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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2019-09-01 01:08:30 +0300
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2019-09-01 01:09:26 +0300
commit9780527eeed6523684327a6fc6a149a938ebd933 (patch)
treef3c82f33bd417a4e1ab93b7d488c550c68f72118
parentdcd48a616b220966163c4f15dfc133ea9de64469 (diff)
render_povray: fixed material alpha transparency broken by 2.8 changes
-rw-r--r--render_povray/__init__.py13
-rw-r--r--render_povray/render.py8
-rw-r--r--render_povray/shading.py8
-rw-r--r--render_povray/ui.py70
4 files changed, 83 insertions, 16 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index 0551e2eb..5b7b332e 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -990,6 +990,11 @@ class RenderPovSettingsMaterial(PropertyGroup):
name="Alpha",
description="Alpha transparency of the material",
min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=1.0, precision=3)
+
+ specular_alpha: FloatProperty(
+ name="Specular alpha",
+ description="Alpha transparency for specular areas",
+ min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=1.0, precision=3)
ambient: FloatProperty(
name="Ambient",
@@ -1714,10 +1719,6 @@ class MaterialSubsurfaceScattering(PropertyGroup):
# Halo settings for the material
# Type: MaterialHalo, (readonly, never None)
- # alpha¶
-
- # Alpha transparency of the material
- # Type: float in [0, 1], default 0.0
# ambient
@@ -1912,10 +1913,6 @@ class MaterialSubsurfaceScattering(PropertyGroup):
# Shadow raytracing bias to prevent terminator problems on shadow boundary
# Type: float in [0, 0.25], default 0.0
- # specular_alpha
-
- # Alpha transparency for specular areas
- # Type: float in [0, 1], default 0.0
# specular_color
diff --git a/render_povray/render.py b/render_povray/render.py
index 69a6b56a..6fb2db80 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -1697,10 +1697,10 @@ def write_pov(filename, scene=None, info_callback=None):
material = None
if material:
diffuse_color = material.diffuse_color
- trans = 1.0 - material.alpha
+ trans = 1.0 - material.pov.alpha
if material.use_transparency and material.transparency_method == 'RAYTRACE':
povFilter = material.pov_raytrace_transparency.filter * (1.0 - material.alpha)
- trans = (1.0 - material.alpha) - povFilter
+ trans = (1.0 - material.pov.alpha) - povFilter
else:
povFilter = 0.0
material_finish = materialNames[material.name]
@@ -1762,10 +1762,10 @@ def write_pov(filename, scene=None, info_callback=None):
if material:
diffuse_color = material.diffuse_color
- trans = 1.0 - material.alpha
+ trans = 1.0 - material.pov.alpha
if material.use_transparency and material.transparency_method == 'RAYTRACE':
povFilter = material.pov_raytrace_transparency.filter * (1.0 - material.alpha)
- trans = (1.0 - material.alpha) - povFilter
+ trans = (1.0 - material.pov.alpha) - povFilter
else:
povFilter = 0.0
diff --git a/render_povray/shading.py b/render_povray/shading.py
index 8bffda6f..07e867b7 100644
--- a/render_povray/shading.py
+++ b/render_povray/shading.py
@@ -745,7 +745,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
string_strip_hyphen, safety, col, os, preview_dir, unpacked_images):
material_finish = materialNames[mater.name]
if mater.pov.use_transparency:
- trans = 1.0 - mater.alpha
+ trans = 1.0 - mater.pov.alpha
else:
trans = 0.0
if ((mater.specular_color.s == 0.0) or (mater.pov.diffuse_shader == 'MINNAERT')):
@@ -754,9 +754,9 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
else:
colored_specular_found = True
- if mater.pov.use_transparency and mater.transparency_method == 'RAYTRACE':
- povFilter = mater.raytrace_transparency.filter * (1.0 - mater.alpha)
- trans = (1.0 - mater.alpha) - povFilter
+ if mater.pov.use_transparency and mater.pov.transparency_method == 'RAYTRACE':
+ povFilter = mater.pov_raytrace_transparency.filter * (1.0 - mater.pov.alpha)
+ trans = (1.0 - mater.pov.alpha) - povFilter
else:
povFilter = 0.0
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 1ffb0140..fa24955b 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -265,6 +265,11 @@ def check_material(mat):
return True
return False
+def simple_material(mat):
+ if (mat is not None) and (not mat.use_nodes):
+ return True
+ return False
+
def check_add_mesh_extra_objects():
if "add_mesh_extra_objects" in bpy.context.preferences.addons.keys():
return True
@@ -1517,6 +1522,70 @@ class MATERIAL_PT_POV_mirror(MaterialButtonsPanel, Panel):
sub.prop(raym, "gloss_threshold", text="Threshold")
sub.prop(raym, "gloss_samples", text="Samples")
sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
+
+class MATERIAL_PT_POV_transp(MaterialButtonsPanel, Panel):
+ bl_label = "Transparency"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.pov.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ mat = context.material
+
+ if simple_material(mat):
+ self.layout.prop(mat.pov, "use_transparency", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ base_mat = context.material
+ mat = context.material#FORMERLY active_node_mat(context.material)
+ rayt = mat.pov_raytrace_transparency
+
+ if simple_material(base_mat):
+ row = layout.row()
+ row.active = mat.pov.use_transparency
+ row.prop(mat.pov, "transparency_method", expand=True)
+
+ split = layout.split()
+ split.active = base_mat.pov.use_transparency
+
+ col = split.column()
+ col.prop(mat.pov, "alpha")
+ row = col.row()
+ row.active = (base_mat.pov.transparency_method != 'MASK') and (not mat.pov.use_shadeless)
+ row.prop(mat.pov, "specular_alpha", text="Specular")
+
+ col = split.column()
+ col.active = (not mat.pov.use_shadeless)
+ col.prop(rayt, "fresnel")
+ sub = col.column()
+ sub.active = (rayt.fresnel > 0.0)
+ sub.prop(rayt, "fresnel_factor", text="Blend")
+
+ if base_mat.pov.transparency_method == 'RAYTRACE':
+ layout.separator()
+ split = layout.split()
+ split.active = base_mat.pov.use_transparency
+
+ col = split.column()
+ col.prop(rayt, "ior")
+ col.prop(rayt, "filter")
+ col.prop(rayt, "falloff")
+ col.prop(rayt, "depth_max")
+ col.prop(rayt, "depth")
+
+ col = split.column()
+ col.label(text="Gloss:")
+ col.prop(rayt, "gloss_factor", text="Amount")
+ sub = col.column()
+ sub.active = rayt.gloss_factor < 1.0
+ sub.prop(rayt, "gloss_threshold", text="Threshold")
+ sub.prop(rayt, "gloss_samples", text="Samples")
class MATERIAL_PT_povray_reflection(MaterialButtonsPanel, Panel):
bl_label = "POV-Ray Reflection"
@@ -3088,6 +3157,7 @@ classes = (
MATERIAL_PT_povray_activate_node,
MATERIAL_PT_povray_active_node,
MATERIAL_PT_POV_mirror,
+ MATERIAL_PT_POV_transp,
MATERIAL_PT_povray_reflection,
#MATERIAL_PT_POV_interior,
MATERIAL_PT_povray_fade_color,