Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorOren Titane (Genome36) <orentitane@gmail.com>2015-08-21 06:40:59 +0300
committerMitchell Stokes <mogurijin@gmail.com>2015-08-21 06:42:57 +0300
commitdf00098a868a4f58f8b0f336cae54b6be68f4b38 (patch)
tree223c2b8fc07bc0e0d785cb4e5b1914802a366806
parent82ff141efc015ab3cb37cd9969a0073f24664661 (diff)
Game Engine Publishing: Player creation code cleanup
Changed the way files get opened to a "with open() as file" statement. Makes for a easier to understand code as the file data manipulations are nested in that same statement. Reviewers: moguri Reviewed By: moguri Subscribers: Genome36 Projects: #game_engine, #addons Differential Revision: https://developer.blender.org/D1455
-rw-r--r--game_engine_publishing.py42
1 files changed, 19 insertions, 23 deletions
diff --git a/game_engine_publishing.py b/game_engine_publishing.py
index 644fce07..3d7c4998 100644
--- a/game_engine_publishing.py
+++ b/game_engine_publishing.py
@@ -80,10 +80,9 @@ def WriteRuntime(player_path, output_path, asset_paths, copy_python, overwrite_l
output_path = bpy.path.ensure_ext(output_path, '.exe')
# Get the player's binary and the offset for the blend
- file = open(player_path, 'rb')
- player_d = file.read()
- offset = file.tell()
- file.close()
+ with open(player_path, "rb") as file:
+ player_d = file.read()
+ offset = file.tell()
# Create a tmp blend file (Blenderplayer doesn't like compressed blends)
tempdir = tempfile.mkdtemp()
@@ -95,31 +94,28 @@ def WriteRuntime(player_path, output_path, asset_paths, copy_python, overwrite_l
)
# Get the blend data
- blend_file = open(blend_path, 'rb')
- blend_d = blend_file.read()
- blend_file.close()
+ with open(blend_path, "rb") as blend_file:
+ blend_d = blend_file.read()
# Get rid of the tmp blend, we're done with it
os.remove(blend_path)
os.rmdir(tempdir)
# Create a new file for the bundled runtime
- output = open(output_path, 'wb')
-
- # Write the player and blend data to the new runtime
- print("Writing runtime...", end=" ", flush=True)
- output.write(player_d)
- output.write(blend_d)
-
- # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
- output.write(struct.pack('BBBB', (offset >> 24) & 0xFF,
- (offset >> 16) & 0xFF,
- (offset >> 8) & 0xFF,
- (offset >> 0) & 0xFF))
-
- # Stuff for the runtime
- output.write(b'BRUNTIME')
- output.close()
+ with open(output_path, "wb") as output:
+ # Write the player and blend data to the new runtime
+ print("Writing runtime...", end=" ", flush=True)
+ output.write(player_d)
+ output.write(blend_d)
+
+ # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
+ output.write(struct.pack('BBBB', (offset >> 24) & 0xFF,
+ (offset >> 16) & 0xFF,
+ (offset >> 8) & 0xFF,
+ (offset >> 0) & 0xFF))
+
+ # Stuff for the runtime
+ output.write(b'BRUNTIME')
print("done", flush=True)