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authorPullusb <bernou.samuel@gmail.com>2022-01-26 22:52:22 +0300
committerPullusb <bernou.samuel@gmail.com>2022-01-26 22:52:22 +0300
commit8f83df5eae2efe4f8439a8344cde753ffb203320 (patch)
tree2556eefad50ff9e0bca31dbc77a7bbae724d0ec1
parent692611358a9189c2f54f916c42a08e1ddf54bb84 (diff)
GPencil Tools: Fix jumpy rotate reset in cam view
Using the shortcut to reset rotation in camera view (default: quick 'cltr + alt + MMB'), the viewport stay centered, even with a pan. Previously, the view would jump by following cam rotation.
-rw-r--r--greasepencil_tools/__init__.py2
-rw-r--r--greasepencil_tools/rotate_canvas.py66
2 files changed, 41 insertions, 27 deletions
diff --git a/greasepencil_tools/__init__.py b/greasepencil_tools/__init__.py
index 64274c3b..54c7262b 100644
--- a/greasepencil_tools/__init__.py
+++ b/greasepencil_tools/__init__.py
@@ -21,7 +21,7 @@ bl_info = {
"name": "Grease Pencil Tools",
"description": "Extra tools for Grease Pencil",
"author": "Samuel Bernou, Antonio Vazquez, Daniel Martinez Lara, Matias Mendiola",
-"version": (1, 5, 3),
+"version": (1, 5, 4),
"blender": (2, 91, 0),
"location": "Sidebar > Grease Pencil > Grease Pencil Tools",
"warning": "",
diff --git a/greasepencil_tools/rotate_canvas.py b/greasepencil_tools/rotate_canvas.py
index 7969972c..f89e006e 100644
--- a/greasepencil_tools/rotate_canvas.py
+++ b/greasepencil_tools/rotate_canvas.py
@@ -84,6 +84,25 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
return mathutils.Vector((center_x, center_y))
+ def set_cam_view_offset_from_angle(self, context, angle):
+ '''apply inverse of the rotation on view offset in cam rotate from view center'''
+ neg = -angle
+ rot_mat2d = mathutils.Matrix([[math.cos(neg), -math.sin(neg)], [math.sin(neg), math.cos(neg)]])
+
+ # scale_mat = mathutils.Matrix([[1.0, 0.0], [0.0, self.ratio]])
+ new_cam_offset = self.view_cam_offset.copy()
+
+ ## area deformation correction
+ new_cam_offset = mathutils.Vector((new_cam_offset[0], new_cam_offset[1] * self.ratio))
+
+ ## rotate by matrix
+ new_cam_offset.rotate(rot_mat2d)
+
+ ## area deformation restore
+ new_cam_offset = mathutils.Vector((new_cam_offset[0], new_cam_offset[1] * self.ratio_inv))
+
+ context.space_data.region_3d.view_camera_offset = new_cam_offset
+
def execute(self, context):
if self.hud:
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
@@ -121,23 +140,8 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
self.cam.rotation_euler.rotate_axis("Z", self.angle)
if self.use_view_center:
- ## apply inverse of the rotation on view offset in cam rotate from view center
- neg = -self.angle
- rot_mat2d = mathutils.Matrix([[math.cos(neg), -math.sin(neg)], [math.sin(neg), math.cos(neg)]])
-
- # scale_mat = mathutils.Matrix([[1.0, 0.0], [0.0, self.ratio]])
- new_cam_offset = self.view_cam_offset.copy()
-
- ## area deformation correction
- new_cam_offset = mathutils.Vector((new_cam_offset[0], new_cam_offset[1] * self.ratio))
-
- ## rotate by matrix
- new_cam_offset.rotate(rot_mat2d)
-
- ## area deformation restore
- new_cam_offset = mathutils.Vector((new_cam_offset[0], new_cam_offset[1] * self.ratio_inv))
-
- context.space_data.region_3d.view_camera_offset = new_cam_offset
+ ## apply inverse rotation on view offset
+ self.set_cam_view_offset_from_angle(context, self.angle)
else: # free view
context.space_data.region_3d.view_rotation = self._rotation
@@ -150,14 +154,24 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
# Trigger reset : Less than 150ms and less than 2 degrees move
if time() - self.timer < 0.15 and abs(math.degrees(self.angle)) < 2:
# self.report({'INFO'}, 'Reset')
- aim = context.space_data.region_3d.view_rotation @ mathutils.Vector((0.0, 0.0, 1.0))#view vector
- z_up_quat = aim.to_track_quat('Z','Y')#track Z, up Y
+ aim = context.space_data.region_3d.view_rotation @ mathutils.Vector((0.0, 0.0, 1.0)) # view vector
+ z_up_quat = aim.to_track_quat('Z','Y') # track Z, up Y
if self.in_cam:
+
+ q = self.cam.matrix_world.to_quaternion() # store current rotation
+
if self.cam.parent:
+ q = self.cam.parent.matrix_world.inverted().to_quaternion() @ q
cam_quat = self.cam.parent.matrix_world.inverted().to_quaternion() @ z_up_quat
else:
cam_quat = z_up_quat
self.cam.rotation_euler = cam_quat.to_euler('XYZ')
+
+ # get diff angle (might be better way to get view axis rot diff)
+ diff_angle = q.rotation_difference(cam_quat).to_euler('ZXY').z
+ # print('diff_angle: ', math.degrees(diff_angle))
+ self.set_cam_view_offset_from_angle(context, diff_angle)
+
else:
context.space_data.region_3d.view_rotation = z_up_quat
self.execute(context)
@@ -187,7 +201,7 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
# CORRECT UI OVERLAP FROM HEADER TOOLBAR
regs = context.area.regions
if context.preferences.system.use_region_overlap:
- w = context.area.width
+ w = context.area.width
# minus tool header
h = context.area.height - regs[0].height
else:
@@ -195,9 +209,9 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
w = context.area.width - regs[2].width - regs[3].width
# minus tool header + header
h = context.area.height - regs[0].height - regs[1].height
-
+
self.ratio = h / w
- self.ratio_inv = w / h
+ self.ratio_inv = w / h
if self.in_cam:
# Get camera from scene
@@ -207,8 +221,8 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
if self.cam.lock_rotation[:] != (False, False, False):
self.report({'WARNING'}, 'Camera rotation is locked')
return {'CANCELLED'}
-
- if self.use_view_center:
+
+ if self.use_view_center:
self.center = mathutils.Vector((w/2, h/2))
else:
self.center = self.get_center_view(context, self.cam)
@@ -220,7 +234,7 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
# store camera matrix world
self.cam_matrix = self.cam.matrix_world.copy()
# self.cam_init_euler = self.cam.rotation_euler.copy()
-
+
## initialize current view_offset in camera
self.view_cam_offset = mathutils.Vector(context.space_data.region_3d.view_camera_offset)
@@ -235,7 +249,7 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
self.pos_current = mathutils.Vector((event.mouse_region_x, event.mouse_region_y))
self.initial_pos = self.pos_current# for draw debug, else no need
- # Calculate initial vector
+ # Calculate inital vector
self.vector_initial = self.pos_current - self.center
self.vector_initial.normalize()