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authorCampbell Barton <ideasman42@gmail.com>2010-12-06 08:37:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-06 08:37:31 +0300
commit3cdd7fbdcc8a6a5dbb5c01f830405727fd26f3c7 (patch)
treeb61b3341a40d58e27f9d78afa155154422e9a8f3
parent5ab5f2db879f1d32eea43209d45449e73286f9c5 (diff)
fix [#25056] RuntimeError: Writing to ID classes in this context is not allowed
draw functions cant edit scene data now, these values are set in execute() so should not be set while drawing the menu.
-rw-r--r--io_export_unreal_psk_psa.py2
1 files changed, 0 insertions, 2 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index e7301870..066b8e9c 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1769,8 +1769,6 @@ class OBJECT_OT_UnrealExport(bpy.types.Operator):
return{'FINISHED'}
def menu_func(self, context):
- bpy.context.scene.unrealexportpsk = True
- bpy.context.scene.unrealexportpsa = True
default_path = os.path.splitext(bpy.data.filepath)[0] + ".psk"
self.layout.operator("export.udk_anim_data", text="Skeleton Mesh / Animation Data (.psk/.psa)").filepath = default_path