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authorJulien Duroure <julien.duroure@gmail.com>2022-02-12 16:14:16 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-02-12 16:14:16 +0300
commit38956097e34c48e984d229553e1d2b9dab9599b3 (patch)
tree318dd10ab559877feab1cfaf1e6a96dfee938d8c
parent0508df3751345a454d2d82a0e10fa4b38d1dae16 (diff)
glTF: Merge master
-rwxr-xr-xio_scene_gltf2/__init__.py6
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py13
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py10
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py4
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py9
-rw-r--r--io_scene_gltf2/blender/exp/gltf2_blender_image.py4
6 files changed, 38 insertions, 8 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 116d9a2a..a1b04c41 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 2, 2),
+ "version": (3, 2, 5),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -160,10 +160,12 @@ class ExportGLTF2_Base:
('JPEG', 'JPEG Format (.jpg)',
'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
'Be aware of a possible loss in quality'),
+ ('NONE', 'None',
+ 'Don\'t export images.'),
),
description=(
'Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web '
- 'applications due to the smaller file size'
+ 'applications due to the smaller file size. Alternatively they can be omitted if they are not needed'
),
default='AUTO'
)
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
index b116abc5..7f413450 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
@@ -120,7 +120,10 @@ def __gather_emissive_factor(blender_material, export_settings):
if emissive_socket is None:
emissive_socket = gltf2_blender_get.get_socket_old(blender_material, "EmissiveFactor")
if isinstance(emissive_socket, bpy.types.NodeSocket):
- factor = gltf2_blender_get.get_factor_from_socket(emissive_socket, kind='RGB')
+ if export_settings['gltf_image_format'] != "NONE":
+ factor = gltf2_blender_get.get_factor_from_socket(emissive_socket, kind='RGB')
+ else:
+ factor = gltf2_blender_get.get_const_from_default_value_socket(emissive_socket, kind='RGB')
if factor is None and emissive_socket.is_linked:
# In glTF, the default emissiveFactor is all zeros, so if an emission texture is connected,
@@ -279,7 +282,9 @@ def __gather_clearcoat_extension(blender_material, export_settings):
clearcoat_extension['clearcoatFactor'] = clearcoat_socket.default_value
clearcoat_enabled = clearcoat_extension['clearcoatFactor'] > 0
elif __has_image_node_from_socket(clearcoat_socket):
- clearcoat_extension['clearcoatFactor'] = 1
+ fac = gltf2_blender_get.get_factor_from_socket(clearcoat_socket, kind='VALUE')
+ # default value in glTF is 0.0, but if there is a texture without factor, use 1
+ clearcoat_extension['clearcoatFactor'] = fac if fac != None else 1.0
has_clearcoat_texture = True
clearcoat_enabled = True
@@ -289,7 +294,9 @@ def __gather_clearcoat_extension(blender_material, export_settings):
if isinstance(clearcoat_roughness_socket, bpy.types.NodeSocket) and not clearcoat_roughness_socket.is_linked:
clearcoat_extension['clearcoatRoughnessFactor'] = clearcoat_roughness_socket.default_value
elif __has_image_node_from_socket(clearcoat_roughness_socket):
- clearcoat_extension['clearcoatRoughnessFactor'] = 1
+ fac = gltf2_blender_get.get_factor_from_socket(clearcoat_roughness_socket, kind='VALUE')
+ # default value in glTF is 0.0, but if there is a texture without factor, use 1
+ clearcoat_extension['clearcoatRoughnessFactor'] = fac if fac != None else 1.0
has_clearcoat_roughness_texture = True
# Pack clearcoat (R) and clearcoatRoughness (G) channels.
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
index 88f3eb69..e885b21b 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
@@ -53,7 +53,10 @@ def __gather_base_color_factor(blender_material, export_settings):
alpha_socket = gltf2_blender_get.get_socket(blender_material, "Alpha")
if isinstance(alpha_socket, bpy.types.NodeSocket):
- alpha = gltf2_blender_get.get_factor_from_socket(alpha_socket, kind='VALUE')
+ if export_settings['gltf_image_format'] != "NONE":
+ alpha = gltf2_blender_get.get_factor_from_socket(alpha_socket, kind='VALUE')
+ else:
+ alpha = gltf2_blender_get.get_const_from_default_value_socket(alpha_socket, kind='VALUE')
base_color_socket = gltf2_blender_get.get_socket(blender_material, "Base Color")
if base_color_socket is None:
@@ -61,7 +64,10 @@ def __gather_base_color_factor(blender_material, export_settings):
if base_color_socket is None:
base_color_socket = gltf2_blender_get.get_socket_old(blender_material, "BaseColorFactor")
if isinstance(base_color_socket, bpy.types.NodeSocket):
- rgb = gltf2_blender_get.get_factor_from_socket(base_color_socket, kind='RGB')
+ if export_settings['gltf_image_format'] != "NONE":
+ rgb = gltf2_blender_get.get_factor_from_socket(base_color_socket, kind='RGB')
+ else:
+ rgb = gltf2_blender_get.get_const_from_default_value_socket(base_color_socket, kind='RGB')
if rgb is None: rgb = [1.0, 1.0, 1.0]
if alpha is None: alpha = 1.0
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py
index a8ec7f79..96146523 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py
@@ -35,6 +35,7 @@ def gather_texture(
:param export_settings: configuration of the export
:return: a glTF 2.0 texture with sampler and source embedded (will be converted to references by the exporter)
"""
+
if not __filter_texture(blender_shader_sockets, export_settings):
return None
@@ -56,6 +57,9 @@ def gather_texture(
def __filter_texture(blender_shader_sockets, export_settings):
+ # User doesn't want to export textures
+ if export_settings['gltf_image_format'] == "NONE":
+ return None
return True
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index e925bf25..0b1946e5 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -250,6 +250,15 @@ def get_factor_from_socket(socket, kind):
return None
+def get_const_from_default_value_socket(socket, kind):
+ if kind == 'RGB':
+ if socket.type != 'RGBA': return None
+ return list(socket.default_value)[:3]
+ if kind == 'VALUE':
+ if socket.type != 'VALUE': return None
+ return socket.default_value
+ return None
+
def get_const_from_socket(socket, kind):
if not socket.is_linked:
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_image.py
index fc41b7f2..3f6a4442 100644
--- a/io_scene_gltf2/blender/exp/gltf2_blender_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_image.py
@@ -245,8 +245,10 @@ def _make_temp_image_copy(guard: TmpImageGuard, src_image: bpy.types.Image):
tmp_image = guard.image
tmp_image.update()
+ # See #1564 and T95616
+ tmp_image.scale(*src_image.size)
- if src_image.is_dirty:
+ if src_image.is_dirty: # Warning, img size change doesn't make it dirty, see T95616
# Unsaved changes aren't copied by .copy(), so do them ourselves
tmp_buf = np.empty(src_image.size[0] * src_image.size[1] * 4, np.float32)
src_image.pixels.foreach_get(tmp_buf)