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authorJulien Duroure <julien.duroure@gmail.com>2019-12-06 22:12:26 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-12-06 22:12:26 +0300
commit1470f353c65034db91131d21ab9c782d029a2ee9 (patch)
tree9c2f9fb7dbd88b265976c63562ddc2bcd8091f13
parent08352b3af7700c368c777ae7d840c2f80ad360db (diff)
glTF exporter: fix skinning export when using draco compression
-rwxr-xr-xio_scene_gltf2/__init__.py12
-rw-r--r--io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py263
2 files changed, 179 insertions, 96 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index a696863e..5a0bdb23 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 1, 21),
+ "version": (1, 1, 22),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -176,6 +176,14 @@ class ExportGLTF2_Base:
max=30
)
+ export_draco_generic_quantization: IntProperty(
+ name='Generic quantization bits',
+ description='Quantization bits for generic coordinate values like weights or joints (0 = no quantization)',
+ default=12,
+ min=0,
+ max=30
+ )
+
export_tangents: BoolProperty(
name='Tangents',
description='Export vertex tangents with meshes',
@@ -380,6 +388,7 @@ class ExportGLTF2_Base:
export_settings['gltf_draco_position_quantization'] = self.export_draco_position_quantization
export_settings['gltf_draco_normal_quantization'] = self.export_draco_normal_quantization
export_settings['gltf_draco_texcoord_quantization'] = self.export_draco_texcoord_quantization
+ export_settings['gltf_draco_generic_quantization'] = self.export_draco_generic_quantization
else:
export_settings['gltf_draco_mesh_compression'] = False
@@ -593,6 +602,7 @@ class GLTF_PT_export_geometry_compression(bpy.types.Panel):
col.prop(operator, 'export_draco_position_quantization', text="Quantize Position")
col.prop(operator, 'export_draco_normal_quantization', text="Normal")
col.prop(operator, 'export_draco_texcoord_quantization', text="Tex Coords")
+ col.prop(operator, 'export_draco_generic_quantization', text="Generic")
class GLTF_PT_export_animation(bpy.types.Panel):
diff --git a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
index 93c326bb..a8554efc 100644
--- a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
+++ b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
@@ -16,6 +16,7 @@ import bpy
import sys
from ctypes import c_void_p, c_uint32, c_uint64, c_bool, c_char_p, cdll
from pathlib import Path
+import struct
from io_scene_gltf2.io.exp.gltf2_io_binary_data import BinaryData
from ...io.com.gltf2_io_debug import print_console
@@ -63,73 +64,94 @@ def compress_scene_primitives(scenes, export_settings):
# Nearly all functions take the compressor as the first argument.
dll = cdll.LoadLibrary(str(dll_path().resolve()))
- dll.createCompressor.restype = c_void_p
- dll.createCompressor.argtypes = []
+ # Initialization:
- dll.setCompressionLevel.restype = None
- dll.setCompressionLevel.argtypes = [c_void_p, c_uint32]
+ dll.create_compressor.restype = c_void_p
+ dll.create_compressor.argtypes = []
- dll.setPositionQuantizationBits.restype = None
- dll.setPositionQuantizationBits.argtypes = [c_void_p, c_uint32]
+ dll.destroy_compressor.restype = None
+ dll.destroy_compressor.argtypes = [c_void_p]
- dll.setNormalQuantizationBits.restype = None
- dll.setNormalQuantizationBits.argtypes = [c_void_p, c_uint32]
+ # Configuration:
- dll.setTexCoordQuantizationBits.restype = None
- dll.setTexCoordQuantizationBits.argtypes = [c_void_p, c_uint32]
+ dll.set_compression_level.restype = None
+ dll.set_compression_level.argtypes = [c_void_p, c_uint32]
- dll.compress.restype = c_bool
- dll.compress.argtypes = [c_void_p]
-
- dll.compressedSize.restype = c_uint64
- dll.compressedSize.argtypes = [c_void_p]
-
- dll.disposeCompressor.restype = None
- dll.disposeCompressor.argtypes = [c_void_p]
+ dll.set_position_quantization.restype = None
+ dll.set_position_quantization.argtypes = [c_void_p, c_uint32]
- dll.setFaces.restype = None
- dll.setFaces.argtypes = [c_void_p, c_uint32, c_uint32, c_void_p]
+ dll.set_normal_quantization.restype = None
+ dll.set_normal_quantization.argtypes = [c_void_p, c_uint32]
- dll.addPositionAttribute.restype = None
- dll.addPositionAttribute.argtypes = [c_void_p, c_uint32, c_char_p]
+ dll.set_uv_quantization.restype = None
+ dll.set_uv_quantization.argtypes = [c_void_p, c_uint32]
- dll.addNormalAttribute.restype = None
- dll.addNormalAttribute.argtypes = [c_void_p, c_uint32, c_char_p]
+ dll.set_generic_quantization.restype = None
+ dll.set_generic_quantization.argtypes = [c_void_p, c_uint32]
- dll.addTexCoordAttribute.restype = None
- dll.addTexCoordAttribute.argtypes = [c_void_p, c_uint32, c_char_p]
+ # Data transfer:
- dll.copyToBytes.restype = None
- dll.copyToBytes.argtypes = [c_void_p, c_char_p]
+ dll.set_faces.restype = None
+ dll.set_faces.argtypes = [
+ c_void_p, # Compressor
+ c_uint32, # Index count
+ c_uint32, # Index byte length
+ c_char_p # Indices
+ ]
- dll.getTexCoordAttributeIdCount.restype = c_uint32
- dll.getTexCoordAttributeIdCount.argtypes = [c_void_p]
+ add_attribute_fn_restype = c_uint32 # Draco id
+ add_attribute_fn_argtypes = [
+ c_void_p, # Compressor
+ c_uint32, # Attribute count
+ c_char_p # Values
+ ]
- dll.getTexCoordAttributeId.restype = c_uint32
- dll.getTexCoordAttributeId.argtypes = [c_void_p, c_uint32]
+ dll.add_positions_f32.restype = add_attribute_fn_restype
+ dll.add_positions_f32.argtypes = add_attribute_fn_argtypes
- dll.getPositionAttributeId.restype = c_uint32
- dll.getPositionAttributeId.argtypes = [c_void_p]
+ dll.add_normals_f32.restype = add_attribute_fn_restype
+ dll.add_normals_f32.argtypes = add_attribute_fn_argtypes
- dll.getNormalAttributeId.restype = c_uint32
- dll.getNormalAttributeId.argtypes = [c_void_p]
+ dll.add_uvs_f32.restype = add_attribute_fn_restype
+ dll.add_uvs_f32.argtypes = add_attribute_fn_argtypes
- dll.setCompressionLevel.restype = None
- dll.setCompressionLevel.argtypes = [c_void_p, c_uint32]
+ dll.add_weights_f32.restype = add_attribute_fn_restype
+ dll.add_weights_f32.argtypes = add_attribute_fn_argtypes
- dll.setPositionQuantizationBits.restype = None
- dll.setPositionQuantizationBits.argtypes = [c_void_p, c_uint32]
+ dll.add_joints_u16.restype = add_attribute_fn_restype
+ dll.add_joints_u16.argtypes = add_attribute_fn_argtypes
- dll.setNormalQuantizationBits.restype = None
- dll.setNormalQuantizationBits.argtypes = [c_void_p, c_uint32]
-
- dll.setTexCoordQuantizationBits.restype = None
- dll.setTexCoordQuantizationBits.argtypes = [c_void_p, c_uint32]
+ # Compression:
+ dll.compress.restype = c_bool
+ dll.compress.argtypes = [
+ c_void_p # Compressor
+ ]
+
+ dll.compress_morphed.restype = c_bool
+ dll.compress_morphed.argtypes = [
+ c_void_p # Compressor
+ ]
+
+ dll.get_compressed_size.restype = c_uint64
+ dll.get_compressed_size.argtypes = [
+ c_void_p # Compressor
+ ]
+
+ dll.copy_to_bytes.restype = None
+ dll.copy_to_bytes.argtypes = [
+ c_void_p, # Compressor
+ c_char_p # Destination pointer
+ ]
+
+ # Traverse nodes.
for scene in scenes:
for node in scene.nodes:
__traverse_node(node, lambda node: __compress_node(node, dll, export_settings))
+ # Cleanup memory.
+ # May be shared amongst nodes because of non-unique primitive parents, so memory
+ # release happens delayed.
for scene in scenes:
for node in scene.nodes:
__traverse_node(node, __dispose_memory)
@@ -165,51 +187,86 @@ def __traverse_node(node, f):
def __compress_primitive(primitive, dll, export_settings):
+
attributes = primitive.attributes
+ indices = primitive.indices
+
+ # Maps component types to their byte length.
+ component_type_byte_length = {
+ 'Byte': 1,
+ 'UnsignedByte': 1,
+ 'Short': 2,
+ 'UnsignedShort': 2,
+ 'UnsignedInt': 4,
+ }
# Positions are the only attribute type required to be present.
if 'POSITION' not in attributes:
print_console('WARNING', 'Draco exporter: Primitive without positions encountered. Skipping.')
- pass
+ return
- # Both, normals and texture coordinates are optional attribute types.
- enable_normals = 'NORMAL' in attributes
- tex_coord_attrs = [attributes[attr] for attr in attributes if attr.startswith('TEXCOORD_')]
+ positions = attributes['POSITION']
+ normals = attributes['NORMAL'] if 'NORMAL' in attributes else None
+ uvs = [attributes[attr] for attr in attributes if attr.startswith('TEXCOORD_')]
+ weights = [attributes[attr] for attr in attributes if attr.startswith('WEIGHTS_')]
+ joints = [attributes[attr] for attr in attributes if attr.startswith('JOINTS_')]
- print_console('INFO', ('Draco exporter: Compressing primitive %s normal attribute and with %d ' +
- 'texture coordinate attributes, along with positions.') %
- ('with' if enable_normals else 'without', len(tex_coord_attrs)))
+ print_console('INFO', 'Draco exporter: %s normals, %d uvs, %d weights, %d joints' %
+ ('without' if normals is None else 'with', len(uvs), len(weights), len(joints)))
# Begin mesh.
- compressor = dll.createCompressor()
-
- # Process position attributes.
- dll.addPositionAttribute(compressor, attributes['POSITION'].count, attributes['POSITION'].buffer_view.data)
-
- # Process normal attributes.
- if enable_normals:
- dll.addNormalAttribute(compressor, attributes['NORMAL'].count, attributes['NORMAL'].buffer_view.data)
-
- # Process texture coordinate attributes.
- for attribute in tex_coord_attrs:
- dll.addTexCoordAttribute(compressor, attribute.count, attribute.buffer_view.data)
-
- # Process faces.
- index_byte_length = {
- 'Byte': 1,
- 'UnsignedByte': 1,
- 'Short': 2,
- 'UnsignedShort': 2,
- 'UnsignedInt': 4,
- }
- indices = primitive.indices
- dll.setFaces(compressor, indices.count, index_byte_length[indices.component_type.name], indices.buffer_view.data)
+ compressor = dll.create_compressor()
+
+ # Each attribute must have the same count of elements.
+ count = positions.count
+
+ # Add attributes to mesh compressor, remembering each attribute's Draco id.
+
+ position_id = dll.add_positions_f32(compressor, count, positions.buffer_view.data)
+
+ normal_id = None
+ if normals is not None:
+ if normals.count != count:
+ print_console('INFO', 'Draco exporter: Mismatching normal count. Skipping.')
+ dll.disposeCompressor(compressor)
+ return
+ normal_id = dll.add_normals_f32(compressor, normals.count, normals.buffer_view.data)
+
+ uv_ids = []
+ for uv in uvs:
+ if uv.count != count:
+ print_console('INFO', 'Draco exporter: Mismatching uv count. Skipping.')
+ dll.disposeCompressor(compressor)
+ return
+ uv_ids.append(dll.add_uvs_f32(compressor, uv.count, uv.buffer_view.data))
+
+ weight_ids = []
+ for weight in weights:
+ if weight.count != count:
+ print_console('INFO', 'Draco exporter: Mismatching weight count. Skipping.')
+ dll.disposeCompressor(compressor)
+ return
+ weight_ids.append(dll.add_weights_f32(compressor, weight.count, weight.buffer_view.data))
+
+ joint_ids = []
+ for joint in joints:
+ if joint.count != count:
+ print_console('INFO', 'Draco exporter: Mismatching joint count. Skipping.')
+ dll.disposeCompressor(compressor)
+ return
+ joint_ids.append(dll.add_joints_u16(compressor, joint.count, joint.buffer_view.data))
+
+ # Add face indices to mesh compressor.
+ dll.set_faces(compressor, indices.count, component_type_byte_length[indices.component_type.name], indices.buffer_view.data)
# Set compression parameters.
- dll.setCompressionLevel(compressor, export_settings['gltf_draco_mesh_compression_level'])
- dll.setPositionQuantizationBits(compressor, export_settings['gltf_draco_position_quantization'])
- dll.setNormalQuantizationBits(compressor, export_settings['gltf_draco_normal_quantization'])
- dll.setTexCoordQuantizationBits(compressor, export_settings['gltf_draco_texcoord_quantization'])
+ dll.set_compression_level(compressor, export_settings['gltf_draco_mesh_compression_level'])
+ dll.set_position_quantization(compressor, export_settings['gltf_draco_position_quantization'])
+ dll.set_normal_quantization(compressor, export_settings['gltf_draco_normal_quantization'])
+ dll.set_uv_quantization(compressor, export_settings['gltf_draco_texcoord_quantization'])
+ dll.set_generic_quantization(compressor, export_settings['gltf_draco_generic_quantization'])
+
+ compress_fn = dll.compress if not primitive.targets else dll.compress_morphed
# After all point and connectivity data has been written to the compressor,
# it can finally be compressed.
@@ -225,43 +282,59 @@ def __compress_primitive(primitive, dll, export_settings):
# }
# Query size necessary to hold all the compressed data.
- compression_size = dll.compressedSize(compressor)
+ compression_size = dll.get_compressed_size(compressor)
# Allocate byte buffer and write compressed data to it.
compressed_data = bytes(compression_size)
- dll.copyToBytes(compressor, compressed_data)
+ dll.copy_to_bytes(compressor, compressed_data)
if primitive.extensions is None:
primitive.extensions = {}
- # Register draco compression extension into primitive.
+ # Write Draco extension into primitive, including attribute ids:
+
extension = {
'bufferView': BinaryData(compressed_data),
'attributes': {
- 'POSITION': dll.getPositionAttributeId(compressor)
+ 'POSITION': position_id
}
}
- if enable_normals:
- extension['attributes']['NORMAL'] = dll.getNormalAttributeId(compressor)
+ if normals is not None:
+ extension['attributes']['NORMAL'] = normal_id
+
+ for (k, id) in enumerate(uvs):
+ extension['attributes']['TEXCOORD_' + str(k)] = id
- for id in range(0, dll.getTexCoordAttributeIdCount(compressor)):
- extension['attributes']['TEXCOORD_' + str(id)] = dll.getTexCoordAttributeId(compressor, id)
+ for (k, id) in enumerate(weight_ids):
+ extension['attributes']['WEIGHTS_' + str(k)] = id
+
+ for (k, id) in enumerate(joint_ids):
+ extension['attributes']['JOINTS_' + str(k)] = id
primitive.extensions['KHR_draco_mesh_compression'] = extension
- # Remove buffer views from the accessors of the attributes which compressed.
- attributes['POSITION'].buffer_view = None
- if enable_normals:
- attributes['NORMAL'].buffer_view = None
- for tex_coord in tex_coord_attrs:
- tex_coord.buffer_view = None
+ # Remove buffer views from the accessors of the attributes which compressed:
+
+ positions.buffer_view = None
+
+ if normals is not None:
+ normals.buffer_view = None
+
+ for uv in uvs:
+ uv.buffer_view = None
+
+ for weight in weights:
+ weight.buffer_view = None
+
+ for joint in joints:
+ joint.buffer_view = None
# Set to triangle list mode.
primitive.mode = 4
# Afterwards, the compressor can be released.
- dll.disposeCompressor(compressor)
+ dll.destroy_compressor(compressor)
- pass
+ return