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authorHans Goudey <h.goudey@me.com>2022-01-17 21:26:58 +0300
committerHans Goudey <h.goudey@me.com>2022-01-17 21:26:58 +0300
commit0574f418a03e2dddfac8b402ce1fb8c33b6b25d5 (patch)
treecdbad5fc2d9f6f8102e5664197e23ddab18d616c
parentd4fcda5935c5c561e77aadd32a32500cf280dcaa (diff)
Fix: Incorrect soft max after IDProperty UI data refactor
This shouldn't have had an effect, since the soft max was larger than the max, but it is still incorrect. Caused by a typo in rBA104ba1c5682016a55. Thanks to @MKRelax for pointing this out.
-rw-r--r--add_camera_rigs/build_rigs.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/add_camera_rigs/build_rigs.py b/add_camera_rigs/build_rigs.py
index e3f61632..9acce660 100644
--- a/add_camera_rigs/build_rigs.py
+++ b/add_camera_rigs/build_rigs.py
@@ -324,7 +324,7 @@ def create_2d_bones(context, rig, cam):
# Property to switch between rotation and switch mode
pose_bones["Camera"]['rotation_shift'] = 0.0
ui_data = pose_bones["Camera"].id_properties_ui('rotation_shift')
- ui_data.update(min=0.0, max=1.0, soft_max = 5000.0, description="rotation_shift")
+ ui_data.update(min=0.0, max=1.0, description="rotation_shift")
# Rotation / shift switch driver
driver = con.driver_add('influence').driver