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authorcarlisle.b3d@gmail.com <carlisle.b3d@gmail.com>2016-02-04 01:51:07 +0300
committercarlisle.b3d@gmail.com <carlisle.b3d@gmail.com>2016-02-04 01:51:07 +0300
commitaee88a06edf374bf30cc69441d2533a44412a3ac (patch)
tree7c2b10718adcfb6ea3e288c4fb9aa1c22d736c95
parent9ff1dd50252ccc5432c548d5041351f478aca1e2 (diff)
Add Mask to Manual Reference / Fix link
-rw-r--r--modules/rna_manual_reference.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/rna_manual_reference.py b/modules/rna_manual_reference.py
index a9238f8e..7bdcf69e 100644
--- a/modules/rna_manual_reference.py
+++ b/modules/rna_manual_reference.py
@@ -177,13 +177,13 @@ url_manual_mapping = (
#("bpy.types.Brush.*", ""), # TODO - manual has no place for this! XXX
("bpy.types.Curve.*", "modeling/curves"),
("bpy.types.GreasePencil.*", "interface/grease_pencil/index.html"),
- ("bpy.types.Group.*", "editors/3dview/groups.html"),
+ ("bpy.types.Group.*", "editors/3dview/relationships/groups.html"),
("bpy.types.Image.*", "render/blender_render/textures/types/image.html"),
("bpy.types.ShapeKey.*", "animation/shape_keys.html"), # not an id but include because of key
("bpy.types.Key.*", "animation/shape_keys.html"),
#("bpy.types.Lattice.*", ""), # TODO - manual has no place for this! XXX
("bpy.types.Library.*", "data_system/linked_libraries.html"),
- #("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX
+ ("bpy.types.Mask.*", "editors/movie_clip_editor/masking.html"),
# *** Materials (blender internal) ***
("bpy.types.Material.diffuse*", "render/blender_render/materials/properties/diffuse_shaders.html"),
@@ -475,7 +475,7 @@ url_manual_mapping = (
# ("bpy.ops.lattice.*", ""), # TODO
("bpy.ops.logic.*", "game_engine/logic"),
("bpy.ops.marker.*", "animation/markers.html"),
- # ("bpy.ops.mask.*", ""), # TODO
+ ("bpy.ops.mask.*", "editors/movie_clip_editor/masking.html"),
("bpy.ops.material.new", "render/blender_render/materials/assigning_a_material.html#creating-a-new-material"),
("bpy.ops.material.*", "render/blender_render"),
("bpy.ops.mesh.vertices_smooth", "modeling/meshes/editing/deforming/smooth.html"),