diff options
author | Oren Titane (Genome36) <orentitane@gmail.com> | 2015-08-21 06:42:20 +0300 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2015-08-21 06:43:36 +0300 |
commit | fa29de51d768a30a08d158227e17d28b25568221 (patch) | |
tree | 1f277b5944f871b82caddc88220b29cb8f16958f | |
parent | df00098a868a4f58f8b0f336cae54b6be68f4b38 (diff) |
Game Engine Publishing: Integrated label checkbox
This revision aims to simplify assets and platforms listing by integrating their boolean on the same label line as their name.
Reviewers: Severin, #game_engine, moguri
Reviewed By: Severin, #game_engine, moguri
Subscribers: Severin, Genome36
Projects: #game_engine
Differential Revision: https://developer.blender.org/D741
-rw-r--r-- | game_engine_publishing.py | 43 |
1 files changed, 37 insertions, 6 deletions
diff --git a/game_engine_publishing.py b/game_engine_publishing.py index 3d7c4998..0eb434fe 100644 --- a/game_engine_publishing.py +++ b/game_engine_publishing.py @@ -247,6 +247,22 @@ class PublishAllPlatforms(bpy.types.Operator): return {'FINISHED'} +class RENDER_UL_assets(bpy.types.UIList): + bl_label = "Asset Paths Listing" + + def draw_item(self, context, layout, data, item, icon, active_data, active_propname): + layout.prop(item, "name", text="", emboss=False) + + +class RENDER_UL_platforms(bpy.types.UIList): + bl_label = "Platforms Listing" + + def draw_item(self, context, layout, data, item, icon, active_data, active_propname): + row = layout.row() + row.label(item.name) + row.prop(item, "publish", text="") + + class RENDER_PT_publish(bpy.types.Panel): bl_label = "Publishing Info" bl_space_type = "PROPERTIES" @@ -262,39 +278,54 @@ class RENDER_PT_publish(bpy.types.Panel): ps = context.scene.ge_publish_settings layout = self.layout + # config layout.prop(ps, 'output_path') layout.prop(ps, 'runtime_name') layout.prop(ps, 'lib_path') layout.prop(ps, 'make_archive') + layout.separator() + + # assets list layout.label("Asset Paths") + + # UI_UL_list row = layout.row() - row.template_list("UI_UL_list", "assets_list", ps, 'asset_paths', ps, 'asset_paths_active') + row.template_list("RENDER_UL_assets", "assets_list", ps, 'asset_paths', ps, 'asset_paths_active') + + # operators col = row.column(align=True) col.operator(PublishAddAssetPath.bl_idname, icon='ZOOMIN', text="") col.operator(PublishRemoveAssetPath.bl_idname, icon='ZOOMOUT', text="") + # indexing if len(ps.asset_paths) > ps.asset_paths_active >= 0: ap = ps.asset_paths[ps.asset_paths_active] row = layout.row() - row.prop(ap, 'name') row.prop(ap, 'overwrite') - layout.label("Platforms") - layout.prop(ps, 'publish_default_platform') + layout.separator() + + # publishing list + row = layout.row(align=True) + row.label("Platforms") + row.prop(ps, 'publish_default_platform') + + # UI_UL_list row = layout.row() - row.template_list("UI_UL_list", "platforms_list", ps, 'platforms', ps, 'platforms_active') + row.template_list("RENDER_UL_platforms", "platforms_list", ps, 'platforms', ps, 'platforms_active') + # operators col = row.column(align=True) col.operator(PublishAddPlatform.bl_idname, icon='ZOOMIN', text="") col.operator(PublishRemovePlatform.bl_idname, icon='ZOOMOUT', text="") col.menu("PUBLISH_MT_platform_specials", icon='DOWNARROW_HLT', text="") + # indexing if len(ps.platforms) > ps.platforms_active >= 0: platform = ps.platforms[ps.platforms_active] layout.prop(platform, 'name') layout.prop(platform, 'player_path') - layout.prop(platform, 'publish') layout.operator(PublishAllPlatforms.bl_idname, 'Publish Platforms') |