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authorSergey Sharybin <sergey.vfx@gmail.com>2012-03-14 12:56:32 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-03-14 12:56:32 +0400
commit35e7d2e2c6e8ebb8911e65fdfb6eee6cbabc6146 (patch)
treed502ed00e3ccdea7265e848abea853509688ffb5
parentff5c86fcc343ef8bfa208d4594712ce53fac6b9e (diff)
De-duplicate functions needed for object add operators:
Remove module add_utils.py which fully duplicates functions from trunk's object_utils.py module and switch all dependent addons to use module from trunk.
-rw-r--r--add_curve_torus_knots.py4
-rw-r--r--add_mesh_extra_objects/add_mesh_pyramid.py5
-rw-r--r--io_import_images_as_planes.py4
-rw-r--r--modules/add_utils.py137
4 files changed, 6 insertions, 144 deletions
diff --git a/add_curve_torus_knots.py b/add_curve_torus_knots.py
index bba2afd0..d4ea3914 100644
--- a/add_curve_torus_knots.py
+++ b/add_curve_torus_knots.py
@@ -37,7 +37,7 @@ bl_info = {
import bpy
from bpy.props import *
from math import sin, cos, pi
-from add_utils import *
+from bpy_extras.object_utils import AddObjectHelper, object_data_add
########################################################################
@@ -93,7 +93,7 @@ def create_torus_knot(self, context):
#curve_data.offset = self.geo_width # removed, somehow screws things up all of a sudden
curve_data.resolution_u = self.geo_res
- new_obj = add_object_data(context, curve_data, operator=self)
+ new_obj = object_data_add(context, curve_data, operator=self)
class torus_knot_plus(bpy.types.Operator, AddObjectHelper):
diff --git a/add_mesh_extra_objects/add_mesh_pyramid.py b/add_mesh_extra_objects/add_mesh_pyramid.py
index 69a530f4..11875778 100644
--- a/add_mesh_extra_objects/add_mesh_pyramid.py
+++ b/add_mesh_extra_objects/add_mesh_pyramid.py
@@ -32,8 +32,7 @@ bl_info = {
import bpy
from bpy.props import IntProperty, FloatProperty
-
-from add_utils import AddObjectHelper, add_object_data
+from bpy_extras.object_utils import AddObjectHelper, object_data_add
def makePyramid(initial_size, step_height, step_width, number_steps):
@@ -105,7 +104,7 @@ def add_pyramid_object(self, context):
mesh_data = bpy.data.meshes.new(name="Pyramid")
mesh_data.from_pydata(verts, [], faces)
mesh_data.update()
- res = add_object_data(context, mesh_data, operator=self)
+ res = object_data_add(context, mesh_data, operator=self)
class AddPyramid(bpy.types.Operator, AddObjectHelper):
diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py
index 10549a02..f69bc378 100644
--- a/io_import_images_as_planes.py
+++ b/io_import_images_as_planes.py
@@ -42,7 +42,7 @@ from bpy.props import (BoolProperty,
FloatProperty,
)
-from add_utils import AddObjectHelper, add_object_data
+from bpy_extras.object_utils import AddObjectHelper, object_data_add
from bpy_extras.io_utils import ImportHelper
from bpy_extras.image_utils import load_image
@@ -174,7 +174,7 @@ def create_image_plane(self, context, material):
mesh_data = bpy.data.meshes.new(img.name)
mesh_data.from_pydata(verts, [], faces)
mesh_data.update()
- add_object_data(context, mesh_data, operator=self)
+ object_data_add(context, mesh_data, operator=self)
plane = context.scene.objects.active
plane.data.uv_textures.new()
plane.data.materials.append(material)
diff --git a/modules/add_utils.py b/modules/add_utils.py
deleted file mode 100644
index 39aed56d..00000000
--- a/modules/add_utils.py
+++ /dev/null
@@ -1,137 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-########################################################
-#
-# Before changing this file please discuss with admins.
-#
-########################################################
-# <pep8 compliant>
-
-import bpy
-import mathutils
-from bpy.props import FloatVectorProperty
-
-
-class AddObjectHelper:
- '''Helper Class for Add Object Operators'''
- location = FloatVectorProperty(name='Location', description='Location of new Object')
- rotation = FloatVectorProperty(name='Rotation', description='Rotation of new Object')
-
-
-#Initialize loc, rot of operator
-def add_object_align_init(context, operator):
- '''Initialize loc, rot of operator
- context: Blender Context
- operator: the active Operator (self)
- Initializes the Operators location and rotation variables
- according to user preferences (align to view)
- See AddObjectHelper class
- Returns Matrix
- '''
- if (operator
- and operator.properties.is_property_set("location")
- and operator.properties.is_property_set("rotation")):
- location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location))
- rotation = mathutils.Euler(operator.properties.rotation).to_matrix().to_4x4()
- else:
- # TODO, local view cursor!
- location = mathutils.Matrix.Translation(context.scene.cursor_location)
-
- if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D':
- rotation = context.space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4()
- else:
- rotation = mathutils.Matrix()
-
- # set the operator properties
- if operator:
- operator.properties.location = location.to_translation()
- operator.properties.rotation = rotation.to_euler()
-
- return location * rotation
-
-
-def add_object_data(context, obdata, operator=None):
- '''Create Object from data
-
- context: Blender Context
- obdata: Object data (mesh, curve, camera,...)
- operator: the active operator (self)
-
- Returns the Object
- '''
-
- scene = context.scene
-
- # ugh, could be made nicer
- for ob in scene.objects:
- ob.select = False
-
- obj_new = bpy.data.objects.new(obdata.name, obdata)
- obj_new.update_tag()
-
- base = scene.objects.link(obj_new)
- base.select = True
-
- if context.space_data and context.space_data.type == 'VIEW_3D':
- base.layers_from_view(context.space_data)
-
- obj_new.matrix_world = add_object_align_init(context, operator)
-
- obj_act = scene.objects.active
-
- if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
- bpy.ops.object.mode_set(mode='OBJECT')
-
- obj_act.select = True
- scene.update() # apply location
- #scene.objects.active = obj_new
-
- bpy.ops.object.join() # join into the active.
-
- bpy.ops.object.mode_set(mode='EDIT')
- else:
- scene.objects.active = obj_new
- if context.user_preferences.edit.use_enter_edit_mode:
- bpy.ops.object.mode_set(mode='EDIT')
-
- return base
-
-
-def flatten_vector_list(ls):
- '''flatten a list of vetcors to use in foreach_set and the like'''
- if not ls:
- return None
-
- return [i for v in ls for i in v]
-
-
-def list_to_vector_list(list, dimension=3):
- '''make Vector objects out of a list'''
- #test if list contains right number of elements
-
- result = []
- for i in range(0, len(list), dimension):
- try:
- vec = mathutils.Vector([list[i + ind] for ind in range(dimension)])
- except:
- print('Number of elemnts doesnt match into the vectors.')
- return None
-
- result.append(vec)
-
- return result