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authorCampbell Barton <ideasman42@gmail.com>2015-12-02 13:52:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-12-02 13:52:19 +0300
commit22830652fe2b1d3d2dca2854721dad678c9f2924 (patch)
tree3602594042d83ad26d86d84f61f0ea1e9dda9ec5
parent96ac71a2f0ac696eb863541792793044abd53d17 (diff)
Update for changes to ray_cast
-rw-r--r--mocap/mocap_constraints.py7
1 files changed, 4 insertions, 3 deletions
diff --git a/mocap/mocap_constraints.py b/mocap/mocap_constraints.py
index d9f41ea1..4509193c 100644
--- a/mocap/mocap_constraints.py
+++ b/mocap/mocap_constraints.py
@@ -300,15 +300,16 @@ def setConstraint(m_constraint, context):
print("please wait a moment, calculating fix")
for t in range(s, e):
context.scene.frame_set(t)
- axis = obj.matrix_world.to_3x3() * Vector((0, 0, 100))
+ axis = obj.matrix_world.to_3x3() * Vector((0, 0, 1))
offset = obj.matrix_world.to_3x3() * Vector((0, 0, m_constraint.targetDist))
ray_origin = (cons_obj.matrix * obj.matrix_world).to_translation() - offset # world position of constrained bone
ray_target = ray_origin + axis
#convert ray points to floor's object space
ray_origin = floor.matrix_world.inverted() * ray_origin
ray_target = floor.matrix_world.inverted() * ray_target
- hit, nor, ind = floor.ray_cast(ray_origin, ray_target)
- if hit != Vector((0, 0, 0)):
+ ray_direction = ray_target - ray_origin
+ ok, hit, nor, ind = floor.ray_cast(ray_origin, ray_direction)
+ if ok:
bakedPos[t] = (floor.matrix_world * hit)
bakedPos[t] += Vector((0, 0, m_constraint.targetDist))
else: