unfold_flip = BoolProperty(
- name="Flipping Faces",
- default=False,
- description="Rotate faces around the Center and skip Scaling - "
- "keep checked for both operators"
- )
- unfold_fold_duration = IntProperty(
- name="Total Time",
- min=5, soft_min=25,
- max=10000, soft_max=2500,
- default=200,
- description="Total animation length"
- )
- unfold_sca_time = IntProperty(
- name="Scale Time",
- min=1,
- max=5000, soft_max=500,
- default=10,
- description="Faces scaling time"
- )
- unfold_rot_time = IntProperty(
- name="Rotation Time",
- min=1, soft_min=5,
- max=5000, soft_max=500,
- default=15,
- description="Faces rotation time"
- )
- unfold_rot_max = IntProperty(
- name="Angle",
- min=-180,
- max=180,
- default=135,
- description="Faces rotation angle"
- )
- unfold_fold_noise = IntProperty(
- name="Noise",
- min=0,
- max=500, soft_max=50,
- default=0,
- description="Offset some faces animation"
- )
- unfold_bounce = FloatProperty(
- name="Bounce",
- min=0,
- max=10, soft_max=2.5,
- default=0,
- description="Add some bounce to rotation"
- )
- unfold_from_point = BoolProperty(
- name="Point",
- default=False,
- description="Scale faces from a Point instead of from an Edge"
- )
- unfold_wiggle_rot = BoolProperty(
- name="Wiggle",
- default=False,
- description="Use all Axis + Random Rotation instead of X Aligned"
- )
- # oscurart_constellation
- constellation_limit = FloatProperty(
- name="Inital Threshold",
- description="Edges will be created only if the distance\n"
- "between vertices is smaller than this value\n"
- "This is a starting value on Operator Invoke",
- default=2,
- min=0
- )
def register():
diff --git a/add_advanced_objects/add_light_template.py b/add_advanced_objects_menu/add_light_template.py
index 9e2c139f..9e2c139f 100644
--- a/add_advanced_objects/add_light_template.py
+++ b/add_advanced_objects_menu/add_light_template.py
diff --git a/add_advanced_objects/add_mesh_aggregate.py b/add_advanced_objects_menu/add_mesh_aggregate.py
index 6072cb9c..6072cb9c 100644
--- a/add_advanced_objects/add_mesh_aggregate.py
+++ b/add_advanced_objects_menu/add_mesh_aggregate.py
diff --git a/add_advanced_objects/arrange_on_curve.py b/add_advanced_objects_menu/arrange_on_curve.py
index 14017480..14017480 100644
--- a/add_advanced_objects/arrange_on_curve.py
+++ b/add_advanced_objects_menu/arrange_on_curve.py
diff --git a/add_advanced_objects/circle_array.py b/add_advanced_objects_menu/circle_array.py
index af5a6a0a..af5a6a0a 100644
--- a/add_advanced_objects/circle_array.py
+++ b/add_advanced_objects_menu/circle_array.py
diff --git a/add_advanced_objects/copy2.py b/add_advanced_objects_menu/copy2.py
index 489f6dee..489f6dee 100644
--- a/add_advanced_objects/copy2.py
+++ b/add_advanced_objects_menu/copy2.py
diff --git a/add_advanced_objects/cubester.py b/add_advanced_objects_menu/cubester.py
index 1a516bd0..1a516bd0 100644
--- a/add_advanced_objects/cubester.py
+++ b/add_advanced_objects_menu/cubester.py
diff --git a/add_advanced_objects/make_struts.py b/add_advanced_objects_menu/make_struts.py
index 58e149ab..58e149ab 100644
--- a/add_advanced_objects/make_struts.py
+++ b/add_advanced_objects_menu/make_struts.py
diff --git a/add_advanced_objects/mesh_easylattice.py b/add_advanced_objects_menu/mesh_easylattice.py
index 91a167dc..91a167dc 100644
--- a/add_advanced_objects/mesh_easylattice.py
+++ b/add_advanced_objects_menu/mesh_easylattice.py
diff --git a/add_advanced_objects/object_add_chain.py b/add_advanced_objects_menu/object_add_chain.py
index 8b182c82..8b182c82 100644
--- a/add_advanced_objects/object_add_chain.py
+++ b/add_advanced_objects_menu/object_add_chain.py
diff --git a/add_advanced_objects/oscurart_chain_maker.py b/add_advanced_objects_menu/oscurart_chain_maker.py
index 6dcd6f80..6dcd6f80 100644
--- a/add_advanced_objects/oscurart_chain_maker.py
+++ b/add_advanced_objects_menu/oscurart_chain_maker.py
diff --git a/add_advanced_objects/pixelate_3d.py b/add_advanced_objects_menu/pixelate_3d.py
index d2b28971..d2b28971 100644
--- a/add_advanced_objects/pixelate_3d.py
+++ b/add_advanced_objects_menu/pixelate_3d.py
diff --git a/add_advanced_objects/random_box_structure.py b/add_advanced_objects_menu/random_box_structure.py
index fa4b6497..fa4b6497 100644
--- a/add_advanced_objects/random_box_structure.py
+++ b/add_advanced_objects_menu/random_box_structure.py
diff --git a/add_advanced_objects/rope_alpha.py b/add_advanced_objects_menu/rope_alpha.py
index 904168a1..904168a1 100644
--- a/add_advanced_objects/rope_alpha.py
+++ b/add_advanced_objects_menu/rope_alpha.py
diff --git a/add_advanced_objects/scene_objects_bi.py b/add_advanced_objects_menu/scene_objects_bi.py
index f189bb11..f189bb11 100644
--- a/add_advanced_objects/scene_objects_bi.py
+++ b/add_advanced_objects_menu/scene_objects_bi.py
diff --git a/add_advanced_objects/scene_objects_cycles.py b/add_advanced_objects_menu/scene_objects_cycles.py
index 85e85867..85e85867 100644
--- a/add_advanced_objects/scene_objects_cycles.py
+++ b/add_advanced_objects_menu/scene_objects_cycles.py
diff --git a/add_advanced_objects/scene_texture_render.py b/add_advanced_objects_menu/scene_texture_render.py
index 02d6490b..02d6490b 100644
--- a/add_advanced_objects/scene_texture_render.py
+++ b/add_advanced_objects_menu/scene_texture_render.py
diff --git a/add_advanced_objects/trilighting.py b/add_advanced_objects_menu/trilighting.py
index e0068e66..e0068e66 100644
--- a/add_advanced_objects/trilighting.py
+++ b/add_advanced_objects_menu/trilighting.py
diff --git a/add_advanced_objects/delaunay_voronoi/DelaunayVoronoi.py b/add_advanced_objects_panels/DelaunayVoronoi.py
index dcce7f68..dcce7f68 100644
--- a/add_advanced_objects/delaunay_voronoi/DelaunayVoronoi.py
+++ b/add_advanced_objects_panels/DelaunayVoronoi.py
diff --git a/add_advanced_objects_panels/__init__.py b/add_advanced_objects_panels/__init__.py
new file mode 100644
index 00000000..81950727
--- /dev/null
+++ b/add_advanced_objects_panels/__init__.py
@@ -0,0 +1,467 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Contributed to by:
+# meta-androcto, Bill Currie, Jorge Hernandez - Melenedez Jacob Morris, Oscurart #
+# Rebellion, Antonis Karvelas, Eleanor Howick, lijenstina, Daniel Schalla, Domlysz #
+# Unnikrishnan(kodemax), Florian Meyer, Omar ahmed, Brian Hinton (Nichod), liero #
+# Atom, Dannyboy, Mano-Wii, Kursad Karatas, teldredge, Phil Cote #
+
+bl_info = {
+ "name": "Add Advanced Object Panels",
+ "author": "meta-androcto,",
+ "version": (1, 1, 4),
+ "blender": (2, 7, 7),
+ "description": "Individual Create Panel Activation List",
+ "location": "Addons Preferences",
+ "warning": "",
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
+ "Scripts/3D_interaction/viewport_pies",
+ "category": "Object"
+ }
+
+import bpy
+from bpy.types import (
+ Menu,
+ AddonPreferences,
+ PropertyGroup,
+ )
+from bpy.props import (
+ BoolProperty,
+ BoolVectorProperty,
+ EnumProperty,
+ FloatProperty,
+ FloatVectorProperty,
+ IntProperty,
+ StringProperty,
+ PointerProperty,
+ )
+
+sub_modules_names = (
+ "drop_to_ground",
+ "object_laplace_lightning",
+ "object_mangle_tools",
+ "unfold_transition",
+ "delaunay_voronoi",
+ "oscurart_constellation",
+ )
+
+
+sub_modules = [__import__(__package__ + "." + submod, {}, {}, submod) for submod in sub_modules_names]
+sub_modules.sort(key=lambda mod: (mod.bl_info['category'], mod.bl_info['name']))
+
+
+#Addons Preferences
+def _get_pref_class(mod):
+ import inspect
+
+ for obj in vars(mod).values():
+ if inspect.isclass(obj) and issubclass(obj, PropertyGroup):
+ if hasattr(obj, 'bl_idname') and obj.bl_idname == mod.__name__:
+ return obj
+
+
+def get_addon_preferences(name=''):
+ """Acquisition and registration"""
+ addons = bpy.context.user_preferences.addons
+ if __name__ not in addons: # wm.read_factory_settings()
+ return None
+ addon_prefs = addons[__name__].preferences
+ if name:
+ if not hasattr(addon_prefs, name):
+ for mod in sub_modules:
+ if mod.__name__.split('.')[-1] == name:
+ cls = _get_pref_class(mod)
+ if cls:
+ prop = PointerProperty(type=cls)
+ setattr(AdvancedObjPreferences1, name, prop)
+ bpy.utils.unregister_class(AdvancedObjPreferences1)
+ bpy.utils.register_class(AdvancedObjPreferences1)
+ return getattr(addon_prefs, name, None)
+ else:
+ return addon_prefs
+
+
+def register_submodule(mod):
+ if not hasattr(mod, '__addon_enabled__'):
+ mod.__addon_enabled__ = False
+ if not mod.__addon_enabled__:
+ mod.register()
+ mod.__addon_enabled__ = True
+
+
+def unregister_submodule(mod):
+ if mod.__addon_enabled__:
+ mod.unregister()
+ mod.__addon_enabled__ = False
+
+ prefs = get_addon_preferences()
+ name = mod.__name__.split('.')[-1]
+ if hasattr(AdvancedObjPreferences1, name):
+ delattr(AdvancedObjPreferences1, name)
+ if prefs:
+ bpy.utils.unregister_class(AdvancedObjPreferences1)
+ bpy.utils.register_class(AdvancedObjPreferences1)
+ if name in prefs:
+ del prefs[name]
+
+
+class AdvancedObjPreferences1(AddonPreferences):
+ bl_idname = __name__
+
+ def draw(self, context):
+ layout = self.layout
+
+ for mod in sub_modules:
+ mod_name = mod.__name__.split('.')[-1]
+ info = mod.bl_info
+ column = layout.column()
+ box = column.box()
+
+ # first stage
+ expand = getattr(self, 'show_expanded_' + mod_name)
+ icon = 'TRIA_DOWN' if expand else 'TRIA_RIGHT'
+ col = box.column()
+ row = col.row()
+ sub = row.row()
+ sub.context_pointer_set('addon_prefs', self)
+ op = sub.operator('wm.context_toggle', text='', icon=icon,
+ emboss=False)
+ op.data_path = 'addon_prefs.show_expanded_' + mod_name
+ sub.label('{}: {}'.format(info['category'], info['name']))
+ sub = row.row()
+ sub.alignment = 'RIGHT'
+ if info.get('warning'):
+ sub.label('', icon='ERROR')
+ sub.prop(self, 'use_' + mod_name, text='')
+
+ # The second stage
+ if expand:
+ if info.get('description'):
+ split = col.row().split(percentage=0.15)
+ split.label('Description:')
+ split.label(info['description'])
+ if info.get('location'):
+ split = col.row().split(percentage=0.15)
+ split.label('Location:')
+ split.label(info['location'])
+ if info.get('author') and info.get('author') != 'chromoly':
+ split = col.row().split(percentage=0.15)
+ split.label('Author:')
+ split.label(info['author'])
+ if info.get('version'):
+ split = col.row().split(percentage=0.15)
+ split.label('Version:')
+ split.label('.'.join(str(x) for x in info['version']),
+ translate=False)
+ if info.get('warning'):
+ split = col.row().split(percentage=0.15)
+ split.label('Warning:')
+ split.label(' ' + info['warning'], icon='ERROR')
+
+ tot_row = int(bool(info.get('wiki_url')))
+ if tot_row:
+ split = col.row().split(percentage=0.15)
+ split.label(text='Internet:')
+ if info.get('wiki_url'):
+ op = split.operator('wm.url_open',
+ text='Documentation', icon='HELP')
+ op.url = info.get('wiki_url')
+ for i in range(4 - tot_row):
+ split.separator()
+
+ # Details and settings
+ if getattr(self, 'use_' + mod_name):
+ prefs = get_addon_preferences(mod_name)
+
+ if prefs and hasattr(prefs, 'draw'):
+ box = box.column()
+ prefs.layout = box
+ try:
+ prefs.draw(context)
+ except:
+ traceback.print_exc()
+ box.label(text='Error (see console)', icon='ERROR')
+ del prefs.layout
+
+ row = layout.row()
+ row.label("End of Panel Activations")
+
+
+for mod in sub_modules:
+ info = mod.bl_info
+ mod_name = mod.__name__.split('.')[-1]
+
+ def gen_update(mod):
+ def update(self, context):
+ if getattr(self, 'use_' + mod.__name__.split('.')[-1]):
+ if not mod.__addon_enabled__:
+ register_submodule(mod)
+ else:
+ if mod.__addon_enabled__:
+ unregister_submodule(mod)
+ return update
+
+ prop = BoolProperty(
+ name=info['name'],
+ description=info.get('description', ''),
+ update=gen_update(mod),
+ )
+ setattr(AdvancedObjPreferences1, 'use_' + mod_name, prop)
+ prop = BoolProperty()
+ setattr(AdvancedObjPreferences1, 'show_expanded_' + mod_name, prop)
+
+
+class AdvancedObjProperties1(PropertyGroup):
+
+ # main properties
+
+ # object_laplace_lighting props
+ ORIGIN = FloatVectorProperty(
+ name="Origin charge"
+ )
+ GROUNDZ = IntProperty(
+ name="Ground Z coordinate"
+ )
+ HORDER = IntProperty(
+ name="Secondary paths orders",
+ default=1
+ )
+ # object_laplace_lighting UI props
+ TSTEPS = IntProperty(
+ name="Iterations",
+ default=350,
+ description="Number of cells to create\n"
+ "Will end early if hits ground plane or cloud"
+ )
+ GSCALE = FloatProperty(
+ name="Grid unit size",
+ default=0.12,
+ description="scale of cells, .25 = 4 cells per blenderUnit"
+ )
+ BIGVAR = FloatProperty(
+ name="Straightness",
+ default=6.3,
+ description="Straightness/branchiness of bolt, \n"
+ "<2 is mush, >12 is staight line, 6.3 is good"
+ )
+ GROUNDBOOL = BoolProperty(
+ name="Use Ground object",
+ description="Use ground plane or not",
+ default=True
+ )
+ GROUNDC = IntProperty(
+ name="Ground charge",
+ default=-250,
+ description="Charge of the ground plane"
+ )
+ CLOUDBOOL = BoolProperty(
+ name="Use Cloud object",
+ default=False,
+ description="Use cloud object - attracts and terminates like ground but\n"
+ "any obj instead of z plane\n"
+ "Can slow down loop if obj is large, overrides ground"
+ )
+ CLOUDC = IntProperty(
+ name="Cloud charge",
+ default=-1,
+ description="Charge of a cell in cloud object\n"
+ "(so total charge also depends on obj size)"
+ )
+ VMMESH = BoolProperty(
+ name="Multi mesh",
+ default=True,
+ description="Output to multi-meshes for different materials on main/sec/side branches"
+ )
+ VSMESH = BoolProperty(
+ name="Single mesh",
+ default=False,
+ description="Output to single mesh for using build modifier and particles for effects"
+ )
+ VCUBE = BoolProperty(
+ name="Cubes",
+ default=False,
+ description="CTRL-J after run to JOIN\n"
+ "Outputs a bunch of cube objects, mostly for testing"
+ )
+ VVOX = BoolProperty(
+ name="Voxel (experimental)",
+ default=False,
+ description="Output to a voxel file to bpy.data.filepath\FSLGvoxels.raw\n"
+ "(doesn't work well right now)"
+ )
+ IBOOL = BoolProperty(
+ name="Use Insulator object",
+ default=False,
+ description="Use insulator mesh object to prevent growth of bolt in areas"
+ )
+ OOB = StringProperty(
+ name="Select",
+ default="",
+ description="Origin of bolt, can be an Empty\n"
+ "if object is a mesh will use all verts as charges")
+ GOB = StringProperty(
+ name="Select",
+ default="",
+ description="Object to use as ground plane, uses z coord only"
+ )
+ COB = StringProperty(
+ name="Select",
+ default="",
+ description="Object to use as cloud, best to use a cube"
+ )
+ IOB = StringProperty(
+ name="Select",
+ default="",
+ description="Object to use as insulator, 'voxelized'\n"
+ "before generating bolt (can be slow)"
+ )
+ # object_mangle_tools properties
+ mangle_constraint_vector = BoolVectorProperty(
+ name="Mangle Constraint",
+ default=(True, True, True),
+ subtype='XYZ',
+ description="Constrains Mangle Direction"
+ )
+ mangle_random_magnitude = IntProperty(
+ name="Mangle Severity",
+ default=5,
+ min=1, max=30,
+ description="Severity of mangling"
+ )
+ mangle_name = StringProperty(
+ name="Shape Key Name",
+ default="mangle",
+ description="Name given for mangled shape keys"
+ )
+ # unfold_transition properties
+ unfold_arm_name = StringProperty(
+ default=""
+ )
+ unfold_modo = EnumProperty(
+ name="",
+ items=[("cursor", "3D Cursor", "Use the Distance to 3D Cursor"),
+ ("weight", "Weight Map", "Use a Painted Weight map"),
+ ("index", "Mesh Indices", "Use Faces and Vertices index")],
+ description="How to Sort Bones for animation", default="cursor"
+ )
+ unfold_flip = BoolProperty(
+ name="Flipping Faces",
+ default=False,
+ description="Rotate faces around the Center and skip Scaling - "
+ "keep checked for both operators"
+ )
+ unfold_fold_duration = IntProperty(
+ name="Total Time",
+ min=5, soft_min=25,
+ max=10000, soft_max=2500,
+ default=200,
+ description="Total animation length"
+ )
+ unfold_sca_time = IntProperty(
+ name="Scale Time",
+ min=1,
+ max=5000, soft_max=500,
+ default=10,
+ description="Faces scaling time"
+ )
+ unfold_rot_time = IntProperty(
+ name="Rotation Time",
+ min=1, soft_min=5,
+ max=5000, soft_max=500,
+ default=15,
+ description="Faces rotation time"
+ )
+ unfold_rot_max = IntProperty(
+ name="Angle",
+ min=-180,
+ max=180,
+ default=135,
+ description="Faces rotation angle"
+ )
+ unfold_fold_noise = IntProperty(
+ name="Noise",
+ min=0,
+ max=500, soft_max=50,
+ default=0,
+ description="Offset some faces animation"
+ )
+ unfold_bounce = FloatProperty(
+ name="Bounce",
+ min=0,
+ max=10, soft_max=2.5,
+ default=0,
+ description="Add some bounce to rotation"
+ )
+ unfold_from_point = BoolProperty(
+ name="Point",
+ default=False,
+ description="Scale faces from a Point instead of from an Edge"
+ )
+ unfold_wiggle_rot = BoolProperty(
+ name="Wiggle",
+ default=False,
+ description="Use all Axis + Random Rotation instead of X Aligned"
+ )
+ # oscurart_constellation
+ constellation_limit = FloatProperty(
+ name="Inital Threshold",
+ description="Edges will be created only if the distance\n"
+ "between vertices is smaller than this value\n"
+ "This is a starting value on Operator Invoke",
+ default=2,
+ min=0
+ )
+
+
+# Class list
+classes = (
+ AdvancedObjPreferences1,
+ AdvancedObjProperties1,
+ )
+
+
+def register():
+ for cls in classes:
+ bpy.utils.register_class(cls)
+
+ bpy.types.Scene.advanced_objects1 = PointerProperty(
+ type=AdvancedObjProperties1
+ )
+
+ prefs = get_addon_preferences()
+ for mod in sub_modules:
+ if not hasattr(mod, '__addon_enabled__'):
+ mod.__addon_enabled__ = False
+ name = mod.__name__.split('.')[-1]
+ if getattr(prefs, 'use_' + name):
+ register_submodule(mod)
+
+
+def unregister():
+ for mod in sub_modules:
+ if mod.__addon_enabled__:
+ unregister_submodule(mod)
+ del bpy.types.Scene.advanced_objects1
+
+ for cls in reversed(classes):
+ bpy.utils.unregister_class(cls)
+
+
+if __name__ == "__main__":
+ register()
diff --git a/add_advanced_objects/delaunay_voronoi/delaunayVoronoiBlender.py b/add_advanced_objects_panels/delaunay_voronoi.py
index 707c45b4..ec8f330a 100644
--- a/add_advanced_objects/delaunay_voronoi/delaunayVoronoiBlender.py
+++ b/add_advanced_objects_panels/delaunay_voronoi.py
@@ -1,5 +1,38 @@
# -*- coding:utf-8 -*-
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_info = {
+ "name": "Delaunay Voronoi",
+ "description": "Points cloud Delaunay triangulation in 2.5D "
+ "(suitable for terrain modelling) or Voronoi diagram in 2D",
+ "author": "Domlysz, Oscurart",
+ "version": (1, 3),
+ "blender": (2, 7, 0),
+ "location": "View3D > Tools > GIS",
+ "warning": "",
+ "wiki_url": "https://github.com/domlysz/BlenderGIS/wiki",
+ "category": "Add Mesh"
+ }
+
+
+
import bpy
from .DelaunayVoronoi import (
computeVoronoiDiagram,
@@ -75,12 +108,6 @@ class ToolsPanelDelaunay(Panel):
col.operator("delaunay.triangulation")
col.operator("voronoi.tesselation")
- box = layout.box()
- col = box.column(align=True)
- col.label("Constellation:")
- col.operator("mesh.constellation", text="Cross Section")
- col.prop(adv_obj, "constellation_limit")
-
class OBJECT_OT_TriangulateButton(Operator):
bl_idname = "delaunay.triangulation"
@@ -266,3 +293,20 @@ class OBJECT_OT_VoronoiButton(Operator):
self.report({"INFO"}, "Mesh created (" + str(len(polyIdx)) + " polygons)")
return {'FINISHED'}
+
+# Register
+def register():
+ bpy.utils.register_class(OBJECT_OT_VoronoiButton)
+ bpy.utils.register_class(OBJECT_OT_TriangulateButton)
+ bpy.utils.register_class(ToolsPanelDelaunay)
+
+
+def unregister():
+ bpy.utils.unregister_class(OBJECT_OT_VoronoiButton)
+ bpy.utils.unregister_class(OBJECT_OT_TriangulateButton)
+ bpy.utils.unregister_class(ToolsPanelDelaunay)
+
+
+if __name__ == "__main__":
+ register()
+
diff --git a/add_advanced_objects/drop_to_ground.py b/add_advanced_objects_panels/drop_to_ground.py
index 744a2d6b..35020020 100644
--- a/add_advanced_objects/drop_to_ground.py
+++ b/add_advanced_objects_panels/drop_to_ground.py
@@ -19,13 +19,10 @@
bl_info = {
"name": "Drop to Ground1",
"author": "Unnikrishnan(kodemax), Florian Meyer(testscreenings)",
- "version": (1, 2, 1),
"blender": (2, 71, 0),
"location": "3D View > Toolshelf > Tools Tab",
"description": "Drop selected objects on active object",
"warning": "",
- "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
- "Scripts/Object/Drop_to_ground",
"category": "Object"}
diff --git a/add_advanced_objects/object_laplace_lightning.py b/add_advanced_objects_panels/object_laplace_lightning.py
index 857682b0..2f3b2498 100644
--- a/add_advanced_objects/object_laplace_lightning.py
+++ b/add_advanced_objects_panels/object_laplace_lightning.py
@@ -22,12 +22,10 @@
bl_info = {
"name": "Laplacian Lightning",
"author": "teldredge",
- "version": (0, 2, 9),
"blender": (2, 78, 0),
"location": "View3D > Toolshelf > Create Tab",
"description": "Lightning mesh generator using laplacian growth algorithm",
"warning": "",
- "wiki_url": "http://www.funkboxing.com/wordpress/?p=301",
"category": "Object"}
# BLENDER LAPLACIAN LIGHTNING
diff --git a/add_advanced_objects/object_mangle_tools.py b/add_advanced_objects_panels/object_mangle_tools.py
index 9f5b44ee..c36bb224 100644
--- a/add_advanced_objects/object_mangle_tools.py
+++ b/add_advanced_objects_panels/object_mangle_tools.py
@@ -23,7 +23,6 @@
bl_info = {
"name": "Mangle Tools",
"author": "Phil Cote",
- "version": (0, 2, 2),
"blender": (2, 71, 0),
"location": "View3D > Toolshelf > Tools Tab",
"description": "Set of tools to mangle curves, meshes, and shape keys",
diff --git a/add_advanced_objects/delaunay_voronoi/oscurart_constellation.py b/add_advanced_objects_panels/oscurart_constellation.py
index adde96c0..6e840974 100644
--- a/add_advanced_objects/delaunay_voronoi/oscurart_constellation.py
+++ b/add_advanced_objects_panels/oscurart_constellation.py
@@ -19,7 +19,6 @@
bl_info = {
"name": "Mesh: Constellation",
"author": "Oscurart",
- "version": (1, 1, 1),
"blender": (2, 67, 0),
"location": "Add > Mesh > Constellation",
"description": "Create a new Mesh From Selected",
@@ -31,10 +30,12 @@ bl_info = {
# the adv_obj and advanced_objects patterns
import bpy
-from bpy.types import Operator
from bpy.props import FloatProperty
from math import sqrt
-
+from bpy.types import (
+ Operator,
+ Panel,
+ )
def VertDis(a, b):
dst = sqrt(pow(a.co.x - b.co.x, 2) +
@@ -108,16 +109,33 @@ class Oscurart_Constellation(Operator):
return {'FINISHED'}
+class Constellation_Operator_Panel(Panel):
+ bl_label = "Constellation"
+ bl_region_type = "TOOLS"
+ bl_space_type = "VIEW_3D"
+ bl_options = {'DEFAULT_CLOSED'}
+ bl_context = "objectmode"
+ bl_category = "Create"
+ def draw(self, context):
+ layout = self.layout
+ adv_obj = context.scene.advanced_objects
+
+ box = layout.box()
+ col = box.column(align=True)
+ col.label("Constellation:")
+ col.operator("mesh.constellation", text="Cross Section")
+ col.prop(adv_obj, "constellation_limit")
# Register
def register():
bpy.utils.register_class(Oscurart_Constellation)
+ bpy.utils.register_class(Constellation_Operator_Panel)
def unregister():
bpy.utils.unregister_class(Oscurart_Constellation)
-
+ bpy.utils.unregister_class(Constellation_Operator_Panel)
if __name__ == "__main__":
register()
diff --git a/add_advanced_objects/unfold_transition.py b/add_advanced_objects_panels/unfold_transition.py
index 769386f5..60e612dd 100644
--- a/add_advanced_objects/unfold_transition.py
+++ b/add_advanced_objects_panels/unfold_transition.py
@@ -3,7 +3,6 @@
bl_info = {
"name": "Unfold transition",
"author": "Liero, Atom",
- "version": (0, 1, 2),
"location": "Tool bar > Animation tab > UnFold Transition",
"description": "Simple unfold transition / animation, will "
"separate faces and set up an armature",
@@ -327,17 +326,20 @@ class PanelFOLD(Panel):
if not adv_obj.unfold_flip:
row.prop(adv_obj, "unfold_from_point")
+classes = (
+ Set_Up_Fold,
+ Animate_Fold,
+ PanelFOLD,
+ )
def register():
- bpy.utils.register_class(Set_Up_Fold)
- bpy.utils.register_class(Animate_Fold)
- bpy.utils.register_class(PanelFOLD)
+ for cls in classes:
+ bpy.utils.register_class(cls)
def unregister():
- bpy.utils.unregister_class(Set_Up_Fold)
- bpy.utils.unregister_class(Animate_Fold)
- bpy.utils.unregister_class(PanelFOLD)
+ for cls in classes:
+ bpy.utils.unregister_class(cls)
if __name__ == "__main__":