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authorJulien Duroure <julien.duroure@gmail.com>2019-02-22 13:01:27 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-02-22 13:01:27 +0300
commit26330ab14347cef00d67e2e4335c9609082e227b (patch)
tree89277601c70ad1020077cb2e04159719b0761054
parent2c8e27493ff0e3687a3275ce099a2f28e1c7982d (diff)
glTF exporter: Fix some inv bind matrix
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_extract.py14
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py4
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py20
3 files changed, 22 insertions, 16 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index cd58367d..84238305 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -669,12 +669,14 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
if modifiers is not None:
modifiers_dict = {m.type: m for m in modifiers}
if "ARMATURE" in modifiers_dict:
- armature = modifiers_dict["ARMATURE"].object
- skin = gltf2_blender_gather_skins.gather_skin(armature, export_settings)
- for index, j in enumerate(skin.joints):
- if j.name == vertex_group_name:
- joint_index = index
- break
+ modifier = modifiers_dict["ARMATURE"]
+ armature = modifier.object
+ if armature:
+ skin = gltf2_blender_gather_skins.gather_skin(armature, modifier.id_data, export_settings)
+ for index, j in enumerate(skin.joints):
+ if j.name == vertex_group_name:
+ joint_index = index
+ break
#
if joint_index is not None:
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index 97bb3642..64895459 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -221,7 +221,7 @@ def __gather_trans_rot_scale(blender_object, export_settings):
def __gather_skin(blender_object, export_settings):
modifiers = {m.type: m for m in blender_object.modifiers}
- if "ARMATURE" not in modifiers:
+ if "ARMATURE" not in modifiers or modifiers["ARMATURE"].object is None:
return None
# no skin needed when the modifier is linked without having a vertex group
@@ -235,7 +235,7 @@ def __gather_skin(blender_object, export_settings):
return None
# Skins and meshes must be in the same glTF node, which is different from how blender handles armatures
- return gltf2_blender_gather_skins.gather_skin(modifiers["ARMATURE"].object, export_settings)
+ return gltf2_blender_gather_skins.gather_skin(modifiers["ARMATURE"].object, blender_object, export_settings)
def __gather_weights(blender_object, export_settings):
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py
index 84703414..1a43b6d4 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py
@@ -23,11 +23,12 @@ from io_scene_gltf2.blender.com import gltf2_blender_math
@cached
-def gather_skin(blender_object, export_settings):
+def gather_skin(blender_object, mesh_object, export_settings):
"""
Gather armatures, bones etc into a glTF2 skin object.
:param blender_object: the object which may contain a skin
+ :param mesh_object: the mesh object to be deformed
:param export_settings:
:return: a glTF2 skin object
"""
@@ -37,7 +38,7 @@ def gather_skin(blender_object, export_settings):
return gltf2_io.Skin(
extensions=__gather_extensions(blender_object, export_settings),
extras=__gather_extras(blender_object, export_settings),
- inverse_bind_matrices=__gather_inverse_bind_matrices(blender_object, export_settings),
+ inverse_bind_matrices=__gather_inverse_bind_matrices(blender_object, mesh_object, export_settings),
joints=__gather_joints(blender_object, export_settings),
name=__gather_name(blender_object, export_settings),
skeleton=__gather_skeleton(blender_object, export_settings)
@@ -60,8 +61,7 @@ def __gather_extensions(blender_object, export_settings):
def __gather_extras(blender_object, export_settings):
return None
-
-def __gather_inverse_bind_matrices(blender_object, export_settings):
+def __gather_inverse_bind_matrices(blender_object, mesh_object, export_settings):
inverse_matrices = []
axis_basis_change = mathutils.Matrix.Identity(4)
@@ -77,11 +77,15 @@ def __gather_inverse_bind_matrices(blender_object, export_settings):
#
for blender_bone in blender_object.pose.bones:
- inverse_bind_matrix = gltf2_blender_math.multiply(axis_basis_change, blender_bone.bone.matrix_local)
- bind_shape_matrix = gltf2_blender_math.multiply(gltf2_blender_math.multiply(
- axis_basis_change, blender_object.matrix_world.inverted()), axis_basis_change.inverted())
+ matrix_world = gltf2_blender_math.multiply(blender_object.matrix_world, mesh_object.matrix_world.inverted())
+ inverse_bind_matrix = gltf2_blender_math.multiply(
+ axis_basis_change,
+ gltf2_blender_math.multiply(
+ matrix_world,
+ blender_bone.bone.matrix_local
+ )
+ ).inverted()
- inverse_bind_matrix = gltf2_blender_math.multiply(inverse_bind_matrix.inverted(), bind_shape_matrix)
for column in range(0, 4):
for row in range(0, 4):
inverse_matrices.append(inverse_bind_matrix[row][column])